Showing Posts For crosknight.3041:

Quiet funny armor(Pit fighter's leg)

in Charr

Posted by: crosknight.3041

crosknight.3041

thats why i wear em on my fem charr warrior XD: going commando like a boss

also i think its only the charr that have the guts to go commando: tried to look up random human’s pitfighter pants 9in a totally non akward way lol) but only saw pants

t7 Materials Adjustment?

in Crafting

Posted by: crosknight.3041

crosknight.3041

would like Bloodstone dust to be used more

like with artficiener: making more powerful potions then the top tier (top tier is -10% damage recived and 10% given to specific mob):
maybe something liek powful universal potion (
10% damage delt-10% damage recieved from every mob top) of a ascended lvl of potion (15% instead of 10 for specific mob), probably make it 100 dust per potion recipie made. same with higher tier maintance oils and sharpening stones for weaponsmith and huntsman

edit:
maybe even let us use it with the mystic forge to let us craft boosts (like 2k blood stone dust, and some other things per booster)

(edited by crosknight.3041)

Skimpy charr light armor?

in Charr

Posted by: crosknight.3041

crosknight.3041

im making a fem charr warrior just to make a skimpy looking outfit XD

me wanty more skimpy charr outfits for all armor classes

when the super adventure box returns....

in Suggestions

Posted by: crosknight.3041

crosknight.3041

besides the obvious new zones for it, would be nice if the super adventure box also acted as an entrence for a return of the event dungeons.

since the super adventure box is already a Vitual reality device in game, it would be possible for moto’s genius to recreate the temporary content into a more permanent version. maybe rotate the dungeon bimonthly (as long as the normal super adventure box is still avalable all the time :P)

how i see it is that the super adventure box VR capablities is a great way to bring back content that could have possibly been never seen again.

WvW wish list

in WvW

Posted by: crosknight.3041

crosknight.3041

i like the underwater keep idea

here’s what i’d like
1)different enviromental feel for the borderlands ( not different map just make it look different: ex. blue borderlands is a tundra, green is a swamp and red is mountainous
2)different central maps, SMC is starting to look a little dull now (even though this will annoy people wanting world completion, might have to only have 1 central map count towards world completion)
3) occasional leader-board reset: this is probably gonna generate most hate, but sometimes guilds essential to your server’s success in WvW leave for another server weakening your server. resetting it once every 3-6 months would make it feel like a sports season while still letting servers establish thier rank while minimizing the effect that a guild centered around WvW leaving. now some people might think theres no point, so there might have to be a reward system for server rank. to be honest: when the free transfers ended the leader-board shoulda been resetted anyway (idk if they were, assuming they weren’t)
4) more siege weapons and defences, maybe some weapons from the recruitable tribs (example, controlable dredge sound cannons in towers/keeps for a small fee)
5) NPCs using the supplies in a location to repair defences (have to be ordered to do it and costs some coin, but are more cost efficent in supplies)
6) Assassins: hired champion (or legendary) NPCs that once paid for will go into stealth and hunt down a hostile commander or sabotage a target location (destroy supplies, damage defences, poison the lord) weakening it for an assualt
7) upgradeable sentry locations: put more there, build a checkpoint turn thier locations into something of actual strategc importance: maybe even let them reveal enemy locations in a radius around them

Dungeon is work not fun

in Sky Pirates of Tyria

Posted by: crosknight.3041

crosknight.3041

yea, my team got wiped 12 times before i ditched them (someone being a prick defently wasnt helping my resolve) and the first boss as cool as the fight seems on payer, ISNT FUN. its easy enough getting to the first boss but at the first boss its just a pain. kinda wish there was a test server so we could give feed back before release. at this current state, casual players (like the majority of the game) should stay clear

Possible Easier method of WvW exploriation

in Suggestions

Posted by: crosknight.3041

crosknight.3041

Tired of trying to get map completion and getting zerged all the time? If yes, i know that feeling.
straight to the point… my suggestion to help players not wanting to be part of combat.
neutrality buff- 30 min(maybe more) no combat buff (can be disabled whenever you choose)

pros
-those pesky zerg armies of players can’t harm you
-allow you to get into places that if you were reping your server you couldnt get into (without taking over it of course)
- easier time achieving map completion

Cons (for balance)
- weapon skills disabled
- NPCs will still attack (the un alligned creatures such as wolfs and kraits)
- Toll, if a guild has claimed a location your going into you must pay a fee based on your unscaled level: toll goes into the guild bank
- Map/team chat disabled: no spying while neutral (maybe guild chat while in WvW server since you can bypass map/team if your guild is there also)
- upon the expiration of the buff, your cannot re activate it until WvW reset (or daily)
-if you have commander unlocked: you cannot create a squad or have your symbol active on the map

other suggestions to pro/cons would be appreciated

(also, dont know if this was already suggested)

seperate map completion into two catagories

in Suggestions

Posted by: crosknight.3041

crosknight.3041

how map completion is set up right now

All six cities
All 25 explorable zones except Southsun Cove
All four WvW maps
The Chantry of Secrets

three of the 4 requirements are pure PvE aspects: while WvW is pve its also pvp. Not everyone is willing to jump into PvP. it doesnt help when you run into players from other servers that just want to gut you or troll you if you are trying to get map completion. also unlike normal pvp, you use PvE gear, not the specialized PvP gear so balance is an issue. i’m pretty sure it be easy for a handfull of people just to lurk near a skill challange or other map completion node and then gank people who try to get there. also a good number of points are only accessible if your team has control of the point (example: keeps and towers). now, i do like the idea of WvW but to me its more PvP then PvE and should be counted as such.

it doesnt even fit the lore. on a non-related note, when looking at the map from the PvE maps, the WvW locations were no where to be seen. this is becuase the WvW maps are in the mist. the mist is NOT part of the worlds world but instead inbetween worlds (worlds being PvE servers). the fact that they are not part of the world itself and saying that its needed for world completion is, to me, a contradition of the lore.

recap of reasons why (i think) WvW shouldn’t count towards map completion
1) not fair for people who dont like PvP
2) balance
3) possible farming chance
4) luck dependent on being able to get to the points
5) contraditing of the lore

if WvW has to count towards a world completion: atleast seperate it from the rest of the requirements

More Guild Armors

in Suggestions

Posted by: crosknight.3041

crosknight.3041

recently i managed to complete research for guild armor for my guild. at first i was expecting more veraity within it: the armor just looks like the genaric pvp armor. i get that people do want this armor anyway but i was expecting a lot more armors. its just chest pieces.

i would personally like shoulders/pauldrons and other veriants of styles. maybe some guild gloves helmets and even boots.

i havent yet gotten guild weapons unlocked yet but i hope there is more veraity then with armors.