Thursday a.m. pretty much sums up T3 for the last 2 months. DB owns 95% of the maps, and yet they still have 30+ in EB, with 15+ siege, camping the spawn point. This is what T3 is right now, and is simply sad
You should login around 7-11PM EST, if possible. You’ll see lots of exciting, even matches during that time.
This was true for a while. Now sadly even this is no longer true. Logged into EB at 9pm EST last night and we had the outmanned buff. It used to be as you said, good fights, even numbers on a couple maps, but I think at least for YB people have just given up for now.
Going from the occasional EB que during our prime time to having the outmanned buff every night now, kind of tells the tale
Thursday a.m. pretty much sums up T3 for the last 2 months. DB owns 95% of the maps, and yet they still have 30+ in EB, with 15+ siege, camping the spawn point. This is what T3 is right now, and is simply sad
The stealth nerf did nothing of any consequence, the culling fix was beside the point and in no way related to 1v1 or even small scale fights so the impact on thieves was minimal. I think the reason you see fewer thieves is because they’re either buried in the zerg or they rerolled because there is less opportunity to get the small fights/1v1s now that everyone is surfing the zergs for wxp.
This
Now that it is all zerg action, you dont see the thieves as easily, and some are playing new classes as zergs is not the best spot for thieves. If the zerg action was the same as before the Wxp patch you would see the same amount of thieves
The original cost of the game, nothing more. Will not spend money until there is phone support, in game GMs, and a public test server. Until then if I really need gems I trade gold in.
Wow, just wow. The massive number of posts that show responses from people who clearly can’t read is amazing. I’ve seen several responses along the lines of “removing caps makes AoE classes uber powerful.” Seriously? Is everyone high?
Removing the AoE caps introduces a choice, much like a Mesmer’s Confusion in sPvP. That choice is to ball up in a big zerg and be very vulnerable to AoE, or spread out into smaller spread out groups who by the nature of being spread out and small are less vulnerable to big AoEs.
It seems exceedingly simple to me, yet I can’t fathom how so many people seem to keep missing the point. Removing the AoE cap isn’t going to make AoE-centric professions super god awesome, its simply going to force everyone into the choice mentioned above, which means logically people will spread out to avoid AoE.
As to those who argue that removing the cap would mean AoE would have to be nerfed, why? A player who doesn’t stand in a Meteor Shower, Barrage or is dodging through Wells takes zero damage. Lava Font could do a gajillion damage, but effectively does zero if no players are dumb enough to stand in it.
And that’s the main problem with people arguing against cap removal. They don’t see the issue, they just see numbers on skills that in their arguments assumes an automatic hit. GW2 combat is much more mobile and twitchy than most MMOs, which means part of the game balance must be on player reaction time and skill, which ANet can account for but should not put training wheels on.
Ironically, unlimited AoE would make melee professions more powerful. Why you ask? Its simple, now the hard hitting single target professions become the hard counter to the AoE professions. A Meteor Storm can hurt a big group, but a Warrior can knockdown the Ele and crush him, eliminating the AoE threat entirely. Where melee becomes powerful is in their ability to quickly remove the threat. A small roving band of Thieves and Warriors can function as an assassin squad, taking out the artillery barrage being conducted by squishy casters.
In this way, removing the AoE cap gives professions a more defined role in WvWvW, makes the map and mode more interesting, and probably makes the whole thing a lot more fun. At the very least it would cut back on the mindless zerging. But it would require the players to re-think their roles, strategies and tactics, you would of course have the obligatory whining about needing to nerf AoE from players who kept standing in red circles expecting lame game mechanics to save their stupid hides, but they would probably be the minority as the rest of the playerbase would get used to the much more dynamic and challenging WvWvW combat.
I guess I am high, since I disagree with almost every point you make. First is the actual AOE that is in this game. There simply is far to much to start with. For many classes their AOE is actually their highest dps ability and is used for single target or multiple (gaurdian greatsword as example) so, no… they will not start re-inventing themselves to be assasins
It will do nothing to stop zerg action, it wont even stop the stacking that we all see happening right now. What it will do is force more people to take retaliations and stack even tighter. It will also start to force people to have specific builds, from forced range AOE specs to forced retaliation/heal specs. One of the truly good things about GW2 WvW so far is the lack of this “you must use this spec or get out of my group” mentality that exist in so many other games
The only thing removing AOE cap will do is allow small groups of ranged AOE to cause a lot more havoc in specific choke point situations (like ramp leading to lord in tower). It will simply increase the insane AOE that already exists
You want less zerg and more small groups. Maps must be increased in size with more objectives that force the giant zergs to split up or they simply will not be able to cover enough. Bigger maps…. more small groups
Great deal of the issue with unbalanced playing time of the different servers in this Tier comes down to map size and design far as I am concerned. You can’t change when people’s play time is. You can however lessen the effect. Lets look at Eternal and 8 a.m. EST
DB is now out in full force (honestly this is not about DBs play time) and in eternal. They roll in and take Yaks bend Valley as there is no way to stop it. They can now set up siege that makes any attempt by smaller numbers to go to Bravost, Langor, hell they make it hard to even leave the spawn point. While it is always hard to solve the issue of imbalance of numbers it is even harder when the small maps and map design makes it even easier for the greater numbers to dominate
Personally I think some of this could be solved by larger maps, greater distances between objectives, not allowing siege to dominate entire corners of a map. Let the smaller groups have room to roam and have greater effect
Its called WORLD completion which implies the entire world of GW2. Also this is a legendary feat which implies it should be difficult and challenging.
If this was the case it should include all dungeons and all sPvP maps. Of course it doesnt. if you are stuck in an undermanned WvW server you will likely wait months now for a chance at map completion, and personally I think that is wrong
And how many months did you spend grinding away all the other things you need for legendary? Just because you most likely left it for last doesn’t mean it should be fast. If you had started looking at wvw when you started playing PvE you’d probably ave them done by now.
I’ve 8 toons, all 8 of them have all 4 wvw 100% complete. It’s not hard if you open your eyes and use your brain. My guild is pretty good about mentioning in guild chat that ‘we just capped XXX in wvw, better hurry in if you need the vista/poi’.EDIT: And yes world completion should have included dungeon PoI. sPvP has no relevance tho, you don’t even use the same rules or gear.
I think you misunderstand me. I have no legendary, nor will I ever. I am simply a firm believer that PvE players should not be forced into PvP, and PvP players should not be forced into PvE. Despite your insulting overtones, it is not as easy now, especially for newer players to get full map completition with out the free server transfers that many used in the early days, just as it is harder to get skill points in places like cursed shores now that few people bother with temple events
Truth be told I would prefer that there would be a legendary challenge for WvW, one for PvE, and one for sPvP. Make the challenge difficult enough is fine. Forcing WvW players to PvE is as bad as forcing PvE players to WvW. GW2 has done a good job of making the 3 aspects of the game good for the players that like those things, so people can enjoy playing what they like
Its called WORLD completion which implies the entire world of GW2. Also this is a legendary feat which implies it should be difficult and challenging.
If this was the case it should include all dungeons and all sPvP maps. Of course it doesnt. if you are stuck in an undermanned WvW server you will likely wait months now for a chance at map completion, and personally I think that is wrong
It’s exactly the same as it was,despite what people say.Now you can just actually See the people,that’s the only thing that is changed.The zergs are not bigger,they were always this big,and people suddenly get scared from seeing those numbers,and always assuming "were outmanned ! "..while its the exact same case for your opponent.So no,the zergs hasn’t grown larger,we are just able to see them all now.
That’s untrue. From AoN’s point of view, we’ve never seen less small-man action than there has been since the patch. Yes, there used to be 50 man zergs before. But now, instead of a 50 man zerg plus 10, 10 or another 10, it’s just a 80 man zerg.
This is exactly what we see in T3 since the patch
No Ea isn’t saying anything. I definitely don’t speak for my guild.
I’m saying people enjoy different things. I didn’t notice anywhere in anything I said that they were bad at games.
Sadly this game doesn’t have difficulty levels. They can only play against what is there. Just because they have an easier time doesn’t make them bad.
All I’m trying to do is answer why they would continue to log in every day.
People log in and play based on when they can play, simple as that. If I play from 8pm est to 10 pm est. it does not matter what the state of WvW is during that time, it is simply when I can play. The only issue that has ever been in T3 and down is that there are no equal servers by time zones. DB not supposed to WvW during their play time because the servers not balanced by time zones? (this is all in answer to “why they continue to log in”)
Man oh man…
Couldn’t take garrison even with two servers working together.
Such a shame….I think that is exactly the reason for not able to get the garrison, both server fight each other and the remaining killed by Mag
Huh, weird how DB were at inner water gate and YB at West inner gate and didn’t touch each other once.
All I have to ask is how much gold did Yaks pay DB commanders to do a simultaneous attack?
So when DB and Yaks were having their HUGE battle inside SM 2 nights ago and Maguuma came in and only attacked Yaks, we can assume you also paid DB gold right?, Such silly stuff
I’m glad you (the OP) find WvW dull. That means that you aren’t suited for it and won’t mess it up by joining it … and hopefully won’t find it necessary to post here again.
Such useless hostility for no reason
I wonder how many players who dislike dungeons are tools enough to post on the dungeon forums how dull they find it …
A surprising number of PvPers who like to insult every PvE player for being carebears etc and generally insult people who do not agree with themselves
To the original poster, I think a lot of people like WvW because they prefer the challenge of fight players vs fighting AI
Absolutely. Right now there is no option for reporting explots/hacking in WvW. You can not see their names and taking a screen shot can not possibly show a hack such as mesmers hacking into a keep. Add to the fact that there are no in game GMs, and there is simply no efficient way to report the cheaters in WvW
I can give easy example. Sunday night 9:30 EST zerg of maguma of 60+ took Hills in YB BL. This is what we see quite regular from all realms since the WvW patch. Doesnt mean there are not smaller zergs and fights, but there is now always a 60+ zerg by all realms that did not exist before the patch. We can all claim we fought off 4 times our number of enemies, because we all do, every single night
So if all servers have their zergs and we’ve all manage to wipe a zerg with far inferior numbers (and have a lot of fun doing it), then why do people keep complaining about X Server’s zerg?
And the zerg was always there, you just never saw it before the patch due to culling.
The zerg has changed since the patch. It used to be about fighting for the points to win the week. This meant a little more strategy. 3 sizable zergs from the same realm in a BL taking objectives fighting etc was the norm. Since the patch the norm is one giant zerg per borderland essentially swapping tower, keeps and camps. Part of the reason is the world xp, part of the reason is there is no real competition in T3. Dragonbrand will win no matter what, so not strategy is needed, and all that is decided is if the third place team will go to T4 or not. So we have less strategy and more world XP trains, and that means much larger zergs. I am hoping over time this will settle down.
As a regular night time player on Mag, I find all this talk of the dreaded Maguuma zerg quite mystifying.
I could have sworn last night 20 Mag players were holed up in EK in the DB BL fighting off a zerg of at least 50-60. If I recall correctly, the zerg punched a hole through the outter wall, and then another throught the inner wall, at which point they were stopped dead in their tracks. A counter push by a dozen Might stacked Mags broke up the attack and scattered the rest.
Or late night on Friday reset. I recall 5 Mags taking and holding NE Supply Camp and holding out against repeated attempts to retake it. First, a group of 5 was promptly spiked. Then 10, then 15, and 20, though they managed to take down our single ballista, which we promptly rebuilt. Finally, it took 2 groups of 15 and 10 attacking from different directions to finally drive us out and reclaim the camp.
Mag isn’t scary because of our numbers, we’re scary because we have crazy Commanders who will single handledly attack a guarded enemy treb, … and succeed. For everyone who was with us at the EK last night: “Long live the Huge one.”
I can give easy example. Sunday night 9:30 EST zerg of maguma of 60+ took Bay in YB BL. This is what we see quite regular from all realms since the WvW patch. Doesnt mean there are not smaller zergs and fights, but there is now always a 60+ zerg by all realms that did not exist before the patch. We can all claim we fought off 4 times our number of enemies, because we all do, every single night
(edited by deracs.1762)
I like the zergs. I play WvW because of the large scale action, from big kitten open field fights to protracted seiges etc. I dont care if the zerg is 15v 15 or 100vs 100, I find it can be a lot of fun. I also run more then 50% of the time in a small guild group (3-7 players normally) and like the small hit and run attacks on towers camps etc.
Over all however I like the large battles. Many reasons. True, I am not a good 1v1 never have been, never will be. our small guild is quite a mixture of player types but WvW allow us to run together and allow us less “skilled” players to have some fun and contribute. If it was harcore or scenario type PvP a majority of our guild would not bother
A lot of the zerg issues I think depend on what tier you are in. I have been stuck in T3 for the last month (yaks bend). Here is where the numbers become an issue. NA prime time we can run either zerg or small group and have fun. The rest of the time we are so badly out numbered there is no option so everyone resorts to blaming zergs.
The present Wxp train zergs have ruined the fun a bit but I think that will die down. I have faith that Anet will add larger maps, more objectives etc. so Maps have multiple smaller zergs vs the 1 giant zerg we see right now. Overall though I remain a fan of the large battles and it is why I WvW. If i really wanted to show my 1v1 skill or 5 man elite squard I would do Spvp
Long live the zerg (dont run me over)
Thursday night at 10 pm EST this large group of multiple guilds (majority of the zerg being Leet) used hack to get into Mendes durios and bravos without a single door or wall being knocked down. Only managed to get screen shot of the one mesmer hacking up onto a wall to drop a portal (no not a mesmer who hung arounf after a take). They took those 3 towers in under 5 minutes. I did send the one screen shot to Anet but without name it really does not mean anything . Considering there were other guilds mixed into the hacking zerg, you could probably find out at your end who is doing it
I will query it, but I will again caution that in any situation where there are allegations of hacking, if a guild either 1) can’t identify the member or 2) won’t identify the member, any given world doesn’t have the power to do anything other than condemn such actions – not that any world can do much more than that either way.. It is usually hazardous to even throw anything at a particular guild without something concrete after the trouble T1 has highlighted with people spoofing guild names and tags to intentionally cause trouble.
Totally agree. Nothing we can do to report to Anet directly unfortunately since can’t see names and there are no in game GMs. Self policing is all we can do, and hope some members will step forward, but Thx
That’s not the point of this post, though. I just wanted to come in and out the SoS guild [Leet]. They have been spotted several times now doing something that allows them inside of Stone Mist. Rangers, Warriors and Thieves, among others, suddenly appearing inside walls and doors that are undamaged. And no, it’s not Mesmers hiding inside the castle for several hours.
If you see one of their members or anyone else doing it again, please get screenshots, footage, etc. and send it ANet’s way. Sea of Sorrows as a world strictly does not condone or tolerate this kind of behaviour, but we also don’t have the power to ban players or otherwise prevent them from playing.
Thursday night at 10 pm EST this large group of multiple guilds (majority of the zerg being Leet) used hack to get into Mendes durios and bravos without a single door or wall being knocked down. Only managed to get screen shot of the one mesmer hacking up onto a wall to drop a portal (no not a mesmer who hung arounf after a take). They took those 3 towers in under 5 minutes. I did send the one screen shot to Anet but without name it really does not mean anything . Considering there were other guilds mixed into the hacking zerg, you could probably find out at your end who is doing it
Only reason I ever go to Cursed shores now is to farm a little orichulum, and spend about 20-30 minutes farming the events in the tunnels. On my server (Yaks bend) there are no temple events anymore as no one does them, 80% of the zone is covered in the stupid auras. Anchorage way point has never been open now since the Feb patch. The annoyance factor far out weighs the fun/reward factor of cursed shore
For sure DAOC allowed the 60+ hour/week/hardcore/elitist to dominate the RvR scene more then GW2 does. GW2 is getting more WvW participation from the less hard core and more of the PvE crowd. GW2 also has Spvp for the harcores that want to show their “skills”
Some of the down side to the DAOC model was there was no forgivness for new players who tried RvR and left when they realized they would die with no chance to fight back. There may have been 48 classes in DAOC but if you wanted to run in the 8 man, you pretty much had to play “x” class, using “y” spec or go home.
The larger maps of DAOC are far superior to what we have in GW2 right now. being able to treb towers and keeps from stonemist is just stupid (IMO). I think larger maps, new and more objectives will help get GW2 to spread out the huge zergs that are happening right now. The roaming of DAOC was a big positive along with the huge zerg fights at relics
For me, if I had to choose final version of DAOC or present version of GW2 I would take GW2 every time. I expect it will simply get better for WvW
Add one thing that you see in game, a small little thing that just makes you smile, chuckle, etc. to show appreciation of the little things that add to the game
For me, I simply love that when I jump off a high cliff into the water, my toon screams the whole way down. makes me laugh every time
quite honestly have had 100’s of dye drops, probably over a 1000 and never seen one
Mixed feeling on the roaming thing. During the day (EST) I run with a buddy. We sometimes roam, we sometimes follow the zerg. We can, and do easily take camps, kill Yaks, guard points etc. This helps our server of course and is actually the only thing we can do (T3, and can not fight the number imbalance at this time of day)
Having said that, I actually wish they would make it tougher to do. Would like to see guards, camps, etc tougher. For me personally I like the large group (zerg) of WvW. If I want to show my 1v1 skill (truthfully I suck) then that is what Spvp supplies.
What I would like to see is larger maps, more objectives that would break up the giant 100+ zerg that is happening now into smaller 20 man zergs to be effective
thanks for the replies, I guess those 70+ zerg balls are happening on every tier
How’s the skill lag issue, is it noticeable during NA prime time?
This is a tougher question to answer since it seems more random. Not had it since the patch even during one epic 3 way fight that had likely at least 200+ (adding the 3 way zerg up), nor have any of my guildies had it. There do seem to be frequent post on the subject however
T3 right now also has the 70+ zerg running around, but I honestly think it will die down a bit in a few weeks once the rank xp push slows up. The real issue in T3 is coverage. The match up we have had for the last 3 weeks is decided mostly about time zone coverage. Dont get me wrong, there are certainly great fights, small groups can have some fun, and there is a little bit for everyone.
The down side is the weekly match result is decided in the first 24 hours. DB will win no matter what, and the only other factor is how much SoS is going to push for third place. Not sure how much this will change if SoS drops and maguuma comes up, but we have been stuck with the same 3 servers for 2 weeks straight now. Overall I like the T3
Sorry, forgot to add that in T3 right now Yaks Bend is the NA coverage server
Another fix to exploiting upgrade/siege xp is to simply limit your Wxp to One item in a keep. That way no one exploits building 25 arrow carts for world xp. I would like to see some more ideas to rewarding defense better to avoid the swapping that dominates WvW right now
For all the complaining about zergs, there are more people then ever doing WvW right now. To me that seems to show that Anet is actually listening to their community. Now I am not a fan of the 100 man zerg tower swapping that is happening right now, but that is more players fault. I like the fact that I can join the big zergs, and yet can still wander in small guild group of 3-8 when we want and have some purpose
No, we arent seeing the DAOC wandering elite group action but tuth be told it seems that more people are looking for the big fights then this action. Also unlike DAOC, this game has a very even sPvP system for the all those players looking for 5 on 5 action to show thier skills off.
I’ll take even the giant zergs we have right now vs trying to turn WvW into sPvP type enviroment
I see a lot of “remove AOE cap” using the excuse that it eliminates skill and zerg. Yet no one is willing to talk about “skill” to combat the AOE cap. The really good teams do use actual skill to combat the AOE cap and zergs. Opponents clump in a tight ball, use your “skill” and “strategy”. mesmers, guardians, warriors, etc all have knock backs, knock them out. Target different player in the zerg, spread out the 5 hit limit. necro wells on a clump is devastating for removing the boons etc. People want to remove AOE cap for the opposite reason of skill, they simply want small numbers to do insane damage with AOE. I have seen skilled groups mow through much larger groups, yet they have the same AOE cap
Kinda hard to knock out a zerg when the AoE cap on knock backs and knock outs are also 5.
Your assumption is wrong. No one wants an AoE cap removal to be “gods of WvWvW” as a few others have put it. People want an AoE cap removal to change the meta of WvWvW from zerging to smaller spread out engagements. Skilled players in a guild using Vent to coordinate attacks with a well built team have posted videos all over Youtube. Of course organization will beat zerg any day. Organized groups will probably win the day in most scenarios. That is not causal proof that the AoE cap is a good thing.
Its tiring to hear people talk about server lag, as if GW2 is somehow more affected than any other MMO. The game renders graphics client side, server side is mostly position data and number crunching, which is what servers are designed to do and games five to ten years ago can handle what GW2 does, just with less pretty graphics. So please stop propagating the “server load” urban myth.
Also, we’re not discussing a group of 20 Eles vs. 5 Guardians. Assuming a more or less equal distribution of professions and numbers possible tactical options allowed by the game itself would be available to either side. The best counter to AoE is as has been said to “group on me” which you actually hear in map chat. The larger the zerg, the more effective this tactic is. This is outright stupid, and anyone who can’t see that might as well be a brick wall.
I understand were some of this is coming from but have to disagree overall. I think with existing AOE you can damage more of the group of 50 clumped up then the 5 people always quote. I also have seen the more coordinated groups dps, knock down, and AOE the crap out of large clumps
“Your assumption is wrong. No one wants an AoE cap removal to be “gods of WvWvW” as a few others have put it. "
This part I actually completly disagree on. I think it is exactly what they are asking for. If you have played past games they are looking exactly for what Bright wizards did in warhammer or Enchanters did in DAOC
I dont buy into the server lag that some people are saying is the reason for 5 limit. You can control the amount of effects. I totally agree that if clumping is the best defense then they need to fix how the 5 limit is distributed when hit by multiple AOEs on 1 large clump of players
The most compelling argument I see for limit of 5 is that there is simply so much AOE, it does silly stupid high DPS, and would completly be OP if the limit was not 5. I dont see how it would stop zergs. Whats the difference in being wiped out in 3 seconds in large zerg vs zerg, or smaller groups vs smaller. What it would change is everyone moving to the best AOE class/weapons
For the player that truly want to test skill as they say, there is sPvP I know it is not the WvW experience but it is the “skill” version of PvP
With AOE designed as it is from class to class, I think removing the limit of 5 would be disasterous
I see a lot of “remove AOE cap” using the excuse that it eliminates skill and zerg. Yet no one is willing to talk about “skill” to combat the AOE cap. The really good teams do use actual skill to combat the AOE cap and zergs. Opponents clump in a tight ball, use your “skill” and “strategy”. mesmers, guardians, warriors, etc all have knock backs, knock them out. Target different player in the zerg, spread out the 5 hit limit. necro wells on a clump is devastating for removing the boons etc. People want to remove AOE cap for the opposite reason of skill, they simply want small numbers to do insane damage with AOE. I have seen skilled groups mow through much larger groups, yet they have the same AOE cap
DB doesn’t queue all four maps during Asian prime-time. We queue one map. That map changes as the zerg moves around, but it is still only one map at a time.
Caliburnx/Caliburne, Dragonbrand
Win Everyday(WE), council
As some one from Yaks bend who plays with a buddy during DB prime time, there is no map we can go to that we are not seriously outnumbered by DB. Your main zerg may go from map to map claiming everything but there are more then enough to stop us from doing anything on all 4 maps. Not your fault, just the way the matches happen to be right now
Best recommendation I can make is for the new coordinator to push, and push hard for a public test server.
Worrying about your rank vs having fun playing is the player issue not Anets. Alts are one of the ways MMO’s keep players playing. From leveling to gearing, to fractal rank, to Wxp rank. If one toon’s achievments counted for all alts all the time people would get bored that much faster and stop playing. It is the player choosing not to have fun for a pretty minor aspect of the overall game
“I don’t care if there are 3 server on this role, Tier 3 is Dragonbrand vs Yak’s Bend!”
Have to disagree with this somewhat. Yes, Yaks is in second place and during NA prime time we do ok, the reality is DB can win this tier easily every time. They have enough NA coverage to keep us in check and then the rest of the time they simply take all maps. Not sure what happened to SoS to be honest
Since the WvW patch 90% of the fights have been 1 giant zerg from each realm swapping towers, keeps, and camps. There have been some epic huge battles, but not nearly enough to be fun. There is no need for smaller groups and strategy, because there is no way with this group of 3 to change the standings in a significant way
I will say since the patch that there has been more SoS playing, but with Wxp being the objective there is no real battle for the weekly score
Some small, some big, most personal (vs common sense). Just a simple list heh
Larger maps
New maps
No trebbing from tower to tower
Add open area zones for setting up trebs that can have defenses built if you have the supplies and time
Be allowed to pick siege back up (can remain damaged)
Be able to pick up enemy siege if they leave it in their taken keeps, towers, camps
No misting through keep doors if you are downed (but not dead)
No stealth (told you some were personal heh)
Spread World xp out at least a little by numbers (help break the giant zergs at least a little)
Tough one, but AOE should do dps or condition type damage not both every time (doubt I can explain that easily)
Remove PvE crap (world xp for wurm….. really sheesh)
Add more WvW daily challenges so people dont have gather because they prefer WvW
Make guards far tougher, no one should be able to solo take camps
Plenty more but breakfast is ready
In T3 a majority of the day it is one 75+ player zergs from each realm flipping towers and camps. Occasionally there is a fight but not often. During the off times the zergs splits up a little bit because there is no opposition
Its a no win situation for Anet at the moment. Splitting Wxp will make some happy some mad. They need to add more objectives, larger maps etc to help give reason for splitting up. No one is caring about scores right now, only world XP so they are running in one huge mass zerg. You can easily run ikittenman, take camps, and unapposed towers, rack up fast WxP but the only fights you will see at the moment is 100+v100+. For now it is follow the zerg until Wxp calms down a bit
I think people forget how brutal DAOC was at launch. There were no RR at launch, no crafting (except white armor and weapons) Hibland was actual not even finished (no level 35+ dungeon)
RvR had such silly stupid mechanics. I remember wandering out with level 35 Thane (lancelot server) to RvR and watching 2 healers chain AOE stun 5 times out number of Albs until we got around to killing them
No BGs so if you wanted to have any chance in RvR you needed to be 50 and leveling at launch was BRUTAL
DAOC did many cool things (like darkness falls) but lets not kid ourselves, GW2 first 6 months compared to DAOC…… GW2 miles and miles better
There are plenty of good reasons for the cap and plenty for no cap. Anyone who played warhammer just has to remember the fiasco that was the Bright Wizard to realize why a cap is good idea. There is to many design flaws around character abilities right now that also make capping a good idea. To many AOE abilities are also the biggest DPS ability. example. A guardians biggest hit, the one you would use on a single target is an AOE ability.
If you want to talk strategy of the zerg killing, AOE is still the most effective, you simply do it a bit differently. People have to pick different players in the stack to hit, lay down the AOE and you will hit more people. I have seen plenty of effective aoe wipe large groups fast.
I am ok with no limits on AOE if they lower aoe damage, lower the HUGE amount of aoe, no aoe through doors structures etc. and give more abilites to combat aoe through choke points etc.
All of that was WvW btw. The aoe in PvE (cursed shores as an example), is so stupid over the top as to not even be worth going to the zone
(edited by deracs.1762)
Overall, I like the way they have done the abilities. Nothing will be stupid OP like so many games but over time they will add up to make you better in WvW. Far as the guard discussion, personally I think they should be far tougher. Pretty easy to duo any camp kitten mesmer in my guild solos camps easily). I do want there to be more for small groups to do in WvW but guards are pretty wimpy
Some really good points in patch. Culling gone and I am very surprised/happy that even in huge fights the game is playable. Sure there is some lag in the truly big fights but overall it is working way way better then anticipated. I do have a decent machine and keep the graphics all at medium and low to help
No repairs when outmanned (I think there should be no armor repairs in WvW but take what you can get)
I like the basic design of the WvW rank system. Lots of ranks, abilities that won’t make people stupid OP like so many games
The down side is the effect the new world xp has had on WvW. I am guessing it is likely different depending on what tier you are in. I am in T3 right now (yaks, dragon brand and SoS) The unfortunately reality is now all we have is tower swapping/huge world xp, karma trains. The fights, siege, strategy is no longer there. The 3-4 normal zergs in a realm have turned into 1, giant 100 man world xp train.
Part of this is the normal rush as people want to gain ranks and abilities asap and part of it is because there is no challenge to the actual standings. Dragon brand can and will easily win T3 every week, and SoS seems to have some issues at the moment so will come in third no matter what. With no real challenge to the standings no real reason to not simply tower swap
In about 4 hours of WvW yesterday we had exactly 1 actual fight for a keep (defenders etc) and maybe 2 open field battles with even numbers. The rest was taking towers and camps with no fights, people running off to kill a wurm for Wxp etc.
I have always been a fan of WvW because of the zerg and still the ability to run around and have smaller fights. The smaller fights are now gone. Run in the one main zerg or take keeps/camps with out fights. WvW has become PvE. It will settle some but will never get back to what it was as it stands right now. Our guild was chuckling as we discussed that the most important design to any build now is run speed so you can make it to camps and keeps that drop in under a minute
I have no issue with monthly subscription games (prefer it to be honest and still subscribe to 2). However i will not give money to a game with no in game GMs, no phone support, so would not pay a subscription for GW2 (wont buy gems either)
Yaks Bend server. Cursed shores zone. Issues with lag and disconnects. The error code for the disconnect is "7:11:3:189:101
This could possibly be related to the entire zone being stuck for 7 days now at “pact operation southern advancement” which has been stuck at 60% and no other events spawning.
I think they have done a good job everall. WvW for players that like the bigger fights, objectives, keeps etc. For all the complaining about zerg it is not hard to run a 3-5 man and be effective (our guild does it every day) and still join bigger fights when you want. They have sPvP for those players that want to compare their skills in an enviroment of even number/stats, and even make it so PvP oriented players dont have to do the PvE grind to be competitive
What they dont have is the open PvP enviroment that is essentially players ganking players who have no chance to fight back (anyone who thinks a level 80 geared player sitting in the 1-15 zone wont crush people is kidding themselves)
I have no issue with the players that like the open PvP ganking servers to go play on one, but out of pure selfishness dont want Anet to spend 1 minute of resources building an open PvP server
the events around “pact operation southern advancement” has been broken for 4 days now. “protect the technicians as they rebuild pentinent camp” has been stuck at 60% for over 4 days. Essentially people stay there and farm the waves of mobs as they keep coming, but the event itself will not progress. this also stops "shelters gate waypoint and “jofasts waypoint” from ever opening. It also stops all other events around these areas from ever spawning. I have done in game bug repoerts also, but the entire area remains broken
march 18th 9:56 EST worked on Isle of Janthir server. Yaks bend seems to be permantly broken
I use GS and sword/torch combo for WvW. I used to use hammer but have found for my play style the sword/torch combo a better match. The #3 does decent damage with a little range and very handy against strafing rangers and thieves. I would like it a LOT better if I could move while using it. the #2 ability helps with chasing. Enjoying the torch also as I spend a lot of time jumping into the middle of the enemy zerg and the torches abilities do some decent damage as I work my self back out to my own lines
No to an underwater zone for me. Dislike most aspects of underwater fighting. Targeting seems to always be an issue. Example I will be looking at a mob that seems to be clearly in front of me, yet when I attack the mob wont be as it somehow is just above or below but not clearly visably so. Hate moving slower in water. Love the fact that Anet at least does not make us have to breath under water. Simply I do not like the mechanics of underwater fighting.
While I am all for adding things to the game(we all like different things of course) from a personal opinion, I would not like to see developer resources spent on a water zone, but would not object if they did (lol)
can not port because there are the zone statues that cause your character to be in combat 100% of the time from the AOE effect for the entire zrea