(edited by bcbully.7289)
Can any one explain to me why it’s a good idea that the game limits me on my skill build. I need to use 4 wapons skill, 1 healing skill and there is 1 slot only for elite skills. That leaves me only 3 slots to chooce my onw skills. Are we like little childeren, not smart enough ot make up our onw mind.
Who ever thought this was good idea needs to be moved to another department. It killed the game for me. When WoW has more ability customization, there is a problem.
Watch it OP.
“Hello everybody,
although feedback is much appreciated, mentioning other games here is off-topic. Therefore, this thread will now be locked.
Thanks for understanding.”
lmao… /cry
Another possibility is XFire adversly affects playing GW2. I know I recently stopped opening steam (started again to bug friends to play GW2 with me) as I didn’t care, but maybe there’s some incompatibility with GW2 and Xfire? (Anyone use both?)
GW2 has as many users playing GW2 as WoW does. Double the players using compared to swtor at the same period in time.
Wait, are these graphs from Xfire? I’ve heard of Xfire but have never used it so what relevance does this graph have? I doubt most of the player-base uses it anyway.
Xfire show hours played over the life of a game. It does not show population, but a correlation can be made from the upward or downward trend.
Xfire was used to predict the first ever WoW quarterly loss a couple months be for it was announced. It also predicted the the downward trend in swtor’s, rifts, and TSW’s population.
Again we can not say how many players are playing, but what we can say is that there are less xfire users playing, and that those players are playing less.
(edited by bcbully.7289)
Your basing that off Xfire?
Not a true representation of the numbers. Can’t compare the 2 using some silly site which a small portion of the community uses.
Agreed.
The two graphs are from the same site, same time period using the same metrics for two games in the same genre. Why can’t they be compared?
Because like I said GW2 had 400,000 players on at once within the month of launch and this only shows a small portion of that because its from a site that tracks its users stats.
So while 90,000 players may have played the game and then the number dropped as shown in the graph your still missing the other 310,000 players.
Your reading it wrong. This tracks hours played of Xfire users. Not total players playing.
Yes, I love the game, but I find that a bit concerning as well. People playing less en masse tends to be a precursor for people not playing at all.
People will try to say its all doom and gloom nonsense at first.. but I’m sure ANet has the real numbers, and they look awfully similar. I hope they have some sort of ace up their sleeve, or this will game will tank like every other MMO in the past few years.
Disagree with some of your interpretation though. I doubt GW2 has more Xfire users than other MMOs. I think it does have a much higher percentage of fans that bought it at launch though, whereas TOR’s initial losses were offset by large numbers of casuals who bought the game later.
GW2 has 9k users while WoW only has 10. Swtor had 4k during the first month.
Your basing that off Xfire?
Not a true representation of the numbers. Can’t compare the 2 using some silly site which a small portion of the community uses.
Agreed.
The two graphs are from the same site, same time period using the same metrics for two games in the same genre. Why can’t they be compared?
wrong forum lol…
Swtor
http://img.photobucket.com/albums/v356/Teala_TeJir/swtorgraph2.jpg
GW2
http://i88.photobucket.com/albums/k170/jeffstukas/gw2.jpg
Nearly identical end of 1st month numbers, with a slight edge to swtor.
The two biggest differences are that Swtor remained constant through the 1st month, and GW2 slid throughout the first month. GW2 also a an abnormally large amount of players using Xfire.
GW2 has 2 times the amount of users, but those users seem to play half as much.
title edit – moNth not moth -_-
The infomation you got this from is completely wrong
Unreliable
and not enough evidance
They are 1st month graphs… What is “wrong unreliable”? The evidence is the two graphs….
Swtor
http://img.photobucket.com/albums/v356/Teala_TeJir/swtorgraph2.jpg
GW2
http://i88.photobucket.com/albums/k170/jeffstukas/gw2.jpg
Nearly identical end of 1st month numbers, with a slight edge to swtor.
The two biggest differences are that Swtor remained constant through the 1st month, and GW2 slid throughout the first month. GW2 also a an abnormally large amount of players using Xfire.
GW2 has 2 times the amount of users, but those users seem to play half as much.
Title edit – moNth -_-
This type of thing from this community (not all a good number) gets more and more disturbing every day. It’s borderline nuts, delusional atleast.
The attempt to redefine every standard that GW2 does not meet (When suggestions could be made to bring it up to standard in certain areas) is disgusting.
Are football players trained to gain yards? wtf?
I logged back into WoW the other day on a 7 day free trial (I haven’t played since Feb. 2011.) I was shocked and depressed. I had forgot how much WoW ability system and combat has on GW2.
It’s a fricken shame how limited this game is in abilities, which in turn limits the depth of combat. Don’t give me that bull about combo fields either. Combo fields could be a good part of the combat if for example Whirl A did X in combo field N , and Whirl B did Y in combo field N. As it stands Whirl A,B,C,D,E all do X in combo field N.
It’s so simple it almost seems incomplete. This is the game for people who complained that Gladiators had better gear, and who liked 31 point talent trees.
Simple game is simple.
Why do countless people play Quake, Unreal Tournament, Counter Strike, Call of Duty, Team Fortress 2, enter you fav shooter here ?
Go ask them.
This is supposed to be a mmorpg. This example of Spvp serving no purpose in the game as a whole is one more reason I leave the rpg off mmo when I speak of GW2.
Level 55
Happiness 2
I said 2 because even though I’m not playing, I don’t have to pay a sub. I guess that’s worth a 2
I quit. This game is sorely lacking character progression. From level 40 on, all you have to look forward to are a few passives.
WoW was casual. It sure seemed to work for them.
EQ player here.
WoW is much more hardcore than GW2.
Gladiators and world ranking guilds say “Hi.”
Does it need to be “addictive”? Do you really want to be psychologically dependent on this game?
Like I was on WoW?
Us WoW refugees dream of a game giving us a psychological dependency. We need a new drug eer game though. We’ve built up a hefty tolerance to the same old stuff.
keep fighting the good fight OP.
Seems to me that games these days care too much about the casual player.
Gw2 is ultra casual, no real progression or enticing reward system very easy skill system where you gain every wep skill by lvl 10.
I don’t know whether i want gw2 to do well at all because i don’t want other company’s to keep rolling out these care bear games
I wish companys would just consider the hardcore players you know the type of players that go to game conventions , make youtube videos, spend hours playing these games and try to be the best they can be in any game they play.
There is more of us than you might think ^so my question to the community is this. Are you sick of games being to casual ? or maybe you prefer games designed for more casual play?
/discussEdit: my definition of hardcore vs casual
I guess you could define hardcore as gamers that want to compete with eachother and casual as gamers that play just to amuze themselves.
TSW moved in the right direction. There is much more of a skill curve there. Hell it’s a better game. Funcom just didn’t have the money to fill it out at launch.
I’m 55 two OP. I hit a massive wall at level 53. Nothing to look forward to but a couple passives.
Overnight WvW turned into a pointless gold sink. As far as the pve, Dragons Lance 2012.
This is my biggest problem with the game OP. It kills longevity.
8 gold? You are the 1%.
Am I the only one who sees none when it comes to PvP?
I mean don’t get me wrong, its not that I don’t like GW2 PvP. I just feel that there is not enough reward for actually spending time to PvP in this game as opposed to other games.
For starters, all gear is handed to you, and the gear you get later on is just cosmetic. I know this is to provide an overall balance, but I mean whats the use in grinding hours on end for glory? To look pretty?
The lack of game types is not really a HUGE issue, but after playing the same couple maps over and over again with the same objective of capturing nodes can get quite dull.I don’t really want to turn this into an essay, so yeah.
Anyone else feel this way?PS: Again, I want to state, IM NOT SAYING PVP IS BAD IN THIS GAME. So people who wanna flame me, lol@u.
Something man… To add to that you can’t wear anything you do earn outside of the lil mist box… I’m a pvpr through and through. I love to kill other players, but GW2 spvp is as about pointless as you could make it.
The last 4 days I’ve logged in 4 times and have stayed on a total of about 10 minutes… It’s missing a lot. Character progression is a bismal.
They changed something.
Now when holding down just RMB and sliding you mouse across you pad as you would to turn, you know longer turn lol. You know need to be moving in order to turn, either with “W” or LMB. Holding only RMB does a slight pan in/out type thing.
I don’t really have a problem (after only 4 hours of play in non tourny play) with this. It seems to have fixed the mouse movent/camera studdering problem. I guess you could say they decoupled the two.
Wtb patch notes
Big time move though. Movement seems much smoother.
Anet I implore you to look at this closely. There will be no Esport pvp if this mouse movement issue is not squared away.
Sometimes (always at the wrong time) while holding RMB down and sliding your mouse to turn, your character does not turn.
The best way I can simulate this is by standing in place holding RMB down then sliding the mouse across my pad left to right rapidly. It’s almost as if it slips.
