I’ve met a rank 80 ele with tier 4 cultural armor and all he ever did was die to warriors/thieves/rangers/guardians/necro/engy NO SKILL ele please remove this class from the game please.
Maybe he was testing out a new ele build that simply sucked? It doesn’t necessarily means he as no skill unless you’ve seen him suck at every profession.
Yes rank doesn’t necessarily mean skill but come on, we all know that it generally means that a rank 40 player is more likely to be better than a rank 10 or 20. That’s just experience and that’s just how it is.
The problem with hotjoin right now is that you’re allowed to pick which side to join. The common tactic is to check the ranks on each side before joining. So usually it’s the high ranks that join in the same team while the new players who don’t know about checking ranks are on the other side to get slaughtered by the more experienced team.
Take out the choice to pick a side and have the game put you in a team randomly when both sides are even in numbers. But then there’s the problem of people just quitting if they don’t end up on the side they want and then joining again to try to get on the team they want.
So basically, there’s no real solution. It’s hotjoin and it’s probably always going to be a hot mess. If PVP is separated by ranks I think it will dilute the PVP player base. The playerbase already seems too small as it is. I keep seeing the same people. If I could only join matches with players near my rank it will further narrow the pool of players that I can match up against.
(edited by isolatedchimp.2510)
If you can’t deal more than 1500 damage per second, you are playing some super sad max bunker build, don’t blame the signet because you refuse to improve at the game. Healing Signet only heals 380-400 hp, if you can’t out dps that….. lol.
What kind of “logic” is this? Every other class heal is weaker than HS and requires active use while HS is passive. Pretty much any other heal has a lower HPS than HS. So where does your argument that “You can’t out DPS HS? Lol!” fit in then?
Think about all of the other mechanics in the game, that exist on the other classes, which supplement hp with something called “Effective Hit Points”, and notice how the warriors lacks them. I know we’re talking about advanced level player skill here but please try to understand.
Please stop crying nerf for things that are not broken, there are bigger issues in the game.
Bring more DPS, healing signet takes 15 seconds to restore ~5775 HP, if you deal at least 1500 per second, thats 22500-5775=16725 in that 15 seconds before any dodges and whatever else. Healing Signet is a slow and sustained healing, not a burst heal, just dps right through it. That is with just 1 person, bring a 2nd person and the warrior will either be dead, or almost dead, in those 15 seconds.
PLOX understand. Stop playing full bunker, healing signet punishes bunkerboredom. The issue isn’t healing signet, its “Learn to play”.
Example:
Warrior takes 10,000 damage in 2 seconds.
His heal has only healed him for 760-800.
Warrior takes another 4000 damage in 2 seconds.
His heal has only healed him for 760-800.He can’t do anything because he lacks a burst heal, a burst heal would be able to heal most of that back. Healing Signet is ONLY good over time, and against bunkers. PLOX UNDERSTAND.
Oh boy. You guys sure love your strawmen. I rotate between 6 professions in PVP and I main an engi. But I hardly ever play bunker builds. I’ve been beaten by every class at one time or another and vice versa. Everyone has. I think it’s silly to balance around 1v1. The only ones who seem to argue for balance based on their favourite profession are players like you. So quit with the dishonest claims and pretending that’s my position.
Now to your argument. You keep pretending that if your DPS is high enough you’ll beat your opponent. If that were the case then why bother having any other builds other than DPS? Anyone fighting warriors also have a pool of health that the warriors are DPSing down. So simply saying “just bring more DPS” is an incredibly simple minded argument. If ANET doubled the heal on an engi, would the solution just be to bring more DPS? Would the DPS be enough to compensate for the defensive sacrifice to kill the engi? Would you die before you could DPS the engi down? Would the engi have too much of an advantage with his heal because he would then be able to pump more into offense and not worry so much about defense due to the heal?
Anyway, I’m done. I’m pretty tired of the nonsensical arguments.
If you don’t like how healing skills have a cast time. Then you won’t like that healing signet has the longest cast time. It takes 20 seconds to heal this much HP when any other heal take only a 1 second to do.
In otherwords , they are helpless to high dps. Low DPs builds won’t work well. You probably play a low DPs build which is why you think it is op. After all scissors wants rock to be nerfed and thinks paper is fine.
I think you don’t know what “cast time” means and the concept of interrupts judging by your post here. And by the way, HS has the highest HPS of any heal. So in a 20 second time frame it’s doing more healing than any other heal in the same time frame. Your misleading comment about other heals doing more healing than HS in one second is really dishonest or just really jacked up “logic”.
So I really have no clue what you’re trying to argue here.
Healing Signet allows Warriors to completely negate this period of vulnerability because by the time another class would be trying to successfully set up their heal without being interrupted, a warrior has essentially already completed their healing for that period of time.
Wrong, the period of vulnerability is when the enemy starts attacking.
No he means the vulnerability of getting your heal interrupted or delayed. HS doesn’t have this problem. It’s passive and always ticking yet it still has the highest HPS of any heal out there.
Wrong, he means when the heal is in cool down. Reread the passage above it.
I did read it. He said other classes are trying to set up their heal without getting interrupted while HS don’t have this issue. I don’t see cool down contradicts that statement since heals with cooldowns mean they need to be activated to heal which supports the argument that these types of heal skills can be interrupted.
Not to say that HS has no vulnerabilities at all but it doesn’t have the biggest drawback of almost every other heal skill out there and that’s being interrupted or delayed. It does it’s healing automatically and with the biggest raw HPS in the game.
(edited by isolatedchimp.2510)
necros have a death shroud? engies can use multiple kits – more skills? you were trashing healing skill which has no other benefit than high gps, which is good but not op. You are bad at pvp and try to put blame on 1 mere healing skill. Other classes has better healing skills which let them trait for more things other than pure defensive traits every warrior is forced to go to.
You would be horrible at any discussion. You see your point only from and bending facts to make it more appealing. Im sorry, english my 2/3 language, i might express myself not that fine like you.To sum this up – Its not the game, its the player that matters. If we would play engie vs engie – you would probably win. If war vs war – probably me (using identical builds).
Learn the mechanics of the game, dodge skills. Learn duels u cant win ( like i avoid bunker engies, its a waste of capping time). Mybe its shocking to you, but game is most likely balanced around A beats B, B beats C, C beats A, X beats all ( x – player skill)
No other benefit other than HPS? Do I have to repeat my other posts? You know what? Nevermind, I won’t bother trying to reason with you. Especially since all you do is hurl childish insults like “You are bad at PVP”, which is hilarious because you have no clue what my skill level is since you don’t even know me. That’s the type of non argument you have.
Stick your head out of your kitten and compare every heal to heal.
Between you constantly putting words into my mouth and the constant insults why am I even replying to you? Also, EVERY class has the “problem” of not having some form of damage mitigation that is unique to a specific class. Engis don’t have clones either. Necros don’t have smoke bombs. Warriors have defensive stances that other classes don’t have. What’s your point?
If you can’t deal more than 1500 damage per second, you are playing some super sad max bunker build, don’t blame the signet because you refuse to improve at the game. Healing Signet only heals 380-400 hp, if you can’t out dps that….. lol.
What kind of “logic” is this? Every other class heal is weaker than HS and requires active use while HS is passive. Pretty much any other heal has a lower HPS than HS. So where does your argument that “You can’t out DPS HS? Lol!” fit in then?
You are blind to other mechanics in game. Healing per second is not everything. what is hps worth if you are running full hp? what does it heal? How would u compare fear factor – enemy instantly healing 1/3 or more of his hp?
How what other classes heals provide – stealth, eating all conditions ( prevending like 20k dmg, omg whata a HPS)
here is a list, go check it out. http://wiki.guildwars2.com/wiki/Healing_skill
and by the kitten way – healing signet is also active, and other classes have signets too, they can skip activating as well
stop bending facts like u want them to be lolCheck out my other posts in this thread where I mention other mechanics other than HPS. Besides, I was responding to the other guy whose argument was oversimplified by saying “You can’t outdamage HS HPS? LOL!”.
So yeah, YOU totally missed my point that it’s not as simple as just out DPSing HPS. It’s just that HS is way too good for a high damage, high health and armor class like the warrior. I mean come on, we all pretty much play warriors so don’t try to fool anyone here.
Also, I like how you claim that I’m “blind to other mechanics” yet you talk as though warriors don’t also have other ways of damage mitigation like other classes.
Take your own advice and “stop bending facts like u want them to be lol”
Oh you are right, the old famous 30/30/30/30/30 warrior build using 3 stances/shouts/banners at the same time. Im playing highly defensive build and i can dish out 10k combo at max, if chained perfectly ( i always leave like 0.5s window in it due to bad pc, and people always dodge in that gap). And i wait 24s to repeat that combo, if i wont get blinded before it/mid air and so on. A god kitten minion necro can eat warrior in ~6s if not using stances. Such skill yes. Every class is unique, every class can kill other class.
It is really simple outdpsing Hs. My regular 1 swing does ~1k damage if no crit, other classes dish out same numbers, so You can easily do 4k dmg in 1/2/3 seconds? Im sorry, but if you posses trash tier skill level in game – stop playing spvp. You are clearly blind to other mechanics. Thief are know for steath and steal, engies – kits and their provided utility, mesmers – clones and so on. Warrior has burst skill, which does DAMAGE.
Yesterday a good thief killed me in less than 4s. I dont use stances at the moment, he dodged 2 of my skills, got blinded and bam, dead. He clearly thought that Hs is op and continued killing me 80% of our encounters. That thief was good. And game is played by players. Player versus player, not class vs class.Get good at game.
Nice strawman there. Where did I claim the whole quintuple 30 build with impossible number of skills?
All I said was that warriors have other forms of damage mitigation JUST LIKE EVERY OTHER CLASS. You were the one who made it sound like other classes have damage mitigation and the warrior doesn’t.
And please quit with the whole cheesy argument that some warrior killed me. Yes maybe a few did. But so did every other class as well at some point while playing various different professions.
(edited by isolatedchimp.2510)
And I like how people like the above posters pretend that preserving “diversity” is a legitimate argument against nerfing. Fact is that people tend to run the most OP builds/classes.
I think the warrior is for the most part, just fine except for HS. My main problem with it is that it takes no effort to use but has the highest effective healing in the game.
If you can’t deal more than 1500 damage per second, you are playing some super sad max bunker build, don’t blame the signet because you refuse to improve at the game. Healing Signet only heals 380-400 hp, if you can’t out dps that….. lol.
What kind of “logic” is this? Every other class heal is weaker than HS and requires active use while HS is passive. Pretty much any other heal has a lower HPS than HS. So where does your argument that “You can’t out DPS HS? Lol!” fit in then?
You are blind to other mechanics in game. Healing per second is not everything. what is hps worth if you are running full hp? what does it heal? How would u compare fear factor – enemy instantly healing 1/3 or more of his hp?
How what other classes heals provide – stealth, eating all conditions ( prevending like 20k dmg, omg whata a HPS)
here is a list, go check it out. http://wiki.guildwars2.com/wiki/Healing_skill
and by the kitten way – healing signet is also active, and other classes have signets too, they can skip activating as well
stop bending facts like u want them to be lol
Check out my other posts in this thread where I mention other mechanics other than HPS. Besides, I was responding to the other guy whose argument was oversimplified by saying “You can’t outdamage HS HPS? LOL!”.
So yeah, YOU totally missed my point that it’s not as simple as just out DPSing HPS. It’s just that HS is way too good for a high damage, high health and armor class like the warrior. I mean come on, we all pretty much play warriors so don’t try to fool anyone here.
Also, I like how you claim that I’m “blind to other mechanics” yet you talk as though warriors don’t also have other ways of damage mitigation like other classes.
Take your own advice and “stop bending facts like u want them to be lol”
Healing Signet allows Warriors to completely negate this period of vulnerability because by the time another class would be trying to successfully set up their heal without being interrupted, a warrior has essentially already completed their healing for that period of time.
Wrong, the period of vulnerability is when the enemy starts attacking.
No he means the vulnerability of getting your heal interrupted or delayed. HS doesn’t have this problem. It’s passive and always ticking yet it still has the highest HPS of any heal out there.
If you can’t deal more than 1500 damage per second, you are playing some super sad max bunker build, don’t blame the signet because you refuse to improve at the game. Healing Signet only heals 380-400 hp, if you can’t out dps that….. lol.
What kind of “logic” is this? Every other class heal is weaker than HS and requires active use while HS is passive. Pretty much any other heal has a lower HPS than HS. So where does your argument that “You can’t out DPS HS? Lol!” fit in then?
8% nerf is a joke. The fact is that with HS you don’t have to set up your heal so it won’t get interrupted or weigh it against other options such as timing that burst or run away to heal. You can pretty much go full offensive (with defensive manuevering such as dodge of course). Every other class has to disengage from offensive mode to get their heals off.
Ok some of you are wayyyyy exaggerating the effectiveness and ease of play of the bunker/decap engi. Yes it’s effective and relatively easier to play than other engi builds but engis aren’t the easiest class to play either.
I don’t know why ANET would cater to the elitist and xenophobic voices of the populace who don’t want their culture “sullied” by other cultures. And this is coming from an asian dude. I’d like to see Cantha and Elona come back. Stop trying to cater to xenophobes.
Wait, legendaries can drop from mystery coffers?!
It IS pretty funny that he’s complaining about seeing an engi all the time when warriors are clearly far more common. As for “unfun” CC, being knocked around by a hammer isn’t fun either.
It’s only certain engi builds that might be a bit too strong like bunker builds. But I really haven’t noticed that they’re harder to kill than a guardian bunker. Or maybe it’s because I play engineer so much that I know how to beat one as well.
And I’m not defending the build because I play one, quite the opposite. I kind of want it nerfed because I do think that it’s a bit too effective requiring relatively lower skill level. But then again, there are plenty of other strong builds with little to no skill level involved in other classes as well (i.e. MM necros, spirit rangers, etc etc)
(edited by isolatedchimp.2510)
So Anet did away with the ridiculously OP DD ele. They could do massive damage, heal to full in no time, stack ridiculous conditions, and keep conditions off all with a single build. They were the bane of 1v1 and small group skirmishes. I’m sure every single Engineer in these forums would agree that DD eles needed a nerf back when they were crazy OP. Cheers to you for nerfing them
Now with that being said….why would you go and give all those exact same abilities to engineers. Kit engineers are the new DD ele, and are in need of a serious nerf. Thanks Anet in advance for balancing this ridiculously OP class.
Please, show me this magical kit engineer build (or any engi build for that matter) that can “do massive damage, heal to full in no time, stack ridiculous conditions, and keep conditions off all with a single build”.
I mean this is your exact quoted claim that a single engi build can do this. If all these engis are roaming around using this build then you should have no problem finding this build. No? Then please kindly shut your face because it’s obvious that you have no clue what you’re talking about.
Why in the world would you open them all up in the first place even if they do stack? Were you going to play 60 hours straight more or less?
remaining booster time only ticks down when you are online.
I opened enough on my pvp char to last 8 hours, I did this so I wouldn’t have to keep grabbing them out of the locker every time I needed to use one.
Ohhh this makes much more sense. I never knew that.
I thought they stack…..
Yes I know. But why did you open all 60 at once?
Why in the world would you open them all up in the first place even if they do stack? Were you going to play 60 hours straight more or less?
The secret is that engis are currently the easiest class to play in the game. It’s too easy to hold a point right now.
I think you mean to say it’s easy to play a bunker engi. Not every engi is bunker, you know.
I’m not sure about removing the crit requirement for Incendiary Powder and making it proc with confusion instead is going to balance anything since it will just move the “OPness” from one type of build (crit builds) to kit heavy builds. I run 4 kits and 3 of them have confusion so it’s not a problem for me. I just won’t need precision now. Of course I’m still limited between two amulets for the highest condition damage but I would at least have a choice between those two if I wanted IP instead of just Rabid. Engineers would still run “dominate”, not that I really think that engineers would dominate in the way other classes have dominated.
I don’t want unlocks either. I already wasted 25 skill points on the engineer heal that I wound up hating. I couldn’t even try it out first. If I have to grind for other skills/gear then I’ll just quit the game. Aesthetic grind is fine but not this.
I find it laughable that anyone can say that engineers are spammy even if you claim that grenades are spammy. If you’re spamming anything on engi then you’re doing it wrong. I’m constantly switching around using different skills and utilities that you’d hardly see me using the same skills in a 10 second time frame.
Lol spamming necessarily doesn’t mean the same skill, that is stupid since you can only do that with autoattack (and thief but that is just suicide). What is meant by spamming is constantly pressing skills and not even bothering about precise targetting, and this is where engi excels. They have so many skills (on relatively short cool downs) that they can just keep blowing cool downs in an area around them (most skills: bombs and grenades are ground target) making it almost impossible to go near or to chase down. You tell me that as an engineer you are not constantly pressing skills back to back? I call kitten
Constantly pressing skills and not bothering with precise targeting? What does that even mean in a game where you’re not using cross hairs to target. Funny enough, grenades are the one weapon kit that requires you to manually target and that’s called spammy.
Or maybe you’re saying that all you have to do as an engineer is to blow all cooldowns without regard to timing. No wonder people say engineer is bad if they’re playing like you do. No you use your skills according to how the fight goes. A well placed knockback, block or blind goes a long way.
So, sorry, not everyone spams skills mindlessly the way you do, Mr Kitten.
EDIT: And by the way, you don’t target with bombs. Shows how much you know.
(edited by isolatedchimp.2510)
I find it laughable that anyone can say that engineers are spammy even if you claim that grenades are spammy. If you’re spamming anything on engi then you’re doing it wrong. I’m constantly switching around using different skills and utilities that you’d hardly see me using the same skills in a 10 second time frame.
My opinion: Underpowered Engineer - It is realy bad at pvp and pve
in Engineer
Posted by: isolatedchimp.2510
It’s funny how you think that engineers are fine.
It simply shows you have no experience with the other classes to compare engineers to.
Also quite funny how people think that static discharge bursting is a secret and good damage.
It’s funny how you made up this strawman to discredit everyone who disagrees that the Engi is underpowered. I’ve been playing the Engineer and played Mesmers, Warriors and Rangers a LOT. I’ve only played the rest of the professions for a day or so each. But between those 4 professions that I’ve played a lot on, I’d say that’s a good gauge on determining profession effectiveness.
My opinion: Underpowered Engineer - It is realy bad at pvp and pve
in Engineer
Posted by: isolatedchimp.2510
pointless “engineer” is fine posts without evidence from fanboys. reality is that only a few combinations work decently but not as good as similar builds on other classes and the rest of the builds use either buggy abilities and traits thus does not really work.
dont get me wrong, I like the engineer but implying that he is fine is simple wrong or should I point you to the giant engineer bug list in the bug forum?
There’s a difference between saying the profession is broken due to mechanics and broken due to bugs. But really, the profession is still fine either way, despite a few bugs. That’s how good it is. And you HAD to use the lame “fanboy” insult didn’t you? You say that us “fanboys” have no evidence but where is yours?
Complete bunk. I play both classes and don’t feel that the Engineer is an “incomplete Ranger”. In fact, when playing my Ranger, I miss having kits at my disposal and feel like my Ranger is the one missing something. The Ranger isn’t missing anything, it’s just that it’s different and involves less juggling of skills in general than the Engineer.
I love how people who don’t know how to play the Engineer call it broken. Yes yes, I just told you to learn to play.