Well I don’t accept it. If this isn’t changed maybe I will find a game that treats me better instead and knows how to set the bar.
Are you gonna quit the game because you died afk? It always amuses me the reasons people come up with to justify they leaving the game.
Cant they just go to PvP?
This is how I think about it. Everyday I gather.
45 ori x 3.2 silver =1.44 gold and 250 mit x 43copper = 1.07 gold
That’s 2.5 gold a day, only from selling ore, not the mention the orbs/crystals you find.ROI (really ROI? In a game?) is 10 days or less if you put your back into it.
This calculation just doesnt make sense. You could still make your 2.5 gold / day (well, less half an orichalcum and 2,5 mithril picks, which total 6 silver) without having to buy a 20-25g unlimited mining pick. So, what you are actually saving by buying the pick is only 6s / day… not 2.5g / day.
So, in your case (which I think its an exception – gathering basically every orichalcum node on the world + 83 mithril nodes every day) it would take you almost one year (more considering the actual gems price) to compensate your expenses.
Bad.
Gem Store was meant to offer items which do not advantage players who can pay.
Now welcome to the pay to win!
Pay to win? lol
Sure, a guy who mines every orichalcum node on the world every day during the next 3 years or so will compensate the 800 gems cost of this mining pick. For the rest (99,9%) of the players…
By the way, what a brilliant way of making money: saving on the mining picks! With yours 20g+ you could just buy some super skins that 3 years from now will be worth a few times the current price.
Yes, they added the gear treadmill we were all eagerly waiting for.
Now to answer your questions:
“Anyway, why is it that you have to have every single toon in BIS gear this year? What’s the rush? What will happen if you don’t?”
In any multiplayer game, players want to be able to experience the full content of the game on par with the rest of the players. Its just not funny at all to die (on a dungeon or on WvW or whatever) not because you were bad, but because you were underpowered.
Like I said before, with gear grinding players will see themselves on a dilemma between a) levelling their “main” so they can at least have one character on par with the rest of the people, or b) levelling many “alts”, all of them underpowered.
On that regard, GW1 is a very good example of game that stimulates the diversity of both characters and builds. Levelling and gearing was pretty fast, which leads players to having many different characters and builds (since you need a gear that goes along with your build – many people had one gear set for PvE, another for PvP, etc). And that was a good thing. It provided players a diversity of content so they could choose what they wanted to do. You could login to the game and say “Ok, now I wanna do FoW with my Warrior” or “Today I feel like playing TA with my Mesmer” or “I guess Im going do a Vanquish with my SoS Rit”.
“How do you know that there won’t be ten other ways to get BIS gear long before the year is up?”
Well, we dont. They´ve sad they are working on more ways to acquire the gear, we will just have to wait and see. But anyway, this is irrelevant to the “gear grinding X no gear grinding” discussion. They could make them acquirable via karma, its a currency that rewards players for basically anything on the game. Still, it would be an addition of new tiers that players will feel compelled to acquire to be on par with the rest of the players and that doesnt make the game any better.
“Because you have a very very specific playstyle, everyone should be punished? Nice.”
The question you should ask yourself is: How exactly are you being punished for that? In which way having an Ascended gear made your time on the game any better? Did killing mobs on Ascended gear got funnier? I just cant see how having a “+5 Power + 5 Vitality” bonus can change for better your experience. You are doing exactly the same stuff you were doing before, the same way you were doing it before, but now you just had to grind for gear a “little” bit more.
I see many people talking about how players who want to achieve the BiS gear are playing the game for the wrong reasons… kitten thats exactly what I would say to people who like this gear grindind: “If you need an statistical advantage as a motive to play the game content, and not simply because you like it, you are playing the game for the wrong reasons”.
If the ONLY way you have fun is getting BIS gear on EVERY toon, and that’s it….then MMOs generally might not be for you, since in most games, getting BIS gear is far far more time consuming than in this one.
Anyway, why is it that you have to have every single toon in BIS gear this year? What’s the rush? What will happen if you don’t?
How do you know that there won’t be ten other ways to get BIS gear long before the year is up?
Because you have a very very specific playstyle, everyone should be punished? Nice.
Why do people always associate eternal grinding as a pre-requisite for MMOs? It is MMO (massive multiplayer online), not MGO (massive grinding online). This one game that was advertised as not being the same old eternal search for better stats – and had a pretty good release on that respect -, and what do people ask for? Gear grinding. And now we have this game becoming more and more alt unfriendly and build diversity unfriendly alongside an evergroing search for bonusses / stats. This is the mentality that is ruining this game.
I dont want to sound harsh, but its been repeated over and over on this forum how adding gear grinding is no addition of real content. Its just a cheap lame way to put players always on a search for something that dont make his gaming experience any better. Here is a list of real content that could / should be added:
- New areas. Southsun Cove as a nice addition. Is a good-looking area, karkas are cool (they are probably the most difficult non-boss open world mob in the game). The only real problem is that there are far few events to do there.
- New events (and remodel some of the events, especially those world events that are zerged and end up in less than 10 seconds)
- New dungeons.
- New professions & races.
- New weapons / skills.
- New activities (like Polymock Keg Brawl, and those regular contents that have been released each month – Living Story, Halloween, Wintersday, SAB)
- New PvP modes. Custom arenas are a need for a game that wants to be an e-sport.
And so on.
All those things add to the diversity of content the game can offer its players, making it a funnier long-lasting experience. Which is the exact opposite of what gear grinding provides. The longer it takes to level and gear a character, the less inclined people will feel to level alts or try different builds, which greatly reduces the diversity and enjoyment of the game.
Actually, what I see is quite the opposite. The design decisions we´ve seen with Ascended and World ranks cater to people with this exactly mentality of “I deserve better rewards for my time! How come I am not stronger than a person that has half game played hours than me? I want better stats”.
I´ve never seen people who criticizes Ascended gear asking for everything in the game to be given to them on a silver platter. They just expected the game to be true to its ideal of not being on an eternal grind for better stats, and after reaching the stat plateau the progress would be horizontal (cosmetic, titles, achievements, etc). But now, 7 months from release we already have a new gear tier and vertical progression on WvW.
People who WANTs more and more things (and probably shall never be satisfied with not having a vertical progression to work towards to) are the ones who like the Ascended grind, and not the other way around.
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How about this:
We delete the trading post and all currencies. We then make everything in the game obtainable from a vendor for free. We then remove leveling in all forms.
There. No more grind. But tell me this: how long before you get bored of the game? How long before people start complaining that achievements are a grind?
This is essentially sPvP, or street fighter, or Madden Football, or any of a number of different games that supposedly rely on skill rather than grind.
Counter Strike, Starcraft, DOTA,…
But do you NEED max states?
On a competitive game, yes, you do.
I haven’t read this whole thread, but isn’t every single ascended item available via laurels also available somewhere else? Are we going to argue about the other items, because that’s not a legitimate concern.
So if they have gear that’s available multiple ways, and you don’t like doing the daily for laurels, then do it the other way?
There are only 2 ways of acquiring Ascended gear: Laurels and FotM. Im excluding Guild Commendations because they only reward ascended Accessories, so players would still have to do the others to equip their chars. So, it ends up being Dailies and a single specific dungeon. That doesnt sound like a multitude of ways.
The problem about dailies / monthlies, as I see it, is that they are “obligatory” to anyone who wants the top gear tier (Ascended) and don´t do Fractals. If you don´t do Fractals, you have to do dailies to acquire Ascended gear (And to be honest, I dont see dailies as a reality to anyone who wants to equip alts on Ascended gear, since it would take years just to get them the ascended jewels – so, in this case, its just “Do Fractals or be underpowered”).
And that´s the problem. They are not an incentive to play a certain content, but more like a necessity. Dailies, in my opinion, should work like Zaishen Quests in GW1. You got an extra incentive to play the daily content (that otherwise you wouldnt have any reason to – like missions you already got master on NM and HM, etc), but it didnt feel like you had to do them. Their rewards were just cosmetic. You didnt feel like being left behind for not doing it. You could skip a quest or two and that would be ok.
As things stands now, people are compelled to do dailies everyday to not be left behind, which is a shame. Where is the “Play the content because its fun, and not because you have to in order to get to the fun part”?
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You know what would be great for a pistol skin?
If it was Mega Mans Mega Buster lol
It would have to be a glove. =)
I’ll tell you why it’s a middle finger, IMO.
I UNDERSTAND I’m not forced to play it. I get that part. I don’t really do dungeons either, but I don’t complain about those so much because they are part of what I’d EXPECT from an MMORPG.
I would EXPECT a new burger on the McDonalds menu, I expect stores to have sales, and I expect content updates to both pvp and pve, regardless of which I prefer.
I DID NOT expect jumping puzzles… but they’re there. That’s not a normal thing in MMOS, but whatever, they’re hidden. That’s fine. I don’t like them but whatever. HOWEVER, These things like the Mad Kings tower, the Christmas one and now this… they’re events that are centered around these jump puzzles. Yes I KNOW I don’t have to participate, and yes, I know there’s an “easy” mode in this one, but that’s besides the point. I want a holiday event that ISN’T focused around a jumping puzzle. Lots of people want something that ISN’T another jumping puzzle.
Yet this is the third holiday event that has new jumping content, as if that’s what holiday events permanently consist of, and i’m beginning to expect disappointment… over and over and over.
That is why it’s like a middle finger.
Then they add this easy mode which is dubbed infantile mode? How condecending. They didn’t call normal mode in GW1 “infantile mode”. It’s like a slap in the face for anyone who isn’t proficient at jumping puzzles.
None of the holiday events you mentioned were centered around jumping puzzles. They had JPs as one of its diverse content. Halloween, for example, had the haunted doors, Reapers Humble, Lunatic Inquisition, the maze, the Mad King dungeon and the meta events (one of which was exactly like GW1 main events you mentioned on a previous post, where people gathered in a city every few hours to participate). Wintersday also had the presents, Snowball Mayhem, Bell Choir, Toypocalypse, Tixx dungeon and other events around the world. Saying those events were centered around JPs is not accurate at all.
I can’t keep them in my inventory, because I’m constantly hitting "deposit all collectibles.
OP suggestion would alleviate this, so +1
+1.
I cant use minis because of this.
I agree with the original post also. We don’t need this in the game.
How about spending the time improving the boss fights and make things more random, instead of so scripted. Apparently that isn’t important.
My issue is how much resources they have spent for this (hours of content which has pretty much nothing to do with GW2).
Arcade-style arena would have been faster to create and expand, while still delivering the same message.I hate to repeat myself over and over on the forums. Really. But a very small team handled this, and Anet has many, many people and many different teams. The bug fix guys were still fixing bugs while this was being made. The balance guys were still balancing classes (or trying to). The texture mapping is so simple it would have probably only taken one texture map artist a very short time to make them. The environment is ridiculously simple and would have also taken one guy a very short amount of time. The AI and programming are simple. Making this dungeon would have been absolutely nothing to a tiny team used to dealing with a game as complex as GW2, and other teams were still working on the main game. I can’t fathom why people don’t understand this. They would not have had all of Arenanet in there working on this ridiculously simple April Fools’ dungeon. Stating “they should have been working on other things!” is no reason to hate on this dungeon, because it’s a moot point. They were working on other things.
Working on what other things? Do you actually have some solid information or just guessing? Do you happen to know how many dev-hours it took?
SAB is a one huge jumping puzzle. Do you really call that terrain “ridiculously simple”? If you compare to dungeons where terrain barely matters…
I admit I’m not a pro programmer but based on my experience stuff is often much harder to make than it seems.
They are working on basically every aspect of the game.
Custom arenas (as well as spectator mode) seem to be near release, which is a need for sPvP: https://forum-en.gw2archive.eu/forum/pvp/pvp/What-will-be-custom-about-custom-arenas/first#post1681498
WvW had this new update removing the culling and adding WvW progression.
Regarding PvE they are moving on with the Living Story. Only God (and ANet devs) knows what the future holds for us. They also added Guild Missions and are working on improvements on it.
Basically, they have different teams working on different aspects of the game.
Don’t play Guild Wars 1, the game this is a sequel to, then. It has grinches running around on Christmas, your inventory filling with things like candy canes or Easter eggs depending on the date. Oh, and a techologically sophisticated race known as the Asura, who have access to technology such as artificial intelligence, portal networks, and hardlight constructs capable of rendering an entire virtual world.
Big Differences. The two console inspired instances were set in GW era, using GW art, landscapes, graphics. You did Pac Man on a Worm in the Sulfurous wastes, and Polymock was Asuran themed.. even though pokemon. At no time in GW1 did you enter some cheesy knockoff of another platforms graphics and music. The commando stuff was instanced, and no commando skins, weapons, etc ever reached the open game world. There were no Pac Man minis, no Pac Man boxes of fun, nothing like that.
This is very different. Imperial Tie fighters strafing charr might be “fun” too, but I don’t think we need Battlefront here. 3rd Reich Zombies might be “fun”, but we don’t need Wolfenstien. I don’t want to see the Master Chief either. Or Lara Croft, for that matter.
Actually, theres no difference at all. We got banana scythes and candy cane weapons in GW1. How can it be different from Super Weapons in GW2? Half the people at Kamadan were on tonics as Kuunavang, bettles, rabbits, snowmen, gnomes or whatever, to get the title.
As far as I remember we also need to do the Personal Story (at least a big part of it) to get that PoI at Fort Trinity (Straits of Devastation). So we cant just explore to get 100% map completion. I would say its impossible, but we never know.
I think this used to be true but it’s not anymore. I got to 100% world about 5 days ago on my warrior and like all my other chars he only did the opening game story quest to that point. So it is possible to grab that POI as you can enter before the story sends you there.
Yeah, thats true. Just checked out with a different character that was missing that single PoI to get 100% in SoD. =)
As far as I remember we also need to do the Personal Story (at least a big part of it) to get that PoI at Fort Trinity (Straits of Devastation). So we cant just explore to get 100% map completion. I would say its impossible, but we never know.
A seemingly endless supply of in-game gold has always plagued the Diablo franchise. I remember, way back when, in the first Diablo, I would end up dumping gigantic piles of money on the ground all over town because my character, nor bank, could hold it all.
Why would you need money in Diablo 1 anyway? Everyone just duplicated the same items: Kings Sword of Haste, Godly Plate of the Whale, etc. =)
Because I don’t play games the way others do. I attempt to play games the way there were designed. I don’t cheat. I don’t dupe. I don’t partake in things that “seem too good to be true”. Whether other people did or didn’t….that doesn’t matter to me. I play games for the enjoyment…..and I really don’t care if other people have “better stuff than me”.
Maybe I’m naive, but I’d like for the games that I enjoy not to be tarnished by people looking to get ahead by cheating.
I was just making a joke. Internet is just too serious sometimes…
Remember GW1, Prophecies, where you only got 4 charslots, but had 6 professions?
4/6 > 5/8
In GW1 you could not use ingame gold to buy char slots.
A seemingly endless supply of in-game gold has always plagued the Diablo franchise. I remember, way back when, in the first Diablo, I would end up dumping gigantic piles of money on the ground all over town because my character, nor bank, could hold it all.
Why would you need money in Diablo 1 anyway? Everyone just duplicated the same items: Kings Sword of Haste, Godly Plate of the Whale, etc. =)
I think its great. Way better than having to stay at Kamadan announcing your products.
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I was waiting for the update to make me play again GW2, now I am totally disappointed.
I have 4 chars playing WvW and now I know all of them will stay forever mediocre or I should invest 10000 hours just to make them equal.Since I wont invest so many hours I will play only one or two, they will bore me to death and I will play GW2 even less. Good job devs!
if you are really not going to play the game again because of passive abilities that barely do anything then you really weren’t waiting to play this game again. Claiming that one of your characters will be “mediocre” because they don’t have a slight damage boost against NPCs or wall is just looking for excuses to not play this game.
We could use your logic to stat on the opposite direction:
If the passive abilities barely dont make a difference, why were they included in the first place? And if a player sees those “barely useless” passive abilities as the only reason to play WvW, he would not play it anyway.
Unfortunately, the game keeps adding more and more grinding. We already seem it on PvE (with Ascended gear) and now on WvW (with the passive bonuses). I can only fear for sPvP players.
Please add vertical progression and / or gear treadmill on sPvP. We´ve already have it on PvE and WvW, why not sPvP? I think players who PvP more deserve better stats than the ones who don´t PvP much.
the highest goal to achiev in gw2 is a legendary…. if u r rich, u can reach the highest goal in 1 day….. i u r lucky, u get 50% of this goal just by looting the toilet or a dragon chest….
this is a horrible concept….
No you can’t.
You need tons of skill points, karma, badges of honor, 100% map completion and dungeon tokens.
You need these to construct a legendary. However for 2550 gold you can buy a BOE Twilight from the TP, for example, and equip it as long as you have a level 80 toon – which you can go from 2-80 in a couple hours by crafting… so yeah, with a big enough credit card you can buy a legendary your first day in the game.
Hm, didnt know about that. I thought Legendaries were soulbound on acquire.
Im not receiving the authorize e-mail to allow me to connect.
the highest goal to achiev in gw2 is a legendary…. if u r rich, u can reach the highest goal in 1 day….. i u r lucky, u get 50% of this goal just by looting the toilet or a dragon chest….
this is a horrible concept….
No you can’t.
You need tons of skill points, karma, badges of honor, 100% map completion and dungeon tokens.
Yes, I also saw a slight decrease in numbers, but I wouldn’t call it “significant” if just before reset Jormag was still crowded up with people. They never did it today either? Or they simply noticed that normal chests frequently dropping one or two rares are still worth doing it even without bonus chest?
Anyway, this was only a side-note. What I wanted to stress is that doing these beyond-easy events is more rewarding than much harder contents. I’m talking about in-game money rewards of course, as “fun” isn’t something you can measure.
Well, Jormag will always be crowded because of its adds. Lots of mobs = lots of drops, so this is one the most profitable events to do.
@Topic: One thing to note is that Fractals are the only place (besides dailies / monthlies and Guild Missions) that rewards players the top tier equipment (Ascended). So, if not only this is the place to get top tier gear, but it is also the most profitable one, we could close down all the other dungeons. People already just do the fastest / easiest ones (CoF path 1 & 2, HotW path 1, etc).
What should be done, in my opinion, is add ascended gear as a reward for all dungeons – not only Fractals – and improve the difficulty of dungeons paths that are far too easy, making them comparable to the difficulty of Fractals.
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I was relieved when I heard about the daily bonus chest for bosses, that would at least keep farming at a minimum… too bad the normal chest loot has been buffed too, so now it often drops one or two more rares. If the purpose of this change was making these events less farmed, I’d say it failed.
Actually, from what I’ve seen, the number of people farming world bosses has significantly reduced today. The Jungle Wurm lasted more than 5 seconds, less than 15 people doing Fire Ele, and so on.
Considering all the things in game that require gem purchases you’re probably paying more per month playing GW2 than you would for any other MMO right now. Screwing the playerbase over with mandatory real money trade is actually worse than having a monthly fee.
Mandatory real money trade? Never spent a cent (beside the box price) on the game and my characters are equally as strong as anyone who bought gems.
Lucky for me, I think the new items are sinfully ugly
For a fantasy MMORPG, I have no idea where there get their taste from. For the most part the art is very cluttered, dark, dreary, and lacking the vibrancy of life.
I can imagine what the convo must have been like for this.
Dev: “Hey, we have a great idea. How would you like to add some new skins for Flame and Frost?”
Artist: “Sure, what did you have in mind?”
Dev: “You’ll love this… flames on grunge metal!!!”
Artist: <Facepalms>
The Living Story is about a Molten Alliance between the Flame Legion and the Dredge. What did you expect of the items? Flowers and butterflies? Of course they are dark and dreary.
Theres already a topic about it: https://forum-en.gw2archive.eu/forum/game/gw2/I-got-twenty-laurels-today/first#post1710282
Imagine how nice it would be to get 50 people to do huge boss fights, gathering stuff or killing hordes of monsters. And the rewards could be experience, money and karma; more difficult ones could reward the player with items (one rare – maybe an exotic – per day for the account, just like the world bosses, high tier materials, mystic coins)
You basically described how world bosses work (or should work, if not for the huge zerks) nowadays. What would be difference of these “Commander Events” from regular World Events?
Or you could just ask the guy what armor he is wearing.
Currently at lvl 96, spending hundreds of golds to convert to gems so we can buy ressurection orbs.
pretty sure this is not true give me a screenshot for evidence or a video… if you’d be up there this would mean you stood online for quite some time without updates crashes ect
on top of that rez orbs not working since agony still ticks when dead and stops healing ( at least when I tryed on 80 after update ) there might be a way perfect timing or somthing where it is still possible but I doubt it that you’ve been online for so long… you need to do 16 scales in a row just checked if they updated so I can get in to lvl 81 but I can’t witch means you stood in the instance for ever….. just give confirmation of it in anywayor accept that you most likly lie.
btw : here’s a video of scale 80 from about 3 months : http://www.youtube.com/watch?v=KtMcLcJNkCI
so I really tried to open up 81 to check what you telling:)
Dude, this is just the Flamentroll. Dont take him serious.
I agree.
Oh, and Ravion, your link didn’t work.
Might be because I place that link in all the “Make dye Account Wide” threads.
They promised Account Wide dyes then broke their promise. I’ll see if there is another article and link that one.
Initially dyes were supposed to be account based, but later (before the game release) ANet stated they were gonna be character-based. Although I would very much appreciate account based dyes, we cant say we were not informed about the changes on the dye system.
No game in the world would make me pay a sub fee.
2. Fractal weapon skin purchase with fractal token/shards.
RNG is bad!
I second that. Or at least make fractals weapons tradable.
Im not completely against having RNG items in the game. For example, I liked that little touch we had on GW1, where every boss had its personal unique (green) drop that had a small chance to pop out as a loot – and thats something I think would be a good adition to the game: every boss having a specific name (instead of champion this, champion that…) and have its personal rare drop.
But I think, RNG items should at least be tradable, and not account bound. That way, if a person is not lucky enough to get the item as a drop, she could use the money acquired to get the item. Relying only on RNG leads to possible situations where a person could farm an event / dungeon / area / boss for months and months and never get the desired item.
So either make the fractals RNG items tradable or offer than in exchange for fractals tokens.
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The reason why you see people saying “This game is not for you” is simply because, well, this game is not for you.
GW2 was advertised as not having a gear treadmill, and the gear progression would be aesthetic only. So, if you´re not ok with this, that leaves you with no other option then to find another game that satisfies your desire for statistical gear progression – instead of trying to change one of the core principles of GW2.
Being able to transmute the appearance of different weight armor sets.
I believe we got too many currencies in this game. Right now we got: gold, gems, laurels, skill points and guild commendations. Each of those are acquired through different contents and used on different traders for different purposes. Soon achievements points will become a new currency.
In my opinion they could just remove laurels (rewarding players with more karma for doing dailies and monthly) and add the items available at laurels traders to karma vendors. This would also adress one of main critics of players regarding the new gear tier (Ascended), which is that they are only acquired through a very specific type of content. At release they were only acquired via fractals and now they are acquired via daily and monthly achievements as well. Making Ascended item available via karma would make them available through basically any content in the game, since pretty much everything rewards players karma. That would follow along the lines of “Play the way you want”.
On side note, theres another ingame currency that are dungeon tokens. But I understand and aggree with the concept of having to do a specific dungeon to acquire a specific dungeon armor/weapon skin.
How do you get max stats in GW2?
Unfortunately, since the addition of ascended gear, grinding.
yeah only 3 comms on server? more like 10. Best possibility are 2 comms on one map, left and right
Mistyped. I meant 3 to 5 comms / map / server.
I just wished commanders were not based on gold, but on WvW performance. Like, the best 3-4-5 (or whatever number seems good) players of each world on the WvW are chosen as commanders. Or the best / most participative WvW guilds are given the power to pick one of its member as a commander. That way we would be sure to have good WvW commanders dedicated to WvW, and not just a random guy with 100g.
Metrica Province / Brisban Wildlands
I just wish that the main event took place on another city / area. Lions Arch is already full with people doing their regular stuff (which nowadays is basically “LFG FotM lvl X”). So they could pick a less crowded place. That way, the ones who are interested in the event will go there, while the rest will just go on with their LA routine.
You can upgrade your account to Deluxe via the Gem Store, using real money or in-game gold.


For a fantasy MMORPG, I have no idea where there get their taste from. For the most part the art is very cluttered, dark, dreary, and lacking the vibrancy of life.