“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
http://au.pc.gamespy.com/pc/guild-wars-2/1226812p1.html
Decent read. Quite true most of the things too.
Awesome night so far. Keep it up SoS, we might win this.
Please take your rose tinted glasses off. The severity of the bugs is the issue. When you start having to offer your customers ‘if the group wipes, the boss bug will fix itself’ as a ‘work around’ you know something has gone horribly wrong.
I don’t give a flying feline that there is now an update of the NPC archer names in the forest of nihfel, it simply doesn’t weigh in much in the grand scheme of things. Not been able to jump properly, not been able to finish my fractal run after an hour or two of working through it does. This one fact outweighs a billion NPC name corrections.
Whats more, the most unconstructive posts come from people like you saying ‘whats the point complaining blah blah blah’. My very first reply to the OP was that I agree with what he said. I think bug fixes SHOULD be an all hands on deck situation now with the amount of bugs and glitches in the game.
(edited by kKagari.6804)
How on earth can you say more was broken than fixed? One new bug was added. One. Which they are working on.
I’d like to direct you to the bugs subforum. There are a lot more than 1.
Well they appear to be on the ball did they not just release a patch today?’
Yeah, they did. However the Patch broke more than it fixed.
That list was pretty huge bet you can’t name more things “broken” than fixed and I’ll be impressed if you get past two.
I understand the point of the thread but to whine about it right after a patch is just wrong on so many levels. Show some decency.
Jumping is broken.
Cliffside Fractal is broken.
The fixes for broken dungeons aren’t working.That’s 3 right there.
20 more and you sir are a winner and not a a whiner. Fixes not working doesn’t create a bug. Cliffside Fractal has been broken. So you got one.
Cool man, you win the internets. There are no problems with this patch. Nope. None at all.
/thread
Never said there wasn’t but no one here can name anything but the jumping bug which they said they know about. Not to mention the point of the thread is about them not working on patches RIGHT after a huge patch. WTF? At least give it a week or something. Nobody sees anything hypocritical about the timing?
Using forms will crash the game btw.
Arenanet will actually die if they made a console version.
http://kotaku.com/5884842/wait-it-costs-40000-to-patch-a-console-game
Look at how many patches they need for the game, and their track record for even doing good patches.
Well they appear to be on the ball did they not just release a patch today?’
Yeah, they did. However the Patch broke more than it fixed.
That list was pretty huge bet you can’t name more things “broken” than fixed and I’ll be impressed if you get past two.
I understand the point of the thread but to whine about it right after a patch is just wrong on so many levels. Show some decency.
Jumping is broken.
Cliffside Fractal is broken.
The fixes for broken dungeons aren’t working.That’s 3 right there.
20 more and you sir are a winner and not a a whiner. Fixes not working doesn’t create a bug. Cliffside Fractal has been broken. So you got one.
Cool man, you win the internets. There are no problems with this patch. Nope. None at all.
/thread
Rather than simply point out the OP’s false claim that he speaks for everyone, perhaps those in opposition should simply work on proving his opinion wrong with facts…
Everyone = nobody disagrees.
Somebody is disagreeing. Thus, it’s not everyone.
/thread
He didn’t start with everyone. He started with We. Its a debatable definition of whether that encompasses everyone or just a select group.
/openthread
I suppose this topic title should be changed accordingly now too:
https://forum-en.gw2archive.eu/forum/game/gw2/We-Are-In-Danger-We-Must-Act-Now/first#post916008
(edited by kKagari.6804)
GW2 takes everything you love about GW1 – Mike O’Brien. Right down to the inability to jump.
His personal opinion is a bunch of people’s personal opinions. How about simple text bugs? You know, bugs that can be fixed in a day?, like the SE dungeon armor vendor charging the wrong prices for light gear. Or the CM vendor not offering major runes, or the guardian virtues not reflecting the correct cooldown time, or guardian signet of mercy not displaying the correct passive heal? Text bugs. You can’t even fix text bugs? Its been 3 months.
If i sound upset, it’s because I just played a broken cliffside and a broken asura fractal.
It is the majority of people‘s opinion but not everyones opinion. That’s actual correct piecing of the text; it is neither just his opinion nor everyones.
The moderator should have just left out personal… and gone with “I do not want new content”.
Hey, it belittles everyone who doesn’t share the opinion, or does but doesn’t want the OP to speak for them. Just like its inaccurate to say the majority of people share the opinion. It’s the op’s personal opinion, there’s nothing factual behind it to say its the majority, minority or anything in between.
Semantics are important especially when you want to make blanket statements. So what if the OP is belittled, they belittled the people making the game.
I’m not sure it is in Arenanet’s best interests to use schoolyard logic in their PR departments. “I did it because HE did it first! Take that!”
His personal opinion is a bunch of people’s personal opinions. How about simple text bugs? You know, bugs that can be fixed in a day?, like the SE dungeon armor vendor charging the wrong prices for light gear. Or the CM vendor not offering major runes, or the guardian virtues not reflecting the correct cooldown time, or guardian signet of mercy not displaying the correct passive heal? Text bugs. You can’t even fix text bugs? Its been 3 months.
If i sound upset, it’s because I just played a broken cliffside and a broken asura fractal.
It is the majority of people‘s opinion but not everyones opinion. That’s actual correct piecing of the text; it is neither just his opinion nor everyones.
The moderator should have just left out personal… and gone with “I do not want new content”.
Its ironic because if Arenanet is so caught up over semantics perhaps they should fix the text errors in the game too.
The community support and moderation of the forums has very little if anything at all to do with the development of the game.
Also, why make a comment like this if it’s full of text errors as well?
“It’s ironic because if Arenanet are so caught up over semantics, perhaps they should fix the text errors in the game too.”
Edit: If I made any more text errors please feel free to correct me.
I think, since Arenanet is being used as a singular noun in reference to the company, “Arenanet is” the correct term to use.
Actually, I made a grammatical error, which is different to the subject in which I was arguing about, semantics (the I and We).
His personal opinion is a bunch of people’s personal opinions. How about simple text bugs? You know, bugs that can be fixed in a day?, like the SE dungeon armor vendor charging the wrong prices for light gear. Or the CM vendor not offering major runes, or the guardian virtues not reflecting the correct cooldown time, or guardian signet of mercy not displaying the correct passive heal? Text bugs. You can’t even fix text bugs? Its been 3 months.
If i sound upset, it’s because I just played a broken cliffside and a broken asura fractal.
It is the majority of people‘s opinion but not everyones opinion. That’s actual correct piecing of the text; it is neither just his opinion nor everyones.
The moderator should have just left out personal… and gone with “I do not want new content”.
Its ironic because if Arenanet is so caught up over semantics perhaps they should fix the text errors in the game too.
The community support and moderation of the forums has very little if anything at all to do with the development of the game.
Also, why make a comment like this if it’s full of text errors as well?
“It’s ironic because if Arenanet are so caught up over semantics, perhaps they should fix the text errors in the game too.”
I’m not developing a game for millions of customers. English is not my native language (though I’m not great at that one either). Lastly, and most importantly, I said earlier now is not the time to debate over semantics when there are much greater issues at hand.
Many people have already experienced the frustration the current system has. With the introduction of Fractal dungeons, you have essentially created an MMO with 20-30 keys for content…that reset weekly. This kills content for casual players.
The simple fix for this issue is making Tier’ed keys. Currently you can only benefit from a Fractal if everyone in the group is at the exact same level (of the lowest players level). If you were to tier the process 1-9, 10-19, 20-29, etc.; it would make creating groups much much easier.
With the tiered keys in place, you can group with people in your tier, upon completion of your Fractal, you increase 1 level each. If you entered dungeon level 8, as a level 1, upon completion you become level 2, and the level 8’s in the group are now level 9. If you enter the dungeon as a level 12 with level 8’s, you wouldn’t gain a level up upon completion, as you are grouping down to a lower tier.
With this change, instead of 20 groups looking for 1 more member for each individual level, you have more groups ready to enjoy the game.
What? AFAIK they do not reset weekly.
His personal opinion is a bunch of people’s personal opinions. How about simple text bugs? You know, bugs that can be fixed in a day?, like the SE dungeon armor vendor charging the wrong prices for light gear. Or the CM vendor not offering major runes, or the guardian virtues not reflecting the correct cooldown time, or guardian signet of mercy not displaying the correct passive heal? Text bugs. You can’t even fix text bugs? Its been 3 months.
If i sound upset, it’s because I just played a broken cliffside and a broken asura fractal.
It is the majority of people‘s opinion but not everyones opinion. That’s actual correct piecing of the text; it is neither just his opinion nor everyones.
The moderator should have just left out personal… and gone with “I do not want new content”.
Its ironic because if Arenanet is so caught up over semantics perhaps they should fix the text errors in the game too.
I changed the title to reflect that it is a personal opinion.
Maybe its me, but this comes of as quite snide. I assure you the OP is not alone in his thinking. Lets not forget the amount of one-time content that is released into the game in a non working state. Phase 1 lost shores anyone?
The amount of one time content isn’t as great as the amount of permanent content. And how is it snide if its true? All it takes to disprove the original title is for one person to disagree. I disagreed and I’m not alone either. The OP is not alone no, but it is still a personal opinion and not a blanket fact.
It belittle’s the OP’s intention by avoiding the facts completely. It’d be foolish to think only the OP is asserting the points laid out in his topic. While I agree that his ideas may not encompass everyone’s thoughts this is hardly the time to argue over semantics.
I changed the title to reflect that it is a personal opinion.
Maybe its me, but this comes of as quite snide. I assure you the OP is not alone in his thinking. Lets not forget the amount of one-time content that is released into the game in a non working state. Phase 1 lost shores anyone?
I’m pretty sure they have different teams working on the bug fixes and new content. Just because they’re working on new content doesn’t mean they’re not working on bug fixes.
Actually, that’s a good point. If this is the case then therein lies a serious problem. If one team works on something that adds to the stuff into the game, and the bug fix team aren’t working with them in unison, these abundant bug problems are bound to happen because the two teams are so out of touch with each other.
Lets not make any assumptions about the company structure here. My guess (again, this is only a guess…) on how the process works is this…
Developers come up with ideas for content. A team of programmers create new content. When content is finished, a few programmers remain “behind” to work on bugs, while the others are reintegrated into another team to make brand new content.
Again, this is all complete speculation, and only based on my personal experiences as a programmer. Regardless, my point was that I highly doubt they have programmers who are unfamiliar with the code to fix its bugs. That’s just inefficient.
Tbh, I have never played a game with as much of a concurrent introduction of bugs and content as this one. Either this game is oh-so-complex to program or really there’s only another reason that I will not speak of.
I find this highly ironic.
We are at least a week and a half away on a fix for this, possibly longer depending on how long it takes to test it properly, we wouldn’t want to deploy anything that makes the issue worse!
Guess the same doesn’t apply to bug fixes.
You do realize Colin is talking about the disconnecting problem, right?
Lol, so its OK then, to release stuff that break the game in other departments of the game?
I’m pretty sure they have different teams working on the bug fixes and new content. Just because they’re working on new content doesn’t mean they’re not working on bug fixes.
Actually, that’s a good point. If this is the case then therein lies a serious problem. If one team works on something that adds to the stuff into the game, and the bug fix team aren’t working with them in unison, these abundant bug problems are bound to happen because the two teams are so out of touch with each other.
hear hear. and please check patches before they are released. jump bug is by far the most hilarious problem since launch.
Nothing can be done. You can salvage one for ectos though.
I beat this horse to death during the first month of the game only to have Lindsey Murdock come back with something along the lines of:
Its great! We need to watch our gold sinks too! You can get lots of unique skins with karma! And SOME (very very few) bundle items (which nobody actually uses) too!
GG.
Learn to deathshroud, geez.
“Guild leaders are able to demote other players of the same rank.”
AhAhAHhAhHAhAhAHHA. The people that have issues with this in the first place will likely get bitten by this patch. All those rogue guild leaders will take over their guilds hahaha
The name is fine actually. People that are most against it are often the ones who are in denial of what the game has become. I’m not sure how me been the last person in my previous guild has anything to do with it been a bad experience. Some people, like the 20 or so friends I invited to start GW2 with me, simply have become disinterested in the game. Why is that so hard to understand?
The thing is, whatever content they release from now on will always funnel players. Thats the nature of new content, everyone wants to try it. I don’t blame Arenanet for that, but I have to admit it was poorly implemented. Difficulty level constraints was a problem that was brought up by the community before the patch yet only now they admit their mistake. Fixes for it will not come for a while either.
Its likely something to do with the way Arenanet chooses to add these bite size content patches too. They’ll act as funnel after funnel. Its probably best if they released a bigger load of content all at once so that players will diversify their interests rather than all go for the latest stuff.
That IMO, is why the game is going downhill.
Now, you’re right about one thing, there is no rush in completing the fractals faster. But you can’t discount that that is some player’s chosen playstyle. If the ascended gear philosophy is anything of note, Arenanet seems to really care about ‘progression’ now. The whole FotM is testament to this. Unfortunately, helping other players goes against this very logic (sad but true) so you really can’t blame other players for wanting to progress either.
I know I’d be frustrated running fractals another 10 times, none of which progresses my difficulty scale once.
I actually made a guild two weeks ago. It consisted of the ‘last’ players of other guilds. I was the leader of a guild of 20+ players, and my other guild mates also had guilds of that number.
My new guild is less than 10 strong. A ragtag team of ‘survivors’ you might say.
Its called Treadmill [gear]. Hit me up with an invite if you’d like.
But to answer your claim. It doesn’t solve much really. If anything, I log on to the game to talk to my guildmates rather than play the game itself. And the most hilarious problem with guilds:
Say you have 5 guild mates. Doing fractals is fine. You all advance happily. now if you have a number that is not a multiple of 5, those players are either going to be: not playing with you, or at a difficulty different to you. Fractals actually RUIN guilds.
Your argument seems to rest solely on the assumption that everyone in a guild feels the need to run fractals all the time or that fractals are the only thing worth doing. Wrong.
As I said, my guild devotes nights of the week to all areas of the game. If various members share different fractal levels than noone has any problem whatsoever starting from scratch to get them up because HEY we’re in a guild and it’s fun.Also it sounds like your guild is too small. Expand. Advertise. How do you think my guild found me and I it?
Running a guild takes work.
Also it sounds like the initial formation and naming of your guild revolves around your shared bleak outlook towards this game.
Having said that it comes as no surprise that your numbers are so small. Who wants to work and play with players who have such pessimism? That’s just depressing. The name of your guild says that much on it’s own.
So no, I’d have to argue that Fractals doesn’t ruin guilds.
Wow, cheers for the primer for starting up a guild. I’d start believing it too if your whole post wasn’t marred by the failure of your assumptions. See the thing is, my guild used to like doing fractals. We met and made a guild because we all ran fractals together. However, you can’t reasonably expect everyone to be on a the same time and to be able to play together. Fractals with friends require this.
The devs themselves even admitted it was a design oversight last week in their AMA. Your guild either slows down to accommodate for players who haven’t caught up or everyone needs to wait for their friends to get online in order to proceed. The whole design goes against cooperative play with friends and likens itself to favoring opportunists who want to soldier on by themselves. But hey, don’t take my word for it, the devs themselves have admitted it so.
You see, I’m glad for you and your guild of happy co-workers. Whether that is the general outlook for all the guilds across GW2, you and I both won’t know. But the fact my guild consists of the ‘last player’ of their pervious guilds is saying something.
I actually made a guild two weeks ago. It consisted of the ‘last’ players of other guilds. I was the leader of a guild of 20+ players, and my other guild mates also had guilds of that number.
My new guild is less than 10 strong. A ragtag team of ‘survivors’ you might say.
Its called Treadmill [gear]. Hit me up with an invite if you’d like.
But to answer your claim. It doesn’t solve much really. If anything, I log on to the game to talk to my guildmates rather than play the game itself. And the most hilarious problem with guilds:
Say you have 5 guild mates. Doing fractals is fine. You all advance happily. now if you have a number that is not a multiple of 5, those players are either going to be: not playing with you, or at a difficulty different to you. Fractals actually RUIN guilds.
(edited by kKagari.6804)
How has the game gone uphill then? There are less people playing and everyone is shuffling themselves to that new dungeon. So much harder to get a group to do any PvE content that is non dungeon.
http://img17.imageshack.us/img17/6915/99384436.png
http://img191.imageshack.us/img191/9392/52397020.pngThere’s just as much people playing as there was.
If I want to do an event, all I need to do is yell about it on the map chat. I’m seeing plenty of people and we got new content. How did it go downhill?Actually, this was explained by an Arenanet employee that it isn’t indicative of how many players are actively online at that time.
I’m referring to how before Nov15, there was the ever present issue of player congestion in Orr, and that there was simply no reason to go elsewhere in the game. Arenanet’s solution, to introduce FotM, simply solidifies this problem by adding another tier of loot only accessible via one dungeon in the game, with horrendous grind. There’s simply no-one in the mid level areas, and with good reason too.
Then why am I actually seeing people in the mid level areas? No matter what zone I went to there were still people doing events with me. There is still the same population. In level 70-80 zone people are still doing Claw of Jormag in big numbers. You can catch groups doing events in level 50 zones… The only less populated place is 2/3 maps of Orr and even then I’ve seen 6 people there. Starter areas are booming in population too.
I want to see a time stamp on those photos or your just making crap up. Anyone can post a photo and claim it’s from a certain time when it doesn’t have a time stamp.
http://img195.imageshack.us/img195/6718/46261331.png
http://img29.imageshack.us/img29/9786/47349487.pngI included my calendar into it while printscreening. If you want you can a) check it for yourself b) I can runout into a random zone and photograph people for you.
Its not indicative of online players. Just players ‘living’ in the server. A CC dev said this, take that how you will, it wasn’t a very well written post though.
How has the game gone uphill then? There are less people playing and everyone is shuffling themselves to that new dungeon. So much harder to get a group to do any PvE content that is non dungeon.
http://img17.imageshack.us/img17/6915/99384436.png
http://img191.imageshack.us/img191/9392/52397020.pngThere’s just as much people playing as there was.
If I want to do an event, all I need to do is yell about it on the map chat. I’m seeing plenty of people and we got new content. How did it go downhill?Actually, this was explained by an Arenanet employee that it isn’t indicative of how many players are actively online at that time.
I’m referring to how before Nov15, there was the ever present issue of player congestion in Orr, and that there was simply no reason to go elsewhere in the game. Arenanet’s solution, to introduce FotM, simply solidifies this problem by adding another tier of loot only accessible via one dungeon in the game, with horrendous grind. There’s simply no-one in the mid level areas, and with good reason too.
Then why am I actually seeing people in the mid level areas? No matter what zone I went to there were still people doing events with me. There is still the same population. In level 70-80 zone people are still doing Claw of Jormag in big numbers. You can catch groups doing events in level 50 zones… The only less populated place is 2/3 maps of Orr and even then I’ve seen 6 people there. Starter areas are booming in population too.
I want to see a time stamp on those photos or your just making crap up. Anyone can post a photo and claim it’s from a certain time when it doesn’t have a time stamp.
Personally I can attest to the starter areas been within a decent amount of player sightings, (to me that’s about 1 person every 30 seconds or so).
Honorary mention goes to Fields of Ruin, my vote for the most desolate region in the whole of Tyria.
How has the game gone uphill then? There are less people playing and everyone is shuffling themselves to that new dungeon. So much harder to get a group to do any PvE content that is non dungeon.
I’m not talking about population. I’m talking about the ‘welfare’ of the game. FotM has made the rest of the game (PvE) less accessible than before.
You said there are less people playing. It is harder to get a group. Sounds like a population thing to me.
Play what you want to play. Invite people to play with you. Try not to get worked up about things like new dungeons if other people want to play them. That will greatly affect your outlook on the game and life in general.
Hmm, if my tone of err…internet is ‘worked up’ to you, then I could really say the same about you. Try not to get too worked up about other people falling out of love with the game you like.
And yes, I’m talking about the welfare of the game. The welfare of the game involves players. I’m not making presumptions on how the population has changed, but one thing for certain is that the population has been funneled. The changes made to the game are indicative of this. Whether there are MORE people playing the game or less, they are doing a smaller variety of content.
Tbh, I didn’t think I’d tire of this game so quickly though. Honestly thought I’d give it a solid year.
How has the game gone uphill then? There are less people playing and everyone is shuffling themselves to that new dungeon. So much harder to get a group to do any PvE content that is non dungeon.
Ah! thought you were asking a question and trying to learn. Instead you have your predetermined opinion already.
To answer this quote. Every online game loses a significant portion of the initial audience. The key is to get new people to buy in, but the population will possibly never be as high as the original few weeks. Also in the beginning people play a lot, it is like a feeding frenzy. Then people start to get full and pull away and play at a more normal pace. There is also a spreading out of population, everybody that was concentrated in the beginning areas are spread throughout the game. Those things combined will reduce the numbers.
Every online game has this problem. Every online game has these kinds of thread questioning the drop in population. Every online game is considered to be dead or dying within months of opening its doors.
For instance, here is a post in guildwarsguru asking if GW1 was dying less then 2 months after it was release. As we all know, GW1 still exists many years later.
http://www.guildwarsguru.com/forum/gw-already-dying-offi-t24342.html?t=24342&highlight=dying
I remember posts in LOTRO asking the same things right after release. LOTRO still exists and had an expansion release recently.
I’m not talking about population. I’m talking about the ‘welfare’ of the game. FotM has made the rest of the game (PvE) less accessible than before.
How has the game gone uphill then? There are less people playing and everyone is shuffling themselves to that new dungeon. So much harder to get a group to do any PvE content that is non dungeon.
http://img17.imageshack.us/img17/6915/99384436.png
http://img191.imageshack.us/img191/9392/52397020.pngThere’s just as much people playing as there was.
If I want to do an event, all I need to do is yell about it on the map chat. I’m seeing plenty of people and we got new content. How did it go downhill?
Actually, this was explained by an Arenanet employee that it isn’t indicative of how many players are actively online at that time.
I’m referring to how before Nov15, there was the ever present issue of player congestion in Orr, and that there was simply no reason to go elsewhere in the game. Arenanet’s solution, to introduce FotM, simply solidifies this problem by adding another tier of loot only accessible via one dungeon in the game, with horrendous grind. There’s simply no-one in the mid level areas, and with good reason too.
How has the game gone uphill then? There are less people playing and everyone is shuffling themselves to that new dungeon. So much harder to get a group to do any PvE content that is non dungeon.
What is driving you to think that you need to make ‘serious gold’ really quickly?
What is preventing you from working towards your objective over a longer period of time?
These are genuine questions since I think all the people who farm anything are insane since I could never sit and do the same thing repeatedly without losing my mind.
Work. I thought this is a game. Why are we ‘working’ for things now? Chris Whiteside responded to that grind question on the AMA as repetitively doing something that isn’t fun, and ‘working’ for these items is exactly that.
Just got back from a week of vacation to find myself completely unmotivated to even play the game. Ended up doing a fractal over the weekend and thought: “ kitten I’m 270 fractal relics into getting my 1850 for the ascended fractal capacitor, and it feels kitten repetitive already”.
It makes me think back to a month or two ago where I was happy to run an assortment of dungeons over and over again, getting tokens even though I didn’t need them for anything. And now, I’m really not sure what use they have either. So much of the game has become irrelevant in PvE.
Get another set of armor.
Clearer explanation would be good.
This armor does not seem implemented in PvE. In fact it was originally in Guild wars utopia so players who searched before you concluded it will be implemented in the future.
I can also be something which has been forgotten.
The man asked for a suggestion, I gave him a suggestion. He also seems to know it is not available in PVE. I gave him a valid suggestion.
Where’s the gear grind? You mean playing the game? That’s grinding now? Sheesh.
You complain about gear you don’t want (or need) because playing the content the gear is needed for is a grind. You don’t need the gear because you’re not grinding (playing) it, but you’re upset it’s there because other people do want to play the content that requires it?
What’s your point again?
The difference between play and grind is in quantity. Having to run a dungeon a few times to get what you’re after is playing. Having to run said dungeon a few -dozen- times becomes more than a little grindy, at least as a lot of people see it.
When you repeat a dungeon for the umpteenth time because it has an item you require, you are not doing that dungeon for fun, you are grinding it for gain. THAT IS GEAR GRIND.
You can get a precursor from any enemy that drops loot apparently.
This is something that existed prior to ascended gear, and was something that we saw happen all the time in GW1, even without any sort of gear progression. Some players, typically people who play the game a lot, tend to only want to play with other players that play like them. They require some sort of proof to get into their party, whether it be displaying your Lightbringer Title, equipping or linking some type of gear, or using some other method of showing that you have already done and are experienced with the content. While ascended gear might be the new excuse, this behavior happens regardless.
While this is not really something that we want to encourage, players do have the choice to play the game in the way they want. We can’t force those players to be all-inclusive in who they invite to the parties they create, and to be honest, doing so would probably make people even more unhappy than they are now, and lead to a lot of undesirable behavior.
And you don’t think its best to give LESS reasons for this to happen rather than more? Requirements that existed in GW1 lived on a level of almost been arbitrary. Its like those people who speedrun UW and have you show those summoning stones for proof. They knew it was arbitrary as much as the next guy. Ascended gear is different because it WON’T be an arbitrary reason anymore. And you guys let that happen.
11 hours ago Quidy felt strongly enough to let us know he was uninstalling the game and going to play somewhere else.
Well into the evening now he can be found in Queensdale running around care-free doing heart quests.
This is why fare-well threads get deleted and why no one takes the threats seriously.
Glad you are still enjoying the game.
He can’t download PS2 until tomorrow. Pretty sure he’ll be gone by then.
Rangers are so OP now. Underwater I mean.
Ranger is the premier underwater class.
NGE was released in November too!
And why do you think they introduced this? Because before the forums explode because wasn’t enough stuff to do in PvE.
You don’t want that gear, then don’t go for it, its not like you need it. I understand your frustration, but its players that made Anet take this decision, if people didn’t want this Anet would not introduce it to the game.Then I propose the following:
Those who want this grind, go for it. Those of us who don’t should get a five minute quest involving bopping bunny rabbits on the head with a giant mallet. At the end, we get all the gear you guys get for your months of repetitive grind and hundreds and hundreds of gold.
Sound good? I bet we got a deal, right? You happy, we happy, only the bunnies, they not happy, but who cares about bunnies?
There’s actually an achievement for killing them.
/drink has not been implemented in GW2.
this topic deserves a sticky. Its outrageous that % effects are increased so easily
Dude your over reacting on the Ascended gear part there is only 2 pieces (3 if you count 2 rings). I bet you i could still kick your kitten even if you had Ascended gear while i am wearing my full exotic gear. The stat boast isnt that high to be a concern. Learn to play your class and you can kill people who are lvl80 with full exotics even if your not lvl80. Skill > Gear. SO if you dont have skill stop whinning about the gear.
http://wiki.guildwars2.com/wiki/Ascended
Sorry but you’re just misinformed. Fine infusions already bring the stat difference to about 13%. If you are so good why are you wearing exotic gear in the first place? Surely you can get by with basic.
There is no information in the link about fine infusions or them giving 13% increase sorry you been misinformed. Plus the ring is unique meaning you can only wear 1 of them not 2. Also whats the stat difference between a full exotic lvl80 and a blue wearing lvl30 in WvW? I bet you much much more then 13% but yet if the lvl80 has no skill and the lvl30 does i would have my bets placed on the lvl30 just cause Gear < Skill. Learn to Play. And Yes i used to play WvW with basic armour cause i have skill. If i die in WvW its either my mistake and learn from it or the guy was just better then me. At this point in the game i can take 2 lvl80 thieves and still win unless of course the thief is just better then me which is rare cause they all think going invisible and running around is going to save their little kittens.
I have skill. It disgusts me that I can destroy people in WvW so easily already with exotic glass cannon gear, on a Necromancer no less. This will make the problem increase. But hey, its not like I’m the only person saying this.
so 5 points more on 2 stats is going to allow to destroy them that much more? Get real dude 5 points on a single stat means nothing.
its 5 point per MINOR STAT, BEFORE infusion. Theres also the GLARING issue of % increase for berserker gear. 1 RING = 2% difference in crit damage.
As a said before there has been no showing whatsoever about infusions that do stat increases the only infusions ever shown so far have been 5% def against agony. 5 points per 2 minor stats not all of them just 2 which is hardly anything considering that will get you what +1 in attack damage whoopie! i can kill them 1 hit point per hit more.
Why must you continue this. You think if the item increases the minor stat it doesnt increase the major? Its already shown on the wiki page that the major stat in the picture shown, magic find, is increased too.
https://forum-en.gw2archive.eu/forum/game/gw2/Infusions-affect-normal-stats/first
look at this topic. thank me later.
Thank you for understanding.
Which moderator do you think will come in here and tell us this topic has run its course, and that it will be closed, and that they thank you for understanding?
My money is on Ivonne.
Actually, it lets you join people in overflows easier, so you can group up for the dungeon cross server.
Yes but you cannot easily communicate across servers or easily switch overflows at will.
How about making a chat channel that only shows up in Lions Arch and is cross server? This would allow people to more easily form groups.
A method of switching overflows, similar to what was in the first Guild Wars, would also go a long way to solving this issue.
If it was somewhere else, we won’t even get overflow servers to join. What they really should do is fix it so its like a regular dungeon entrance. THEN move it elsewhere.
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