At first, I thought I’d like it to be account wide. After some time however, I realized the need for it to be character only.
I think it is fine as is.
On the one had we have ppl that don’t want LFD tools like in Wow and on there we have the ppl that do. Both have good arguments, its counterproductive to have to wait in front of a portal spamming “LF1MOAR” and traditional hot join dungeons breeds Trolls so lets make a whole new system to be the standard!? isnt that what GW2 is all about? Here are some traditional ideas and new ones.
I haven’t seen any one make a good argument against it except that supposedly you’d be afk more in cities waiting for que instead of being more active and social… Which to me seems like the opposite.
There are 8 dungeons in 80 levels. None are required for anything and none are casual walkthroughs. Adding an instant team maker is pointless. This is not WoW where the entire game is casual dungeon runs.
Many people pushing this have some misconception that the dungeons are the game. Instant dungeons will wear out the content (that is only a small amount of gameplay) very fast. Then, the inevitable roar for more dungeons – creating this casual dungeon crawling situation that WoW has and that people have grown to hate. They are (hopefully) not going to follow that same destructive path here.
This is a different kind of game.
Embrace it. There are too many clones out there.
Good explanation and very true.
There’s no PLAY MY WAY. We would be doing the exact same thing. The only difference is that you would need to wait a couple more minutes. Waiting a couple more minutes is NOT considered a playstyle. You can’t say my way of playing is waiting a couple more minutes to join a dungeon. That does not make any sense.
Actually, the version he wants isn’t instant all the time either. It isn’t like you click find group and bam! you instantly group…There is a grace period. so not much difference in time either.
One thing I see is that if a LFD tool is “World Based”….the ElitistkittenHats are gonna make black lists on people in the game and make their experience playing the game miserable …
Instead of being helpful and finding out why the person fails and giving advice, so the team can succeed, it will be easier to just kick, add name to list, and be Elite.
Some have already admitted this is in their agenda….I just want to have fun and sometimes that means you gotta not be the kitten and help other so you all can win.
You don’t get blacklisted for learning, or making mistakes.
People get blacklisted for poor attitudes and jerky behavior. Being trolls and causing trouble for the runs he is on. Like already stated, we all will get a reputation for how we act. It isn’t instant. But if player A acts like a jerk with most every group he joins, then he will become known for that. And guess what, if player A chooses to act that way, then it is common sense that people will avoid him.
On the other side, if you are helpful, respectful, open to help, and are just generally easy to play with, you won’t have any issues.
Don’t get it mixed up, making mistakes and learning is not trolling or griefing. Being open and communicating with the group about whatever you are having trouble with can and will in most all cases garner you the help you may need from the group.
I’m with you Canoas. This is a suggestion that has been talked about.
It would stop spamming chat channels.
Wouldn’t have to stand in city or dungeon entrance since you can see everyone lfg on entire server from anywhere.
And give player control. Which is a good thing.
And Crica, you are wrong. Canoas and others are trying to create a lfg system that could work for the majority. One that could be quicker and easier to use without being a anonymous hand holding system that removes accountability from people.
You are just being stubborn and have turned it into a I must win this argument, they must use my idea or I will be mad.
You can take screenshots during the vista cutscene. Just use your printscreen button.
Remove the need to complete WvW PoIs ad vistas for 100% world Complete
in Suggestions
Posted by: daemonlama.5413
These world map completions, aren’t meant to be done in a day. It is a goal to work towards over time.
I am working on these. I open the map, see where they are, go for the closest. As I have to branch out to get to others, I discovered that it can become quiet interesting. Me and a couple of people while going after a vista, stumbled onto the enemy team doing the same.
we ended up having little battles along the way, and it was really exciting.
I don’t feel they should remove it. It does add a challenge, it does give players something to work for because it isn’t as easy as just killing some mobs and done.
I don’t que up for WvW everyday, but when I do, I know I have a goal I want to try and complete in my world map quest, some days I get close, others I succeed and others I don’t even come close.
3. Worked in a way that it did not automatically match you with people, instead it provided a GUI for people looking for a group. Flag yourself as LFG, add a comment to say which Dungeons you are looking for.
And making that process automatic is bad because? It takes less time and is more efficient? Oh wait that’s a good thing. Really all you people seem to be ever so eager to say how bad it is to have a dungeon finder but you’re always unable to make valid arguments as to why and never want to answer arguments as to why a dungeon finder is a good thing. There has been numerous posts pointing out how chat spamming is not social and the superiority of a dungeon finder, all unanswered.
Because quite simply and I say simple yet clearly you failed to grasp what we are getting at which is to keep the process social instead of providing a tool that encourages people to behave like ****’s. By not automatically grouping people you force people to interact thus giving them a choice about who they group with. As a result of this people who constantly quit on dungeon groups because they cant handle wiping can be weasled out by word of mouth and therefore not invited to groups.
Your post is based on the assumption people dont just form groups accepting whoever replies to chat spam first. Which is usually the case. No lfg, is actually more antisocial as you are forced to just stand round spamming chat, rahter than taking part inthe game.
This spamming chat argument used against non supporters is not a valid one, since no one is fighting for that.
The solution people are looking for, (even though it has been said over and over:(
1. a lfg popup window that is server only
2. it shows a list of players/lvls/descrip of what they want to do. (ie AC(S))
3. the list is server wide, so you can use it anywhere in the world.
There is no standing in the city, no standing at the dungeon waiting. People can be anywhere in the world, doing whatever they want and see and be seen. And NO SPAMMING CHAT CHANNELS.4. You scroll through looking at who is looking for AC(S) and click a “ask to join” button, which prompts that person that “Player wants to join group” they can either choose to accept or deny. (Again, giving the player control over who they group with. Having control is a good thing btw)
5. With it being server only, it will create community because people will get to know each other, because we only be group with others on our server. Reputations will be built.
Actually if you scroll back through quite a way you will see that my original post was aimed at this kind of system also which is the type of system you have highlighted and I would agree with.
My reply above was simply in response to the person who had responded and miss interpreted what I was trying to say.
Oh yea, I wasn’t aiming for you. I read your post and agree with you.
3. Worked in a way that it did not automatically match you with people, instead it provided a GUI for people looking for a group. Flag yourself as LFG, add a comment to say which Dungeons you are looking for.
And making that process automatic is bad because? It takes less time and is more efficient? Oh wait that’s a good thing. Really all you people seem to be ever so eager to say how bad it is to have a dungeon finder but you’re always unable to make valid arguments as to why and never want to answer arguments as to why a dungeon finder is a good thing. There has been numerous posts pointing out how chat spamming is not social and the superiority of a dungeon finder, all unanswered.
Because quite simply and I say simple yet clearly you failed to grasp what we are getting at which is to keep the process social instead of providing a tool that encourages people to behave like ****’s. By not automatically grouping people you force people to interact thus giving them a choice about who they group with. As a result of this people who constantly quit on dungeon groups because they cant handle wiping can be weasled out by word of mouth and therefore not invited to groups.
Your post is based on the assumption people dont just form groups accepting whoever replies to chat spam first. Which is usually the case. No lfg, is actually more antisocial as you are forced to just stand round spamming chat, rahter than taking part inthe game.
This spamming chat argument used against non supporters is not a valid one, since no one is fighting for that.
The solution people are looking for, (even though it has been said over and over):
1. a lfg popup window that is server only
2. it shows a list of players/lvls/descrip of what they want to do. (ie AC(S))
3. the list is server wide, so you can use it anywhere in the world.
There is no standing in the city, no standing at the dungeon waiting. People can be anywhere in the world, doing whatever they want and see and be seen. And NO SPAMMING CHAT CHANNELS.
4. You scroll through looking at who is looking for AC(S) and click a “ask to join” button, which prompts that person that “Player wants to join group” they can either choose to accept or deny. (Again, giving the player control over who they group with. Having control is a good thing btw)
5. With it being server only, it will create community because people will get to know each other, because we only be group with others on our server. Reputations will be built.
Stop living in the past. LFG does not “tear down communities” it means you don’t have to spam in a capital city for 10 minutes to find a group.
Again, someone else who refuses to acknowledge possible solutions that people have talked about. And you are either lying to yourself, or blind to think that WoW’s LFD didn’t aid in the breakdown of community. There is no community there. Its all one big cluster of people who group up once, never to be seen again.
And WoW’s LFD isn’t exactly new, it is in the past itself. I feel ANET, when they do implement a new LFG tool, it will be in their own creative way. And not some copy/paste.
They do not depend on monthly subs, so no one can hold anything over their heads. They are free to basicly do what they see fit. No amount of whines or threats will work here, not for you or for me. They already got our money when we purchased the game.
Why do the LFD supporters ignore suggestions? I keep seeing you all just repeating “spamming chat channels with lfg” as your argument.
Non lfd supporters have at least come up with options/possible solutions, but are brushed under the rug and down right ignored because it doesn’t go along with your idea. I read it all, and I am imagining a bunch of grown men, putting their fingers in there ears and going “lalalalalalala, I can’t hear you!”
I am honestly beginning to wonder why you all are so against a server only, player controlled system. Something more functional than chat channel, but not so blind hand holding do it for me system. Something in between.
We all know this kind of system holds players accountable for their actions/behavior. That you get server reps, either good or bad, and you get treated accordingly. And seeing some of the aggressive and hostile responses from certain people….It does make one wonder if that isn’t a reason they want to be anon with their cross server grouping features.
And don’t tell me, if I don’t like it don’t use it, I played WoW, I have tried forming my own groups outside of LFD and I got slammed with “shut ups” and “use LFD, stop spamming” (Which I wasn’t mind you, I wasn’t sending out messages one right after another.) Great community, over there in WoW. Great lfd feature. Get people who can’t even manage to say hi. Or they just stand there and refuse to do anything for no other reason but to grief the group. Abuse of vote kick. Just generally act like a bunch of kittens. Because they can. Because it is cross server and they know they won’t face any consequences.
If you can’t step outside of what you want to try to come up with a creative middle ground, then all I can say is, if your not part of a solution, then you are part of the problem.
why are we not listening to suggestions from players who dont want to use an auto group finder?
because we dont want to play with people who dont want to use an auto group finder – we only want to play with people who want to use an auto group finder.
we know what we want and what we enjoy and we are not trying to insist that players use an auto group finder if they do not want to nor enjoy using one
however, players that do not want to use nor enjoy using an auto group finder ARE trying to insist that players should NOT use an auto group finder and instead should play the game the way they want to and enjoy playing it
so,. we continue to ask anet for an auto group finder for players LIKE US who wish to use one and just IGNORE players who try to insist we should not use an auto group finder and tell them to go find players LIKE THEMSELVES to play with (without using an auto group finder of course if they wish)
Thank you for demonstrating the exact attitude I and others have been referring to.
And this is the type of self entitled, hostile, self serving attitude that breeds perfectly in an a automatic lfd. This is why WoW’s is so miserable to use.
You act like this in game with a player controlled system that is server only…and you would find it extremely difficult to find groups. And that is why I like that more. So I am not forced to endure auto group after miserable auto group filled with this type of attitude.
If you read my entire post, you would see that in fact, people are forced into using it, because making a group in WoW using the only other option which is chat, you get attacked, and heckled. I know with a couple of my attempts they would go at me so hard for trying to form my own group, that the chat was moving at light speed.
To me, what I am reading from this post of yours is that you really don’t care about the betterment of GW2 or of it’s community. Anyone who really cared would try to work with the community to come up with a whole new system that everyone could enjoy. And it actually improve the community.
This is great! Love it.
I look forward to it. I really enjoyed my house in EQ2. I invested quiet a bit of time and money in decorating it. And know I will here as well.
Why do the LFD supporters ignore suggestions? I keep seeing you all just repeating “spamming chat channels with lfg” as your argument.
Non lfd supporters have at least come up with options/possible solutions, but are brushed under the rug and down right ignored because it doesn’t go along with your idea. I read it all, and I am imagining a bunch of grown men, putting their fingers in there ears and going “lalalalalalala, I can’t hear you!”
I am honestly beginning to wonder why you all are so against a server only, player controlled system. Something more functional than chat channel, but not so blind hand holding do it for me system. Something in between.
We all know this kind of system holds players accountable for their actions/behavior. That you get server reps, either good or bad, and you get treated accordingly. And seeing some of the aggressive and hostile responses from certain people….It does make one wonder if that isn’t a reason they want to be anon with their cross server grouping features.
And don’t tell me, if I don’t like it don’t use it, I played WoW, I have tried forming my own groups outside of LFD and I got slammed with “shut ups” and “use LFD, stop spamming” (Which I wasn’t mind you, I wasn’t sending out messages one right after another.) Great community, over there in WoW. Great lfd feature. Get people who can’t even manage to say hi. Or they just stand there and refuse to do anything for no other reason but to grief the group. Abuse of vote kick. Just generally act like a bunch of kittens. Because they can. Because it is cross server and they know they won’t face any consequences.
If you can’t step outside of what you want to try to come up with a creative middle ground, then all I can say is, if your not part of a solution, then you are part of the problem.
From what I’ve read…something like the DDO finder would be perfect for this game imo. Anything automated would be a hinderance given how teams are built and whatnot.
Personally, I would be satisfied with just a LFG channel only useable when in LFG..and with a spam control of like half a minute to a minute for the exclusive use for LFGing.
Personally it is kinda annoying being 80 and having to idle in the lower region when you’ve already 100% completed said region for a chance of a team.
I have seen that before and rather like it.
Secondandly I guess I misunderstood the dynamics events (aka warhammer public events) I thought it was a persistant evolving world, I was really looking forward to that aspect of the game, I didn’t realise it was only in the event (bummer) World changing events can be a fun thing, a one time boss, or limited dungeon that each player can only go in once and die once and then it’s closed.
Third, something to make the community feel like they are a part of that, I thought this game was going to have some semi-open sandbox elements to it, but sadly there is none, player housing, guild housing is a huge bonus to making a strong community, like EQ, UO, AC1 AC2, ect…
Fourth, bring the pvp action to the pve aspect of the game, rvr on your realm, not this going to another area to do battle, horrible idea, granted it helps with lag, but it’s just not realistic, why am I fighting for something that really in the grand scheme of things isn’t in front of me to protect. Make it worth something to fight for, I love pvp, I love PVP, I was hoping this was going to be a better warhammer.
Just going to address the above.
To have events, bosses, or dungeon only happen once and never again, and if you died during the event and that ended it for you on the spot, would not be fun at all. I understand what you are trying to say/go with this, but it would not bode well in action. It would just be frustrating and defeating IMO. Plus, costly and time consuming to continuely have to create new content to only be used once…..Just wouldn’t make sense.
Maybe something more like what I remember in EQ2, where some dragon or big guy would spawn at some random location. And guilds would race each other to try and tag it first. Then the other guilds would stand around watching and waiting/hoping for that guild to fail. In which case the other guilds would then continue the race to tag until finally one of them beat it. Now it could be weeks or even months before that epic mob would spawn again, and it would spawn in some other random location. But people would have another chance at it.
But I do like the basis of your idea, just make them repeatable on a random time table.
On to your 3rd point, the game is new, and ANET has plenty of content in the form of content updates and expansions where they will add new things, and maybe some of the things you listed will be in them. Time will tell.
With the 4th, it would need to be done in a considerate manner, because not everyone will want to be forced to pvp in an open world. Make certain areas pvp(e). Like when you cross that invisible line, an alert will pop up saying “you are entering a pvp area, you will be flagged in X seconds.” That way it will give a player time to decide if they want to continue or turn back.
Because sometimes people just want to sit back and pve. Others days, they may charge right into that area ready for some pvp action. There can be more balance that way I think.
I’d rather not have it either. I prefer that when I look at someone, I’m looking at the player as a whole. Not as a collection of numbers and gear levels, and gear scores, and HPs, and mana points, and blah blah… All I really need to know of a player is his/her name. I will then play with them and judge them on their actions.
No use judging someone from some numbers… It never paints the while picture.
QFT
I know the queue is bad, but this is world completion. It’s only natural you have to get into some PvP for it.
The issue is with the queues, not world completion itself.
True, and more than likely, the queues will ease up some, if not quite a bit come the 25th. I know queues can be ugh, but I’d rather have queues, then them jump the gun and add a bunch of new servers, which will eventually spread the populations way to thin down the road.
On the one had we have ppl that don’t want LFD tools like in Wow and on there we have the ppl that do. Both have good arguments, its counterproductive to have to wait in front of a portal spamming “LF1MOAR” and traditional hot join dungeons breeds Trolls so lets make a whole new system to be the standard!? isnt that what GW2 is all about? Here are some traditional ideas and new ones.
Option1 (easy “band-aid fix”)
Global (server) LFG Channel – pretty self explanatory. chat channel the ppl can see anywhere to find others for events.Option 2 (Simpler version of what they have now)
A LFG Lobby- have a dedicated button that opens up a LFG box with filters to see who is looking for party and what dungeons.Option 3 (out of the box)
A bulletin board in every city (all connected) where players can post dungeons they wish to run. "LFG Explorer CM " they can limit the duration for say 1hr and even add a note to it. then they can go back to questing or w/e. When someone starts forming a group they will go to this board and see your available, clicking the Ask to join button , prompting the player with a “so and so wishes you to join him on CM Explorer, do you wish to join?” and you can take it from there, its kinda like the 1st two but a little out of the box from the norm.well that’s my 2 cents.
This is what is needed, regardless of how either side feels, ANET needs to come up with something that can be a compromise between the two sides.
I think option 2 and 3 combined may be something.
For example, an easy access window popup, that is server wide. Take out use only in city and make it so you can use it where ever you are in the world.
Then using your: "clicking the Ask to join button , prompting the player with a “so and so wishes you to join him on CM Explorer, do you wish to join?” This could work both ways as well, if a group is needing like one more, their “ad” can display that and a person can click the “ask to join” as well.
Something along this line puts the control back into the players hands in an ease of use kind of way. And it being server only, again means rep matters. You act like an jerk, you will have a hard time finding groups. If you act respectful, play hard, and are fun/easy to group with, then you will have easy time getting into groups. Again, rep and player control.
Hello! I think this game should have duels because it is pvp-oriented game and players want to test their builds in real fight or at least find out who is stronger, call it whatever you like.
Wow-style arenas would be great addition too imo. Original GW had same fashioned pvp-mode (4 vs 4 arenas). Some people don’t like it – but there only would be more options! It is win/win. Some people like wow arenas, some like sPVP 5v5 matches. Play what you want.
Anyways this game needs some duel options, even if you don’t like wow arenas you should agree with that!
I hope arena.net will hear me and people who are thinking like me!
With duels…
To keep it balanced, Anet can have locations where players can duel each other but they get a choice of 3 weapons. This allows Anet to keep things balanced as they can adjust your health if they wish but the fighting will be with weapons they choose for the duel location.
This would be better then simply allowing players to fight each other with their present weapons. This would become a form of dueling mini game, where certain theme duel weapons are found in certain zones. Heck,…you could build a ranking zone on this if you want and player enjoy it.
Are you freaking kidding me…? What the hell kind of suggestion is this? People duel people to test their skills out or just have fun with friends… Duels aren’t required to do ANYTHING in the game… They are just for fun. Why would they completely ruin this by trying to balance around it, let alone make it into some stupid mini-game with different sets of skills…
I think what he is trying to do with this is help avoid a certain percentage of people who would duel and then try and say x class is OP or nerf cries or buff demands etc….
Thats going to happen in every single game ever made… That doesn’t mean you should completely ruin dueling because some stupid kids are going to cry over it…
I didn’t mean to sound like I was in aggrement, just sharing what I thought his reasoning were.
Only thing I want to say about dueling, is it should be in designated areas, somewhat away from normal travel paths or locations, to avoid people randomly sending out duel invites. One has to be within a certain area in order to send or recieve duel invites.
Each city can have an area dedicated to that, (there is plenty of unused space inside each city where this could take place) And outside of the city, throughout the world, could be little set ups (again off away from monsters and main travel paths or any pve activites) where once you enter its perimeter, you will be open for dueling.
Hahah this is cute. I went all smeagol when I first saw a banner. I saw sparkles and was like my precious!!!!
Hello! I think this game should have duels because it is pvp-oriented game and players want to test their builds in real fight or at least find out who is stronger, call it whatever you like.
Wow-style arenas would be great addition too imo. Original GW had same fashioned pvp-mode (4 vs 4 arenas). Some people don’t like it – but there only would be more options! It is win/win. Some people like wow arenas, some like sPVP 5v5 matches. Play what you want.
Anyways this game needs some duel options, even if you don’t like wow arenas you should agree with that!
I hope arena.net will hear me and people who are thinking like me!
With duels…
To keep it balanced, Anet can have locations where players can duel each other but they get a choice of 3 weapons. This allows Anet to keep things balanced as they can adjust your health if they wish but the fighting will be with weapons they choose for the duel location.
This would be better then simply allowing players to fight each other with their present weapons. This would become a form of dueling mini game, where certain theme duel weapons are found in certain zones. Heck,…you could build a ranking zone on this if you want and player enjoy it.
Are you freaking kidding me…? What the hell kind of suggestion is this? People duel people to test their skills out or just have fun with friends… Duels aren’t required to do ANYTHING in the game… They are just for fun. Why would they completely ruin this by trying to balance around it, let alone make it into some stupid mini-game with different sets of skills…
I think what he is trying to do with this is help avoid a certain percentage of people who would duel and then try and say x class is OP or nerf cries or buff demands etc….
If people would actually use the search function for topics instead of creating new threads for the same thing, you would perhaps see that I already expressed my stance and offered a middle ground.
And instead of private messaging me and accusing me of avoiding your post lacks the most logic ever. I mean do you pm everyone who doesn’t insta-respond to you? Or am I special? Either way, please refrain from doing it again.
Let me ask you, what is wrong with coming up with a system that is NOT like WoW’s? Why do people want everything done for them these days? Have we really become that lazy and socially awkward? Or is it that you lack any creativity or just narrow minded?
I personally want them to expand on the system they currently have in place. Make it more cohesive and obvious. I want a system where the player has control over who they have in a group. No automated, mindless system. And NO cross-server. People need to earn server reputations again. People need to be held accountable for their actions and behavior. If you are a “kitten” to people in the group, you will find yourself blacklisted.
So long story short, you can’t explain why a LFD tool would make people sit in cities which you so loudly screamed, and you dodge the question because of that.
LOL you are just funny. All I have seen from your posts, is aggressive, insultive attitude. You aren’t here to really discuss anything, and to find some middle ground, but to attack anyone who opposes what you want. Acting like a creeper by sending aggresive pm’s out.
Sorry you are to lazy to use search feature. But I owe you nothing. I already shared my reasons, and solution. I am not avoiding your question, because I have answered it before you asked it. But nice try dramaqueen.
I don’t have anything against duels, but I think to help avoid being annoyed by those who spam other players, it should be in designated areas only. Areas that are not apart of the normal travel paths.
And, ANET will be releasing new content as time goes on, some of which will include new pvp areas and the like.
I also find it funny how they say they don’t want to sit in the city all the time, which is exactly what they do with the LFD tool.
You know what I find funny? You having ZERO logic to back that stuff up at all, absolutely zero.
You know what makes people sit in a city all the time? A lack of interesting things they want to do outside of the city, dungeon finder or no dungeon finder.
You know what ACTUALLY forces players to sit in either a city or a specific zone? The current system. Whereas a dugneon finder would basically connect all players throughout all the zones, making them able to be anywhere and still group up with the guy on the other side of the world because the dungeon finder recognizes they are both interested in doing dungeon X and thus they get a group going. And while that group is being formed, they can do whatever they want while waiting for it to be formed.
But please, by all means, provide the logic you use that made you come to the conclusion that a dungeon finder would force players to sit in a city despite them wanting to go outside of it and do other various things, please do, I’ll be waiting, and I reckong it’ll be a looooong wait.
If people would actually use the search function for topics instead of creating new threads for the same thing, you would perhaps see that I already expressed my stance and offered a middle ground.
And instead of private messaging me and accusing me of avoiding your post lacks the most logic ever. I mean do you pm everyone who doesn’t insta-respond to you? Or am I special? Either way, please refrain from doing it again.
Let me ask you, what is wrong with coming up with a system that is NOT like WoW’s? Why do people want everything done for them these days? Have we really become that lazy and socially awkward? Or is it that you lack any creativity or just narrow minded?
I personally want them to expand on the system they currently have in place. Make it more cohesive and obvious. I want a system where the player has control over who they have in a group. No automated, mindless system. And NO cross-server. People need to earn server reputations again. People need to be held accountable for their actions and behavior. If you are a “kitten” to people in the group, you will find yourself blacklisted.
I like how most LFD supporters practically ignore suggestions/solutions and just keep on with the wow version.
I also find it funny how they say they don’t want to sit in the city all the time, which is exactly what they do with the LFD tool.
I never said I want anything, so I don’t have to admit to anything. I am just offering some middle ground…offering a solution instead of being a whiny crybaby saying gimmie gimmie, i need, i need.
And this is a group finder that the player still has some control over. Control over who they play with.
This is an massively multiplayer game after all, forbid if you have to actually talk to other players. The horror. And with what you want, you’re still forced to play with strangers, but with no control over who those strangers are. And if it ends up cross server, it would force people to play with players who have no sense of accountablity, so they end up acting like jerks.
Again, no control over any of it. No server community. Just a game filled with self entitled people who can act and do whatever they want with no consequences.
Ah I see, but still, you’re “choosing” random strangers. I’m personally all for a LFD as long as it is restricted to your own server.
Yes, I"M CHOOSING. And, while playing, we all can be getting to know each other. Getting to know if I like them or not, for whatever reasons. So, for the next time I go looking for a group, I can open the group finder window and say, humm I really enjoyed playing with that guy, or no, he was a pain, I want to avoid any groups with him….
I mean, think about it…you want something that does it for you. So, if you get thrust together with someone who just brings the group down, you have a choice. Suck it up and deal with a less than desireable group experience or be forced to leave and try again.
Whereas my suggestion, puts the control back into your hands. You can hand pick who you group with. If you have bad experience with player 1, you can just not ask him to join or not invite him if he whispers you.
I mean I offered, what I feel, is a good middle ground. It is more than spamming chat channel, but it is not so hand-holding antisocial as lfd.
I at least offered a solution.
No dungeon finder. Just a simple window that would go something like this.
name —- lvl(?) —- looking for
player 1 —- 42 —- AC (S), AC(E)
player 2 —- 40 —- AC (E)
player 3 —- 28 —- DEThis will be server wide list, not zone wide, so you can go out any where in the world and see and be seen by everyone on YOUR server. Then you just have to click on the name, send a whisper if they are looking to do what you are and form groups. Without spamming chat, and without ‘groups are hard, make one for me’ LFD that people are talking about here.
You keep social interaction this way. And keeping it server only means how you act, behave and play will grant you reputation among the server community. Making people accountable for how they act. If you act like a jerk, you will gain that rep and soon find yourself unable to get groups as easily. If you act respectful, helpful, good player, you will be known for that.
So you basically want a dungeon finder, just without the actual system so you don’t have to admit that you want a dungeon finder. The only difference between what you want and a dungeon finder is that the dungeon finder automatically forms the group instead of forcing you to message strangers.
I never said I want anything, so I don’t have to admit to anything. I am just offering some middle ground…offering a solution instead of being a whiny crybaby saying gimmie gimmie, i need, i need.
And this is a group finder that the player still has some control over. Control over who they play with.
This is an massively multiplayer game after all, forbid if you have to actually talk to other players. The horror. And with what you want, you’re still forced to play with strangers, but with no control over who those strangers are. And if it ends up cross server, it would force people to play with players who have no sense of accountablity, so they end up acting like jerks.
Again, no control over any of it. No server community. Just a game filled with self entitled people who can act and do whatever they want with no consequences.
No dungeon finder. Just a simple window that would go something like this.
name —- lvl(?) —- looking for
player 1 —- 42 —- AC (S), AC(E)
player 2 —- 40 —- AC (E)
player 3 —- 28 —- DE
This will be server wide list, not zone wide, so you can go out any where in the world and see and be seen by everyone on YOUR server. Then you just have to click on the name, send a whisper if they are looking to do what you are and form groups. Without spamming chat, and without ‘groups are hard, make one for me’ LFD that people are talking about here.
You keep social interaction this way. And keeping it server only means how you act, behave and play will grant you reputation among the server community. Making people accountable for how they act. If you act like a jerk, you will gain that rep and soon find yourself unable to get groups as easily. If you act respectful, helpful, good player, you will be known for that.
(edited by daemonlama.5413)
This thread: “Everything I don’t like should be optional, but things I do like should be mandatory!”
lol So true.
Adjust, adapt or leave. This is a core element of the game. It will not change.
I owe you an apology. I must have given you the impression that I was looking for your advice. I’m here to raise a concern because I don’t like the way a game mechanic plays, not to ask some random dude what he thinks I should do in light of my unhappiness.
Thanks anyway, Dr. Phil.
First I wasn’t being hostile, regardless of how you chose to read it.
Secondly, you are on a public forum, so you in fact did open yourself/opinion/concern up to be responded to, even those responses that you may not agree with or appreciate.
How is this NOT a game to follow trends? Just because the game itself is different, the players are the same and if there’s enough demand for something and it’s possible to do, it will happen. We already have gold selling, powerleveling services, quick 1-400 crafting guides, 1-80 leveling guides, databases for recipes, detailed maps with mob spawns and the like, I can go on forever. The same tools we end up with for other games will be available here if it’s possible to do.
Just because there are gold sellers and people power leveling it does not mean that developers are going to follow trends just for the sake of it. Do you even know anything about the game you’re playing? Go watch their MMO manifesto please. It seems like no one here understands the philosophy behind the team. This game is about questioning everything other MMORPGs have done, not just clone everything for the sake of it. If you want a WoW experuence, go back to it, this is not the place.
How does this have anything at all to do with the developers? They aren’t the one’s cranking out DPS meters. Also I don’t remember ever saying that I wanted them, only that they would happen regardless of whether or not you “go back to wow” types want them or not. Way to show your true colors, though.
As much as the “go back to wow” types annoy you, so do the wow players who clog up every games forums with whines of put this wow feature in put that wow feature in.
If people cannot go into another game with a fresh mindset and leave that other game out, then it makes it clear that that player isn’t really interested in anything other than that other game. Most games have tried to cater to this “we need this wow feature” crowd and where are those games now? where are those players who cried for those changes? They went right back to…you guessed it wow. And most people who are starting it up here, will be not even be in this game in a couple weeks. No matter how many of them will deny it here.
What you suggest sounds pretty awesome. I would love for an open zone(s) that are hardcore dungeon/raid in difficulty.
Me and my son have a ton of fun with vistas and puzzles personally. We love trying to figure out how to get up there to them. And I literally laugh out loud on the ones where I find myself missing/falling down a lot due to my obvious lack of jumping skills. I guess I don’t take it so serious that I allow it to get me upset. I just know when I finally make it, I’m do a woot woot and go on like I’m boss. LOL
That is why any decent dps meter tracks all those things. As for antisocial, well, internet is antisocial anyway.
Anti-casual is preciselly the reason why it is not implemented I think. Right now no way to check who has subpar gear, who autoattacks all the time and fails with dodges regularly. Why is that? So that no feelings get hurt, everyone is a “winnar” and is “speciul” snowflake.An armory style system that lets you look up someones gear and stats is on the way. The extended experience stuff all took a back seat to launch and ironing out existing systems, but we are seeing it all being slowly added. Beginning with these forums.
Have you played explorable mode dungeons yet? Did you play PvP in the original GW? ArenaNet doesn’t care about your feelings. They don’t give a kitten if you feel special. Their stance has pretty much always been, if you aren’t good enough at PvP then get better. If there’s a build that is giving you trouble, figure out how to beat it. If you want to look shiny and unique, then earn it.
I can’t tell if your total misconception is coming from some sort of bias or unfamiliarity with the game or developers. But once you finish story mode, the hand-holding stops and Anet sits back and smiles while players enrage each other with new and cheesy ways to murder one another until a counter is discovered, and their end game dungeons invite you in and then spit your character back out leaving their kittens sore for days.
Anyways, as other people have said, there is a huge portion of the player base that still cant figure out the lack of tank/healer/Dps thing. Just last night I seen “Tank LFG AC SM”. That guy will probably be looking for a while. There are even more players that are totally confused as to why they die all the time and why the ele or guardian aren’t “keeping healz on them”. Not kidding here folks. Cant make this stuff up.
Something like a DPS meter isn’t needed until people figure out how to be accountable for their own survivability and until they figure out how to actually play their class. I’m normally all for options and information analysis. But in this case, there is an ocean of kitten-hat players out there that actually are pretty “speciul” in the way they haven’t realized yet this isn’t their old MMO and giving them a tool from their old mmo that they reflexively view as a personal bench-mark and comparative classification metric is a horrible horrible idea.
QFT
I love what they have done here.
This is a case of give them an inch and they will take a mile.
It will start off, we just want arena, no ranking, no rewards, just the thrill of this type of competition.
Then, if they get that, it will open an whole can of worms. Forums will be ablaze with, this class is op/needs buffed. We deserve to be rewarded for our skills. We are the true pvp. and the list of cries and demands will go on and on. It will just turn into a cesspool.
Everyone here knows this is truth, regardless if you openly admit it or not.
Honestly, if you enjoy that in WoW so much, go play it. I mean it is already in game over there.
I will never understand people who insist on going into other games demanding them change how they do things and/or demand that they bring over features like this. You obviously are stuck on your other game, and will go back to it. (More than likely on the 25th.) Again, I doubt most will openly admit it.
Adjust, adapt or leave. This is a core element of the game. It will not change.
I have complete faith in ANET to not bow down and give in to alot of these entitled/me me me complaints.
What is in game now, were things they were always open about during development. I feel that ANET is smart enough to see through it all. And will stand by what they created. Which is an awesome game.
It’s a generic paid review. If it was an actual honest review it wouldn’t have Jeremy Soul’s generic french horn music playing over it, while he talks about it positively. Do you honestly think that gaming journalism holds any validity or integrity?
Let’s see them review Ascalon Catacombs, its overflow shards, forced difficulty and hour waiting times. Oh wait, they aren’t paid to.
Of course, because your negative opinion is fact whereas any positivity and praise is clearly paid for.
All he does is whine.
I’m predicting ‘ex’ WoW player.
I doubt he is an ex wow player, because he is more than likely still a wow player who is here until mop comes out.
ATTN: Everyone who thinks there is not enough to do in this game
http://www.talesoftyria.com/tales-of-tyria/2011/10/28/deconstructing-the-never-ending-mmorpg.html
Now, either enjoy the most excellent game we have been given, OR research your games before you guy them. Either way, please stop complaining
Thanks for linking that. Very interesting…hopfully people will read it and something will click within them and they finally get it.
LOL people will seriously complain about anything. Not sure to laugh or cry.
Lucky for you and others like you, this isn’t a sub based game…You can pick it back up when content patches and expansions come out, burn through it, complain about that fact and go play something else. Rinse and repeat if you please to.
So playing the game the way it is supposed to be played without being casual = rushing? What am i supposed to do exactly? I have been waiting for this game for 3 years and i reached the max level in 3 days because i wanted to keep playing since i enjoyed the game. I didn’t get to 80 as soon as i could , i did every zone i went through 100% , i did sPvP and WvWvW in between , Crafting etc… What am i supposed to do exactly? I don’t video games to go on some sort of digital vacation trip , if i want to just walk around and look at environments i would go outside.
Content at max level is severely lacking and there is no casual spouting you can do to prove me otherwise.
We have exactly the same feel in this game. I feel like the endgame content is really lacking. I want to grind those dungeon gears, but I just don’t see the point of it because you can’t even examine other player’s gear. I lvled though WvW halfway through the game also, I did sPvp, and I’m pretty much almost done with the PvE map. I would love to probably do more WvW if there are an actual rankings of servers and rewards for being the “top server” in WvW, but no they don’t have that. I wish they enables duels, add GvGs, and open PK maps so that at least your hardwork of grinding your gear in PvE area actually pays off.
Really sounds like this game is not for you. You want to grind, there are a ton of games out there that are built around a mindless grind.
You find it all pointless because you can’t inspect other people? Really? You basicly are saying you can’t “feed your ego”. And keep yourself separate from others who may not have gear that YOU feel is not what they should be wearing. Basicly creating an environment of I’m better than you…your gear sucks/you suck…Next you’d be wanting gearscore or some dumb crap.
Honestly, it has been said time and time again, that this supposed end game starts at level 1. It is a game about a journey, not just a destination. I am sorry if you can’t wrap you mind around that or find yourself unable to break away from that old mindset you have.
I like downed state, it can truely cause you to either end up dead or be able to get up and fight back.
This mindset was created by other mmos. And it is this crowd that ANET shouldn’t base their game around. There is no earthly way any gaming company could ever create enough content to satisfy this type of player.
Many thanks! I love what you guys have done here. Having so much fun with everything, and hope that you don’t go back on features that you have put in.
I personally like the idea of having titles either next to or under the our names. Should be easy enough to include in the options to turn them on or off. So those who don’t like to see them on others, they can just uncheck that option.
I do solo PvE and mist form does not do anything for me unless there’s someone there to take aggro away from me. Or the mist form allows me to jump off something where the mobs cannot follow. Also waiting for mist form to charge up really is annoying. I’m sitting there just waiting to be killed using everything else that I have. I love playing an Elementalist cause they are squishy. But sometimes I think they are too squishy.
haha In mist form, I tried to jump down a little hill (just knowing I was going to make it out alive) only to free fall into another set of monsters. Needless to say, they weren’t taking prisoners that day.