Showing Posts For damnwidget.9301:
Mallyx elite shouldn’t have any 5s CD, what they did was to add an internal CD to the trait that gives you 2 seconds of resistance when you use whatever Mallyx skill.
About the 10% speed on revival, how do you know? I used it yesterday and I didn’t felt it wasn’t working.
I really like Nevermore but I really think that Astralaria fits the rev much more. Is the one that I am making myself. I think they both are useful but I find myself using the offhand much more than the staff.
There are a lot of attacks that hit across doors, event staff 1 from guards across walls since ever. I don’t think that is gonna get fixed any time soon
Let’s nerf thief because someone got bursted?
We have complained about thieves for years compared to the new kid, the revenant.
So yes.
Let’s.
Said the condi scrapper xDD
I accidentally went near a Revenant. Won’t be making that mistake again!
But you are a Mesmer, how did he even see you?
The sad part is, the Revenant wasn’t even after me. That’s the last time I go flower picking in WvW!
13k is nothing, look in my screenshot I got hit for 17k… like almost 2k more than my full hp. It’s the damage modifier that is broken more than the skill.
I did crit with a 5k CnD followed by a 16k backstack to an elementalist yesterday, there was nothing that he could do about it as I did open on him at more than 2k of range from his position he wasn’t even aware of my presence, he could not dodge it or see it coming.
Let’s nerf thief because someone got bursted?
I slaughtered several perma-hammer-I-have-no-idea-how-to-play-this-class-not-even-weapon-swap heralds too with a squishy small thief.
I main a herald since HoT I agree that CoR needs some type of tuning down, I will even say that the whole hammer needs a complete rework, but those arguments about getting burst with low CD are just non sense as many other classes can do that as well.
I think a major way we can tone down CoR is to give it a 2 second rooted cast time with a 5 second cooldown. That way, we can keep its damage while giving us significant counterplay by having ranged classes being able to focus out the revenant before they can cast the skill, or have them tank the damage and land the skill and deal the broken damage it deals now.
I think a major tone down is needed to Revenant/Herald weapons autoattacks, weapon skills need a higher energy cost, higher cooldown.
Glint’s channels need a higher energy cost as well. Giving a whole group permanent Fury, permanent 8+ stacks of Might in such a passive way, while still having plenty of energy is just stupid.
Obviously you have no idea about how the class mechanic works but hey, why not? Let’s nerf it down to the ground sure…
I did reroll to herald from thief on HoT release, play properly a Thief requires a really high skill level that I don’t have and I doubt I will ever. I mainly do WvW and I still meet pretty good thieves there (thieves no daredevils, it is actually interesting) than can totally destroy you in a blink of an eye taking no any damage and totally outplaying my kitten off.
Every time that I get my kitten totally rolled up by one of those thieves I smile.
Well, I don’t think this is a nerf this is more an ANet being not so much competent in their solutions. There is obviously a problem with the Action Camera and the thief’s steal mechanic, then, they come up with a solution that affects any thief in the game.
I love the Action Camera but I don’t think is the best option to play with a thief as you need to face directions to use teleports or retargeting while a simple cursor displacement can do much better.
Anyway, as they are facing this issue related with the Action Camera and they have no idea about how to solve it as the Action Camera tries to do too much “magic” behind the scenes with the targeting (bring a non target camera mode to a target game is obviously hard), they concluded that was way easier to make steal to need a target so it doesn’t go to full CD when your target is out of range and you’re using the action camera.
This is not a “nerf” in fact but is a really bad decision that affects thieves in a very negative way, I think a solution can be to add a conditional that check if the action camera is active before to apply this behavior to the Steal mechanic.
Anyway, thieves community should ask for this solution to work only on Action Camera or even revert it completely in a proper way in the proper forum (or probably reddit) explaining why this has a really negative impact for the whole Thief gameplay instead of rage and void arguments.
EDIT: I just noticed that they already revert back this
(edited by damnwidget.9301)
Are you from the past?
The barricades just need to go they just take too kitten long to get through and discourage people from even exploring the maps. I am attacking a barricade while I am typing this post, I knew I was going to have a lot of time so I came to the forums to complain.
Havent you heard?
Anet increased cata damage vs barricades.
Zergs can punch through it in 2 seconds sure, but 1 player can build a cata!
This solves everything.
With which supplies? If a single player aims to build a cata need to put 50 for basic and 60 for superior, taking into account that can carry 15 max that means between 4 and 7 trips to the nearest camp… so no, that doesn’t solves anything in fact is faster if the player just hit the barricade until it fells down…
EDIT: I just noticed that probably your post was sarcastic
(edited by damnwidget.9301)
Mesmers complaining about OPness? Cool story bro…
Was really surprised one time when I got hit by this skill for 12k after trying to burst dps the rev without succes (too tanky) so didn’t make sense to have a tanky rev dealing so much damage. CoR needs a damage nerf, not a cd nerf imo.
Also the rev in general needs a nerf. It currently takes no skill to play the class succesfully.
If the rev did hit you for 12k he wasn’t tanky at all, you need to learn to don’t hit the herald when he pop Infuse Light…
People saying “you can dodge it” are obviously not talking about WvW, and probably don’t play WvW. In SPvP, this skill is kinda ok, because you can dodge it after you notice the tell. In WvW though, there is no way you’re gonna see this coming, especially not from 5 guys in a crowd of 40, all at once. Meteor Shower and Rapid Fire have easy counterplays in WvW. CoR has no counterplay (unless you are 1v1-ing a guy, but that’s not what we’re talking about here).
Yeah well, in 1v1 you don’t even need t dodge it, just strafe left or right in a GvG situation probably is a good idea to have a bunch of druids and probably change some aspects of how we engage, there is a totally new class and 8 new elite specs obviously old tricks need to be reviewed and modified, adapt or die they say.
With 3500 armor and no vuln stacks, this usually hits me for 5k. I never get hit for less than 3k, and high hits are 8-10k.
If you got hit by a 10k CoR you should have 25 stacks of vuln on you and the reve 25 stacks of might with 3800 power or more and 240% critical damage with 7 damage modifier from Devastation + %7 damage modifier from invocation + 5 from runes of rage or 10% from scholar (100% hp pool on him) and even with all that 10k just sounds as not very realistic to me.
As the following formula: (2400 * 3800) * 2.40 * 1.07 * 1.07 * 1.05 * 1.25 / 3500 = 9397
Also, true story – if you are running away from a rev, and they cast this, you can get hit by it twice. Since it does 3 damage ticks as it moves outward from the caster, you can get hit with one tick, take a step, and get hit with a second tick as you cross the border between the patches on the ground. I got one-shot by this skill from full health as I was hit for 8k, then 10k almost instantaneously. Very rare occurrence, but just another lolwut moment you will experience with this skill.
Another true story is that sometimes you don’t get hit at all even in flat terrain cos you don’t get hit by any of these “patches”.
If there is any kind of irregularity in the terrain you will probably not get hit, if it is used in a downhill you don’t get hit at all neither, if you move behind any kind of tree/stone you don’t get hit neither.
The situation that you described and those that I described are bugs and need to be fixed ASAP.
No idea why ANet puts skills like this in the game.
Me neither http://wiki.guildwars2.com/wiki/True_Shot
Good players CC/Interrupt your UA while you are casting it, just saying.
meepeY http://www.twitch.tv/meepeyplays/profile is doing it pretty well himself
I noticed that Shadow Step gap closer skills that requires a target like Infiltrator Signet or Phase Traversal doesn’t work in Action Camera when the target is not in range even if you have targeted a target with tab or right click.
Utility skills just doesn’t activate, skills like Infiltrator Strike or Flashing Blade activate but doesn’t close any gap they activate but you don’t advance any distance.
I think that is a mayor flaw in the new Action Camera system. By the way, in my opinion the Action Camera mode is a huge improvement to the game experience good job.
Regards
I noticed the same behavior, right click doesn’t work (I didn’t test tab but that just doesn’t feels right) you have to open any window or disable action camera to make phase traversal or infiltrator ( on thief ) work.
I hope they get this fixed asap as the action camera in my opinion is a huge improvement.
Your last Point is true for EVERY Profession. If you make a Fresh Character and farm the first 60 Points for the Elite, you will have an empty Trait Line until later.
I did not say that it wasn’t true for all the other professions, obviously it is so I would do the same for any other profession (except the legends part obviously).
You can always pick Herald line for 60 HP pick, for example, Shiro and Jalis as your legends and still have very useful Facet of Nature.
60 pts gives you shield from herald and facet of nature and you can still use other legend’s skills. You’re not worse for it than necros.
That will force you to play with just two traits lines, I prefer to use two different legends and three full lines instead.
Just move man, move
One easy fix would be that you must be at 1200 range to use the skill. Atm its able to teleport as long as you can target someone :/
Then it will become unbalanced and will be changed to ground targeted at least
I’ve been doing the same thing with my thief SB#5, SE and IS since ever I don’t really see the problem here…
This.
Difference is that Thief doesn’t need a target and can escape easily, while Revenant can’t do that at all.
Think of it as anti-decap, but once they commit, they’re stuck in there until someone dies.
I wasn’t asking about the difference but thank you… I was just pointing that I don’t see any problem in the revenant’s phase traversal
I’ve been doing the same thing with my thief SB#5, SE and IS since ever I don’t really see the problem here…
IMO mesmer is the toughest to learn
Decoy -> Mirror Images -> Mirror Blade -> Mind Wrack
Yes, what a brain damaging hard to learn play style….
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They are giving/selling you the solution to all that anti-stealth mechanics, fight as DareDevil without using stealth at all.
Maybe is useless? Maybe we don’t like it? Maybe it breaks all what being a thief means? probably, but is what they just give us…
I am not sure what it is but it happens to me some times (has been a while that it doesn’t happened to me) I usually do /dance as well :P
Main thief here and I agree, said that, I am gonna get laid in fetal position and cry
I am relatively new to Necros but my wife main one since ever, IMO the problem in conditions builds with the necromancer is the lack of the class to grow conditions stacks by himself.
I mean, if you are plenty of conditions from the enemy you can return them back, you can corrupt their boons, but there is a lack of ways that a condi necro can stack conditions that damage the foes by himself as bleed and poison are painful in big stacks, the Dhuumfire is great but to slow to stack anyway.
Probably my knowledge of the class is too limited yet but that is my perception by now.
EDIT: typos
EDIT2: Look at this, https://forum-en.gw2archive.eu/forum/professions/necromancer/Stacking-Condi-s-How-high-have-you-gone there are some guys stacking 45 bleeds using scepter
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Yeah, I should agree with OP, necromancers community is really great in GW2, there is two very special and different from the others classes communities in here one is Necromancers that IMO is the most friendly and rational (probably) and the other one is the Thiefs one, probably the most hilarious and funny one.
I started my necro on monday, it will be 80 today using no books just 100% leveling in EotM and night roaming in WvW.
Awesome class indeed.
It’s just funny how some people thinks that defend a WvW structure is just use an AC from a safe place firing into places that it shouldn’t be able to fire instead of group, buff, get out and charge.
GG kudos, kudos.
I am leveling a Power Necro and it’s sustained damage is just awesome, the liche form is far beyond awesome, the boons ripe with skill 5 followed by 3, 2 and then pure burst AA is just shocking.
The Shroud mechanic is really cool and improves your overall survavility, it’s way easier to effectively play that toon than my main Thief.
I’ve been playing with other alts that are now 80, a Burning Guardian that is able to obliterate thiefs in less than one second just using fire (crazy crazy OP burning) and a mesmer, but I don’t like the mesmer mechanics.
In general play any other class feels really slow (except elementalist maybe).
In my opinion, the conditions copy removal is a mistake and makes the whole legend just weak, a possible solution that can make happy everyone is give the option to add the effect of copy conditions to the enemy when traited (just adding a GM trait for this, obviously something should be removed/adjusted to do so).
EDIT: typos
Hi guys, thief here.
I was so excited this week end to be able to test the daredevil but I got really disappointed with it so I did test revenant conditions bunker (fire and torment), revenant full zerk and necro full zerk in WvW.
I did play against some reapers with both revenant builds, I fought the same reaper twice with my revenant conditions build with no success but I was really close to kill him in both of the encounters, those encounters where 1v1 with no 3rd party inference. The key for the victory was conditions cleanse in his/her end and bigger hp pool.
I killed any other reaper that I encounter with the zerker build using long range attacks with the 2H hammer, they were pretty manageable while you stay far from them.
I really enjoyed to play with the zerker reaper, it has a really awesome output damage, if you eat a Well of Suffering, then greatsword 3 and 2, oh boy, that is probably gonna obliterate you but I found really hard to land all of these just because those two skills have a clear animation and big cast times.
I think the reaper is probably the most dangerous close combat class a part from the thief but hey, look at the thief, who think he is op?.
There is no way that the reaper is OP people just need to learn how to counter him, there is too many people jumping into the nerf button too easy, the PU Mesmer one was just hilarious.
EDIT: skills are 3 and 2 I said 3 and 4
The rebirth of S/D is nice. It’s also nice that D/P will profit from a lot of these traits as well.
And what’s with D/D? And by that I mean Dagger/Dagger.
Can’t chime in until my spec is viable again, sorry – I don’t feel that the work on thief is done.
Totally agree with you, maybe we can met (if you play EU) on next beta weekend to test things for D/D, spec that I also use.
I had crazy idea. With daredevil leap finisher dodge could stealthing pp become a thing?
P/P is a better version of P/D now
No for condition builds
Daredevil literal translation to Spanish is “Temerario” that means exactly what daredevil English word means in English :P
The reason that the Spanish localization team translated it as “Forajido” is the same that they had to translate “Tempest” to “Cataclista” (that is not even a real word in Spanish), just because they suck hard and fail high.
That is why I always play any game in English, including GW2, because they always end up translating cool things into kittenty and stupid names that lost all their meaning in the localized versions.
In my humble opinion, “Outlaw” doesn’t really fit the elite spec, probably Daredevil neither but Outlaw doesn’t for sure.
Don’t really care so much about the name but I did care that this elite spec was an overhyped trap. And 1 trait, Bounding Dodger, was what it took to get me out of that boat. Anet made more than half our sets competitive with the elite spec mostly from that single trait.
I don’t give a kitten about anything so long as that Bounding Dodger retains its leap finisher.
Thank you Karl you marvelous kitten! I love you!
We still need to see if we can control to which direction we dodge (I hope so but… who knows)
It’s me or that weapon just looks like a Spear?
We’re just preping for when there is solid info or a beta weekend and we’re called upon for solid feedback, we can quite well and concisely list out the “issues” we’ve found with the profession, and since the devs are already changing one thing, why not try out some of the other changes. We like to pretend to be optimistic here on the thief sub-forum, one laughs to keep from crying.
I totally understand that but I think we should be focusing in what we have in our hands now, and what we have is an under performing class with lots of balance problems.
There are lot of thieves that are not gonna be able to get access to the new elite spec as they did not acquired HoT, so even if the elite spec is fire, is not good enough as the thief class will be still broken.
omfg that was funny as kitten dude. lmaooooooooo
wow 110/10
I wasn’t pretending to be fun, did you seen some “xD” or “:)” or laugh over the post?, I was just being sarcastic as I am starting to get tired of that many non sense, non worthy speculative posts about the elite spec when the thieves problem are far beyond a silly new weapon or a new trait line but a complete fix/redesign of the majority of our weapon set skills and traits.
But yeah 110/10 whatever…
As we are thieves and we are supposed to steal, the logical evolution should be to convert the class into “The Banker” that use the long speeches about “Growing”, “Debt”, “Markets Expansion” etc as principal offensive an defensive mechanics.
The new weapon shouldn’t matter at all while it provokes “torment” and “confusion” 5 stacks each skill.
The elite traits line should have something like “hide behind politicians” you stealth yourself behind a Lord when your health reach the threshold (90%). And probably “take the money and run”, you steal all the money in foes around you and shadow step until someone else takes the blame.
Something like that, yeah.
EDIT: typos
DreceiverX crits by almost 21k in WvW
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/199641/gw114.jpg
Last answer from a dev was on Jun 19th and is right now in page 21 (cos the one in page 11 is just a merge into a two years old post). Taking into account the consistency of that, I don’t think anyone is gonna stop by to say “hello”.
Maybe they don’t say anything because they are working hard to fix the problems that we are facing right now, or not, who knows…
Just for curiosity, what is your build Jana?
That is because when your heartseeker lands, you already won stealth from hidden thief then you do damage with heartseeker that try to stealth you as part of the leap combo but you are already revealed.
You have two solutions:
1) Don’t trait hidden thief
2) Precast Black Powder, then steal then backstab
Not sure if this is a troll post…
There is enough brain dead play style in the game, let’s try to don’t bring it to */D as well. Combo it with steal, you can even precast it.
IGN: Karnizera
Playstyle: WvW/PvE
Server: Baruch Bay
Experience with thief: 2 Months (since I started to play GW2)
I have found some inconsistencies in the v2 of the API for the items endpoint. In the infusion slos subobject one of the possible values is flags that is an array of strings but in the description of the field we can find this
flags (array of strings) – Infusion slot type of infusion upgrades. The array contains a maximum of one value.
If the array can contain only one value, then, why to use an array in first instance?
Then the different values for this field are:
- Defense
- Ofense
- Utility
- An empty array means an agony infusion slot. (wat?)
This seems to be pretty inconsistent, is this object design definitive or may it change in the future?
A part from that, in the infix upgrade subobject the description for the skill_id in the buff object is that it is a string but it is a number.
Thank you