I want Anet to simply watch 80 hours of random anime and pick hair styles out of that. It should be possible to effectively cosplay characters from those with a close but not outright copied hair style.
While they’re at it, add a knee length skirt for human females and skirts for Asurans. Something like the magician’s pants but without stockings and with underwear (cause swimming is a thing and faking a skirt leaves some things seeming exposed). For asurans: full length would do. Don’t have to do knee length there. Also have skirts for medium and heavy armor types.
I noticed a change to my harp last night and tried out other instruments. Instruments now seem to loop their sound when the key is held down. It’s a slow loop. It seems to be tied to the length of the instrument’s note sound. The bass has a longer loop.
Before there would be no looping sound when you held the key down.
Is this an intended change or a bug that snuck in?
I figured out her shield after about a minute or two. I didn’t figure out the elementals before it. There could have been a better explanation that I could use the beam to break the shields.
The Justicar fight could have used fewer add spawns. All my companions hit like wet noodles and i guess the fight would have been annoying if i didn’t do it on my druid.
In the last fight (another spoiler) i was expecting all the white mantle on the arena to be shootin me like a fish in a barrel. Thank Dwayna for their stupidity.
My character is a master ice sculptor. In 3 shots she can carve a perfect raven statue out of ice complete with wing contours, eyes, feathers without shattering it.
Way I understand this is that during saturday night’s raid they needed an extra guild to claim it so they could put a +5 on it. The ANET dev was running with the raid at the time under another guild tag and they used the ANET guild as an extra guild. All the buffs on it came from player guilds.
Next they can cleanup all the listings that are below the item vendor value. have an automated bot remove such listings and return items/money to the lister.
We’ll live through this like we did with siege disablers and desert borderlands. We may even come to like repair hammers.
It’s a new tactic to counter suicide runs on siege, counter-siege.
GW2 is not like your comparison MMO:
- not that many skill buttons to use
- Has a mini map constantly visibleThat other MMO has skill cards that show up on the skills too right? Those aren’t clutter they’re useful information. The target enemy’s HP and description of what it does are also useful information. The skill cards aren’t even a problem unless you’re mouse-clicking skills.
GW2’s UI is fairly good for the amount of information you get from it and fairly clean too. It’s cleaner than Final Fantasy 14’s UI at least.
Have you ever played a game where you had the option to move around and resize and hide UI elements to your liking?
I have. Actually FF14 let me do that and the first Guildwars had the option. Startrek online lets me move them too. I’ve simply never felt the need to move the UI elements around. That said i’ve had the target nameplate get in the way of casting spells sometimes in GW2. Beyond that i don’t feel the UI is cluttered.
GW2 is not like your comparison MMO:
- not that many skill buttons to use
- Has a mini map constantly visible
That other MMO has skill cards that show up on the skills too right? Those aren’t clutter they’re useful information. The target enemy’s HP and description of what it does are also useful information. The skill cards aren’t even a problem unless you’re mouse-clicking skills.
GW2’s UI is fairly good for the amount of information you get from it and fairly clean too. It’s cleaner than Final Fantasy 14’s UI at least.
The easiest way I was able to reproduce the emote octave bug was to equip a harp, change the octave, then /sit and finally break the sit by moving. The notes subsequently played would sound like the middle octave instead of the one I had selected.
As for part 1 I would think you can attach an octave value to each note skill so you don’t have to tell other clients what octave your instrument is in.
Like for harp: instead of sending Note1 you send Note1-1 when you’re in the low octave, Note1-2 in mid, and Note1-3 in high. The client assembles the whole message and the server no longer has to manage the octave.
An edit: I tried the sit bug a moment ago and i can’t get it to happen. I remember though sitting for a while listening to other guildies playing music though the last time it happened.
(edited by lioka qiao.8734)
Am I at a disadvantage if I don't buy HoT
in Guild Wars 2: Heart of Thorns
Posted by: lioka qiao.8734
It was the same in GW1 as it is here, the expansions introduced power creep over vanilla builds. Like the above if you want to PvP you need HoT to be competitive.
It’s like how each new Magic the Gathering card set is more powerful than the previous year’s set.
Did you see any chat codes for new musical instruments?
I have two situations where the octave of a player instrument (like the harp) does not get updated in the client.
1. When a client enters the zone. I’ve had players tell me that my instrument was in the wrong octave when trying to play with them. After changing the octave twice (once up and once down) this seems to go away. I think that the instrument octave is not sent to the client when a player enters the map.
2. Sitting down while instrument is equipped. If i do /sit while my instrument is equipped and stand back up again it seems to forget what octave it was in and revert to the default.
It would be nice to have a randomized emergency WP location. In the cases where your scouting fails and they breach inner it should still be a viable tactic for last minute defense. The bay EWP is especially a death trap since it’s right next to the lord and so easy to rally people around for bombing.
You can engage a war of attrition too. While it would work on any keep it would especially work on the Red keep. Make sure the camps are never red and when they are that you kill yaks leaving them. Combine this with afore mentioned strategies to damage the walls and counter their siege to prevent new siege and wall repairs from happening.
In my experience most defenders won’t leave the map to other maps to resupply.
I don’t know if it actually was a song or not because flute generally doesn’t mix well with harp. Harp is in C and Flute is in E, they can only cross for flute notes that aren’t semitones. The flute sequence would have to be 4 5 1 8 (A, B, E, E (octave higher) ) or it would never mix well. The harp chords could be anything that contains one of those notes.
If they come on and comment what song they played then sweet.
near the end sounds like musician’s guild of tyria
I saw player housing in FF14. To me it really gets me into my character. I’m not just a random hero wandering the land. I actually live in this land. GW2 could do that too. I rarely visit my home instance but I might use it with this feature.
More immersion for us. ANET gets a chance to mass produce gemstore decorations for houses like they mass produce gliders.
The data footprint is non existent in today’s standards. It would take 7 numbers to describe a decoration: 1 id and 6 for position/rotation. 28 bytes… that’s nothing anymore.
I actually like the earn a home in every zone thing.
I want anet to expand on musical instruments in game and maybe incorporate that into the lore or levels. Things like dungeon doors where you have to play the tune inscribed on a wall to open them (and you get a free instrument to do that with). Basically what you did with the ocarina in the zelda games.
Maybe also finish the system too:
- semitones on the F keys (there’s room for that now with keybinds)
- normalized instrument keys (all instruments go from C to C within an octave
- choices for instruments with longer notes, violin, cello, asuran synthesizer (they can do boom boxes, why not?)
- A cleaner bass instrument, also some distorted treble instruments to match the current bass (if you want a metal/rock genre)
- improved speed for the bass and drum
There’s a lot of things they can do there and they don’t even need to do them for an expansion. These changes would sell more instruments on the gem store, which means direct more money for ANET for about 2-3 days worth of work with a sound engineer and a programmer.
In the direction of general gameplay I hope they don’t try to artificially expand the run-time of the content with mastery gating or other similar systems. It should be possible to play through the story straight through without long interruptions that make you grind on a map. Yes i know that it’s only the first time that this happens. The fewer interruptions to the story the more a player is engaged in it in my opinion. I could almost care less about the story in HOT by the time I was able to actually finish it. If i could play the whole way through in one sitting i would have been up to 2am trying to finish it. Any game where i was up this late for story never interrupted it. The gameplay instead flowed with the story line.
In HOT it was like this:
Brahm: “They’re taking destiny’s edge deeper into the forest, we have to go after them.”
Me “And we will, but first i have to slaughter 4000 pocket raptors so i can glide into the camp.”
Brahm: “But we’re running out of time!”
Quartermaster: “We could issue you a parachute…”
Me “No. Those raptors have to die. They insulted my wife.”
I honestly think based on the lag in previous experiences that wvw would just explode if gliding was into effect. Bellevue would catch on fire and wild fires would take out the entire PNW.
No.
You know… taking out the microsoft campus would be a blessing to the world. Make gliding happen!
Asuran boob plate… a girl can dream right? (never have anything to fill out the armor)
kidding aside i agree with changing the look.
“Survived the woods”
For my ele
Are there any plans to do more updates to the player musical instruments?
I saw some new updates come out. I’m wondering specifically on
- If semitones will be brought in (you can put them on the F keys for instance, since we have 5 skill keys there now)
- if instruments will get common keys. Currently flute and trumpet are off key from the other instruments. Will they be brought into the C key?
- Are there any new instruments planned? ( don’t have to be specific, just a yes or no
)
Sounds right for the spam filter. You can’t link things or say the same message more than 4 times before it locks you out with Say or Map chat. I personally find it annoying if i “typemand” and try to use say chat. I want to use Say to limit my orders to the local zerg and so they can see the chat bubble as an additional indicator of my position.
The best way to deal with this is to type out more orders than simply linking an objective. The more unique your messages are the less likely you’ll get spam blocked.
I wonder if them finally noticing music instruments after a year means they’ll do more development with them. Matching keys and adding semitones would do wonders for all the instruments. There’s direct revenue tied to them through the gem store too. If ANET had the best mmo music system they’d be able to sell more instruments.
No Heroes McHeroface
I did Dragon’s watch too.
This is like mentioning mounts in the GW2 discussion forum. Different reasons same dead horse.
Server pride is about the only thing that keeps WvW fun. Take away the ability for guilds to coordinate with each other and you get left with.. well Edge of the Mists. No server wide teamspeak, no coordinated rushes between guilds, no reset night storm, no pushes to tiers. There is one final thing…
Megaserver doesn’t support map local progress. See any HOT map as proof. Why do people Taxi dragon stand, Auric basin, etc? Now apply that to WvW. You have 1 shard where all the action is and 5 shards that are dead with no normal way for players to move about on them on their own. The last thing a guild raid wants to see after they flip garrison is “map closing in 1 hour” and getting bumped to a map that’s overrun.
I agree with those who say NO to megaserver in wvw
For zerging the best class is the class your zerg lacks the most. From what I saw on Yaks Bend: the average pug zerg does not contain many frontline builds. I mostly see lots of casters and midline. With that in mind, the best class you can bring to your zerg is a frontliner: Dragonhunter guardian, any meta warrior or frontline Revanant. The guardian will be more valuable in general and your commander will be very happy to see you. This especially if you can get on teamspeak and listen to him drive so he can call leap commands.
Is there consideration for a lead cap?
The idea that the leading server cannot be more than X points ahead of the trailing server. I think that would make the match interesting for the whole week rather than the first few days.
Would it be easier if anet made the copper fed salvage kit not recover sigils?
Add a tool tip warning for it and if someone accidentally salvages something important with it… tough kitten, READ THE KITTEN TOOLTIP.
PS… i actually wrote kitten, there were no covered up curse words.
Just chalk it up as Balthazar being drunk when he changed the maps and that he forgot to erase the surrounding land.
Just take the collision mesh off the shrubs. They can be there without that right?
Zerg commanders just know there’s nothing we can do about roamers/duelers.
During queue times there is a limited number of population slots. The server that can allocate these slots to the zergs more than roamers will be successful. A server with more roamers than zergers will have ineffective zergs. There wouldn’t be a problem if there was an unlimited population cap but that’s not possible due to technical and balance issues.
Population slots count as a resource that gets consumed. Roamers and duelers consume these slots. They negatively impact zergs by denying them numbers. Duelers have a balanced impact in that they consume a slot on the enemy server as well. If there are people watching the duels then the consumption is no longer balanced. Even a slight number imbalance is enough to sway a zerg v zerg fight. You and your 3 friends watching you duel could be preventing smc and keep captures without even realizing it.
The spirit of the thread is to ask duelers to not consume queue slots by going to locations that are not contested (like borderlands or obsidian sanctum).
I wouldn’t say abused… more like taken for granted.
They expect you to lead them to rewards. If things get difficult they don’t follow you though. At the times I needed cooperation the most I’m instead wrangling kittens into a pen. Numbers are even and we can beat them with cooperation and yet there you are TROLLING ME with your actions. The worst form of this is when my own guildies are the ones doing the trolling. I expect that from pugs not from guild mates. We then lose and they wonder why I wasn’t able to win. GEE I WONDER.
The backseat drivers are the worst. You got the tag and the blame but they can’t shut up about their strategy rather than try to trust you. If you think your strategy is so awesome then tag up and implement it.
I had someone backseat driving for someone else. “This guy’s strategy is good you should do it” never mind what of any plans I have myself. Maybe i’m not ready to use the mesmer in the keep or I’m trying to position the enemy forces to maximize that strategy success. Maybe i just want the fights (recently that’s how im driving when i tag up). I say this to backseat drivers: you think that strategy is so good you tag up and implement it.
I need cooperation when I’m driving. I don’t need a million strategies from people too cowardly to tag themselves. You don’t even need a kitten tag to drive. Just strategize in chat “hey i’m taking speldan and could use some help”. I need people on the tag and following the orders. I’m not giving them just to be “hey i’m better than you cause i have a tag.” I’m giving them to implement a strategy that in my opinion has the best chance of success. It has zero chance of success if everyone’s doing their own thing and ignoring or worse trolling the commander.
Don’t take your commander for granted. Don’t go following him for the loot and then go kitten all when he’s not up to your standard of efficiency. The commander serves as the focus point for your map and drives the strategy needed for it. If you think you can do it better then DO IT. TAG UP! In PvE wear the apple tag. In WvW just run strategy in team chat. The commander is only as effective as the people following him. If he’s not being effective maybe it’s not him.
VS enemy roamers: If it’s my zerg you were in the way and “if it’s red it’s dead”. “Dont chase the squirrels there’s a tower to grab”
Vs Ally roamers:
- Frustration of constantly facing an enemy map queue size zerg while missing 20-30 people and wondering how the map is queued.
- “how do they have so many” “where is everyone? theres a 20 man queue!”.
- I get that you want to do your own thing but with so small map population and queues and somehow an enemy being able to get more on tag your presence directly impedes our progress.
Jaded from previous games for the trouble of
- Organizing a group of 10 people motivated exclusively by personal greed (this takes 3 hours).
- Waiting for the tank to get out of the bathroom cause it took 2 hours to find a healer
- Entering the raid, wiping on the trash in the first 4 minutes and 3 people ragequit the raid, taking you back to square 1.
- Not having enough raiders in the guild so you have to fill with 3-6 people (see above greed).
Add with guildwars:
- Being a sub-optimal class
- not knowing builds/rotations
- being unable to afford the build
- not having masteries unlocked (everyone’s waiting on your kitten to get back from spawn after they took the shortcut that you can only unlock from raiding)
2 shield gens can rotate the bubble so that it has constant uptime on a spot with 2 seconds of overlap. With shield masters this defeats the arrow carts. You can use normal shield gens for the job. Your siege deployment becomes 2 generators + n catapults or rams (depending on what you hit). As a plus the minimum range of the bubble is slightly smaller than the bubble’s radius so they can be in the perma-bubble.
That said, i wouldn’t mind seeing arrow carts changed somehow.
Every enemy in every level is replaced with a pack of pocket raptors for a day.
- Loot is never melted by the massive amounts of damage unleashed on foes.
If it’s so melted as to be unusable, the game probably just doesn’t drop it. How do you know how many precursors YOU’VE melted on random mobs?
GW1 mobs would drop items and salvage stuff, but never armor, running by the same logic: “why does this moa have perfectly battle-ready plate mail, that magically fits every single person? That’s ridiculous!” and so you salvaged for materials and bought the rest to make every piece of armor. At the time, responding to hack and slash games and traditional MMO structure it felt nice, but honestly, unless you go ALL THE WAY and mobs are WYSIWYG, it’s just much better gameplay to have them drop everything.
That explains my lack of precursors. I so thoroughly destroy every creature i come across that they take the legendary with em to oblivion.
When you realize why the rabbit was carrying a pistol after you killed it you’ll realize you did the countryside a huge favor.
/it probably gored some hapless bandit and ran off with the gun
Cause gamers in general are ridiculously stingy with their wallets, but only really when it comes to gaming.
Ask them to pay for mods? Riot
Ask them to pay for an expansion regardless of content? Riot
Friday night at the movies with a large popcorn? Drops $50 without blinking an eye.
Shopping for clothes they don’t need at target? Drop $100 without breaking a sweat.
So they use the pay to win argument as an attack against the devs original stance to get the devs to remove a price that they would be more than willing to pay anywhere else.
/just buy the kitten expansion it has more hours worth of entertainment than the star wars movies.
WvW is an excellent source of leather mats from all the random stuff that you get from PKs and tower flips.
Not sure if OP is trolling or serious but… why breasts? That is so… SO creepy. Lore hints/implies Asura ears are where the attractiveness is at, in a way.
Ripped from the official GW1 wiki:
Oggy claims that Asura consider their ears to be of importance to show their worth; one of the reasons Florggi dislikes Oggy is because of his “teeny-tiny ears”.
http://wiki.guildwars.com/wiki/Asura
Oggy is having trouble impressing girls, and can be found interacting with Jezza and Florggi. He will happily take a Red Iris Flower and Taro Leaves from you. The leaves, as he claims, are for him to wear to make his small ears look bigger.
http://wiki.guildwars.com/wiki/Oggy
So according to this – Asura ear size in general are the ‘attraction’, not breasts. Not only would breasts on such short/small child-like characters look so wrong but it’s utterly disturbing and distasteful.
Not every female race in fantasy games has to have overly big sized knockers, sheesh.
This little Asura is not impressed by ears but by the size of the mecha-dragon you tried to build before the arcane council raided your lab.
Woo bunny ears are back! And cloaking waters. Get 20 asura in bunny like outfits, use CW, then go surround a hapless roamer in EBG and just wait for the stealth to expire.
I think its too early to call for a nerf since cloaking waters barely ever worked.
1.5 minutes could get from SMC to ogrewatch with time to setup the bomb before the buff wore out.
I started off hating the desert BL but now i’m getting used to it its not that bad. Rotating with alpine is the middle ground here. The stability change is the most necessary thing.
Responding to the comment of gliding from EBG third floor into any keep… i think not. You maybe can reach inner of green keep with infinite gliding mastery but the other keeps are too high up altitude wise to do it. You could glide into durios, Anz, Wildcreek, klovan, QL, and maybe Ogrewatch. Klovan and QL especially if you can land on that mountain wall between Stonemist and the hylek base.
The chat commander is only doing it in chat because the voice comm is less effective. Voice comm is only less effective when the vast majority of the commander’s followers don’t know or refuse to get on the voice chat.
He might be a good commander, but imagine what he can accomplish if his communication was 20 times faster. Voice commanding is necessary to compete with other commanders who use voice instead of chat. It becomes apparent when you fight guild groups who realize this. Add in the bloodlust where players never read the chat while fighting and voice commanding becomes even more effective.
The zerg moves on when my zerg gets to the camp with the exception of one lone guy in the camp picking his nose or whatever because he didn’t hear or see the moveout command. I tell my zerg the following: “See that guy we just 40v1’d? Don’t be that guy. Get on TS.”
Voice Comm is more effective. The Commander doesn’t have to sit there and type in commands, before moving. Sorry – your point is non-valid. Voice comms are more efficient because they can be done while moving.
Is this directed at me or OP. If it’s at me then read past the first sentence and you’ll see that I agree with your point.
I had considered time-limited PPT. Numbers here can be adjusted for balance.
- When an objective is captured it gains 6 ticks worth of PPT for the side that owns it. (roughly 1.5 hours of score).
- When an objective is contested (will have to change contest rules, more to follow), it gains 2 additional ticks of PPT up to a maximum of 2. If it had more than 2 ticks left this rule doesn’t apply.
A needed change to contest rules accompanies this to prevent obvious trolling:
A keep or tower will only contest under the following rules:
- Siege damage to the walls or gate
- Player damage to a gate with less than 95% hp.
A camp will contest under the following rules:
- Player damage to any NPC in the camp that is connected to that camp. (killing a deer in the camp doesn’t count obviously)
The timed PPT idea keeps the score from snowballing over objectives that are not actually in play. This reduces the importance of off-peak presence on a server and moves the importance to when play is evenly matched as the score now requires the objective to be put in play (sides are fighting over it). A server may have a large presence vs another server with a small presence at off-peak time but they won’t be scoring more than what the smaller server can actually contest.
The contest point part adds a risk/reward to attacking. If the attack succeeds you gain score for your server. If it fails the enemy server gets score.
That’s one i considered after going over the different ideas for score and it makes sense to me and is easy to implement for ANET.
To be a commander is to be poor, spending money on siege and food. Putting it back to 100g + badges would let us see more tags on the field.
It’s a pretty thankless job but someone has to do it.
It may be that but I have seen some very stupid and arrogant commanders. Just because you have Mithril standing (by plying in EotM) doesn’t mean you understand anything about commanding. This is the issue with commander tags, they should be earned, not bought. How A.Net could get that to work, I have no idea, but I think this would make the best players be commanders.
If your commander is stupid and arrogant you’ll figure it out quickly and not follow him.
For someone else who thinks they can do it and wants an opportunity 300G is fairly steep.
The chat commander is only doing it in chat because the voice comm is less effective. Voice comm is only less effective when the vast majority of the commander’s followers don’t know or refuse to get on the voice chat.
He might be a good commander, but imagine what he can accomplish if his communication was 20 times faster. Voice commanding is necessary to compete with other commanders who use voice instead of chat. It becomes apparent when you fight guild groups who realize this. Add in the bloodlust where players never read the chat while fighting and voice commanding becomes even more effective.
The zerg moves on when my zerg gets to the camp with the exception of one lone guy in the camp picking his nose or whatever because he didn’t hear or see the moveout command. I tell my zerg the following: “See that guy we just 40v1’d? Don’t be that guy. Get on TS.”