It’s not selfish at all, you’re actually sacrificing any self defense by using berserker stats because power, precision and critical damage are all stats that help your party beat the content. And hardly any improvisation is needed in badly geared pugs, you can just run your solo setup and just go full carry mode; if need be, res downed states but otherwise you can probably solo. And yeah, not everyone has the patience to teach people, and why should they? You play a game for fun, and it just so happens that people like me enjoy teaching people (free of charge too). Other people enjoy speed clearing and don’t want to have to deal with suboptimally geared and traited players, and there is nothing wrong with that. If speed clearers and not-speed clearers would stop tryin to get in to each other’s groups there wouldn’t be any hassle, but you get full PVT bearbows join in speed runs looking to be carried, and you get meta speed runners joining casual runs trying to make them skip everything and use more advanced tactics that your average player can’t execute. There’s wrong on both sides and if people just stopped trying to play with the wrong people we wouldn’t have all of these threads.
Engis are basically exclusively ranged, yeah, but their dps is competitive with other classes so it’s fine. And for the record, us elites have learned the content inside and out and sometimes even just solo it to keep things challenging for ourselves, unless you’re referring to ‘experienced’ pug zerkers in which case yeah, they don’t seem to care that much for learning mechanics.
Zerker is not selfish because it allows you to maximise your damage which helps your party beat the boss faster. Vitality and toughness are selfish because it makes only you able to take more hits but compromises your own, and as a result, the party’s damage. I also don’t understand this dislike towards ‘elitist’ dungeon runners when a whole bunch of us volunteer our time to teach dungeon newbies if you read the dungeon mentor thread.
Stacking is intended because skills offering boons to the party have been given a short radius so players arent encouraged to just run around aimlessly. And living story hasn’t implemented anti stacking mechanics at all, you stack in molten facility, you stack in aetherblade retreat, you stack on champs in scarlet zerg events, you stack tequatl in burst phases, you stack the wurms in burst phases, you had people just ranged stacking the assault knights with staff eles – nothing they have done has prevented it or discouraged it.
And what fight was this? Because it doesn’t sound like any fight in the game.
There are currently four decent builds for warriors as of the feature patch, why do you feel there isn’t enough diversity when it’s the most we’ve ever had?
… And for the record, who are you to determine what dungeons are meant to be like? …
I’m a victim of the GW2 manifesto’s “take everything you loved from GW1”. Tho i agree whith most of you points, i still think that there should be a hardcore pve content… and what else could it be if not dungeons? (no tequatl, thx)
I used to run The Deep, and Domain of Anguish in the good old times. I can’t remember people crying about it’s difficulty. If they were unable to do it, then they didn’t do it. But it was rewarding even if you failed on the half way.
I think there should be hard content too – but look at the wurm and tequatl releases – people immediately flooded the forum with complaints that it’s too hard. Look at the marionette – the strategies had been learned but people were still failing it. Whenever faced with challenging content, people in this game will endlessly complain, and then when told what to do they ignore instructions (marionette was a massive offender for this) an fail the event for everyone else. But then when they make easy content, people complain that it’s too easy. Anet can’t win.
We already use smoke fields and reflects, an we don’t need retaliation or tanky gear. This is just a case of people wanting THEIR gear to be desired in dungeons and want anet to make completely random changes in the vain hope of making their stats and builds wanted. The fact of the matter is, people keep asking for intelligent mobs with varied attacks. The closest you have to that are dredge, and almost nobody likes fighting them. Be careful what you wish for.
Dredges are not intelligent… they are just immune to blind and have CC to interrupt your Hundred Blades.
BTW you can go in the open world and kill boars, dungeons are meant to be more than berserker-them-before-they-kill-you. Then respawn and try again if not succeeded. … haters gonna hate, but respawn should be also removed from dungeons It worked great in GW1, you couldn’t faceroll dungeons like here.
They apply boons, CC you and have various ranged and melee attacks. And yet most people find then frustrating to fight. You have the risen in Arah and the ghosts in AC p2 who also are mobs with various mechanics that synergies with each other, like one time we got feared by a necro and then fire stormed with no stun breakers. The key thing to note is that pugs don’t like doing either dungeon, funnily enough, despite them having the interesting mob mechanics that people on this forum cry for. And for the record, who are you to determine what dungeons are meant to be like? I agree, remove respawns – but make sure to adjust rewards accordingly. But then we fall into the problem of your average player who just cluelessly stacks and presses 1 (spoiler – organised teams actually know what to do in a stack, most players don’t) won’t be able to complete content, and then the complaining will never end.
We already use smoke fields and reflects, an we don’t need retaliation or tanky gear. This is just a case of people wanting THEIR gear to be desired in dungeons and want anet to make completely random changes in the vain hope of making their stats and builds wanted. The fact of the matter is, people keep asking for intelligent mobs with varied attacks. The closest you have to that are dredge, and almost nobody likes fighting them. Be careful what you wish for.
DPS is not the only thing that matters in PvE, I really wish people would stop spreading this lie around.
And guess what pugs do against mossman, archdiviner and the hotw troll? Range. Because it’s easier. Does it make sense to you that you can fire away with your bow and the boss doesn’t get their alternate weapon set out? They just run after you with melee weapons? It goes both ways – but the fact of the matter is, this is a video game, and personally I think stacking close together for boons is nice because it promotes team play. I’m sure you must think the legions and phalanxes of old were absolutely insane for stacking tightly together, but they did it. Your laziness in not wanting to make a no stacking group isn’t a good enough reason for anet changing it either, clearly you don’t want to not stack very badly if you can’t even be bothered to write it in your lfg description. Sure, you’ll get people who can’t read, but so do berserker lfgs. And what do you do if that happens? You kick them of course.
I got myself a set of strength runes, sigils and battle sigil and I honestly really like it – maintaining 14 might permanently is a good feeling while soloing. Whether it’s worth giving up 18% in damage modifiers and crit damage though, I really don’t know the math to it. Might be best to just use undead slaying instead of strength, that way it’s only an 8% drop.
Getting verification all the time was a hassle plus I missed having one for myself :p
you need to use a movement key to break out of hundred blades and then dodge
and if you don’t feel comfortable doing that just make sure you have ww up whenever you hb
also hi everyone