Showing Posts For dbgamer.3407:

Please make a "buy # items" function

in Suggestions

Posted by: dbgamer.3407

dbgamer.3407

Clicking hundreds of times to buy things like obsidian shards, or spiky fruit is absurd.

Please implement a function that allows you to buy a specific number of items at a time.

Arkenell of Fort Aspenwood

How many servers have taken down Teq?

in Tequatl Rising

Posted by: dbgamer.3407

dbgamer.3407

Servers don’t defeat Teq, players do.

jesus, did you really need to type that out?

why troll just to troll?

Actually I did, and here’s why. How many positive thread’s about defeating Teq are [SERVER BEATS TEQ], chest thumping like everyone on the server had a hand in it.

Instead of using the number of servers where Teq was beaten as your metric, why not ask Anet to provide the ratio of the number of players who’ve successfully beaten Teq to the number that have tried but never beaten Teq.

I only have to overcome three things to beat Teq.

1. I get on an instance where there aren’t many AFK players AND the map is organized and ready to beat Teq.
2. My computer doesn’t DC in the middle of the fight.
3. I get to do #1 and #2 before the number of people that want to try diminishes to the point where it becomes unbeatable.

while you make a good point about the metric you’re requesting, it was neither what I asked for nor what I wanted. I just simply wanted to know how many servers have had a successful teq slaying (regardless of which servers PLAYERS actually took him down)

that said, I hear ya, and understand now where your’e coming from.

Arkenell of Fort Aspenwood

How many servers have taken down Teq?

in Tequatl Rising

Posted by: dbgamer.3407

dbgamer.3407

Oh man. Okay let me be 100% clear for those people who are trying to find holes in a simple question:

Since the release of the Tequatl Rising patch, on how many servers (including all of their overflows) has Tequatl been defeated?

You all know what I meant.

Arkenell of Fort Aspenwood

How many servers have taken down Teq?

in Tequatl Rising

Posted by: dbgamer.3407

dbgamer.3407

Servers don’t defeat Teq, players do.

jesus, did you really need to type that out?

why troll just to troll?

Arkenell of Fort Aspenwood

Tequatl Rising - finally a worthy challenge!

in Tequatl Rising

Posted by: dbgamer.3407

dbgamer.3407

1. You can still stay on the safe spot. You have to jump from time to time and pray to the gods that someone who is not handicapped is on the turret.

2. There is nothing more challenging in Teq than in Jormag.

3. Not every guild has TS3 server. Not every guild is in a big server with lots of people who are not in a guild. If they aren’t in one already, they are probably new. Good luck organising low level people.

4. This is it’s peak. First day the most people will do it. From now on every try will be with less people.

5. It’s hard to find a group when people are only trying to get into servers who killed Teq before.

My personal opinion, in response:
1. That’s not going to win the Teq fight – staying in one spot and jumping isn’t what the fight is about
2. Completely disagree – you can’t argue the time constraint and coordination it takes in Teq is on par with the current Jormag. Jormag is cake compared to Teq. Perhaps each individual specific mechanic isn’t that much harder, but the combination is what makes it hard.
3. There are usually server teamspeaks that are opened up to allow pugs in, which is what we’ve been doing on Fort Aspenwood, even when we guest to other servers
4. Can’t argue with this point. I’ve been saying from the beginning they need better rewards to ensure players continue to run this event.
5. Our guild and server team has taken Teq down in our own server, and some of the lower population servers. It may be difficult to find a team, but it’s possible.

Arkenell of Fort Aspenwood

How many servers have taken down Teq?

in Tequatl Rising

Posted by: dbgamer.3407

dbgamer.3407

So ~30ish out of 51?

Arkenell of Fort Aspenwood

How many servers have taken down Teq?

in Tequatl Rising

Posted by: dbgamer.3407

dbgamer.3407

I’d imagine with teams guesting to other servers almost all of them have slain Teq by now.

Anyone have an official number? or an educated guess?

Arkenell of Fort Aspenwood

Tequatl Rising - finally a worthy challenge!

in Tequatl Rising

Posted by: dbgamer.3407

dbgamer.3407

Still holding firm on this – it’s been almost a week and I still think this has been an awesome challenge.

I finally got the kill last night – our server banded together and coordinated an awesome run. Killed him with 2:50 minutes remaining.

All of the attempts so far have been thrilling, frustrating, edge-of-your-seat experiences, that make this content so great.

Again I say, please, don’t nerf (but maybe increase the rewards for re-playability)!

Arkenell of Fort Aspenwood

Please - make a "use all" function for stacks

in Suggestions

Posted by: dbgamer.3407

dbgamer.3407

Thank you Uvatha for the suggestion, didn’t know that.

And thank you Windu – Karma is a good point as well. Useful additions to the thread.

Arkenell of Fort Aspenwood

Please - make a "use all" function for stacks

in Suggestions

Posted by: dbgamer.3407

dbgamer.3407

-1 this is your problem. A-Net is not forcing you to first get full stack of items then consume them

LOL it’s a convenience request.

nice comment though troll

Arkenell of Fort Aspenwood

Please - make a "use all" function for stacks

in Suggestions

Posted by: dbgamer.3407

dbgamer.3407

Especially with the introduction of the essences of luck – I hate clicking 250 times every time I get a full stack.

For the love of god, please make a “use all” function – even have a double confirm if you want, just please fix this.

Arkenell of Fort Aspenwood

Tequatl Rising - finally a worthy challenge!

in Tequatl Rising

Posted by: dbgamer.3407

dbgamer.3407

OP has no idea what a real challenge actually is.

Is anything that is put in front of you to overcome.

If someone comes and tells you: “I dare you to blink”.

That’s a challenge.

Difficulty is not necessary for something to be considered a challenge.

Challenge: “A test of one’s abilities or resources in a demanding but stimulating undertaking”

http://www.thefreedictionary.com/challenge

Challenge: “to arouse or stimulate especially by presenting with difficulties <she wants a job that will challenge her”
http://www.merriam-webster.com/dictionary/challenge

Dude, if you’re really going to try to debate the english language to back your points, at least do some research.

Arkenell of Fort Aspenwood

Tequatl Rising - finally a worthy challenge!

in Tequatl Rising

Posted by: dbgamer.3407

dbgamer.3407

OP has no idea what a real challenge actually is.

Elaborate on this pls – you don’t consider Teq a challenge?

Arkenell of Fort Aspenwood

(edited by dbgamer.3407)

Tequatl Rising - finally a worthy challenge!

in Tequatl Rising

Posted by: dbgamer.3407

dbgamer.3407

If you’re going to start a thread could you not start it just because you like the sound of your own voice? Every response from you is simply trolling. Please close thread and l2p with other people okay? Obvious troll is Obvious.

How are all of my responses trolling? Just because I’m arguing the same side every time, doesn’t make it trolling. I’ve been consistent with my position.

Arkenell of Fort Aspenwood

Tequatl Rising - finally a worthy challenge!

in Tequatl Rising

Posted by: dbgamer.3407

dbgamer.3407

Please Nerf. ~I know how much you all love that comment~ But this content is flawed for several reasons.
1. Requires 80+ characters
2. Requires that all players are skilled
3. Requires that all players know what they are doing
4. Requires that all players are actively playing
5. Requires that all players work together
6. Requires that all players have good internet connection
7. Requires good leadership

.

This is the worst argument I’ve seen yet. These are all reasons that make this patch a GOOD thing in my opinion. Requires players are skilled? Requires leadership? Requires good internet connection? You HAVE to be kidding… you want a nerf for those reasons?

So basically what you’re saying is you want content that requires no skill, that people can DC during with no consequence, and for people who don’t know what they’re doing.

This response is the worst QQ yet.

Arkenell of Fort Aspenwood

Tequatl Rising - finally a worthy challenge!

in Tequatl Rising

Posted by: dbgamer.3407

dbgamer.3407

16+ servers have taken him down

Anyone changing their tune?

Arkenell of Fort Aspenwood

Tequatl Rising - finally a worthy challenge!

in Tequatl Rising

Posted by: dbgamer.3407

dbgamer.3407

Why does this boss have to follow the pattern of all other open world bosses?

Arkenell of Fort Aspenwood

No longer a carebear game. Gratz

in Tequatl Rising

Posted by: dbgamer.3407

dbgamer.3407

I agree with you completely.

Arkenell of Fort Aspenwood

Tequatl Rising - finally a worthy challenge!

in Tequatl Rising

Posted by: dbgamer.3407

dbgamer.3407

So for you Dbgamer, the fight just need better reward and it will be fine?

I have some questions:

  • How many time you think this fight will be done/day in one month?
  • Do you think 6 turret is a strong open world raid mechanic?
  • Do timer is a strong mechanic for challenge?
  • How many people should be able to complete the event?
  • How many people should be required to kill it?
  • If the reward don’t get better, you will keep doing it?
  • Do you thing there could be improvement to this fight or it’s perfectly fine?
  • Do this fight is a strong feature to bring more people to GW2?
  • After you hav done it 20 times or more, will you still do it again and again?
  • If less people come to this fight and you don’t have the number you mention earlier, will you still try to kill it?
  • What’s your server name?

I’m not going to answer each question individually, but to answer in a broad way:
- I don’t think the event is perfect – I don’t necessarily agree with EVERY mechanic that’s in the fight – and tbh I’m sure I don’t fully understand every mechanic. I’m just happy with the challenge and am eager to work with my guild and server (fort aspenwood) to take Teq down.

Are there other ways to make the event perfect? Probably. but the principle that SO many people are saying “it’s too hard, nerf it” is something that I disagree with. And before people jump on that comment, i’m not saying it’s the ONLY reason people are complaining, but it’s definitely a big one – I can pull quotes if you want.

As for the longevity of the event, who knows, I think better rewards will keep people interested – I really do think that after 20 tries people will give up, or even after successfully killing it a handful of times people will get bored, but if you tie a strong reward to it, as I said, like a precursor crafting element that only drops from dragons, for example, people will definitely figure out how to do the event on their server, and will continue to do it.

Just my opinion. Feel free to disagree or pick apart individual arguments, but I’m saying, as a summary of my points, I don’t think people should be calling for a nerf.

Arkenell of Fort Aspenwood

Tequatl Rising - finally a worthy challenge!

in Tequatl Rising

Posted by: dbgamer.3407

dbgamer.3407

ahhh – I don’t know if I buy that.

Other games have players useing voip programs to coordinate raids – and guilds currently use voip programs to coordinate guild missions.

I don’t think it being 3rd party really has anything to do with it.

Arkenell of Fort Aspenwood

Tequatl Rising - finally a worthy challenge!

in Tequatl Rising

Posted by: dbgamer.3407

dbgamer.3407

a worthy challenge for massive guilds who utilize voip, yes.

Public event? Not so much.

Why shouldn’t there be an awesome event that encourages players to band together?

Many guilds are opening up their VOIP channels to the public, and in this day and age it’s become pretty common place for people to use VOIP programs. I don’t see the big deal.

Arkenell of Fort Aspenwood

Tequatl Rising - finally a worthy challenge!

in Tequatl Rising

Posted by: dbgamer.3407

dbgamer.3407

kitten = short form of Shatterer, apparently that’s a bad word.

Arkenell of Fort Aspenwood

Tequatl Rising - finally a worthy challenge!

in Tequatl Rising

Posted by: dbgamer.3407

dbgamer.3407

I hope they do this with Jormag and kitten.

…as long as they up the rewards, as I’ve said before.

Arkenell of Fort Aspenwood

Tequatl Rising - finally a worthy challenge!

in Tequatl Rising

Posted by: dbgamer.3407

dbgamer.3407

Yet another thread made by someone who doesn’t understand why people are complaining….

Enlighten me.

It may not be why YOU’RE complaining, but I’ve read a ton of people – and I’m quoting directly here – saying “Teq is impossible to beat”, and “Teq is too hard, it’s not fun”, and “We can’t win with all the pugs”.

All of these are addressed in my arguments.

They aren’t. Especially since some of your arguments are just plain wrong.

let’s address them in order:
1. Most people i see are not angry because they can’t afk it. They are irritated because they really have tried their best, and the event still failed (usually due to things they had no control over)

2. yeah, it’s a dragon. So what? That’s a nonargument here, we’re discussing mechanics.

3. Yes. It is a great guild challenge. Which is the problem, because it is not a guild challenge, but an open world event. Which causes problems for both sides (guilds can’t really control who will join, and others are not only completely dependable on big organized guilds, but also on themselves not being there)

4. Yes, it has been out for a day, and already we can see the problems. It has beeo out for only a day, and already we can see people giving up on it (and i don’t mean pugs. i mean organized guilds that are too angry with random casuals breaking their wonderful plans, by simply not listening). On the server i’m on (with big PvE and WvW population) we stopped getting overflows today. People are just waiting for the event to get nerfed, or just decided it’s not worth it. Besides, shouting at people is just no fun.

What you have to remember is that it’s no longer early days of Everquest. Hardcores are a tiny minority and most of the population is casual. Push those events in their face, and they will start voting with their feet. And if they do, you can bet that Anet will overreact in the other side (they always overreact).

I’m not sure you can justifiably say my arguments are wrong. You may disagree, but I don’t think you’re qualified to call them out as wrong.

To respond, and I’m not saying I’m right either, but my opinion is:

1. Fair, people aren’t all complaining about not being able to afk it. It was a point to demonstrate two extremes. The event went from being able to afk it to being extremely challenging, which I think has jarred some people into believing ANET went too far.
2. The idea of "it’s a DRAGON’ is that an epic beast of myth deserves an epic fight (and thus some very difficult and challenging mechanics) to take down. If this was a Quaggan holding a spear, for crap loot, I may not have made a point like this. But because we’re talking about the quintessential boss mob of legend, I think it’s appropriate that it now has a hard fight

3. I’ll give you this one. I mentioned in an earlier comment that this might have been better placed in an instance for a raid group. However, in many other games, there have been dragons and large creatures in open world that require coordination and guild raids to take it down.

4. I don’t think we can categorically call out the problems with this fight. Part of the challenge is to have guilds and pugs work together here. Think of wvw – pugs and guilds work together and coordinate in open teamspeak channels. Why can’t this happen here? Two servers have now completed the challenge. I don’t agree with your point.

Your last point is valid, except that this is ONE event out of how many that are geared towards the single player. If the next 10 living world releases require large group coordination, this would make sense. I don’t think it’s unreasonable that ANET releases one kitten raid fight as part of the living world.

Arkenell of Fort Aspenwood

Tequatl Rising - finally a worthy challenge!

in Tequatl Rising

Posted by: dbgamer.3407

dbgamer.3407

Poorly designed and untested content is sometime apparent on day one.

Recent case in point Diablo 3’s design being centered around the auction house or the original untested Inferno mode. This cost them a lot of reputation and they had to spend an entire year backpedaling from their bad original design.

Some people can objectively look at content and conclude that;
1) This content doesn’t fit core principles of the game.
2) This content was not tested appropriately.
3) This content is not accessible.
4) This content excludes significant numbers of players.

Imagine a door. You open the door and see a man. This man will either punch you in the face or give you a piece of delicious candy. How many times do you open that door for a chance at that candy?

Right now for the North American servers alone we have been collectively punched in the face 383 times and have received 1 piece of candy. Ouch.

If you don’t play prime time, you will never ever finish Tequatl in his new form. If you’re on a low population server, you will never ever finish Tequatl.

Tequatl is an excellent example of a instanced guild boss. It does not belong in the open world anymore.

This is why I was hoping they would make the piece of candy a piece of gold. I don’t think that the carrot is big enough to keep the players who are willing to work for it interested for more than a handful of conquests over Teq.

I’m afraid that the players who are able to take him down (and carry the pugs who are there) will become disinterested after they beat him a few times because there’s nothing left to accomplish or attain.

I still think the challenge should remain the same, however.

Arkenell of Fort Aspenwood

Tequatl Rising - finally a worthy challenge!

in Tequatl Rising

Posted by: dbgamer.3407

dbgamer.3407

Yet another thread made by someone who doesn’t understand why people are complaining….

Enlighten me.

It may not be why YOU’RE complaining, but I’ve read a ton of people – and I’m quoting directly here – saying “Teq is impossible to beat”, and “Teq is too hard, it’s not fun”, and “We can’t win with all the pugs”.

All of these are addressed in my arguments.

Arkenell of Fort Aspenwood

Tequatl Rising - finally a worthy challenge!

in Tequatl Rising

Posted by: dbgamer.3407

dbgamer.3407

I know that, as a player base, we will gradually become more and more effective at fighting the dragon until we begin to bring it down repeatedly. What falls short here is clear to me — it’s player familiarity. There are so many threats that play a factor in this fight now that players of all skill levels must grow completely re-accustomed to the whole boss fight formula. I’m very confident that we will see players beginning to overcome once the majority of players figure out how to survive all the threats the dragon poses and can then start to focus more and more on actually dealing damage.

Well put.

Arkenell of Fort Aspenwood

Inexperienced players make Taco impossible

in Tequatl Rising

Posted by: dbgamer.3407

dbgamer.3407

Black Gate did it, and I’m sure there were pugs.

End of story.

Arkenell of Fort Aspenwood

Tequatl Rising - finally a worthy challenge!

in Tequatl Rising

Posted by: dbgamer.3407

dbgamer.3407

Timer adds challenge. Guilds are opening up their teamspeak to pugs.

I’m sorry – I just don’t agree with you.

Arkenell of Fort Aspenwood

Tequatl Rising - finally a worthy challenge!

in Tequatl Rising

Posted by: dbgamer.3407

dbgamer.3407

Pulling a quote from another thread titled “Needs a Nerf”

“Okay, I’m not crying about it. Difficulty increase is good. However this is a full map of people that genuinely tried for 15 minutes.”

This makes me sick. You ask for a nerf for something that you “genuinely tried” at for 15 minutes? Challenging content should be challenging!

And “genuinely tried” could still mean spamming #1 with all of your might, but if you don’t organize and learn, what’s the point?

If this is what people “genuinely” want – might as well launch a giant blank sphere next time – call it “Afkerer, the Giant Ball” and let people go nuts.

Arkenell of Fort Aspenwood

Tequatl Rising - finally a worthy challenge!

in Tequatl Rising

Posted by: dbgamer.3407

dbgamer.3407

People figured out Liadri.. sometimes it takes a week and some youtube videos, but people do figure it out.

I don’t see how you don’t think point 4 is valid. it’s been out ONE DAY. How can you ask for a nerf or say people are never going to be able to do it when one server HAS done it, and it’s been out ONE DAY. Come back in a week and rub my face in it if more servers haven’t completed it.

I dunno, cry if you want about people ruining it, but it’s been proven possible, and within 24 hours.

Arkenell of Fort Aspenwood

Tequatl Rising - finally a worthy challenge!

in Tequatl Rising

Posted by: dbgamer.3407

dbgamer.3407

It needs a nerf because of how easy few dumb people will make it fail. Not because of difficulty. I’d love to do this if the server i was in had people on turrets using them correctly.

But nope most my attempts have had 3-4 Teq bone walls go up. Even thou people in map were telling people on turrets to rotate, skill #2 in.

Again, I would say refer to point 4.

It’s been out a day… some people will take a bit longer to figure things out. If you’re not in a large guild who can coordinate, and you’re relying on Pugs, then unfortunately that’s what you have to deal with. Step up and coordinate in /map chat. It may take a little time, but it’s way too early to say “Pugs are ruining this, nerf nerf nerf!!”

Arkenell of Fort Aspenwood

Tequatl Rising - finally a worthy challenge!

in Tequatl Rising

Posted by: dbgamer.3407

dbgamer.3407

1. What TS does the overflow server use?

2. Why is it set up so that the way to defeat Teq (so far once) is to exclude others by not leaving the map and forcing them to the overlfow server?

Once an overflow server can beat Teq I’ll change my opinion on this.

Refer to point 4.

Arkenell of Fort Aspenwood

Tequatl Rising - finally a worthy challenge!

in Tequatl Rising

Posted by: dbgamer.3407

dbgamer.3407

Don’t disagree with your points – perhaps Teq would have been better in an instance with raid groups, but that would require an entirely new mechanic.

I still do see a TON of people saying “please nerf” which indicates people don’t like how hard it is.

If one server can do it, so can the rest.

Arkenell of Fort Aspenwood

Tequatl Rising - finally a worthy challenge!

in Tequatl Rising

Posted by: dbgamer.3407

dbgamer.3407

I’d just like to be one of the few people to say thank you ANET for giving us a lofty challenge. I think this is great for the game, and I’ll explain why:

1. We are too used to ‘akitteng’ content and boss mobs.

I think people are upset that this is so hard at least in part because they’re so used to setting up at a safe spot for the boss mob fight, heading to the kitchen for a drink, and coming back to grab their dragon chest and loot. Making these fights something worthy of a server working together and coordinating is a GOOD thing

2. It’s a freaking DRAGON.

I remember the first time I killed Teq, being completely underwhelmed. I was totally impressed with the three dragons, their animations, and their graphics, but was blown away at how stupidly facepalmingly easy the fights were. Jormag was annoying, but it wasn’t hard. Anyone remember The Sleeper from EQ? That was an epic battle and people still talk about the first time it was killed.

3. This is a great guild challenge.

Since there isn’t raid content in this game, I think there should be at LEAST a few dragons in the game that take mass coordination to defeat, and that often means guild “raid”. Not in a guild? then join one! is your guild not strong enough yet? then work towards it! I don’t have time for people who say “well it should be pugged, it’s not fair that a guild who coordinated on TS3 was the only team who defeated something”. Why the hell shouldn’t it be like that? Why does everything have to be so stupidly easy that any group of level 60-80 half-geared, half-afk people can beat it?

4. The content has only been out for a day people.

Lets hold off on all the QQ’ing and the “ANET, this is too hard” threads until we give it at least a week. One server has already beat him, so why can’t the rest?

5. If you’re not willing to work towards something and coordinate, don’t play the content, or find a group of people who will work with you.

Don’t want to download teamspeak? sorry, no sympathy. Don’t want to join or work with a large guild? again, too bad. If you don’t want to work towards it, go back to farming FGS.

The ONLY thing I would say about the Teq rising patch that I think should be changed is the reward, ie. loot. From what I’ve heard you get a number of chests and mats, but that’s not really all that impressive when those items can pretty easily be attained from doing a couple of the easier events. I think that there should be something concrete as a reward. For example:
- Unique precursor crafting component (remember having to get the red scales from Naggy?)
- New Teq weapon skin (not RNG) or a token towards one (with 10 tokens traded in for a skin)
- Mystic Clovers

Give us a reward on par with the level of effort! Bring back the olden days of epic dragon slaying raids!

Arkenell of Fort Aspenwood

(edited by dbgamer.3407)

FA - The Legacy [OBEY] - lvl 80 players

in Looking for...

Posted by: dbgamer.3407

dbgamer.3407

Btw, must have a level 80 character, ts3, and rep required.

Also, must be in Fort Aspenwood

Arkenell of Fort Aspenwood

FA - The Legacy [OBEY] - lvl 80 players

in Looking for...

Posted by: dbgamer.3407

dbgamer.3407

OBEY is a large guild with more than 450 active players. We are an experienced group with strong leadership that does daily runs in wvw, dungeons, FoTM, SPvP, TPvP, and living story in teams. We love /gkicking people for drama – so if that’s you, please don’t apply. We run guild challenges several times per week, and have all guild buffs active 24/7.

If you’re looking for a strong guild to build with and play at a top level, OBEY is for you.

contact dbgamer.3407 in game or go to obeythelegacy.com to apply

Arkenell the (Titan, Dragon, Shadow, Arcane, and Hunter)
Officer of The Legacy [OBEY]

Arkenell of Fort Aspenwood

Weapon Stance - Sword

in Suggestions

Posted by: dbgamer.3407

dbgamer.3407

I’ve never really wanted to play a female toon. I don’t really get playing an opposite gender character. I understand some people like to, which is cool, but I’ve never been one.

Arkenell of Fort Aspenwood

Weapon Stance - Sword

in Suggestions

Posted by: dbgamer.3407

dbgamer.3407

I know this is a minor thing in the scheme of things, but I would love to see Human males get the same sword weapon stance as the females.

Right now they hold a sword kind of upright and its awkward, whereas the human females have them to the side lookin’ like they’re ready for battle.

Again, a small thing, but would make a big difference to me.

Arkenell of Fort Aspenwood

WvW Achievements

in Suggestions

Posted by: dbgamer.3407

dbgamer.3407

Ty ArkAngel. Don’t know how that one slipped through the search function.

Glad they’re aware of it – just can’t believe it’s taken this long to be fixed.

1,000,000 escorts?!?! still can’t get over this.

Arkenell of Fort Aspenwood

Legendary Weapons 2.0

in Suggestions

Posted by: dbgamer.3407

dbgamer.3407

I think it would be great if ANET opened up the creation of the next set of Legendary weapons to the player base in a contest-style voting event.

I’m sure you have some fantastic designers on your team, but with 3 million copies sold, there must be some talent out there that isn’t being tapped into!

If you opened up the forums to have a submission for each category – and then short listed the contenders in a vote style competition, I think you’d be happy with the results, and so would the players.

Let’s face it – some of the current Legendary weapons fell short of expectations, and I think this would help to allow the players to be part of the process.

Don’t get me wrong, some of the legendary weapons are absolutely beautiful, but from the feedback I’ve heard, the scepter and mace users, for example, are a little disappointed.

Arkenell of Fort Aspenwood

WvW Achievements

in Suggestions

Posted by: dbgamer.3407

dbgamer.3407

Is it just me – or do the WvW achievements seem to be really unattainable?

1,000,000 Caravans Destroyed? Really?

Even the scaling seems way off – once you get the first tier, the jump to the second tier is HUGE.

For instance – ‘A Pack Dolyak’s Best Friend’ tier 1 is 1 Caravan Successfully Escorted, but tier 2 is 1,000,000 Escorted??

A more resonable achievement scale would be something like

T1: 1
T2: 50
T3: 100
T4: 500
T5: 1000

And so on.. 1,000,000 is a pipe dream, and so is the jump between tier 1 and 2

ANET, any plans to take a look at this, and reward your wvw base with proper Achievements, especially considering the recent release of achievement-based rewards?

Reference: http://wiki.guildwars2.com/wiki/World_vs_World_

Arkenell of Fort Aspenwood

(edited by dbgamer.3407)

Belcher's Bluff Crashing Game

in Bugs: Game, Forum, Website

Posted by: dbgamer.3407

dbgamer.3407

every few rounds of Belcher’s Bluff with other players my game will crash.

Arkenell of Fort Aspenwood

Good Job ANET! Zenith Skins

in Bazaar of the Four Winds

Posted by: dbgamer.3407

dbgamer.3407

Everyone always kittenes about what they think is wrong with the game, but you see very few comments with positive feedback.

I just wanted to say great job with the new achievement system and the Zenith skins! they’re all awesome!

Arkenell of Fort Aspenwood

Warrior Sword Skills

in Bugs: Game, Forum, Website

Posted by: dbgamer.3407

dbgamer.3407

Not necessarily a bug, but the change in the 1hs skills now has some inconsistent animations.

The third animation for the number 1 skill is inconsistently fast with the other two that it’s now paired with.

Similarly, final thrust’s animation (skill 3) is lazily slow..

Please take a look.

Thanks!

Arkenell of Fort Aspenwood

Transmuting Legendary Weapons

in Crafting

Posted by: dbgamer.3407

dbgamer.3407

And thank you to everyone else who gave a legit answer.

I’ve asked in game and searched it and people seem to have different opions.

Arkenell of Fort Aspenwood

Transmuting Legendary Weapons

in Crafting

Posted by: dbgamer.3407

dbgamer.3407

DONT DO IT!!!!! You’ll gain an ungodly ability to use the search function.

People will think your crazy like public opinion on people who hear voices inside their head. o.0

You should google “your vs. you’re” before you troll, kitten.

Arkenell of Fort Aspenwood

Transmuting Legendary Weapons

in Crafting

Posted by: dbgamer.3407

dbgamer.3407

Does transmuting your legendary weapon make it an orange (exotic) weapon?

Also, for future updates, will it negate the ability to have the weapon upgrade on its own?

Arkenell of Fort Aspenwood

Un-Soulbind Item

in Suggestions

Posted by: dbgamer.3407

dbgamer.3407

Great link – ty for sharing.

Agree with your comments, that’s why un-binding to account would solve your issue.

Arkenell of Fort Aspenwood

Heavy Supply Bags - Nerfed?

in Crafting

Posted by: dbgamer.3407

dbgamer.3407

I think, like Sebulon, you guys are thinking of the wrong bags.

Heavy Supply Bags (not Heavy Moldy Bags) drop from Centaurs in WvW.

They do drop onyx cores, and they do drop them frequently.

Arkenell of Fort Aspenwood