I’d make my golem do the rowing. I didn’t build it to look pretty.
(I wanted to build a dragon golem but they wouldn’t let me patent it)
If you as commander are getting pin sniped a lot then start running a super heavy bunker build. Make em waste their effort on you.
Could use a guy like you on Dragonbrand if only to draw people into WvW. Server marked as full but can’t queue EBG on reset.
Move her mouth up and rotate it to match and you have a spitting image of her.
Be glad they don’t depict having to go.
IRL knights had to just go in their armor because it would take too long to get it off. It was the big downside of being a squire having to clean Sir Burrito-alot’s armor.
would be cool to have a profession where skills are activated and sustained by music.
Skill unlocks would show you tunes you can play to make certain effects, like a song of swiftness that applies swiftness to your party.
I’m imagining that one guy from kungkittenhustle who played the lute that sent sound swords through the air (and sliced a cat apart).
Make sure its not your memory (the failing SSDs)… my computer appeared to have failing SSDs till I swapped the memory out and everything started working perfectly.
Guildwars 1 had alliances for this.
It would be as if millions of computer mice cried out a sigh of relief if this was done.
Im for the idea of not paying for upgrades. Paying for upgrades just so a megazerg can smack em away in 2 hours is not an investment to me that’s worth 2gold
Edit: (chrome is stupid and i thought about it while typing)
I’m actually going to take an indifferent approach to automatic upgrades. A short siege is still possible as a way to break an objective.
(edited by lioka qiao.8734)
Waypoint inhibitor:
50 supply cost
Melee range
Built next to a wall of a keep or inside the keep’s courtyard (inner keep) the waypoint inhibitor will prevent the usage of a waypoint that is inside the keep. If it is destroyed it generates a feedback loop that opens the waypoint and destroys any other inhibitor at the keep.
Combined with this siege: Waypoints on keeps no longer deactivate when the keep is under attack.
The idea for this is to give a means of breaking a fully fortified T3 structure through strategic use of a siege device. Thanks to that small gap where the waypoint becomes active between defense events defenders can respond to a keep assault without having to break through any enemy lines. I would want to see an end to that capability without some risk from the defending side. They would have to find and destroy the inhibitor if it is used against them. If they succeed then they get to waypoint people in. To make the inhibitor valuable keeps would no longer deactivate the waypoint while under attack.
Some tips to increase your dps output and speed as an ele
- You can change attunements during a spell cast and your spell will still complete. This is useful for chaining a frost field right after a meteor shower and necessary for the current D/D ele might stack rotation
- Meteor shower will get its full damage output after about 50% of its cast bar is complete. You can start cast on another spell after this point to boost your dps or utility.
- A well placed static field can wipe an enemy zerg in WvW assuming your zerg is dumping aoes out on top of it. Same goes for an earth wall (Earth staff 4)
- Save water fields for recovery stage in WvW or healing in pve. You can dodge roll through it with evasive arcana to get an extra water hit, then earth attune and dodge into a water field for the blast finish, which is another water heal.
- Dagger Dagger rotation: Start in air attunement then
Air 4, Air 5 (most players will try to dodge air 5). Fire attunement while flying from Air 5, Fire 3, Fire 4, Fire 5, dodge backward, switch to earth attune during dodge (evasive arcana blast), earth 4, water attunement, Water 3, switch back to air for dps and static field. If you do this while on the meta DD ele you’ll have a near 21 stack of might on you.
- While leveling, dagger dagger will in my opinion do more damage output than staff, especially if you use the rotation above. If you spec 6,2,0,0,6 you can have near permanent fury and full might stacks. Sub 80 DD still lets you stack might. Look for Minor and Major runes that increase might duration.
- IN WvW you’re pretty much the sole source of the recovery phase. Don’t let this keep you from doing damage. Let it keep you out of water attunement though with the exception of going in to use a water field. Work with the air and earth utility and fire for dps. When zergging use the staff. When solo you can go dagger/dagger or other combos.
*Fire dagger 3 and fire staff 4 (i forget the names off the top of my head) are fire fields even though they don’t show the combo markers on the ground. You can blast finish off them for might stacks.
I’ll use this.
Warrior or Necromancer for you then.
Warrior does a lot of damage even at low levels with greatsword and dual axe combo. You’ll breeze through content and love the huge hits you see goin out.
Necromancer with minions can (last I tried) “solo” (in quotes cause you have minions so you’re not really alone) most champion mobs.
I didn’t see this forum
Maybe it’s a better place to put this.
https://github.com/liokaqiao/midiKeyboardergw2
That link goes to a github where i uploaded a midi interface program I made for playing instruments in Guildwars 2. I made this after wanting to play music in GW2 more naturally and over the past two weeks it has “married” my hobby of music to my hobby of Guildwars!
The app allows you to take a midi equipped keyboard or controller and use it to simulate a virtual computer keyboard. The app lets you play the music instruments found in the game more naturally. It handles shifting octaves, making chords possible. The keyboard’s output can be piped back out to a midi interface so you hear the music you play without the GW2 client lag. I’ve been screwed up by that lag keeping time in some pieces.
Github can be a little strange but the source code there is so you can see how it’s made. If you can’t build it you can grab the zip file and buried in there is a “release” folder that has the app built already.
There are some limitations to it though:
- Since Guildwars instruments don’t have the half tones (black keys) the playing key is limited to A minor or C. Using a midi keyboard with a transpose function can get around this to a degree. There is also a built in transpose function if your keyboard doesn’t have one.
- The lack of half tones in GW2 also means there are no key changes or accidentals. Lots of songs key change. You can fake F or G key by playing the Bb and F# as A or G to a degree.
- While I tuned the keypress speed to be as fast as possible without the game and the midi interface coming out of sync in terms of current octave there is still a chance that the octave comes unsynced. You’ll hear this in game where the pitch of what you played is an octave off from what you should hear. Keep your main pc keyboard around to fix this.
I’m sure it will be a sham Chapel run by Priest-O-Tron selling fake marriages to unsuspecting dupes.
Jig’s up.. time to go back to my rata sum lab and re-tool it.
The ones that are clearly chinese ESL are funniest cause they try to sound official but can’t spell worth a kitten.
Report the mail and delete it.
Reminds me of the Glass weapon skins from Skyrim.
Im not a fan if only because i want a weapon that doesn’t look like i’ll break it when i hit something with it (that greatsword…).
intraserver gvg?
I know of at least 3 different outfits where I should have had a wardrobe malfunction (the “feathered” one i think is probably the most revealing) but i didn’t find any nips. This even when my underwear is a full 1 piece.
I wouldn’t mind some girlier things to wear. It’s not impossible to find a dress. I want to be able to go full on frou frou though. What little girl is complete without a flowing skirt?
If allies are near it when it triggers they’ll get the healing. The same goes for the Mark on staff 4 that transfers conditions.
Do you remember… when the entire game used to fit inside that number?
It’s ok though, this is rebuilt lion’s arch (or in the process of rebuilding).
I silently curse every time my zerg wipes when I know 80% of them can’t be bothered with TS3. It’s a viscous cycle.
I’ve been having fun with this thing for a while, now I’ll give it to you guys:
https://github.com/liokaqiao/midiKeyboardergw2
A while back I had mentioned I made a midi keyboard interface that turns a midi controller or keyboard into a pc keyboard that you can play in GW2. Here’s the app I wrote that does that.
It’s in github so you can grab the source to check it out. It works best with Harp but there is support for Bass, Guitar, Flute, and Bell. I didn’t test the trumpet but i don’t see any reason that wouldn’t work either.
It may work with drums too.
Enjoy playing music with your keyboard! See you in Divinity’s Reach 7pm and 11pm EDT
You might have a MicroCenter near you or something similar. I bought parts for the pc from there for about $800 if i recall. It’s worth looking into.
This is a fun one. Army vs army would take into account many factors.
Soldier vs Soldier: Norn. The bulk of physical professions (ranger, warrior, guardian) would be stronger for the Norn. I can assume (from my intel of not really being a norn for too long) that their mental strength is fairly even with humans, which pits their magic users (necro, ele, mesmer) and enginners at the same level.
Army vs Army: depends on where the battle is.
The outcome of this battle depends on where it is fought.
Outside Lion’s Arch: If it is fought outside lion’s arch then humans may take the victory based on numbers and flanking directions. Lion’s Arch to the south still has a fairly sizable population and Divinity’s Reach to the northwest has a mostly unscathed population, with more humans spread out between the two on the west. If the Norn wanted to win a battle with the humans here they would need to enlist the help of the charr from the east.
At Divinity’s Reach: This would certainly go to the humans. The combination of a large castle, urban combat, and reinforcements from Lions Arch would make an assault on DR a stupid idea. The norn would have to get help from the centaurs and charr for the assault to succeed.
Anywhere in the shiverpeaks: The norn would take the victory anywhere in the shiverpeaks. The humans are not adapted to the cold like they are. It would be like every time someone tried to invade Russia. They went home with half of their army as Popsicles. The mountains would claim most of the kills for the battle and likely open the door for a norn counter attack.
In all cases should a conflict arise the charr would easily join the Norn’s side, along with the centaurs who would just be using the conflict to get rid of humans. The asura would probably stay out of it unless directly attacked and the sylvari as well would stay out of it.
The plan you had with the i5 would work out for you then but I’d still go with the i7. That would let you play other games that take advantage of the hyperthreading for longer than the i5 would.
If the game is using multi threading and optimized for intel you’ll see a 100% boost in performance with the i7 compared to the i5. I know this because for my work I have a program that uses heavy multi threading and had to test the performance for different intel CPUs for it. It’s a biometric scanner that scans irises. An i7 and an i5 at the same clock speed were tested and the i7 matched in half the time.
You might not notice the difference between the i5 and i7 in Guildwars as it’s fairly single-threaded. Other games may get the boost.
I’m not expecting to replace my gaming PC’s CPU for at least another 3 years.
id get the i7 just so when you decide to play something that does utilize multiple threads that the PC can handle it.
I personally would also stay away from AMD for GW2. This was from a year ago when I built my current gaming rig: The AMD got half the performance of a slower i7 on a laptop I have. My current rig maxes out settings.
Intel i7 3770k, NVIDIA GTX 760, 8gb ram (corsair i think), 2x Sold state drives: one for the OS and one for games, and a 3tb normal hard drive.
The SSDs are amazing for both the OS and the games. The OS one could have been bigger though.
Skipped past?
That’s how the dungeons will be. I’m going to say that I haven’t done dungeons recently (last time i did one was last october i think) because everyone wants to skip to the end boss with some kind of glitch rather than kill the trash mobs on the way. I can get if a dungeon spot is designed to skip the trash but always? no.
Do people still skip trash when they could be killing it? If so then that’s how the new HOT dungeons will be like: only 3 choice parts of the highway ever get stopped at.
There’s no income in crafting! -Tom Hanks, a league of their own.
Sadly true. Maybe cooking might break even but the price of mats generally keeps crafting from having profit. It’s more profitable to sell materials.
I’d like to imagine Siegerazer at the local CVS buyin up all the plastic spoons. He walks up to the counter. Clerk gives him a strange look.
’What, I need something for my troops to find so they feel lucky."
I keep finding those.
Musical instruments with “black keys”: half steps so we’re not stuck in C or A minor.
“I can’t believe its not butter” is still more believable than teq if you base it on earth.
It’s magic. You have a world where rocks will float, where human girls can shoot fire and lightning out of their hands while somehow not setting fire to buildings, where there are giant talking cats.
“Yea skyrim is host to giant firebreathing dragons and you’re surprised by me? Yes I’m talking and am continuing to do so… name’s Barbas”. Same idea.
It’s a world where little gray goblins inexplicably have advanced computers and stock tickers yet somehow haven’t advanced weapon tech beyond bows and arrows. This one always bothered me. Asuran military tech doesn’t advance beyond human sized robots. I’d like to say my asurans built an aircraft carrier with jets mounted with laser guided missiles because that tech is OLDER than the tech that they display in Rata Sum. Meanwhile the best i can do for a ride is a used 2007 golem with 88,000 miles on it and a weird rattling sound from the muffler.
This is world were the salad bar woke up and has an attitude to the point where it gets a hold of a drill and clears out the center of the harbor. A gigantic flying drill which is held up by propeller tech. This similar to how the Shield helicarrier is held up in the avengers. There was math done on it and the amount of air displaced by such a huge vessel would destroy anything beneath it. Scarlet wouldn’t have to drill into Lion’s Arch to destroy it. All she would have to do is fly over it and let the 300+mph winds off the drill’s propellers take care of it.
I’d think that Tyria magic is as common as electricity (Asurans even have reactors to generate it) so it stands to reason that a dragon who consumes magic, even a bone one, should be able to replace lift surface in his wings with magic force fields. Teq doesn’t have to be believable, he just has to be awesome. Coming ashore like Godzilla makes him awesome.
Live music performance in divinity’s reach. People throw money in the guitar case.
so far for me…
I’d love for them to do a midi instrument (like a keytar or small piano) but at least having the “black keys” would do wonders for the GW2 music scene.
Tag up
“lets go cap things”
Take camps and low level towers.
Karma train goes choo choo
you have a zerg.
Once you have a zerg:
Avoid combat unless you outnumber the enemy
Avoid using waypoints at any time unless absolutely necessary… at least 40% of zerglings are incapable of using a waypoint on command.
Try not to wipe.
Use field siege (build ballistas and arrow cards to give you an advantage at towers or open combat)
I’ve played girls in games ever since Diablo 2 I think. It’s a chance to be someone I could never be. Man IRL, Woman online. It gives me a kind of strange insight to the other side as well…
I’ve been hit on in WoW as alliance. I had to tell him my plumbing didn’t match before he let off.
In GW2 I’ve been not stompped cause i was a “girl”. I don’t want the special treatment either… you shove a pole up my kitten (lol anet’s censorship backfires badly) when you down me like you would anyone else. That Llama better have good dance moves.
I asked a week back about how hard it would be for anet to make a Midi interface for the musical instruments. At the time I was working on a homebrewed midi interface that would work in Guildwars.
It does that by taking the midi keyboard input and simulating a PC keyboard. I added the ability for it to transpose different keys into C. Currently it works best for harp.
I’ve been performing live every night around 7 and 11pm EDT on dragonbrand’s Divinity’s Reach near the top floor bank.
I remember seeing a bit back a 1 key 1 action thing. The only part where I break that is octave management. I do have some limitations in it.
- No Key changes: I can’t change key out of C. lots of songs do that… this limitation is caused by the next one
- no “Black keys”. There are no half steps with exception of E-F and B-C. This prevents a large number of song keys from being played naturally.
- No accidentals, those one or two times that the composer hits a half step (Bflat in C key for example)
- Sometimes the octave change lags and I end up playing in the wrong octave. Playing on the edges of the range prevents this. Playing in the middle has the highest likelihood of it happening. It happens more with chords that cross the octave boundaries. Arpeggios and single notes don’t have issues.
I’d like to see ANET implement the black keys. Here’s a potential mapping for them:
Q = c#
W = D#
R = F#
T = G#
Y=A#
That’s enough and they could be mappable. Additionally other instruments should be transposed to C Major when possible. I know the flute is in E major while the harp, guitar, and bass are C major.
For the music!
DB has no choice… at least 70% of our NA primetime guilds transferred off, including some long time DB standers. We can’t queue a map like used to anymore and i don’t know how far down we’ll go.
Play Dynasty Warriors…
Make all the weapons there that would work for a current game weapon skin:
Wheels,
Fans,
Clubs,
Polearms
There’s a reason i have Qiao in my name.
I wouldn’t spend a million on GW2. Maybe a thousand of it over time… but not a million. I’d follow daywolf’s idea but not be so luxury on the mobile home… Maybe 100k at most on it, then i’d tour the country camping at various spots.
Gotta keep cell signal for me so i can play GW2. No internet = no dice.
Wish it was a dagger skin with razor edges.
How hard would it be for Anet to incorporate a Midi input interface in Guildwars 2 for instruments to play using a Midi equipped keyboard? It’s a feature I’ve wanted for a fairly long time since instruments were introduced.
I’d like checkbox options where you find the deposit all materials button that let me define what item types are “junk” in my opinion. I could check the “yellow is junk” checkbox for example and I would no longer get warning when trying to salvage them. This junk definition would extend the “sell all junk” button in seller pages as well as could apply to the OP’s Salvage All option.
Of course checking the box for the junk definition would warn the player that “by checking this box you are able to accidentally sell or destroy valuable gear, are you sure?”.
1,2: Why not allow guilds to add their buffs to objectives claimed by others. If guild A claims the objective but doesn’t have buffs and guild B comes along with buffs guild B would get an option “Add my Guild’s buffs to this location”. Solves the +5 supply problem while keeping the claim on the objective for whoever got it first.
3: agree
4: definitely agree but should maybe be able to select the size of the recipe order directly so long as I have the parts for it (order 20 sup rams if i have the mithril, wood, siege books, and normal rams for it)
5: iffy. It’s nice to be able to start an upgrade immediately but it’s also nice to be able to immediately loot supply for the next capture. In the “strategy” of wvw the faster you can do something the better chance of it succeeding and having to wait for 5 seconds for a supply grab may hinder my eventual objective cap. That 5 seconds is the difference between smoking a lord and getting kittenjammed by an enemy zerg.
6: i’d like it but I don’t suspect ANET to get around to it until Q3 2016
7: 1000x yes! Maybe a live update of the supply count for those nearby or in my squad. It would be nice to not have to guess about how much supply my zerg has (I estimate it by how many camps we took and whether they got cleaned out)
8: Double edged sword with this one. Having roamers be able to queue upgrades makes for an easier to defend borderland while also having it possible for them to blow away supply needed for an active defense. I’d rather have the current system.
9. No. One strategy and a fairly effective one at that is to blitz a structure before the enemy can react to it. Limiting the rams on the structure prevents this. In reality the first enemy responder should be loaded with siege disablers to fight off the blitz attack till their zerg can counter attack. I’ve taken structures by distracting their defenders and blitzing them. I’d rather keep this option on the table. Build a proper siege wars defense (3 arrow carts and a treb in the lords room area for countering) and 4 players can hold off an enemy zerg effectively until help arrives. If you have no help to fight the enemy zerg then your defense was never meant to be anyway.
10. I think the expansion will handle this. Similar sentiment to fighting off the enemy zerg from answer 9.
I’d like to think we’re closer to reptiles than rats.
I’m more tired of the skip-glitch-stack meta rather than the zerker meta. Doesn’t matter what gear everyone runs, they all skip past all the trash mobs and seek out bosses only. If anet doesn’t fix the zerk meta they can fix this meta.
- Make trash mobs keep aggro unless the dungeon mechanic specifically requires you to skip them
- Increase their loot drop rate to make them valuable to kill rather than skip.
- Add mechanics to bosses which penalize stacking (like a small powerful quick firing PBAOE that instagibs if it hits more than 3 people)
Some parts of the shiverpeaks seem remote. I do remember the depths of Maguuma in GW1 as being some of the farthest away you can get from any form of civilization. It would be cool if they open up a few spots like that. Like what’s south of Ebon Hawke?
Oh no… there goes Tokyo.
/go go Godzilla!! (guitar riff!)