Showing Posts For drcraig.9403:

Matchmaking is not the problem.

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Posted by: drcraig.9403

drcraig.9403

Matchmaking may not be the problem but it is teaming us up with those people that have no business playing ranked pvp. I’m on my 8th loss in a row, last match 3 guys on my team decided to camp home the whole round, just cause.

Agreed. I think the best way to fix the “people problem” is to raise the minimum rank requirement. It’s rank 20 to play ranked and I think it should be bumped to at least 50 or 60. I’m only 47 myself and would be okay if I had to work my way up to play ranked even if they made it 70 or 80. If Anet decided to make people “earn” the right to play ranked the spvp environment would be a better place.

This woudn’t help. I’m playing mostly with rank 70-80 and still people do ridiculos thing in mathces.

So there is no hope….unranked is actually fun. I’ll stick with that moving forward because I don’t really care about the back piece.

Matchmaking is not the problem.

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Posted by: drcraig.9403

drcraig.9403

Matchmaking may not be the problem but it is teaming us up with those people that have no business playing ranked pvp. I’m on my 8th loss in a row, last match 3 guys on my team decided to camp home the whole round, just cause.

Agreed. I think the best way to fix the “people problem” is to raise the minimum rank requirement. It’s rank 20 to play ranked and I think it should be bumped to at least 50 or 60. I’m only 47 myself and would be okay if I had to work my way up to play ranked even if they made it 70 or 80. If Anet decided to make people “earn” the right to play ranked the spvp environment would be a better place.

Matchmaking is not the problem.

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drcraig.9403

STUPIDITY IS! Matchmaking is based on equal skill from what I understand. Unfortunately it doesn’t factor in stupidity.

Started S3 with a win and 2 consecutive losses. The win was fun and close, I’d say equally matched. The losses were a joke. Stupidity reigned supreme.

Loss#1 * Playing warrior
During the match I See a teammate out numbered at mid (we had mid at the time) and I go to help. We win the fight but I’m downed just as we win. My teammate leaves me in downed state and heads to another point of the map. Just as I’m about to get up, an opponent shows up and stomps me (we lost mid). Not long after I’m heading far and get cutoff by 2 opponents (engi & thief). We’re going at it and a different teammate runs right past me to far point. I’m killed shortly after. Then my teammate decides to put in team chat that fighting off point is stupid. Normally I would agree, however we don’t always have a choice. As a warrior we don’t have very good disengage, skills may be on cooldown, etc….

Loss#2
After an epic fight to win mid at start of match we throw the game away. During the match we lose close/ home , or whatever you may call it. Trying to retake close after a few failed attempts I realize we are 3 v 5 because 2 teammates are standing on mid doing nothing. The other team camped close and our spawn for the win.

(edited by drcraig.9403)

class stacking is bad

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drcraig.9403

I’ve already told Anet many times the past 3 years but to no avail.

They must input a minimum of 4 diff classes into the matchmaking.

They can’t do that. It would make it impossible for people to get their dallies done. They need to make the spvp dailies only count in unranked.

Remove Professon Dailies from Ranked

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drcraig.9403

Agreed +1…….Being teamed with 4 people playing the same profession is a definite loss.

2nd match, 2nd loss

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drcraig.9403

You lost a close match, get over it.

How do I report someone for refusing to play?

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drcraig.9403

I always play to the end. If nothing else it’s practice and will help me become better. However, I don’t blame the necro. It can be very frustrating when you are teamed with people who don’t know or don’t care about the basic strategies of the game. It’s hard enough to compensate for 1 player who doesn’t know what they’re doing, but 3 people?

Fed up with the premade teams

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drcraig.9403

Why. Why is this even a thing. A group of two, fine. A group of three, kind of pushing it. But a whole group? Seriously? What the hell? That’s hardly fair. I’m not sure what the devs were thinking. I can understand guild missions and such, but honestly having a whole team of guild members is just ridiculous.

Is there a way that Anet could separate these things? Like putting premade teams in a separate queue so we don’t waste my time on that kind of bullkitten? Or limiting the amount of people in sPvP premade teams into no more than two or three?

I hope Anet does something about this. I like the game and all, and yes I know that in this game pvp will never will be balanced (ever), but at least make an effort to show that there is something to be done to keep the imbalances in check.

Also, it doesn’t help that some people didn’t buy HoT. You take it up the kitten unwillingly if you didn’t buy the new expansion.

This is the exact opposite that should happen. PvP is a “TEAM GAME” not a solo PvE crap where you can roam and don’t care about others. It is a team game and should be played in premades and not solo! So instead of creating stupid threads asking Anet to not allow premades, you should rather not play solo or just stick to unranked or PvE things.

@eagelseye “TEAM GAME”…“play in premade”. Do yourself a favor and get a clue please. Do you have any idea how long your queue times you be without solo players? After that think about playing the same premades over and over again. CLUELESS!!

'Balancing' sustain

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Posted by: drcraig.9403

drcraig.9403

Balance sustain=Remove vitality & toughness from all amulets.

Done dada!

Don’t give them ideas.

Hear me out for minute. Lots of people are crying about warrior adrenal health now. Is adrenal health over tuned? No not at all. The problem is I can pick an amulet that bumps my base health from 19k to 28k. Now, it seems like adrenal health is op. Same can be said for numerous professions using numerous forms of sustain. Take away vitality and toughness and all of a sudden combat gets a whole lot deadlier and people need to make adjustments. Instead we have professions that can stand on point and 1 v 2 and 1 v 3. They don’t kill anybody but they don’t die either. Borrrring.

(edited by drcraig.9403)

'Balancing' sustain

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Posted by: drcraig.9403

drcraig.9403

Balance sustain=Remove vitality & toughness from all amulets.

Done dada!

NA T1 needs more balance

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Posted by: drcraig.9403

drcraig.9403

The other tiers in NA looks great.
So close and exciting!
But T1…look at the huge difference in score.
2nd and 3rd place depends largely on who BG decides to side with =/

LOL…get a clue please. Beastgate doesn’t choose to side with anyone> If I recall in Season 1 & 2 of WvW Beastgate didn’t side with anyone and demolished the competition. It wasn’t until Season 3 that they lost and that’s because 2 servers ( not naming names) teamed up and traded wins. Like i said, get a clue.

The double team was season 2.

Was it? My memory isn’t what it used to be. I guess my main point was BG never needed to team up to win, if they in fact cared about winning.

NA T1 needs more balance

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Posted by: drcraig.9403

drcraig.9403

The other tiers in NA looks great.
So close and exciting!
But T1…look at the huge difference in score.
2nd and 3rd place depends largely on who BG decides to side with =/

LOL…get a clue please. Beastgate doesn’t choose to side with anyone> If I recall in Season 1 & 2 of WvW Beastgate didn’t side with anyone and demolished the competition. It wasn’t until Season 3 that they lost and that’s because 2 servers ( not naming names) teamed up and traded wins. Like i said, get a clue.

Do berserkers need nerf?

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Posted by: drcraig.9403

drcraig.9403

Bottom line is warriors don’t just melt to condition pressure now. Have you people who run condi builds ever paid any attention to your condi ticks? Of course you have that’s why you use it. Condition damage is out of control and everybody who has an honest bone in their body knows it. Before Anet even considers nerfing Adrenal Health or any regen based abilty in the game they need to bring condition damage in line.

Do berserkers need nerf?

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Posted by: drcraig.9403

drcraig.9403

They need to rework the endure pain trait. Having one endure pain is enough. They should change the trait to do something like give protection or a percent damage reduction instead. Having 8 seconds of invulnerability is can be game changing if coordinated especially when warriors have so many defensive capabilities and their passive health regeneration.

I agree, they should change it to defiant stance instead.

I agree that you agree. Defiance stance all wayyyy…..+1

The "Trait Philosophy" of build diversity

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Posted by: drcraig.9403

drcraig.9403

PvE players would have a fit. You don’t really need to trait in defense for pve. As an example If you devoted the bottom trait line to survivability they would cry that you’re ruining their build diversity. They would probably be right. I agree with @HeadCrowned that the old trait system may be a better fix. Overall I’ve been able to find builds with the current trait system that work for me. I use 3 different builds. One for spvp one for wvw and one for pve.

(edited by drcraig.9403)

Do berserkers need nerf?

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Posted by: drcraig.9403

drcraig.9403

PvP is not the only place I have seen the stupid amount of healing Adrenal Health has right now. I recently saw a warrior and dragonhunter dueling. The dragonhunter utterly destroyed him, dodged everything, blinded him, blocked him. Warrior then landed a single sword burst skill and healed all the way to 100%.
I don’t know whether Adrenal Health needs nerf (yea, the regen, not berserkers themselves), but there could be a healthy discussion about this.

I’m pretty sure though that warrior mains will disagree (bias).

LOL….“warrior landed a single sword burst skill and healed to 100%”. The warriors health couldn’t have been very low. Considering adrenal health heals for less than 3k over a 15 second period if you land a full burst. Get a clue please.

Do berserkers need nerf?

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Posted by: drcraig.9403

drcraig.9403

Pathetic! “I can’t beat a warrior now so they need to be nerfed”. Is that really the philosophy now? Warriors have been given a sustain boost that they desperately needed and now can be a challenge to kill. Deal with it! Learn how to counter. Warriors have been fighting an uphill battle for way too long. I have news for all the crybabies out there. News Flash! A profession doesn’t need to be nerfed just because they are a challenge to kill!

necro marks and downed state in WvW

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Posted by: drcraig.9403

drcraig.9403

Are you playing backline? If so try moving up to midline and you’ll hit more players before the are downed. That’s a much easier fix than asking Anet to invest resources and time into something you could easily fix yourself.

(edited by drcraig.9403)

Base balance on which game mode?

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Posted by: drcraig.9403

drcraig.9403

Balance around PVP. It matters much more there than in other places of the game. You can always adjust the enemies in PVE to deal with PVP changes, but you can’t adjust PVP to deal with PVE changes.

Agreed +1

Base balance on which game mode?

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Posted by: drcraig.9403

drcraig.9403

I was expecting this thread to actually discuss some balance issues, given the title.

I feel like a lot of balance issues have to be decided on a case-by-case basis. PvP is probably where imbalance becomes most apparent, because it’s the game mode where players are most likely to be taking each other on head-to-head, but it’s not like the other modes are just afterthoughts who react to PvP balance. If they were, I’m not sure Ice Bow would have gotten nerfed, unless it was way more popular in PvP than I would imagine.

Even if PvP gets most of the balance attention, I’m not sure it’s productive to argue for or against it being “the baseline.” There are too many exceptions and compromises to take a very narrow view of it.

Sorry to disappoint, there are already too many posts filled with peoples answers to the worlds problems on balancing our game. I must have read at least 500 times that balance issues won’t be fixed until there is a separation. I don’t think that will ever happen. I changed the topic to be more straight forward.

(edited by drcraig.9403)

Base balance on which game mode?

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Posted by: drcraig.9403

drcraig.9403

PvE should be the main focus for balance since that’s the main draw for people to play this game and where the vast majority of play time is spent.

I know they’d prefer PvP to be the big draw (what with all this focus on so called e-sports), but that ship sailed a long time ago. You aren’t going to have some PvP renaissance at this point in the game’s life cycle.

I agree that the majority of players focus on pve. However, I also think the majority are also casual players who would never know the difference.

Base balance on which game mode?

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drcraig.9403

Hello everyone. Lets pretend that Anet is NEVER going to split balance between Spvp, WvW and PvE. Which game mode would you pick to base balance on if you had to pick one and why?

I play all game modes and would pick Spvp. I think in the spirit of fair competition it makes the most sense. It would give every profession a fair shot at competitive play, and perhaps a place in the pro-league meta. That’s diversity and balance. WvW players would adapt pretty easily I think. I play WvW and wouldn’t mind. WvW, like spvp is about adapting on the fly most of the time anyway. The “mechanics” are never exactly the same.

PvE…..I guess I could accept if it had a negative impact. If it takes me 20 seconds longer to kill a mob then so be it. I don’t care much for fractals or raiding. My pve focus is mainly just open world stuff. Would it really matter if it took 5 minutes longer to clear a raid wing because some skills have been nerfed? Dungeons, fractals and raids get easier the more you do them. To the point that you are guaranteed success.This is reason enough not to balance based on pve. Playing pve is like dancing. If you know the steps and have a decent partner you will successfully perform the dance. I’m not trying to be insensitive, I would really like to know how people feel. I’m hoping people will look at the big picture of the game.

(edited by drcraig.9403)

MysticBuilds The 1v1 RNG build tournament[EU]

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Posted by: drcraig.9403

drcraig.9403

Cyhann!!!! I watch every week. Say hi to Teapot and Jernert.

PvP Season 3 Amulet Changes

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Posted by: drcraig.9403

drcraig.9403

Is it possible that too may amulets is the part of the problem? Why not break it down to 3 main stats? Power / condi / healing, pick one of these and mix in precision / ferocity, or something like that? No defensive stats. It seems as though the professions would play the way they were meant to. Soldiers would be in the scrum slugging it out, adventurers would be bouncing in and out of melee / casting range and scholars would mostly stay at range. Of course all professions would be able to move around freely as they all have melee and ranged weapons.

No offense but should an ele or druid really be able to tank a capture point? No wonder warriors and guardians are still out of the meta.

Too many amulets doesn’t really mean more choices. It means if X prof uses X amulet they’re the best at X role. This is adds to the issue with certain professions not being in the “Meta”.

Balance is another issue, but if removing amulets will help then I’m all for it. If people think that’s the lazy way out or whatever, I’m okay with that.

(edited by drcraig.9403)

Is Sigil of Draining working?

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Posted by: drcraig.9403

drcraig.9403

From the looks of Straegens post it does seem to be bugged in text updates, however if you noticed any health increase or damage, then it is not bugged in functionality.

Thanks. No I did not notice any increase on my health bar at all, definite problem with functionality. Thanks again.

Is Sigil of Draining working?

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Posted by: drcraig.9403

drcraig.9403

Did you make sure to check the healing and other filters in the combat log. And make sure you actually interrupted skill use.

Yes and yes. Afterward, I went back and double checked that all the appropriate boxes were checked. As far as interrupting I can only assume that when the “interrupt” pops up and it registers in the combat log that it worked. I also equipped sigil of healing and noticed that the regen from that and adrenal health showed in the combat log.

I only bought one sigil so I’m kind of stuck because I can’t test on any other toon. At the same time if it isn’t working I’d rather not by more.

Is Sigil of Draining working?

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Can anyone confirm or deny if this sigil works? I’ve tested with my Warrior / hammer and can’t find anything in the combat log stating it did damage or provided healing.

Basically I didn’t use anything that provided regen / healing of any kind. I let the mobs beat on me and used my interrupts off cool down. I healed only when I was about to die and did this for about 10 minutes. There was no sign it worked, no pop up green numbers, no rise on the health bar etc….Combat log showed nothing to confirm this sigil was working either.

World Linking Feedback [merged]

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drcraig.9403

As Dusty Moon.4382 stated , this is beta. It seems as though Anet is listening more to player feedback than they have in the past. Voice your opinions and give constructive criticism. I’ve been in T1 since launch and haven’t always been big into WvW, but know that blob vs blob might be not for everyone. Personally I liked the Desert maps because they were great for roaming. Places to ambush from, hide, escape etc…. Generally smaller scale fights.

It’s unfortunate that you have been matched into a ’toxic" community. I would turn off my chat and play the way I want. Or at least try.

WvWvW isn't duel zone

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drcraig.9403

Why do you care what other people are doing? If you want to blob around, go for it – let other people do what they’re doing if they’re just doing 1v1s.

like a premade of 4 people in ranked who sell win for gold? yes all aspects care me when it bound with me, and i cant leave them like a party in fractals

What in the world does that have to do with people 1v1ing???

Apart from the fact that duellers don’t kill eachother, they let eachother revive from downstate…

just do whatever you want, but don’t expect any help from them when you get ganked later on…

Exactly, usually I have a 5 man group with me when I am dueling, if any enemies jump in, they get rekt. Same thing with the person who is dueling me, they usually have several friends watching for one of our people to jump in and the kill them and my guys do not help. It is just like a dueling code lol. Only thing we can’t really do much about is when a blob rolls through.

So by your own admission there are 10-15 duelers standing around taking up spots on a map for WvW players. Why is that okay? It’s inconsiderate and infantile behavior. This is exactly why I have no problem standing at max range with my ranger and shooting down the red tag. I can be inconsiderate and infantile as well.

Duelers can….
1.Duel in OS
2.Create a custom arena
3.Duel in Eotm
4.Duel in a guild hall

That’s because you have your definition of what WvW is for, while other players i.e. roamers or solo players have one of their own.
Stop telling people to play the game the way you want it to be played, this isn’t spvp where there are set rules to follow in order to win.

I thought it was obvious, but just like others have already said; duellers don’t JUST duel. They roam, the participate in zerging, they scout – they HELP out whenever they aren’t duelling.

If anything you should focus your energy on the AFKers in spawn.

I roam but don’t “duel” and will continue to play the game mode the way it was designed to be played. If that means I interfere in a duel, like I said I can be inconsiderate and infantile as well I don’t reply to the nasty comments though, I’m above that.

(edited by drcraig.9403)

WvWvW isn't duel zone

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Posted by: drcraig.9403

drcraig.9403

Why do you care what other people are doing? If you want to blob around, go for it – let other people do what they’re doing if they’re just doing 1v1s.

like a premade of 4 people in ranked who sell win for gold? yes all aspects care me when it bound with me, and i cant leave them like a party in fractals

What in the world does that have to do with people 1v1ing???

Apart from the fact that duellers don’t kill eachother, they let eachother revive from downstate…

just do whatever you want, but don’t expect any help from them when you get ganked later on…

Exactly, usually I have a 5 man group with me when I am dueling, if any enemies jump in, they get rekt. Same thing with the person who is dueling me, they usually have several friends watching for one of our people to jump in and the kill them and my guys do not help. It is just like a dueling code lol. Only thing we can’t really do much about is when a blob rolls through.

So by your own admission there are 10-15 duelers standing around taking up spots on a map for WvW players. Why is that okay? It’s inconsiderate and infantile behavior. This is exactly why I have no problem standing at max range with my ranger and shooting down the red tag. I can be inconsiderate and infantile as well.

Duelers can….
1.Duel in OS
2.Create a custom arena
3.Duel in Eotm
4.Duel in a guild hall

Poll: You see a 1v1 fight, what do you do?

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drcraig.9403

set up a lemonade stand.

Hey, got any grapes?

And then he waddled away, bom bom bom…..

Unranked matchmaking, is it so bad?

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Posted by: drcraig.9403

drcraig.9403

A close score doesn’t equal a fun and competitive match.

If a close score doesn’t equal a competitive match what does?

Fighting with and against players close to your skill level. And no that doesn’t always result in a close score.

Maybe you’re just way too good?! lol….sorry but a close score shows the “teams” were equally matched in skill and strategy. It may not be “fun” per your original statement but common sense would dictate that it is in fact competitive.

True, equally skilled players matched together doesn’t always result in a close score but that’s mostly due to costly mistakes.

(edited by drcraig.9403)

Unranked matchmaking, is it so bad?

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Posted by: drcraig.9403

drcraig.9403

A close score doesn’t equal a fun and competitive match.

If a close score doesn’t equal a competitive match what does?

Adrenal Health change

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Posted by: drcraig.9403

drcraig.9403

At the risk of getting dragged deep into this discussion….

AH modifies F1 so that F1 has a passive HoT effect in addition to everything else it does. F1 is still an activated skill. AH is a “passive” effect triggered by an activated skill… It’s a part of F1, and not its own separate entity anymore… the AH “passive” effect requires activation.

~EW

Is the HoT effect truly passive though? You don’t get the HoT without activating it.

Healing signet has a passive HoT in the truest sense of the word. You do nothing and it indefinitely heals over time.

I appreciate your point, because you made a point. We don’t have to agree

Hehe I probably wasn’t very clear, I’m sorry. Let me try saying it this way….

Pre-patch AH was passive… like healing signet or armored attack… now it’s a skill modification… it’s neither exclusively passive or active… it belongs in category 3.

At most it could be considered a passive effect (HoT) requiring activation (F1 use). But ALL trait-based skill modifications fall into this category, which is why it’s neither can be exclusively defined as active or passive… it is no longer a separate entity; no longer a stand-alone trait.

~EW

Interesting. Food for thought, thanks.

Unranked matchmaking, is it so bad?

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drcraig.9403

I don’t know, I quite enjoy the challenge of playing with my monitor off and going by sound alone. I can understand why TCG tried it last pro league.

LOL

Unranked matchmaking, is it so bad?

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Posted by: drcraig.9403

drcraig.9403

Close matches should be the goal. It makes us all better players when we have to dig deep to pull out a win. When I’m down 300+points I generally just run into fights to test my mettle.

Adrenal Health change

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Posted by: drcraig.9403

drcraig.9403

At the risk of getting dragged deep into this discussion….

AH modifies F1 so that F1 has a passive HoT effect in addition to everything else it does. F1 is still an activated skill. AH is a “passive” effect triggered by an activated skill… It’s a part of F1, and not its own separate entity anymore… the AH “passive” effect requires activation.

~EW

Is the HoT effect truly passive though? You don’t get the HoT without activating it.

Healing signet has a passive HoT in the truest sense of the word. You do nothing and it indefinitely heals over time.

I appreciate your point, because you made a point. We don’t have to agree

Adrenal Health change

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Posted by: drcraig.9403

drcraig.9403

You have to ACTIVATE AND HIT with f1 to get the regen.

Prettttttttttty sure there’s nothing passive about it, you’re literally ACTIVATING a skill to get the bonus that comes from the effect.

Just like you have to ACTIVATE EP for it to give you the effect.

You don’t get Adrenal Health by not doing anything.

Ya’ll trollin, have to be.

I didn’t deny that you actively have to do sth for it. Not sure if you even read my post.

As I said, for the necro transfer trait you also have to do ACTIVELY a critical attack and the scrapper had to get ACTIVELY superspeed and swiftness for his heal-trait – still everyone – me included- considers this passive and not active.

Idk what’s so hard to understand that there are people outside who don’t consider everything active only because you have to press one botton for it.

A trait that heals you for 15 seconds about 500hp each second passively for using one skill once is in my opinion more passive than active – deal with it that there are opinions which are different from yours.

“Passive” by definition in the context that Anet uses it in defining abilities is not up for varying “opinions”. You’re clearly wrong about this. Calling it your opinion doesn’t give you a pass.

Terms relating to characteristics are always interpretable.
And I still consider traits that require minimal actions for a massive output rather passive than active . I’m just saying what everyone else said to other class-traits (rapid regeneraton, plague sig-trait, etc) – they are all ‘active’ by definition.

Okay well, you’re still wrong. Example, rapid regen for Scrapper. The Scrapper does not have to grant himself swiftness or superspeed, he can get them from a party member and get the rapid regen to proc. It’s passive because he does not have to take action to proc the rapid regen.

Plague sending ( trait of plague signet ) is passive. Once you reach the condition threshold it automatically happens. You don’t have to do anything to make it happen.

Your stance that “minimal action for massive output” is hollow and self negating at the same time.

Action=Active

Example: Sitting on the couch and getting up to answer the door is active. You took action to achieve a desired outcome.

Sitting on the couch and letting someone else answer the door is passive. You took no action. Someone else took action to achieve a desired outcome.

Lastly, “terms relating to characteristics are always interpretable”? True, but they can be interpreted incorrectly.

(edited by drcraig.9403)

Poll: You see a 1v1 fight, what do you do?

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Posted by: drcraig.9403

drcraig.9403

i can;t force or tell anyone how to play the game they paid for their own money that is what i am even saying and neither should any of you guys. how ever sometimes its nice to have some 1v1 fight’s for about 15 mins then go back to what i was originally doing with out leaving the map to rejoin a Q.

Understood.

Poll: You see a 1v1 fight, what do you do?

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drcraig.9403

oh i am sorry, just seems odd that it requires 30 + peopl to flip camps and empy towers, sometimes even paper keeps but retreat after some sort of resistance.

Then don’t make the assumption that all of us that do duels is the only thing that we do. most of the time us duelers are actually roamers that flip enemy camps – stalling upgrades to towers or keeps, scouting out intel of where enemy zerg and killing enemy roamers that do that we do. sometime we even refresh siege.

I roam but don’t “duel”. What you’re saying is when you’re dueling you’re not the enemy and should be left to your fun. I say the enemy is always the enemy.

Poll: You see a 1v1 fight, what do you do?

in WvW

Posted by: drcraig.9403

drcraig.9403

Some duelers/roamers are the most immature people in this game.

Later on he was having one of his 1v1 duels right beside SMC and I wait till he’s about 50% hp and I jump in and burst him down and /laugh. Did not hear from him again.

Pot kettle black or what lol.

Well considering he’s the one that called me scrub I fail to see how that is not deserved.

I think the point was you being no better than the one you accuse.

I interfere “duels” regardless , and waiting for players to reach low health before bursting them down is a viable strategy. So then you’re reffering to the /laugh? Everyone does that in wvw, barely means anything.

viable strategy to what ?

I think they were saying it’s a viable strategy to kill a dueler who is taking space on a map they don’t belong on. Make sense now?

no, i dont. sorry…killing them only makes them wp, if you want karma so much then go eotm where there is unlimated karma to farm.

Karma? Don’t for second make the assumption that you know me. When you make an assumption you make an kitten of you and umption. Good day Madame

When I say viagle strategy I meant viable strategy to get more loot and wxp. It aint rocket science yo

Yes but only after you kill the dueler. Which I’m all for, yo.

Poll: You see a 1v1 fight, what do you do?

in WvW

Posted by: drcraig.9403

drcraig.9403

Some duelers/roamers are the most immature people in this game.

Later on he was having one of his 1v1 duels right beside SMC and I wait till he’s about 50% hp and I jump in and burst him down and /laugh. Did not hear from him again.

Pot kettle black or what lol.

Well considering he’s the one that called me scrub I fail to see how that is not deserved.

I think the point was you being no better than the one you accuse.

I interfere “duels” regardless , and waiting for players to reach low health before bursting them down is a viable strategy. So then you’re reffering to the /laugh? Everyone does that in wvw, barely means anything.

viable strategy to what ?

I think they were saying it’s a viable strategy to kill a dueler who is taking space on a map they don’t belong on. Make sense now?

no, i dont. sorry…killing them only makes them wp, if you want karma so much then go eotm where there is unlimated karma to farm.

Karma? Don’t for second make the assumption that you know me. When you make an assumption you make an kitten of you and umption. Good day Madame

Poll: You see a 1v1 fight, what do you do?

in WvW

Posted by: drcraig.9403

drcraig.9403

Some duelers/roamers are the most immature people in this game.

Later on he was having one of his 1v1 duels right beside SMC and I wait till he’s about 50% hp and I jump in and burst him down and /laugh. Did not hear from him again.

Pot kettle black or what lol.

Well considering he’s the one that called me scrub I fail to see how that is not deserved.

I think the point was you being no better than the one you accuse.

I interfere “duels” regardless , and waiting for players to reach low health before bursting them down is a viable strategy. So then you’re reffering to the /laugh? Everyone does that in wvw, barely means anything.

viable strategy to what ?

I think they were saying it’s a viable strategy to kill a dueler who is taking space on a map they don’t belong on. Make sense now?

Poll: You see a 1v1 fight, what do you do?

in WvW

Posted by: drcraig.9403

drcraig.9403

I think it’s ridiculous that this conversation has turned into a stupid “code of ethics” debate. I leave them alone if……, I jump in if…….blah blah blah. Hey duelers it’s called WvWvW for a reason. Hellllooooo!!!! The enemy should die, pretty simple. The more you get mowed over the better! You’re welcome to duel wherever you please, and WvWvW players are welcome to mow you down as much as we please.

Adrenal Health change

in Warrior

Posted by: drcraig.9403

drcraig.9403

You have to ACTIVATE AND HIT with f1 to get the regen.

Prettttttttttty sure there’s nothing passive about it, you’re literally ACTIVATING a skill to get the bonus that comes from the effect.

Just like you have to ACTIVATE EP for it to give you the effect.

You don’t get Adrenal Health by not doing anything.

Ya’ll trollin, have to be.

I didn’t deny that you actively have to do sth for it. Not sure if you even read my post.

As I said, for the necro transfer trait you also have to do ACTIVELY a critical attack and the scrapper had to get ACTIVELY superspeed and swiftness for his heal-trait – still everyone – me included- considers this passive and not active.

Idk what’s so hard to understand that there are people outside who don’t consider everything active only because you have to press one botton for it.

A trait that heals you for 15 seconds about 500hp each second passively for using one skill once is in my opinion more passive than active – deal with it that there are opinions which are different from yours.

“Passive” by definition in the context that Anet uses it in defining abilities is not up for varying “opinions”. You’re clearly wrong about this. Calling it your opinion doesn’t give you a pass.

(edited by drcraig.9403)

Adrenal Health change

in Warrior

Posted by: drcraig.9403

drcraig.9403

I have done more testing on this and have come to the conclusion that this is a good overall change to help warrior sustain. It’s not over powered and anybody who says it is should look at their condi ticks. You have to generate adrenaline and hit with F1 to reap the benefits so it’s not free or “passive” like some people have incorrectly stated.

Initially I wasn’t impressed with this buff. As a warrior player I’d like to see more buffs but I’m happy that we have been shown some attention in an area we really, really needed some help.

Poll: You see a 1v1 fight, what do you do?

in WvW

Posted by: drcraig.9403

drcraig.9403

If it’s red, it’s dead.

Pls go back to pve.

How am I ever going to “get good” at pvp if I do that. I’ll play whatever game mode I choose and hopefully disrupt as many duels as possible along the way.

Rally the centaurs, ready the charr, i shall call a huntingparty to hunt you down good Sir or Madame!

That’s the spirit!

Poll: You see a 1v1 fight, what do you do?

in WvW

Posted by: drcraig.9403

drcraig.9403

If it’s red, it’s dead.

Pls go back to pve.

How am I ever going to “get good” at pvp if I do that. I’ll play whatever game mode I choose and hopefully disrupt as many duels as possible along the way.

We did it boys.

in WvW

Posted by: drcraig.9403

drcraig.9403

Lol Of course this happens only after servers merge and YB has already won the game when it mattered. Now the chest thumpers come out at the first victory during a BETA .This only confirms that the entire time everyone saying that they weren’t try harding really were and it was crushing their souls for months. Good to know we were right the whole time.

Expect this thread to be shut down shortly.

LOL…..can you say delusional? BEASTGATE has come out of hibernation, deal with it. YB won the game when it mattered? LOLOLOLOL…………….

This is balance????

in WvW

Posted by: drcraig.9403

drcraig.9403

We need a clean thread to discuss the tiers and how the matches are balanced. Every match in NA is already lopsided within a day. For creating good matches, with balanced coverage and populations, I’m giving the Dev’s a D.

What say you?

Not sure what you’re complaint is. You’re neck & neck with YB, seems like balance to me.

A+

(edited by drcraig.9403)