Showing Posts For endirasae.3015:
It appears that ANet understands how to troll their players.
This has been known since they introduced a karma sink (Orrian Boxes), then nerfed karma buffs working on karma potions, then introduced Ascended recipes at a cost of 21,000 a pop.
Actually, it’s probably been known before that, but I’m still glad I didn’t splurge in Orr. :p
I don’t have anything against old skins returning eventually, but <1 year feels too soon. It’d be like GW1 Wintersday hats popping up a few months before the next Christmas has even rolled around.
While I like a couple of the new BL skins, I’m still largely disappointed. Just how many skin lines are they going to go with the “just throw fire on it” idea?
Probably until people stop spending money to acquire them.
You know how many Mursaat tokens I was able to pass off as Ectos?
No I’m kidding. I would never scam anyone.
>>
I had some guy attempt to trade me a Fire Imp Heart (or something) and try to convince me it was egg from which a mini Kuunivang (sp?) would spawn when double clicked. :p
Trading Post is fine, but I do wish there was direct trade option available a la GW1 (which was perfectly functional, you just had to be cautious and double-check what you were getting traded). This’ll probably never happen, I know.
Why didn’t you just convert it to gold? 4200 gems gets you about 300 gold these days.
Because most people hope to get lucky, and that makes them take risks.
“What if I get some golden tickets? What if I make back MORE if I play the RNG??”
Black Lion Keys, the Mystic Forge and even Unidentified Dyes have this in common. In general, you’re better off selling the UIDs and buying the dyes you want, selling those rares and exotics, and only using BLKs that you find in the wild.
The people who get lucky are happy, and understandably so.
The rest of us? Depends how much we just flushed. In all things, never waste more than you’re happy to lose.
From facebook
Why is this not announced here anywhere? They’re removing one of my favorite sets before I’ve had a chance to get them all….
Don’t worry, I’m sure they’ll come back one day. :p
There’s a jumping puzzle in Frostgorge Sound that has an amazing view when you get to the end and look down at the area you just got through. Wish I was hope so I could post a screenie…
Needless to say, I agree the game is beautiful. I remember my jaw dropping when I upgraded my system, maxed my settings, and realised there’s seaweed underwater. I’d never seen it before on low!
The main thing stopping me from asking Anet to bring back GW1 armour is the expectation that they’ll be gem store only, like Krytan is. There’s money in nostalgia. :/
It’s probably going up because of Zephyr Sanctum. Last time you could trade stacks of materials for various items, and leather went up in price just like all the common mats.
I’m going to be a sad panda if solitary wind catcher I’ve been holding on to all this time to hits rock bottom. :/ Eat all the popcorn you like, some of us aren’t sitting on entire bank tabs of rare skins.
C’est la vie.
It’s interesting that you can’t unlock a skin in the wardrobe whether or not the character you’re using can equip it — especially if it’s soulbound. I know the feeling though, sort of. I got some WvW armour on my mesmer but accidentally got medium pieces instead of light. They’ve been sitting in my bank for over a year in the vain hope I might be able to transfer them to another character one day, or gasp salvage them.
As for deleted items, unless you did it recently I think you’re out of luck. I’ve heard of some cases of people being fortunate with support tickets when accidentally destroying precursors, so you could try. What have you got to lose? :p
I’m glad Zephyr is back, as it was a beautiful zone, but I really really hope we’ll be seeing new item skins and not recycles.
If you’re just starting, I highly advise against learning both weaponsmithing and armour crafting as they use a lot of the same materials and you’ll run out of them that much more quickly (moreso if you decide to craft from 400 to 500).
Joote: You can earn transmutation charges in the game with a little effort (eg. completing maps), so you need never buy them. In fact, previously it was quite difficult to transmute level 80 gear without using the gem store, so the patch was a boon for people who’d been hoarding their transmutation stones.
Most/all of the halloween foods (read: crafted with candycorn) have a chance to transform the character or apply a visual effect.
Two of these have been mentioned in this thread already.
Many items in the gem store can be acquired ingame with a little luck and/or effort, including Black Lion Salvage Kits and Transmutation Charge. Some, like outfits, are gem store exclusive.
Your best bet is to use the GW2 wikipedia for the items and services you’re interested in.
[quote=4004613;Weirwood.5792:]
The OP is talking about how, previously, transmuting items level 79 and below was a third of the cost it is today post-patch. The game was friendlier to characters who used low level armour and weapons, allowing them to cheaply experiment with their style and/or maintain the same style as they updated their gear’s effectiveness every 5-10 levels.
Honestly I’m surprised the Pale Tree’s fruit is as diverse as it is. :p
Kiel vs Gnashblade election seems to be, so far, the only divergent Living Story entry.
I wouldn’t say it’s harder, but I’ve found that if you want to do Dailies in a quick PvE run it’s definitely more tedious now.
Have to say, earning a Legendary (or even a pre) by having your Chosen Weapon earn its own XP through the stuff you do sounds like a far worthier requirement than using the TP or waiting for the item to literally drop into your lap from the RNG.
The customisation might be, as others have noticed, impossible right now, but I like the Journey.
The problem with Stones was that once you reach level 80 they were absolutely useless. And it was a structural limitation.
They were useless for level 80 equipment. This does not make them useless to level 80 characters, who can equip any level item they choose. Not everyone needs or wants that tiny stat advantage if it means they can transmute cheaply.
In any case, the level 80 bottleneck on stones could have been easily fixed had Anet allowed a voluntary conversion of stones to crystals. Hell, they could have applied a fee to buy ‘Stone converters’, made it a little cheaper than crystals and I know I would have bought some.
What I like:
-You can unlock and collect all the armour and weapon skins; transmutations don’t require the desired skin-item to be physically in your inventory.
-Three (yellow) transmutation stones can be ‘converted’ to what’s essentially a single (blue) Fine transmutation crystal, meaning I can use them on level 80 items.
-Outfits can be used in combat. (Rather, I like it in theory.)
-Dyes account bound.
What I don’t like:
-Yellow transmutation stones must be converted as above, meaning any level 1-79 transmutations now effectively cost 3 times as much as they previously did.
-Town clothes are now tonics.
-Town clothes can no longer be dyed; the default colour is immutable.
-No more mix-and-matching of town clothes and outfit pieces.
-Outfits must now be worn in their entirety (barring helmet).
-Far more limited dying options for outfits than before (or so I’ve heard).
-The individuality and creativity expressed through outfits and town clothes has pretty much been removed, and made more difficult where armour is concerned for low level players without a credit card.
It kind of reminds me of GW1, how you earned certain skills (particularly elite skills) from doing certain quests or killing certain bosses. However, after completing one or two characters’ skillsets I remember not wanting to go through that again.
All I can say is thank goodness I’d already leveled one of every class to 80 :/ I dread any eventual expansion…
Taidha’s pre is definitely where the real challenge is at the moment. I’ve done her a couple of times since the update and she’s dead pretty quickly (at least, she’s dead when people stop attacking her so she can get out of her weird dialogue loop).
Maw probably needs a bit of an update to make the ice vortices more of a threat to the zerg, but I reckon Ulgoth has this issue now as well. That centaur was the master of one-two shotting people with his fireballs, and now he’s dead after about 30 seconds.
Not that it isn’t nice to be able to breeze through bosses so quickly, I guess…less chance for the game to hang.
Just now I’ve tried Tequatl for the 20th time in a row and for the 20th time (for me) in a row it has failed.
Success rate before Megaserver: 50%
Failure rate after Megaserver: 100%
GG, Megaserver. /thread
I tried Tequatl yesterday for the first time since megaserver was introduced, and we beat him. Two seconds to spare, but still, we won. I’ve heard of other successes too. It sucks for guilds like TTS that were built around beating hard bosses (I used to be a member), but as there’s a mechanic in place for guilds to activate Teq, 3xWurm and KQ I’m finding it hard to begrudge casuals the chance to fight in a decent zerg and have a chance of winning.
That said, I do think guilds should be given the ability to open a private instance for such things, including missions, if that’s how they want to do it (and I imagine most large guilds would rather do it this way than deal with the hassle of taxi-ing over 50+ members into the same map).
The original Guild Wars (eventually) had a dropdown menu ingame that showed all the currently active servers. So like, you’d be in Lion’s Arch and it would show 3 American maps (meaning 3 instances had people in it) and an international map (which was where you could meet up with your EU buddies). A pity GW2 can’t do similar. It wouldn’t stop strangers from getting into your server, but it would make changing to a district where your guild wants to meet up a kitten bit more convenient.
You can get ascended weapons in a lucky drop.
So get crafting, or get farming.
Are flame dyes back in the store or something?
yup, all flame frost. Many ppl who held them are PO’d. Glacial holders especially.
Yep.
GG Anet.
Oceanic? Sign me up, please!
I have this problem on my thief, and filed a bug report.
Not only are the daggers on these boots bright red now, but previously they were able to be dyed. Now they’re not.
Well, Australian players gets shafted again. Shocker.
10-11am on a Saturday morning was too perfect to last, I suppose.
A one time fee would also cost them revenue.
Think about it. If a server transfer costs say $20. Even if they upped it to a one time fee of $100 to switch indefinitely between data centers on a timer, people would be switching as often as they were allowed.
What are you even on about? Guesting. Allows you to swap out to play with other PvE’rs forever for free. They said they can’t allow guesting across regions because of technical limitations with out the guesting system works.
Transferring does not have that same limitation. So allowing transferring for free across regions only (with WvW locked) solves this problem. You would still have to pay to switch servers in your region or to be able to play WvW on another server.
You’re missing one thing though. Transferring across regions also requires the selection of a world within that region. If you can transfer for free to any world in that other region, then you can transfer for free to any world back in the region you came from, effectively bypassing any need for fees.
If there was a way to lock which world you transferred to between regions as a freebie, however, that would work. You’d get 1 free NA server, 1 free EU server, and have to guest or transfer to access any others.
What you don’t understand is the revenue required for what you’re wanting them to do. In order for the datacenters to communicate on the level it would take to allow players to cross between the two it would require setting up a whole new infrastructure, buying a lot of really expensive equipment, setting up the network to allow it, investing in SAN’s that can run at high speeds, potentially using VPN’s, etc.
I work at a company that does a lot of hosting and we spend hundreds of thousands of dollars every time we have to update something.
I don’t understand all the work involved, so maybe you can explain.
It’s currently possible to change servers between regions.
What would be involved in arranging a default ‘home’ world in each region (eg. Blackgate for NA and Piken Square for EU) for every account, in such a way that people could always freely transfer between these two locations (barring population), then use the guest feature from there? Transfers to any other server would still incur a cost.
Would that be possible? Considering it’s already possible to change servers (which I’d presume is the hardest part) would the rest, establishing a way to link default NA/EU home worlds to every account, be too costly to be worth the effort?
No guesting across regions?
Well, #$%*. That’s the only reason I wanted it in the first place.
Disappointed.