Showing Posts For celeron.3469:

Your experience of Well Necros, "Necro Bombs"!

in Necromancer

Posted by: celeron.3469

celeron.3469

I use them sometimes while defending towers/keeps in WvW. They have limited usage outside that though (in WvW). The biggest problem is their combos, Well of blood creates retaliation and the other wells are lifesteal. Most people would rather we didn’t screw up the water field/blast finisher combo (it heals for a lot).

Defending towers/keeps though, they do a lot to dissuade people. Put 2 of them down on the same spot, plus marks, and you can generally get 2-3 kills without much effort. Even better when they all start banging on the door. I’m pretty sure 1 necro with wells alone could scare off groups 10+ people. Also helps that ground targetable wells is in the Curses tree, which can easily be swapped to during a siege for most people.

Can't see foreign language characters in chatbox

in Account & Technical Support

Posted by: celeron.3469

celeron.3469

I can see people typing in foreign languages in the speech bubbles above their head (Chinese specifically) but they don’t show in the chatbox, just blank spaces. Any way to fix this? I’ve tried installing the language packs but it didn’t seem to work.

Dragonbrand and Crystal Desert proposed alliance

in WvW

Posted by: celeron.3469

celeron.3469

Simply, for you; I am saying that we do not have those problems.

The team who was crushed and demoralized would blame server imbalance. It’s ok though, it will all be over tomorrow and you will have another world come in and show you what I was trying to say. It’s ridiculous to say the world that owns 95% of the map(at the time of this post) has problems with coordination and managing their team.

This thread should be closed, the week is over, you guys refused to make an alliance. There is no further reason to post here.

I don’t even know what to say to you. You’re so sheltered that there’s probably nothing that would get through.

Dragonbrand and Crystal Desert proposed alliance

in WvW

Posted by: celeron.3469

celeron.3469

I shall simply attach a screenshot of my server holding 100% of WvW maps and leave it at that. We are very organized and very efficiently lead. Ignorance is bliss.

Oh and Ignorant: http://dictionary.reference.com/browse/ignorant

O…k? What did you prove exactly? All I can see are a population imbalance and somebody “uninformed; unaware” that his own server has the problems that he says the other servers have.

post your server stats here

in WvW

Posted by: celeron.3469

celeron.3469

Dragonbrand never had a huge night presence. We have 1 big Taiwanese guild and some scattered oceanic and EU players in NA guilds. I said it then and will say it again, it’s all about whether you’re winning. If you’re winning everyone queues up, if you’re losing nobody cares.

JQ literally has a huge population with pretty decent coverage. They’ve always given us trouble because they can field more players 24/7. During the 24hr matches we were matched with them and SBI, we beat SBI once or twice and lost to JQ more than that.

Now if we could’ve formed a lead during the weekend would this have played out differently? Probably not. The people we pull in when we are winning are the fairweather guys, not the ones actually interested in WvW.

Dragonbrand and Crystal Desert proposed alliance

in WvW

Posted by: celeron.3469

celeron.3469

Honestly. I have to agree that most of the week CD has been off-page as you put it. Being on JQ I saw many many times where our forces were outnumbered 3-1 easily and after only a few kills you guys turned around and ran. I think the CD have a confidence problem or something. I would encourage you to fight it out til the bitter end. You have to commit to the fight if you want to win. Literally an hour ago this same scenario happened, 8 vs a ton of you guys at Woodhaven. We ran back a little, you guys followed, we stood tall and pushed back and you all ran away into your tower. I don’t understand it. the same goes for DB, many many times outnumbered we got in your heads or something and you all ran.

This exists on every server, including yours, acting like you’re exempt is ignorant.

To be more clear, it’s a problem with the pug/zerg mentality. They see they outnumber the enemy but they also see the zerg falling back, they don’t understand why but they fall back as well, it creates a wave and eventually everyone runs. All it takes is about 5 people falling back (out of say… 20) to cause this. Honestly, its the counter to the zerg itself. They grow in morale by outnumbering and rushing forward, but they also get easily pushed back thanks to its own strength.

(edited by celeron.3469)

DB V JQ V CD video

in WvW

Posted by: celeron.3469

celeron.3469

Thieves are the least annoying class in WvW, predictable and only kill me when I’m below 10k hp to start with. Those gimmicky glass cannon hundredblade warriors, mesmers who are pretty much unkillable or can down you before you can finish them, and what I saw once that was waykitten : a warrior that pretty much always had 25 stacks of might. Using a hammer he would knock you down and hit you for 7k each with autoattack.

I used to think thief was annoying and OP as well, but after awhile I noticed they rarely ever kill me. They work well as a vulture but not really as a 1v1 class.

edit: Just to clarify before anybody gets mad… I’m not saying its not possible. I’m just saying that most thieves are much easier to manage than the two I listed. Mostly due to class design. They have flaws that they can’t really do anything about while others can.

(edited by celeron.3469)

Possible Idea for population imbalance - Merc System

in WvW

Posted by: celeron.3469

celeron.3469

He wants to WvW but doesn’t want to switch from the winning server.

Not switching away from the server my Guild is on, Certainly not going to lose all the influence rewards we’ve built up either.

Either way, I don’t mind helping some of the lower underdog servers out…

I’m not saying your idea isn’t noble, it is. I also understand arenanet lacks the current incentive for guilds to switch. I’m just pointing out the hypocrisy.

All this would do is reinforce everyone’s decision to move to HoD. They can have their cake and eat it to. I’d honestly rather ANet just let guilds transfer with all their influence/upgrades, I’ve heard a lot of HoD guilds want to transfer off but cant because of it.

Possible Idea for population imbalance - Merc System

in WvW

Posted by: celeron.3469

celeron.3469

He wants to WvW but doesn’t want to switch from the winning server.

Has anyone L2P already?

in Necromancer

Posted by: celeron.3469

celeron.3469

Hey,

I was wondering if anyone managed to learn Necro after a month since release or is the community still avarage and unable to see how powerful Necro’s Death Shroud is.

I’d check myself, but I got totally bored with the sPvP and since our ‘very soon’ PvP blog post is apparently taking 2 weeks to go live I have no real incentive to touch the game.

Please discuss the current state of Necro in sPvP context.

In WvW…

My guild tells me I have the most survivability while getting zerged (not runaway, just surviving), I disagree that I’m the most survivable but I can see their point. What I’ve learned to do, honestly, is use the teleports (including DS’s). It gives you time for your heal to come back and possibly regen some more life force.

However regarding your main question about DS, no. DS is like an AoE taunt, as soon as you use it you’ll get focused. If you hit 4 at any point then it’s basically like a lighthouse beacon for everyone you’re hitting.

Dragonbrand and Crystal Desert proposed alliance

in WvW

Posted by: celeron.3469

celeron.3469

aww DB have you guys sink so low as to use siege exploits within your citadel’s invulnerable zones?

You do know, you can hit that…right? Just not with your unhittable ballista on top of cragtop. I’ve never seen a spot where siege itself is invulnerable, the players can be, yeah, but not the siege.

Servers should have been Global from the start. Is it too late now?

in WvW

Posted by: celeron.3469

celeron.3469

It won’t work.
Not because of a technical aspect but for social reasons.

You guys and gals from the US aren’t ready to have Non English speaking players amongst you. We’re used to it on International EU servers but you aren’t and as we do have “common” playing hours, esepcially during week-ends it’ll become another issue, above the queues it would generate.

I played FFXI for 4 years, all the servers were international and highly favored JPs (just by the design of the game itself). There was still very little problems with the game regarding the social aspect, in fact, it was probably the most social MMO ever. It even had an autotranslate function to help you communicate. It was limited, yes, but you could 90% of the time get your point across speaking purely in autotranslate.

Maguuma, Tarnished Coast, Listen Up!

in WvW

Posted by: celeron.3469

celeron.3469

DB here, we went from 9th to 6th against teams with the same rating at the time. I don’t believe we will drop that much considering JQ is rated 200 points higher than both of us. We are going to either not move at all or go down to 7th at most. If I knew IoJ or SoS’s rating before the ET match we could probably solve this more easily, but they didn’t seem to move much anyway. So TC shouldn’t be worried imo.

I don’t want it to happen either.

Edit: I found it. IoJ dropped 26 points and SoS dropped 50 something. They got a beating too, so we shouldn’t drop much.

(edited by celeron.3469)

Jade Quarry

in WvW

Posted by: celeron.3469

celeron.3469

It’s not really boring to me, and I’m on Dragonbrand. JQ provides plenty of zergs to get badges from and every time during our prime time we take everything plus some back. I don’t care about the score, just what we do when we play.

Jade Quarry

in WvW

Posted by: celeron.3469

celeron.3469

DB only had like 25 people in there yesterday around this time, so not surprised.

Crystal Desert & Dragonbrand!

in WvW

Posted by: celeron.3469

celeron.3469

Yeah it probably is, there’s also the fact that if you can push the other team to spawn they have like 10 different ways to take their supply/tower back and start the process over again. My guild really likes that bay keep though, it’s our favorite.

Crystal Desert & Dragonbrand!

in WvW

Posted by: celeron.3469

celeron.3469

Haha, that was me trying to organize that on the DB side. We kept getting in but couldn’t pull off getting in the inner keep (I was preparing everyone, just nobody could break through). I logged off about 2hrs ago so idk what changed since.

LOL @ dragonbrand camping puzzle with siege

in WvW

Posted by: celeron.3469

celeron.3469

Some of you guys are so salty.

Anyway, when you guys start winning, you’ll start seeing a similar trend. People will queue up when you’re on top, but not when you lose. Look at Blackgate, do you honestly think they have so few players? No. They got demoralized and stopped queueing up. Use common sense before you start throwing around accusations.

These statistics are from the first three days of WvW. There is a downward trend as it progresses, I agree. However, the population on Day 1 for TC/Maguuma is drastically different from DB’s. I’m sure the later days will support your theory, but the Day 1-2 activity numbers are probably the most relevant compared to the rest of the week for the very reason you suggested. If the losing servers have less activity on off-peak hours than the winning server on the first couple of days, that will have a snowball effect that demoralizes the playerbase of those servers.

If you look at the charts, it’s clear that DB has a solid queue on at least one of the maps during times when both Maguuma and TC have flat-lined on the first day. That means it has nothing to do with morale at that point, but rather it’s a disparity between the populations of those servers relative to DB.

By 12am on day 1 we had a 2k point lead, by 3am we had a 4k point lead. Day 2 at 1pm we were up by 20k. It most definitely factored in. Especially when we were holding TC in their spawn on DB borderlands and working on getting Maguuma there too. Team moral is huge in WvW. Another example is Yak’s Bend, they definitely do not have a huge overnight crew, but look at their queue and you’d think different, the difference is they were on top.

When a player logs on, presses B, and sees they are losing in prime time. Their first thought is going to be “we stand no chance overnight, we don’t have an oceanic scene.” This goes for all 3 of our servers.
Edited for accuracy.
Edit2: I would honestly love to see some more weekday numbers next time. There’s a huge disparity, on every server, between weekend and weekday.

(edited by celeron.3469)

LOL @ dragonbrand camping puzzle with siege

in WvW

Posted by: celeron.3469

celeron.3469

Some of you guys are so salty.

Anyway, when you guys start winning, you’ll start seeing a similar trend. People will queue up when you’re on top, but not when you lose. Look at Blackgate, do you honestly think they have so few players? No. They got demoralized and stopped queueing up. Use common sense before you start throwing around accusations.

[Merged] World Mismatches?

in WvW

Posted by: celeron.3469

celeron.3469

Server’s in last right now but it seems to be a manageable situation if we really work some strategies. I’m cautiously optimistic that even if we don’t win, we will have put up a worthwhile fight.

That you did. I don’t know if you was there but we fought over Dreamfall Bay for about 6hrs straight and 2 or so of those hours the front gate was open. On top of that we had Meguuma attacking the garrison splitting our forces. Was really stressful and made me mad when we lost it, but it was fun.

alternate necro build: tank

in Necromancer

Posted by: celeron.3469

celeron.3469

this game dont have tanks

DPS and certain abilities generate more threat however. So one class can reliably have a mob on him most of the time depending on his DPS and what he’s using (like chill and weakness seem to generate a lot of threat).

http://www.guildhead.com/skill-calc#McVMMccMoMGxomwRTM0xax0McbmVRb
I’ve posted it before but my wells/dagger build is really tanky. You don’t need to lay down every well you have at once, just 1 at a time to maximize the uptime of your siphon (also could depend on the moves the mob uses so its not some 100% rule). I sit in most AoE circles because they don’t do enough to make me drop below 50% and be scared. Dagger also siphons a lot more than other weapons thanks to how quickly it attacks and if you have enough precision you can get more out of the siphon on crit trait when coupled with it, not to mention weakness on crits also reducing the damage you take.

Full exotic gear and weapons using the siphoning sigil and Dwayna runes at the moment (want to change/test Dolyak but its kind of expensive for testing). I focus mainly on toughness but I have a good amount of precision as well.

Necromancer dungeon build

in Necromancer

Posted by: celeron.3469

celeron.3469

Toughness > Precision > Condition Damage = Power, mainly you just want Toughness then decide from there what you want for secondary/tertiary stats. Precision over condition is mostly my opinion, I like the crits for proccing weakness and it helps dps a little more overall (particularly on staff and dagger) in my experience.

Regarding Vitality, you have the 2nd highest HP in the game, you don’t really need more HP.

Has Anyone Managed to Create a Viable Dagger Necro?

in Necromancer

Posted by: celeron.3469

celeron.3469

I’ve yet to see a good Dagger Necro in dungeons. You just don’t have enough lockdown to survive in melee and the damage isn’t so much better than Scepter that I don’t find it to be worth it. Offhand? Dagger’s the best choice. For the main hand your DPS is while the best of the choices still not super hot while you lose utility and range. For generalized leveling it works perfectly well, but you simply do not have enough uptime on your blinds and knockdowns to make it worthwhile.

I survive with the one I linked. A lot of it has to do with the weakness on crit trait I picked at 30 points. I can stand in the first pull @CoF with the flamethrowers, glancing blow everything, and never drop below 50% with all 3 hitting me. Dagger is huge for dpsing objects, everyone knows it takes scepter 10 years to destroy an object, it only takes 2 years with a dagger. We dont have spin-to-win for burst, but we have some decent sustained with it.

Couple that with me going 30 points into Curses anyway, you can switch back to scepter any time you want depending on the situation and go conditionmancer. Like say if there’s a boss you really just cannot stand in melee range with, I haven’t seen it but maybe others would have trouble because of gear.

Has Anyone Managed to Create a Viable Dagger Necro?

in Necromancer

Posted by: celeron.3469

celeron.3469

http://www.guildhead.com/skill-calc#McVMMccMoMGxomwRTM0xax0McbmVRb

I use that in dungeons. I originally made it for Arah since there’s bosses that are immune to condition damage there (just what everyone in the game asked for). I haven’t had the chance to test it there since, but I have used it in all the other dungeons. I pretty much just stand there and dps, even when the mobs focus me, the wells have enough healing to keep me at full hp 90% of the time. The other 10% is usually somebody else hitting a healing skill once while my stuff is on cool down. I do have 1500 toughness though, so you’ll probably need good gear.