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conditions new meta?

in Fractals, Dungeons & Raids

Posted by: frifox.5283

frifox.5283

Do you include ramp-up time in your tests?

Also what mob are you testing on in PvE? Do you have the armor value?

Yes, wind up times are included. The values is the average DPS I pulled of throughout the whole fight, start to end. The timer starts ticking right as I land my first hit and cuts off right as alpha dies. Measurements are accurate to nanoseconds but I rounded results off to 0.01s to avoid unnecessary clutter.

(edited by frifox.5283)

conditions new meta?

in Fractals, Dungeons & Raids

Posted by: frifox.5283

frifox.5283

Ok, this time I had to bug alpha because he would always target me with his ice spike as soon as I switch to longbow (he must love rangers, explains why spire always gets it instead of me when I melee). This time around I didn’t have to break my rotation trying to dodge the aoe’s (bugged alpha = punching bag) which eliminates any possible dps loss/gain due to bad rotations between tests. Also, I equipped battle & strength sigils for more sources of might.

  • 5,070 dps – CM runes
  • 5,430 dps – Krait runes
  • 5,818 dps – CM runes + koi cakes

Just for fun, I also went ahead and tested a gs war under same conditions, both with and without WW in the rotation, and an axe/mace variant too.

  • 6,184 dps – GS 125
  • 6,793 dps – A/M 124
  • 7,343 dps – GS 1235

I do have videos for all the tests above on record but uploading them is too much work so I’ll upload only if someone decides to be a kitten and demands them.

conditions new meta?

in Fractals, Dungeons & Raids

Posted by: frifox.5283

frifox.5283

Aristocrat runes >>>>>>>>>>>> krait runes.

All they provide is might duration, which I had little to none and was obtaining only through fgj/rage. Krait runes allowed my bleeds to tick 4 more seconds than without, and provide bleed on getting hit and more condi on using elite which you usually use off cd. So no, those runes were not better. (I don’t use koi cakes)

(edited by frifox.5283)

6th bonus of Superior rune of Ranger

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Posted by: frifox.5283

frifox.5283

Yes it’s very good. It’s only 2nd to scholar runes, and not by much either – no more than 2% under ideal conditions.

conditions new meta?

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Posted by: frifox.5283

frifox.5283

Yes, I didn’t use ww on purpose because on my HotM test I didn’t use it either. I was consistently seeing a dps loss if I used ww, even if u timed it with gs 4 or 5 to minimize dps downtime. It also simulated bosses that aren’t walled so I figured it was a justified choice.

conditions new meta?

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Posted by: frifox.5283

frifox.5283

Ok, did a sw/sw/longbow rotation + sigil of doom instead of force and got a faster killtime – 1 min 40.3 sec. The encounter dmg output came to be 4,803 dps. Just like a thought, the gain was very small.

conditions new meta?

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Posted by: frifox.5283

frifox.5283

Yes, I’m fully aware of the “proper” rotation. I felt that the bleed stacks I retain by avoiding swapping weaponsets will cover the burn ticks I lose from doing that. Even if it doesn’t, it will get me close enough for a good comparison.

conditions new meta?

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Posted by: frifox.5283

frifox.5283

However condi users don’t camp swords and burning damage of longbow is a huge DPS increase in a proper condi build rotation.

I didn’t do any burning in my PvP test either. I kept both PvP and PvE consistent. The different between PvP and PvE results should have been proportional.

conditions new meta?

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Posted by: frifox.5283

frifox.5283

Potions can be bugged into hotm (golem counts as inquest). For power test I did use the potion and didnt use food for PvE test (couldn’t bug food for hotm). The pve multiplier that weren’t in my pvp test are scholars 10% vs strength 7% and night 10% sigil vs battle. Doubt these multipliers would make THAT much difference.

conditions new meta?

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Posted by: frifox.5283

frifox.5283

Ok, did a PvE dungeon test.

The power build out-dps’d the condi build by 29% who’s dps was actually nearly the same as what I got in PvP against the golem (only 3% off than vs alpha). No idea why power build came out to be THAT much more powerful in PvE than PvP…

ps: skill rotations used in both cases are the exact same ones I used in my hotm tests.

conditions new meta?

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Posted by: frifox.5283

frifox.5283

Yes, I’m aware of what happens when golem resets. I accounted for all of it.

One thing I forgot to note is those numbers don’t reflect ramp up time. Power is definitely better at clearing trash mobs that die in few seconds.

(edited by frifox.5283)

conditions new meta?

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Posted by: frifox.5283

frifox.5283

Poor indestructible golem got quite a beating today.

Condi War (sword)

  • 4,870 dps – war/condi (sw4/fgj/rage/strBanner on cd)
  • 3,720 dps – war/condi (sword aa only)

Power War (axe)

  • 4,200 dps – war/power (axe24/fgj/rage/dscBanner on cd)
  • 3,120 dps – war/power (axe aa only)

Power War (gs)

  • 3,810 dps – war/power (gs25/fgj/rage/dscBanner on cd)
  • 2,300 dps – war/power (gs aa only)

condi war
– rabid
– 2/6/0/0/6 (V-III/VIII/XIII-III/VI/XI)
– strength/agony sigils
– krait runes

power war (axe)
– zerk
– 6/6/0/2/0 (V/X/XII-V/I/XIII-VI)
– strength/force sigils
– strength runes

power war (gs)
– zerk
– 6/6/0/0/2 (V/IX/XII-V/X/I-VI)
– strength/force sigils
– strength runes

ps: in dungeons where you can actually stack multiplier potion/sigils results may vary.

(edited by frifox.5283)

conditions new meta?

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Posted by: frifox.5283

frifox.5283

i love when it – my new meta threads never seem to fail in causing overreactions, just look at my phalanx warrior new meta thread from a little while ago.

When you’re suggesting something that is not already widely accepted you will be met with those who don’t agree. This is why before suggesting, always back it up with facts and examples. Whether you’re right or wrong doesn’t matter.

conditions new meta?

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Posted by: frifox.5283

frifox.5283

Could you guys suggest a best condi build and power build (traits, gear, runes, sigils) assuming there will be single mob and no wall. I got the dps meter back up working and even more accurate than before (also incl a solution to dps loss when indestructible golem resets hp). Tests will be conducted vs the golem in HotM.

Also, when suggesting a build please lay down an optimal skill rotation to get the best out of the respective builds. If needed I can also incorporate dodges once in a while to simulate real fights in a controlled environment.

What's the point?

in Fractals, Dungeons & Raids

Posted by: frifox.5283

frifox.5283

1) Try harder. Nobody spoon fed us how to run dungeons when we started, so why are you feeling more special. Too entitled.

Dungeon

in Mesmer

Posted by: frifox.5283

frifox.5283

Guardians have better DPS than Mesmers and there aren’t many places where you absolutely require null field in dungeons.

The fact that they have better DPS would mean that you probably don’t even need to have as many condition cleansing because the encounters could last shorter.

Mesmers can potentially have a more reliable and better reflect uptime than Guardians, yes, but also bear in mind that the iWarden is very bugged at the moment.

If you absolutely require reflects, usually a Guardian is sufficient and if it’s sufficient, it’s already the better option.

That leaves the Mesmer with the Portal. The absolute reason to still run Mesmers in speedclears.

On top of that, Guardians can easily provide the team with aegis rotations and stability if needed.

I like mesmer and I play how I want with what I want. End of discussion.

conditions new meta?

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Posted by: frifox.5283

frifox.5283

I had quite a lot of fun interrupting lupi with Power Block right after a kick and then have him immediately follow up with another kick, making whole party rage wondering why lupi is constantly double kicking them (huehuehue). So yeah, I believe the kick skill CD is less than 3 or 4 seconds.

Testing DPS vs. Target Golem = problems

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Posted by: frifox.5283

frifox.5283

I’ve been playing with recording DPS and noticed that the longer I ran the DPS test vs the golem the lower my DPS results were. Apparently there is a reason for that. Golem will eat some of your DPS every time it resets back to 100%.

The golem has 78,870 HP. Lets say he’s at 1k HP and you land a 6k hit. Golem doesn’t go to 73,870 HP (1k to get it from 1,000 to 0 and then 5k to go from 78,870 to 73,870) but rather just stays at 78,870 after that hit. Effectively your 6k hit will be read as a 1k hit since golem does not carry over excess damage whatever may have driven it past 0%.

For example, during my last trial over the period of about 20 minutes golem ate about 5% of my dps.

(edited by frifox.5283)

Blurred Frenzy...

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Posted by: frifox.5283

frifox.5283

That’s my favorite, BF + Blink through a static field, nobody expects that… at least in my world

Small things that bug you in (PUG) dungeons

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Posted by: frifox.5283

frifox.5283

I don’t understand why people stack and LOS at the left side of the door in CoE. It’s faster to just go in and pull the trash together into a wall and LOS them in the hallway than for them to wait and come to you.

If even a single person doesnt fully LoS them or even runs in late it quickly becomes a clusterkitten. Also, if you don’t reflect the ice spikes from elementals = wipe. Same goes if you don’t bait out the wolf leaps or don’t counter it with stabo.

It’s a simple matter of time vs effort and quite often the effort & coordination needed to pull that all-in-one clear is too kitten high to ask from a pug.

conditions new meta?

in Fractals, Dungeons & Raids

Posted by: frifox.5283

frifox.5283

From my experience the only time condi build is viable is when you can’t kite and avoid damage even with a ranged weapon. I don’t think there are many of such fights in the game so every condi build should be evaluated on individual basis. Generally speaking power builds will be better 99% of the time, even more so on classes that can’t sustain high condi dmg.

[PvX] My blasts prioritize my combo fields

in Profession Balance

Posted by: frifox.5283

frifox.5283

Pretty sure anet scraped this idea under the rug. Disappointed

Which Phantasm for max damage?

in Mesmer

Posted by: frifox.5283

frifox.5283

Single target – swordsman.
Range – duelist
AoE – berserker

List of Mesmer Bugs (Older Thread)

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Posted by: frifox.5283

frifox.5283

Found a new Mesmer bug introduced in the last patch , Mirror Blade does not give Might anymore, I don’t know if gives Vulnerability.

Tried it and it does still give both might and vulnerability.

General Dungeon Discussion Thread - Part 1

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Posted by: frifox.5283

frifox.5283

Time to salvage and tp those underwater weapon sigils

Post patch warden

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Posted by: frifox.5283

frifox.5283

Can’t be fixed with a simple tooltip change – don’t touch it. That seems to be ANet’s stance these days.

General Dungeon Discussion Thread - Part 1

in Fractals, Dungeons & Raids

Posted by: frifox.5283

frifox.5283

One of the CoE story mode jumps got the invisi-wall treatment

Phantasm Tooltip Changes

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Posted by: frifox.5283

frifox.5283

Quickly checked a few to see what they’ve done…

  • Swordsman dmg now properly reflects the real coefficients (yay)
  • Warden dmg is now only 1.7% off (unless they actually buffed his dmg)
  • Duelist tooltip still completely off (sigh)
  • Equipping Empowered Illusions still increases duelist tooltip dmg by 325% (I wish)
  • Equipping both Empowered Illusions and Phantasmal Strength still doesn’t change tooltip as needed (broken same as the cd reduction traits)

(edited by frifox.5283)

P2 Alpha: No Dodge/Heal/Ranging, Still Glass

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Posted by: frifox.5283

frifox.5283

The only way to avoid the spiky rocks apart from the obvious exploits such as dodging, evading, or ranging is to take advantage of surrounding terrain/geometry to bug the attack. That one I wouldn’t call legit even by my standards so even if I do it I won’t be proving anything XD

fishy examples: wall / incline / mesploits

[Guide] How To Mesmer in Dungeons

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Posted by: frifox.5283

frifox.5283

Just wondering, but roughly how many stacks of bloodlust are needed to make it equivalent to force (based on one of those metabuilds)?

Running 6/4/0/0/4 with full might/fury/vuln and both banners, about 10 bloodlust stacks. The Feedback dmg will still suffer a 5% loss.

[PvE] DPS+Healing+Removal+Reflect

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Posted by: frifox.5283

frifox.5283

With certain party comps I trait for restorative mantras for the Entities in Arah p1. Keeps the whole party alive up to 20 debuff stacks.

P2 Alpha: No Dodge/Heal/Ranging, Still Glass

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Posted by: frifox.5283

frifox.5283

Subject Alpha from p2. Self imposed restrictions:

  • no dodging
  • no healing
  • full glass cannon
  • melee weapons (no fgs)
  • asura chars only

https://youtube.com/watch?v=Zt-7kvtIBAo

[Guide] How To Mesmer in Dungeons

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Posted by: frifox.5283

frifox.5283

Let’s say your build counts on phantasms for damage… is it possible that Sigil of Accuracy (+7% critical chance) is better than Sigil of Force?

  1. I’m assuming that because the +7% critical chance affects your basic stats, they pass through to your clones as well.. while:
  2. the +5% damage from Force doesn’t affect your basic stats and so doesn’t pass to your clones.

To be honest, I’m not sure either #1 or #2 are true.. .anyone know for sure?

Critical Chance is not a core stat, Precision is, so it does not affect phantasms. (haven’t checked post apr 15 patch)

Force will give you 2.2% more personal DPS than Accuracy sigil (and no virtually no change in reflect dmg) and if you have a few phantasms out that will then be only 1% more. With full assassins + ranger runes and assuming you have fury and disc banner provided you will be at exactly 100% crit with the Accuracy sigil, so if you get a ranger with Spotter in party that sigil will be going to waste.

Overall I’d say there is no reason to run Accuracy instead of Force.

List of Mesmer Bugs (Older Thread)

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Posted by: frifox.5283

frifox.5283

I know I mentioned that before but haven’t shown proof of it happening. There are times where the circles to the left of F1-F4 are filled showing I have illusions out yet in reality they are not. It has happened many times before but now I finally have it on tape.

At 0:39 a clone gets destroyed – circle still filled.
At 1:56 two phantasms get destroyed – circles still filled again.

It seems random but happens more often at times where phantasms/clones get one-shot to oblivion such as Lupi kicks.

(edited by frifox.5283)

Why do people use Greatsword?

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Posted by: frifox.5283

frifox.5283

If the only difference was one berserker instead of the swordsman then the difference in dps would be negligible. The only point I was trying to get across was against those who prefer to camp the gs in dungeons, where fights are 99% stack-n-smack style.

Why do people use Greatsword?

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Posted by: frifox.5283

frifox.5283

I kept alpha in the corner simply so wardens would perma reflect his direcitonal attack without any problems. It is possible to camp range him with gs with wardens keeping him at bay in a similar fashion from the distance too. I’ll try that later on tonight.

Why do people use Greatsword?

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Posted by: frifox.5283

frifox.5283

I bet it was a lot easier too =P

Yes, VERY easy and got it done on the first try too. But that was actually a bad example though since I had to kite 90% of the time with sword but with gs I could kite and still deal damage.

We need a better comparison, an encounter where I can reliably attack with the sword without kiting. Luckily I had that covered too:

GS under same environment was about 30% slower than sword and even that was with ideal conditions. This is why everyone on here hates on the weapon – it’s just too dam slow.

Why do people use Greatsword?

in Mesmer

Posted by: frifox.5283

frifox.5283

I like using greatsword and I have no trouble killing things but then I don’t care about doing something 5 seconds faster.

I was all here ready to call your bluff and went ahead and solo’d Champing Icebrood Wolf using only the greatsword, just for fun. What do you know, my kill time compared to the sword/sword/focus attempt came out to be… only 3.7 seconds slower.

Guess I’ll let you have your way this time XD

Why do people use Greatsword?

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Posted by: frifox.5283

frifox.5283

Everything that comes after that is just beating the dead horse.

So, by that logic after having your first intercourse you should… stop? After that it’s just beating a dead horse, right?

ps: no offense here, just making a joke

1200 Blink range should be standard

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Posted by: frifox.5283

frifox.5283

I was thinking in context of Steal where a single 2 pt trait makes it go from 900 to 1,500 range. For me the trait increasing range by only 300 seemed underwhelming.

Why do people use Greatsword?

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Posted by: frifox.5283

frifox.5283

I do use gs in dungeons but for mostly for its utility and not dps. There is nothing wrong in doing someone else’s job.

List of Mesmer Bugs (Older Thread)

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Posted by: frifox.5283

frifox.5283

Another bug I just found that probably was there for ages – my clone is missing his weapon!

- https://www.youtube.com/watch?v=g5zwd_zey4w

General Dungeon Discussion Thread - Part 1

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Posted by: frifox.5283

frifox.5283

Nah, [IX]. Fortunately the next path went much better and lupi was a cakewalk. But still…. lmao

General Dungeon Discussion Thread - Part 1

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Posted by: frifox.5283

frifox.5283

3 guildies (incl me) and 2 pugs. We die on lupi, 2 pugs finish him off for us. I think I’ve lost all my dignity today….

(edited by frifox.5283)

1200 Blink range should be standard

in Mesmer

Posted by: frifox.5283

frifox.5283

I would prefer Blink be 1,200 base and 1,500 traited range. There, mesmer mobility fixed <3

Lilith's Fashionable Dungeon Run Challenge

in Fractals, Dungeons & Raids

Posted by: frifox.5283

frifox.5283

First. Because zettai ryouiki.

[Guide] How To Mesmer in Dungeons

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Posted by: frifox.5283

frifox.5283

Meh Only saying you could use a duelist / swordman instead of the 3rd warden for a DPS increase

Did just that in my last video. Subject Alpha solo just for fun, 2 wardens and 1 swordsman. The fight became so trivial I didn’t even have to dodge once.

For some reason I feel is we publicize it enough ANet will want to patch it. That would be quite a blow.

[Guide] How To Mesmer in Dungeons

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Posted by: frifox.5283

frifox.5283

For the reserved post we need to compile videos demonstrating specific examples where mesmers shine. Lupi suicide, portal botting, reflect uptime/dmg, boon strips, and clever timed mob control are a few that come to mind.

General Dungeon Discussion Thread - Part 1

in Fractals, Dungeons & Raids

Posted by: frifox.5283

frifox.5283

My most recent solo, Alphard… while using a quaggan tonic.

https://youtube.com/watch?v=Ex7UOmH2KEQ

(edited by frifox.5283)

Why do people use Greatsword?

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Posted by: frifox.5283

frifox.5283

I pug a lot more than my guildies do, and I’m telling you now I never use greatsword besides to pull Tazza.

Mantra of Pain + sword/sword/pistol.