Vetaran mobs are suppose to be tough.
Practice your dodge (V key) or double hitting your movement keys in whatever direction you want to dodge. (if you use movement keys.)
Learn your combos and abilities and time them for maximum use. And think about how you want to play your character and research where to place your points accordingly.
I find I still have a bit to learn on my toons, but I also am having a lot of fun with the process of learning. I am a lot better now than I was even a couple days ago.
Good luck and have fun!
Pong is two pixalated bars and a circle.
Pacman is a bunch of dots, a moving mouth, and a few alien things.
Mario is a dunk plumber that eats shrooms and jumps on things.
Zelda is an elven fairy that saves the world by playing musical instruments.Four of the most talked about gaming experiences ever created. My point: “that’s all it is” never matters in games. What matters is what you make of the experience.
/thread
When you start comparing the game to Pac Man, that’s when you know you’ve lost the debate ^^
It’s not a debate, and he isn’t comparing it to PacMan.
I don’t know if you are an incredibly skillful troll, or just incredibly dense.
Yes he was. He brought up Pac Man… as well as a few other ancient games as if they are somehow relevant as a comparative factor in this day and age.
And you are the one trying to get personal, so if you want to see a troll – may wanna go take a look in a mirror
When you have to resort to personal attacks as a means to defend your position, that’s when you have lost the argument.
LOL! Yo Sky, I guess “incredibly dense” is our final answer. LOLOLOLOL
I wasn’t COMPARING the games, fool, I was merely suggesting “that’s all it is” doesn’t define a game. The experience does. People still play pacman and none of them care it’s just dots with a mouth. Just like people will still play GW2 and not care that it’s just whatever the hell buddy said. Sorry you don’t get it. I can e-mail you a diagram if you want
Yes you were, and you just compared them again lol
You are basically saying Pac Man is shallow but you still have fun playing it just like Guild Wars 2 is shallow and you have fun playing that.
If you finethis kind of game play stimulating that’s fine. You can enjoy w/e games you like ^^ But jsut because you enjoy something that doesn’t make it mind blowingly complex.
Yea, you’re just rambling on for the sake of it. Not to any benefit.
As soon as MoP comes out, most people complaining and trolling will go back over there.
Pong is two pixalated bars and a circle.
Pacman is a bunch of dots, a moving mouth, and a few alien things.
Mario is a dunk plumber that eats shrooms and jumps on things.
Zelda is an elven fairy that saves the world by playing musical instruments.Four of the most talked about gaming experiences ever created. My point: “that’s all it is” never matters in games. What matters is what you make of the experience.
/thread
When you start comparing the game to Pac Man, that’s when you know you’ve lost the debate ^^
What he said went directly over your head.
And geez Snaylor, why are you even here?
Because I enjoy the game and hope it attempts to cater to a broader base that enjoys PvE.
You mean like how other games try to cater to this same type of players? How they dropped their vision for their games and made changes that the game was not built for or removed things that made the game different and how these same games (that were awesome during betas) became a shell of their former self.
Adapt or leave. That was how it was before. WoW has in fact created an entire generation of me me me/instant gratification players.
I have played so many mmo’s. I went in with the common sense that this isn’t EQ (my first mmo experience) or EQ2 (what was my home game for 6 years). Some games I had a huge adjustment period other short. If I couldn’t adjust, I’d move on. I didn’t go on their forums asking or more accurately, demanding them to change.
I never threathened to leave a game if they didn’t cater to me, or go on about how bad the game was. I just moved on if I couldn’t adapt.
Again, adapt or leave. Let a gaming company for once see their vision through.
So many WoW fanboys on this thread it’s hilarious. It’s too bad, they are the cancer of the gaming industry.
Why kitten about GW2? If you don’t like it, don’t play it. You guys will be able to get back to your 10 year old content, horrible graphics, gear treadmill, panda loving experience soon.
And frankly, the sooner you wow loving whiners get off my game the better. I am tired of hearing your biased opinions.
You see them in every new mmo that comes out. Hitting up the forums, with thread after thread of change this, change that. It is actually a small number of them, but they make so many threads and respond to so many threads they make it look bigger than it is.
I have faith that ANET will be smarter and more stubborn than other companies in the past and stay true to what they created.
The truth is GW2 has no motivative end game appeal, atm. And it doesn’t matter how nice the leveling and such is, this is about end game stuff.
Then you have missed the entire vision of this game.
And geez Snaylor, why are you even here? You seem determined to make this game sound like some awful thing and refuse to see anything other than that viewpoint.
You are making it obvious that you have a serious distastes for ANETs vision. Go find something else to play.
(edited by daemonlama.5413)
Now I don’t know about you guys.. but in other games I could pull of 1v2’s and sometimes even 1v3’s if playing against players that were not.. ‘at my level’ so to speak..
This reads similarly to a freshmen in college who is failing a class saying “When I was in highschool I made all As! Something must be wrong at this University!”.
This game is difficult. Probably more difficult than most players on this board have messed with before (but not all. There are far more difficult games out there). On top of that, it’s different and has only been out 3 weeks. If you are expecting to be able to roflstomp people in this game because you can in another, simpler, one then you are looking at it wrong. Does it mean you’ll never be able to? No. If you could do it in another game, you’ll be able to do it here. I’ve about gotten to that point myself, through an ungodly amount of WvWing.
It takes practice. Sure, we have TONS of practice at other games, but this game has new features we have to take into account for and that requires us to actually learn those systems. And I love that. I would hate to have this just become another WoW-revisited PvP clone.
I can name a few games with “harder pvp” then Gw2:
1. Tibia – Die? Loose 1-5 levels and 10% chance to drop any equipped item + you drop entire inventory.
2. EvE online – Loose your ship, loose your Implants (This can range from barely anything up to several hundred US Dollars.)
3. Age of Conan – It still is the best PvP MMO, it just lacked a half decent gamedeveloper.. (Now it also lacks players..)
Gw2 has the potential to be the best pvp game ever made! WvWvW is awesome!
So what is it that Gw2 PvP needs changed to truly become the best?
*Global unit collision
*Removal of downed system
*Enemy names enabled in WvW
Or the removal of players who want to change dymanics of a game. Adapt or move on.
I think you’re being drama queen with saying that downstate is preventing the game from being good. You don’t like the feature plain and simple. I don’t like alot of things in various games, but I either adapted to them or moved on.
As someone already stated, this was a topic during beta, and look, the feature stated put. I applaud ANET for standing there ground, something other games should have done.
Think of the down state as the last few % of your health, instead of standing your on the ground.
This is a pretty big feature of the gameplay, adapt or find your game elsewhere. Seriously, stop going into other games and trying to change things. This isn’t a mere bug or other type of thing that NEEDS fixing, this is a simple case of,,, “I don’t like it, change it”.
If GW2 relies on anything except the quality and enjoyment of gameplay to keep people entertained, it has failed. Gear treadmills and all associated mechanics that use a skinner box aren’t inherently bad, but they are consistently used to cover up shoddy gameplay. If playing the game for the sake of enjoyment isn’t enough to keep people coming back, Anet screwed up.
This would be nice if the gameplay/quality in GW2 was so much more enjoyable than WoW or to a much much lesser degree TOR.
People act like this gameplay is vastly different than that of WoW’s when you’re still pressing the same 10 buttons you were 10 years ago.
It IS vastly different. I won’t even bother going through a list. If you can’t see how much different it is, then I think you aren’t doing it right.
Lemme guess you’re going to lecture me about dodging weapon swapping and lack of needing to stand still during casting?
Sorry but that’s not a huge thing to me.
Anet went on about how innovative and different their combat was but gave us WoW with a dodge button instead.
Nope, I’m not going to lecture you at all. I PvP’d in WoW for many years, and I have PvP’d in GW2 since BWE1. They are vastly different animals.
You don’t like the game. Nothing I or anyone else says is going to change your mind. That’s cool, I probably don’t like most of the games you would enjoy either.
If you’re going to post on the forums and seek understanding, then try to listen. If you want to post to complain and try to be a downer… then just quit playing and go back to the games that you enjoy so much more.
It’s your time buddy… and your money.
First off if I didn’t enjoy the game I would have gotten a refund (And not the DDE), simple as that.
I’m on these forums because I am bored already sitting at level 70 and knowing that next to nothing awaits me at 80. what I don’t get is how this is such a huge deal for the PVPers, PvP and PvE are separate games. Why does it matter if there is a carrot on a stick for one side?
It’s obvious you’re not here to actually hear what people are saying, you’re here in hopes to get a lot of people agreeing with you.
I see this post in every new MMORPG I play, and honestly, I think it does more harm than good. Here’s the thing…
When you consider new features for an MMORPG, one of your deciding factors should never be “Game X did this already, so we can’t.”
WoW has some good features that I think GW2 could really benefit from, like dungeon finder. Why should these features be ignored simply because WoW already has them?
And I am most positive that ANET is more than aware of WoW’s features.
They are also more than aware of how this percentage of WoW players who go into new games begging for these same features to be used time and time again, and how those games tried to please this group and where are these players now?……Still playing WoW and not those games they so wanted to change.
It is time to let a gaming company see it’s own vision through. And for players to accept and respect that not every game wants to clone everything from WoW.
Pretty much this.
Thing is, they are here wanting to change this game. They are here to check out the new shiny game, while they wait for MoP to come out. In which they will leave here regardless of any changes made or not.
There is a thread on this, no need to start another.
I sincerely hope that Arena net doesn’t cave into the gear grinding PvE types and makes a bunch of endgame content with tiers of gear. The fact that it only took a few weeks for a few people to become decked out in the best items in the game is great news from a PvP perspective. WvW is my focus, as well as a huge majority of the player base this game was aimed at. If Anet decides to give the grinders what they want, it will force everyone else to grind to be competitive instead of enjoying the game playing how they want… exactly the opposite philosophy we were sold.
I agree with you completely. I hope they don’t cave on a few things people are going on about. They were always upfront on what they were doing with the game, and I hope they stand firm on it.
Dear Alex,
This is what we call rep building. It may take a little while, but the rep is long lasting.
As long as we don’t end up with cross server bs features, once someone proves themselves either in the good or the bad, people will remember you. And if it is bad, they will either work to get in good graces with the server community, or they will have to pay real life money to transfer.
It really does make one think twice in how they behave, when they have to actually take responsiblity of their actions. They have to face the same people day after day.
The trade thing threw me at first, but really, with the mail the way it is, it isn’t an issue at all for me now.
We don’t have to run to an actual mailbox, so no inconvience there, and it is instant. So basicly like trade without clicking on the person.
I wouldn’t mind “limited” /follow like you suggested, but the lack of it isn’t interfering with my game play either.
Until the player has respawned, you haven’t outplayed them. Period. If they are downed that means you are winning, but you still have to play well if you want to defeat them. Taking away some of their health isn’t a kill, it is an inconvenience. If you want to kill them, kill them. People are complaining that XX amount of damage means that you could still lose. Yes, and? If I hit you with an opening crit does that mean I have outplayed you? Do I get to come on the forums and kitten because I beat you fair and square and then you ended up beating me? No. Don’t count your chickens before they’ve hatched, and don’t think you’ve beaten someone until they’ve respawned. Pvp in GW2 isn’t a deathmatch, it is about area control. If you control the area, defeated players will respawn at their base when they know they can’t revive on site. If you don’t control the area, you haven’t won. Sure, you may have been doing really well, but it isn’t a victory until you have area control. You haven’t outplayed someone until they have to respawn.
This is a perfect explanation.
the down-state adds strategy to PvP, sure press F takes no skills but that’s not the only way to do it, you can also just hit him every 5 seconds or so to cancel his bandage and let him die, the addition of this choice makes a good player think about what is the best approach on each situation.
It does not add strategy, it slows the pvp down and makes it by definition, worse.
If you think downed state is good, you are probably a carebear.By YOUR definition, worse.
If you think downed state is bad, you’ve probably never had to play a skill-based game before.
See? I can make random generalizations too. Bottom line is, simply because you dislike it, does not make the system bad, unbalanced, or flow-breaking.
My definition? How about the pvp community in general?
Edit;
Bottom line: it is a bad system.
So, you’re the self appointed community spokesman now?
You left out In your opinion when you said “Bottom line it is a bad system”
Just because you do not like something doesn’t mean it is bad.
I must wonder, did you ever follow the development of this game? I mean these things aren’t a surprise.
And I must wonder, are people complaining about such things, and wanting to change/add features, just waiting around for an expansion to come out towards the end of this month?
I wonder this, because I have seen this type of thing over and over again, by players who are just taking a break from their home game or waiting for expansion to hit. Go in demand changes, changes are made, then they are back to thier home game anyway.
Play what you like.
It’s your gaming experience, if you get to a certain level and decide you don’t like them, then reroll. But until then, enjoy what you enjoy.
My honest opinion is just play around with each profession. What you think you might not like, you may very well end up enjoying and vice versa.
I had an idea of which one I would love months ago, but once I actually got in, I ended up loving a class I paid little attention to before.
So, just have fun exploring each profession.
As stated once already, the way things are now, is the way they said it would be a long time ago. So, some people obviously just jumped on the new shiny game with no true interest beforehand. If you followed the development of the game, or paid any attention to GW1, you would have known this is the way it was going to be before you purchased the game. So, if you just jumped on this game with some uninformed expectation, that is on you.
Also, this game doesn’t have a monthly fee, so it’s not like you’re not getting your moneys worth. People will still get more playtime in this game than most console games that cost the same price.
I also feel that some people who want all these changes aren’t dedicated to the game in the first place. Just biding time until the next expansion for their home game comes out. And when it comes out, they will be out of here and back to that home game. Even if Anet caved, and changed these things, these same people would still leave the moment MoP comes out.
If gear grind/progression is the only way you can feel enjoyment, then there are more than enough games out there that do just that. And if that is what you find you want in a game, then obviously this one isn’t for you. So, go play the games that offer what you like.
Wow Pondrow, with your calling peoples opinions trash and then calling them idiots…
I played WoW, and altough LFG is not the sole reason for a horrid community, it played a big part in its downfall. It is basicly a domino effect that leads to people treating others poorly, lack of basic communication skills.
I have to say, I have never seen any other mmo community go into other games and go on about bringing in their “home” games features into other games in such a way as a percentage of the WoW community has. And do so, in a lot of cases, with such aggression or insistance. You prove that point with your posts.
I have played many mmo’s with EQ2 being my main game, and not once have I ever felt the need to try to get any other game to use features found in other games. No matter how much I may have enjoyed a feature. I understood the fact that each game is different and may do things differently. I appreciate and respect the devs vision. And if the differing of features was so great I felt I didn’t enjoy the game, I would either learn to live with it or move on. Something some WoW players need to try and learn and do.
(edited by daemonlama.5413)
An autogrouping, instaport lfg is not needed. Let this game be its own game. And no matter how much some want to deny that WoW’s LFG ruined community, it in fact played a HUGE part in doing just that.
I do not mind a channel or a Search for Group window, but simpley NO to anything remotely close to what WoW did. I am not trying to be rude, but it really does get tiresome to go to games only to have a certain group of people demand WoW features. WoW has those features, by all means go play it. But don’t try to change every game into a version of that game.
Learn to befriend people you encounter while you play, join a guild, play the game yourself.
How is this suppose to be helpful? No explanation on why you feel those classes are best, and why the others are not. Seems like a pointless thread.
I agree. I am really enjoying this game. Its been a while since I felt like I couldn’t wait to be able to sit down a play a game. I love learning and figuring out how to play each class that I have made.
Smoothest launch ever, are quick to work on issues, and so far from what I have seen, it good solid game.
I have found a game that gives me that excitement and anticipation to play like I use to get the first 5/6 years of playing EQ2.
I don’t mind a system to help create a group, as long as it doesn’t end up like WoW. Where we end up sitting in cities, with insta-teleports, and where we don’t even have to speak to each other. This is an MMO after all, when forming/joining/running in groups, we should be communicating.
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Soooo, what PvE content will you be doing as a guild when you are max level and have crafting/skills/etc. capped and the world explored?
[/quote]
That is a way down the road for me. As I am playing a two to three different characters. With only one who I am currently messing with crafting. None of which have even made it out of the 20’s yet. So, I see that I have a lot to do.
I am not rushing through trying to get leveled up. I am just playing the game and enjoying it. So as for what I’ll do once I’m capped? I will cross that bridge when I get there.
The only change I wouldn’t mind is to resize/move around the UI. I do not want addons added that pretty much do the thinking for us. Play the game. None of those addons are needed…
People need to get out of that single minded mind set that the point of an mmo is to reach the current level max asap and do raids endlessly, go after the next set of gear. MMO’s are a ever thriving and growing world with tons of other people, interacting with each other on various levels. It is suppose to be a journey, about the journey. Not a destination and only the destination. One is missing the substance of a game if they only focus on max level or think a mmo is all about gear progressioin.
Speaking of which…gear progression focused games, is a lazy way to keep people busy.
IMO of course.
I sincerely hope that ANET stands firm on their vision of this game. That they do NOT give in and change the game into a version of WoW. I have seen, as I’m sure everyone here too, way to many games change their original vision into something that is like WoW because way to many people beg for them to do so. And those games fall rather quickly after they make those changes.
If people want WoW features/gameplay/vision then go play WoW. I am by no means being a sarcastic or rude by saying that, I am saying that in a the logical sense.
Allow other games to be themselves. Allow ANET to see their vision through. If you find you don’t like it, that is perfectly ok. You don’t have to like every game that comes out, and not every game has to be like the first mmo you ever played.