“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
Level 50. Read. Take your ascended gear off and do level 50. You can do level 1 without asc gear. Yes. We are talking about level 50.
It isn’t required for level 1, it is required for level 50. I’m not talking about level 1, 15 or 39. Level 50.
You have to stop changing the parameters of the argument, it is unbecoming.
Can you do level 50 successfully without ascended gear. No.
I like how you escaped our original argument and latched onto this one.
This whole counter argument of ‘you don’t need to do it’ is ridiculous. I don’t need to do anything in this game, should I completely stop playing it then? It doesn’t make the content designed any less grindy. OP wants ascended gear, and the path towards getting ascended gear is grindy, there is no argument about that.
For example, if you can get an ascended ring by beating a boss without pressing 1, it’d be a challenging way to get an ascended ring, that wouldn’t be grinding. It might even be fun. And OP wouldn’t be making this topic.
Ascended gear is a grind.
If you stopped playing the game, it would defeat the entire purpose of the counterargument to that original counterargument.
Which is why the counterargument to the “You don’t need to…” argument doesn’t work. You don’t need to use /dance to play the game. Does the counterargument work here too?
What are you on about? Clearly quitting the game is not supposed to be a solution. The thing is, relative to what O kitten aying; if he finds gearing up fun, why does it need to be a grind? The only way he is going to get ascended gear is by grinding, whether its fractals or dailies.
Exactly. Which is why the counterargument to “optional” is wrong.
If I found anything else to be fun, then why does it have to be a grind as well? “Grind” is such a relative term that I can find anything grindy, including something as simple as doing map completion.
Lets say, you really want to play tennis. But to play tennis, you need $1000 dollars. You don’t have $1000 dollars. That’s you can play table tennis, that’s free. Does that solve the issue of that tennis costing $1000 sucks? NO.
OP wants BiS gear. BiS gear requires grinding. You tell him not to get BiS gear, does that change the fact that BiS gear requires grinding? NO.
Have I ever disagreed that BiS slot requires “grinding”? I don’t think you get where I am coming from. That being said, “grind” is a really relative term like I said before; it’s entirely subjective.
Lol, so where are you coming from? You started replying to me because you said getting ascended gear is optional. That’s true, but so is everything else in this game, so that argument is moot. OP finds the idea of gearing up to be his type of fun, but the process involved is demonstrated to clearly not be.\
After your edit: No. You’re missing the point. Why can’t his goal be to get ascended gear. What do you say to that then? No, you don’t get it, you won’t need it anyways? Wtf?
No, my original post was that the “optional” counterargument doesn’t work because you can still play the game quite well without it to pretty much the full extent. Sure, everything else is optional as well. I don’t have to move out of Queensdale, but how can I play the game if I did that? In exotics, and even rares, I can still do pretty much everything I want to in the game. In other words, it’s more about practicality.
As for the OP’s goal of getting ascended gear: What’s stopping him? The grind? He wants to get something that’s for now trivial in this game. Why shouldn’t it be grindy is a better question really.
On a side note, how many people do you think will complain about ascended if it was included at launch? In contrast, if exotics never existed at launch, and the highest tier was rares, what if exotics was introduced on Nov. 15 instead of ascended? Would there be an uproar too?
Actually, there’s no indication as to whether ascended gear is trivial or not. For starters, OP might really enjoy fractals, but you require ascended gear for that. Arenanet have already indicated agony on becoming integral to their game design for later on, so there’s that to hold on to as well.
(edited by kKagari.6804)
Nice deflection. Issue at hand is if you can do fractal 50 without ascended gear. Answer was no, answer is still no. Try harder.
I don’t need to deflect and I don’t need to “try harder”. I said there was no aspect of this game in which a player could not participate without Ascended gear. So long as that remains a truth, and it IS the truth, I don’t need to deflect and I certainly don’t need to “try harder”.
Oh and, thats totally cool that you want to replace player skill with time played, even though it is completely 180 from the original Arenanet’s design philosophy. Heaven forbid, making games challenging, who would ever dream of that.
ArenaNet never said this game would be challenging. EVERYTHING leading up to release indicated it would be just the opposite. I personally find the game too easy, but since you seem keen to put words in my mouth, I guess I should have checked with you first. For the record, I thought I would have preferred sideways-progression when it came to gear; but I’ll have to check with kKagari to see what my actual thoughts on the subject are.
You can’t participate successfully in fractal level 50, without ascended gear. Telling me that why complain about gear grind in a dungeon for grinding gear, is a deflection. You did not address the issue that you cannot participate in fractal 50 without ascended gear, instead, you made a statement of no relevance to the issue at hand .’. you deflected.
Can I do the uber challenging fractal level 50 without ascended gear? nope.
Fractals of the Mist is an infinite dungeon. So what you’re complaining about is having to grind for gear so that you can run a dungeon whose sole purpose, it’s very nature, is nothing but a grind for gear. Did you think about that, even a little, before you clicked “Reply”?
Ascended gear could have been gotten by completing really challenging fun content once, but instead, we have objectives that involve lots of grind.
Sure, it could. But then we’d be trading “this game is too much of a grind” complaints for “this game is too hard” complaints. And then what?
Nice deflection. Issue at hand is if you can do fractal 50 without ascended gear. Answer was no, answer is still no. Try harder.
Oh and, thats totally cool that you want to replace player skill with time played, even though it is completely 180 from the original Arenanet’s design philosophy. Heaven forbid, making games challenging, who would ever dream of that.
So i want something, and wont settle for less. But i wont work for it, so i should get it for free? Because anything less than that is grind?
Would you say fighting games like Tekken is a grind? Because according to you if I want to be good at it (or not suck) and im forced to play more than once i’m being forced to grind. How dare they!
It the game wants you to grind it would multiply the exp you need to lvl by 1000x and decrease the droprates by 100% while the differences between exotics and ascended would be +50%
What are you on about? The content to achieve ascended gear requires no difficulty at all, just repetition, how is that not a grind? It could’ve been backed by some genuinely challenging/fun content, it isn’t.
OP wants BiS gear. BiS gear requires grinding. You tell him not to get BiS gear, does that change the fact that BiS gear requires grinding? NO.
The point of playing video games is to have fun. It’s up to each individual player to determine for themselves what is and is not fun. If having virtual stuff if fun, go for it. If obtaining that virtual stuff isn’t fun, either set new parameters of what is and isn’t fun or go play something else. Again, it’s just that simple, folks. It REALLY is.
Why are you quoting me if you didn’t even read it at all. Telling someone not to do something doesn’t make that something not faulty, if it was deemed faulty.
Having virtual items is fun for the OP. The process designed for it is not. It could be; it isn’t.
This whole counter argument of ‘you don’t need to do it’ is ridiculous. I don’t need to do anything in this game, should I completely stop playing it then? It doesn’t make the content designed any less grindy. OP wants ascended gear, and the path towards getting ascended gear is grindy, there is no argument about that.
For example, if you can get an ascended ring by beating a boss without pressing 1, it’d be a challenging way to get an ascended ring, that wouldn’t be grinding. It might even be fun. And OP wouldn’t be making this topic.
Ascended gear is a grind.
If you stopped playing the game, it would defeat the entire purpose of the counterargument to that original counterargument.
Which is why the counterargument to the “You don’t need to…” argument doesn’t work. You don’t need to use /dance to play the game. Does the counterargument work here too?
What are you on about? Clearly quitting the game is not supposed to be a solution. The thing is, relative to what O kitten aying; if he finds gearing up fun, why does it need to be a grind? The only way he is going to get ascended gear is by grinding, whether its fractals or dailies.
Exactly. Which is why the counterargument to “optional” is wrong.
If I found anything else to be fun, then why does it have to be a grind as well? “Grind” is such a relative term that I can find anything grindy, including something as simple as doing map completion.
Lets say, you really want to play tennis. But to play tennis, you need $1000 dollars. You don’t have $1000 dollars. That’s you can play table tennis, that’s free. Does that solve the issue of that tennis costing $1000 sucks? NO.
OP wants BiS gear. BiS gear requires grinding. You tell him not to get BiS gear, does that change the fact that BiS gear requires grinding? NO.
Have I ever disagreed that BiS slot requires “grinding”? I don’t think you get where I am coming from. That being said, “grind” is a really relative term like I said before; it’s entirely subjective.
Lol, so where are you coming from? You started replying to me because you said getting ascended gear is optional. That’s true, but so is everything else in this game, so that argument is moot. OP finds the idea of gearing up to be his type of fun, but the process involved is demonstrated to clearly not be.\
After your edit: No. You’re missing the point. Why can’t his goal be to get ascended gear. What do you say to that then? No, you don’t get it, you won’t need it anyways? Wtf?
Can I do the uber challenging fractal level 50 without ascended gear? nope.
Fractals of the Mist is an infinite dungeon. So what you’re complaining about is having to grind for gear so that you can run a dungeon whose sole purpose, it’s very nature, is nothing but a grind for gear. Did you think about that, even a little, before you clicked “Reply”?
Ascended gear could have been gotten by completing really challenging fun content once, but instead, we have objectives that involve lots of grind.
Sure, it could. But then we’d be trading “this game is too much of a grind” complaints for “this game is too hard” complaints. And then what?
Nice deflection. Issue at hand is if you can do fractal 50 without ascended gear. Answer was no, answer is still no. Try harder.
Oh and, thats totally cool that you want to replace player skill with time played, even though it is completely 180 from the original Arenanet’s design philosophy. Heaven forbid, making games challenging, who would ever dream of that.
(edited by kKagari.6804)
This whole counter argument of ‘you don’t need to do it’ is ridiculous. I don’t need to do anything in this game, should I completely stop playing it then? It doesn’t make the content designed any less grindy. OP wants ascended gear, and the path towards getting ascended gear is grindy, there is no argument about that.
For example, if you can get an ascended ring by beating a boss without pressing 1, it’d be a challenging way to get an ascended ring, that wouldn’t be grinding. It might even be fun. And OP wouldn’t be making this topic.
Ascended gear is a grind.
If you stopped playing the game, it would defeat the entire purpose of the counterargument to that original counterargument.
Which is why the counterargument to the “You don’t need to…” argument doesn’t work. You don’t need to use /dance to play the game. Does the counterargument work here too?
What are you on about? Clearly quitting the game is not supposed to be a solution. The thing is, relative to what O kitten aying; if he finds gearing up fun, why does it need to be a grind? The only way he is going to get ascended gear is by grinding, whether its fractals or dailies.
Exactly. Which is why the counterargument to “optional” is wrong.
If I found anything else to be fun, then why does it have to be a grind as well? “Grind” is such a relative term that I can find anything grindy, including something as simple as doing map completion.
Lets say, you really want to play tennis. But to play tennis, you need $1000 dollars. You don’t have $1000 dollars. That’s you can play table tennis, that’s free. Does that solve the issue of that tennis costing $1000 sucks? NO.
OP wants BiS gear. BiS gear requires grinding. You tell him not to get BiS gear, does that change the fact that BiS gear requires grinding? NO.
(edited by kKagari.6804)
And lets put it this way; why do people call WoW a gear grind. You don’t HAVE to grind BiS gear to run raids. You can always wait until a season of pvp is over to purchase last season’s gear. I suppose that makes WoW a completely gear grind free game too!
It doesn’t make the content designed any less grindy.
Because a player can competently participate in any aspect of this game without a single piece of Ascended gear, the only grind in this game is a self-imposed one. It really is that simple. It really is.
Can I do the uber challenging fractal level 50 without ascended gear? nope.
Everything in this game is self imposed. Logging on is self imposed. If OP’s goal was to get ascended gear, because for him, gearing is fun, then the path to doing so is a grind, whether his mom imposed it on him, or he did.
Ascended gear could have been gotten by completing really challenging fun content once, but instead, we have objectives that involve lots of grind.
If you’re skilled enough, you can. Asides from that, anything above level 20 fractals is rather redundant. By the time you get to level 20, you’re already guaranteed at least one piece of ascended anyway. Not by RNG either.
You won’t make it past frac 20 jade maw without AR. Of course, you’ll probably suggest, ‘just let your 4 teammates carry you’, right?
Correct me if I’m wrong, but getting to fract 20, you’ll only have completed pristine jade maw 6 times. Which doesn’t get you an ascended ring. I’m not sure if they guarantee you one now at fract 20, but they didn’t back when I still ran fractals.
This whole counter argument of ‘you don’t need to do it’ is ridiculous. I don’t need to do anything in this game, should I completely stop playing it then? It doesn’t make the content designed any less grindy. OP wants ascended gear, and the path towards getting ascended gear is grindy, there is no argument about that.
For example, if you can get an ascended ring by beating a boss without pressing 1, it’d be a challenging way to get an ascended ring, that wouldn’t be grinding. It might even be fun. And OP wouldn’t be making this topic.
Ascended gear is a grind.
If you stopped playing the game, it would defeat the entire purpose of the counterargument to that original counterargument.
Which is why the counterargument to the “You don’t need to…” argument doesn’t work. You don’t need to use /dance to play the game. Does the counterargument work here too?
What are you on about? Clearly quitting the game is not supposed to be a solution. The thing is, relative to what O kitten aying; if he finds gearing up fun, why does it need to be a grind? The only way he is going to get ascended gear is by grinding, whether its fractals or dailies.
It doesn’t make the content designed any less grindy.
Because a player can competently participate in any aspect of this game without a single piece of Ascended gear, the only grind in this game is a self-imposed one. It really is that simple. It really is.
Can I do the uber challenging fractal level 50 without ascended gear? nope.
Everything in this game is self imposed. Logging on is self imposed. If OP’s goal was to get ascended gear, because for him, gearing is fun, then the path to doing so is a grind, whether his mom imposed it on him, or he did.
Ascended gear could have been gotten by completing really challenging fun content once, but instead, we have objectives that involve lots of grind.
This whole counter argument of ‘you don’t need to do it’ is ridiculous. I don’t need to do anything in this game, should I completely stop playing it then? It doesn’t make the content designed any less grindy. OP wants ascended gear, and the path towards getting ascended gear is grindy, there is no argument about that.
For example, if you can get an ascended ring by beating a boss without pressing 1, it’d be a challenging way to get an ascended ring, that wouldn’t be grinding. It might even be fun. And OP wouldn’t be making this topic.
Ascended gear is a grind.
I’ll probably get a syzgzy on all my characters, with a gilded infusion or something. wouldn’t really care about the rings and acc. exotic is OK. at least until they add more agony crap to the game
Actually I think the MS idea only looks cool on the surface. In reality, its really a world boss kinda of event, without the flare and animations of a world boss. Likely done to save money and time. Typical of Arenanet.
What they really should’ve done was when certain events reached a threshold in participation levels, MS goons start to join the fight to help the enemy. Goons with the abilities you see now.
pretty sure arenanet abandoned these guys and the idea altogether.
Read my signature. Remember when they said that? This whole prepping to have fun thing is the most absurd I’ve had the displeasure of coming across in any game.
In one way you’re correct. In another, you’re not. Your message in your signature is completely circumstantially relative. This differs from person to person.
If you don’t immediately get everything you need right off the bat to have fun, would that mean Anet broke their promise? Is the only way to meet their promise is to break every sense of progression, including something as trivial as getting exotic gears? After all, everyone has to go up the ladder for the sake of “having fun”.
Personally, I fall somewhere in between. I think some of the progression is far too extended (eg. ascended). But let’s be honest here; their statement is only contradictory to one’s opinion.
What happened to the days where challenge was the only form of gating that stopped you from doing further challenges. I have to finish 1-1 in Mario before I get to 1-2. This whole researching missions BS is completely superfluous. Am I supposed to feel like I achieved something when I click the the research button? The irony is that, even if you argue that point, why is the research TIME relevant at all? You’ve made us grind our guts out for influence, now we have to wait even longer.
I confess, I’m in a small guild. In fact, I’m the leader of one. There is close to no way that getting the 150,000 influence required to get to guild bounties is going to feel like anything but a grind. Guild bounties already have gating mechanisms in themselves, with the separate difficulty levels. The influence gating only punishes small guilds.
Tell him how he needs to slave himself to a big guild.
Of course, that’s just me. For others, for whatever reason, leaving their small guild might be too much of a sacrifice.
In my case it’s loyalty. My friends vs new content. Sorry, but friends win out each time. That’s just me. Maybe I’m wierd.
Just to clarify – I’m not annoyed big guilds can do the content now, I don’t even care for any ascended junk. We’ll get there eventually too, but having to complete a mission that doesn’t seem to scale well to lower numbers (bounty hunt) before being able to do one that’s more favourable (trek) is what is irksome. Especially since the mandatory mission (bounty hunt) is under the most useless research branch for us. This would have been the best place to put guild vs guild missions instead but I guess that’s not going to happen.
Everyone is time poor. So when it comes to game night it will be: Hey should we all grind influence in GW2 to be able to do the missions we want some other time in the future or simply play a different game where we can all get to the content we want now? L4D2, Torchlight 2, Mabinogi, UO, WO, CoD, Dungeon Defenders, Vegas2, hell even Castle Crashers… lotsa choices. Just saying ANet isn’t really making it attractive enough with their current system to pursue over the rest.
(you know ANet is doing something wrong when we play Castle Crashers over GW2 – lol) :P
Anywho, on the off chance I feel like grinding, any tips for non-dungeon gold generation? WvW and dungeon content really doesn’t suit me so if I’m to grind, I’d better grind effectively. Selling mats at trading post I guess?
Read my signature. Remember when they said that? This whole prepping to have fun thing is the most absurd I’ve had the displeasure of coming across in any game.
I recall it saying you’d get extra Achievement points but not actual rewards other than the XP amount for completing it.
As for why no reward for all Daily categories achieved? Simple! They wanted to get AWAY from the “need to do them all” mentality and into the “pick five you think you can do from the list to focus on” mentality.
well that’s pretty weak of them.
it is very easy actually.
people who put in more effort gets more reward.
it is just that simple.
You do get more reward for putting in more effort. Achievement points will eventually be converted into laurels (or for accruing laurels) and extra exp is always a plus (I can convert exp into other useful stuff).
I don’t know how to explain this any clearer, as other people have already explained. You do get more stuff, for doing more stuff. Pretty weak of you to not understand.
Lmao, I never guested on TC before, but I’ll definitely guest there now!
Robert they should make you lead designer.
before the game launch Arenanet had that whole thing going on about not wanting players to spend hours on end just to prepare to have fun.
This is exactly that. Preparing to have fun.
hidden pistol’s evasion actually adds very nicely to the necromancer’s skillset
Yes, and by your logic, only Asurans can be necromancers.
And by your logic only necromancers can dodge. Look what you said earlier.^^
The only DS skill with a niche use in high level fractals is 3. 4 is a decent AoE when used at the right time, 2 has its uses when you need to close distances. 1 is absolutely awesome. Trait it with pierce and you tear holes through enemies. 1 alone makes DS pretty much lich form.
Oh and lets not forget 5 second furious demise/shrouded removal.
What do your ideas have on shrouded removal? NOTHING.
That only applies to regular pve and dungeons. None of what you said would save you from the mob’s high blast damage in high level fractual. That’s why necros went extinct there. It is not because the necro players are bad. There is simply nothing they can do to save themselves under the current flawed DS system.
Once again I am all ears. Give me your suggestions. How would you change or improve DS so that you can survive against high damage blast mobs?
Lmao, try dodging first. If you rely on DS to ‘save’ you you’re doing it wrong. DS is a far greater tool for offensive output and utility.
Yes. Because necro dodge is superior to all other professions’. Our superior dodge will totally save us in high level 40+ fractal. We don’t need additional damage avoidance guys. We can all go home now.
You were talking about the picture and what it resembles. Try harder.
Spiritual arms: Your LF forms arms and swings wildly and hits everyone nearby lol. japanese tentacle kitten
No matter what you say, there are no skeleton arms in that picture on the profession page. Those are ghostly arms.
THIS is Grasping Dead, with skeleton arms.
No matter what you say there are bones in those arms in the profession page. If you take that picture word for word, pixel for pixel, then only green Asurans can be necromancers? RIGHT? Who gives a kitten, your ideas are still terrible. Stay on topic.
I love egg.
Am I doing it right?
Why does this forum love to rain on peoples parades?Because raining on people’s parade is more fun than playing the game.
/truth
Fix’d.
the reward is FUN ok? FUN! arenanet awards you with FUN!
The actual quote:
“it(gw2) doesn’t make you spend hours preparing to have fun rather than just having fun”
Then what do you call grinding ~135,000 influence just to get your foot in the door to do guild bounties? Sounds like a truck load of preparing to me.
Another broken promise.
I actually like the champs everywhere thing. Orr can finally be a proving ground of sorts, and I actually have viable targets to test my builds. That said, they really should spread out the money making love throughout the land. I enjoyed Orr as a finger warm up exercise for event farming once in a while too.
for the OP to add to his post
http://www.youtube.com/watch?v=8QXkTFKrW5U
Yes, and by your logic, only Asurans can be necromancers.
And by your logic only necromancers can dodge. Look what you said earlier.^^
The only DS skill with a niche use in high level fractals is 3. 4 is a decent AoE when used at the right time, 2 has its uses when you need to close distances. 1 is absolutely awesome. Trait it with pierce and you tear holes through enemies. 1 alone makes DS pretty much lich form.
Oh and lets not forget 5 second furious demise/shrouded removal.
What do your ideas have on shrouded removal? NOTHING.
That only applies to regular pve and dungeons. None of what you said would save you from the mob’s high blast damage in high level fractual. That’s why necros went extinct there. It is not because the necro players are bad. There is simply nothing they can do to save themselves under the current flawed DS system.
Once again I am all ears. Give me your suggestions. How would you change or improve DS so that you can survive against high damage blast mobs?
Lmao, try dodging first. If you rely on DS to ‘save’ you you’re doing it wrong. DS is a far greater tool for offensive output and utility.
Yes. Because necro dodge is superior to all other professions’. Our superior dodge will totally save us in high level 40+ fractal. We don’t need additional damage avoidance guys. We can all go home now.
You were talking about the picture and what it resembles. Try harder.
Spiritual arms: Your LF forms arms and swings wildly and hits everyone nearby lol. japanese tentacle kitten
F10: Spiritual Kamehameha
Yes, and by your logic, only Asurans can be necromancers.
Well guys, looks like it is happening. They changed the picture of necro on the official page. DS will now be ghostly hands and fight beside the necro. I am looking forward to this. ^^
https://www.guildwars2.com/en-gb/the-game/professions/necromancer/
You’re grasping.
Those hands in Grasping Dead are skeleton hands. They are not ghostly hands as shown in the picture.
They aren’t ghostly at all. Bone minions have flesh, and I do see bone in the picture. You’re wrong.
Well guys, looks like it is happening. They changed the picture of necro on the official page. DS will now be ghostly hands and fight beside the necro. I am looking forward to this. ^^
https://www.guildwars2.com/en-gb/the-game/professions/necromancer/
You’re grasping.
Your understanding of easter egg is wrong.
It was like that since beta.
These ideas are terrible. Makes me so glad to have DS.
DS is useless in high level fractal, and any future high level pve content. If you have any other ideas that allows necro to fight in high level fractal, I am all ears.
Come on that’s not even close to true. DS is useless for your build and your playstyle, but it is far from useless. DS 1 is awesome for DS centric and dagger well builds. Please be more clear in your criticism of things.
If you had stated, DS for condition builds loses it’s value in high level fractals for anything outside of a defensive tool. That is correct. Your comment is seriously jaded and incorrect.
Alright. The point is necro got no damage avoidance. DS is not damage avoidance. Even if it is, it aren’t good enough in high end fractal. Hence necros disappears there.
I was a necro at high end fractals. I don’t do it anymore because it is boring. I ran with berserker/crusader gear. What some people don’t realize is, don’t expect to get thru a level as quickly as a lower level. If you expect that, you’ll be charging into impossible odds and then start blaming class mechanics.
The only DS skill with a niche use in high level fractals is 3. 4 is a decent AoE when used at the right time, 2 has its uses when you need to close distances. 1 is absolutely awesome. Trait it with pierce and you tear holes through enemies. 1 alone makes DS pretty much lich form.
Oh and lets not forget 5 second furious demise/shrouded removal.
What do your ideas have on shrouded removal? NOTHING.
That only applies to regular pve and dungeons. None of what you said would save you from the mob’s high blast damage in high level fractual. That’s why necros went extinct there. It is not because the necro players are bad. There is simply nothing they can do to save themselves under the current flawed DS system.
Once again I am all ears. Give me your suggestions. How would you change or improve DS so that you can survive against high damage blast mobs?
Lmao, try dodging first. If you rely on DS to ‘save’ you you’re doing it wrong. DS is a far greater tool for offensive output and utility.
(edited by kKagari.6804)
The only DS skill with a niche use in high level fractals is 3. 4 is a decent AoE when used at the right time, 2 has its uses when you need to close distances. 1 is absolutely awesome. Trait it with pierce and you tear holes through enemies. 1 alone makes DS pretty much lich form.
Oh and lets not forget 5 second furious demise/shrouded removal.
What do your ideas have on shrouded removal? NOTHING.
(edited by kKagari.6804)
These ideas are terrible. Makes me so glad to have DS.
I feel like the dev team have finally learnt the elements to a good boss fight.
a) pizzazz. Bosses should have a visual uniqueness in the way they attack.
b) flexible time constraint. onslaught of gravelings means you will die after a certain amount of time from being overwhelmed, but this will differ depending on the team, thus flexible.
c) telegraphed moves. a good balance between telegraphed moves and untelegraphed attacks that should be soaked.
I would really laugh if all this time they continued to buff a collection item that isn’t even in the game (some place-holder item that never got used), while ignoring the one that was actually in the game.. Maybe one day the vines will make it in the game and have like 50% drop rate of the stuff.
I actually think this is happening, and I’m not laughing.
hey, can you tell me what the 5 new stat combinations are please? stuck at work
Unskilled players are fodder. Not just necromancers.
What do you guys think about the incredible negative feedback you got for Trahearne?
Narrative Designer Scott McGough and I talked about this very topic some time ago. In short, Trahearne was intended to fill a very specific role that, in terms of both gameplay and story, the PC could not fill—an order-neutral character with extensive knowledge about Orr and the magic of undeath who could coordinate a global war effort and make the necessary plans, thus leaving the actual gameplay up to the player. Further, Trahearne’s character design was intentional in that he would be a reluctant hero who, through interacting with the player, evolved into someone who could step up to lead the Pact.
This didn’t resonate well with some players for a variety of reasons. We’re comparing external feedback with our own, since we have plans for Trahearne and other existing characters in future live updates and expansion content. We won’t spoil what we’re discussing, other than to say we’re looking at many different options for his current implementation and beyond.
I think the bold part was executed poorly. Lets step aside from the fact that it seems confounding that someone else becomes a hero in the very game where your main character is supposed to have the limelight, we can debate that another time.
Trahearne doesn’t really go through an arc. I’m quite sure professionals working in a role of literature will have seen this:
http://www.thewritersjourney.com/graphictwo.gif
IMO, GW2 hasn’t been written with even a fraction of the complexity and success needed to deviate from this diagram, and as such, it should really follow it as close as possible. The elements of that diagram present in Trahearne’s story are either jumbled up or missing. He never actually goes through an arc, at least not one that isn’t manufactured completely from thin air by the story writers. This leads to players becoming confused with his sudden changes in roles and personality.
He presents himself as a mentor to the player, but suddenly he is the hero? Who is his mentor? The pale tree? But what did it actually tell him apart from things that he didn’t know in the first place; I mean he was charged with a role of cleansing Orr. But if so, nothing really has changed since he started his journey and later on, nothing compelled him further.
What is his moment of ordeal and resolve? Taking up the role of being marshal? That almost seemed like he was given the role because no one else was around to do it.
Also, what is continually confounding is that the writers could’ve ran with an excellent background created in Destiny’s Edge but chose not to. Nearly all of the 5 characters have excellent; if not simple, arcs, much better than the throwaway characters created in the personal story.
http://www.gw2spidy.com/item/12286
Please look at the sudden spike in sell price and decline in sell listing on feb 18th.
Is this an indication that someone is buying a whole chunk of the market in hopes of selling it out for a higher price?
ahh thanks guys, was hoping to make a crazy build based around bone minions only lol
I’d like to know if anything other than the specialized minion traits will affect minions.
Mostly putrid explosion. Can I buff the damage with more power, crit, etc?
Not sure about 3, but you might be confusing with trident 2; same animation, but trident 2 gives LF
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