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REPAIR HAMMERS = ruined wvw

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Posted by: lil devils x.6071

lil devils x.6071

What really should happen here is blobs everywhere need to siege the crap out of every little guy who thinks they are going to jump on siege and/ or repair it and show them exactly what this does in the hands of the zerg. See now, those guys coming in thinking, “man it would be nice if I can repair my AC to keep those hooligans off my gate.”. until they have the zerg building MORE acs, balis, rams, trebs and cats all at once and hitting them in the face with it all the while repairing it and ensuring they will never make it back into the structure they were trying to defend again. Currently most zergs go easy on the siege, because it is a boring waste of time, but if they really really want to find out what this does in the hands of the zerg they should show them…

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WvW Poll 12 July: Repair Hammers (Closed)

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Posted by: lil devils x.6071

lil devils x.6071

YAY! Isn’t siege humpiiin 4-EVA what everyone wants?!! With all the players they lost over the increase in arrow cart damage and players not caring about winning anymore or the objectives over the siege BS and THIS of all things is what they want to poll people on.. Seriously. LOL

Honestly at this point it isn’t even funny anymore. They should just EotM it up and kill WvW all together than force us to watch it go through a slow painful demise..

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Can A-Net lead a WvW raid please

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Posted by: lil devils x.6071

lil devils x.6071

SO what you are asking is the devs run around in a lion den in a meat suit? XD

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15 vs 40 make it possible?

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Posted by: lil devils x.6071

lil devils x.6071

You can play with your forehead and take no damage at superspeed that never runs out

Superspeed is not a boon and it doesnt stack.

Either way if what you say is true then why do 15 people fail to kill 40?

The 40+ people are running the mesmer boonshares..
Look at the screen shots on top post on the last page (3) of the Boonshares will break WvW thread…
( oh and as soon as it runs out you just share it again , as long as you have enough mesmers per the right amount of people, you can keep it stacked forever. You can run as many pins/ mesmers as you want to maximize it to ensure every member of a zerg gets shares…

After looking at that screen, what were you saying about quickness? That screen shot was from a boonshare ZERG ..

https://forum-en.gw2archive.eu/forum/game/wuv/Remove-Boonshare-It-s-gonna-break-WvW/page/3#post6234855

Quickness is not superspeed. I said nothing about quickness. They are two entirely different things.

I do apologize, my mistake, I thought you were referencing my super mario comment, Superspeed is only faster movement vs quickness giving faster skills and actions are faster, which having skills and actions being faster is actually WORSE than just faster movement, although we have increased movement as well via swiftness. When we are running around with resistance negating all effects of conditions, Protection reducing direct damage ,stability, swiftness increasing movement speed,quickness increasing all skills and actions, all mighted and furied up and shared to the entire zerg it makes quite a mess of things. That is not something that can be reasonably countered by a smaller force at all even if they are doing the same thing..

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(edited by lil devils x.6071)

15 vs 40 make it possible?

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Posted by: lil devils x.6071

lil devils x.6071

You can play with your forehead and take no damage at superspeed that never runs out

Superspeed is not a boon and it doesnt stack.

Either way if what you say is true then why do 15 people fail to kill 40?

The 40+ people are running the mesmer boonshares..
Look at the screen shots on top post on the last page (3) of the Boonshares will break WvW thread…
( oh and as soon as it runs out you just share it again , as long as you have enough mesmers per the right amount of people, you can keep it stacked forever. You can run as many pins/ mesmers as you want to maximize it to ensure every member of a zerg gets shares…

After looking at that screen, what were you saying about quickness? That screen shot was from a boonshare ZERG ..

https://forum-en.gw2archive.eu/forum/game/wuv/Remove-Boonshare-It-s-gonna-break-WvW/page/3#post6234855

You can stack boons but it takes time to stack boons and the counter to boon stacking is their which is corruption run corruption necro, sigil of nullification and other things

It doesn’t take time at all .. boonstacking an entire zerg is easy as hell ( we are actually doing this atm), you are talking about 40 players powered up like super mario.. go ahead and try and 15 vs 40 that. Oh and keep in mind the zerg has necros too.. you are talking about a zerg not a skill team, and they are targeting your corrupters and boon strippers as well. More difficult to target the many than to target the few WITH the many. Like I said before Boon stripping, mercy runes and corruption isn’t going to do much good fighting a boonshare BLOB running around like invincible Marios. You may start to damage a few but then your dead before that matters. You’re just roadkill at that point.

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15 vs 40 make it possible?

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Posted by: lil devils x.6071

lil devils x.6071

You can play with your forehead and take no damage at superspeed that never runs out

Superspeed is not a boon and it doesnt stack.

Either way if what you say is true then why do 15 people fail to kill 40?

The 40+ people are running the mesmer boonshares..
Look at the screen shots on top post on the last page (3) of the Boonshares will break WvW thread…
( oh and as soon as it runs out you just share it again , as long as you have enough mesmers per the right amount of people, you can keep it stacked forever. You can run as many pins/ mesmers as you want to maximize it to ensure every member of a zerg gets shares…

After looking at that screen, what were you saying about quickness? That screen shot was from a boonshare ZERG ..

https://forum-en.gw2archive.eu/forum/game/wuv/Remove-Boonshare-It-s-gonna-break-WvW/page/3#post6234855

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(edited by lil devils x.6071)

15 vs 40 make it possible?

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Posted by: lil devils x.6071

lil devils x.6071

15 vs 40 was possible once because it was 15 people with secret raid builds and a hardcore commander vs 40 people on random PvE builds following a commander that had no idea what he was doing. The game has matured beyond that now. Today you might have the same 15 man setup, but those 40 people will probably consist of veteran GWEN raiders on a very experienced commander. 15 vs 40 all things equal should not be possible.

Funny thing though, it still sort of is. Just not open field with a wipe.

But you can never have the first thing back.

It should be based more on class/ build/ party knowledge and ability to play those classes well, where you have numerous options, not just one or two OP builds. To be able to read the battlefield , what your squad and the enemy squad is doing and make the appropriate adjustments and perfect your timing to be able to break them. Where you have numerous methods , build options, and party comps to counter and be effective.

You have numerous options. We have 5 or so OP builds and good commanders with very trained and experienced players that know how to move and break the opponent. That’s exactly why 40 vs 15 is roflstompage assuming equal skills. The ones with 40 will have more. You can complain about the zerg all you want but it doesnt necessarily make the zergers morons. No amount of skill will make up for being heavily outnumbered, no matter how much you believe zergers are dumb headless chickens that dont know where the pointy end of the sword goes.

If this was a 40 man hardcore top tier GvG guild vs a 15 man equally hardcore top tier GvG guild would we even be having a discussion on who should (and most likely will) win in a fight, lol?

If we talk about 3 vs 5, 15 vs 20, 25 vs 35, 40 vs 50 etc we get into a whole other argument. And incidently, I think we have the better underdog winning outnumbered fights every day, every hour. Not so often 15 vs 40. Because thats insane.

Have you missed the Blob Mesmer boon share going on right now? Everyone is Invincible Mario atm. You can play with your forehead and take no damage at superspeed that never runs out.. Choices do not amount to much atm. Infinite resistance, protection, and quickness > anything else..

Proper party / build comp and you don’t have to worry about actually thinking while you fight..

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(edited by lil devils x.6071)

15 vs 40 make it possible?

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Posted by: lil devils x.6071

lil devils x.6071

15 vs 40 was possible once because it was 15 people with secret raid builds and a hardcore commander vs 40 people on random PvE builds following a commander that had no idea what he was doing. The game has matured beyond that now. Today you might have the same 15 man setup, but those 40 people will probably consist of veteran GWEN raiders on a very experienced commander. 15 vs 40 all things equal should not be possible.

Funny thing though, it still sort of is. Just not open field with a wipe.

But you can never have the first thing back.

I DO think 15 vs 40 should definitely be possible with all things equal if the game put more emphasis on player skill than on luck. That is part of the problem. I know .. people complain about " twitch based" but it isn’t just that. It should be based more on class/ build/ party knowledge and ability to play those classes well, where you have numerous options, not just one or two OP builds. To be able to read the battlefield , what your squad and the enemy squad is doing and make the appropriate adjustments and perfect your timing to be able to break them. Where you have numerous methods , build options, and party comps to counter and be effective. We aren’t given that at all currently, and you do not even have to use strategy or control the battlefield really to win. It has been dumbed down to the point that if you put a 4 year old on the right class, build, and party they could fight without worrying about dying. They are trying to remove all the skill and thinking from the game mode and as long as you hit the magic numbers you win. That is just lame.

I’ve watched that happen more than once in a game when it has been out for awhile. Companies use that as a method to get more players involved once the hardcore folks start to trickle away.

Instead of actually making the game mode better and more competitive… Yes, I too have seen this and been left wondering why they choose to break their games like this. Does it actually " attract" more players to dumb it down and run off all the dedicated players?
If what they are looking for is a high turnover rate, they might as well get out of MMORPGS and makes some phone aps.

I would think this would even make even the casual players bored as hell and leave. That can only be entertaining for so long after you close the bars down until you get too drunk to see the screen anymore and pass out. The more dumbed down it is, the faster players get bored with it and leave. Of course there is no need to over complicate things, just give players multiple options that are balanced, players need to have the tools in their toy box to be able to use them.

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(edited by lil devils x.6071)

15 vs 40 make it possible?

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Posted by: lil devils x.6071

lil devils x.6071

15 vs 40 was possible once because it was 15 people with secret raid builds and a hardcore commander vs 40 people on random PvE builds following a commander that had no idea what he was doing. The game has matured beyond that now. Today you might have the same 15 man setup, but those 40 people will probably consist of veteran GWEN raiders on a very experienced commander. 15 vs 40 all things equal should not be possible.

Funny thing though, it still sort of is. Just not open field with a wipe.

But you can never have the first thing back.

I DO think 15 vs 40 should definitely be possible with all things equal if the game put more emphasis on player skill than on luck. That is part of the problem. I know .. people complain about " twitch based" but it isn’t just that. It should be based more on class/ build/ party knowledge and ability to play those classes well, where you have numerous options, not just one or two OP builds. To be able to read the battlefield , what your squad and the enemy squad is doing and make the appropriate adjustments and perfect your timing to be able to break them. Where you have numerous methods , build options, and party comps to counter and be effective. We aren’t given that at all currently, and you do not even have to use strategy or control the battlefield really to win. It has been dumbed down to the point that if you put a 4 year old on the right class, build, and party they could fight without worrying about dying. They are trying to remove all the skill and thinking from the game mode and as long as you hit the magic numbers you win. That is just lame.

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(edited by lil devils x.6071)

Zerg Busting, still a thing?

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Posted by: lil devils x.6071

lil devils x.6071

snipped for space

I think your assessment is pretty spot on. Truthfully, we only have one fight commander atm that has any business trying to fight actual fights ( not just pug blobs) and the others still have much work to do before they are what I would consider a fight commander. If/ when I come on and find out our pugmanders tried to actually have a real fight I pretty much have a face palm moment because they are in no way set up for that yet. LOL

We have commanders for different purposes, and they do what they are supposed to do for their time slot and runs, but we are always looking for new commanders to find new talent and that is why we have a new commander night to allow anyone to have their chance to see what potential they have to get in and drive, so leave it open to anyone who wants to step up and have a go and also give them the help they need to improve. From there, it is up to them what they choose to do with that. We expect both our commanders and members to always be improving and be willing to take criticism and make the necessary adjustments.

Since we are constantly changing our comps, we have had many of our members make new classes and and are in the process of learning to play those classes with the new builds and we are new player friendly, in that we help them get set up try to help them learn and give them opportunities to improve. Now just because we are new player friendly, does not mean they get infinite rope. If they fail to learn or are unwilling to learn/ change after a time period, or show up for training sessions ( of which we are having one tonight) we may not be the guild for them and let them go their separate ways.

I also agree with the current state of Boonshare mesmers, and the faster we can get this nerfed by exploiting the hell out of it the better as far as I am concerned. We are not going to run it to win, we are running it to make the biggest ugliest mess out of it as humanly possible in hopes they will bring back the fights again and not just have us all running around like invincible Mario. I hope everyone else does the same so they realize what this has done for many classes and fights. It isn’t even a fight anymore, it is just ridiculous. You could play with banging your head on your keyboard blindfolded this way.. EVERYONE needs to run the boonshare mesmers in the largest blobs they can get their hands on so they will hopefully remove it faster, then we can get back to actually playing again instead of giiiimping it up.

Although I have seen other groups than KeK ( Trex for example) take out 30+ with under 15, it is very rare. Most zergbusting these days is usually 20-25 taking out 40+ due to it being far less skill based than it used to be and more just a matter of getting the magic numbers. Until we can get the needed balance changes fights are not going to be much fun.

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(edited by lil devils x.6071)

No LOOT or PPK for siege damage on players

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Posted by: lil devils x.6071

lil devils x.6071

Given the size of attacking blobs,I’d say AC damage is a bit low.

Counter-intuitively, the actual effect is the opposite. When AC damage was buffed a few years ago, blobs attacking defended keeps got bigger. Anytime something defensive is buffed, the offense side has to bring bigger numbers in order to be successful.

That is just the thing people are not realizing. This doesn’t help the little guy against the zerg, the zerg can handle their ACs and bulk up even bigger and still kick their teeth in. What this actually hurts is the smaller guilds, havoc and roamers making them ineffective rendering them useless against objectives that are sieged. Blobs just get bigger and havoc becomes obsolete.

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(edited by lil devils x.6071)

Any good tier match ups?

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Posted by: lil devils x.6071

lil devils x.6071

T3 is pretty stale, same 3 servers seem to be in it every single week.

Last week JQ was in T3, Mag was in T2. This weeK Mag is in T3 JQ is in T2. So T2 and T3 are actually having the most server movement currently.

In the month before relinking it was mag/SoS/sbi. In the two months before relinking, occasionally FA would drop and mag or SBI would move up.

It’s really stale.

The only way you will really mix up the servers consistently and prevent stale matchups is to change the system.

Keeping the current servers as PvE servers, for example, and make new WvW servers you choose in addtion to your PvE " home base server" you would be able to shake it up and keep resetting WvW servers periodically mixing it up every time they do a WvW server reset. Making everyone select new WvW servers every now and then to match the WvW population count would keep it fresh and not let it get this stale, and would prevent overstacking.

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Any good tier match ups?

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Posted by: lil devils x.6071

lil devils x.6071

T3 is pretty stale, same 3 servers seem to be in it every single week.

Last week JQ was in T3, Mag was in T2. This weeK Mag is in T3 JQ is in T2. So T2 and T3 are actually having the most server movement currently.

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WvW Needs Better Advertisement

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Posted by: lil devils x.6071

lil devils x.6071

I agree, we need ads in this game! There’s countless hours of ad revenue that is just being kittened away every second of the day.

Now see I thought you were just trying to get people riled up with that other post.. Now I know you are! You must be bored. HAHA!

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Remove Boonshare, It's gonna break WvW

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Posted by: lil devils x.6071

lil devils x.6071

Anet removed boonshare on Tempest Warhorn which was one of its selling point. Why don’t they just do the same for boon sharing related skills for mesmers? Only specific boons can be shared.

Or better yet, don’t give resistance boon properties. Give it a fixed duration. I know it can be stripped right now but it’s not as easy at it seems to strip a whole guild when they have like perma 8+ boons them.

Try stripping a map bob with them. How well you think that is going to work? LOL. Every map blob needs to boon it up and run over any dev in WvW so they will nerf it. Condis need work as well, but unless they do something about this, you are not even fighting, it just makes you invincible Mario plowing through everyone.

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(edited by lil devils x.6071)

No LOOT or PPK for siege damage on players

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Posted by: lil devils x.6071

lil devils x.6071

The cannon and mortar placements in DBL are the most hilariously bad ideas I’ve ever seen in several cases.

Let’s see, if I walk out onto that narrow un-sheltered ledge over the bad guys, I might be able to get on the cannon. What could possibly go wrong?

I understand what you mean, and you’re right to a certain extent, but walls need to do more than what they do in DBL to be viable.

Not just the DBL.. don’t they know why actual castle walls had all those holes in them and the players would hide behind and shoot out and then hide? Where is that mechanic in any of their fortresses? Here the walls are death traps, they should be at least useful. not OP, but where they offer some protection and advantage than they currently do.

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No LOOT or PPK for siege damage on players

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Posted by: lil devils x.6071

lil devils x.6071

Give you an example of why counter siege can be fun. Comm tag with a pug warband set up a counter treb spot on enemy keep in EB this weekend. It created an environment where both the defender and the third side tried to dislodge the trebs and attackers which prompted an increase in open field fighting as trebs were defended. In the meantime it created an environment where havocs were able to break off and try assaults on secondary targets that now had reduced defenders. This lasted for an hour and a half and was a blast even if in the end the defenders were able to push off the assault on the inner.

Now in this scenario would I fault the defenders from using siege, no. Should they be rewarded for repulsing the assault, yes. The counter siege also did what it was suppose to do and draw the enemy out to try and dislodge it. The third side was just looking for a fight but that is fine as well, the siege in this case poised them no threat but created an environment that triggered additional fights.

Can siege be used by a larger force yes, that’s why siege should not be made to be cheap, there should be a price to deploying it and have timers that need to be maintained. But defenders should be discouraged from defending by using it.

2 cents.

Siege not being cheap makes that harder on the smaller force, not the larger force.. The larger force has more players contributing to the siege so they have wayy more. Money is not an issue for larger forces. Making it more expensive only hurts the little guys. In larger forces they throw money around like it is nothing… Bubba just got a 100g tip for running a boon share mesmer for a short while last night .. reducing how much can be thrown in an area would reduce the number of players that could use it at once, but outside of that and making deterrents for doing so, the zerg will do whatever they can to get on it on servers that promote that style of game play. Bottom line is when players are using siege instead of their players to fight it just rewards lazy game play and makes it boring for anyone who kills their AC then they still won’t fight and run off instead.
That is lame, not fun.

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WvW Needs Better Advertisement

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Posted by: lil devils x.6071

lil devils x.6071

They should just remove eotm because it literally has no purpose anymore the one purpose it had was which faster level up but that doesn’t happened anymore.

I think they should keep it to keep the ktrain over there instead of bringing it to WvW.

There are a lot of players in EoTM who don’t even know what WvW and can get hooked to WvW

That is why they need to make WvW " a thing" outside of WvW again. Making the Cities Sever based and maybe even working it in with like statues and stuff for WVW like I said will make it easier for WvW players to go to cities and recruit players from there. It would be nice for players to come in to WvW expecting to fight and not get mad when they find out other players can attack them there.

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Remove Boonshare, It's gonna break WvW

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Posted by: lil devils x.6071

lil devils x.6071

had a great time running over SBI blobs today with 1min quickness. my first day as boonshare mesmer reaped a 100g tip. all it took was 2 other guildies to run the same kitten together, smash out buttons and pop a signet. easy farm easy wins. those poor souls probably didnt even know what hit them. forget downstate, go straight into double downed.

LMAO Rubbing it in Wai’s face you got a bigger tip than he did and he had the shorter skirt! XD

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Zerg Busting, still a thing?

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Posted by: lil devils x.6071

lil devils x.6071

An unknown guild like KILL should not be used as an indicator for what to run as a Zerg busting guild. Seeing as they have no proof to backup their claims. From what most players saw of them on mag it was below average. Try checking out GS, KEK, TDS and Woes videos on yt if want a good insight on how to adapt. They have been doing well. The builds that josh suggested are a bit outdated but they were once meta. Stick to his advice rather than lildevils because he knows what’s up. XT is better than KILL in a zergbusting standpoint. Since KILL is a ppt guild, which was proven by lildevils, this will never change.

Yes, In one day we get told we are a PPT celebrity K-train, an Elitist Bully beating up on their poor pug blobs, Squirrely OJ chasers, Hackers that must have hacked to kill their force twice our size under their siege, and a bunch of tryhards. Most of the time, I just get whispered from opponents telling me it was a good fight though.

We have 7 primary commanders and run 3 different time zones daily with different commanders and players. We have commanders that do PPT, and we have commanders that won’t touch PPT, each commander is very very different and have their own function within the guild. PPT determines who we fight, so we have people to handle that for us as well as people to handle the fights. Most guilds are more niche in what they do and choose to do one or the other. We are larger and like to do a bit of everything. " From what most have seen" = pugs following our drunken pugmanders goofing off. Of course that is all we do then right? LOL

If you have a problem with the comp I suggested, please do point out what the issues are, if not , you are more than welcome to give your own advice rather than just saltily attacking KILL, or me.

We are far from unknown.. we did change our name though

Sorry for the blunt yet precise way to improve as a guild, mate. It’s a hard road but some of us have made it. I know your commanders. Since they’ve individually contacted me for advice already. I know their play styles, their builds and how they operate during each timezone. I’ve voiced my opinion to them. You’re giving the OP misinformation if you think you have an idea of what builds to run currently, when they arent proving of any use in the field for yourselves.
Please only suggest advice to people who are seeking on ways to improve at the game if its going to work. Otherwise keep the troll advice off the official forum. I’ve stated my advice, and hope that the OP has learnt from it. Learn builds from videos, check patterns in movement from the class thats being played and try to figure out the builds they’re using and theorycraft a better one according to the way your own guild plays.
In the mean time, dont listen to what lildevils has to say if you’re interested in improving as a player.
http://imgur.com/IXUG7l2 im pretty much Kills mentor if you ask me

Romero is our newest commander and joined us after we moved from JQ and still has much to learn. It is good of you to “mentor” him, however, he will be the first to tell you he is in no way a fight commander. lol

Howver, you guys are a havoc group, not a fight guild. Please show me what misinformation I have given, since you seem to think I have. We have some things you can " mentor" but fight commanders are not one of them. LMAO

You guys are a havoc/ small guild, not sure if you even try to fight an omniblob.

Since you’ve already approached me with a whisper ingame to try and resolve KILLs lack of acceptance to their appearance in WvW. It doesn’t need to be stated again.
Look elsewhere if you want to improve your gameplay OP.

I " approached" you to find out why our commanders don’t know who you are. For a mentor, you would think they might remember..LOL

It’s nobody elses fault but their own if they lack the will to learn how to play the game. I cant help if they dont remember me, It’s their fault if they forget the information I give them aswell.
Either way, up to date info is there if anyone needs it other than the OP!

If you actually have told anyone anything they didn’t know already, they might bother to remember meeting you. If they want " up to the minute" boonshare extermination surfing is what many are using, to fight outnumbered,however, we are hoping it gets nerfed and are using it in blobs because you take no damage and it is no fun without even having a fight. We are hoping if we kill enough devs all boonshare blobbed up they will fix it. Yes.. boon stripping ,corruption, mercy runes , doesn’t mean much when a dual pinned blob pulling hammer anvil on you is doing it with too many mesmer’s to keep up with or being aj’d by one server while fighting the other. When fighting outnumbered, you never expect it to be one pin/ force you are fighting.

But then again you don’t usually do the larger scale fights, you guys usually just stick to ganking and havoc..

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Zerg Busting, still a thing?

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Posted by: lil devils x.6071

lil devils x.6071

So you’re talking 8 months ago when the OP is asking if zerg busting is still a thing present day lol…

I am talking about this week, last week, every week on Maguuma. which goes back and forth from T3-T2 atm. The guilds that did that on JQ are scattered out on other servers presently, they are not gone.

Ummmm Maguma can not zerg bust, because Maguma IS the biggest zerg. Its really an unusual day or timezone or some sort of funky situation when we run against maguma and they have no map que while we have outnumbered buff.

I thought JQ had big blobs, I was wrong. Mag takes the cake on that one. Think the only thing keeping Mag from T1 is some tz coverage, otherwise I don’t see a reason why they wouldn’t. It will be mostly map que vs map que, unless of course they just aren’t as good as they’re touting to be and get their kitten kicked back down.

You are seriously saying mag has big zergs? Have you seen DB? BG? Lol! JQ doesn’t have zergs either. Most of maguumas guilds run by themselves. When you have multiple guilds on a map, you cannot get a" real zerg"

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

Zerg Busting, still a thing?

in WvW

Posted by: lil devils x.6071

lil devils x.6071

An unknown guild like KILL should not be used as an indicator for what to run as a Zerg busting guild. Seeing as they have no proof to backup their claims. From what most players saw of them on mag it was below average. Try checking out GS, KEK, TDS and Woes videos on yt if want a good insight on how to adapt. They have been doing well. The builds that josh suggested are a bit outdated but they were once meta. Stick to his advice rather than lildevils because he knows what’s up. XT is better than KILL in a zergbusting standpoint. Since KILL is a ppt guild, which was proven by lildevils, this will never change.

Yes, In one day we get told we are a PPT celebrity K-train, an Elitist Bully beating up on their poor pug blobs, Squirrely OJ chasers, Hackers that must have hacked to kill their force twice our size under their siege, and a bunch of tryhards. Most of the time, I just get whispered from opponents telling me it was a good fight though.

We have 7 primary commanders and run 3 different time zones daily with different commanders and players. We have commanders that do PPT, and we have commanders that won’t touch PPT, each commander is very very different and have their own function within the guild. PPT determines who we fight, so we have people to handle that for us as well as people to handle the fights. Most guilds are more niche in what they do and choose to do one or the other. We are larger and like to do a bit of everything. " From what most have seen" = pugs following our drunken pugmanders goofing off. Of course that is all we do then right? LOL

If you have a problem with the comp I suggested, please do point out what the issues are, if not , you are more than welcome to give your own advice rather than just saltily attacking KILL, or me.

We are far from unknown.. we did change our name though

Sorry for the blunt yet precise way to improve as a guild, mate. It’s a hard road but some of us have made it. I know your commanders. Since they’ve individually contacted me for advice already. I know their play styles, their builds and how they operate during each timezone. I’ve voiced my opinion to them. You’re giving the OP misinformation if you think you have an idea of what builds to run currently, when they arent proving of any use in the field for yourselves.
Please only suggest advice to people who are seeking on ways to improve at the game if its going to work. Otherwise keep the troll advice off the official forum. I’ve stated my advice, and hope that the OP has learnt from it. Learn builds from videos, check patterns in movement from the class thats being played and try to figure out the builds they’re using and theorycraft a better one according to the way your own guild plays.
In the mean time, dont listen to what lildevils has to say if you’re interested in improving as a player.
http://imgur.com/IXUG7l2 im pretty much Kills mentor if you ask me

Romero is our newest commander and joined us after we moved from JQ and still has much to learn. It is good of you to “mentor” him, however, he will be the first to tell you he is in no way a fight commander. lol

Howver, you guys are a havoc group, not a fight guild. Please show me what misinformation I have given, since you seem to think I have. We have some things you can " mentor" but fight commanders are not one of them. LMAO

You guys are a havoc/ small guild, not sure if you even try to fight an omniblob.

Since you’ve already approached me with a whisper ingame to try and resolve KILLs lack of acceptance to their appearance in WvW. It doesn’t need to be stated again.
Look elsewhere if you want to improve your gameplay OP.

I " approached" you to find out why our commanders don’t know who you are. For a mentor, you would think they might remember..LOL

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

Zerg Busting, still a thing?

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Posted by: lil devils x.6071

lil devils x.6071

An unknown guild like KILL should not be used as an indicator for what to run as a Zerg busting guild. Seeing as they have no proof to backup their claims. From what most players saw of them on mag it was below average. Try checking out GS, KEK, TDS and Woes videos on yt if want a good insight on how to adapt. They have been doing well. The builds that josh suggested are a bit outdated but they were once meta. Stick to his advice rather than lildevils because he knows what’s up. XT is better than KILL in a zergbusting standpoint. Since KILL is a ppt guild, which was proven by lildevils, this will never change.

Yes, In one day we get told we are a PPT celebrity K-train, an Elitist Bully beating up on their poor pug blobs, Squirrely OJ chasers, Hackers that must have hacked to kill their force twice our size under their siege, and a bunch of tryhards. Most of the time, I just get whispered from opponents telling me it was a good fight though.

We have 7 primary commanders and run 3 different time zones daily with different commanders and players. We have commanders that do PPT, and we have commanders that won’t touch PPT, each commander is very very different and have their own function within the guild. PPT determines who we fight, so we have people to handle that for us as well as people to handle the fights. Most guilds are more niche in what they do and choose to do one or the other. We are larger and like to do a bit of everything. " From what most have seen" = pugs following our drunken pugmanders goofing off. Of course that is all we do then right? LOL

If you have a problem with the comp I suggested, please do point out what the issues are, if not , you are more than welcome to give your own advice rather than just saltily attacking KILL, or me.

We are far from unknown.. we did change our name though

Sorry for the blunt yet precise way to improve as a guild, mate. It’s a hard road but some of us have made it. I know your commanders. Since they’ve individually contacted me for advice already. I know their play styles, their builds and how they operate during each timezone. I’ve voiced my opinion to them. You’re giving the OP misinformation if you think you have an idea of what builds to run currently, when they arent proving of any use in the field for yourselves.
Please only suggest advice to people who are seeking on ways to improve at the game if its going to work. Otherwise keep the troll advice off the official forum. I’ve stated my advice, and hope that the OP has learnt from it. Learn builds from videos, check patterns in movement from the class thats being played and try to figure out the builds they’re using and theorycraft a better one according to the way your own guild plays.
In the mean time, dont listen to what lildevils has to say if you’re interested in improving as a player.
http://imgur.com/IXUG7l2 im pretty much Kills mentor if you ask me

Romero is our newest commander and joined us after we moved from JQ and still has much to learn. It is good of you to “mentor” him, however, he will be the first to tell you he is in no way a fight commander. Most of our commanders don’t even know who you are.

However, you guys are a havoc group, not a fight guild. Please show me what misinformation I have given, since you seem to think I have. We have some things you can " mentor" but fight commanders are not one of them. LMAO

You guys are a havoc/small guild, not sure if you would even try to fight an omniblob.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

(edited by lil devils x.6071)

Remove Boonshare, It's gonna break WvW

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Posted by: lil devils x.6071

lil devils x.6071

Surely If everyone runs a drunken boomshare blob like we are doing right now, it will get nerfed faster? XD

This makes cloaking waters look like fair and balanced PvP..

Only way it’s going to get attention is if it’s done in spvp, which it won’t.

Every blob needs to go all out boomshare and run down every dev in WvW it might get attention..

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
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Remove Boonshare, It's gonna break WvW

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Posted by: lil devils x.6071

lil devils x.6071

Surely If everyone runs a drunken boomshare blob like we are doing right now, it will get nerfed faster? XD

This makes cloaking waters look like fair and balanced PvP..

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WvW Needs Better Advertisement

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Posted by: lil devils x.6071

lil devils x.6071

They should just remove eotm because it literally has no purpose anymore the one purpose it had was which faster level up but that doesn’t happened anymore.

I think they should keep it to keep the ktrain over there instead of bringing it to WvW.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
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We should cycle EOTM map into EBG sometimes

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Posted by: lil devils x.6071

lil devils x.6071

Why you trying to torture me Towelie?!!! You know I never want to step foot on that awful EotM map!! LOL I hate that thing and want to burn it with fire but all the stinking snow on it keeps putting the torches out. It has everything I hate all on one map lets see.. I hate PvE NPC gimmicky crap .. yup it has that. I hate linear chokepointed lacking strategy maps yup it has that.. And omg the SNOW enivro factor causing this already slow as hell game to play even slowweeer. This game needs hyper speed all the time, not snow to slow you down haha. I want a map where you can fight from all directions using numerous strategies and methods. being able to hit any target on a map at any time is a must have.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

(edited by lil devils x.6071)

WvW Needs Better Advertisement

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Posted by: lil devils x.6071

lil devils x.6071

Plenty of players in EotM

It just seems like that since they bunch up players from various servers to fill EotM, and that does not happen in WvW.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
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WvW Needs Better Advertisement

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Posted by: lil devils x.6071

lil devils x.6071

So far I think we can all agree on one thing
1. Server wide cities and Server wide team chat.

YES. I do like the ideas proposed of statues of WvW players and plaques and such. Statue of player with most Dolyak kills FTW! XD

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
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WvW Needs Better Advertisement

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Posted by: lil devils x.6071

lil devils x.6071

So basically you guys are saying you do not want players from pve and you do not want new players? Then how do you expect WvW to get better? Yes anet can work on ppt system yes they can work on QoL but what about population? Population should be their first priority before it’s too late and it already is to be honest. GvG scene is dead and it isn’t going to come back until WvW gets more population new/old players. We need both and it’s our duty (experienced players) to teach these new players. There are a lot of players in PVE who I picked and the old leader of my guild did(I was picked up from pve) I am currently working on training the ones I picked yes not all of them want to be hardcore but he’ll sometimes even casuals can make a difference. Yes I also agree the team chat in map instances should work as a server chat and allow people to spam messages in chat because I see a lot of people in queue for eb and those players could be used to sometimes create second or third blob.

The thing is though if you bring players to Wvw for the wrong reasons, what you get is another PvE farm zone and none of those players will become part of the WvW community or fight other players. WHat we need to have happen is WvW to be advertised as a large scale PvP zone, not a PvE farm. WvW Need WvW players, the same way a basketball game needs basketball players. By making players think the area of a crafting stating, or a node farm, we get farmers and craters and not player who actually want to play the game. I like the idea of making cities server based again and allow a place for WvW to recruit from in addition to a server wide chat ( deflaut on) to help bring players in to actually play WvW instead of bringing in players looking for the NPC to kill.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

Zerg Busting, still a thing?

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Posted by: lil devils x.6071

lil devils x.6071

It IS, I don’t consider that Zerg busting to kill a bunch of pugs running around uncoordinated on PvE builds. That is really just goofing off. Fighting BG’s organized omniblobs is zerg busting, and they actually know what they are doing and put up a really good challenge. I haven’t seen anything like that outside of BG though due to the quality of the players/ classes/ builds they are running on other servers.

I doubt very much if even a very good guild of 15 could defeat another good organised guild group of 30 currently. ND might be able to but not many others.

ND used to be able to do that, but not anymore I don’t think, I think they lost people, they came to play with us for a short time. Yea, due to the present comp, it would be difficult for a group of 15 to beat a good 30 due to the current buffs that increase with the number of players running them. That makes it much more difficult for the smaller force to be able to inflict any damage at all. Right now the builds/ comp is far stronger than actual skill, and it makes it much harder for any of the smaller groups to be able to take a larger force that is running the proper comp. It can still happen, but is much more difficult to do.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

(edited by lil devils x.6071)

Zerg Busting, still a thing?

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Posted by: lil devils x.6071

lil devils x.6071

So you’re talking 8 months ago when the OP is asking if zerg busting is still a thing present day lol…

I am talking about this week, last week, every week on Maguuma. which goes back and forth from T3-T2 atm. The guilds that did that on JQ are scattered out on other servers presently, they are not gone.

had the pleasure of fighting kill the past linking we had. you think you run 10 – 15 but don’t count all the pugs that follow you around.. not once did i see kill out there alone busting zergs without lots of pugs following them around.. you might think you are a zerg busting guild but after fighting you i’d say you focus more on ppt than anything.

its cool to make up stories.. its always better when you add little twists in them here and there to make the story more exciting. everyone does it. just like the fisher man that came home and said i caught a fish this big when he actually didn’t catch one thing. what is told that happens is usually so far off from what really happened.

We are a very large guild with numerous commanders that does a bit of everything. Each of our commanders does different things and has their own style. If you had a “chance” to actually fight us, who was the commander at the time? We have a great variety since we like to do a bit of everything. IF you were actually fighting with us, you would be in contact with our fight commanders and set it up, since not all of our commanders are there for that depending on the day and time. We currently have different commanders for different raid times every day: SEA, EU and NA and have havoc and roamers on outside of those raid times. Some of our commanders just pugmand and take keeps, others want to run Pinnless with just the guild, some just do suicide squad havoc/ roaming. The amount of players we run varies greatly depending on commander and timezone. In addition, we also have had new commander nights where we allow ANYONE to step up and try to learn.

But since obviously you are the expert on what happens in our guild, you surely can tell me the name of the commanders you " fought" and when this was set up, and your guild.

im no expert on your guild but i just call it how i see it. how would i know who the commander is? i don’t make friends with the enemies or set up fights. i see red names and i try to kill them. so for me to actually fight you i’d have to set something up with your fight commander and if i catch you in the field and fight with others against your omniblob that is not considered a fight? please.. my guess is the commander was the rev with high rank that everyone seemed to be following around. i could be wrong but that’s what it looked like to me. your guild has several high ranked players and lots of basic rank players that are new. its cool to talk highly about your guild and all but no guild stands out on any server anymore. sorry but it is the truth.

So what you are saying is you saw some kill tags and didn’t actually set up a fight? LMAO@ omniblob.. If you think that ANYTHING run on mag is an omniblob you would be in for a shock when you actually see one. Sounds like you were goofing off with one of the pugmanders. Goof off time is goof off time.. commanders may be drunk or whatever they want to do while pugmanding. They get paid by the server to pugmand so, no that is not actually a guild fight. LOL Who is your guild again? We can set something up if you like.

yes i saw kill tag running with tons of other guild names following them.. that’s an onmiblob. not once did i see 10 – 15 kill running alone.. every single time i’ve seen them they had others following them. every single time i seen them running they outnumbered us with the size of the players following them.. i’m in a pve guild but i wvw more than anyone in my guild. i’ve followed around true zerg busting guilds over my time being the only pug following them because they knew i could hold my own . i never joined a wvw guild because they have members like you that think wvw is all about setting up fights, running this or that build and have an elitest attitude against anyone that doesn’t do as they say. now you are saying players actually pays you to pugmand? LOLOLOL i’ve seen it all from you. you are so full of it.

I do have to say in the current match, Mag is the omniblob. On reset a Kill group split up into 3 groups surrounding us and each one of them was as big as our single group lol.

What I wish is that the organized groups would all go to the higher tiers so we disorganized pugs can fight each other. Its great fun when everyone is disorganized. But when you put an orgainized group in the mix it ruins it. Some of the funnest times in WvW were in Beta when everyone was like level 10 and no one knew what to do.

In the current match though, Mags NA is too strong for this tier, but Mag has no OCX at all, so after everyone goes to bed on Mag we have outnumbered buffs on all maps while we are 2 vs 40 dealing with SOS’s OCX and 2 vs 30 dealing with SBI in off hours.
If Mag actually had OCX we would stay in T2 instead of keep coming back down here. Mags NA does great in both T2 and T3, just not having anyone on after NA prime, and having all the maps PvD’d while asleep prevents Mag from staying in T2.

Mags NA wants the bigger blobs to fight in T2 for NA, but will have to have some OCX come over before that can happen every week and have us out of your hair.
Yes, [KILL] is larger than most of what is seen at this tier, but all we did was fight BG for years, so this is what it takes to maintain a tier and be able to fight against the omniblobs in T1.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

(edited by lil devils x.6071)

Zerg Busting, still a thing?

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Posted by: lil devils x.6071

lil devils x.6071

An unknown guild like KILL should not be used as an indicator for what to run as a Zerg busting guild. Seeing as they have no proof to backup their claims. From what most players saw of them on mag it was below average. Try checking out GS, KEK, TDS and Woes videos on yt if want a good insight on how to adapt. They have been doing well. The builds that josh suggested are a bit outdated but they were once meta. Stick to his advice rather than lildevils because he knows what’s up. XT is better than KILL in a zergbusting standpoint. Since KILL is a ppt guild, which was proven by lildevils, this will never change.

Yes, In one day we get told we are a PPT celebrity K-train, an Elitist Bully beating up on their poor pug blobs, Squirrely OJ chasers, Hackers that must have hacked to kill their force twice our size under their siege, and a bunch of tryhards. Most of the time, I just get whispered from opponents telling me it was a good fight though.

We have 7 primary commanders and run 3 different time zones daily with different commanders and players. We have commanders that do PPT, and we have commanders that won’t touch PPT, each commander is very very different and have their own function within the guild. PPT determines who we fight, so we have people to handle that for us as well as people to handle the fights. Most guilds are more niche in what they do and choose to do one or the other. We are larger and like to do a bit of everything. " From what most have seen" = pugs following our drunken pugmanders goofing off. Of course that is all we do then right? LOL

If you have a problem with the comp I suggested, please do point out what the issues are, if not , you are more than welcome to give your own advice rather than just saltily attacking KILL, or me.

We are far from unknown.. we did change our name though

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

(edited by lil devils x.6071)

Zerg Busting, still a thing?

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Posted by: lil devils x.6071

lil devils x.6071

The largest fight my guild has won outnumbered was 13v35. It’s possible but with the current meta it is incredibly difficult. If you are wanting to discuss skill, using KILL as a reference may not be the best idea. All it takes is coordination, synergy, and practice within a guild in addition to a driver that reacts well in fights and positions the group properly. If you want feasible zerg busting, it’s possible in T2 and down. T1 just has too large of groups, even the guild groups run 20-25+

I agree, I wouldn’t consider most of what [KILL] does a skill group, it is just a matter of math for builds and organization, though we do have our off raid havoc/roamer groups that are more of a skill based group, but most of what we bust ominiblobs with is just doing the math and class/ build/ party based buffing to counter whatever the majority are currently running.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

(edited by lil devils x.6071)

Zerg Busting, still a thing?

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Posted by: lil devils x.6071

lil devils x.6071

I do have to say in the current match, Mag is the omniblob. On reset a Kill group split up into 3 groups surrounding us and each one of them was as big as our single group lol.

What I wish is that the organized groups would all go to the higher tiers so we disorganized pugs can fight each other. Its great fun when everyone is disorganized. But when you put an orgainized group in the mix it ruins it. Some of the funnest times in WvW were in Beta when everyone was like level 10 and no one knew what to do.

On some of my lower tier alt accounts, I see quite a few guilds with lots of veteran wvwers (ie. plat/mithril rank) running around in small havoc groups stomping on all the pugs. They’re able to take on pug groups like double their size with relative ease. It’s kinda sad and hilarious at the same time.

It IS, I don’t consider that Zerg busting to kill a bunch of pugs running around uncoordinated on PvE builds. That is really just goofing off. Fighting BG’s organized omniblobs is zerg busting, and they actually know what they are doing and put up a really good challenge. I haven’t seen anything like that outside of BG though due to the quality of the players/ classes/ builds they are running on other servers.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

No LOOT or PPK for siege damage on players

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Posted by: lil devils x.6071

lil devils x.6071

There are multiple ways to counter ANY siege ANYwhere. No need for topics like this.

We know all about counter siege.. The point is IT is BORING and running off players from the game. There IS a need for threads like this IF you want to:

  • Increase game population
  • Increase player satisfaction
  • increase game longevity

Counter siege =\= bringing the fights back to objectives. Counter siege=\= make the game action packed and fun. Counter siege =\= increasing the games longevity and overall player satisfaction.

THAT is why there is a need for threads like these.

Siege has been in game since launch. The reason people leave en masse ( least the one i know of ) doing that cause of the kitten ups with HoT and the class imbalance – Especially when it comes to small combat.

Here is a pretty accurate timeline of events that have caused the current state of WvW. Yes, HoT was devastating, but this has been an issue since the 80% AC buff in 2013 sending players away from the objectives. If we really want WvW fixed and for players to care about the score and fight over objectives again, we have to fix the problems that caused it to become this way, starting from the beginning:

https://forum-en.gw2archive.eu/forum/game/wuv/WvW-Timeline-Situation-Explained

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WvW Needs Better Advertisement

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Posted by: lil devils x.6071

lil devils x.6071

Dear WvW pro players, we got all the advertisement, we need as we do everything to show new players, that we welcome only the Pros, here, meaning those that play 8hrs a day in WvW, 7 days a week.
The rest are unwelcomed in any shape or form.
WvW is a select club, and only for champions, Platinum and above. Huge Zergs are also very welcome, the rest can go back packing for home.

Funny how I don’t know any WvW guild that requires their players play 7 days a week and most WvW guild raids are under 4 hours. Most WvW communities are quite welcoming, if you visit their forums and join teamspeak, it is easy to find the help you need to find proper builds, classes and numerous players willing to show new players around and how to play. WvW guilds often help get new players set up and our guild, for example, has off raid groups that will help new players get the materials they need to make their ascended and legendary items needed to gear up.

The key to playing and improving WvW is to be in WvW to actually play WvW and not there for some other reason.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

(edited by lil devils x.6071)

Zerg Busting, still a thing?

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Posted by: lil devils x.6071

lil devils x.6071

Post HoT, I’ve rarely, if ever, seen any zerg busting (ie. 10-15 v 40+) in t1 or t2. If it does happen in the upper tiers, it doesn’t happen very often.

HoT was pretty devastating, especially to small guilds since they had everything they already earned taken from them and will never be able to get it all back. Though more accurate numbers for zerg busting are usually 15 vs 25-30 or 20-25 vs 40+. Rarely will you see 10 vs 40 outside of something like Trex these days.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

Zerg Busting, still a thing?

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Posted by: lil devils x.6071

lil devils x.6071

So you’re talking 8 months ago when the OP is asking if zerg busting is still a thing present day lol…

I am talking about this week, last week, every week on Maguuma. which goes back and forth from T3-T2 atm. The guilds that did that on JQ are scattered out on other servers presently, they are not gone.

had the pleasure of fighting kill the past linking we had. you think you run 10 – 15 but don’t count all the pugs that follow you around.. not once did i see kill out there alone busting zergs without lots of pugs following them around.. you might think you are a zerg busting guild but after fighting you i’d say you focus more on ppt than anything.

its cool to make up stories.. its always better when you add little twists in them here and there to make the story more exciting. everyone does it. just like the fisher man that came home and said i caught a fish this big when he actually didn’t catch one thing. what is told that happens is usually so far off from what really happened.

We are a very large guild with numerous commanders that does a bit of everything. Each of our commanders does different things and has their own style. If you had a “chance” to actually fight us, who was the commander at the time? We have a great variety since we like to do a bit of everything. IF you were actually fighting with us, you would be in contact with our fight commanders and set it up, since not all of our commanders are there for that depending on the day and time. We currently have different commanders for different raid times every day: SEA, EU and NA and have havoc and roamers on outside of those raid times. Some of our commanders just pugmand and take keeps, others want to run Pinnless with just the guild, some just do suicide squad havoc/ roaming. The amount of players we run varies greatly depending on commander and timezone. In addition, we also have had new commander nights where we allow ANYONE to step up and try to learn.

But since obviously you are the expert on what happens in our guild, you surely can tell me the name of the commanders you " fought" and when this was set up, and your guild.

im no expert on your guild but i just call it how i see it. how would i know who the commander is? i don’t make friends with the enemies or set up fights. i see red names and i try to kill them. so for me to actually fight you i’d have to set something up with your fight commander and if i catch you in the field and fight with others against your omniblob that is not considered a fight? please.. my guess is the commander was the rev with high rank that everyone seemed to be following around. i could be wrong but that’s what it looked like to me. your guild has several high ranked players and lots of basic rank players that are new. its cool to talk highly about your guild and all but no guild stands out on any server anymore. sorry but it is the truth.

So what you are saying is you saw some kill tags and didn’t actually set up a fight? LMAO@ omniblob.. If you think that ANYTHING run on mag is an omniblob you would be in for a shock when you actually see one. Sounds like you were goofing off with one of the pugmanders. Goof off time is goof off time.. commanders may be drunk or whatever they want to do while pugmanding. They get paid by the server to pugmand so, no that is not actually a guild fight. LOL Who is your guild again? We can set something up if you like.

yes i saw kill tag running with tons of other guild names following them.. that’s an onmiblob. not once did i see 10 – 15 kill running alone.. every single time i’ve seen them they had others following them. every single time i seen them running they outnumbered us with the size of the players follwoing them.. i’m in a pve guild but i wvw more than anyone in my guild. i’ve followed around true zerg busting guilds over my time being the only pug following them because they knew i could hold my own . i never joined a wvw guild because they have members like you that think wvw is all about setting up fights, running this or that build and have an elitest attitude against anyone that doesn’t do as they say. now you are saying players actually pays you to pugmand? LOLOLOL i’ve seen it all from you. you are so full of it.

Yes, they DO pay us to pugmand. 100 gold per commander. Not my fault your server doesn’t take care of their guilds. MAG has been taking good care of us. I think you are a bit confused about how this works. That is understandable since you primarily PvE. But yea, we do a bit of everything, including run havoc groups. We even dual map pin on multiple maps at once at times. WvW isn’t just played one way. If you want a fight, you set up a fight, you want to blob vs blob , you blob vs blob, you want to havoc, you do so. We like to do it all, so why restrict ourselves to one style of play? We have enough players and commanders to do what we want.

EDIT: Also, if we were running 10-15 that sounds like it was outside of a raid since we usually run at least 25 [KILL] core during map pin raids. We currently have 3 different time zone raids daily with different commanders and players for each time zone. [KILL] members are not required to run with Pin outside of scheduled raids, but always have a few people in WvW at all times.

what a waste of gold..

Yes, you go tell them that. They follow our raids and see what they get for their Money.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

Zerg Busting, still a thing?

in WvW

Posted by: lil devils x.6071

lil devils x.6071

Most often what I’ve seen is people claiming to be doing zerg-busting like the old days are really running close to even numbers and seem to conveniently forget the pugs following their tag. Remember when old-school zerg-busting guilds didn’t run tags?! You don’t find that much anymore. That isn’t to say zerg-busting these days is not possible, only to say take the claim with a huge dose of salt.

You can’t even tag anymore without pugs, so all you can do is run tagless and target and stay away from main zones , but even then you have to keep moving or they will find you. HAHA
What I consider zerg busting these days is usually about 25 vs 40+..

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

(edited by lil devils x.6071)

Zerg Busting, still a thing?

in WvW

Posted by: lil devils x.6071

lil devils x.6071

So you’re talking 8 months ago when the OP is asking if zerg busting is still a thing present day lol…

I am talking about this week, last week, every week on Maguuma. which goes back and forth from T3-T2 atm. The guilds that did that on JQ are scattered out on other servers presently, they are not gone.

had the pleasure of fighting kill the past linking we had. you think you run 10 – 15 but don’t count all the pugs that follow you around.. not once did i see kill out there alone busting zergs without lots of pugs following them around.. you might think you are a zerg busting guild but after fighting you i’d say you focus more on ppt than anything.

its cool to make up stories.. its always better when you add little twists in them here and there to make the story more exciting. everyone does it. just like the fisher man that came home and said i caught a fish this big when he actually didn’t catch one thing. what is told that happens is usually so far off from what really happened.

We are a very large guild with numerous commanders that does a bit of everything. Each of our commanders does different things and has their own style. If you had a “chance” to actually fight us, who was the commander at the time? We have a great variety since we like to do a bit of everything. IF you were actually fighting with us, you would be in contact with our fight commanders and set it up, since not all of our commanders are there for that depending on the day and time. We currently have different commanders for different raid times every day: SEA, EU and NA and have havoc and roamers on outside of those raid times. Some of our commanders just pugmand and take keeps, others want to run Pinnless with just the guild, some just do suicide squad havoc/ roaming. The amount of players we run varies greatly depending on commander and timezone. In addition, we also have had new commander nights where we allow ANYONE to step up and try to learn.

But since obviously you are the expert on what happens in our guild, you surely can tell me the name of the commanders you " fought" and when this was set up, and your guild.

im no expert on your guild but i just call it how i see it. how would i know who the commander is? i don’t make friends with the enemies or set up fights. i see red names and i try to kill them. so for me to actually fight you i’d have to set something up with your fight commander and if i catch you in the field and fight with others against your omniblob that is not considered a fight? please.. my guess is the commander was the rev with high rank that everyone seemed to be following around. i could be wrong but that’s what it looked like to me. your guild has several high ranked players and lots of basic rank players that are new. its cool to talk highly about your guild and all but no guild stands out on any server anymore. sorry but it is the truth.

So what you are saying is you saw some kill tags and didn’t actually set up a fight? LMAO@ omniblob.. If you think that ANYTHING run on mag is an omniblob you would be in for a shock when you actually see one. Sounds like you were goofing off with one of the pugmanders. Goof off time is goof off time.. commanders may be drunk or whatever they want to do while pugmanding. They get paid by the server to pugmand so, no that is not actually a guild fight. LOL Who is your guild again? We can set something up if you like.

yes i saw kill tag running with tons of other guild names following them.. that’s an onmiblob. not once did i see 10 – 15 kill running alone.. every single time i’ve seen them they had others following them. every single time i seen them running they outnumbered us with the size of the players follwoing them.. i’m in a pve guild but i wvw more than anyone in my guild. i’ve followed around true zerg busting guilds over my time being the only pug following them because they knew i could hold my own . i never joined a wvw guild because they have members like you that think wvw is all about setting up fights, running this or that build and have an elitest attitude against anyone that doesn’t do as they say. now you are saying players actually pays you to pugmand? LOLOLOL i’ve seen it all from you. you are so full of it.

Yes, they DO pay us to pugmand. 100 gold per commander. Not my fault your server doesn’t take care of their guilds. MAG has been taking good care of us. I think you are a bit confused about how this works. That is understandable since you primarily PvE. But yea, we do a bit of everything, including run havoc groups. We even dual map pin on multiple maps at once at times. WvW isn’t just played one way. If you want a fight, you set up a fight, you want to blob vs blob , you blob vs blob, you want to havoc, you do so. We like to do it all, so why restrict ourselves to one style of play? We have enough players and commanders to do what we want.

EDIT: Also, if we were running 10-15 that sounds like it was outside of a raid since we usually run at least 25 [KILL] core during map pin raids. We currently have 3 different time zone raids daily with different commanders and players for each time zone. [KILL] members are not required to run with Pin outside of scheduled raids, but always have a few people in WvW at all times.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

(edited by lil devils x.6071)

Zerg Busting, still a thing?

in WvW

Posted by: lil devils x.6071

lil devils x.6071

So you’re talking 8 months ago when the OP is asking if zerg busting is still a thing present day lol…

I am talking about this week, last week, every week on Maguuma. which goes back and forth from T3-T2 atm. The guilds that did that on JQ are scattered out on other servers presently, they are not gone.

had the pleasure of fighting kill the past linking we had. you think you run 10 – 15 but don’t count all the pugs that follow you around.. not once did i see kill out there alone busting zergs without lots of pugs following them around.. you might think you are a zerg busting guild but after fighting you i’d say you focus more on ppt than anything.

its cool to make up stories.. its always better when you add little twists in them here and there to make the story more exciting. everyone does it. just like the fisher man that came home and said i caught a fish this big when he actually didn’t catch one thing. what is told that happens is usually so far off from what really happened.

We are a very large guild with numerous commanders that does a bit of everything. Each of our commanders does different things and has their own style. If you had a “chance” to actually fight us, who was the commander at the time? We have a great variety since we like to do a bit of everything. IF you were actually fighting with us, you would be in contact with our fight commanders and set it up, since not all of our commanders are there for that depending on the day and time. We currently have different commanders for different raid times every day: SEA, EU and NA and have havoc and roamers on outside of those raid times. Some of our commanders just pugmand and take keeps, others want to run Pinnless with just the guild, some just do suicide squad havoc/ roaming. The amount of players we run varies greatly depending on commander and timezone. In addition, we also have had new commander nights where we allow ANYONE to step up and try to learn.

But since obviously you are the expert on what happens in our guild, you surely can tell me the name of the commanders you " fought" and when this was set up, and your guild.

im no expert on your guild but i just call it how i see it. how would i know who the commander is? i don’t make friends with the enemies or set up fights. i see red names and i try to kill them. so for me to actually fight you i’d have to set something up with your fight commander and if i catch you in the field and fight with others against your omniblob that is not considered a fight? please.. my guess is the commander was the rev with high rank that everyone seemed to be following around. i could be wrong but that’s what it looked like to me. your guild has several high ranked players and lots of basic rank players that are new. its cool to talk highly about your guild and all but no guild stands out on any server anymore. sorry but it is the truth.

So what you are saying is you saw some kill tags and didn’t actually set up a fight? LMAO@ omniblob.. If you think that ANYTHING run on mag is an omniblob you would be in for a shock when you actually see one. Sounds like you were goofing off with one of the pugmanders. Goof off time is goof off time.. commanders may be drunk or whatever they want to do while pugmanding. They get paid by the server to pugmand so, no that is not actually a guild fight. LOL Who is your guild again? We can set something up if you like. We have multiple commanders running revs…( I need a name, we have 7 primary commanders, and then more that also command at times. ) Who was your commander at the time, maybe I talk to them instead. We know most guild leaders and commanders on other servers. We can set something up.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

(edited by lil devils x.6071)

Zerg Busting, still a thing?

in WvW

Posted by: lil devils x.6071

lil devils x.6071

Alright so what I gathered from the responses is that, “Zerg Busting” is still viable and your able to do it.

Now what about proper classes?

Currently, if you wanted to do zerg busting, you’d need 20 solid players. I don’t think 15 can cut it these days. You’ll want to be in a tier 4 server so that you’re fighting the worst players left in the game – preferably be on Crystal Desert so you can get maximum farming of SF and DH.

Ideal group comp for 20 people:
4 Guardians (1 per party)
5 Revenants (2 in driver party for the boons, 1 in the other 3 parties)
5 Necromancers (Full zerk, preferabily core necro, not reaper.)
4 Elementalists (Marauder/zerk/cav tempest is very strong)
1 Warrior (Nice for if your driver has a habit of going down or gets focused, but not completely necessary these days)
1 Mesmer (For veils, portals, you know the drill.)

I have a group spec build for each of those here: http://asphyxia.tv/builds/

Pretty much a pirate ship setup but highly effective if everyones bombs are on point.

That is the old build, We don’t run that anymore. No warriors, and melee parties need 2 guards. Melee party 2 guards 2 revs 1 Tempest works better now, less reapers now than before if any.. though atm you have to run boonshare mesmers if they are running it. You want 2 veil/ portal mesmers so you can run chain veils rather than 1. You don’t need a warrior, just don’t die.

Necros are important for boon stripping, vulnerability and boon corruption because of the boon sharing meta currently. I agree, don’t need a warrior – just don’t die. But our group still runs one just in case anyway. You’re basically running a meat train that is just going to try to out sustain the enemies, if you get caught up by boon corrupting necros, your group falls and has no big damage to make up for it.

Zerg busting doesn’t use the meta or the meta builds. We have no issues due to our builds and comp… actually counting on them being Necro heavy since most we fight are necro heavy due to what we do. We are not even taking damage from necros lol :p

Well I hope we run into each other on the field again some time. Running with BEEP, we wiped probably every group that runs NA prime time repeatedly on JQ while running 15-20 people and necro heavy. We’re not the best group out there or probably even close, but we had no issues against any group on JQ when we were paired with FA except for one (Kek) which was formally Ark members. I don’t feel bad about losing to one of the best old school GvG guilds lol.

JQ hasn’t had an NA for a LOOONG time.. like years.. so not surprised you wiped the NA there, EVERYONE wipes the NA there, there were just Pug groups in NA when we left. We would ask them to do one thing for us and they could not even manage that. JQ NA was a disaster and the reason it imploded.[ KILL] refused to step foot in NA due to the ridiculousness of the guilds bickering and in fighting running that zone and just came to accept that JQ’s NA was like the worst there was and let them destroy it themselves before we left. CF is on DB now, [KILL] is on MAG, and [Kek] transferred from mag, not a JQ guild. Our primary Fight commander is going to have to run on SEA time now due to a new job so will only have him available outside SEA on his days off when he isn’t out partying.

( Now don’t get me wrong about Necros.. I main a Necro right now and <3 them. Just the CURRENT build isn’t calling for them. OF course that could change next update if they make changes. LOL)

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

(edited by lil devils x.6071)

Zerg Busting, still a thing?

in WvW

Posted by: lil devils x.6071

lil devils x.6071

Alright so what I gathered from the responses is that, “Zerg Busting” is still viable and your able to do it.

Now what about proper classes?

Currently, if you wanted to do zerg busting, you’d need 20 solid players. I don’t think 15 can cut it these days. You’ll want to be in a tier 4 server so that you’re fighting the worst players left in the game – preferably be on Crystal Desert so you can get maximum farming of SF and DH.

Ideal group comp for 20 people:
4 Guardians (1 per party)
5 Revenants (2 in driver party for the boons, 1 in the other 3 parties)
5 Necromancers (Full zerk, preferabily core necro, not reaper.)
4 Elementalists (Marauder/zerk/cav tempest is very strong)
1 Warrior (Nice for if your driver has a habit of going down or gets focused, but not completely necessary these days)
1 Mesmer (For veils, portals, you know the drill.)

I have a group spec build for each of those here: http://asphyxia.tv/builds/

Pretty much a pirate ship setup but highly effective if everyones bombs are on point.

That is the old build, We don’t run that anymore. No warriors, and melee parties need 2 guards. Melee party 2 guards 2 revs 1 Tempest works better now, less reapers now than before if any.. though atm you have to run boonshare mesmers if they are running it. You want 2 veil/ portal mesmers so you can run chain veils rather than 1. You don’t need a warrior, just don’t die.

Necros are important for boon stripping, vulnerability and boon corruption because of the boon sharing meta currently. I agree, don’t need a warrior – just don’t die. But our group still runs one just in case anyway. You’re basically running a meat train that is just going to try to out sustain the enemies, if you get caught up by boon corrupting necros, your group falls and has no big damage to make up for it.

Zerg busting doesn’t use the meta or the meta builds. We have no issues due to our builds and comp… actually counting on them being Necro heavy since most we fight are necro heavy due to what we do. We are not even taking damage from necros lol :p

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

Jade Quarry gets an ally?

in WvW

Posted by: lil devils x.6071

lil devils x.6071

The link with JQ seems to have revived WvW in AR, unlike the link with YB, who totally ignored them.

JQ has a good community for the most part, and are nicer than most you will meet. With the amount of population JQ lost over the NA fallout and restructuring, they should be linked, they did not have enough population to even maintain an NA during NA prime.

As for your former linked server. ..there is a reason no one wants to be linked with them or play against them. LOL

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

Zerg Busting, still a thing?

in WvW

Posted by: lil devils x.6071

lil devils x.6071

Alright so what I gathered from the responses is that, “Zerg Busting” is still viable and your able to do it.

Now what about proper classes?

Currently, if you wanted to do zerg busting, you’d need 20 solid players. I don’t think 15 can cut it these days. You’ll want to be in a tier 4 server so that you’re fighting the worst players left in the game – preferably be on Crystal Desert so you can get maximum farming of SF and DH.

Ideal group comp for 20 people:
4 Guardians (1 per party)
5 Revenants (2 in driver party for the boons, 1 in the other 3 parties)
5 Necromancers (Full zerk, preferabily core necro, not reaper.)
4 Elementalists (Marauder/zerk/cav tempest is very strong)
1 Warrior (Nice for if your driver has a habit of going down or gets focused, but not completely necessary these days)
1 Mesmer (For veils, portals, you know the drill.)

I have a group spec build for each of those here: http://asphyxia.tv/builds/

Pretty much a pirate ship setup but highly effective if everyones bombs are on point.

That is the old build, We don’t run that anymore. No warriors, and melee parties need 2 guards. Melee party 2 guards 2 revs 1 Tempest works better now, less reapers now than before if any.. though atm you have to run boonshare mesmers if they are running it. You want 2 veil/ portal mesmers so you can run chain veils rather than 1. You don’t need a warrior, just don’t die.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

(edited by lil devils x.6071)

Zerg Busting, still a thing?

in WvW

Posted by: lil devils x.6071

lil devils x.6071

So you’re talking 8 months ago when the OP is asking if zerg busting is still a thing present day lol…

I am talking about this week, last week, every week on Maguuma. which goes back and forth from T3-T2 atm. The guilds that did that on JQ are scattered out on other servers presently, they are not gone.

had the pleasure of fighting kill the past linking we had. you think you run 10 – 15 but don’t count all the pugs that follow you around.. not once did i see kill out there alone busting zergs without lots of pugs following them around.. you might think you are a zerg busting guild but after fighting you i’d say you focus more on ppt than anything.

its cool to make up stories.. its always better when you add little twists in them here and there to make the story more exciting. everyone does it. just like the fisher man that came home and said i caught a fish this big when he actually didn’t catch one thing. what is told that happens is usually so far off from what really happened.

We are a very large guild with numerous commanders that does a bit of everything. Each of our commanders does different things and has their own style. If you had a “chance” to actually fight us, who was the commander at the time? We have a great variety since we like to do a bit of everything. IF you were actually fighting with us, you would be in contact with our fight commanders and set it up, since not all of our commanders are there for that depending on the day and time. We currently have different commanders for different raid times every day: SEA, EU and NA and have havoc and roamers on outside of those raid times. Some of our commanders just pugmand and take keeps, others want to run Pinnless with just the guild, some just do suicide squad havoc/ roaming. The amount of players we run varies greatly depending on commander and timezone. In addition, we also have had new commander nights where we allow ANYONE to step up and try to learn.

But since obviously you are the expert on what happens in our guild, you surely can tell me the name of the commanders you " fought" and when this was set up, and your guild.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

(edited by lil devils x.6071)

No LOOT or PPK for siege damage on players

in WvW

Posted by: lil devils x.6071

lil devils x.6071

I want my bags when players are too dumb to get out of my AC fire..

Hit EOTM and drop an AC above the bell tower. Watch the lemmings all zerg the circle and die to the AC fire. Enjoy the bags.. Rinse and repeat..

You die to AC it is a YOU problem.

Dying to AC fire isn’t even the problem with AC’s… Players not fighting without them and running off when you take out the AC IS the problem.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

Zerg Busting, still a thing?

in WvW

Posted by: lil devils x.6071

lil devils x.6071

So you’re talking 8 months ago when the OP is asking if zerg busting is still a thing present day lol…

I am talking about this week, last week, every week on Maguuma. which goes back and forth from T3-T2 atm. The guilds that did that on JQ are scattered out on other servers presently, they are not gone.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

(edited by lil devils x.6071)

No LOOT or PPK for siege damage on players

in WvW

Posted by: lil devils x.6071

lil devils x.6071

1 hour of face rubbing on a gate while 6 ac shoot your head… Yeah sooo much fun. The only “fun” siege is the golem. If they want more siege wars add more golem like things

See that is what needs to be understood. The game mode is meant to be fun, and most players do not find counter siege fun IS the issue. It is making players bored , and when players get bored of a game, they leave it. When players leave it the game dies..

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY