Engineer is a nice ranged class but does nothing up close.
What. All of engineer’s weapon sets perform poorly at range, doing much more at close range (Poison Dart Volley will miss everything at range, Blowtorch and Blunderbuss only WORK at very short ranges, only the autoattacks and Static Shot have any kind of range on them). Then, Grenades (the only real ranged attack engineer has) are very hard to aim at things at range unless they’re standing still, performing much better at close ranges (though still technically capable of fighting at range), and the rest of the kits mostly deal with close range attacks. If anything, engineer is what he’s looking for.
Core and Lodestone prices are linked making it so that the price of converting to lodestones is about 15% less than the price of buying the lodestone, due to people who convert for profit. Because of this, it will always be cheaper to make them yourself if you intend to use them. However, the skill points used to convert them of are more value to you than many other people since you need 200 for the Bloodstone Shard and a lot for the Mystic Clovers, so make sure to account for that.
They’ll only block you if the Rox instance occurred. Re-enter and they’ll disappear.
It’s very likely more will be added, considering in the betas they added Rams because having to catapult gates down or use a golem was pretty lame.
It would also spike all the Fine and Rare ingredients prices through the roof since you’d need to make all those variants you don’t even want. It would be fine for Cooking but everything else it’s not a good idea.
But then, who’s going to be able to get all of the Cooking recipes without a guide anyway?
kitten, Acid Bomb looks more like what you’d expect of Rocket Boots than what you get :/
AND WHY THE HELL DO I FEEL LIKE PLAYING DEUS EX NOW?
I dunno, I just have that effect on people wherever I go.
Must be a gift
Unfortunately, the way combat is set up in this game, Fort Aspenwood is never going to happen. With no healer and dumb-as-bricks npcs, offense would always win.
Don’t bother, people are too stupid to listen and arenanet sees the difference, so there’s no problem.
Always solid advice. To anyone who sees this post, please do yourself (and everyone else) a BIG favour by ignoring the trolls forz and gimme. They will ignore any points you have in your post and just try to spam thief hate down your throat.
And to anyone who sees this post, please do yourself a favor by ignoring the trolls random. humorless, and naphack, no matter how hard you throw the facts in their faces they brush them off to protect their precious BS burst.
See? I can spout bullkitten about you too and it sounds just as plausible.
The difference is our points are backed up by developers. Yours aren’t and have actually been replied to and told they aren’t. Don’t believe me? Go back and read the 1st page.
All I see is one dev that dodged the questions asked and said some stuff about how BS is totally fine when the exact same things could be said about 100nades.
And then you derailing for a page because you don’t know that 100nades isn’t the name of a skill.
Don’t bother, people are too stupid to listen and arenanet sees the difference, so there’s no problem.
Always solid advice. To anyone who sees this post, please do yourself (and everyone else) a BIG favour by ignoring the trolls forz and gimme. They will ignore any points you have in your post and just try to spam thief hate down your throat.
And to anyone who sees this post, please do yourself a favor by ignoring the trolls random. humorless, and naphack, no matter how hard you throw the facts in their faces they brush them off to protect their precious BS burst.
See? I can spout bullkitten about you too and it sounds just as plausible.
Well, idk about the first 2 things you mentioned, but the third one is an important one.
Necros have a third of the downed health as everyone else in PvE/WvW for some indiscernible reason.
The tankiest necro will still be defeated after being downed faster than the glassiest ele/thief will.
They are not similar at all besides being able to bring your hp from full to zero.
Both kill in less than a second. Both change the position of 1 of the players to the other (engineer moves enemy to him, thief moves to enemy). Both need good positioning by the attacker to work. Both are capable of being spotted at range before they hit. Both can be defeated by a stunbreak if you somehow are capable of reacting in time.
Only real difference I see is the recharge time, which is easy enough to alter.
So you’d have no problem with CnD precasting being removed then, since it obviously isn’t intended to work that way?
There is nothing wrong with precasting cnd. It’s a melee ability coupled with a blink. Can do the exact same thing with mesmer blink and pretty sure same thing with sword. If anything, you should like it. It gives steal an animation to avoid.
Also why are you still in here? This is a THIEF forum. If you want to keep bringing up engis and talking about engis then go to the engi forum. Even a dev has replied to you telling you that 100 nades was a bug and it has been fixed. Your petitioning to have a bug brought back into the game isn’t a very noble cause.
If you paid attention I said in this thread that I don’t want 100nades back.
I keep bringing up 100nades because it got deleted, as it should have been, and yet through cognitive dissonance they decide that other instagib builds are fine even though they’re remarkably similar.
Seeing as they allowed the dissonance in the first place, they’re not going to notice it on their own. Someone has to confront them about it.
100 nades got removed cause it was never intended to work that way.
So you’d have no problem with CnD precasting being removed then, since it obviously isn’t intended to work that way?
Except ANet said it was intended to work that way.
So, they say simultaneous attacks are bad for 100nades but fine for BS. And you see no problem with this blatant inconsistency.
100 nades got removed cause it was never intended to work that way.
So you’d have no problem with CnD precasting being removed then, since it obviously isn’t intended to work that way?
It wasn’t intended? source?
Well, based on the flimsy justification that 2 things shouldn’t be able to be done at once, it must be.
Unless of course they hold a double standard for thief.
100 nades got removed cause it was never intended to work that way.
So you’d have no problem with CnD precasting being removed then, since it obviously isn’t intended to work that way?
Also what is HGH?
Grandmaster Alchemy trait that makes all elixirs give 20s of Might.
Be aware that there is a serious issue with Asura engineers using Elixir S, causing a camera bug that makes it nearly impossible for you to tell what’s going on. Read about it and look at what it is here https://forum-en.gw2archive.eu/forum/professions/engineer/Asura-Engineers-running-Elixir-S
Guys, can you stop these 100nades comparison?
There is one huge difference between these:
You can say 100 nades is more than one skill as much as you want, most players will only react the moment, they actually take damage, which is too late, as within one frame, you lose all your hp to a combo with up to no cast time(one part of the combo triggers instantly anyway, the other part takes about as much time to cast as a CnD).
Get mugged? Fine, Stun break, block, dodge out(or something similar, depends on your class).
Get immobilized/pulled? Fine. Oh. dead.
There is just a huge difference in the timing. 100 nades dealt ZERO(ok, maybe jump shot/overcharge shot) damage to you till the moment, your face kissed the ground instantly.
With the thief, you have CnD, Mug, CAST TIME, Backstab, Cast Time, Heart Seeker, (CAST TIME, Heart Seeker).
With 100 nades, you got net, jump, BOOOOOOM!
Now tell me which one is easier to respond to. Just cause he did net you, doesn’t mean, it’s an actual 100 nades build, and him walking or jumping onto you might simply be a feint to get you to blow your panic button, so he starts the fight with an advantage.“Cast time” on BS? You mean the half second or so between the CnD and the backstab? Never mind that it takes about that long to throw the toolbelt Grenade Barrage. Same timespan for the result.
And as I said previously, if an engineer nets you and then approaches you, it doesn’t matter if he’s 100nades or not, you’re about to eat a Blunderbuss, double Jump Shot, or a Prybar. Regardless of their build you’d sure as kitten better be getting out of there.
And in fact your statement at the end counters what Robert Hrouda said earlier in the thread, about BS burst supposedly having “play” with feints and such when 100nades did not, and plainly 100nades had feints as well.
Bottom line, as long as both of them are instagib builds with little input on the defender’s end, BS should be compared to 100nades. And it should get the same treatment.100nades got nerfed. So did thief instagib. It isn’t exactly instant, but you get the point.
No, 100nades got deleted. And going by the standards they used for that, so should BS.
What part or the combo should be nerfed then?
Well, for starters, remove precasting CnD.
Guys, can you stop these 100nades comparison?
There is one huge difference between these:
You can say 100 nades is more than one skill as much as you want, most players will only react the moment, they actually take damage, which is too late, as within one frame, you lose all your hp to a combo with up to no cast time(one part of the combo triggers instantly anyway, the other part takes about as much time to cast as a CnD).
Get mugged? Fine, Stun break, block, dodge out(or something similar, depends on your class).
Get immobilized/pulled? Fine. Oh. dead.
There is just a huge difference in the timing. 100 nades dealt ZERO(ok, maybe jump shot/overcharge shot) damage to you till the moment, your face kissed the ground instantly.
With the thief, you have CnD, Mug, CAST TIME, Backstab, Cast Time, Heart Seeker, (CAST TIME, Heart Seeker).
With 100 nades, you got net, jump, BOOOOOOM!
Now tell me which one is easier to respond to. Just cause he did net you, doesn’t mean, it’s an actual 100 nades build, and him walking or jumping onto you might simply be a feint to get you to blow your panic button, so he starts the fight with an advantage.
“Cast time” on BS? You mean the half second or so between the CnD and the backstab? Never mind that it takes about that long to throw the toolbelt Grenade Barrage. Same timespan for the result.
And as I said previously, if an engineer nets you and then approaches you, it doesn’t matter if he’s 100nades or not, you’re about to eat a Blunderbuss, double Jump Shot, or a Prybar. Regardless of their build you’d sure as kitten better be getting out of there.
And in fact your statement at the end counters what Robert Hrouda said earlier in the thread, about BS burst supposedly having “play” with feints and such when 100nades did not, and plainly 100nades had feints as well.
Bottom line, as long as both of them are instagib builds with little input on the defender’s end, BS should be compared to 100nades. And it should get the same treatment.
100nades got nerfed. So did thief instagib. It isn’t exactly instant, but you get the point.
No, 100nades got deleted. And going by the standards they used for that, so should BS.
Except the Backstab isn’t a true one shot, it’s a combo
And neither was 100nades. It was 2 skills and also all but required cc as a setup, and even when you do get cc’d there’s still time while you’re watching them walk into your character model to do something about it.
It’s also a thousand times easier to set up, you can’t anticipate it as easily as backstab and can be repeated relatively fast as well as being kittening AOE. Who do you think you’re kidding?
It’s also a thousand times easier to see since Magnet takes forever to cast and Net Shot is blatantly obvious, then the engineer still has to walk into your model, and its AoE is pathetically small, where it will only knock out a second person if they’re practically standing inside of the target as well, and if they’re that close to a player cc’d by an engy then they aren’t smart enough to live anyway.
Granted, it DOES have a shorter reload time.
If you’re going to try to shoot down comparisons at least be correct.Magnet doesn’t need to be used. Net Shot can be used by any engineer and is not a que for 100nades, it’s on a 10 second cooldown and can basically be spammed. That doesn’t even compare to 40-45s cooldown on steal, 45s cooldown on basilisk venom, 45s cooldown on assassin’s signet. The AOE is big enough to have uses. If you down a player in a 1v2 and the other player tries to res the downed player, 100nades would basically finish the job because you’re putting a ridiculous amount of pressure on both where a GC burst backstab thief would be kittened. The video posted earlier is a perfect showcase.
Any GC would more or less destroy someone immobilized for 2.6s if they didn’t use something defensive, nothing particularly special about 100nades there. Net Shot’s short cooldown is because the attack is so slow and obvious, meaning if it’s not at short range you should easily avoid it. If it’s at point blank then it’s basically unavoidable, which Steal has except at 900 range. And if you get Net Shotted and the engineer closes in you’re already sure Blunderbuss, Pry Bar, or Jump Shot is forthcoming anyway, so even if they aren’t 100nades you’d sure as kitten better be doing something to get out of there.
And barring a GS guardian pulling a few people in, being used against someone getting rezzed is about the only circumstance you’ll ever hit more than 1 non-moronic person with it.So, again: 100nades deleted, BS remains. Unjustifiable.
You don’t get it, do you? Backstab damage doesn’t come near 100nades in most cases. You can’t counter a oneshot. Backstab doesn’t oneshot anything in 80 exotic. It’s the combination of skills that makes it lethal and counterable at the same time.
Really. So the 18k Mug>CnD>BS does on light glass in sPvP, where, mind you, Critical Damage is far more limited because the Berserker’s amulet/jewel is diluted and there’s no food, doesn’t oneshot.
Adding in the higher Critical Damage and Power from Berserker’s in WvW (not even including food) that goes to 22.5k.
Also, since you seem so desperate to ignore it, I shall restate: 100nades will not work without combining it with an obvious CC because it will miss.
Except the Backstab isn’t a true one shot, it’s a combo
And neither was 100nades. It was 2 skills and also all but required cc as a setup, and even when you do get cc’d there’s still time while you’re watching them walk into your character model to do something about it.
It’s also a thousand times easier to set up, you can’t anticipate it as easily as backstab and can be repeated relatively fast as well as being kittening AOE. Who do you think you’re kidding?
It’s also a thousand times easier to see since Magnet takes forever to cast and Net Shot is blatantly obvious, then the engineer still has to walk into your model, and its AoE is pathetically small, where it will only knock out a second person if they’re practically standing inside of the target as well, and if they’re that close to a player cc’d by an engy then they aren’t smart enough to live anyway.
Granted, it DOES have a shorter reload time.
If you’re going to try to shoot down comparisons at least be correct.Magnet doesn’t need to be used. Net Shot can be used by any engineer and is not a que for 100nades, it’s on a 10 second cooldown and can basically be spammed. That doesn’t even compare to 40-45s cooldown on steal, 45s cooldown on basilisk venom, 45s cooldown on assassin’s signet. The AOE is big enough to have uses. If you down a player in a 1v2 and the other player tries to res the downed player, 100nades would basically finish the job because you’re putting a ridiculous amount of pressure on both where a GC burst backstab thief would be kittened. The video posted earlier is a perfect showcase.
Any GC would more or less destroy someone immobilized for 2.6s if they didn’t use something defensive, nothing particularly special about 100nades there. Net Shot’s short cooldown is because the attack is so slow and obvious, meaning if it’s not at short range you should easily avoid it. If it’s at point blank then it’s basically unavoidable, which Steal has except at 900 range. And if you get Net Shotted and the engineer closes in you’re already sure Blunderbuss, Pry Bar, or Jump Shot is forthcoming anyway, so even if they aren’t 100nades you’d sure as kitten better be doing something to get out of there.
And barring a GS guardian pulling a few people in, being used against someone getting rezzed is about the only circumstance you’ll ever hit more than 1 non-moronic person with it.
So, again: 100nades deleted, BS remains. Unjustifiable.
Except the Backstab isn’t a true one shot, it’s a combo
And neither was 100nades. It was 2 skills and also all but required cc as a setup, and even when you do get cc’d there’s still time while you’re watching them walk into your character model to do something about it.
It’s also a thousand times easier to set up, you can’t anticipate it as easily as backstab and can be repeated relatively fast as well as being kittening AOE. Who do you think you’re kidding?
It’s also a thousand times easier to see since Magnet takes forever to cast and Net Shot is blatantly obvious, then the engineer still has to walk into your model, and its AoE is pathetically small, where it will only knock out a second person if they’re practically standing inside of the target as well, and if they’re that close to a player cc’d by an engy then they aren’t smart enough to live anyway.
Granted, it DOES have a shorter reload time.
If you’re going to try to shoot down comparisons at least be correct.
nah he doesn’t seem like that type of person… on the other hand, I could very well be the person to blame for the 100nades nerf … i had couple more of those, idk what happened to them tho
and what you did ?
I am missing something in the screenshot …
Probably one of the first uses of 100nades in PvP.
This pick has nothing to do with saving money. It’s a quality of life improvement. It has a new look, saves bag space, saves the hassle of always switching between mithril and ori picks.
Anyone saying that it’s not worth it because it doesn’t save money or it is too expensive is like saying no one should buy a car for anything more than the price of the metal used to construct it. And for those with alts, it’s like having to buy a car for every member of your family even if they can’t drive.
I know that the pick is useful for convenience and bag space, and people also like the animation, and all of those are fine reasons for getting it. Just I have a problem with people who claim it’s a boon to bots when it is completely not worth it for the only thing they care about, saving money.
How does “keep is – sitting” get changed by the filter?
Look at the 4 letters between the second e in keep and the i in sitting.
Except the Backstab isn’t a true one shot, it’s a combo
And neither was 100nades. It was 2 skills and also all but required cc as a setup, and even when you do get cc’d there’s still time while you’re watching them walk into your character model to do something about it.
No comment… oh wait I do have one, perhaps learn the landscape better in Eb and than contesting will be a lot easier.
Who are you talking to?
You know all those bots going around need pick axes aswell.Maybe Anet is using them in this way and hoping they all buy those axes.Since those botters already pay big cash for accounts and for the bots self..It wouldn’t surprise me if they all start buying those picks.
As has been explained before, no bot would buy the molten pick as it is ludicrously expensive for what it does and they won’t expect to get anywhere near the lifetime needed to pay it back.
Also bots mostly use hacked accounts rather than waste money buying games. They’ll certainly be happy if they get an account that has the pick on it already since that’s less gold wasted but they’re certainly not going to waste their money buying them.Well,theyre wasting a hell of a lot of money to buy accounts,and when those get banned they simply Buy more accounts. 10$ for a pickaxe is nothing for them.They arent all hackers,most are kitten with too much money,they Buy hacked accounts buddy.
You don’t understand. They’re in it to make real money. If they spend real money on the pick, which won’t even come close to paying for itself, they’re wasting money.
It is extraordinarily cheaper for them to clean out their inventory and fill it with a ton of picks rather than buy a permanent pick. They won’t last long enough for the permanent pick to pay itself off.I do understand,i follow their forums..i know why they do it.I also know they dont mind paying 60$ per account,and pay a monthly fee for the bot they use.These ppl lay down big cash,they do not care,They will make it back in time anyways.
First of all, like I said they much more commonly use hacked accounts than buying one, since it’s a lot cheaper and doesn’t need to level the characters on its own. Second, the money they put down for accounts is because they EXPECT to get more value out of it than they spent. Though it is risky because accounts will be closed, they CAN make money off of it. They will NEVER make money buying the permanent pick because they WILL NOT get enough uses out of one to pay itself off before their account gets caught. When their goal is profit they’re not going to waste money on something that they KNOW will not return on their investment.
You know all those bots going around need pick axes aswell.Maybe Anet is using them in this way and hoping they all buy those axes.Since those botters already pay big cash for accounts and for the bots self..It wouldn’t surprise me if they all start buying those picks.
As has been explained before, no bot would buy the molten pick as it is ludicrously expensive for what it does and they won’t expect to get anywhere near the lifetime needed to pay it back.
Also bots mostly use hacked accounts rather than waste money buying games. They’ll certainly be happy if they get an account that has the pick on it already since that’s less gold wasted but they’re certainly not going to waste their money buying them.Well,theyre wasting a hell of a lot of money to buy accounts,and when those get banned they simply Buy more accounts. 10$ for a pickaxe is nothing for them.They arent all hackers,most are kitten with too much money,they Buy hacked accounts buddy.
You don’t understand. They’re in it to make real money. If they spend real money on the pick, which won’t even come close to paying for itself, they’re wasting money.
It is extraordinarily cheaper for them to clean out their inventory and fill it with a ton of picks rather than buy a permanent pick. They won’t last long enough for the permanent pick to pay itself off.
You already can.
Mouse over the level range/area name on the map and it will tell you, even if you’ve never even been to the zone.
No.
You know who has the highest ranks? The best zerglings.
High rank tells little about their skill or their tactical knowledge, it only tells how good they are at WXP farming in a zerg. And it also demonstrates their low willingness to do the necessary work that provides no WXP (yak escorting, supply running, scouting, trebbing)if he had made the rank from zerging, then he’d know more about zerging than those that haven’t done it has much. and what are commanders for? zerging…
and the guy above, again, if you were a pve’er, perhaps you wouldn’t be qualified to be leading pvp?
experienced lead, inexperience watch and learn so they become experienced then lead, that’s how things worked in this world, isn’t it? Even the “learned” like those came out of cadet school had to serve as junior CO till they can become force commanders. Why should this game be different? How is paying 20 bucks for a commander pin a legit qualification for leadership?
Someone “experienced” with zerging could be replaced by a monkey and you wouldn’t know the difference.
Here’s the formula for maximizing WXP: follow the blue dorito, use target closest and press 1, drop aoe on red letters, stand in the pretty cap circle, and don’t stand in the pretty red circles.
As it is currently implemented, WXP shows next to nothing about the person’s value as the skills needed to get a lot of it require about 30 seconds of experience.
In fact, comparing it to that other game, zerglings are DPS in raids. Huge faceless hordes that need minimal experience to be effective and could be replaced on a whim without any trouble. Yeah, they’re needed, but for the most part there’s not much separating one from the next.
tl;dr currently WXP just shows how much you zerg, and zerglings are completely replaceable.
No.
You know who has the highest ranks? The best zerglings.
High rank tells little about their skill or their tactical knowledge, it only tells how good they are at WXP farming in a zerg. And it also demonstrates their low willingness to do the necessary work that provides no WXP (yak escorting, supply running, scouting, trebbing)
You know all those bots going around need pick axes aswell.Maybe Anet is using them in this way and hoping they all buy those axes.Since those botters already pay big cash for accounts and for the bots self..It wouldn’t surprise me if they all start buying those picks.
As has been explained before, no bot would buy the molten pick as it is ludicrously expensive for what it does and they won’t expect to get anywhere near the lifetime needed to pay it back.
Also bots mostly use hacked accounts rather than waste money buying games. They’ll certainly be happy if they get an account that has the pick on it already since that’s less gold wasted but they’re certainly not going to waste their money buying them.
I am sad that I cannot swap it among characters, but doing so would just hurt the sales of the pickaxe (No need to buy more than one) and cause further deflation of all ores. I put it on my main because I had to pick.
Well, you don’t really know whether it would sell more or less.
Would it sell less because people don’t need multiples, or would it sell more because altaholics will actually buy it since it’s not being nearly useless for them by being soulbound?
What you quoted originally was talking about 100nades, which you responded to without changing the subject to Grenade Barrage, therefore your subject remained 100nades.
The entire conversation was about 100nades, not Grenade Barrage, as GB is not a problem on its own. Then you come in, start talking about GB without actually changing the subject, and you look like an idiot because it looks like you think 100nades is easy to land and has a huge effective radius.Not my fault you lack the communication skills needed for a coherent conversation.
Is true, I made a mistake there. Still don’t know why you try to make yourself out to be the jerk at every topic. seriously, please stop that… it’s very annoying. Also, one of the topics you quoted was me linking grenade barrage and me commenting on the skill itself.
Eh don’t mind him dude. He’s just going to pick at every little wrong thing you might of said and not even discuss the main point your post is trying to make. Did that with me too in the other thread. Your point still holds.
What “point”? He came into the conversation (comparing 100nades to BS burst), said something completely irrelevant to the conversation while pretending it was relevant, derailing the conversation, and then got into a long argument because he didn’t communicate the point well enough to know what he was talking about.
So, I will now put it back on track.
@Robert Hrouda: Why was 100nades held to a different standard than other bursts? What was so bad about it compared to other instagib bursts that you felt it should be removed while the others remain?
You’re right. I went back and reread it and realized that instead of having no clue what you’re talking about referring to the 100nades burst build, you have no idea what you’re talking about and are referring to Grenade Barrage as 100nades.
And still somehow think that something can both be easy to land and be considered a “skill shot”.
wow… I never once said hundred nades. The entire time I was talking about grenade barage (which hits hard on its own). After you realize this you proceed to badger me even more just to make yourself feel superior? You really need to check your attitude man, it’s not constructive or appreciated. Not my fault you mis-understood what I was refering to when you started talking about using grenade barrage as a long ranged 1 shot of entire teams ability. Just like every other spreading-at-range skill, it will spread at range. Still makes it easy to land big numbers when you have that many grenades flying out in an area.
What you quoted originally was talking about 100nades, which you responded to without changing the subject to Grenade Barrage, therefore your subject remained 100nades.
The entire conversation was about 100nades, not Grenade Barrage, as GB is not a problem on its own. Then you come in, start talking about GB without actually changing the subject, and you look like an idiot because it looks like you think 100nades is easy to land and has a huge effective radius.
Not my fault you lack the communication skills needed for a coherent conversation.
It’s a massive aoe that hits HARD and is very hard to miss.
1. What? Cause good aim is always necessary with skill shots…
2. Never said it was, takes SKILL to land SKILL shotsSo 100nades is a skill shot that is hard to miss is what you’re telling me.
with the size of its aoe, yes, it is quite hard to miss with it. Clusterbomb travels MUCH slower and has a similar aoe but with far less damage. I still find it quite easy to land. Honestly I didn’t know it was only 150 aoe. While lvling my engi I thought it was HUGE, didn’t realize that the other nades had as big of a blast radius as they do.
The effective aoe of the 100nades burst is approximately 50.
Or you think 100nades is Grenade Barrage and thus have no clue what you’re talking about.I said using the skill at range is very easy. I didn’t say 1 shotting people at 1500 range was easy. Don’t need to get all huffy puffy about something lost in translation.
You’re right. I went back and reread it and realized that instead of having no clue what you’re talking about referring to the 100nades burst build, you have no idea what you’re talking about and are referring to Grenade Barrage as 100nades.
And still somehow think that something can both be easy to land and be considered a “skill shot”.
It’s a massive aoe that hits HARD and is very hard to miss.
1. What? Cause good aim is always necessary with skill shots…
2. Never said it was, takes SKILL to land SKILL shotsSo 100nades is a skill shot that is hard to miss is what you’re telling me.
with the size of its aoe, yes, it is quite hard to miss with it. Clusterbomb travels MUCH slower and has a similar aoe but with far less damage. I still find it quite easy to land. Honestly I didn’t know it was only 150 aoe. While lvling my engi I thought it was HUGE, didn’t realize that the other nades had as big of a blast radius as they do.
The effective aoe of the 100nades burst is approximately 50.
Or you think 100nades is Grenade Barrage and thus have no clue what you’re talking about.
It’s a massive aoe that hits HARD and is very hard to miss.
1. What? Cause good aim is always necessary with skill shots…
2. Never said it was, takes SKILL to land SKILL shots
So 100nades is a skill shot that is hard to miss is what you’re telling me.
It’s a massive aoe that hits HARD and is very hard to miss.
You understand that the kit refinement of grenade kit would hit next to nothing if you weren’t inside the hitbox of the target, right?
Which means it is very EASY to miss without cc.Sounds like you need better aim is all.
If it was so easy to hit with then why would good aim be needed at all?
Maybe because it is not very easy to hit with, and is very dodgeable, since they have very little tolerance for error?
Calling a 120 radius aoe a multitarget attack in pvp is laughable. You’re never going to hit more than 1 person with that unless it’s a zerg or someone being rezzed.
I’m sorry but you don’t know what you’re talking about.
Grenade Barrage
Throw several grenades at once.
Damage: 122
Explosion radius: 150
Number of grenades: 6
Range: 1,200Taken straight from the wiki
Not to mention that EVERY lvl 80 nade engi ever has the grenadier trait that makes it 8 grenades and increasing the rage to 1500. The skill will always be better in melee distance (much like our cluster bomb) but it still can be used anywhere and be effective.
I was referring to using 100nades as an aoe attack. If it is used for the 100nades spike they will all be at the same spot, with their 150 (was wrong on that, oops) radius, not spread out. Used in that fashion it is very unlikely to ever hit anyone but the target unless they’re rezzing someone.
It’s a massive aoe that hits HARD and is very hard to miss.
You understand that the kit refinement of grenade kit would hit next to nothing if you weren’t inside the hitbox of the target, right?
Which means it is very EASY to miss without cc.
So why is this not ok but thief burst is?
Because there is play in thief burst. There is play there, and that spike isn’t a single attack that’s 150% your max HP in damage. Thieves need to execute a series of skills in a row, in which at any time the victim has the potential to mitigate or have some sort of play to save themselves or stop the thief. You just don’t see that with the 100nades stuff, or its a window so narrow that we as devs weren’t happy with the play from both sides of the equation as attacker/defender.
There is no “play” in mug – backstab combo.
let me brake it down for you (and i do not play BS spec)
Basilisk Venom (Elite Skill) > Assassin’s Signet > Cloak and Dagger > Steal > move behind the target > Backstab
By now if you cant avoid a backstab on a 1v1 you are doing it wrong man.
When I’m caught off guard and unprepared is one thing but if I see him coming, no way he will be able to backstab me even once during the fight.Usually followed by one or two Heartseekers if they’re not upleveled.
And it’s single target. Disturbingly, 100nades was not not, and neither is Killshot.
Calling a 120 radius aoe a multitarget attack in pvp is laughable. You’re never going to hit more than 1 person with that unless it’s a zerg or someone being rezzed.
let me brake it down for you (and i do not play BS spec)
Basilisk Venom (Elite Skill) > Assassin’s Signet > Cloak and Dagger > Steal > move behind the target > Backstab
By now if you cant avoid a backstab on a 1v1 you are doing it wrong man.
When I’m caught off guard and unprepared is one thing but if I see him coming, no way he will be able to backstab me even once during the fight.Pretty much this. There’s a lot of play in that build/combo, and so long as you keep your wits about you, you should be okay. There’s also some really interesting feints that can happen withb that build, where at the moment of cloaking, if you let them blow their invulns and dodge rolls early, you can take advantage of it. Everyone expects the damage to come ASAP, but if you delay it even a couple seconds players will blow their skills by over-reacting to it.
And none of that could be done by netshotting someone and fooling them into burning their defenses without firing the grenades?
So why is this not ok but thief burst is?
Because there is play in thief burst. There is play there, and that spike isn’t a single attack that’s 150% your max HP in damage. Thieves need to execute a series of skills in a row, in which at any time the victim has the potential to mitigate or have some sort of play to save themselves or stop the thief. You just don’t see that with the 100nades stuff, or its a window so narrow that we as devs weren’t happy with the play from both sides of the equation as attacker/defender.
And unlike backstab burst, 100nades required a setup of Net Shot or Magnet or else it would be impossible to land. Precasting CnD→Steal→Backstab can be done almost instantly. Both are instagib burst builds with very little opportunity for the defender to do anything about it, but 1 got removed while the other remains.
I consider things like “hundred nades bug” to be OP, where a single attack dos 26k damage in an AOE.
/sigh that photoshopped picture keeps on making the rounds doesn’t it?
There was actually a super awesome video of it in WvW, where I watched a single engi take out a group of guardians and warriors by jumping into the middle of them, lol. I looked for the video, but this is all I could find. I feel it’s good enough to represent it.
http://www.youtube.com/watch?v=-gXAliTpRwk
So why is this not ok but thief burst is?
Full disclosure: imo anything that can down someone in less than 3 seconds alone is bad regardless of which class does it except for pure glass vs pure glass. I’m not defending 100nades.
What’s really fun is a speed build with slick shoes, leg mods, and power shoes.
“Catch me if you can!”
Speed bonuses do not stack.
Power Shoes will overwrite the trash Leg Mods, Swiftness and Super Speed will overwrite Power Shoes.You don’t use them all at the same time!
Swiftness can be maintained permanently with 10 in Tools, using the very kits Leg Mods runs off of, which makes it completely worthless, and can easily maintain swiftness in combat anyway, which also makes Power Shoes pretty worthless.
In short, Leg Mods is terribad, Power Shoes is for non-kit builds, Speedy Kits is great.
I consider things like “hundred nades bug” to be OP, where a single attack dos 26k damage in an AOE.
/sigh that photoshopped picture keeps on making the rounds doesn’t it?
it should be a passive effect for vigor. like 25% evade chance.
Absolutely not. Passive hit/miss chance is one of the single worst game mechanics possible and I will have none of it in my Guild Wars 2.
It’s a heck of a lot better mechanic than dodgerolling a badly telegraphed attack. “Your” GW2 stinks, mate.
No, it really isn’t. Randomized hit/miss is completely awful.