Showing Posts For dimgl.4786:

Let's talk REAL Endgame!

in Guild Wars 2 Discussion

Posted by: dimgl.4786

dimgl.4786

Can we please stop with these end game comparison threads? Neither game is better; World of Warcraft’s end-game was unmatched until WotLK. Guild Wars’s [original] end game was some of the most challenging content in MMO history.

Guild Wars 2 has no end game… The end game comes now, with content patches adding Ring of Fire and Isles of Janthir to the map.

Should Guild Wars 2 have less waypoints?

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Posted by: dimgl.4786

dimgl.4786

Actually there shouldn’t be ‘waypoints’ in the sense of teleporting. If you are going to do something, then it should be a ‘fly/travel’ from point X to Y that you actually experience.

When you start doing these ‘teleports’ , it destroys the world and the community…just ask WoW and their flying mounts debacle and then the Dungeon Finder.

People in the world traveling is a GOOD thing. If it takes time, then it TAKES TIME.

I don’t agree. Huge waste of my time flying to places. Always hated that about World of Warcraft.

Should Guild Wars 2 have less waypoints?

in Guild Wars 2 Discussion

Posted by: dimgl.4786

dimgl.4786

Fewer, not less waypoints, by the way

I think if it’s gonna have a waypoint system, this set up is good. For the lowbie zones, waypoints are rarely contested, so you can get where you want. BUT before you can ever get to one, you have to walk there first.

Walk speed is slow, and particularly as you level up, the zone design has so many unclimbable hills and maze-like construction that it can take you a mile of running to travel to a point that’s 50 ft away as the crow flies. So we need waypoints, cuz no one should have to walk thru these gawd awful zones more than once.

The zones aren’t all that bad at all. I guess Guild Wars wouldn’t be your type of game then.

GW wouldn’t be their type of game because of what they said? WOW, fanboi much? I guess you must be new to mmo’s and this is your first. Welcome to the mmo community! Yeah an entire mmo game must not be their type of game because they didn’t like certain zones. Some people truly amaze me. I think they have very valid points.

What are you talking about? I play all types of games, including World of Warcraft… and I’ve been playing MMOs since Everquest… I don’t understand what your point is.

I said Guild Wars. Not Guild Wars 2. In Guild Wars, zones are immense and are only seperated by usually one outpost at a time. I think I’m going to just stop coming to these forums.

Should Guild Wars 2 have less waypoints?

in Guild Wars 2 Discussion

Posted by: dimgl.4786

dimgl.4786

I think players don’t realize running through a world means that they will encounter more random DEs and will make the world feel much larger.

Do You Skip Vistas and Jumping Puzzle Scenery?

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Posted by: dimgl.4786

dimgl.4786

No, I have not watched a SINGLE one. I couldn’t care less about the vistas.**

Edit: grammar nazis

(edited by dimgl.4786)

Should Guild Wars 2 have less waypoints?

in Guild Wars 2 Discussion

Posted by: dimgl.4786

dimgl.4786

Fewer, not less waypoints, by the way

I think if it’s gonna have a waypoint system, this set up is good. For the lowbie zones, waypoints are rarely contested, so you can get where you want. BUT before you can ever get to one, you have to walk there first.

Walk speed is slow, and particularly as you level up, the zone design has so many unclimbable hills and maze-like construction that it can take you a mile of running to travel to a point that’s 50 ft away as the crow flies. So we need waypoints, cuz no one should have to walk thru these gawd awful zones more than once.

The zones aren’t all that bad at all. I guess Guild Wars wouldn’t be your type of game then.

What's the point in having levels?

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Posted by: dimgl.4786

dimgl.4786

I’ve met countless people who refused to play GW1 because it only had 20 levels.

It doesn’t matter that both games technically have unlimited levels – every so many XP you get something. And that technically both games have levels that are meaningless past a fairly early point…

People want that number over their heads, and want it to be big…

So we have it.

And it was such a stupid reason not to play the game. Guild Wars is an amazing game.

Should Guild Wars 2 have less waypoints?

in Guild Wars 2 Discussion

Posted by: dimgl.4786

dimgl.4786

As a Guild Wars player, I feel like one of the things that made Guild Wars feel so huge is the lack of waypoints in the game. You can only travel to outposts in Guild Wars, so to travel throughout zones it would be quite a challenge.

I believe that one of the reasons the game feels a bit smaller than it should be is because the waypoints give you quick and easy access to everything. Maybe it’s to be casual friendly? I don’t know, I feel like the game is too casual friendly but that’s a completely different discussion.

Should Guild Wars 2 have fewer waypoints?

Edit: grammar, oops.

(edited by dimgl.4786)

If this was your first MMO, what would you think?

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Posted by: dimgl.4786

dimgl.4786

“Wow was buggy at release” Well to that I say

1.) WoW was released around 2004, the technology that existed back then was not as advanced and good as the tech we have today.

2.) WoW was “the first of its kind” to take and combine all the good aspects of other MMORPGS and cram it into one product. Also Blizz managed to get people who never had played a MMORPG in their life interested in the World of Warcraft which lead to an income of population that noone not even Blizz had calculated for.

Therewas no game back then that had as many active players as MMORPGs have today, they just didn’t know that there were so many that wanted to play.

You know I see this “wow was also buggy” thing on a lot of MMORPG forums nowadays and to actually use WoW’s release to defend a new game is the worst excuse and absolutely pathethic and insulting to… everyone.

Stop comparing a game from 2004 with a game that was released 2011 or 2012. The last game where people were debating with this BS argument was SWTOR and this lead to that Bioware got away with a lot of issues that they should have been punished for which in the end lead to the game losing subs and going F2P and if you look at that games structure it prob won’t even go well as a F2P title.

The only thing you contribute with using the BS WoW argument that is stupid as kitten is that you give the companies that develops games a huge slack and if there is one thing that developers need atm is to shapen up and understand and admit when they get things wrong but they won’t as long as you keep on spitting this BS about WoW’s 2004 release. Can’t you even see the BS of your argument; WoW was released 2004!!!! NOT 2012 when the MMORPG market is huge!!!!

Pathetic argument is pathetic

The problem is that you’re not accounting for the scale of both games. Guild Wars 2 is massive in scale and its system are much more complex due to the technology we have today. If hold each game side-by-side, WoW and Guild Wars 2, they are both the pinnacle of MMO games for its time.

Why is Guild Wars 2 top of the line? Well, because it has introduced a way of playing MMOs that no other game has done before. Games will now use this model and mimick it for years to come.

You have never been part of a development team, it looks like. An MMO is a humongous undertaking that requires God knows how much time and resources to finish. Blizzard has been working on Titan for years, and Guild Wars 2 has been in development for over five years.

It is a valid comparison and even though technologies may have drastically changed, we can always go back and compare how both games have affected their environments. Guild Wars 2 may be missing some elements, but to date it has still been, in my opinion:

  • The best launch of an MMO I’ve ever seen
  • The smoothest patching process of an MMO I’ve ever experienced
  • The most unique ideas and groundwork that provide a base for endless content expansions and improvements for years to come
  • An insane amount of content, even if people want to deny it, including eight fully working dungeons (even if they’re not very fun and do not reward you properly as it stands)
  • A vast world with hundreds of events
  • A huge battleground for PvP
  • Structured PvP
    …and more…including a crafting system, a color dye system, etc.

I’m not sure why you’re so mad. They are valid comparisons. SWTOR was a failure of a game and it was compared to World of Warcraft because it had potential. But BioWare ultimately failed because of their groundwork and the sloppiness of the Hero engine, which caused incredible delays in patching, content release, and so forth.

Back to the topic at hand… if this was the first MMO I’ve ever played, I’d have to say I’d be impressed and also confused.

At level 80 I’d feel like I have essentially “beat the game” and I wouldn’t know what else to do. Guild Wars was basically my first MMO, although I did play World of Warcraft at launch but didn’t really find it to my taste, and it never gave me that feeling. Guild Wars felt so endlessly huge… huge. It’s a shame this world feels much smaller in contrast. I honestly think it’s because of the frequency of waypoints. I believe there should be less waypoints in the world.

Guild Wars 2 a top seller last month

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Posted by: dimgl.4786

dimgl.4786

No endgame. Game is dead. It was fun while it lasted. Maybe elder scrolls online will dethrone wow. WoW is king sitting atop his mighty throne whilst the jackals beg for scraps. This game was promising. It had potential but a game is judged by its results and not its potential.

MoP is a blast and monks are fun to leve.

Then why are you on GW2 forums? Obvious troll is obvious

Guild Wars 2 a top seller last month

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dimgl.4786

I don’t understand what the point of this thread is. There is no point. Guild Wars 2 is not a dying game… It’s been seven years since Guild Wars was released and there are still thousands of people playing it. Hell, there are people still playing Unreal Tournament 1999………………………

I think everyone in this forum needs to calm down. I can’t even navigate the forums without people wishing death upon Guild Wars 2. Sure, it’s not perfect, and sure I’d love for it to be more like the original Guild Wars, but the game literally, just came out.

ArenaNet is known to release extensive patches that change a significant portion of the game. So what if people quit? Who cares? Do you enjoy the game? Are you bored of it and wish it had more content or maybe better implementation? Then wait, like in every other MMO, for things to be updated.

One Token to rule them all...

in Fractals, Dungeons & Raids

Posted by: dimgl.4786

dimgl.4786

This entire system could have been avoided if the development team would’ve stuck with the original Guild Wars system, where certain areas drop certain materials and then you have certain armor vendors that craft this armor. There would no longer be a need for a token system. Also, although this is difficult, all dungeons should have been made without a story mode and placed at level 80, and then drops could have been managed depending on the difficulty of each dungeon. This sounds to me like a much better system and effectively stops the problem of having a lack of a player base to do story mode dungeons.

The system right now is simply too fragmented; maybe this system is exactly the same now but with tokens, I really don’t know, but I don’t understand why the team deviated from the tried and true GW1 loot system?

4 hours of Arah EM and no shards....

in Fractals, Dungeons & Raids

Posted by: dimgl.4786

dimgl.4786

Robert Hrouda: quote is not working, but this is incredible news! That was one of my favorite parts of Guild Wars! You have no idea how many times I did Sorrow’s Furnace and Tomb of the Primeval Kings for green items! Hopefully this will scratch that itch I’ve had to farm dungeons, thank you!

Introducing, Guild War 2: Invisible (10/8 update)

in WvW

Posted by: dimgl.4786

dimgl.4786

This thread is hilarious!

Would you support a total reset?

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Posted by: dimgl.4786

dimgl.4786

If it means a better PvE experience, refined classes, better rewards, challenging enemies, better story and more significant changes, then yes.

GW 2 PvE Discussion [Merged Threads]

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Posted by: dimgl.4786

dimgl.4786

have you been to orr yet? if you havent you ll be complaining of the massive respawn rate everything comes back

The only thing increasing spawn rates does is make pure DPS builds mandatory, and is easily countered with a group of more people. I think he’s referring to a more fundamental sense that NPCs are uninspired, lacking depth which could offer to make them more challenging.

Regardless, you shouldn’t need to get to Orr to experience tough content. Guild Wars 1 has lots of tough content before Ring of Fire.

GW 2 PvE Discussion [Merged Threads]

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Posted by: dimgl.4786

dimgl.4786

I literally have Guild Wars open and I’m having more fun in it than in Guild Wars 2……. :\

Edit for relevancy: I just don’t think the PvE is in this game is on par with its predecessor.

Things you miss and want back from GW1

in Suggestions

Posted by: dimgl.4786

dimgl.4786

not really a stupid comment. DonĀ“t get me wrong, I loved GW1 and played it for many years. But the very fact it is a ghost town and GW2 is not – despite all doom predictions from “professional complainers” – shows how obviously GW2 is the “right” game for this day and age. We GW1 old timers can lament that and compliment us on how we knew better what a great game is or we can just enjoy ourselves in GW2 which is also a great game.

Also, GW2 just came out… of course it’s not a ghost town. Guild Wars is 7 years old.

GW2: Thank you.

in Guild Wars 2 Discussion

Posted by: dimgl.4786

dimgl.4786

I like GW2 but it lacks depth …

Not sure what you mean by depth? The world seems very well developed and alive to me … maybe you should get involved in some RP?

At any rate, another great compliment post – and again, even with some of the bugs, this is the best MMO I’ve played for a very very long time. Anet will be keeping me as a customer for many expansions to come, I suspect.

Depth is not about the amount of content a game has.

Will not derail the thread, I appreciate the OP’s post and I’m glad you’re happy with the game! +1

I think the combat in this game feels very stale.

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dimgl.4786

the skills and traits just feel like a lot of filler.

This is all combat games that do not rely on guns or simple hack and slash. Cooldowns, timers, fill bars, and resource management are nothing new and all games a just a variation on one or more of these mechanics.

Honestly the combat here is nothing revolutionary (even by MMO standards) but I have yet to feel bored in combat as I intentionally switch it up. I would probably stick with a particular ultimate build in dungeons or PvP, but when I am doing my own thing I like to play with whatever I have see if I can’t stumble on something new.

I honestly can’t agree with you. This is no excuse to make skills and traits that are filler. That is a developers job: to innovate. Come up with something fresh and new.

True open world PvP

in Guild Wars 2 Discussion

Posted by: dimgl.4786

dimgl.4786

“…what ANet is trying to do…”
“…the vision…”
“…doesn’t fit into GW2 lore…”
“…go back to WoW…”

Listen, everything taken into account, I believe we can all agree that not everything is going according to the “master plan”. GW2 is not revolutionary, is not moving the genre forward (it is in fact degrading MMORPG genre into a casual soup), and has not impressed the world. ANet might as well admit they made a mistake, and actually make something awesome of this game.

ANet philosophy, just as everything else, is prone to change. The market dictates what is in demand, not the manufacturers. Their job is to hit the golden vein and get as many people interested. If “their vision” has failed to impress, maybe it’s time for a new vision?

I haven’t really thought of it this way, but you are kind of right. Guild Wars 2 is kind of degrading MMORPG into casual soup…

FOV on 3 monitors Demonstration

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Posted by: dimgl.4786

dimgl.4786

Dude, I LOVE this. They NEED to increase field of view.

FOV (Field of View) - a physiological plea

in Suggestions

Posted by: dimgl.4786

dimgl.4786

When we mean field of view, are we talking about depth of field? What is field of view exactly? Do you mean you want the camera to pan further back? I want this as well, as Guild Wars had a great view

I think the combat in this game feels very stale.

in Guild Wars 2 Discussion

Posted by: dimgl.4786

dimgl.4786

This is going to be a hotly contested topic, for sure. I absolutely love the combat. It’s a breath of fresh air after dealing with the doldrums of “the other game” for so long.

I guess either people love it because they came from rotational gameplay, or they hate it because they came from flexible gameplay.

Gold Buyers - Lets deal with the cause in addition to the effect.

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dimgl.4786

No game, as far as I’m aware, has ever banned buyers. See, here’s the thing. Those buyers, they’re also customers of ANet. Those buyers, I’d assume, will continue to play longer because they have their (wrongly acquired) gold. So as much as it sucks, it’s somewhat counter-productive to the game-makers to actually kill the buyers.

Actually…you’re not very aware of this but Guild Wars openly banned many buyers of illegally obtained gold…

I think the combat in this game feels very stale.

in Guild Wars 2 Discussion

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dimgl.4786

GW1 vets get real nostalgic about the awful “Magic” system. Personally, I found that system just terrible since it creates a huge barrier to entry. It’s like trying to get someone into a card game, if you haven’t been collecting the cards fit years you will never enjoy it.

This is a very big flaw of the Guild Wars system but this is simply not entirely true. Every campaign had enough skills from start to finish that allow you to get the job done. Maybe some builds were less useful than others, this is true. But many skills in the first Guild Wars were core skills that never changed and allowed the player to progress and even become a successful Guild Wars player.

The problem is that many builds became optimal and the player base did not accept anything but the very best builds. This is where Guild Wars 2 comes in. Guild Wars 2 aims to mitigate this problem but ultimately fails because the skills and traits just feel like a lot of filler.

I think the combat in this game feels very stale.

in Guild Wars 2 Discussion

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dimgl.4786

On the contrary, compared “that” other MMO (as that was the one I had played for years before GW2, and so is a fine candidate for comparison), combat feels very fluid and dynamic. I don’t miss the loads of other abilities my “Rogue” had back then, as I had a set rotation which rarely changed.

The more I’ve played with my thief, and reading learned people’s thoughts – I have different weapon sets for different situations… I combine skills together to get maximum effect, I dodge, I stay alive and I go toe-to-toe with mobs in a glorious fashion.

I really don’t think “stale” is appropriate.

This is how I feel, and I’m definitely no fanboy – I have my own serious gripes with the game. Combat, though, is not one of them. I like that I can actually move around pretty fluidly and set up strategy around movement combined with my skillset, but those mechanics don’t revolve around skill variety as much. The OP has more of a beef with skill variety than the actual combat itself, it seems.

I don’t have a problem with either. I play an Engineer as my main, which means a truckload of variety, but I’m not disappointed in my Ele or Ranger, either. I work with what I’ve got, and I enjoy it.

Though, yes. If you really want tons of skills, go with an Engineer. Weapons are very limited, but each battle is constant motion and frequently changing kits.

I can see how coming from more stationary games can make combat a big improvement, but coming from Guild Wars the combat is a big letdown. A big selling point of Guild Wars how incredibly in depth the skill system worked.

It’s also not a valid argument that a more complex profession should be played because this is not the essence of Guild Wars. All professions have the potential to be complex and meaningful classes; we simply have a poorly designed skill system at the moment that needs a lot of refinement.

What would make GW2 better?

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Posted by: dimgl.4786

dimgl.4786

repost from different thread: these are all things I think will improve Guild Wars 2 and make it a game to last a very long time

There is something that I’ve wanted to discuss on the forum that I feel strongly about but not many people tend to agree with me due to the fact that not much can be done at this point in the release.

I miss the simplicity of Guild Wars. This simplicity in game design allowed the designers to create a game with incredible depth. I feel like Guild Wars 2 has a lot of fluff that doesn’t really serve any purpose and is only there to appease those players coming from more generic MMO games. There are several elements that were simpler in Guild Wars that simply felt right.

The first of these elements was armor crafting. In Guild Wars, all armor was crafted. This was a simple system where players knew exactly where to get armor, how to do it, and may have allowed developers to release armor content much faster. It obviously doesn’t really work that way anymore. Right now, we can get armor from drops, tokens, karma, gold, achievement chests… It just doesn’t make sense to me. Why over-complicate a system that worked great? You [ArenaNet] could’ve used gold and materials as a payment method just fine again to create a satisfying armor purchase experience. It also enhances the dungeon experience, which I will explain in a moment.
The second of these elements was cooperative missions and elite areas. Right now, there are only dungeons in the game, and they are split in two: explorable mode dungeons, which are basically elite areas, and story mode dungeons, which have been introduced to replace cooperative missions. There’s a fundamental flaw with this system: once players do the story mode, they will never do it again. This means alternates and newer Guild Wars players will have a hard time progressing to ā€œexplorablesā€.

Right now, the explorables have branches that ā€œexpand the dungeon experienceā€. I’m not sure if this was to mimic instances like Fissure of Woe and the Underworld, but this system feels half-baked. Why not implement a dungeon system where, instead of branching, you have one-time events scattered throughout the dungeon that the player must participate in for rewards? This allows the player to run through the dungeon a-la FoW, completing each section of the dungeon until there is no more to do. This is an aspect of Guild Wars that I miss greatly and I feel like this is a much more satisfying experience.

The argument against this system is that players will speed clear the dungeons for tokens and only do what is most profitable. Well, this is where the armor system I mentioned before from Guild Wars comes into place. Instead of giving tokens at the end of the dungeon, you introduce random drops throughout the instance, so players don’t know when they will rewarded. They can play throughout the entire dungeon and not feel like they are wasting their time doing harder content. I’m not sure how ArenaNet could’ve missed the mark here!

Edit: Also, you [ArenaNet] are against grinding: then why did you make dungeon tokens?! Why not have a system where players can play the dungeon of their choice and still get the armor they want? Right now, the same dungeon must be done over and over to get only one set of armor. You guys had a recipe for success with Guild Wars!

The third of these elements is the singular story. Right now, I absolutely loathe the branching story in Guild Wars 2. This also takes an enormous amount of work for the Guild Wars 2 team to develop. It also means every player will have a different experience with the branches, meaning that some branches will be very well written and others won’t be as captivating. The Guild Wars story may not have been flawless, but it was definitely memorable. There are many moments in Guild Wars that I will remember for the rest of my life. I honestly can’t say the same for Guild Wars.

Sorry for the rant, there are other elements but I’m at work and I can’t really keep going. Regardless, I know ArenaNet will improve the game and maybe they won’t make these missteps again. Cheers!

Next gw2 Expansion Class?

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Posted by: dimgl.4786

dimgl.4786

Ritualist! kittening own

I think the combat in this game feels very stale.

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Posted by: dimgl.4786

dimgl.4786

I also hate the dodging mechanic and the downed system. But that’s just me. Call me old fashioned but I don’t think the gameplay should focus around a mechanic where you call for help and just magically become healed when you kill a monster.

I think the combat in this game feels very stale.

in Guild Wars 2 Discussion

Posted by: dimgl.4786

dimgl.4786

Part of the problem, I think, is that many lock down on 1 weapon set (or 2 if you toon can swap) and call it a day. I have started to carry different weapons to switch them around for diff situation. Also combos are nice to pull off and give variety since they change depending on how you accomplish it.

I think the possibilities are there.

This is a horribly annoying system. If the game was meant to be played this way, give us more slots to equip weapons of kind. If not, we need to do inventory management every time we want to switch weapons around.

I think the combat in this game feels very stale.

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dimgl.4786

I agree with a lot of the points… Although I can’t quote for some reason, I will address a few major counter arguments

A lot of skills were useless: This is correct, but this is mostly because they needed to add fluff between expansions and a lot of skills were introduced to compensate for profession combinations. IMO, the card system works better in Guild Wars 2 because without secondary professions, players are limited to a certain set of skills. This gave ArenaNet a chance to create something special. For example, healing skills could’ve been shared among all classes, with classes having one special healing skills only available to them! Like Healing Signet for warriors, or Word of Healing for Monks, etc. This would’ve created a much better balancing issue, as now they no longer need to tweak heals for every class, and instead tweak heals across the board!

Use other professions: This makes NO sense. This one of the few reasons why they removed secondary professions: so you can play any profession and have fun playing it. Why would you tell people to drop what they like playing? You can add variety to a warrior and a guardian… hell you can even add variety to a thief. It just needs to be implemented correctly.

The skill and trait system right now, IMO, is garbage, even if it is better than WoW rotational-style gameplay. The reason being that weapons have skills that don’t make sense, function weird or just aren’t very creative. We should have the option to select what skills we can use on each weapon, each that make sense. For example, Guardians get a skill on the mace that gives a chance to block! WHY?! This belongs a shield! Give me an option to change my shield skills to incorporate this option!

Also, traits are so bland and this is mostly because its just a lot of filler. Like, why are they laid out like this? Why does one trait increase vitality and healing power? Why does another increase toughness and condition damage? WHAT?!? This makes no sense! Give me a straightforward system that makes sense, like the attribute system!

They really need to work on the skill system because it’s going to become boring quickly.

(edited by dimgl.4786)

Things you miss and want back from GW1

in Suggestions

Posted by: dimgl.4786

dimgl.4786

I miss nothing from GW1, terrible game imho.
That being said GW1 is still up and running and has no sub fee on it either so if you miss it so very much why not play it? its still there….you can still play it, youre still supporting Anet so whats the problem?
Just stop trying to make GW2 into GW1..they are not and never will be the same game.

This is a stupid comment. Unlike you, many who are in Guild Wars 2 are devoted Guild Wars fans who miss elements from the first game. We’re not logging onto Guild Wars because it’s a ghost town there and all of the content is old and dated. These comments enfuriate me and don’t provide much substance to the discussion.

Things you miss and want back from GW1

in Suggestions

Posted by: dimgl.4786

dimgl.4786

I miss tactically complex quests that have been replaced by tedious, easy heart quests and zergfest DNEs. GW2’s new approach to questing is great in theory but the execution has gone wrong.

I agree.

Things you miss and want back from GW1

in Suggestions

Posted by: dimgl.4786

dimgl.4786

Yes, the Mursaat are still around. They’re all holding up shop in Isles of Janthir.

There are tons of things I miss from Guild Wars and I hope ArenaNet keeps the vets in mind for the future. Here’s a list.

1. UW/FoW. I also miss Tomb of the Primeval Kings and the real Sorrow’s Furnace but everyone seems to hate those.

2. Capes.

3. GvG.

4. Chests.

5. Unfortunately, there is nothing we can do about this but I miss the concise description on tooltips and how well implemented all of the skills felt, even if there were some that were garbage.

6. Elite skill captures.

7. Alliances.

There is something that I’ve wanted to discuss on the forum that I feel strongly about but not many people tend to agree with me due to the fact that not much can be done at this point in the release.

I miss the simplicity of Guild Wars. This simplicity in game design allowed the designers to create a game with incredible depth. I feel like Guild Wars 2 has a lot of fluff that doesn’t really serve any purpose and is only there to appease those players coming from more generic MMO games. There are several elements that were simpler in Guild Wars that simply felt right.

The first of these elements was armor crafting. In Guild Wars, all armor was crafted. This was a simple system where players knew exactly where to get armor, how to do it, and may have allowed developers to release armor content much faster. It obviously doesn’t really work that way anymore. Right now, we can get armor from drops, tokens, karma, gold, achievement chests… It just doesn’t make sense to me. Why over-complicate a system that worked great? You [ArenaNet] could’ve used gold and materials as a payment method just fine again to create a satisfying armor purchase experience. It also enhances the dungeon experience, which I will explain in a moment.

The second of these elements was cooperative missions and elite areas. Right now, there are only dungeons in the game, and they are split in two: explorable mode dungeons, which are basically elite areas, and story mode dungeons, which have been introduced to replace cooperative missions. There’s a fundamental flaw with this system: once players do the story mode, they will never do it again. This means alternates and newer Guild Wars players will have a hard time progressing to “explorables”.

Right now, the explorables have branches that “expand the dungeon experience”. I’m not sure if this was to mimic instances like Fissure of Woe and the Underworld, but this system feels half-baked. Why not implement a dungeon system where, instead of branching, you have one-time events scattered throughout the dungeon that the player must participate in for rewards? This allows the player to run through the dungeon a-la FoW, completing each section of the dungeon until there is no more to do. This is an aspect of Guild Wars that I miss greatly and I feel like this is a much more satisfying experience.

The argument against this system is that players will speed clear the dungeons for tokens and only do what is most profitable. Well, this is where the armor system I mentioned before from Guild Wars comes into place. Instead of giving tokens at the end of the dungeon, you introduce random drops throughout the instance, so players don’t know when they will rewarded. They can play throughout the entire dungeon and not feel like they are wasting their time doing harder content. I’m not sure how ArenaNet could’ve missed the mark here!

Edit: Also, you [ArenaNet] are against grinding: then why did you make dungeon tokens?! Why not have a system where players can play the dungeon of their choice and still get the armor they want? Right now, the same dungeon must be done over and over to get only one set of armor. You guys had a recipe for success with Guild Wars!

The third of these elements is the singular story. Right now, I absolutely loathe the branching story in Guild Wars 2. This also takes an enormous amount of work for the Guild Wars 2 team to develop. It also means every player will have a different experience with the branches, meaning that some branches will be very well written and others won’t be as captivating. The Guild Wars story may not have been flawless, but it was definitely memorable. There are many moments in Guild Wars that I will remember for the rest of my life. I honestly can’t say the same for Guild Wars.

Sorry for the rant, there are other elements but I’m at work and I can’t really keep going. Regardless, I know ArenaNet will improve the game and maybe they won’t make these missteps again. Cheers!

(edited by dimgl.4786)

Wheres the logic : Jormag gives 378 Karma And spirit tree gives 1,020 Karma

in Guild Wars 2 Discussion

Posted by: dimgl.4786

dimgl.4786

There is no Jormag in the game. What we see is Jormag’s Claw… and that’s not an elder dragon.

I'm curious what everyone thinks.

in Guild Wars 2 Discussion

Posted by: dimgl.4786

dimgl.4786

Did you guys not understand yes or no answers? Please do not explain your answers.

1. Yes.
2. Yes.
3. No.
4. No.
5. No.

Let's Start the Karma DR Dialogue

in Guild Wars 2 Discussion

Posted by: dimgl.4786

dimgl.4786

Okay, I’m done. Apparently, the entitlement is strong with this thread. Everyone is suddenly game designers, experts of business strategy and economics majors.

Goodbye.

Let's Start the Karma DR Dialogue

in Guild Wars 2 Discussion

Posted by: dimgl.4786

dimgl.4786

You guys are seriously still whining? The answer Jon Peters gave is a legitimate answer. It takes weeks, even MONTHS to develop a game of this scale. This isn’t just a few numbers that they can magically tweak and everything is resolved.

Why would ArenaNet concentrate full-time on polishing the DR system when they have bigger fish to fry? They have literally, so much to do that there isn’t time to work on the DR system everyday.

Everyone needs to understand that the development of an MMO takes time. If you don’t like it, LEAVE. If you’ve played over 40+ hours of this game then you’ve gotten your $60 worth. Wait for patches… you’re not paying a subscription fee. If the game has been released for six months and literally nothing has changed, then maybe you have a reason to whine.

You miss the point entirely…

It doesn’t take MONTHS or even WEEKS to see data posted and give a response. Even if it is a simple response as they will look into the issue and that they put in a system and that they appreciate the feedback.

They stayed silent they were not transparent like they were with the Dungeon System. Go over there and look at how they communicated. Go over there and see how they handled it properly.

Jon Peters and team handled this as poorly as one can handle it. They kept silent choosing to ignore the issue.

This response simply confirmed they choose to ignore it and that they did put it in behind the scenes and that they will “Look to get it fixed in the next few weeks”.

Seeing their track record on “fixing” dungeon rewards with their DR there. Fixing Dynamic Events and Skill Points being borked. When their first fix comes in we can highly doubt it will actually “fix” the system. Especially considering they have given ZERO information on how it kicks in (again unlike the dungeon system) and how this even helps affect Botters considering Karma cannot be used in any benefit except self.

Drunken Mad King: do you seriously think it takes a day to fix game issues and bugs? Do you think a developer can create patches every single day of an MMO’s lifetime? It takes weeks, maybe months to collect enough data to populate a database and analyze it… It takes time to know how players have adapted to the game, and understand what needs to be done to resolve the problem.

These aren’t fixes that you can just code in at a moment’s notice. A video game is made of millions of lines of code, thousands of assets, etc. You wouldn’t even imagine the complexity of a project of this size. There is a workflow, and if you don’t like it maybe MMOs aren’t the thing for you.

Edit: ArenaNet’s track record extends to 2005 with Guild Wars. You should go take a look at their patches in the past and then tell me if they aren’t on top of fixing their games.

Reading comprehension not your strong point eh? I said it doesn’t take Weeks or days to see the data we were presenting and RESPOND….

See just like I did here. I responded and it took minutes. I am not saying that they had to do it in days… but weeks?

You apparently don’t know much about public relations.

You also probably don’t realize the big fuss about the DR system has only been in the wild for about 48 hours………..

Let's Start the Karma DR Dialogue

in Guild Wars 2 Discussion

Posted by: dimgl.4786

dimgl.4786

Forget what I posted earlier, anything less than Diminishing rewards haveing ZERO effect on me in the course of normal game play will be totally unacceptable to me. I don’t care how it affects bots.

I don’t care how it affects exploiters either. But lets make one thing totally clear, If I chose to repeat an event (actually do the event) I should see zero effect from DR. That is not exploiting. That is called playing the game.

The line has been drawn in the sand. DR is unacceptable. If I ever decide to play agian, I better not ever see it. (I uninstalled the game) You’d be fortunate if I ever returned.

lol Well now that you drew the line…. why didn’t you say it sooner?

Please don’t leave the game, we are so fortunate to have you around… we (the entire GW2 playerbase, and Anet) would be really upset if you left! /facepalm

I already left, and lots of others have too. Why do you think 2 weeks later we finally got a reply on this? Because They screwed up and didn’t expect the backlash it caused. It went over like a lead balloon. Probably hurt the cash shop too.

I know you were being sarcastic, and that’s fine. Still they should know where the players stand. ( I really think they do now) Besides, You know you’d miss me if I left. why not just admit it? :P

Guys, seriously. You’re ridiculous. I’m in the middle of a huge event and there are tons of people in game. Just because some people leave doesn’t mean everyone will as well. People like you always leave, and that’s okay.

The reason the backlash was so strong is because of the impatience in the community. Everyone feels so entitled now that ArenaNet has kept constant communication with its fans. MMOs take ages to develop. Hell, I’ve left and come back to WoW tons of times and I love that game to pieces. Same with Guild Wars, it’s my favorite online game.

So really, quit being so dire… We won’t miss you. Don’t let the door hit you on the way out.

Let's Start the Karma DR Dialogue

in Guild Wars 2 Discussion

Posted by: dimgl.4786

dimgl.4786

The entitlement in this thread is beyond comprehension… This truly is the “kitten” generation hehe

“FIX IT NOW or I will leave the game and you and your game will be in ruins!! lol”
It’s quite unbelievable.

Other games have made gamers feel entitled. Most Guild Wars fans have waited since 2007 for this game to come out. A few months wait to receive new, exciting patches is not much in comparison.

Let's Start the Karma DR Dialogue

in Guild Wars 2 Discussion

Posted by: dimgl.4786

dimgl.4786

You guys are seriously still whining? The answer Jon Peters gave is a legitimate answer. It takes weeks, even MONTHS to develop a game of this scale. This isn’t just a few numbers that they can magically tweak and everything is resolved.

Why would ArenaNet concentrate full-time on polishing the DR system when they have bigger fish to fry? They have literally, so much to do that there isn’t time to work on the DR system everyday.

Everyone needs to understand that the development of an MMO takes time. If you don’t like it, LEAVE. If you’ve played over 40+ hours of this game then you’ve gotten your $60 worth. Wait for patches… you’re not paying a subscription fee. If the game has been released for six months and literally nothing has changed, then maybe you have a reason to whine.

You miss the point entirely…

It doesn’t take MONTHS or even WEEKS to see data posted and give a response. Even if it is a simple response as they will look into the issue and that they put in a system and that they appreciate the feedback.

They stayed silent they were not transparent like they were with the Dungeon System. Go over there and look at how they communicated. Go over there and see how they handled it properly.

Jon Peters and team handled this as poorly as one can handle it. They kept silent choosing to ignore the issue.

This response simply confirmed they choose to ignore it and that they did put it in behind the scenes and that they will “Look to get it fixed in the next few weeks”.

Seeing their track record on “fixing” dungeon rewards with their DR there. Fixing Dynamic Events and Skill Points being borked. When their first fix comes in we can highly doubt it will actually “fix” the system. Especially considering they have given ZERO information on how it kicks in (again unlike the dungeon system) and how this even helps affect Botters considering Karma cannot be used in any benefit except self.

Drunken Mad King: do you seriously think it takes a day to fix game issues and bugs? Do you think a developer can create patches every single day of an MMO’s lifetime? It takes weeks, maybe months to collect enough data to populate a database and analyze it… It takes time to know how players have adapted to the game, and understand what needs to be done to resolve the problem.

These aren’t fixes that you can just code in at a moment’s notice. A video game is made of millions of lines of code, thousands of assets, etc. You wouldn’t even imagine the complexity of a project of this size. There is a workflow, and if you don’t like it maybe MMOs aren’t the thing for you.

Edit: ArenaNet’s track record extends to 2005 with Guild Wars. You should go take a look at their patches in the past and then tell me if they aren’t on top of fixing their games.

(edited by dimgl.4786)

Let's Start the Karma DR Dialogue

in Guild Wars 2 Discussion

Posted by: dimgl.4786

dimgl.4786

“A few weeks” There isn’t much of an end game … “a few weeks” will be all it takes to drive players away for good. Lower server load = fewer servers = win for NcSoft?

“A safety net for when we cannot be there” … and why pray tell can you NOT be there? I have reported at least 100 unique bots in the process of leveling 3 toons to level 80 … most are still running their waypoints.

The bots are not even remotely difficult to spot and you KNOW IT. If so inclined and actually concerned you could pay a low level tech for a week to server bounce and ban them. They run in clusters for God’s sakes, this isn’t rocket science.

Bots aren’t the inspiration for the DR .. we the player base happen to be the target. DR on Karma and Exp says it all and only the most blinded fanboi doesn’t see that. No oops, no fine tuning issue … they are looking for the thresh hold for when server populations slow on decline over it. Then welcome to the in game store!!!

I have been supporting your products since your company came into being. This isn’t the first time you attacked your player-base to try to fix a perceived problem … original 55 monk ring any bells?

I feel like I found out a friend was ripping me off intentionally.

You seriously think that a few weeks is all it takes for a game to die? Are you guys out of your minds?

The reason why MMOs die is because of their subscription fees. People don’t want to waste their money on an obligation that won’t give them their bang of their buck.

You have no obligation to ArenaNet. As soon as you hear that there is a patch, all you have to do is fire up the game at no charge.

Do you really think ArenaNet is not going to release new content? They made an entire continent in six months (Elona of Nightfall). Trust me, now that they have the groundwork done and are about to finish polishing up the backend system, their development of content is going to go into overdrive. There will be new weapons, new armor, new areas, new dungeons, tons of patches, new features, who knows what else?

Everyone should be excited for the future…not so melancholic.

Let's Start the Karma DR Dialogue

in Guild Wars 2 Discussion

Posted by: dimgl.4786

dimgl.4786

You guys are seriously still whining? The answer Jon Peters gave is a legitimate answer. It takes weeks, even MONTHS to develop a game of this scale. This isn’t just a few numbers that they can magically tweak and everything is resolved.

Why would ArenaNet concentrate full-time on polishing the DR system when they have bigger fish to fry? They have literally, so much to do that there isn’t time to work on the DR system everyday.

Everyone needs to understand that the development of an MMO takes time. If you don’t like it, LEAVE. If you’ve played over 40+ hours of this game then you’ve gotten your $60 worth. Wait for patches… you’re not paying a subscription fee. If the game has been released for six months and literally nothing has changed, then maybe you have a reason to whine.

Why does it zoom your camera when you go into downed state?

in Guild Wars 2 Discussion

Posted by: dimgl.4786

dimgl.4786

I actually agree with OP. This is so irritating. I wish the camera would stay still.

Submerge?

in Suggestions

Posted by: dimgl.4786

dimgl.4786

I’m sorry, I misunderstood your question. This may be a bug that needs to be addressed as the feature may not be working as intended.

lower cost of end game karma gear please

in Suggestions

Posted by: dimgl.4786

dimgl.4786

Dude…making a legendary weapon costs over 500k. These things are meant to keep you playing, and it’s not something you can just get from one day to another. It may take you months.

Submerge?

in Suggestions

Posted by: dimgl.4786

dimgl.4786

This is definitely in the Controls option of the game. Just assign the Dive and Jump/Rise buttons.

Mounts Please Pretty Pretty please with suger on top!!

in Suggestions

Posted by: dimgl.4786

dimgl.4786

Not even npcs have mounts, deal with it.

Naa… and given time I think ANet is going to have to give on this one. Their travel system sucks and there is a lot of unhappy people. IMO the WP system is as bad as flying mounts and the WP system costs to much to use. We dont have mounts so we can explore but people jump all over the map and are not seeing it. People would see a lot more if they just had a mount. As for the cost, even if they lower it I would rather still just have a mount par mu 2 reasons above.

How does the travel system suck? The travel system has worked since Guild Wars 1. It’s also confirmed that ArenaNet is not going to develop mounts, Colin has already addressed this in an interview. And in order to get those waypoints you need to explore the world first kitten

Mounts Please Pretty Pretty please with suger on top!!

in Suggestions

Posted by: dimgl.4786

dimgl.4786

It’s sugar, not suger*. And no mounts, please.