character is stuck in terrain in straights of devastation close to lyssa temple. because of the stupid statues that cause you to be in combat 100% of the time in the area I can not port, can not move, no mobs will kill me. Is my only choice to get unstuck is to create a support ticket and wait 3-7 days before being able to play my toon?
Feeling very cynical at the moment, I expect culling to be replaced by massive lag (lag like there is now at world events like dragon in frostgorge) Over powered stealth will now use the lag as an excuse vs culling and continue to claim it is balanced. I think the WvW titles will be fun, but the forums will find new and inventice ways to complain about them (more inventive then my complaints about stealth lol)
Truth be told I expect WvW will continue to be fun, but I am truly concerned that removing the culling mechanic will result in serious lag issues for a lot of people
“Fix” can mean a lot of different things. I play WvW because of the zerg, massive fights etc. Yes I often wander with a guild group of 3-6 away from zerg, but overall I like the WvW concept. Technically there needs to be fixes, (culling etc and soon to be massive lag when march updates come) I think the maps need to get larger (pretty sure they will) and more objectives besides camps and towers added to spread people out a bit.
Would love to see the useless random mobs removed and add in more AI with purpose (new objectives related to WvW) Balancing servers with similar populations and coverage would be nice (stuck in T3 at moment where we have no chance (yaks bend) because of numbers and 24/7 coverage issues)
I think adding new objectives would help. Example instead of trebbing from one keep to another, add objectives that you fight over because it is the only spot you can set up a treb if you want to go after a particular keep. These new obejectives/larger maps would spread zergs a bit
Overall I like and want the zerg parts of WvW. If it becomes nothing but roaming 5 packs of players then may as well go to scenario PvP which I have no interest in
I have never seen “inspect” add anything positive. Not that it is bad, but the reality is, it seems in MMO’s that it is used mostly in negative ways (many examples already stated in this thread). I just dont see it adding anything positive to offset the number of negatives to inspect
Personally I like the downed state in WvW. A couple tweaks would be nice. For example I do not think you should be able to go through a keep door in a downed state (mist form or any other way). Overall I like what downed state adds to WvW. Seeing people risk themselves to rez an ally, zergs having to think twice about simply running over smaller groups vs taking time to down some players etc. I have found the downed state a truly good addition to WvW. yea it can be frustrating at times, but I think WvW is better with it then without it
So full bunkers are popular because quickly popping a stun breaker/tele/knockback/whatever to stop an initial burst is too hard even with a balanced set up? Ok… I can see that… sadly…
A lot of your argument is based on 1v1 with little else happening. Probably very true in sPvP. less true in WvW where AOE, culling, vulns from other players etc. all play a part. Reality is in WvW all to often when there are numbers of players around a thief can kill a non BB before they ever have a chance to see them let alone react.
Bunker builds can be more then simple survival. If you are a build that adds support (heals, cc, shields, etc) then staying alive can often do more for your group then faster killing.
On top of that of course is culling issues, group stealth, and stupid amounts of AOE. Add in situations like being in a tier where your server is out numbered in every border land, and bunker builds often make sense. Balanced groups make the most sense of course
you can release to spawn point and any bags that drop after releasing will actually appear at your feet. Had a massive 3 way fight yesterday, and after I was dead I stayed to watch the end of the fight. Had probably 20 bags taunting me lol. If I had released probably would have gotten half of them at least at spawn point. truthfully was more fun watchng the fight
Fighting out in Dreadnought Cliffs ran into some cats “Alpine stalkers”. Start the fight and half way though the cat goes stealth. My pet resets like normal, except now when the mob comes out of stealth, my pet does not agro back onto the mob, but immedietly goes to the next closest mob in the area. First fight I ended up fighting 5 mobs as my pet kept going to next closest mob after each stealth. Tried it on a few more alpine cats and the exact same issue every time
yep, can not do any kind of gathering, only get ruined items and I only carry orichalcum tools. will get ruined results no matter the level of the node
was just going to make a post on necro agro, good to see one. I wear all PVT gear and at moment have 2360 AP, 1944 tough, 1894 vitality. My guild mates have been watching the silly necro agro for a while now and laughing. To give an example that we have done many many times. Attack a camp in WvW. For the initial attacks i will not even enter the camp and will not attack. 95% of the time the supervisor will run through the guild group that is attacking and run straight to me. I will have no minions up and no attacks. It has actually become quite the humor break for the guild. When questing in PvE with any guild member I will have agro 100% of the time, even from our insane warrior in dps spec. Do not have this issue on my ele or even my guardian who I want agro with
If the only change to AOE is being done to players abilities I think that is a mistake. Personally I think the AOE in every aspect of GW2 is far far far to much. Not just players aoe but mobs, dungeons, WvW, siege, it is all silly over the top to much. Add to the huge amount of AOE the fact that most of it leaves some sort of condition from dots to 1 minute snares etc and there simply is to much in every aspect of the game. No easy fix for sure, but I would love to see changes so hopefully it will go far beyond nerfing players AOE abilities.
From the point of view of players using an AOE ability vs single target, to me that has more to do with the way they designed abilities. I am playing a necro at the moment and there is very little single target abilites that I can even use, let alone be effective with
Just here to get one thing through to everyone saying “Boohoo, added no more PvE to WvW!!!111 It’s PvP!1!11”:
You Sir, are terribly mistaken. WvW was designed to be a PvE meets PvP part of the game. This means that you can go about doing PvE stuff and not fight a single other player, or you can choose to only focus on PvP – Or the third and most prefered option by everyone; kill whatever the hell you run in to.
If Arenanet finds a suitable way to allow people in WvW to summon dragons from inside their keep to assist during an assault on Stonemist, whether defensive or offense, I’d love to see it happen. Hell, I’d even support them if they added an option for people to purchase a flying pink hippo to upgrade your tower defenses.
This game is all about fun, if you can’t appreciate that, you shouldn’t be playing.
Not sure where it has been said that WvW was designed to be PvE meets PvP, nor does it really matter. This is nothing more then people giving thier view of what they would like or not like in WvW (in this case the discussion is based around PvE inside of WvW) so dismissing peoples view as simply wrong is as misguided as the OP speaking for all WvW players.
as far as “This game is all about fun, if you can’t appreciate that, you shouldn’t be playing” you need to appreciate that fun means different things to different people. For me WvW would be more fun without and PvE. does not make me right, does not make me wrong
Personal view I would like to see all PvE removed from WvWvW. What I would like to see is more objectives added that smaller groups would have a reason to break off from the zerg and go after that would have an IMPACT on the WvW. For me the challenge of wvwv is fighting players and not AI. I have PvE for fighting AI. I realize that having AI to fight in WvW could become a gank spot for some fighting but I prefer the thought of objectives for PvP vs fighting over mobs.
As far as PvE players being attracted to try WvW, I simply dont see it happening. Imagine a PvE type player, goes to WvW to do (insert pve objective here), gets there, is instantly ganked by thief, or run over by 5-10 players, and you will never see that player again. Now take same PvE player, joins into WvW follows the zerg, has some protection, sees a little action etc. maybe has some fun and gets into it so more. Just my view
Hard to say if necro is “worth it” for you, as it depends so much on play style. My necro is my latest 80, still ungeared, but I am finding it is fun/usefull in so many situations. Working on a condition type build and I run staff/scepter-dagger. I have found so far I am have been pretty versatile. I always run in guild group and we do anything from roaming to working with the zerg
when facing large groups, epidemic is just fun. Spreading dots, weakness, snares, they all benifit my group. Friend in trouble from a thief, fear, snare, vulnerability etc. and that thief is running away. Players on wall, few dots, epidemic, and they scatter. Plug a tunnel to slow down enemy zerg.
what I dont have is the glass cannon dead in 2 seconds that you get with thieves and warriors, but thats ok. My survivability has been pretty decent so far. I get decent badge drops partly from all the dot damage, and mostly because I am in a guild group.
Have a guild colored dot on maps (blue for group, purple for guildies. green for rest)
remove all PvE components from WvW (mobs jumping puzzles etc)
Harder—— add more objectives that small groups would have a purpose to go after and have meaning (like supply camps) to spread the zerg a bit (I am ok with the zerg btw, it is why I WvW and not PvP)
Punishment for in game behavior has always been a tricky issue. Hopefully this thread will stay on topic (and therefore open) and the feedback will be of value to Anet. From my point of view. Anything that effects the client/server programming (hacks) that allow things like botting, teleport warping we see, flying in WvWvW etc. gold spamming/in game mails, should be a perma ban.
When it comes to exploits, it can be a little trickier. If for example people take advantage of a design flaw in game, it gets tricky. Did they do it once, 10 times, 1000 times, etc. Did they use it just for themselves or did they start sending gold to multiple people etc. Perma ban may be to hard for a case where players take advantage of a flaw in game, but i still believe they (majority of the time) know they were abusing the system, and should at the very least have all their gold and items removed from all toons
There is no good mechanism for Anet to tell people “this item is flawed, abusing it can cause account punishments” Majority of players never come to the forums. Having said that, I would hazzard a guess that most people know they are abusing something as described earlier in this thread
On a related note to some of the comments in this thread, I agree with some of you that the forum moderation has been heavy handed and many threads closed that should never have been closed (like the official bot thread, still baffles me that they forced people to one thread and then closed that thread because people continued to use it)
- possessive personality disorder
- No one can transfer a character to this server type, and if you create a toon on this server type you can not create toons on the other server types (unless you delete all toons on the FFA server)
- hand holding PVE server
- Post WoW MMO players that are pretty much ex-console players that made the jump to PC/Mac gaming and needed instant glorification or they would just quit and cry like they did when they played console games with there friends.
- Oh and you sir are a complete pu…sorry I called you sir,Ma’am
- Carebears
- babying the players
- greedy slobs
- they just want to save there online ego’s
- “Care Bear Land”
This is a selection of comments from the pro-ffa people in this thread. Having played for years on FFA and PvP servers all the while lamenting the popultion dearth, I can tell you that these comments are indicative of the majority of players that want such playtypes and are the reason that so many are against it.
To put it bluntly, the PvP servers always ends up being dominated by kittens, braggards and pseudo-bullies whose actions and demeanor actively discourage an influx of new players while simultaneously wearing away the resolve of any pvper not in the above categories.
I find it interesting that I was quoted as a “pro FFA” responder. What I am is Pro choice. Why people object to people wanting different things from the game always baffled me. In discussion of GW2 while I do not object to a FFA server I do object to the resources it would take to create and maintain one (far more then simply opening a new server). The reason I added the “only can have toons on this one server type” is I am reminded of DAOC.
All the FFA people asked and asked for this in DAOC. Mythic delivered, people flocked there to the point that they added a second FFA server. A couple months later both servers were empty, 1 closed and the original would have max 100 people on at peak times. Total waste of resources. Having said that, I will restate that I have no issue with the concept of FFA servers and just because I would never play there doesn’t mean I have to campaign against people who do like it
Again, no one if forcing you to join a FFA server, don’t like the rule set, done play, as for looting, I said non bound items, that being unequipped BoA items, karma, small coin or crafting items.
I never understood why people get so kitten when players ask for something that will not effect those players that don’t like it one bit, How is a server for players that enjoy this type of play hurting you?
I feel this is some type of possessive personality disorder effecting players when it comes to games, I mean I can see if players asked for a change to all servers that it will indeed effect others that do not wish to partake, but in the case for a FFA server for those that enjoy this play and players getting mad over it as if it in some way is forcing them to partake in it, is a bit weird.
I partly agree with this. Why people care if there was an option for a free for all PvP server is a mystery to me also. Simply do not go. However, as it stands right now it does effect all players. It would be a resource drain on the developers to create the server, different rules sets, etc. and for me as an example I would far prefer that resources get spent on battling bots, fixing bugs, and improving the existing game.
If the resources were there to add this server type I would ask for a couple of things. No one can transfer a character to this server type, and if you create a toon on this server type you can not create toons on the other server types (unless you delete all toons on the FFA server). Only reason I would ask for these strict rules is that the people who would go to this server type are really really the people who enjoy that enviroment.
The only reason I would object to an open world PvP server is resources. From a personal opinion point of view I would rather see Anet use resources to continue fixing the bot and hacking issue first, then work on general content for the game. I think back to DAOC when they made their open world PvP, everyone ran there, they ended up opening a second server, and then a very short time later both servers were empty (another seperate discussion on why they went empty)
If it was not to much of a resource drain then I say go ahead and give those players who want that experience a server they can go to. For those that dont like the open world PvP, dont go.
roll a new toon, wait 10 minutes in starting zone (any starting zone) and you will get a gold seller email.
This should be posted in the official Bot thread…… oh yea thats right, they closed the thread they asked us all to post to……. Thats the kind of action you will see taken against bots
considering they closed the ONE thread for the unbelievable BOT issue in this game, all interest is gone. lack of any action towards bots and closing any and all customer feedback I think tells me enough
I understand the original posters view but agree and disagree. If they change the game itself to deal with bots (adding mobs etc as he posted) then yes I agree and it is a bad way to deal with botting. The issue of bots is a matter of resource and will power to be dealt with.
Here is an easy example of right and wrong ways of dealing with bot type issues. Gold spammers sitting in a city spamming away. Aion implemented things like “could not talk in general chat below level 10”, or “can only talk in chat once every 10 seconds” Those are what I consider wrong ways of dealing as they change the game and punish the population overall
Take the same gold sellers, they start their spamming crap. Player sees the spam, right clicks the player to report gold spamming. As it is now nothing happens. Now imagine that when a player reports the spam, the actual spam goes immedietly to a live GM/Anet employee. This person sees the spam and IMMEDIETLY closes the account. How long before having every account closed within 5 minutes of gold spamming do you think it would be before it stops? Not long. All it takes is resource and willpower
For the argument that they are stolen accounts, it does not matter. It actually works in favor of the stolen account. Anyway you look at it, if your account is stolen you have to CALL Anet and go through the process of getting it back. A quick ban email would simply let you know your account has been stolen
Action against the gold spammers and not the game and the spamming could be stopped in short time
First a clarification. When I say in game GM, I am talking about a team dedicated to helping players in game (like WoW, secret world etc) I understand that Anet has plenty of in game programmers etc constantly looking at the game, bugs etc
With no in game support team there are numerous issues that could potentially be fixed that will never get handled with out an in game team. Bots/hackers are the obvious one that people will look for some support on. There are other issues in my view that simply will never be fixed with out an in game support team
Here is a best example I can give. Recently I went to Arah to finish my story line. Guild group and in we went. Worked our way to the end and got to Zhatain. After the cut scene of the dragon entering for the final fight, the game for me encountered “unrecoverable graphics error” and the game closed. Not a real issue, games crash sometimes. Relog back into the game, find myself outside the dungeon, enter, port to the group to find that my crash cause the entire dungeon to glitch, and now no one is able to finish the final fight
This stuff happens, but in a game with real in game GM support, these GMs can and do respond to these types of situations and can reset the final fight etc (for those who have played other games you have seen GMs fix things like this) In this game unfortunately it simply means the player is screwed and simply go start over
While this is just one example of why other games have in game GM support, there are a number of reasons. Not having in game support I think (personal thoughts I know) is an issue that hurts the game
Recently we have also hired a team of data specialists who will be helping us create more effective tools for analyzing reports of ‘botting.’
This is the part of the post that has given me some hope. There is very sophisticated business intelligence and data mining software available that can be used to combat bots, gold sellers, and gold buyers.
The issue of hacked accounts often gets used as an excuse as to why bots can not be combated. If my account was hacked and I did not notice, I personally would want my account closed ASAP. No matter what happened to my account after being hacked I would still have to go through the process of calling ANet and getting it back. They can tell if an account has been hacked once reported by the actual owner. Getting banned would get me an email of closure.
They could eliminate a great deal of these hacked accounts if they stopped forcing players to use their email as part of their log in. Like it or not there are a great deal of people who do not have multiple emails (children whos parents are responsible as an example) and people who are not computer savy. Email address should NEVER have been part of peoples log in. In the end it will come down to will power of ANet. they can eliminate a majority of the bot/gold seller issue
Started to work on my Jewel crafting. My weapon crafting is 400, and I learned early that discovery is where the gains in skill come from. This was working the same for jewel crafting. On average, a new discovery would get you about 1.5 skill points. this worked for weapon crafting and has been working for jewel crafting. After couple days away while gathering some mats during game play, came back to work on Jewel crafting today. Discoveries now getting me about .1 of a skill point. To give you an idea I just created 13 discoveries and got less then half a skill point. The discoveries btw are for the highest mats I can use for my jewel crafting. At this rate it will take 1000+ gold ore to go from skill 221 to skill 225