Once again, this doesn’t make sense. It’s not unfair for the MF user, because the MF user is benefiting from the superior combat stats of the other party members. The superior combatants are benefiting from the MF character.
By its very definition, dungeoning is a group effort. Not an individual one. You guys are seriously off the mark with this.
if it’s a group effort, then why are you not okay with sharing damage, vitality, toughness and condition damage?
Or is it just that you want to benefit from magic users without actually getting the gear yourself?Seriously, you are thick. YOU ARE SHARING ALL STATS. It’s a team sport. Just because the stats aren’t literally divided doesn’t mean they aren’t functionally. Good players/builds bring the whole team up, bad ones bring the whole team down.
you don’t benefit from someone else having vitality or toughness, the same way that you don’t benefit from someone having mf. It’s a stat that they have. The same way that you don’t benefit from other’s damage if you’re unable to deliver 10% of it to tag a mob before it dies, therefore getting no loot.
Yes you are. the better they can stay alive the better it is for you. The more damage they do, the faster you kill things as a party regardless of your contribution. If you’re in a group you don’t have to tag a mob to get its loot, only your party does. You benefit from it regardless.
…… I don’t know what else to say to you to drive it home.
Except how useful one party members vitality and toughness stats really are is dependent on player skill and their utilisation of the skills they have. Magic find is a completely passive bonus, affecting loot tables and to have it shared between party members completely flies in the face of ANET’s unique loot table philosophy. Never mind the fact that averaging the MF will encourage “100%+ MF to join” groups.
Why should one players magic find which would usually be +25% suddenly be +5% because he plays with a party?
Uh… HOW would it undermine unique loot tables? You still get unique loot tables.
Are you kidding me?
1. Averaging MF affects the loot tables of each party member.
2. Now there is an incentive for people to only recruit people with X magic find.
3. Your loot is now no longer based solely on what mobs you tag and how much you contribute, but on whether your party members happen to have a passive stat, which they deliberately sacrificed useful gameplay changing stats for.
1. Yes, but it doesn’t make people share the loot drops unlike that other game and other games like it, which was the main focus of “unique loot tables”
2. I don’t disagree with this.
3. That other person deliberately sacrificed useful gameplay changing stats for it, and as such is less useful, and is leaning more on the rest of the team to accomplish anything. If they’re going to decrease the group’s effectiveness on purpose then they kitten well should be sharing the results.