Dodge rolling into water fields made the roll heal twice as good.
Evasive Arcana was the best dps trait that the elementalist had.
It was so much more than just a power boost. It had all kinds of fun possibilities with all kinds of combo fields.
Yea. It was OP. Its gone forever now. The fat lady sang and all that. We get it. Now to learn to use the abilities in the manner in which they were intended to be used by Anet instead of using some of them in ways that Anet did not intend for them to be used and etc..
I guess half the issue is that trying to figure out which abilities work the way Anet wants them to is kind of a crap shoot, but abilities that trigger effects not listed on the tool tip are probably good candidates for nerfs, so be warned.
(edited by boozer.7815)
Its not the build I would use for Staff but you have to look at what works best with your play style and build priorities. I find Ether Renewal to be very lackluster and it does not optimize well with any build I have tried. Try building for something specific, like high crit/crit damage and max power (glass cannon), Sigil/Aura’s, Glyph/Cantrip, Bunker, etc. etc.. Build your gear out for that “theme”. The traits you do have do not seem to make sense with what your trying to achieve to me. Celestial Runes are really not that great either. You can do much better with runes like Ogre, Undead, Fire, Scholar, Dolyak, etc. etc. depending on what your trying to do..
(edited by boozer.7815)
You can trigger fields but that’s because all proffesions should be self-sufficient. If you want 1v1 spec, staff isn’t an answer anymore.
Totally untrue. You posted before that it was a LTP issue and now your back tracking. Why? You were correct in the first place.
Psst! We have a blast finisher in earth line that synergizes very well with everything we have. Its called Eruption. That is our bread and butter finisher along with Arcane Blast. They are what I have been using for a long time now and they work just fine. Staff is VERY viable in Wv3 and PvE without EA. It always has been. EA was an exploit and obviously, the trait was never intended to be used like that, thus Anet slammed it shut with the nerf hammer!!!
Troll?.. No. Deluded is an opinion, and your view of this patch I think is wrong. Anet fixing bugs and buffing Conjured Weapons is definitely worth some recognition and a “good job” post.
Was it enough of a buff for Conjured Weapons? Heck NO! But its a baby step in the right direction. Until they give us swaps on demand CW’s will always be too cumbersome to use in a PvP build.
As others have stated, Evasive Arcana popping a finisher at every dodge roll was OP as all get out and was being exploited. It needed the nerf, in my opinion and in other peoples opinion as well. Obviously, ANET agreed with that!!
Did they try to fix RTL?.. Well, yes!
Go take your negativity elsewhere, or better yet, if you think these things are still broken after the patch, REPORT THEM as bugs with some data to back up your claim!
(edited by boozer.7815)
Ride the Lightning: This skill should now track moving enemies more reliably.
Magnetic Grasp: This skill should now track moving enemies more reliably and end correctly when you reach your target.
Awesome! If this is actually true in game, GOOD JOB ANET!
Evasive Arcana: This trait no longer creates unintended blast finishers.
Again, if this is actually true in game, GOOD JOB ANET!
Dragon’s Tooth: The blast finisher for this skill now triggers at the spell location rather than the character’s location.
Again, good job on catching another exploit!
Blasting Staff and Geomancer’s Alacrity: These traits now work together for the Eruption skill.
Mist Form: This skill now works with the Water Magic trait Cantrip Mastery.
Soothing Wave: This skill now properly applies regeneration to the elementalist when using Conjure Frost rather than only when the bow is picked up.
OMG, Awesome!!
Healing Ripple: This skill’s scaling with healing power has been reduced by 50% in PvP only, as it had scaling that’s normally reserved for main healing skills. The maximum number of targets has also been reduced from infinite to 5.
Huh?!
Tornado: Leaving this elite skill now removes the stability it grants in order to make it consistent with other elite transformation abilities.
Wha?!!!
Vapor Form: Fixed a bug that allowed this skill to contest a capture point.
Mmmmk
Flame Axe: This weapon now grants the wielder power and condition damage.
Frost Bow: This weapon now grants the wielder increased condition duration and increased healing power.
Fiery Greatsword: This weapon now grants the wielder power and condition damage.
Magnetic Shield: This weapon now grants the wielder vitality and toughness.
Lightning Hammer: This weapon now grants the wielder increased precision and critical damage.
YEEEESSSSSS!!!!!
Now, Allow us to swap on demand!!
(edited by boozer.7815)
regeneration is kinda the worst boon there is in my opinion.. maybe if it stacked in intensity it would actually be usefull
well in my opinion you’re stupid. I’d have a really hard time surviving without my regen, one of the best things I have when it comes to survivability.
Actually I think Warmage has it right. At the moment regeneration is one of the worst heals stand alone. It scales 12.5% of your healing power. So its on the low side. A boon like protection takes away 33% of dps since healing scales terribly vs dps a boon like protection will in most cases help more.
I mean if you look at all the defensive ones in order of usefulness swiftness, protection, retaliation, stability, aegis, vigor, and then regeneration.
Actually no, your both wrong. Passive heal/second is never a bad thing, and the effort it takes to get some decent regen stacks going is negligible. Its actually kinda dumb to run without it.
Without question or any doubt whatsoever, Tornado is the worst Elite this game has, of any class, it is absolutely terribad. Whirlpool on the other hand is quite good.
Oh, and btw, I’d love for air staff to be the “single target” element with better high-dmg one-target attacks. No more chain lightning. We already have fireball to do aoe on auto attack.
Agree. Air staff is weak as it is and nearly useless for what it is advertised to be. Air Staff needs serious work.
I lovedmy Ele and played it to 80 all exotics.
After weeks of WvW I have given up on it and have a 70 Mesmer that has been much more enjoyable because I am not constantly dead.
I have defensive outs and put out as much damage (not AOE) I wish they gave Ele a chance in WvW way to squishy with crappy DPS overall unless your in a zerg AOeing walls.
I love this comment. I started as Mesmer to 80 exotics then re-rolled an elementalist and I have the exact opposite reaction. In WvWvW I find the staff elementalist to be 100 times more useful taking towers and keeps. I guess it always looks better on the new charecter.
There is no class in this game better than a Staff Ele at Keep/Tower takes and defense. None.
(edited by boozer.7815)
Being able to switch to them like a normal weapon would be pretty powerful.
Not really. It would make them more viable as a real build though, and that’s what really should happen. What would make more sense for this type of thing would be to make this a trait option, called something like “Weapons Master Avatar”, that would give you free swaps on demand without an extra summon, so only you would get the weapon and an extra one would not be placed. You could make this time limited to say, 60s, so ie. you could swap on demand for up to 60s and then go on CD for something like 30s. Why the short CD? Because for someone who is built around Conjured Weapons, that down time is killer, but its balancing so its a tradeoff.
Overall though they are not a game changer.
They fit well into low arcane builds but if they were more powerful than a high arcane conjureless build a lot more people would use them.. specifically the more experienced players would be using them.they are not useless but they are hard to use. in the ele concept just like the ele.
Agree. The weapons themselves I think are actually in fine shape. The problem is that they are unweildy and inconvenient as far as swapping goes. Most the weapons synergize with our base skills just great, but you are extremely limited in how to actually use the combo options because most of them do not combo and finish by themselves. They would however if you could swap them on demand. This way you could create a combo field with one weapon, then swap to another and do the finisher. Now, I think most people at this point would be thinking, “heck yea! Leap and whirl finisher baby!”, and yes that is an option, but its not the only option or even the most powerful use case.
I think the only objection anyone could have with this is wether or not you think this could be OP, so I think that this trait should lock you into conjured weapons for 60s and you would be unable to swap back out to normal skills if you really think that sort of thing is necessary.
(edited by boozer.7815)
Well, I spent my weekend (tues and wednesday) playing with what I guess would be some “glass connon” builds. With 30 points in Fire 30 in Air and 10 in Earth, I felt emensly squishy and my damage wasn’t increased by a whole lot when compared to my normal build. I tried other combinations while totaly disregarding water/arcane, I think one build had 10 water..The final conclusion I came to is that I will have to invest in different gear stat builds with these different specs. With a glass cannon trait build I will need all vit/prot with power/crit or w/e else, but the main is vit and prot. To be honest, I just can’t afford to get at least 3 sets of exotic gear right now, maybe some day heh.
All in all I think my normal build of 30 arcane 20 water and 20 earth with my gear (a balance of stats with exotics) feels best for now. Although once I am able to get my hands on a set of gear that has the stats I need to use with a glass cannon builds (vit and prot) I will give it another go.
In the end I really think it is all preferance as I don’t see the damage being a kitten ton more with glass cannon builds and I am just taking another way of providing myself with HP and Defense. 2 ways to skin a cat is what it feels like.
That post is spot on Efacia, and your right that with a new build you really should invest the time/gold to get the correct gear to go with it. There is a massive difference between a bunker gear set with a cannon build and a cannon gear set with a cannon build. One of the many massive shortfalls of GW2 is that most people buy or farm for their first gear set and it is a massive investment of time and money, especially for the casual player. You are then “locked” into that build for a very long time after that unless you really want to do the whole farming thing all over again to get another set that works with a different build. So yea, stick with what works for now and continue to build up for your next set with an eye to a completely different build.
(edited by boozer.7815)
In large groups in WvW, it’s completely about the staff. Attacking structures, defending them, etc. Meteor storm and healing rain alone are amazing.
That’s…. really it though. It has a few other uses but I have seen very few other instances where staff was superior to D/D, S/D, S/F
How about any group support role, dungeons, large events, general zergging….?
Soloing with staff is on par with any other weapon too, different but just as effective.Staff is pretty awesome weapon….i don´t understand how people get the idea that it sucks at just about everything.
I daresay, much more effective given all the options we have with it.
Arcane is in no way useless…
Arcana is one of our best trait lines. WTH said it was useless? For a boon stacking build its absolutely essential and it has some of the most effective traits we have access to. Its just that its not the only effective trait line we have, because there are many effective builds without it.
As to the OP, yea, Ele is a paper class and its very hard to get super survivability and still maintain decent dps levels. Its doable, but very costly for Wv3. Plan on spending upwards of 15-20g for all the gear you’ll need, and that’s if your lucky. If you don’t want to spend the cash then plan on tens of hours of dungeon grinding.
Hi all. We were 2 vs 1 elementalist bunker, and we coudn’t kill it. even 3 vs 1 was really hard. please understand it shoudn’t be supposed to be like this !
courtesy of the thieves guild and all the nerfs we took so far.
I agree. If it takes more than one person to kill an Ele then that person has LTP issues in a very big way.
I gotta admit I actually chuckled at this post, and I it takes A LOT to get a laugh out of me!
Staff Combo Fields when used right are godlike power. Only reason people come here and complain about Staff Ele is because they have absolutely zero skill playing this class.
Staff Ele is viable but needs work in the Air line. Other than that, Fire and Earth Staff Ele is beast.
Why is there Elementalist?…
Well aside from this being a total troll post, I will give it a stab..
Because nobody else can bring the blingity bling blang like the Elementalist can!
…Why would we leave the traits out of a discussion about why people trait arcana?
Well, you have a point.
They don’t go Arcana for the boon duration … It’s nice, but that’s not why.
Certainly that’s why. Leaving the Traits out of this discussion, the boon stacking is really the only reason to go high in Arcana. Attunement swapping CD is meh and certainly not a good enough reason by itself to do it except for possibly a D/D build, and even that is very questionable.
Looking over our selection of skills I’m consistently amazed with how many of them have Burning or Bleeding on top of them. We have several traits that add Burning/Bleeding, either by extending the duration or just having it proc when we crit. Several of our utility skills apply burning. Since we have so much condition damage folded into our weapon skills, how come more people don’t use Power/Condition builds (or at least talk about them)?
I suppose because all the “cool kids” are running high Arcana builds based on some fantasy belief that they simply must stack tons of boons to be effective. Its not true, but there you have it.
I have run a balanced Power/Condition build for weeks and loved it! It did really nice spike dps and the bleeds with +20% bleed durations were always enough to down pretty much everyone. Eruption + Lava Font with this build was pure evil at taking down pretty much everyone that got caught by the Eruption blast. Condition removals in Wv3 really do not happen all that often so a build like that with Staff is freaking amazing.
OP, you have got to be trolling with this post.
Who gives a crap about fall damage reduction? If you fall too far, you die! That’s life in the big bad world of GW2 for the Ele!!!1111!!!
Did they overnerf the Ele?… Yes, in some area’s. Without any doubt.
Is the class description innacurate?.. Yep. Big time!
Are the attunement’s misleading and hard to synergize while you learn them?.. Oh you know it!
Does it take a loooooooooong time to learn how to play this classes many builds effectively?.. Not yes, but OMG YES!!11!!
So, where does that leave us with this post?…………………………………………
LTP!!!!
The elementalist definitely sucks at getting WvW Badges. His speed of acquiring these is about half as high as that of say warriors.
Wrong!
If you are not picking up your bags, that is entirely a LTP issue. I know plenty of Warriors who also fail to pick up their bags after a fight and they generally get far less than I do because I kill stuff at max ranges while they cower in fear at the opposing Ele’s who are also laying down the AoE pain at max ranges.
Whoever said to try a full conjure build doesn’t really play an ele – conjures are a death sentence, mainly because they lock out 75% of our weapon skills.
Wrong. I play Ele and only Ele since BWE2. Conjured Weapons are in fine shape by themselves. The only problem with a Conjure build is swapping more fluidly. You can swap out of them at will, any time you feel you need to swap out. Not sure where you are getting the idea that once you summon one you are forever locked out of any other attunement. That is flat out wrong. They synergize very well with combo fields and the dps they put out is actually superior in many ways. They bring an added dimension to this class that is not obtainable just by using our standard skills. WTH would you play a class and NOT use some of your skills just because you have some imaginary bias against them that is not based in fact in any way?
I am yet to find an ele build that doesn’t use arcane that isn’t significantly weaker than those that do.
Wow. Wrong again! I am starting to suspect its you who does not play an Ele based on your own statements, which again are entirely based in opinion and not fact. There have been A LOT of people who have flatly stated, myself included, that you DO NOT NEED Arcana to be effective at playing this class. Nobody is saying that speccing into Arcana does not make a strong and a viable build, because it does for Boon stacking builds, but you DO NOT need to spec even one single point into it to still be just as, if not more, effective at playing this class. As with all classes, its the player behind the toon that makes a truly effective showing in PvP. While I truly hate it when some of these posts on here yell at people to LTP, it really does apply in this case. But you keep on, keepin on with that closed minded attitude and ignore the fact that this class is multi-dimensional and should not ever be played based on one or two builds.
(edited by boozer.7815)
There is an easy solution to this. Just find one of the many hundreds of bot trains running patterns and just tag everything they hit. Easy money!
Hey, if Anet wont do anything about them I see no harm in tagging whatever they hit and then collecting mass loots! No rule against that!
Efaicia, that’s great to hear! Keep an open mind with this class and you will always have a ton of fun with it. The fact is that I also once believed that there were only one or two viable builds with this class and when I broke out of that mold and started to experiment with just about every conceivable build possible that I discovered that this “pidgeon holed” mindset is just not true at all. We have a large number of viable builds, some more viable than others, but all of them workable and fun.
If you really want to try something fun, give a Conjured Weapons build a shot. You seriously have to break from the fold to try this one and build like a tank. Take all the conjures you can minus one (there are 5) and build yourself around the weapons themselves. Learning to use them effectively is the hardest part, but when you start to get the feel of how to use them properly and when to pop out of them and use your own abilities, its almost like your “stance dancing” not only between your own attunements but the different weapons as well. For a D/D build I think they add a whole new dimension and viability.
Agree. Its issues like this that make most people drop the conjured weapons builds. While the weapons themselves are in good shape and are extremely viable and powerful (much more powerful than our own base abilities in many cases), its the bugs and sometimes awkward transitions and lack of synergy when swapping that are the source of the problem with using them as a primary build.
Conjurer (Conjured weapons have 10 additional charges)
Part of the problem with this trait is that conjured weapons are not viable at the moment. Fun, yes, but not viable. Either way, this trait actually compounds one of the issues with conjured weapons, the feeling of being “trapped” in a certain skillset.
Yes, they are plenty viable atm. Learn to use them effectively. This trait is fine as is. If you feel “trapped” by using Conjured weapons or this trait then you are flat out using these weapons wrong and the issue becomes a LTP problem, which is not game related. Your talking about a set of traits with your post and not really the weapons themselves. While I do agree that the weapons need some additional small tweaks to make them more viable in general to almost any build instead of the 2 specialty builds I have found them extremely viable in, the trait itself is in fine shape.
I do agree that there are several traits in our lines which are unworkable or flat broken. We also have many more that are in fine shape and its with those that we make viable builds, and there are plenty of viable builds. So far as being pidgeon holed into the Arcana line, I have to disagree because its just factually not true. Its not even true in the realistic sense in that there are many ways to have extremely effective builds while putting zero (0) points into the Arcana line. What I see going on here is that many people believe that the Arcana line is a “must have” line but they are actually handicapping themselves with this self imposed limitation. Try thinking outside the box a bit and experiment with many different build options and I think you’ll find that the Ele does actually have more viable builds that are not based in Arcana.
How do you build specifically around conjure weapons? Imo they’re mostly worthless, but if you figured out a way to make it work, I’d be interested to hear how just out of curiousity. I just don’t see how you could make a build based off them as you lose the rest of your abilities when using a conjured weapon.
Use traits that amplify their use and build for close range combat, kinda similar to a D/D build but you have to build for even more tank. They are actually quite nice when you use them in the right setup. Better than what we can do without them though?.. Only in some PvE settings.
You guys are missing a huge point here.
Remember that Elementalists are not Thieves. This is important.
Why do some of our skills are bugged? Because we’re not thieves.
Why do some of our traits are bugged? Because we’re not thieves.
Why do our Elites are subpar compared to Thieves? Duh, obviously, because we’re not thieves.
Yea, they stole the show with Anet.
You lose your ability to swap so long as you stay in FGS mode. You can swap out of it at any time you like. Its uses are very situational except for a couple specialty builds I have tested. I would never ever use it in a standard build and I don’t know of anyone who would. In those specialty builds though, it works wonders. Those builds were entirely built around conjured weapons and the play style used was tailored for that along with the group setup. It was very very effective at doing what I intended for it to do.
When it comes down to it the only thing I see you all talking about is the boon duration bonus that you get from Arcana builds. Yes, it is a definite plus for the line but it is not the end-all be-all for an Ele., nor is it even really needed for some builds. I am not talking about Arcana traits here because I consider those separate from this discussion which is focused on what the OP believes to be a trait line that pigeon holes all Ele’s, which I do not think is true for many builds. For some builds it is true but that is as it should be, so all is well and balanced in that case. It is an important line for Boon stacking, so if your goal is to stack up as many boons as possible, then Arcana is the line for you. If you don’t care about that, then don’t spec into it and there is no problem and all is well. Build with the end goal in mind and build around stacking the bonuses that things like Sigils, Cantrips, and Glyphs can bring you and I think you will find that you really are not losing all that much, if anything at all, from NOT putting points into Arcana.
(edited by boozer.7815)
Arcane gives extra boon duration +boons on swapping at arcane 20. Besides that it reduces the gcd of your attunements, thus making swapping and using combo fields to its fully potential to gain even more boons.
Ofc you can not spec into arcane and stay longer in each attunement, but you won’t be able to use combo fields that often and your boons won’t last that long (+20% crit chance is real nice for example)
Yes you can swap faster. Wont help you much when it does not decrease recharge on skill cool downs. Swapping back to water, for example, is nice for the regen and such, but when all your heal skills are still on CD it will be of little use. Individual attunement bonuses remain on swap (precision, crit damage, etc.) so that is independant of that and other than that, the traits you spec for make much more of a difference than the ability to rapid fire swap. The Auramancer/Sigil setup in particular has little need for Arcana or low cd on attunement swaps. I think if you build for Sigil or Glyph or Cantrips then your need to a 6s swap while nice, is really minimal in truth. I get by just find and dandy with a 15s CD and my skill CD’s seem to synergize with it a bit better anyway.
Not saying in any way that Arcana builds are not really nice, because indeed they are (I have tried and tested BOTH quite extensively), but there are many other builds where attunement swapping is really not that big of a deal, and the bonuses from speccing high in Arcana are really not necessary nor even needed to achieve better performance overall.
If you all find it somehow necessary to trait Arcana then you are doing something very very wrong.
Its not necessary but if you don’t spec it you’ll lose alot of buffs/DPS.
Oh really? How so?
If you all find it somehow necessary to trait Arcana then you are doing something very very wrong.
If you use Fiery Greatsword in a glass cannon build then yea, you’ll get torn apart fast. If you use Fiery Greatsword in a tank build then it is flat out a game changer. Its all in your build and the player skill behind the toon.
Whats the point of a Conjure build without taking the Conjurer Trait (Fire VIII), Burning Fire (Fire II), and Soothing Wave (Water X)? If your going to build for Conjures then you might as well trait for the benefits of using them. I think if I were to go that route I would probably try something more like this:
(Copy/Paste link)
http://gw2skills.net/editor/?fEEQJAoYhImobAS9wjDAEFmATQhBDUegTO2A;TYAA2ymEMJZS1kiJA
Bear in mind that for most of our weapons you will be in melee to use them so thats the only reason I went with Arcane 30 for Evasive Arcana. Attunement swapping is not a big factor with this build at all because you wont be swapping much, however boon duration is a nice benefit to this. Also bear in mind that your bonuses do not factor in to Conjured Weapons so you need to build/trait for survivability a bit more and take advantage of boon stacking. In fact with a pure Conjure build I might just go for more of a Bunker setup and go full survival mode using the Conjured Weapons as my primary source of dps output.
(edited by boozer.7815)
We need some love with the Staff – Air mainly. Air is very weak on Staff and does not synergize with any of the other trait lines on Staff. Water is also somewhat weak but at least it has 2 semi-decent heals. Air has one auto, one weak blind attack on a long CD, and that’s about it. Its utility is bad for anything other than swiftness buffs. Air 2 needs work, Air 3 should be a knockdown or stun, Air 4 is fine, and Air 5 is on a very long CD and does not work reliably. Also, lightning field is meh. The trait bases are somewhat weak too and fail to synergize well at all. The line is weak also when compared to D/D air or S/D air or even S/F or D/F air, all of which are vastly better.
I don’t know why tornado doesn’t just reflect projectiles like thief’s dagger storm. It would increase the ele’s defense a great deal without making them specifically immune to damage or conditions whilst using it.
What a good suggestion, I am totally in favor of this. Also it needs to make you immune to being slowed.
It does. You get 16s of stability with it. Agree though that it should either reflect or negate any ranged attacks which enter its area, including siege.
Arcana is meh.. Its OK for D/D builds. Been running with zero in Arcana for the last week or so and had none of the issues any of you describe. If anything, my K/D ratio has increased significantly since I switched to an auramancer setup with 20/20/30/0/0. Its all in the player behind the toon.
Last night just to play around a bit I switched to 20/25/0/20/5 for the fury on attunement swap and the vulnerability on crits running a hybrid Glyph/Cantrip setup. Wow! Thats all I can say about that. Nice! Big difference in raw killing power now.
(edited by boozer.7815)
Ele does have sub par damages when compared with Thief, Warrior and Mesmer. I think that is universally agreed upon now. Why Anet chooses to balance classes with the aforementioned classes on one scale and all the rest on another scale makes no sense.
Aside from bugfixes and such: More damage. On everything.
I’d hate to make it sound so simple. I have a 80 warr, engie, and thief already and I’m loving the ele the most by far. But.. yeah.. more dmg pls, Anet.
You need to be more specific. Anet just added some stuff to D/D to make that a more viable spec so thats in passable shape now. S/D and Staff need work though. Staff in particular has some stuff that does not synergize well in the Air and Water lines. Fire is probably better off than all other attunements on any weapon while Air and Water are vastly better on D/D or S/D while in Staff they do not stack up nearly as well.
Class needs weapon swap.
Areananet pls.
No, not so much. Its really not a big deal. Try swapping attunements and slot a weapon swap sigil instead.
Zephyr’s Focus: Your endurance regenerates 100% faster while channeling skills.
Not really a D/D skill. I can see this being very nice with scepter and vigor. I won’t touch it, but am curious as to what others think.
It is a D/D and S/D skill. Both have channel attacks (cone of cold and drakes breath are both channeled). It would be better to have an armor or toughness boost rather than an endurance boost.
Bolt to the Heart: Deal 20% more damage to foes with less than 25% health.
People either love it or hate it. I’m not a fan, but if some people pick it, then it’s doing its job.
This is a crap skill in general. People that are under 25% go down fast as it is and there is no compelling reason to slot this over others.
Suggestion: Bolt to the Heart: Gain 100% crit rate and damage when attacking foes with less than 25% health.
Seems like a lot but its really not much more than what Bolt to the Heart currently does with the exception that it should finish nearly dead foes off a bit faster.
Piercing Shards: While attuned to water, your spells deal 20% more damage to vulnerable foes.
Umm…I’m not sure about this one. I mean, 20% more damage is a lot, but who the heck uses water to put out damage? Maybe it’s viable if you spec for it?
Picture the Air 25 skill procing vulnerability then swapping to water with this slotted. If in D/D or S/D this becomes fairly powerful on auto attacks alone. Its not enough reason to slot this, but it does up the damage signicantly.
Suggestion: Piercing Shards: Gain 50% increased crit rate when attacking vulnerable foes.
(edited by boozer.7815)
- Baby steps!
I mostly agree with everything you posted except for this. Anet did not use baby steps when the nerfed the heck out of this class during the BWE’s and since launch. In fact, they overnerfed us in many area’s. Baby steps should have been used then. I am afraid its going to take more than baby steps now to bring us back up to where we should be. The changes they just made in the last patch were certainly more than baby steps, so I think they realize how far down in the hole we are.
Mist form and teleport are always handy, especially if you roll with a Cantrip build.
Yea Diogo. Eruption. There are no issues with the damages other than the bleed should tick for about 15% more than it does. The build time on it is overly long and using it as a blast finisher is not a bad thing. I have no issues with earth really other than that. Water is lackluster dps. Air spec is seriously lackluster with just 2 attacks – one auto and the other on long CD and the rest is all utility and CC. Air is supposed to be the big single target damage line and its not. That line needs to be revamped or damages greatly increased since it is just single target. I suppose it could be turned into our utility line and just dump everything but Chain Lightning, but w/e. I would not oppose replacing Air 2 with something that does no damage but applies an extra long blind and cripple.
(edited by boozer.7815)
Hey, at least the Rangers get a Dev to come on their forums and post that they are going to get some love to further increase their damage!