Showing Posts For endirasae.3015:
Never. She’s being buried with it.
Hard enough finding a pair of pants if you’re a light armour-wearing female.
After the first couple of runs through the story, I’m definitely starting to miss the skippable cutscenes of the original campaign…
“So these vines can propagate anywhere now? With enough velocity to asphyxiate people where they stand? Seriously, our backs were turned for a nanosecond and FWOOSH, she’s fertiliser! Oooooh, sorry, this probably isn’t the time…I’ll just be over here acquiring samples…”
Decent charr armour. Particularly stuff that shows off some of that awesome fur, and doesn’t clip the tail.
If you can afford it, buy it. Don’t listen to those people that project some stupid importance on legendary because they are nothing more than glorified skins. Why isn’t the same importance placed on any other skins, you can buy?
Probably because no other weapon in the game currently gives you an achievement for equipping one (or more), which also features prominently on your character selection screen alongside world completion etc.
(I’m not saying that does make it any more important than another skin at the end of the day, but the game treats it as such and tries to project this at players.)
Define ‘worth it’.
If they release something I’m interested in buying (besides a few char slots and transmutations) I’ll spend more.
Like an armour set that shows off my charr’s fur and doesn’t clip the kitten tail.
If aesthetics matter to you, the charr have some pretty kitten T3 cultural armour. Weapons on them (and norn) look bigger than on humans, but some of the backpieces look ridiculous because of how they run.
Humans…are easier to do jumping puzzles with.
An auto-level 20 book (1st birthday present gift) and tomes of knowledge.
I’d rather know more about the Modus Sceleris
As teri says above, you do get some non-stereotypes with Pact and Order members. I was happy to see the asuran Vigil representative didn’t have a clue what the Priory representative was talking about, and even said something along the lines of science talk being mumbo-jumbo. My own warrior asura, who’d always felt a bit of an odd duck in Rata Sum, immediately thought, “I’m home! Vigil it is.”
I’d adore seeing a debonair charr or norn, however.
Raising the cap on the # of players per squad is a start but it wouldn’t fix the fact that squads appear to be a foreign concept to a majority of players, particularly in PvE. They are not introduced or explained to players at all; even purchasing a comm tag gives you zero instruction on how the things work.
That’s true enough. I remember having to use the wiki to figure out how to use my tag — the game doesn’t even tell you how to turn it on!
As well, it doesn’t really fix the core issue. As others noted, message suppression happens across the game, to commanders and non-commanders alike. Even if it were a commander-only problem, often these events require multiple commanders, and joining the squad of one prevents you from hearing squad chat (or seeing the tags) of any others. So those other commanders have to use map/say to reach you…and we’re back to the original issue.
Also true enough.
I don’t know how anet would fix this without removing the spam stuff completely. As with so many things, the mentality appears to be a case of “In order to stop people from doing this, non-offenders must also suffer.” :/
It’s working as intended. Eventually you’ll be able to buy some gems with your credit card and convert them to a healthy sum of gold.
Out of curiosity, does (Commander) Squad Chat have spam suppression?
It does not. However, squads can only have a max of 50 players, which isn’t conducive if the commander needs to frequently communicate with an entire map of players (which is what the OP needs to do in order to command Teq).
Gotcha, thanks.
I wonder if Anet shouldn’t just revise that 50-to-a-squad cap then…
I suspect it means LS missions and some cinematics will be repeatable. Expecting to be able to relive Kessex tower runs or Bazaar is probably a bit much.
Out of curiosity, does (Commander) Squad Chat have spam suppression?
Just wanted to pitch in my support for you guys. While I’m a role-player, I’m not a GW2 RPer. Still, it’s incredibly sucky how you guys have been left in the lurch thanks to the megaserver.
Here’s hoping that one day soon Anet listens.
Maybe Sam just perches on your shoulder…like a long-eared, carrot-eating parrot?
And here I always thought Ulgoth’s Tail ranked high on the ‘Ridiculous Earring’ category.
So long as you don’t delete your Guardian, you’ll be fine. Just put stuff you craft on your Guardian into the bank without equipping it, and your Warrior will be able to use it.
Items with uncommon names and appearances and of limited availability become a kind of collector’s item over time. You’d probably see the same sort of thing when dealing with items that have a typo in their name.
At this point I only expect investing in JC mats to provide a good return if the eventual 500 patch introduces unique visible skins, such as backpieces.
Farm the centaurs in Harathi Hinterlands. There are several events that run in the area that’ll net you a bunch of supply bags which can drop T3 and T4 mats, including cotton and linen scraps. It’s not difficult to get these resources, it just takes time.
(But yes, tailoring mats are expensive compared to others. It’s a bit annoying.)
(edited by endirasae.3015)
RNG, like the lottery, is a tax on people who are bad at math.
Sell your ingredients and post some buy orders on the TP.
All they had to do was create a Mystic Forge recipe to turn 3x transmutation stones into 1x fine transmutation stone, then everyone would have been happy.
Really? The new BL chest worries me because it looks too much like a slot machine. It always was, but now it’s even more in your face.
If players have so much gold then why all the crying over loot nerfs and prices of luxury items on the TP?
Just because someone’s rich doesn’t mean they won’t complain about prices and loot nerfs. It all contributes to making them just a little less rich.
What they’re trying to say is that by the time you have all the materials you need, how much profit would you make simply selling those materials and the precursor on the TP? If the difference between that price (which you’ll get quickly, as materials sell fast) and the legendary (which isn’t a popular one) isn’t particularly large, you’re essentially selling your Gift of Exploration, skill points, clovers etc. for that price. Is all that stuff and effort worth eg. a mere 100g profif?
I miss the GW1 skin. I wish the GW2 version of the Fellblade looked better, too — the shadow effect on the sword might as well be invisible.
Largos and tengu, though I’d understand if largos never made it as a playable race for lore reasons (or for ‘underwater combat still sucks’ reasons).
I’d like to see dwarves come back, though that’s another one I can understand being ruled out because lore.
The fun part is when you’ve been attacking a champ since it spawned, but as your dps is lower than the zerker who arrived halfway through you’re lucky to get a white champ bag while he gets exotic.
I’ve wished Kraitkin was a staff for ages. It’s just too awesome a skin to be wasted underwater where it’ll barely be used, let alone seen.
Don’t forget the story missions, either. They’ll net you a few levels.
If you’re new I wouldn’t be too hasty in leveling up as quickly as possible. Exploring some of the other newbie zones like Azrael suggested. If you haven’t fought the Shadow Behemoth in Queensdale (it’s a World Boss), try that! There are World Bosses in three other starter zones: Caledon Forest, Wayfarer Foothills and Metrica Province.
But if you want to WvW, you can click on one of the icons at the top of your screen to get there.
I have a feeling that after this “scavenger hunt” is added to the game, players will prefer grinding the gold to buy a precursor instead.
Probably, because it’s not like everything else you need to forge a legendary isn’t one massive (and repetitive) scavenger hunt. We need another one to complete the insanity. :p
you definitly can get them there
i just checked
BUT you need to have one of the necessary tickets in your inventory!
(Fused Weapon Claim Ticket, Winter’sWeapon Claim Ticket, Dragon’s Jade Claim Ticket, Fortune Scarps or one Golden Fortune Scrap)if you have one of these tickets/scraps in your inventory and talk to the Black Lion Weapons Specialist then he will offer you the option to say:
“I have one of the limited-time claim tickets.”if you chose that option you can exchange the old tickets/scraps for a weapon of choice
Argh, so it is there but hidden. Thanks for letting us know!
They’ll probably introduce a sink. Karma eventually got those boxes in Orr…
why are these all on the same key anyway?
why can I not bind revive player, talk to npc, and pick up item to different buttons?
I like this idea a lot.
If anything, there should be a separate ‘Loot’ key from other actions. The number of times I’ve tried to loot during a vicious battle and instead grabbed someone’s banner or started to revive someone or talked to a pointless NPC…
I’m very aware that mine is not a popular position, but I would prefer the game had little to no stats that are not inherent to one’s character. I’d lose stats on gear, and food/nourishment. I’m also aware that removing “extra” stats would kill the MMO genre, which seems to be at its core about collecting such crap.
The thing is, originally GW1 didn’t have stats beyond these:
How defensive your armour is (all max level armour was equal)
How much damage your weapons deal
Weapon rank requirement (eg. you need 9 ranks in Swordsmanship to deal relevant damage with a Rank 9 Swordsmanship requirement blade)
There were also some secondary inscriptions you could get on weapons and armour that’d eg. increase your character’s energy by 5 or decrease the damage you take from fire by a small percentage.
Until consumables/consets came along, that’s all people needed to worry about, ever, and end-game was all aesthetics — getting shiny max damage weapon skins at optimal rank requirements. Kind of what Anet is busy selling through the gem shop in GW2.
If I could give you mine I would. I severely dislike that all of the wings are constantly flapping.
Yep. They need a /wingflap emote with those things, or something.
i dont know where he is and would like to know too
but i know that at least some of the limited time- items can be exchanged and normal black lion weapon specialists if you talk to him and chose the option for these items
Not anymore. Specialists were the first place I checked, and they only have regular BL weapons now.
Where’s Sonder?!
GW1 skill hunting… >.< It was ok doing it for one character…across all the expansions…
I’m guessing the obscene cost is due to the ability to select stats at equip.
I thought it was more to do with the price of 250 Giant Eyes…
I’m afraid new legendaries would be anything but easier to make.
I’m expecting new dungeon tokens will be needed, for one thing. Probably new lodestones too.
You didn’t necessarily buy it with real money, you could have converted gold to gems and bought it that way.
A full set of top Tier cultural armour tends to be more costly than a gem shop set, and you’re forced to transmute every piece unless you want the stats it comes with (which aren’t even exotic). I’ve found it odd for a while you can’t purchase cultural armour as once-off application skins.
A (reasonable) maximum ‘sell price’ threshold for certain items might be interesting because it could prevent so-called artificial inflation to a certain degree, but I imagine there would be a great weeping and gnashing of teeth if the TP suddenly had the potential to be less profitable.
This would just lead to less supply, because once its not profitable anymore to forge precursors because the value of t5 mats goes up more than precursors itself (because they are capped in price), people would stop forging them.
Theoretically true (I wish we knew the ratio of precursors dropped in the wild vs crafted in MF), but that’s not necessarily a bad thing and it also doesn’t preclude capping the prices of other items, such at mats (note I’m just theorising, not promoting :p).
OTOH it’s hard to tell these days whether people are more ticked off at exorbitant precursor prices or at not being able to acquire a pre any other way than buying one.. If supply truly did dry up, maybe that’d be worse. :p
A divergent story progression, as opposed to linear, is where a chapter of LS has the opportunity to continue along more than one set path.
So far, we’ve only seen the Election of Ellen Kiel vs Evon Gnashblade as a divergent path, with different content being promised (and then released) by each candidate. While this did not have any marked effect on the LS progression, it was great to see the playerbase getting involved in something they thought would influence the next phase of the game.
This is what I’d love to see in future installments of LS: the possibility of significantly influencing what a future chapter will contain instead of having one inevitable outcome which renders player involvement, or lack thereof, utterly meaningless. But by making the LS somewhat divergent, by having player involvement matter one way or another, it builds investment in how the story proceeds and helps the world feel more alive.
It wouldn’t have to always happen. Hell, it wouldn’t always have to be something big. But it shouldn’t always be linear.
Farming is necessary in MMOs. It just is.
It’s only necessary if you want a particular something that has a high requirement for one or more materials. That’s limited to legendaries, ascended items and prestige skins (and, arguably, precursors). None of these are necessary in order to play the game, only to have your character match your own aesthetic vision.
Now, you could possibly argue that presenting reasons to farm is necessary for MMOs to keep players interested…but that’s another thread.
A (reasonable) maximum ‘sell price’ threshold for certain items might be interesting because it could prevent so-called artificial inflation to a certain degree, but I imagine there would be a great weeping and gnashing of teeth if the TP suddenly had the potential to be less profitable.
(edited by endirasae.3015)
It’s probably hard to calculate, as experience you can get from certain things (like reaching a new zone, completing a Heart…) scales depending on your current level, from what I understand. I doubt anyone’s done a run of pure map completion without killing mobs, ressing people or harvesting nodes in between (all of which grant extra xp).