Neglect? Like all of the changes coming up in the expansion?
All the changes that have many of the biggest guilds and commanders shopping for other games already, not to mention the updates will be completely anti roamer?
SO they will essentially run off major wvw guilds and the roamers and havocs with one update and being anti new player due to account binding wvw seige pt settings like you need flame mastery on a warrior not an Ele but it is going to apply to them all the same? Great… sounds wonderful. I really just do not want to see all these guilds leave over this and am hoping Anet really understands what is happening here.
SO I come into game in the morning yesterday when .. people are talking about possibly leaving GW2 in Primary map TS channels… come back later at 7 pm different people different time zone.. people are talking about leaving GW2 and sharing different game links for ideas. That isn’t what is supposed to be happening when a game announces an update.
The update sounds very linear and like EoTM like.. that is why they are already looking for new games. Choke holds to access map sounds like kill box it so no one can pass. Truth is, Defense as it is isn’t difficult, it is easier to defend than to cap. The REASON they do not defend on EoTM is they do not take the map seriously and use it to Ktrain the Level farm. Trying to force people to play a map type they do not care to play does not make them play it, it makes them look for a new game. What players that are shopping for other games now want to hear is in the update?
1) A real GVG system that supports larger battles, like at least 20 vs 20 and 40 vs 40, preferably support for higher numbers with many maps to choose from. Guild wars needs actual guild wars, not some skirmishes. It is sad that you can actually have guild wars in many other games but not in Guild Wars.
2)Rewarding players for defense= GIVE THEM XP, A CHEST AND LOOT FOR DEFENDING. They want the same rewards for capping to make it worth their time. They don’t defend because they get chests and XP for K training, not because it was hard to do, in fact defending is boring because it is so easy to do. It is terribly easy to do and you need far less people to defend a tower or a keep than you need to take it already. Sounds like Anet completely missed the point on this. You can defend a tower/ keep against 10-20 people with just one or two people as it is if you know what you are doing. Making it easier to defend just means making it more boring and less unpredictable. It is better not knowing where your enemy is going to atack or what and can be attacked from all sides not " have to go this direction only because the cliffs create linear tunnels or chokepoints created due to landscape" Why even play when it is predictable? Predictable is boring.
3)Most of what people wanted in wvw updates was to repair broken mechanics, fix exploits and hacks, get rid of zoom hackers once and for all.. They want what needed to be repaired to finally be repaired. Outside of that, adding new seige, things like guild golems, adding new toys for people to play with in wvw and adding better battlefield maps similar to EBG where targets can be attacked from any direction unpredictably in any order raising the level of game play rather than making a predictable choke point kill box that means you know the fight is going to be there, and you know exactly how to defend it.. * yawn* Being able to do the unpredictable and use creative commanding in the game is what the players want, not have their hands held for attacking and defending.
4)Making combat more exciting in wvw means being able to have tools and resources to utilize for creative commanding, using portal bombs to come up behind an enemy for example, adds additional level of excitement and entertainment for a battle that would otherwise be lacking if it did not exist, what many of the veteran wvw players want is more tools like that to use in battle to make the actual battle more entertaining, not adding pve content or making the landscape where people die from falling more often than they do at another players hands. They want more action and less time getting to it and to be able to have tools available to use to make it interesting and fun. This can be new types of seige, weapons, skills that work different than what currently exists.
From everything we have heard thus far, this update isn’t doing that at all. that is why people are looking at other games now because they feel as though no one listened to what they wanted. Wvw players ALSo need better loot, because they spend a ton on seige and influence to play wvw and do not make enough to support that in wvw alone. Wvw should be self sustaining and should not have to go pve to enjoy it.
WvW / PVP ONLY
(edited by lil devils x.6071)



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