“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
Well, looks like the euro guys are doing their job (It’s night on euro now right?), we just need to be able to hold it, so we don’t lose all the progress they make.
oh crap, BG is gonna win this week
Open world isn’t even relevant in this discussion. Open world can be done with 1 or 100 people, and mobs respawn blah blah blah.
See the issue here is pacing. Just because fractals has better pacing doesn’t mean dungeons should be left with kitten pacing. There is just no logic in that argument. Yes, we do need exact same systems if one of the systems kittening sucks. and the fact that everyone skips it is testament to this fact.
Fractals were designed as a series of mini-dungeon. Of course they should be faster, you’re doing 3 or 4 in one run.
By your logic, if everyone exploits, should anet just add “i-win” button so you can get all shinies? Should all paths take approx. 10 minutes because everyones does CoF1?
Ok, you’re either just trolling now or a master of misinterpreting. Good pacing =! short dungeons. If I’m going to spend the next 2 hrs of my life running a dungeon I want lots of memorable encounters, not 4 30 minute ones. I want set pieces, not another encounter with Risen Mage #500. Silver mobs only exist to lengthen the encounter, not make more difficult. This is especially true when your team outnumbers the enemy. They can’t add more silver mobs because the encounter will drag on forever so in actuality, every silver mob gets their special own mini boss effect. You know that part in some of the TA paths where a bunch of nightmare puppies charge at you? Fun stuff. Sure, they could have just replaced it all with 4 silver nightmare hounds.
Blocks shouldn’t be the end-all way of being purposeful in dungeons. In actuality, block is a lot like blind (yes i know they arent the same, but the end effect is not completely different). The very fact that Guardians aren’t IMPERATIVE to have in a dungeon run also negates the ‘must have aegis’ argument. blocks are nice to have but their value isn’t paramount
One doesn’t actually need to consciously ‘AoE’ in GW2, its pretty much integrated into most attack already. More importantly it’d be less about about ‘spamming aoe’ than using it effectively and efficiently. Especially with how people use rotations, they are likely to use aoe skills on single targets anyways. AoE is not an issue.
Look at the Arah3 villager mobs right at the beginning. Spamming AoE isn’t always effective if its ill coordinated with the rest of your team. You can get overwhelmed easily and the silver risen mage will devastate you with aoes.
The combination of trashy trash mobs and silver mobs actually balances encounters very well. Trash mobs add chaos to the mix; they are a source of constant damage and distraction, which makes the silver mobs attacks less predictable and more dangerous. When silver mobs are easily singled out none of their attacks become difficult to see.
You do Arah3 like that: pull them in one spot -> nuke all trash-> deal with 2 silver mobs.
Hard cc is even more useful on trash mobs than silvers and golds. Most of those have unshakable whereas a single Tremor (for example) face plants a line of trash for 2 seconds of free hits.
Silvers don’t have unshakable. And there aren’t many others AoE stuns. Most of them are single targetted.
you dont seem to run dps spec where cc is even needed -.-
i normally run pure glasscannon ele (its really bad but its more me and i love glass cannons(even though they suck monkey balls in gw2, they are more like glass paper blowers), so when i am allowed i do it :P )
this means normal trash mobs actually do hit me hard and i need to avoid getting hit too much (they dont 1-2 shot me as all the elites BUT still noticible).
on elites(silver) the dodge is usually enough to keep me up forever if i dont misuse it and kite, on the tons of trashmobs i am FORCED! to use several cc spells just to keep them at bay while i can aoe kill them. cc is MUCH more needed vs. swarms of thin hp mobs then big hard hitting single mobs, due to the amount of attacks and the dodge function in game.its a matter of balance you need trash mobs and elites in between. meaning trash gets cleared fast by good teamwork and you are left with the 1-2 elites which you need to now finish of..
its the same reason you don’t just run in a dungeon do 6-10 bosses then the endboss an your done… big scary monsters are annoying to fight and boring if you gotta fight them all the time, low hp trash is fun to destroy and having a real end challenge of a scary big kitten will make that last big one fun.I play glass ele, thief and guardian. Trash mobs mean 0 issues whatsoever when you use 2 skills to kill 5 of them.
I’d like anet to make this game more challenging and imho adding more trash like those in fractals/open world will not make it. If you want that feeling of trash -> fun boss, it’s already in fractals. We don’t really need 3 exact systems. That’s why they added elites to dungeons in the first place. The current problem is that they don’t offer any decent rewards and (for most people) have too much hp.
Open world isn’t even relevant in this discussion. Open world can be done with 1 or 100 people, and mobs respawn blah blah blah.
See the issue here is pacing. Just because fractals has better pacing doesn’t mean dungeons should be left with kitten pacing. There is just no logic in that argument. Yes, we do need exact same systems if one of the systems kittening sucks. and the fact that everyone skips it is testament to this fact.
whoa what happened? I thought Blackgate was coming first
Vastly different posts. Could’ve been percent, could’ve been hit points.
Because as other people have pointed out, much like how Diablo 2 gets it right; Killing stuff is fun. Hitting the same thing for 5 minutes with no chance of tactics required or difference in scenery is BORING.
Okay, I stand corrected, I left “times” word but it should be quite obvious that 10-20 more hp doesn’t sound realistically.
The thing is, you hit them for 5 minutes with no tactics because they’re too easy. Hitting 100 mobs will not be more fun. Unless you consider spamming AoE fun. Those groups of mobs someone mentioned (start of Arah3 for instance) are just like that. Spam AoE and then finish 2 silver mobs. How’s that different?
Adding normal trash will just devaluate blocks and hard cc.
Blocks shouldn’t be the end-all way of being purposeful in dungeons. In actuality, block is a lot like blind (yes i know they arent the same, but the end effect is not completely different). The very fact that Guardians aren’t IMPERATIVE to have in a dungeon run also negates the ‘must have aegis’ argument. blocks are nice to have but their value isn’t paramount
One doesn’t actually need to consciously ‘AoE’ in GW2, its pretty much integrated into most attack already. More importantly it’d be less about about ‘spamming aoe’ than using it effectively and efficiently. Especially with how people use rotations, they are likely to use aoe skills on single targets anyways. AoE is not an issue.
Look at the Arah3 villager mobs right at the beginning. Spamming AoE isn’t always effective if its ill coordinated with the rest of your team. You can get overwhelmed easily and the silver risen mage will devastate you with aoes.
The combination of trashy trash mobs and silver mobs actually balances encounters very well. Trash mobs add chaos to the mix; they are a source of constant damage and distraction, which makes the silver mobs attacks less predictable and more dangerous. When silver mobs are easily singled out none of their attacks become difficult to see.
(edited by kKagari.6804)
Won’t be too sure about that:
https://forum-en.gw2archive.eu/forum/game/dungeons/Will-the-new-update-stop-skipping/first#post1205684
Even this guy thinks trash mobs have too much HP.I said that they probably wouldn’t decrease their hp 10-20 times because that would have made them simple trash mobs. He only said about decreasing, but gave no specifics.
nowhere in the game are they ever referenced as elite mobs.
http://wiki.guildwars2.com/index.php?title=Special%3ASearch&search=elite&fulltext=SearchBut hey, thats beside the point. In the end if you rebalance them by lowering their hp, they essentially become regular mobs with fantastic skills, which is also a good thing. Kind of my point really, the hp is a real issue.
I guess that’s unofficial name then.
They have about 10-20 more hp than usual trash. I don’t think anet would decrease their hp by that factor.
Vastly different posts. Could’ve been percent, could’ve been hit points.
Because as other people have pointed out, much like how Diablo 2 gets it right; Killing stuff is fun. Hitting the same thing for 5 minutes with no chance of tactics required or difference in scenery is BORING.
Won’t be too sure about that:
https://forum-en.gw2archive.eu/forum/game/dungeons/Will-the-new-update-stop-skipping/first#post1205684
Even this guy thinks trash mobs have too much HP.I said that they probably wouldn’t decrease their hp 10-20 times because that would have made them simple trash mobs. He only said about decreasing, but gave no specifics.
You really choose choice words to leave out of ur post. you said 10-20 in the original post btw. But hey whatevs, this topic was to give Mr Hrouda some visual stimuli of what could possibly be an interesting way to change dungeon trash fights.
nowhere in the game are they ever referenced as elite mobs.
http://wiki.guildwars2.com/index.php?title=Special%3ASearch&search=elite&fulltext=SearchBut hey, thats beside the point. In the end if you rebalance them by lowering their hp, they essentially become regular mobs with fantastic skills, which is also a good thing. Kind of my point really, the hp is a real issue.
I guess that’s unofficial name then.
They have about 10-20 more hp than usual trash. I don’t think anet would decrease their hp by that factor.
Won’t be too sure about that:
https://forum-en.gw2archive.eu/forum/game/dungeons/Will-the-new-update-stop-skipping/first#post1205684
Even this guy thinks trash mobs have too much HP.
Please explain the correlation between trash mobs and elite skills? Because AFAIK elite skills are so different such that it is almost pointless to generalize them all into one category.
And whats wrong with CC skills? As a guardian I’ve been able to use warding skills to great effect all the time in Arah. As a necromancer I often snare. As a thief I can hold off many non-champion mobs with blinds.
You had to misunderstood me. Elites != elite skills but silver mob.
nowhere in the game are they ever referenced as elite mobs.
http://wiki.guildwars2.com/index.php?title=Special%3ASearch&search=elite&fulltext=Search
But hey, thats beside the point. In the end if you rebalance them by lowering their hp, they essentially become regular mobs with fantastic skills, which is also a good thing. Kind of my point really, the hp is a real issue.
It’s cause they love adding silver mobs, instead of a bunch of normal mobs.
Non-bronze/silvers actually die really fast and feel like that, too bad they’re pretty few and far between.
I actually like the 1 silver mob + tons of trash groups way more then 3-4 silver mob groups. They should do more of those instead of all the stupid silver groups.
This. The starting mob group in Arah3 and the group after the alcohol boss in Arah1 are fun. It also elevates the status of silver mobs; the Arah ones COULD be fun since their attacks are quite varied and dangerous, but I can’t say the same about the other mobs in other dungeons.
And yeah – Fractals are sort of getting it right now, more paper thin mobs = more fun. More loot too!
Mr Hrouda even agrees trash mobs have too much HP.
Adding more trash mobs instead of rebalancing elites will only make cc skills even more worthless.
Please explain the correlation between trash mobs and elite skills? Because AFAIK elite skills are so different such that it is almost pointless to generalize them all into one category.
And whats wrong with CC skills? As a guardian I’ve been able to use warding skills to great effect all the time in Arah. As a necromancer I often snare. As a thief I can hold off many non-champion mobs with blinds.
It’s cause they love adding silver mobs, instead of a bunch of normal mobs.
Non-bronze/silvers actually die really fast and feel like that, too bad they’re pretty few and far between.
I actually like the 1 silver mob + tons of trash groups way more then 3-4 silver mob groups. They should do more of those instead of all the stupid silver groups.
This. The starting mob group in Arah3 and the group after the alcohol boss in Arah1 are fun. It also elevates the status of silver mobs; the Arah ones COULD be fun since their attacks are quite varied and dangerous, but I can’t say the same about the other mobs in other dungeons.
And yeah – Fractals are sort of getting it right now, more paper thin mobs = more fun. More loot too!
Mr Hrouda even agrees trash mobs have too much HP.
dungeons in this game are easy and padded for extra length. difficulty is not one of the ways i’d describe gw2 dungeons.
RNG could determine if you fight the Undead Lich or Shiro Tagachi in the end (but you could fight both of them at the same time on higher difficulty levels).
Best idea. Better still, we’d be doing it without Kormir following us around!
Yeah but this is GW2, an NPC will always follow!
I always thought of that scene from “Hero” as a live version of Dynasty Warriors.
Lol yeah I see it, great movie anyhow.
Trash mobs should feel like trash mobs, not micro-bosses.
Bug I think. HotW 3 I believe it is after mid boss (Butcher I think?) that encase himself in a crystal shard. The mob that appear behind a pillar when you get into the passageway have great aggro range. And yes sometimes they will follow you to the starting wp when you respawn.
exactly him! and the guy in SE3 was after the boss who can’t shut up
I just realized my guild is one giant spy network. I have people from SoR, SBI, JQ, and Kaineng
getting gold is also doing work. buying gems with real money means you are doing real work to make the money. using your parent’s cc to buy gems with real money means they did the work. either way someone did work.
fun isn’t a guarantee, its a reward.
wts vine of the pale tree
should feel like:
this is what it feels like now:
http://www.youtube.com/watch?feature=player_detailpage&v=zKhEw7nD9C4#t=64s
You know, I’ve been looking for a server to join these days for WvW but I’m not sure if I can buy into their advertisement spiel anymore. You say you can overcome any obstacle thrown at you, but if so, why are you still in Tier 8?
Ok, but then gift of battle needs to be only acquirable via RNG in the mystic forge.
its almost insulting to kara no kyokai by even referencing it together with the crap that is the gw2 storyline lol
Minister Cho’s Estate.
Twice I have noticed a teleporting dungeon mob in the regular dungeons, specifically on HotW3 and SE3. Their behavior is similar to the NPCs that follow you through the dungeon, when you outrun the mob too much it suddenly sprints ultra fast to your location.
…Except this guy can hit you. If you die, and you TP, he’ll appear again.
What gives?
I think you’re all missing the point here. On M$ you can get a legendary for a mere 400 mspoints. Hell I’d get one instead of grinding a twilight.
Recently 3 Arenanet devs have commented on upcoming features and contents. Izzy made did an interview to some German gaming website and most of his answers could be summed up as: “We’d like to do that, but we aren’t”. Jonathan Sharp rehashed the same bunch of stuff from a blog post months ago about PvP updates, and used 600+ words to say ‘its coming soon’ (he said that in the blog post months ago too). And now this. Another vague answer about the progression of development.
To be honest I read the official forums but I am very intimidated to post for two reasons. 1) As stated above there is no point to put up a well explained thought out point for discussion on important topics because if people don’t agree with you you get flamed into submission and 2) it is too heavily moderated. The CoC is in place and for the most part makes sense. I don’t feel I have ever violated the CoC yet I have had 3 posts deleted and 1 “friendly” warning issued by mods. Not going to get a 3 day ban for posting my opinion on a forum… it isn’t worth it!
This.
Moderation is a joke. You get infracted for no reasons. Your posts get deleted for no reason.
Thank god I can express my disappointment in other forums.
Exactly. Whats more, this forum actually has bugs. Probably as much as the game itself. This is 2012/13, people, especially AAA game companies, should not be housing teams that can’t get a +1 button to work. I made +1 buttons for my university project in my second year. They worked.
is the server still down? i know it was down an hr ago and ppl got in afterwards, but i can’t get in now. anyone else get this?
Well I feel kind of stupid. I just wasted 2g buying the grandmaster manual because the description says it resets trait points. I didn’t see the other option from the npc to reset points
It would be nice if anet would make it clear on the manual that it “IS NOT REQUIRED TO RESET TRAITS IF ALREADY PURCHASED”. Just like that. So dips such as myself won’t waste money
If you missed the previous option to retrain your traits its likely you’d miss reading whatever else they add to the manuals anyways.
Vets dont drop anything, champs drop exotics 0.1% of the time. Then a gem store booster item that specifically increases that chance by 10%.
Hey, we get it…you think you’re pro. With spam recruitment guilds like MERC, you obviously MUST be. But then, that begs the question…why are you on the forums making excuses as to why you got curbstomped last week…hmm…
Hey, it’s obviously truth man…MERC Officers processed literally HUNDREDS of vacation applications! Those that they denied, had to give WvW without a zerg a try for once. Needless to say, it didn’t work out very well for them.
So here we see crewthief.8649 claiming that SoS were short on numbers that week and hence had to “give WvW without a zerg a try”, whilst also claiming that JQ’s win could only be attributed to individual skill rather than other “excuses” such as SoS being short on numbers due to New Year. I think there’s a contradiction here but you need above average IQ to see it.
Actually, I was referring to MERC zerging about…but yeah, I suppose you could attribute that to the rest of SoS as well. The funny part to me, is that apparently you think that only SoS dealt with the Holidays, LOL. Does that seriously make sense to you? What was that about IQ score?
You are misinterpreting the correlation between player presence and global holidays. Its not that New Years will mean a certain server will definitely have less players (because it’ll happen to all servers), it means that player fluctuations will be more probable. How much, is not gauged by the holiday unless there are cultural implications (and the relevant servers it may apply to). When people attribute player fluctuations to holidays, it is very much valid because that’s the truth. Did SoS have people going on holidays because of the New Years? Highly, in fact definitely, yes. Did SoS have more players going on holiday than JQ? No one except Arenanet can actually tell us this, but to completely dismiss this fact (that more SoS players left than JQ); is foolish. To completely attribute the loss to this fact is equally foolish.
I can see where you’re coming from. Wouldn’t you say it’s safe to assume that a roughly equal amount of people spent time with their families? Afterall, that particular stretch of Holidays is generally celebrated in equal measure by the Countries represented in these three servers. Ultimately, it just strikes me as exceptionally presumptuous to assume that one of the three was substantially more affected than the other two.
I suppose my TLDR should have said: weeks with global holidays are not entirely accurate to ascertain relevant data, and I understand most people would believe this also. I think the same string of arguments would have occurred regardless of who won last week.
Though as I said before, all scenarios are equally un-provable by members of the community. The fact is, for all three servers to be EQUALLY affected is also highly unlikely, that is; an equal amount of people taking a break from the game. Equal. What is also equally un-provable is any person without data from Arenanet to claim that ‘more people on our server left’.
Hey, we get it…you think you’re pro. With spam recruitment guilds like MERC, you obviously MUST be. But then, that begs the question…why are you on the forums making excuses as to why you got curbstomped last week…hmm…
Hey, it’s obviously truth man…MERC Officers processed literally HUNDREDS of vacation applications! Those that they denied, had to give WvW without a zerg a try for once. Needless to say, it didn’t work out very well for them.
So here we see crewthief.8649 claiming that SoS were short on numbers that week and hence had to “give WvW without a zerg a try”, whilst also claiming that JQ’s win could only be attributed to individual skill rather than other “excuses” such as SoS being short on numbers due to New Year. I think there’s a contradiction here but you need above average IQ to see it.
Actually, I was referring to MERC zerging about…but yeah, I suppose you could attribute that to the rest of SoS as well. The funny part to me, is that apparently you think that only SoS dealt with the Holidays, LOL. Does that seriously make sense to you? What was that about IQ score?
You are misinterpreting the correlation between player presence and global holidays. Its not that New Years will mean a certain server will definitely have less players (because it’ll happen to all servers), it means that player fluctuations will be more probable. How much, is not gauged by the holiday unless there are cultural implications (and the relevant servers it may apply to). When people attribute player fluctuations to holidays, it is very much valid because that’s the truth. Did SoS have people going on holidays because of the New Years? Highly, in fact definitely, yes. Did SoS have more players going on holiday than JQ? No one except Arenanet can actually tell us this, but to completely dismiss this fact (that more SoS players left than JQ); is foolish. To completely attribute the loss to this fact is equally foolish.
Well, this just in. Can’t even get into the game after I patched it. Way to go patching!
Well, the game did get patched less than an hour ago, and we all know what happens when the game gets patched.
Nothing wrong with asking for an apology guys. There is no entitlement issue or anything like that. His account was banned wrongfully and he is simply asking for a simple “Whoops we are sorry. Our mistake”. Is that so wrong? Have people become so cold hearted these days that admitting to a mistake and apologizing for it is bad?
The OP deserves a simple apology. There is no harm in that and nothing wrong with it. I mean heck, even support told him to come here and get one (which is rather bad that they did that instead of just apologizing themselves).
Right on. I’ve apologized to a customer of mine today, of not giving them enough information on eCommerce Cart options they could consider as they look to add one to their website and I’m pretty indirect on the process. Apologies aren’t nads or first born, they show we care and are free.
This. Fixing up an error isn’t an apology. If I knocked over someone on the street, you’d expect me to help them up, then, apologize for knocking them over.
Where do you get your self entitled attitude from? Your account restored. People are human. Humans make mistakes. Deal with it and move on.
Humans that make mistakes apologize too.
https://forum-en.gw2archive.eu/forum/game/gw2/I-expect-more-dev-communication/first#post1178563
I made this topic a few days ago, the devs here really don’t acknowledge their mistakes, at all. I support the OP.
oh noes, how will i ever burn through those mysterious tonics now!
dungeons, then salvage the blue gear that give mithril/oric.
The thief could have been designed to use cooldowns on weapon skills just like all the other classes and it would still feel ‘different’ without copying the rogue’s energy concept from WoW.
Oh well, if you can’t beat them just copy them.
I completely agree. I’m just looking at some ranger skills right now, daze on their GS is a 30s cd. On thief? nope, have them 3-4 times in a row, no problem.
i heard getting a fractal weapon/ring from the chest was pretty much guaranteed at 50. Though most people apparently need to use a revive orb or some ledge exploit to get past the maw.
Everything i have on my Toons that are 80 are exotic’s. This is really not a very difficult thing to achieve.
Running AC for tokens is super easy, Running CoF for tokens is also fairly easy. So from those you get decent weapons and decent armor ( AC armor is KITTENugly ).
Players running MF gear in dungeons are just plain selfish and think of just themselves and not the grp. I had over 180 MF gear and i never felt it helped me get better loot from anything, thus i stuffed it in my bank for the last 2 months.
People not in exotics at level 80 are just lazy or not very knowledgeable of the game.
Congratulations, wild claims win again. Suppose someone wants Soldiers gear for every armor slot. Before the dungeon ring patch, the only way to get Soldier’s accessories was from WvW. Suppose that person did not like WvW, and/or did not want to use other accessories that did not give Soldier’s stats. That person is now lazy? Nightmare coil used to sell for 25g. For that money I could be halfway towards another set of exotic gear, which can completely change up my playstyle and therefore refresh the sense of fun in the game, according to you, this is an undesirable course of action because everyone should definitely be exotic’d out first.
So this about runes ? you talked about Exotics, not specifics. I stated if someone was level 80 in dungeon runs not in exotics was lazy.
Wild claims? how is running AC or CoF several times a wild claim ? You act as if this is some impossible feat?
There are plenty of inexpensive runes on the TP that can be slotted to provide decent improvements to a newly minted 80.
If you want specific’s you need to phrase that. You didn’t so neither did i.
Whatever, blame me for pointing out the obvious.
I talked nothing about runes. I talked about accessories. Trinkets. Amulets. Rings. The time/money it requires to get soldier’s exotic rings and amulets could get you a complete set of armor already. Its nothing to do with laziness, just not worth it.
Everything i have on my Toons that are 80 are exotic’s. This is really not a very difficult thing to achieve.
Running AC for tokens is super easy, Running CoF for tokens is also fairly easy. So from those you get decent weapons and decent armor ( AC armor is KITTENugly ).
Players running MF gear in dungeons are just plain selfish and think of just themselves and not the grp. I had over 180 MF gear and i never felt it helped me get better loot from anything, thus i stuffed it in my bank for the last 2 months.
People not in exotics at level 80 are just lazy or not very knowledgeable of the game.
Congratulations, wild claims win again. Suppose someone wants Soldiers gear for every armor slot. Before the dungeon ring patch, the only way to get Soldier’s accessories was from WvW. Suppose that person did not like WvW, and/or did not want to use other accessories that did not give Soldier’s stats. That person is now lazy? Nightmare coil used to sell for 25g. For that money I could be halfway towards another set of exotic gear, which can completely change up my playstyle and therefore refresh the sense of fun in the game, according to you, this is an undesirable course of action because everyone should definitely be exotic’d out first.
armor and weapons, exotic. trinkets and UW gear, rare.
Thanks, that was very informative. (for some reason I can’t see your post, but i could read it via the quote interface) Perhaps my understanding of the programming process is wrong, but my sentiments towards their level of response remains the same.
It just seems to reflect poorly on the dev team as a whole; I’m not specifically bashing them for it, because people do make mistakes. But in an MMO game where items play a significant role, it doesnt look promising when they fail to properly script their weapons. Is it a hard process? Maybe. Should it be a hard process? I don’t know, but if its not within a level of simplicity that they can produce the item on the live server without bugs, its probably in their best interest to rethink their approach.
I’ve put up with a lot of bugs like that for a while but the Giver’s items feel like a final gigantic slap to the face. It’s not that I want to use these items badly but for that issue to have entered the game, it could only mean there was ZERO testing done on it in the first place. And when the problem has surfaced they make an equally similar ZERO effort to acknowledge it. This is not professional integrity.
Its pretty clear that the review and QA processes at anet are virtually non-existant. Seems to me that they lack the resources to properly support an mmo of this scale.
There’s a lot that goes into testing software. You two sure you know enough about it to say they have ZERO testing? Sorry…but yeah. No. There some things you just can’t predict when things go live. No matter how many test cases you write. Any programmer will tell you that. Not about resources, not about thoughtfulness, sometimes there are problems that can come out of nowhere.
Taking so long to fix it when they clearly have a reliable build distribution system? That’s interesting. That makes me think it’s more of a management or structure problem than the devs and QA team… but they’ve over all done a great job.
Please think about this logically. The item has zero effect. It is NOT failing due to an obscure situation, or a complex chain of events. It is failing at its BASIC functionality. If it was tested, WHY would this not have been noticed? If it was noticed, why was it still released?
Ok, logic. Live Build != Test Build. Test Servers != Live Servers. Both are true. You can’t predict the future, neither can Anet. Bugs can and WILL happen in software development. It’s not about the bug, it’s about the response.
Lets question both sides of the coin; we can’t actually prove which scenario is correct without covert operations into the heart of Arenanet.
I believe no testing was done for the Giver’s items, perhaps they were pressed for time. However, the process of adding additional boon/condition duration SHOULD be a simple programming task; they have succeeded doing this in the past (see runes) and the actual process doesn’t require specific circumstances and triggers. It shouldn’t, because if it did, perhaps they are making their in game processes too complex than necessary. You’d expect by now that for every item that gives +x to power, to give +x to power, because it’d be a rehashed programming script that they should have confidence in producing 100% of the time without error. This could only mean that the script that is not working in the Giver’s items were copied over incorrectly AND they were not tested.
TLDR: Simple functions, errors should have been easy to pick up, was not picked up, .’. probably was not tested.
But your claim can also be correct; it worked on the test server, but not on the live server. This would not be the first instance of glitches happening in GW2. That leads me to think, perhaps Arenanet needs to rethink their approach to using the test server. What good, is a test server, if you can not be relatively confident the changes brought over to the live server will mimic the success found on the test server?
I’m not sure what is more worrying, that the devs are tripping over simple functions or that their test servers are completely pointless in the process of QA.
Response: Yes I too believe, bug resolution is all about the response. Here are the individual topics of people reporting this bug:
https://forum-en.gw2archive.eu/forum/support/bugs/Snowflake-Jewlery-boon-duration-broke
https://forum-en.gw2archive.eu/forum/support/bugs/Giver-s-10-Condition-Duration-doesn-t-work
https://forum-en.gw2archive.eu/forum/support/bugs/Giver-s-Pearl-Weapons-cond-bug
https://forum-en.gw2archive.eu/forum/support/bugs/Giver-Snowflake-give-no-Boon-Duration
https://forum-en.gw2archive.eu/forum/support/bugs/Giver-s-Weapons
https://forum-en.gw2archive.eu/forum/support/bugs/Giver-s-Inscription-Condition-Duration-Bug
None of which has even been acknowledged by Arenanet. We know they are equipped to do so; they can make a forum statement or just block the item via the red text ‘content currently disabled’ in game message. But we see none of this.
It is appalling because if you were to craft a rare/exotic giver’s weapon/accessory right now, it will still be sold on the TP within a day, easily. These items aren’t the cheapest of their tier either, so you can rule out people buying it for the purposes of salvaging.
I’ve put up with a lot of bugs like that for a while but the Giver’s items feel like a final gigantic slap to the face. It’s not that I want to use these items badly but for that issue to have entered the game, it could only mean there was ZERO testing done on it in the first place. And when the problem has surfaced they make an equally similar ZERO effort to acknowledge it. This is not professional integrity.
Its pretty clear that the review and QA processes at anet are virtually non-existant. Seems to me that they lack the resources to properly support an mmo of this scale.
There’s a lot that goes into testing software. You two sure you know enough about it to say they have ZERO testing? Sorry…but yeah. No. There some things you just can’t predict when things go live. No matter how many test cases you write. Any programmer will tell you that. Not about resources, not about thoughtfulness, sometimes there are problems that can come out of nowhere.
Taking so long to fix it when they clearly have a reliable build distribution system? That’s interesting. That makes me think it’s more of a management or structure problem than the devs and QA team… but they’ve over all done a great job.
Please think about this logically. The item has zero effect. It is NOT failing due to an obscure situation, or a complex chain of events. It is failing at its BASIC functionality. If it was tested, WHY would this not have been noticed? If it was noticed, why was it still released?
i found as a rule… if you are a new player DO NOT READ THE FORUMS…..
whether you believe it or not the negativity or bias towoards whatever class or subject will rub off on you
this is the power of suggestion…
how do you think certain governments not naming names stay in power… when the people out number them a million to one
the good rule is play the game on your own with no help what soever from forums .. just the other players you encounter.. after you experience things and form your own opinion … then venture into the depths of depravity…
….. 2 cents
But then you won’t know about the 101 bugs in the game that could get you broke in game
broke money wise or game play?
i never even visited the forums on this game since beta untill i got my first 80…
and the said… bugs that affected me were already know to me… mostly
mostly….
I was slightly exaggerating but I see you get my point. There is a lot of good information on these forums buried in mostly legitimate complaints.
i found as a rule… if you are a new player DO NOT READ THE FORUMS…..
whether you believe it or not the negativity or bias towoards whatever class or subject will rub off on you
this is the power of suggestion…
how do you think certain governments not naming names stay in power… when the people out number them a million to one
the good rule is play the game on your own with no help what soever from forums .. just the other players you encounter.. after you experience things and form your own opinion … then venture into the depths of depravity…
….. 2 cents
But then you won’t know about the 101 bugs in the game that could get you broke in game
Oh for the love of pie…
Listen, if you don’t like the game just stop playing it.
If you do like the game but are endlessly frustrated by some problem or another then either take a break for a while or do something else in-game.
Seriously, this expectation that the developers of the game are going to answer to YOU PERSONALLY is just insane. Step back and get some perspective: it’s a GAME.
Your giving them money for the game entitles you to log into the servers and play — nothing more or less. You aren’t “owed” anything from anyone at ArenaNet beyond this basic agreement.
That’s your opinion and its fine, but other people will disagree. What good is logging on and playing in a broken game. That’s not what we paid for. When customers put coin and effort, and to some; passion, in a game, they are entitled to expect some things from the developer. There is nothing insane about that. Just because it is a game does cheapen that expectation. If you bought a new car and the air conditioning didn’t work, does it make any sense for me to tell you ‘its just a car’.
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