And honestly if you are playing during EU prime time on US servers for WvW, it’s important enough to stay up till 2am which I’m sure a lot of us WvW people do anyway
I am not. I play on EU servers, being from EU, and my WvW resets start only after 2am my local time. As i said in another thread… there’s world beyond NA
it was from the get go meant to be played seasonally with a world champions declared and since I dont see anyone even close to the medal count jq has why not do it now and as far as matchups all I see are blowouts aside from the bandaid fux un t7.
Newsflash: there’s world beyond NA.
According to your medals from http://mos.millenium.org/matchups/histories actually Vizunah Square is better than Jade Quarry. Yet… they were dethroned by SFR, to a degree. JQ may still be overthrown.
@down: i love how players talk about global stuff of the game, like weekly WvW resets or resetting the whole ladder, based solely on their database’s current situation. Somehow it happens much more often with the NA players.
(edited by drkn.3429)
have a poll type screen in-game on server reset days, say for 4 or 5 hours.
Aka 2~7am in Europe?
I’m not seeing a problem here. Or, because I’m loyal to a guild, I should miss out on commendations that week altogether? What if the guild I’m in never has bounties at times I can make them?
Join something even bigger then – we run bounties ~5 times a week, plus every member can ask to have bounty/rush popped for them if they find more people interested in doing them at the time they want it. Getting over 30k inf a day, ensuring that communicative and somewhat active people get their commendations is not an issue, at all.
Same with other guild events. Everyone can schedule them ahead, organise teams for whatever they want, whenever they want or can. Because – why not?
Point is, the distinction is between guilds that are managed well and those that are managed poorly. Expectations, requirements, rules – that’s all fine, as you’re not forced to join any particular guild if you don’t like what they want of you. If you want to just pop in a guild for a guild mission to get your comms and then rep your ‘main’ guild back, then yeah, that’s a tad not fair.
The most simple solution would be, to make influence something totally seperate outside from the question if you represent a guild, or not.
When it comes to big guilds, with over 200 active players and ~100 concurrently online during peak time, it’s not a matter of influence. At all.
Exactly this. Guilds are most comparable to real-life group of friends (those comparing it to a real life romantic relationship are taking it a bit too seriously). In real life, I have multiple groups of friends.
See, that’s a good assumption about small/medium guilds, 5~20 man let’s say, but it falls when you bring it to big guilds.
Big guilds are right now more akin to alliances. Big guilds, at least those managed somewhat well, are not big unified blobs of mindless zerglings, they’re all about social circles coexisting together under one tag, easily overlapping and exchanging people among themselves. The good thing about it, and the point where a single big guild is better than several small guilds working together, yet separate, is that a good big guild has some recruitation standards and you can trust other people under your tag are somewhat competent and trustworthy, even if you haven’t played with them yet.
As long as the member shows an interest in spending time and effort with the guild’s community, they should be allowed the trust and leeway to also spend time with other group of friends.
This is actually true, but there’s a very thin line between splitting time among several groups of people, being a part of them all, and actually being a part of one while leeching on the other.
What about people who have personal guilds, just for extra storage (which a lot of people do).
Yeah, myself included. Buy the inf with gold, then just take some seconds to use the extra bank.
What about people who have real life friends who have a tiny guild, and their friends really don’t want to join a big guild, but aren’t on all the time.
Join a big guild that allows it. Most actually do, if you inform them somehow – my guild has a thread about multiguilding in our forums, clearly stating you can multiguild and play with your friends in small guilds when they’re on, as long as you rep us most of the time, but you have to be open about it and notify us. Communication is paramount.
What about people like me, who live in Australia, but I belong to a US guild and at times, there’s very few people around to play with?
Main topic aside, actually i think that AUS players would have more people to play with if they played on EU servers, or at least in EU guilds – your evening is our morning, when i have 20~30 people in my guild online, also due to varying timezones – including an Aussie.
Seriously stop telling players how to play their game be happy they even wanted to include you and your guild.
Guilds are communities, and communities have their expectations, entry requirements. There are guilds that require people to be online at specific hours. There are guilds that require people to represent only them. If you don’t like them, join another one, that suits you more, or create one – but there’s no need to forbid others from playing the game the way they want, even if it means setting up requirements you do not like.
Guilds claiming to be PvX or everything aren’t either they do them at certain times were as other guilds can focus the entirety of their time on that situation so your shooting yourself in the foot by doing that as well if your looking to keep members representing.
I am pretty sure you’ve never been in a properly organised big PvX guild, which really does everything and has enough members interested in each format to pull their weight. This does not mean they don’t exist.
Also if you have 300-400+ members and your still recruiting….wtf why do you need so many people your just causing this whole situation to happen all over again while stealing players that could head to more focused guilds.
Not sure how other guilds approach it, but we actually try to avoid it. We do not advertise in LA, or anywhere in-game actually. We do not bump our forum threads every day. With no active recruitment, we still get 5~10 new ‘applicants’ every three-four days.
It’s people who saw us in-game and actually googled our site by our guild’s name, made the effort to find us on the web and join us on their own will. Why would i keep someone who’s repping only during guild missions if i keep getting dedicated, friendly, chatty and helpful people on a daily basis?
I am not saying that big guilds are the only way to go; some prefer that model, some prefer keeping to their small groups, then others look for something in-between. But all those groups have their own dynamics, their own social standards and expectations – just find something that suits you and let others be.
If they aren’t then they are doing activities my guild doesn’t par take in with the other guild.
The problem, as i see it in my guild, starts when your guild actually does everything the game has to offer (dungeons in both byob and speed runs, all guild missions more often than once a week, tournaments, more organised and byob wvw, open pve – farm / exploration / temples, social events – meetings in towns; you name it!), and you still have members multiguilding elsewhere, effectively staying out of the guild’s community.
It’s not about influence – my guild generates over 30k influence a day, sometimes more, so it’s not really an issue. It’s about the approach of players, respect to the guild and guildmates. Long story short, why would an established and organised guild keep people who rep them only during guild missions or when they want to join a guild event, when basically everyone else is a part of the guild community?
Mind it, it’s not about their in-game activity – they can play a few hours a week for what it’s worth, and take longer breaks. But when they are online and they are members of a different community, then why let them occupy guild slots?
(edited by drkn.3429)
Being in a PvE-specialised guild and in a WvW-specialised one, and representing either only during their respective format’s guild events, is often rightfully considered as a kind of leeching.
Guilds are also (mainly?) about community, they are not extended friendlists one can use to pop in and ask ‘1m for dungeon?’ then pop out, or represent only when it’s convenient for them.
That said, there are a number of ‘system’ guilds, for lack of a better word, that are created solely as extended friendlists. Dedicated Arah farming guild, which no one ever represents but everyone knows that each other on the roster is interested, generally, in doing Arah. Nighttime server guilds, which allow you to see how many offpeak WvWers your server has at a time.
Being the leader of a 450man guild, with up to 120 concurrently online and 20~30 online pretty much 24/7 (different people, ofc, just rough numbers), i do expect guildies to keep my guild as their main one, and the only big one they have. It’s mainly about the community factor – if you don’t rep, you don’t know those people, and they don’t know you; why take a slot then? To pop during our guild missions so you can leech commendations? No thanks – especially that we’re nearing 500 members, which does turn out to be too low cap, especially that there are no alliances.
The ‘problem’ with Arah is that it needs actual teamwork, and all five players need to be somewhat competent, altho a really decent guardian or mesmer can make those fights a lot easier on others. In most (all?) other dungeons, you can afford to have one or even two people getting downed, even defeated, pretty often, you can get people in greens, you can never dodge and still roll through nearly everything.
Not in Arah. That’s the thing that makes it ‘hard’. And so much fun.
On the upside, this means that the WvW update (no culling / new ranks) has been a general success.
If there is to be any safezone around spawnbase at all, it has to have its border. There’s a line, which splits the zone into safe and not safe; a clearly defined line.
You can build siege on the verge of that line, just as the ‘not safe’ part of the zone starts, while standing behind it, manning it from the safe zone.
You still can destroy siege built like that, you can even kitten it down with your zerg swords and clubs if you have enough of them.
An easy ‘fix’ would be to expand the siege deployment blockade 300 range beyond the invulnerability zone, but i do not think that’s necessary. Just countersiege.
No – i ask for any dev post at least hinting that you are right. Base on solid evidence rather than rumoured player proof.
@down: true. Still, a fancy red arena icon there to back it up :p
(edited by drkn.3429)
Players have repeatedly proven that server population designations are at least semi-dependent upon the number of currently logged in players. This has been proven by large guilds staging mass log-outs (prior to population capacity increases) in order to fit wvw transfer guilds in on their server.
Sorry, but there are many factors that may affect it, including dev manipulation (upping the cap), and i believe it’s silly to base on ‘players proving’ anything. Dev post or didn’t happen.
Eva’s post, although old, was pretty clear, and cleared up even further via pm. She might have been wrong, not aware of how it really works, but still – dev word > player ‘proof’.
https://forum-en.gw2archive.eu/forum/game/gw2/Server-Populations/first#post703192
It’s 4 months old, but unless i see a newer dev post stating anything along the lines of ‘server population reflects currently online players’, this should be considered false. The server population is based on grand total of people who chose that server as their homeworld, regardless of where they started originally (aka transferers count) or if they are currently online.
I even asked Eva via a pm to clarify it:
https://forum-en.gw2archive.eu/forum/game/gw2/Server-Populations/first#post703192
Did you mean ‘concurrent active accounts RIGHT NOW’, as in people logged in and playing at this moment, or ‘active accounts which made this server their homeworld’, as in everyone who registered on server X and moved onto it, but isn’t necessarilly logged in at the time?
Thanks for clarification o/
Hello there, Drkn.
Maybe I did not explain myself correctly after all.
It is the second option of the one you expose.
Thanks for asking!
High and very high servers may simply have much more inactive players than the medium ones, be it post-cap-rising or earlier. The disparities between medium SFR and medium RoS may lie in the same – RoS may simply have more accounts with RoS as their homeworld which are currently not used at all.
Midnight Mayhem lives to its name:
http://imageshack.us/a/img855/3789/gw346.jpg – Ben crashed :p
http://imageshack.us/a/img708/56/gw347.jpg
Not really much of [Krew], just good old Gunnar’s night team.
e: just to clear up, Ben said ‘drkn, show it to RoF, it’s not all about Krew’, or something along those lines, don’t feel taunted :p
(edited by drkn.3429)
All this means is that you need more Imps :p
Thanks for the bags, [Tot].
You guys really need to work on your outer tower defense – we kept ~10 of you inside Lake, killing your single players who continuously tried to rush us solo, with ~5 GHians. You could have built a cart out of the lord’s room and rushed us anytime, if you jumped us together. Too bad you suicided our catapults, and too bad that RoF interfered :p
http://wiki.guildwars2.com/wiki/Equipment
http://wiki.guildwars2.com/wiki/Back_item – this is what you’re looking for
http://wiki.guildwars2.com/wiki/Bag
Tbh nothing else is really needed but the last login time, especially that it was there back in GW1. Anything else would be a nice addition, including even guildhalls, on top of the login tracker.
Don’t get me wrong, but i don’t see a problem of design, or developers’ greed – i see a problem of invalid approach to very interesting game avenues (rejecting dungeons) and the wish to buy and have everything right here and now (guild upgrades, siege).
It’s fine to take some time to develop guild buffs.
It’s fine to not have any siege on you and hope others do.
It’s fine to play at lv80 in green gear for some time, before you have enough karma/gold/badges/tokens to get exotics (just look how many ways of getting gear there are!).
It’s fine to let the crafting professions wait a bit longer.
If you like to play WvW, look for commanders and stick to them, run with the zerg. If there is no commander and no team to follow, play in a map where you’re outmanned – you will avoid the repair costs.
You don’t need any ‘alliance’ with small guilds to do dungeons, you just shout in Lion’s Arch or in front of a dungeon ‘looking for more for X’, or use gw2lfg.com. Dungeons bring both tokens, which are used to purchase exotic gear with statistics based on dungeon, and gold, which you get from bosses, drops and chests. Ignoring dungeons and saying there’s no way to cover expenses, especially as high and virtually unnecessary as yours, comes across as really silly.
For extra gold, use guildwarstemple.com (or so?) timers on world events, attend them, salvage rare items lv68+ you get using a master’s salvage kit and then sell ectoplasm.
I have equipped 8 toons at lv80, full exotics + some ascended stuff, all of them have spare 50s in their pockets just to cover waypointing and other small expenses, and i’ve never ever sold any gems; i actually bought a lot with in-game gold, to expand my bank, buy more character slots, get costumes and more fun stuff.
Making gold in this game is easy and really doesn’t require farming, just keeping an eye on your expenses, not rushing to get everything done by yesterday, and being open about the game, rather than, for example, playing only WvW and only roaming solo, dying often and not capturing locations – that’s something wrong, but not with the design, yet with the player.
Ughh just saw a 700 supply tower go down because we had 8 people in all of EB, every time this happens I swear i’m not going to spend another 1.5g upgrading/escorting dolyaks and from now on i’m not going to. Far too much frustration and it makes me give too much of a kitten when you get 30 Americans swarm all over the tower.
It wasn’t the Americans around 9am~12pm GMT+1 earlier today, it was the ‘GH natives’, under my badge. We did have several [Krew] among them, but please don’t get tunneled into ‘blaming’ [Krew] for everything :p
Also, i see that my goal with downgrading t3 towers is slowly being reached :p
If anything I just wanted to know what drives [Krew] to come to EU tier 7.
Finally the focal point of the issue, and an understandable question =) But that’s a question to [Krew], not ‘GH having a nighttime guild’ – i’m sure you see the difference.
I don’t think GH would stay in tier 6.
I don’t think so either, even with boosted nighttime. T6 is a scary place. You will still see us in T7 for more great fights, no worries.
Anyway, seeing that RoF had been pushing Dzago in their BL, we wiped blue from EB, at least for a time. Sucks to be second :p
http://imageshack.us/a/img259/3333/gw658c.jpg
http://imageshack.us/a/img803/583/gw659.jpg
I honestly don’t really understand the point of having a night capping guild in tier 7
You’re saying it as if some kind of GH server council sought for an NA guild to boost the nightcapping strength and paid for their transfer, like with football teams. ‘Having a night capping guild’. There is no point to it – [Krew] were just looking for a new home and decided to join GH. End of story. The same was with [Xaoc], although we already see a huge rift between those two in terms of communication, cooperation and approach, for [Krew]‘s great advantage.
It’s pretty much the same as with any other transfering guild.
We have our nighttime boosted and we did tick highest during primetime yesterday evening, about 400 during EU evening. But everyone knows that our morning/noon-ish coverage is our weakest spot – right now we’re ticking least despite having Stonemist, and we often get back home around 4pm to see our towers and keeps downgraded. That’s also where the majority of Dzago points have been coming from lately, but you don’t seem to point that out.
We actually had Yanonka today, for the first time ever, and we managed the t3 bounty with one spare minute. Just one – we always had 7~8 minutes, with no Sotzz/Yanonka/Mayana (aka with tail-able targets). We had 60 people looking for the correct rat, using the Dulfy map we’ve actually helped compile, and it took us a long time to find Yanonka. The fight itself is ridiculously easy, took us 40 seconds and we thank the Six for that, but it actually was the reset timer that nearly screwed us – we found Yanonka within the first minute, but the one who found it died and Yanonka despawned before anyone else managed to get there.
RoF paying GH a payback visit at Hills.
When commanding, i find stomping the enemy commanders to be one of the most rewarding moments.
http://imageshack.us/a/img202/3307/gw652.jpg
http://imageshack.us/a/img534/6863/gw653.jpg
http://imageshack.us/a/img694/4536/gw656p.jpg
http://imageshack.us/a/img42/8546/gw657.jpg
Thanks for the fun, this time we held it =)
(edited by drkn.3429)
Much fun and entertainment in RoF BL earlier today. 4h of constant fights, pushes, flips and skirmishes. Awesome fun, and a threeway from time to time, altho mostly with RoF, especially with ICON, PI and TaG.
Started small, outmanned, taking just some guildies on a spontaneous WvW trip, random call on /g:
http://imageshack.us/a/img210/68/gw639.jpg
Managed Bay while still outmanned:
http://imageshack.us/a/img9/4884/gw640j.jpg
Tried Garri, still outmanned, but it didn’t go well:
http://imageshack.us/a/img833/2100/gw641.jpg
Burrowed in Cliff for some time, trebbed Garri, finally got inside, reinforced by Praxium, but got wiped at the gap in the wall. Great fight, great resistance from RoF:
http://imageshack.us/a/img194/8879/gw642d.jpg
http://imageshack.us/a/img194/766/gw645.jpg
Took Hills in the meantime, though, and after a great fight with RoF. Shame it got later ninjad by an outmanned Dzago team:
http://imageshack.us/a/img17/950/gw643b.jpg
Finished just like we started, in Bay and then Briar:
http://imageshack.us/a/img825/3814/gw648d.jpg
http://imageshack.us/a/img837/4923/gw650.jpg
Hopefully some RoF players will recognise themselves in the screenies above, for even more fun \o/
30 min window to do it, everyone who completes it gets personal rewards.
He probably wasn’t repping, as i invited some people just for rush and they got their comm with no problems.
Yanonka resets much too fast as well, especially given the way you spawn it.
Expand the kill window on Sotzz and Yanonka, and Big Mayana, to ~8 minutes and make them despawn after a minute of not being engaged.
Please please please.
So, I got hacked.
someone had tried to access my account without my consent.
Oh noez!
But seriously – keep a solid password, don’t share it with anyone, don’t use it for other things than the game. That’s all you need for account protection.
Pretty easy to reach, easy to take down players from there, no big issue tbh. WvW livens up thanks to details like this, people explore spots, try getting into places, find special tactical spots for very situational use. Not only ’doesn’t need a fix’, imho, but ‘please add more’. The ruined tower in the blue EB chunk is a great example of really nice extra piece design.
Are the numbers the same for borderlands and EB?
I understand ‘no specific numbers’, so if the number of slots per team for EB is X, is it X for the borderlands as well?
I hosted a WvW contest for my server some time ago, i got donations towards prizes sent to me from various players and then i resent all those donations, including my own bit, to the winners. Was almost 100g total.
I spammed and advertised the contest quite a lot, in LA and WvW maps, as well as during world boss events.
What i did do earlier, tho, was writing a ticket to the support via the support helpdesk, asking if doing such a thing is fine with them and warning them before i started collecting donations that i will have some bits of gold incoming and then going out after a month, and that it will be advertised across my server. No one got banned.
I am not saying it’s your fault for what happened, but on the other hand, ANet does have to be careful with things like that – goldsellers and thieves might use the cover of a community contest to slip their shady business unnoticed. I hope you get it resolved really soon, as ANet support really has been helpful with all GW2-related stuff (i got my green light for the WvW thingie within a few hours, not even days), and that some people would remember to just write a short message to support, letting them know something like that is coming up. Remember: support != forums.
It’s enough to run a tier1 bounty and kill just one of the champions with everyone there to get your commendations. You do not need to complete the whole run to get personal rewards.
Tip: run tier3 anyway, you get 6 targets, more probability that you get one of the easier to kill, like Poobadoo or Brooke. Even if not, it’s still something a 5man team can do.
Old news. Can’t wait for the polymock tho.
And please don’t put all [HT] members in with those who are generally not very nice. There are those who have fun in WvW and get along with the community.
This is true. [HT] does have a number of nice people there, but why – that’s beyond me. I wouldn’t stay a day longer under a constantly rude and childish leadership, as it would deal me some collateral damage from the storm they’re rightfully getting.
So yeah, guys, keep in mind that not all of [HT] is full with muppets, it’s ‘just’ their leaders and commanders.
Also sad to see Yorric fighting in the forums rather than flipping stuff again.
Huge bow to ICON for your Hills defense 2h into the reset. If not for that wall upgrade getting done and cutting our catas for a bit too long…
Dzagonur folks – you might want to ask a guild with [SE] tag why are they building some odd siege in EB all the time. Today it’s the same as yesterday:
http://img35.imageshack.us/img35/4425/gw629f.jpg
http://img708.imageshack.us/img708/875/gw630.jpg
There were also rams on top of Quentin walls.
I managed to kill Sotzz and Mayana with my guild since the changes, but yeah, it’s a bit too much now. Mayana is still so-so, although the boss might have a tad less HP for its finding mechanics, but Sotzz and Yanonka are both pretty ridiculous if you don’t have 100 people online, doing the bounty. I mean – it’s still 15 minutes for 6 targets, even if you do pre-find five of them and ask your people to split to kill them faster, you’re still down to only a few minutes to find and then kill a zerg-scaled champion.
All in all, the guild missions were a great addition, and bounties are fun and challenging at the same time, even for bigger guilds. Except for Sotzz and Yanonka.
I’m merely showing that every side gets doubleteamed sometimes, regardless of their position on the box. No reason to take everything as a personal attack, or an attack on RoF, chill =)
GH you owe a massive thanks to your 20+ strong single guild night capping players ‘Krew’
We do own them thanks, first and foremost because they’re nice people and a great addition to the server’s community. But they joined the server once we’ve already been in the lead in this matchup =)
Yes you wiped dz from eb. But by night caping? And also IF there is some alliance, i dont think everybody on both servers know about it.
What Catinka meant is that we could have gone for RoF with the nighttime coverage, be it in EB or BL, and we’ve always been prioritising downgrading Dzagonur properties, both last night in EB and throughout the week in their borderlands. During offpeak, we moved onto RoF only after Dzagonur. During peaktime, i feel it’s simply down to numbers, at least in EB, and the fact that when RoF get the upper hand they push GH, so we have to fall on defense, and when Dzago plays their cards, they push RoF, meaning we can push the same enemy from the other side.
This is how EB works.
Frejn, the troops that weren’t on EB were fighting the huge dzag zerg while your team was capping camps and sniped towers, its not like we were all fighting 5 GH on our borders.
That’s the beauty of a threeway mass PvP :p we had quite some situations when either opponent flooded the towers we’ve just taken to reflip them on their colour.
We fought VERY hard battles to hold our garrison at around 2AM GMT, then seeing a GH post a map picture here at about 4-5AM showing how he capped blue side of EB and our garrison while rof wasn’t there is kind of shameless.
We’re getting better in the primetime and we got a boost to our nighttime coverage, but our mornings were always pretty weak. If anyone out there still thinks of any kind of ‘alliance’ between GH and either server, just look at this little screen taken just a while ago – particularly notice the ongoing red expansion in EB.
Not complaining, don’t get me wrong, just finally disproving any alliances, treaties and other whatnots. It’s all just the WvW dynamics that one side sometimes gets doubleteamed.
We were both pushing RoF in EB earlier tonight – at one point, GH had Anz and Mendon’s while Dzag had Ogre and Veloka, pounding on the red keep.
There were times when RoF had Durios while GH was pounding Quentin, only to have both sides focused on RoF again after a while due to all their towers being downgraded for longer.
If anyone is to feel doubleteamed, at least in EB, it’s RoF :p
Anyway, Dzago folks, can you explain me this?
http://imageshack.us/a/img19/8274/gw621.jpg
http://imageshack.us/a/img811/9418/gw622.jpg
http://imageshack.us/a/img822/6760/gw623.jpg
http://imageshack.us/a/img199/4180/gw624.jpg
+1 for counter, but make the achi pop only after you’ve killed the zone’s boss.
Right, so it’s something handy, but i believe it’s an oversight on the coding’s side, so reporting it here.
How to replicate:
Activate a rush from the guild panel.
Start it at the shiny, at the rush’s starting location.
Wait out the whole 30-min duration.
As soon as it’s ended but before you get the ‘Guild Rush Completed/Failed’ line in the chat, you can interact with the starting location again, and start it again, even though there’s nothing under the Active Missions.
We’re a true PvX guild, organised and seen in all formats of the game.
We have the PvE side covered, being the ones who started liberating Balthazar’s Temple on a weekly basis to provide the shards for our server, with many dungeon masters who got the title in only guild parties. We can show you to the dragons and you will surely have some guildies to run anything PvE with.
Of course we’re expanding on the guild missions. Got bounties, treks, rushes, unlocking challenges soon (just need merits). We have organised guild missions’ runs at least once a week, and ‘farm runs’ four or more times a week, focused on letting our guildies get their personal rewards, all at various hours. Our guildies can even gather themselves and request guild missions started for them if there’s enough interest – just like that.
Upon that, we’re now mainly focused on building up our PvP potential.
http://imageshack.us/photo/my-images/687/gw583i.jpg
http://imageshack.us/photo/my-images/5/gw584.jpg
http://imageshack.us/photo/my-images/803/gw585.jpg
That’s from one random weekday (we still had thought we would fight Surmia next week, ended up against RoF), before our primetime – you can even see the hour.
We have 20+ people in WvW almost all the time, except for late nights / early mornings, and quite often field more.
That reset preparations:
http://imageshack.us/photo/my-images/5/gw586.jpg
9+ full parties. We were green, and we decided to hit Dzagonur Borderlands, the blue map. Except for us, there were 5~10 so-called ‘randoms’, although very communicative and helpful all the time.
http://imageshack.us/photo/my-images/14/c6as5r7.jpg
http://imageshack.us/photo/my-images/546/weawc0x.jpg
http://imageshack.us/photo/my-images/18/qo3nbug.jpg
So yeah, we’re mainly recruiting PvP players now, with a solid base to build upon and a lot of potential to still turn into a proper force.
That said, laidback and nice people have always been our top interest, and we’re a fully PvX guild at heart.
Melees melt through mobs, especially in open world, much much faster tho – for the cost of some extra effort, as some might perceive it (which imho is silly in the first place – you can faceroll nearly everything even in melee, or at least as faceroll it as while ranged). Every ‘melee class’ has ranged weapons, too, if you want to have it easier but a bit longer.
Dzag give up using tactics and golem rush with 10+ golems.
And a golem rush is what, lack of imagination? A valid way, just as any other that doesn’t include exploiting game bugs.
Hopefully our guys grow a pair and start hitting you soon, still baffled by our obsession with ROF.
I am more baffled by Dzago’s obsession against GH, at least in borderlands; virtually no massive Dzago attacks onto RoF bl, and technically that would give them some easier points. I mean, reset night – RoF bl all red, Dzago flipping our whole bl with a huge zerg.
i hate you dzagonur……
Don’t take it personally, Dzago, that dude even hates GH.
I just paused on the Character Screen to listen to the music. I love little details like this.
Aye, truly heartwarming and awesome for any long-time gamer. Tears in an adult guild leader’s eyes, no joke.