Showing Posts For jsduke.6537:

How is time gating fun?

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Posted by: jsduke.6537

jsduke.6537

TL;DR so forgive me if I’m repeating, but I didn’t see this anywhere in my browse of the posts.

Time-gating is the developers telling us how to play their game the way they think we should play it. I thought we were trying to get away from that mentality and do something new and awesome in GW2.

I understand the developers being disappointed if the community blows through new content in 48hrs. That has to suck for them. But it really comes down to this:

We have access to all the content. We are going to do all the content that we choose to do. We are not going to do content that we do not choose to do.

The ONLY thing time gating does is force me to structure my play time the way THEY think I ought to, and not how I want to.

As a player, this arbitrary time-gating on crafting is annoying and lessens my enjoyment of the game. It does NOT enhance my gaming experience in any way. You implemented awesome new content. Thank you.

Now get out of the way so I can get to the content and enjoy it.

Depressed crafting weapons? Wait for armor.

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Posted by: jsduke.6537

jsduke.6537

The big issue here for me is the acquisition of cloths. Metals, woods and leathers can all be farmed from nodes/mobs fairly reliably. You can “Target-farm” those materials by tier, depending on what you need. Cloth cannot be targeted in that way. The only way to target-farm a particular cloth type is from tiered bags, and that kind of farming will result in a glut of everything else that bag drops. Cloth prices will be going up, while everything else plummets.

I don’t know what the work-around for this will be, but there needs to be one. I hope that ANet takes this into account when they implement the recipes. They have ALL THE DATAS to work with, so hopefully they will make appropriate decisions here.

Are your Infusion slots all Empty?

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Posted by: jsduke.6537

jsduke.6537

I agree with OP. Infusions are only worth it if you need AR, and AR is only used in one tiny slice of the content pie. Myself, I never do FoTM, so AR is completely irrelevant, and infusions too costly.

So yeah. ALL of my infusion slots are empty and probably always will be.

Why Ascended Armor So Fugly ?

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Posted by: jsduke.6537

jsduke.6537

They’re okay. I’ve checked out the armors on a few different models and they aren’t bad over all. There are some nice pieces, here. I like that the helms are a departure from the more typical styles we get with other sets. I don’t know that I will use any of the helms on my characters, but I like having the option.

Although the sets are nice enough, I am a little disappointed that this is what ANet chose to go with for Ascended gear. It’s not very daring. This is going to be the top-tier gear until/unless legendary armors come out. I was hoping for something a little more eye-catching and provocative. Looks like the designers decided to play it safe this time.

I DO like the “fan” design element we see in the heavy armor particularly. I would have liked to have seen that element extend to more pieces in the set, particularly in the other armor categories. Also, the shingled-discs element on the medium armor sleeve is very nice — excellent choice there.

Really not sure about the female/human/heavy helmet. In general I object to any helm that is going to completely hide the character’s face, and more so when the piece hides the entire head. I think a nice crown or coronet would have been a better choice here.

The Medium armor set wins out, over all. Nice design choices and good variety.

The Heavy set is too similar to other pieces already in the game and doesn’t really distinguish itself, but it is still okay.

The Light set is the most disappointing, as we see the whole doublet/skirt/leggings design AGAIN. Nothing new or exciting, here.

I give the sets 3/5 “stars”. They are nice enough, with some excellent pieces, but over all do not really pique my interest in the way I would have liked “end-game” gear to do. I give bonus points for the elegance of some of the pieces, but take away points for an overall lack of daring.