If it’s red, it’s dead.
If a server cannot get along when they are handily beating the two other servers in the tier, nothing is going to fix it.
It sounds pretty bad to have a PR thread tbh.
Yeah but it doesn’t sound as bad as being in last place does it?! LOL YB actually has to work now and look where they’re at. DEAD LAST!
Much like Call of Duty, and the hundreds of other games that offer DLC’s, console games separate players who have paid for the DLC from accessing new maps, new gear, etc.
Now GW2 needs to either:
1. Disable the Heart of Thorns special builds from PvP
or
2. Separate players who have paid for Heart of Thorns and people who have not.Preferably, PvP adjusts all the armor and weapons so nobody has advantages, GW2 needs to block these special builds, why?
Because it’s simply UNFAIR.Ok I know what you’re thinking, yeah this kid is complaining so what we’ve been hearing this for months, just get better…
Doesn’t it bother anyone that you have to PAY for be better?
1. It’s discouraging playing PvP with the Heart of Thorns build.
2. It makes me feel like I’m not valued as a player.
3. I feel like it ruins the overall competitive spirit of the game.Thoughts?
Buy it or don’t buy it. It’s a choice. Sometimes life isn’t fair and it’s ridiculous for you and people like you to think people need to conform to make things fair. Anet should do nothing to help you in your predicament.
1.You make it discouraging because you choose not to buy HoTs
2.Loyalty is a 2 way street. If you don’t value GW2 enough to support HoTs why should Anet invest time and resources in “blocking these special builds”, or making a special queue option for people without HoTs. It costs money to do all of these things.
( I have to admit that your comment about not feeling valued was hilarious!!)
3. It doesn’t ruin the overall competitive spirit at all, it helps it. I can say that because I paid the $50 and bought HoTs.
I bought the core game at launch.
So did a lot of the people who are now complaining.
Care to elaborate? You’ve quoted a single sentence so I have no idea what context I should use to make sense of your post.
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Welcome ET. Give the BG community a chance and you won’t be disappointed. I’ve just recently gotten back into WvW after a long time away from GW2. I got lucky and found a really good guild while I was out roaming. Been an awesome experience ever since. Jump in and be involved!
Free to play people have no business making demands or complaining about anything. They can buy the elites just like the rest of us who bought HoTs. I personally don’t care about balance or diversity for free to play accounts. I bought the core game at launch.
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Been extensively testing new adrenal health.
Once Zerker stance goes down, after HS active as last resorts fades, still get melted by condis even with 3 stacks of Adrenal Health.
Surprise Surprise, the band aid isn’t working.
I’ve experienced the same thing. Adrenal health is a good start but we need more.
I have been playing a power based warrior intensively for the last couple of days in spvp, and i can honestly say… NO.
We have insane condi removal and surivability right now. I have been completely wrecking stuff left and right without too many issues, including mesmers necros and condi thiefs.
I have no idea what more you people want, warrior is perfectly fine as is. Some build variety to get out of the “def/disc/bers” trinity would be nice, but as is, i see very little reason to complain.
edit: I used almost the exact same build as poster above, with shield master instead of dogged march and eternal champion instead of bloody roar instead.
Hey there! I’m glad you’ve experienced success with the changes to Warrior. I hope that continues once the new season starts. I would keep in mind that lots of people are experimenting with new professions, new builds, amulets etc….My point is things aren’t competitive yet. As warriors, we’ll see where we’re at once S3 starts and I hope we are at a good place.
So, I’ll say again, what exactly is NOT op or broken about conditions?
Many condi builds are weaker than plenty of power builds. This fact alone disproves all arguments about condis generally being superior to power dmg.
How do you define weaker? Conditions bypass toughness. Conditions can stack duration and outlast protection. If I power burst you while you have protection you take 33% less damage for lets say 4 seconds. After protection runs out I can burst you for full damage. If I stack multiple conditions on you for 10 seconds I can walk away from you and after your protection expires you will take 6 seconds of full condition damage. My point is I can condition damage you and not even be there, I can be heading to the other side of the map. How do you define weaker?
Sure and by that logic, if you cleanse the conditions you take 0% damage from them. Sounds like power is better since 66% is higher than 0%.
I can make nonsensical arguments too!
Well Mr.Nonsensical, it doesn’t change my point if you are waiting for condi cleanse to come off cool down. Now what?
Hint: You’re not supposed to be able to cleanse every condi you receive, it’s the equivalent of complaining you don’t have enough aegis to block every attack.
Gee wiz really? Funny but I don’t recall that having anything to do with my question. 90% of the people on these threads get totally of the question at hand and “think” they are offering some kind of deep insight.
What constructive feedback are you giving with that response? Let me hear your ideas flow….
None at all to be honest. A person decided to make a point that in the proper context would be a good point. However it wasn’t at all relevant to the conversation at hand. My idea is simple. Before you jump into a conversation, perhaps take the time to understand the conversation. People on these forums come up with the right answer to the wrong question all the time. Constructive feedback should be a goal for everybody and I agree with you. My point is if it isn’t relevant , it isn’t constructive.
Condi skills have cooldowns just like power skills. You can’t spam them more often than power skills.
You have heard of stacking condition duration, right? Did you know that there are certain traits / abilities that make it possible for your duration to be longer than you cool down?
So, I’ll say again, what exactly is NOT op or broken about conditions?
Many condi builds are weaker than plenty of power builds. This fact alone disproves all arguments about condis generally being superior to power dmg.
How do you define weaker? Conditions bypass toughness. Conditions can stack duration and outlast protection. If I power burst you while you have protection you take 33% less damage for lets say 4 seconds. After protection runs out I can burst you for full damage. If I stack multiple conditions on you for 10 seconds I can walk away from you and after your protection expires you will take 6 seconds of full condition damage. My point is I can condition damage you and not even be there, I can be heading to the other side of the map. How do you define weaker?
Sure and by that logic, if you cleanse the conditions you take 0% damage from them. Sounds like power is better since 66% is higher than 0%.
I can make nonsensical arguments too!
Well Mr.Nonsensical, it doesn’t change my point if you are waiting for condi cleanse to come off cool down. Now what?
Hint: You’re not supposed to be able to cleanse every condi you receive, it’s the equivalent of complaining you don’t have enough aegis to block every attack.
Gee wiz really? Funny but I don’t recall that having anything to do with my question. 90% of the people on these threads get totally of the question at hand and “think” they are offering some kind of deep insight.
(edited by drcraig.9403)
So, I’ll say again, what exactly is NOT op or broken about conditions?
Many condi builds are weaker than plenty of power builds. This fact alone disproves all arguments about condis generally being superior to power dmg.
How do you define weaker? Conditions bypass toughness. Conditions can stack duration and outlast protection. If I power burst you while you have protection you take 33% less damage for lets say 4 seconds. After protection runs out I can burst you for full damage. If I stack multiple conditions on you for 10 seconds I can walk away from you and after your protection expires you will take 6 seconds of full condition damage. My point is I can condition damage you and not even be there, I can be heading to the other side of the map. How do you define weaker?
Sure and by that logic, if you cleanse the conditions you take 0% damage from them. Sounds like power is better since 66% is higher than 0%.
I can make nonsensical arguments too!
Well Mr.Nonsensical, it doesn’t change my point if you are waiting for condi cleanse to come off cool down. Now what?
Yes, because trying to eat through protection while being weakened is super fun =)
LOL….spoken like a true Warrior. We’ll have our day at some point.
So, I’ll say again, what exactly is NOT op or broken about conditions?
Many condi builds are weaker than plenty of power builds. This fact alone disproves all arguments about condis generally being superior to power dmg.
How do you define weaker? Conditions bypass toughness. Conditions can stack duration and outlast protection. If I power burst you while you have protection you take 33% less damage for lets say 4 seconds. After protection runs out I can burst you for full damage. If I stack multiple conditions on you for 10 seconds I can walk away from you and after your protection expires you will take 6 seconds of full condition damage. My point is I can condition damage you and not even be there, I can be heading to the other side of the map. How do you define weaker?
Been extensively testing new adrenal health.
Once Zerker stance goes down, after HS active as last resorts fades, still get melted by condis even with 3 stacks of Adrenal Health.
Surprise Surprise, the band aid isn’t working.
I’ve experienced the same thing. Adrenal health is a good start but we need more.
what you’re all forgetting is that warrior isn’t about condition convert. remember when warhorn converted conditions into boons? it was changed because it’s not in the warrior’s class design.
guardian converts conditions into boons, not warrior.
Yes, but with the conditions being stronger than ever warriors need help. Anyone who plays warrior will tell you the same.
What I wanted to see:
1) F1 converting condis to boons
2) Dogged march+Warriors sprint combined
3) Some way to better handle condisNew change is great, but, requires landing of F1, and we still have limited access to protection where as other classes, like Druids and Eles can practically keep it up entirely.
all im going to say is increase the condi clear traits warroir has to two condis low condi clear removals hard locked to weapon swaps or cooldowns at 1 condi which isn’t really enough any more.
Savage Instinct increase to two condis removed (in additon reduce Beserker activation cooldown by 20%)increase shake it off to trigger on 2 conditions and gain Resistance for 3seconds effects allies (increase cooldown of shake it off to 30seconds)
Brawler’s Recovery (says the same at 1 condi removed per weapon swap)
merge fast hands into Versatile Power (rename Versatile Power to somthing else) then create a new Minor Disapline to help with sustain.
ideas for Minor
1. Vigrant Recovery (gain Vigour(4seconds) after performing a interruption) IDC 15seconds
2. Muzzled scope ( Rifles , longbows increase projectile finishers to 40% chance like a Aiming sight)
3. Calming (each bar of Adrinline spent grants 1% additional incomming and outgoing healing and converts 1 condi into a boon.)somthing along those lines all restricted to tactics , improves Viablilty but not Damage.
im sure these ideas would fix warroirs Issues vs Condi bomb classes.
As much as your ideas make sense I don’t think they’re feasible. This is major rework to the profession and as much as I’d like to see it I think Anet is focused on too many other things. Look at the investment they’ve made into warrior the last 2 quarterly updates….not that much. If we all keep coming up with ideas, some just might get through.
its not a major rework, a major rework would be Redesigning animations and attack co-eds these simple bring warroirs condi clear Abilities upto par and moving a trait then adding a new one Hardly a Rework at all as all of the traits Bar Savage Instinct are in the disapline line.
warroirs limited to Active combat condi removals and only at 1 condi each time , this needs to increase as that 1 condi removal could just remove a Cripple/chill/weakness one of the non damage condis and increasing it to 2 condi removed give the traits i mentioned a chance to remove a Damaging condi thust improving Survival and Health regain/sustain.
Don’t mistake what I said. I think your points are on the money. Getting Anet to invest the time to make it happen is the issue. Will they? I wish!
no to this change. this is not what warrior needs, what warrior needs is usefulness to the team.
Sorry, but surviving and killing the enemy “is” usefulness. Warrior shouldn’t be a utility class, this isn’t pve.
shoutbow and hambow were both picked because of their utility in the past. shoutbow for heal cleanse and res, hambow for stun combo setups.
all a berserker can do can be achieved by any other class more successfully.
every other class brings at least 1 more thing than just “kill and survive”.
ele – reflect + heal + cleanse
ranger – heal + shoutres
engi – heal + reflect + stealth
mesmer – portal + moa
rev – boons + boon removal with mallyx
thief – mobility + instastomp
necro – boon removal
guardian – aoe stability + cleanse + heal
warrior – ?
warrior – banners, might sharing, shouts etc….It isn’t my fault these aren’t as good as what others have to offer. Now please read below because you are missing the point.
Again, this is about survivability not team support. All of your above points do me no good when I’m roaming in WvW, or when I’m trying to get to a point to help a teammate in spvp. You’re on the wrong thread please go away. Maybe you could start a thread about utility for warriors? However, the best utility in the game does no good if you can’t survive.
(edited by drcraig.9403)
What I wanted to see:
1) F1 converting condis to boons
2) Dogged march+Warriors sprint combined
3) Some way to better handle condisNew change is great, but, requires landing of F1, and we still have limited access to protection where as other classes, like Druids and Eles can practically keep it up entirely.
all im going to say is increase the condi clear traits warroir has to two condis low condi clear removals hard locked to weapon swaps or cooldowns at 1 condi which isn’t really enough any more.
Savage Instinct increase to two condis removed (in additon reduce Beserker activation cooldown by 20%)increase shake it off to trigger on 2 conditions and gain Resistance for 3seconds effects allies (increase cooldown of shake it off to 30seconds)
Brawler’s Recovery (says the same at 1 condi removed per weapon swap)
merge fast hands into Versatile Power (rename Versatile Power to somthing else) then create a new Minor Disapline to help with sustain.
ideas for Minor
1. Vigrant Recovery (gain Vigour(4seconds) after performing a interruption) IDC 15seconds
2. Muzzled scope ( Rifles , longbows increase projectile finishers to 40% chance like a Aiming sight)
3. Calming (each bar of Adrinline spent grants 1% additional incomming and outgoing healing and converts 1 condi into a boon.)somthing along those lines all restricted to tactics , improves Viablilty but not Damage.
im sure these ideas would fix warroirs Issues vs Condi bomb classes.
As much as your ideas make sense I don’t think they’re feasible. This is major rework to the profession and as much as I’d like to see it I think Anet is focused on too many other things. Look at the investment they’ve made into warrior the last 2 quarterly updates….not that much. If we all keep coming up with ideas, some just might get through.
no to this change. this is not what warrior needs, what warrior needs is usefulness to the team.
Sorry, but surviving and killing the enemy “is” usefulness. Warrior shouldn’t be a utility class, this isn’t pve.
What I wanted to see:
1) F1 converting condis to boons
2) Dogged march+Warriors sprint combined
3) Some way to better handle condisNew change is great, but, requires landing of F1, and we still have limited access to protection where as other classes, like Druids and Eles can practically keep it up entirely.
We are still so far behind in terms of long game sustain.
Agreed, but I don’t think Anet would consider making F1 just a blanket condi converter. I do think that changing cleansing ire in the way I described is a compromise because you can choose to take it or not. Sometimes to gain something you need to invest something. Your idea on dogged march + warrior sprint is gold and think that makes perfect sense.
I want to start out by saying the Spring quarterly is pretty great overall, so thanks. Based on a conversation on another thread about warriors I came up with something that may or may not be an original idea. Change “Cleansing Ire” from the defense trait line to “Converting Ire”.
Convert 1 condition to the appropriate boon for each bar of adrenaline spent. The boost to adrenal health is helpful but the fact is condition damage is just ridiculous. It bypasses toughness so you have no choice but to cleanse or convert. Being able to convert would help warrior sustain. At this point I believe warrior is still in a place where they have to invest just about everything in defense to survive. Def traits, utilities etc…..
This is where I get really selfish…make burst (F1) skills unlockable!
Thank you,
A huge boost would have been converting condis to boons on F1, since that seems to be the motif with us now, everything is F1, F1 to save the day! F1 for damage and sustain! Oh, but we actually have to land it.
Access to protection, seems we, the Warrior, who should have the most access to it, has the least.
Personally I’m tired of the backseat treatment, although Guards may have it worse now.
I hear you man! I think you’re on to something with converting condis though. Change cleansing ire to “converting ire”. Convert 1 condi per bar of adrenaline spent. I will go too far and say F1 skills should be unlockable as well. I don’t care if the community scolds me for it.
Well…..I’ve done a little testing on Warrior in spvp. Traited defense for buff to adrenal health and also took cleansing ire for condi removal. Traited in discipline and took burst mastery for adrenaline upkeep. Keeping 3 bars of adrenaline is pretty easy and should be able to have almost constant regen due to adrenal health and can cleanse up to 3 condis every 7 sec (cooldown on F1 with versatile power from discipline). In theory this sounds pretty good, however you **MUST**hit with your F1 to reap these benefits. Miss, get blocked or interrupted and you’re out of luck. Still learning this build but so far I find that I still melt pretty fast, especially to condis. Will keep working on it and would be happy to hear feedback or suggestions. I love warrior and I’m getting tired of being a joke in spvp. If the only answer is to base your entire build around just surviving then my warrior will be retired until such time as that is not needed. IE….having no choice but to use healing sig, berserker stance, endure pain x2 etc…..
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Thank you Mike O’Brien, Gaile Gray and all the people at GW2 who have worked so hard to make our game better. This has made my day, so thank you.
Because it is simply the most op class in the game, press 4 or 5 buttons and wins, has a 50k hp bar lasting about 20 seconds, you can play 10 conditions a couple of times, you can take enough damage and endure beating the reaper mode, you stability, chill and still turn boon in condition
Basically it’s because of people like this. When someone doesn’t understand something, the easiest reaction is to hate it and fear it.
Learning new things and improving yourself is hard. Throwing insults to mask your own failings is far easier, so you’ll see many people taking this route instead of the more challenging but ultimately more rewarding one.
I agree and thanks. I’m grateful though, just about everyone has offered constructive feedback to my post.
Because it is simply the most op class in the game, press 4 or 5 buttons and wins, has a 50k hp bar lasting about 20 seconds, you can play 10 conditions a couple of times, you can take enough damage and endure beating the reaper mode, you stability, chill and still turn boon in condition
Sorry but I totally disagree with you. I have beaten reapers 1 v1 on my power ranger build. It’s not the reapers fault you don’t know how to counter him. That’s on you. I could tell you but I’m not going to. SUFFER!
Thieves, Engis, Guardian each have a low skill floor entry to be “viable” as a class but a high skill cap in higher leagues.
I’ve seen Engi’s dominate a 1v2 while other Engi’s struggle with a class like Guard (should never happen)I’ve seen Guardians die from focus bursts while others know how to survive while pushing hige aoe cc & bursts
Same goes for Necro’s “spammy” playstyle. Some struggle to beat their counter class Guardian while others can very well do so, consistently.
Thanks for the input and I agree. I come up against every prof in spvp and always thought that “skill” was how well you played your profession against every other profession.
Why are reapers considered a no skill profession?
It’s not that they’re “no skill”, but they undoubtedly have a high skill-floor compared to other classes.
Thanks for the reply. I see your point. I also play warrior / ranger / ele and am working on a scrapper. I would say the management for the ele takes the most effort so I see your point. I’ve heard the “no skill reaper” statement numerous times but it was usually from someone salty because I just killed them, not from a teammate.
In a recent ranked match our team consisted of 3 reapers, 1 druid and 1 thief. The druid wanted us to switch because we had too many “no skill reapers” on our team. I have switched numerous times this season if I felt the group comp needed to be tweaked, but after his comment nobody switched. We went on to win a close match, thanks to the 3 no skill reapers. The druid brought nothing to the table and spent most of the match complaining in chat. Towards the end of the match I thanked him for basically doing nothing ( he was dead most of the time) and asked him how it felt to be carried to victory by 3 no skill reapers. He had no reply. I have to mention that the thief held his own and certainly helped our team.
Why are reapers considered a no skill profession?
This is great news! I think with MO in charge (as acting game director) players are going to find lots to be happy about in the very near future!
Only a WvW player will spend an hour hunting down that jerk who ganked you while your map was up and by the time you realized what was happing you were dead. LOL…I hate when that happens.
(edited by drcraig.9403)
well I don’t know what you’re doing or how your playing so can’t judge.
Only roamers I don’t like. Are the ones that use food buffs vs people that don’t use them. Start the fight, but run or stealth if they look like they are going to lose, but keep coming back to catch me off guard when I’m hitting a camp. That to me is a dirty roamer… but I don’t know, maybe that’s what a roamer is meant to be nowadays? if so, that is a sad state of affairs indeed.
What? A roamer is a master troublemaker! Play spvp if you’re looking for “fair” play.
I like roaming. Basically I enjoy being a pain in the butt to our rivals. Cap sentry points, supply depots etc….I’ll even drop a cata and run supply until it’s built and take a wall down on an enemy keep. Gank people as the opportunity arises and just be a troublemaker. It’s a fun way play WvW. I also like zerging but if there aren’t any on the map what’s a person to do? Roam.
By the way the comment about the food buffs is one of the dumbest things I’ve ever read on the forums….LOL
I give the OP credit. If you want to invest your time coming up with answers that will help bring balance to our game my hats off to you. However, it’s a little naïve to think Anet doesn’t know what the existing problems are with balance, or how to fix them. Everything in GW2 is done by design. The “elite” specs are so, because Anet wants and needs to sell expansions. My opinion is the elite specs need to be tuned so they are not “elite”, but in line with the core specializations. Why is revenant op? Because it was introduced with HoTs plain and simple. It’s their new “baby”.
What concerns me is that I expect we’ll deal with severe imbalance every time a new expansion is released if they are in fact going to introduce more specializations. My opinion, no more professions and no more “elite” specs. Make balance a long term priority and introduce future expansions with more playable content and less “features”. Gliding, elite specs, guild halls etc…
I’d rather have a bad, nice player. Even if they are poor in performance at first, they are a joy to work with and can always be improved.
From my experience, it is easier to turn a bad/nice player into a good/nice player than it is to turn a good/toxic player into a good/nice player.
And ultimately, we want good/nice players in the community.
No it’s not. The only thing it takes to turn a toxic good player into a nice good player is do what you’re supposed to do and win. You won’t hear anything from them.
Sorry Pyriall I need to disagree with you. A toxic good player is always toxic. They’re arrogant, elitist jerks. If they’re ever “nice” it’s only superficial and they will turn on you in an instant. I’d trust a rattlesnake before I’d trust a toxic person. In a game or IRL.
The toxic good player has a reasonable chance of going afk when they don’t like the way the match is going. Bad player>afk.
I often get matched up with players that are so bad at rotating, that my personal contribution to the game is nullified. In these occasions go afk, and explain my team what is going wrong.
I will do whatever I can do to win, unless winning is made impossible due to having a terrible team.
These are some examples on when I afk:
- We start with 3 thieves, I switch class, the other thieves refuse to switch and tell me to ‘try’.
- Upon wiping the enemy team at mid, our necro goes far, while our close is decapped.
- Upon wiping the enemy team at mid, the enemy player is not stomped and manages to teleport onto the node to decap it.
- While fighting 1v2, my team keeps wiping on close and even manages to get a counter 3-cap.You can call me toxic, but it doesn’t change the outcome of a match, and players are not able to accept that.
To me, a toxic player are people who are vulgar, rude, mean and so on.
However, for your case of afking, that’s not toxic player and instead that makes you a quitter. Quitter are people I consider worse than toxic player. Toxic player while they can be mean, unpleasant and whatever, their ultimate intention is to win and within their toxicity, there might be some truth or valuable feedbacks to improve your gameplay. Quitter contribute nothing but one thing to the game, making your whole team lose. I have absolutely zero respect to people who call themselves competitive yet did not even bother to put up a fight.
I completely agree. I have lost at least a dozen matches because we fall behind 50 points and somebody (who is always toxic ) decides it isn’t worth trying to win. Quitters are the worst of the worst!
Things to add to pvp lobby…..
1.Crafting stations
2. Allow players to duel * The npc professions hardly qualify as good practice
3. Open a map section to a “free for all” area
4. Add 2 keeps to the map with various siege and a champion. Player runs to a keep to “tag in” and they defend their keep or attack the enemy keep. WvW practice…BAM!
Pick 2 of the above and we’ll increase our options to kill time waiting for q.
I agree that there should not be “dailies” attached to ranked. I feel it does have a negative impact on the teams that end up with 4 or 5 thieves or whatever and nobody wants to change because they want their daily.
Being stuck in ruby hardly means you’re in “MMR HELL”. Maybe you’ve hit your peak? I have 190 ranked matches played in S2 and have been stuck in last tier of emerald for 3 weeks. My record is 50-140 this season and I would consider myself at least and average player who has a firm grasp on his professions strengths / weaknesses. Before switching to GW2 I pvp’d in another MMO for 7 years so I understand objectives, knowing the map, using terrain, rotating points etc…..I have a feeling I may be stuck in MMR Hell. For the record I didn’t play S1 so I don’t know if a high MMR would have carried over to S2 or not.
Deal with it! Every profession has something that kittenes me off but we can’t start removing skills. How fun would it be if all we had was skill1 auto attack?
Dead Ranger=No search and rescue!
Ranked=Toxic good player * turn off chat and hope for the win
Unranked=Nice player * maybe they’re new and want to learn spvp * maybe they’re terrible but will try to rez you even if they die for it.
I agree that Stronghold should be voted on just like the rest of the ranked maps. I’ll go even further and say that once the maps are voted on it should be majority rule. Truthfully I don’t really like Spirit Watch so I’m indifferent toward any tweaking that Anet may or may not consider doing.
Great post and interesting read! It confirms what I thought not long after HoT release, Anet should sell to Blizzard.
I disagree with OP but understand where the frustration comes from. This is not supposed to be a grind or reward track type of progression. However that doesn’t change the fact that matchmaking is a joke. I’m sorry but anyone who says that people going on 10 match losing streaks need to “get gud” are way off base. If there was balance in the matchmaking this would rarely happen. Matchmaking that overwhelmingly favors 1 team over the other is not balance and is not conducive to fair play. How fun is it when you win or lose with a score of 500-100? It isn’t fun for the losing team for obvious reasons, and it isn’t fun for the winning team who may be looking for competition. If balanced matchmaking was the goal, and I’m not saying it is, wouldn’t the team be made up of equal skill for each team. Or, perhaps a variety of skill levels for each team?
So far this season I have seen players…
1. After stating we have too many of the same profession people will not change or adjust because they’re playing this profession or that to get the “daily”. I have switched professions way to often because lets face it, 5 rangers aren’t going to win.2. People state that they should’ve played unranked until they were used to the build they were using. Yes I’m serious!
3. Multiple people standing on a point until it’s capped so they get credit on the SB. It takes 1 person to cap, if there’s no incoming danger please leave and find a way to help your team.
4. Multiple people attack a downed player instead of leaving 1 for the stomp and moving on.
5. People who just hit rank 20 and are excited because now they can play ranked! To the detriment of their team of course.
Easy fixes….
1.Hard MMR reset for all players ** Don’t cry, if you’re that great you should overcome. If Anet isn’t going to fix the matchmaking problem we should all suffer a little. Hey, it builds character.2. Raise the minimum rank from 20 to at least 40. By this point people should have a good grasp on spvp.
3.SoloQ or teamQ. pick one. Fair competition should have a somewhat level playing field. Either full solo or for teamQ you must be at least a duo.
4.NO DAILIES FOR RANKED
5. Anet, please give us something to do while we wait for the Q. If we must remain in the lobby please add some activity. Add crafting stations or let us duel. Add to the map and make a “free for all” area. If you enter it it’s just an “anything goes” scenario.
There have already been several instances of people claiming MMR who have submitted video of their gameplay. In most cases, the games have been relatively close AND their gameplay substantiates their standing in the current division.
That’s a copout to avoid fixing the problem. Or in this case multiple problems.
What’s the copout? I’ve seen the videos, it certainly wasn’t the man keeping them down.
If the videos don’t offer the opportunity to evaluate the whole team it only reflects the skill or lack of, for the person sending in the video. I didn’t play S1 and have had a very hard time in S2. It is possible that my skill has held me back, I don’t claim to be a pro. However the examples above are hardly related to my skill as a player.
Question for you. After a 3 game losing streak , your next win should award you a bonus pip. Is this correct? Okay, now I have been cheated on this and didn’t get my bonus pips. Is that a reflection of my skill?
I disagree with OP but understand where the frustration comes from. This is not supposed to be a grind or reward track type of progression. However that doesn’t change the fact that matchmaking is a joke. I’m sorry but anyone who says that people going on 10 match losing streaks need to “get gud” are way off base. If there was balance in the matchmaking this would rarely happen. Matchmaking that overwhelmingly favors 1 team over the other is not balance and is not conducive to fair play. How fun is it when you win or lose with a score of 500-100? It isn’t fun for the losing team for obvious reasons, and it isn’t fun for the winning team who may be looking for competition. If balanced matchmaking was the goal, and I’m not saying it is, wouldn’t the team be made up of equal skill for each team. Or, perhaps a variety of skill levels for each team?
So far this season I have seen players…
1. After stating we have too many of the same profession people will not change or adjust because they’re playing this profession or that to get the “daily”. I have switched professions way to often because lets face it, 5 rangers aren’t going to win.2. People state that they should’ve played unranked until they were used to the build they were using. Yes I’m serious!
3. Multiple people standing on a point until it’s capped so they get credit on the SB. It takes 1 person to cap, if there’s no incoming danger please leave and find a way to help your team.
4. Multiple people attack a downed player instead of leaving 1 for the stomp and moving on.
5. People who just hit rank 20 and are excited because now they can play ranked! To the detriment of their team of course.
Easy fixes….
1.Hard MMR reset for all players ** Don’t cry, if you’re that great you should overcome. If Anet isn’t going to fix the matchmaking problem we should all suffer a little. Hey, it builds character.2. Raise the minimum rank from 20 to at least 40. By this point people should have a good grasp on spvp.
3.SoloQ or teamQ. pick one. Fair competition should have a somewhat level playing field. Either full solo or for teamQ you must be at least a duo.
4.NO DAILIES FOR RANKED
5. Anet, please give us something to do while we wait for the Q. If we must remain in the lobby please add some activity. Add crafting stations or let us duel. Add to the map and make a “free for all” area. If you enter it it’s just an “anything goes” scenario.
There have already been several instances of people claiming MMR who have submitted video of their gameplay. In most cases, the games have been relatively close AND their gameplay substantiates their standing in the current division.
That’s a copout to avoid fixing the problem. Or in this case multiple problems.
I disagree with OP but understand where the frustration comes from. This is not supposed to be a grind or reward track type of progression. However that doesn’t change the fact that matchmaking is a joke. I’m sorry but anyone who says that people going on 10 match losing streaks need to “get gud” are way off base. If there was balance in the matchmaking this would rarely happen. Matchmaking that overwhelmingly favors 1 team over the other is not balance and is not conducive to fair play. How fun is it when you win or lose with a score of 500-100? It isn’t fun for the losing team for obvious reasons, and it isn’t fun for the winning team who may be looking for competition. If balanced matchmaking was the goal, and I’m not saying it is, wouldn’t the team be made up of equal skill for each team. Or, perhaps a variety of skill levels for each team?
So far this season I have seen players…
1. After stating we have too many of the same profession people will not change or adjust because they’re playing this profession or that to get the “daily”. I have switched professions way to often because lets face it, 5 rangers aren’t going to win.
2. People state that they should’ve played unranked until they were used to the build they were using. Yes I’m serious!
3. Multiple people standing on a point until it’s capped so they get credit on the SB. It takes 1 person to cap, if there’s no incoming danger please leave and find a way to help your team.
4. Multiple people attack a downed player instead of leaving 1 for the stomp and moving on.
5. People who just hit rank 20 and are excited because now they can play ranked! To the detriment of their team of course.
Easy fixes….
1.Hard MMR reset for all players at start of S3 ** Don’t cry, if you’re that great you should overcome. If Anet isn’t going to fix the matchmaking problem we should all suffer a little. Hey, it builds character.
2. Raise the minimum rank from 20 to at least 40. By this point people should have a good grasp on spvp.
3.SoloQ or teamQ. pick one. Fair competition should have a somewhat level playing field. Either full solo or for teamQ you must be at least a duo.
4.NO DAILIES FOR RANKED
5. Anet, please give us something to do while we wait for the Q. If we must remain in the lobby please add some activity. Add crafting stations or let us duel. Add to the map and make a “free for all” area. If you enter it it’s just an “anything goes” scenario.
(edited by drcraig.9403)
Repeat after me: “Matchmaking is not rigged.”
I feel your pain.
The ladder system matches you along with players around the same pip range,
False. the game matches you to people with in your MMR bracket with in a pip range, -/+7.
Yes losing streaks are annoying. I only play ranked PvP now if people I know ask me to join there team, or if I hit the queue button and don’t realise(I’ve done that a few times, including hitting unranked when I meant to hit ranked lol) I’m normally on a win 2 lose 3 merry go round, but today got a six game win streak.moved me from T3-T4 Sapphire, so I’m 3 pips in to T4, as I lost a match and called it for today. Don’t want to lose my progress chasing a win that could land me at T4 0 pips. the worst time to play is frustrated. Playing anytime other than happy will cost you, as your head will not be 100% in the game.
Always approach each game, as if it’s your first of the day. Just because something worked last game, it might not work next game.
Sound advice and very true. Frustration does have a very negative impact on the experience. Going to put that into practice. I start to feel frustrated, I’m going to stop and pick up again the next day.
Please, Anet, give the chance for players to buy with gems MMR reset, please, they will end up in that same division, no mater what, with the same strategy, mentality they will remain forever there!
So people, try to change! When I played in amber and emerald in first time I was 1vs2 lots of time, and I killed them both.. what does it tell you?!Lol…
Youre quite funny Otto. The only difference you made was teaming up with other players. So instead you can advice people to do the same, not sugarcoat what you actually did “change of mentally” give me a break…I cant stop laughing.Besides that, theres nothing wrong with teaming up. Ranked arena is for teams after all, since they removed soloq.
They removed solo q for ranked? I solo q all the time for ranked. Does it depend on the server you play on or something?