You can either take a phalanx warrior for perma-25 stacks of might or your ele just does a might stacking rotation every now and then to keep might up, you don’t need a guardian for might. If you cut the 20 in honour and stick it in to virtues you get an X% damage modifier from power of the virtuous which averages at around 4-5%, and access to much more useful traits like master of consecrations, unscathed contender, the IX that cleanses condis or increased spirit weapon duration.
The gear is fine.
The content being designed solely around it isn’t fine.
looks around for content designed solely for berserker gear
>.> <.<
can’t find
Open your eyes. Almost every dungeon boss can be stacked and burned down. They are just meat sacks with high health pools. It doesn’t matter if non-zerkers can kill them too. Zerker is and always will be the best way to clear that content unless Anet changes something.
Are you saying there shouldn’t be a “best” gear option?
Should we all wallow in mediocrity?
You guys need to take another look at my first post in this thread…
It’s not designed around berserker, berserker is just the most optimal. Dungeons are actually designed around people at-level in greens of whatever stat combination. Fractals are designed with exotics of any stat combination.
The gear is fine.
The content being designed solely around it isn’t fine.
looks around for content designed solely for berserker gear
>.> <.<
can’t find
Open your eyes. Almost every dungeon boss can be stacked and burned down. They are just meat sacks with high health pools. It doesn’t matter if non-zerkers can kill them too. Zerker is and always will be the best way to clear that content unless Anet changes something.
Are you saying there shouldn’t be a “best” gear option?
Should we all wallow in mediocrity?
Again, Volkov – He waddles his way down to you from his spawn point. Following the range/melee bit, he should burrow/bomb every time. Yet he only does if a player is outside the nook after his dialog ends. So he has an ability that wipes groups., but doesn’t use it cause everyone is in a tight little ball. Cause that would be mean or something.
Stacking isn’t negating it, what’s actually happening is you’re LoSing and while he’s aware that you’re nearby and trying to find a path to run to you from he doesn’t have direct line of sight for his burrow skill. Stack right in front of him at range and he’ll burrow and dumpster the whole party because he has line of sight.
Fyonna – her mechanics of her encounter are in the room. The one we pull her out of. Otherwise she is a sylvari with a basic melee attack that turns into a spider with a basic melee attack. But it hardly matters cause like everything else downscaled right now, she’s blown up.
We fight her in the middle and just stand in a circle and avoid hitting the eggs. She does her range attack, transforms in to a spider and does a melee attack. She’s harmless no matter where you fight her, stacking is not an issue.
Aldus’ mechanics I’d technically concede. But I somehow doubt a ‘fairly safe spot so long as you don’t target’ is on the level. Ditto with the trees. That’s the problem with most of this.
Aldus you attack on the stairs and reflect his projectiles. Then you try to clear his ice shield ASAP, and you dodge out of his chill AOE when it comes up. There’s nowhere stacking mitigates damage here.
For the tree if you don’t have it blinded it’ll throw you in the trash can with bleeds, and on the path with the mortars around it you need reflects. For the other one with the mosshearts, stability is useful. IIRC you need blinds to prevent the tree applying bleeds in both paths. What most likely happened is you got carried and you didn’t see it doing anything so you immediately drew the conclusion that stacking = cheesing.
So once more – try again please. All you’re showing is that you don’t understand LoSing, stacking or any of the boss’ mechanics, and you just see people sitting in a ball and think that lets you just blow through everything.
(edited by maha.7902)
as a point of reference – in optimal conditions a 20/25/0/0/25 berserker guardian deals almost 2x the damage of a full berserker 0/0/30/30/10 AH guardian, and deals almost 4x the damage of a 0/0/30/30/10 cleric guardian.
relevant video: https://www.youtube.com/watch?v=Z-7gVxk_b2M
20/20/30/0/0 rabid, nightmare runes, scepter/pistol + staff is what i use
block them to apply torment, summon duelists, dodge for clones and trigger on-death clone procs to apply condis, chaos storm for vuln (cover condition for bleeds, burn, torment)
you should be able to 1v1 like anyone
Volkov is the most glaring one.
actually he has ranged and melee mechanics. at range he will burrow and one-shot you, in melee he applies massive bleeds. this isn’t negating mechanics, this is a boss adapting to your proximity.
Fyonna
if you stack in a corner she just jumps backwards in to the wall. still using her mechanic.
the destroyer
evolved or destroyer of worlds? they both fully use their mechanics.
Aldus
uses all of his mechanics when stacked.
tree bosse
use all of their mechanics when stacked.
Sorge
no idea, don’t do hotw p2/3.
So 5/6 of the bosses you mentioned aren’t even negated by stacking. try again please.
2. Mix up the composition of mobs to have difference “classes”. An obvious example are all the Moa flocks that run around. Invariably, Pink Moas will all have dazing screech, but why not include other moas? Ones that give fury, fear, etc. Also, to that extent, mobs should also have access (if it makes sense for them to do so) to have more defensive skills.
3. Improve the skill composition of mobs. Because of the limitations of single type mobs, they will all have the same set of skills. Also, because of the game design they will most likely only have a rotation of 4 skills all of which will have a cool down that will be longer than the fight will last. With the improvement in point 2, there will be an improvement in how mobs synergise their skillsets. If players can synergise their skill sets, why shouldn’t mobs?
4. Another change that should be made is certain mobs should have cleaving attacks. Many players hate dredge simply because of their wide variety of classes in a given mob, which tends to the large side. This means that it takes time to burn them down and requires target prioritisation. Rather than nerfing dredge, other mobs should be improved to similar standards so that rather than blitzing through every area, players have to think about what their party needs to bring for the encounter. The balance between this and an simply unnecessarily drawn out fight is very delicate. Being a lone adventurer aggroing a cave full of bears should result in a life threatening fight, while a whole party of adventurers should be reasonably challenged and not cake walk it as it is today.
arah all paths, ac path 2 traps
try doing those, mobs that synergise with each other and have various skills do exist in this game.
This is what you do:
You buff the AI scripting so they aren’t COMPLETELY stupid (think GW1, some if the best AI ever scripted).
You buff the AI, giving them things the players have, like dodges, stomping downed players, healing, and team support.
This will make other stats viable.
Other stats are already viable. even if anet do everything you listed here, berserker will still be the best choice.
I’m interested in becoming a general mentor. I’ve done every dungeon except coe and arah
General Mentor
Understanding of general boss encounters and dungeon mechanics
?
please give us examples of bosses that don’t use their mechanics if a party is stacked. I always see people say this yet they never give examples.
@maha: I have no problem with them finding someway to burst it, you even mentioned guardian running staff, which is currently a big no no. At the very least it would provide a different challenge than what your average stack and spank pug is used to. If they made the stunbreak+stability trigger shortly after it’s cc’d and made it run at +25% combatspeed, I think it’d provide much more of a challenge then you seem to think.
pre-nerf Alphard and Lupicus are “a different challenge” – and how have the community responded to these? They don’t do the dungeon or they just buy the paths. Aetherblade TA path is “different” too – even worse, nobody does that besides a very small minority.
different =/= good
Hey, as another player who likes soloing champs, I know how much risk one hit can take. But that was Lupicus – this is a solo fight. Zerker or not, there was risk. I’m not talking about that – there’s ‘no-risk’ going zerker in WvW, PvE, etc. It all comes down to how much DPS can one player dish out.
You should see some of the pugs I’ve done it with. Full tank warriors soaking up bubbles, kicks, swipes, everything. Stacking toughness and vitality honestly makes a lot of the hard hitting attacks blanks. When I solo on berserker a swipe hits me for 17k, in my rabid condi solos it hits for 12k.
Whenever someone wants to try something new, general attitude is ‘shoot it down and bury the idea’. Anything not following the zerker meta, is dubbed a troll build, or ineffective. But there’s a reason why it is.
Zerker is the automatic answer to everything. “I want to use this weapon set” – go zerker. “I want to farm dungeons” – go zerker. “I want to roam in WvW” – go zerker. “I want to survive in PvE” – kill everything before it hits you. Go zerker. “I want to watch my enemies burn” – oh. Ok, go condi.
“zerker” is not the answer at all. “here is the best dps build” is the answer. This can mean berserker or assassin, it can mean scholar, strength or ranger runes. I also have a faster condi solo of a heavy armour boss (2:57) than I do with a berserker build (2:59) – conditions are very viable in solo settings.
There’s nothing that can be done to change this. The game promotes movement, quick response, and positioning. And hey, that’s great, it’s one thing I like in this game. But if you don’t get hit, why bother using any other setup that doesn’t contribute to damage?
Everyone gets hit. This is why “just dodge” tryhards annoy me – nobody mitigates 100% of the damage dealt to them. Just pug dungeons, they’ll eat the floor all the time if someone isn’t carrying them. Sure, if you can learn to mitigate damage there is no need to use a defensive setup. But if you find yourself taking damage, that’s when you can go sure, maybe I need some knights or soldiers gear. The minority of people who can mitigate most of the damage dealt to them lie in a handful of elite speedclear guilds, 99% of players aren’t at that level and I wish people would stop pretending they are – the average player in this game is bad, can’t dodge and cares more for simply getting a dungeon done than getting it done efficiently.
Seems highly unlikely, but theres no dps meter to really compare the two. Guardians have way more support skills and their best dps weapon (greatsword) is more utility than direct damage like on the Warrior (can’t beat 100b). They also have a much lower base health which makes them less suited for face tanking without carrying any defensive skills. Comparing equally geared/experienced players the warrior will generally have a much higher dps. I’m sure there are some really powerful Guardian builds out there, I just have yet to see one that really stands out.
https://forum-en.gw2archive.eu/forum/professions/warrior/John-Peters-on-DPS-Meta/first
i’ll quote the relevant post
You’re looking at the big number and ignoring the details around it.
That’s 35,587 damage [hundred blades] over a period of 3.5 seconds, not an instant 35k. Now since that was in a situation with slaying potion, food, banner of discipline, fury, five might stacks initially off of rage signet, allow me to try to set up a similar situation with guardian (using a vet risen giant).I popped save yourselves, used bane signet and use focus 4, sword 2, virtue f1 and gs 3 to proc a total of 18 stacks of vuln (the focus 4 bounced a few times) plus that 48% in modifiers I talked about, then did a greatsword auto chain.
The DPS of the auto added to a total of 5,667. I then broke combat, waited for cooldowns, triggered 18 vuln again and used a sword auto chain and achieved a DPS of 6,608. I also forgot to pop food and a slaying potion, so I suppose I’ll just be lazy and throw an extra 10% on top (even though damage modifiers aren’t additive) so let’s call those numbers 6,233 DPS for GS auto and 7,268 DPS for sword auto. This again is not factoring in food, it also factors my lack of ascended on guardian.
I then did a whirling wrath and it registered as 13,183 damage on my game, and since it supposedly has a 0.75s casting time that means my whirling wrath alone had a DPS of 17,577. It also has a cooldown of 10s versus the 8.5s of hundred blades so it’s pretty spammable. Again, no slaying potion, food, limited ascended. My combat log gave me the following from it too:
1,919
719
1919
325
1919
719
1919
719
1919
719
868
719
868
719Which equals 14 hits, which makes sense because I stood in its hitbox. What this means, is if we were to assume all crits (so basically damage dealt * 2.21 for my character) I would have dealt a 21,770 damage whirling wrath which would be 29,026 DPS.
So now do you understand that warriors aren’t DPS godmode?
Arah is an end game dungeon, the bosses should be challenging.
Given that I use Ascended tier because of how often I frequent Fractals? Yes. I dont have 300-400g and a month’s worth of laurels to drop on an armor set I’ll wear maybe once a day.
You don’t even need ascended armour to do fotm 49, just trinkets, infused rings and weapons.
I have three armour sets on warrior (ascended berserker, strength runes, exotic rabid, undead runes, exotic berserker, scholar runes) along with ascended berserker trinkets and exotic named rabid trinkets. On mesmer I have exotic assassin with strength runes, exotic berserker with scholar and I used to have a centaur running set. Weapons-wise, on mesmer I must have something like 5 swords, 5 foci, 2 pistols, 1 greatsword, 1 scepter, 1 torch. Warrior I have four swords, hammer, legendary greatsword, ascended greatswprd, three axes, two maces, two warhorns, two longbows.
The point is – cost isn’t an excuse and I have literally not farmed anything for months.
I have only one problem with the traits arguement. Is there really build freedom with traits in the dungeons. I mean sure guardian’s can go into support/dps territory, but what about classes like thief?
It seems from my pov only a handful of classes can actually multi-role. Everyone else is supposed to only take traits that contribute to the dps. Like you’d never see a thief go 5/0/6/0/3 or 0/6/4/4/0.
That’s because you see vitality, healing power, toughness, boon duration and make the link that these are support trait lines. Thieves in this example already have support in the 30/30/0/0/10 build with improvisation and thrill of the crime traits. Improvisation can proc smoke screen cooldown in a low projectile absorption group, thrill of the crime is AOE might, fury, swiftness.
I know this isn’t the speedrunner’s fault. They’re just taking the best tools for the job Anet has presented them. I just find the “your build is your traits” arguement rather flimsy.
It basically is. Sure, you can have some 0/0/30/30/10 shout heal warrior in berserker, but that’s just a bad build not even worth calling a build (PvE that is – PvP/WvW shout heals are fine). All optimised builds run berserker, but it’s trait choices which distinguish them, so it’s traits which make the build, not the gear which is basically homogenous across all builds.
It’d be cool in the future if Anet broke the mold with some of their encounts, like maybe have a boss that starts out without unshakable. You have to chase this boss down a hall full of hazards, and it has stunbreaks and cc cleanses, but still can be cc’d. If it reaches the end of the hall it becomes a much stronger boss, but if you can stop it from reaching there, it’d be significantly easier. Something unique like that.
You’d either take a guardian dropping traited sanctuary followed by untraited sanctuary, then line of warding, ring of warding and burst it down or you’d have one guy throwing rocks and the other four just purely dealing damage.
You need to think outside the box – you’re probably picturing your idea as “this will make for an interesting encounter”, I’m showing you how it can be completely trivialised. It doesn’t matter how well they design their encounters, once people have done them enough times they’ll just go on farm.
I would like to see more variety other than ‘all zerker’. A zerker should be ‘high risk, high reward’ gameplay, but there’s not enough risk to compensate the reward.
Fail to dodge a kick, 12k damage. Fail to dodge a swipe, 17k damage. Fail to dodge AOE, dead on the spot. Fail to dodge life suck, 16k damage. Fail to dodge life drain, 16k damage.
“no risk” indeed.
(edited by maha.7902)
I play from europe on NA with lag and dealt with Alphard just fine. Soloing on warrior was stressful for me though so I preferred to solo on mes.
Just now I soloed on warrior up to alphard, was too lazy to sell and just offered it up on lfg. I literally made no effort to not get pulled and just happily walked out, avoiding the bomb damage.
The fight is a complete joke and ANet need to “bug” it again.
The reason I dont wear other sets Maha, is because I also run other content, particularly Tequatl and THW. For that content, zerker armor is of limited usefulness because Tequatl and phase 1 THW are both classed as structures (thus immune to critical hits), and incidental damage from mobs that spawn can quickly down people wearing zerker.
My entire guild uses full berserker builds for dungeons and open world. For the few times I did 3HW I used full berserker too. All of the attacks are pretty clearly choreographed so you can just dodge, not stack vitality. For trash mobs you just blind them on guardian.
Anyone who’s been to Teq knows just how painful those poison fields are, and a moment of inattention means death in seconds.
Which is why you dodge out of them
—
It honestly just sounds like you’re not overly interested in learning to actively mitigate boss mechanics, you’d rather just passively soak up damage at the cost of dealing any damage yourself. Personally I prefer to be able to prevent the damage and deal damage.
It makes the boss, just like the rest of the path a complete joke.
You actually needed to pay attention before, now I can literally eat every single pull, walk out and not give a darn.
Did a berserker abom solo today (full ascended, str runes, bloodlust stacks, walled whirlwinds, ignoring dodging most of the time so I can finish my hundred blades) and got 2:59. Would have been like 2:56 if I didn’t get knocked back at the end (my latest condi, like I think I said before was 2:57).
I also did belka and got a 2:50 versus my 3:27 condi. That surprises me since power basically has zero ramp up time whereas with my condi kill after running out to heal I would have to build up conditions all over again.
Seems that fully optimised condi versus fully optimised power, power is probably ~10% stronger if both are using almost flawless rotations and with minimal interruption.
This isn’t to say condis are superior, and I never wanted to argue that … but I feel the gap between condi and direct damage is a little smaller than we think.
For a warrior. I’d kill for such high condi pressure from a mesmer. I tried, but no good results. I do believe it’s possible but only if ANet decided to fix Illusionary Elasticity to apply to clones, which given their record is a 0.0001% chance of actually happening :/
I think Condi is a clear winner considering the rest of the package.
That is arguable. My conclusion is that power is the clear winner here and condi builds do have a chance to match power builds dps but only in a few niche situations.
I’d say one problem is that you want bleeds and burns, and if you want good burn uptime you need staff clones out whereas if you want good bleeds you need duelists out … and you can’t have both. Warrior can have both.
One thing which could push condition damage a bit further is if it’s possible to move a boss around – say Lupicus if you didn’t have to worry about spray and bubbles, if you kept moving him you’d get some pretty strong torment out of it.
We talk about PvE, not WvW. Just as a reminder.
not entirely defending him, but …
cleansing ire gogo
With a proper wind-up I got 6,020 DPS, which is a 3% improvement over lazy wind-up. Either way, still not enough to beat power builds.
I feel it’s versus high armour targets where the gap closes a bit more. I have 2:57 berserker abomination kill which from a quick look at youtube only Goku and Luca have beaten with their power builds, and Goku had stacks and bugged signet of might, Luca had stacks and it was pre-ferocity nerf. I’m using exotics, suboptimal runes, no stacks and my longbow only has energy and battle since I use it for Lupicus (I should probably get a battle + smoldering one).
This isn’t to say condis are superior, and I never wanted to argue that … but I feel the gap between condi and direct damage is a little smaller than we think.
Am I the only one to think that dodging affects both builds almost exactly the same way?
Dodging on 30/25 procs stick and move, plus the reckless dodges in berserker actually do decent damage. Dodging on 10/30 is … just a dodge with a pitiful reckless.
you should give them to me
“Zerk” is a style of play that is geared to one end, rewards as fast as possible without delay. Players who use it are not playing the game to play, they are playing to extract as much digital monetary excitement as they can get. It is that simple.
The casual gamer in any other gear set is playing the game to have fun, and relishes the rewards he gets.
I play to have fun, and to meet personal goals:
Do you think I did that for money? Do you think I basically sat in an Arah instance for two nights in a row fighting one boss that I was doing it for gold? I don’t even finish these instances when I get recorded solos, I just leave because I don’t care enough to sell the path or get my daily.
“zerk” is not a style of play, it’s a gear stat combination, just how “soldier” is not a style of play, or “cleric” is not a style of play.
You should have opened up the condi solo with rage sig, fgj, fury sig for a combustive shot for strength banner blast, lb3, lb2, lb5 then do sw 4, auto auto auto auto until sw 4 goes off cd or burning duration is almost up then you switch for lb f1, 2,3, 5 (if off cd) then switch back to sw/sw. Obviously as well, you weren’t getting riposte bleeds, which I make heavy use of in solos since they’re pretty long duration.
On top of all that, I’m built to be the one to take the inevitable hits in dungeons and fractals while everyone else in my party can freely deal damage without worrying over the need to mitigate damage.
But if the mobs and bosses are using AOE and cleave, your whole party is taking damage. Secondly, minus fringe situations there’s no way to reliably hold aggro in this game, and let’s assume you do (to offer you examples, belka likes to go for ascended, lupicus goes for either ascended or the squishiest player, champion ettin in fotm aggros to toughness, and so forth) why not just use offensive gear and carefully use your blocks and other cooldowns to “tank” the damage than just go full PVT? That way you deal a ton of damage but can hold the aggro well too if you were to say, take knight’s gear instead.
I’m not saying you couldn’t support with any gear, I mean you should get benefits using other gears.
We only have 2 options, support and cause high damage or support and cause lower damage, of course you’ll pick the 1st, but if you offer support a bit but cause high damage or support a lot but cause lower damage … now you have to think what you want to do.
Now let’s assume that you have to chose between the two. Let’s also assume that “speed runners” now take four berserkers and a whatever-the-optimal-support-set-is. How is this any more interesting? You have five people doing exactly what they used to do, just one of them now does terrible damage. I just don’t see how this solves anything.
You perceive it as an issue, I don’t.
Being able to support your team no matter what your gear is what gives you so much freedom to build how you like, you don’t need to have a minimum of gear X in order to apply boon Y. Same with DPS, you can run full cleric but pile on a bunch of damage modifiers through traiting.
People need to stop looking at the stat combo and look at the traits, that’s where the actual builds are. In organised groups we run a support warrior with empower allies (or even phalanx strength if using low-might compositions or fractals), our guardians take support traits in virtues rather than more in zeal and points in valor for extra DPS, our mesmers can either trait for DPS or reflect support, and eles have a ton of builds, dps, might stacking, conjure builds, etc.
So generally what happens is that we have five characters in berserker gear, but we’ll have a warrior and guardian using support builds while the other three can just go pure DPS traits.
Thats deSades screenshot (he got banned :<). And weve learnt to turn our graphics right down for teq after numerous crashes… :<
perma?
koi cakes, 10 in strength, deep cuts = 100% bleed duration iirc. you use battle on your longbow, strength on sword and the on swap proc, plus the combustive shot + arcing arrow you will do as part of your lb rotations in addition to fgj and rage lets you maintain like perma 14+ though you’ll linger mostly around the 18-22 mark – and this was me using undead runes, not aristocracy.
Imagine zerg content where you can stunlock the enemy. That thing has a purpose.
This is not an argument against CC. It’s yet another argument for why “zerg” content is the most shallow BS imaginable and needs to stop.
Then look at dungeons, which has a 5 player limit only, still has anti CC mechanics. If it wouldnt exist you would see “lf CC thief” or something similar advertisements.
This issue just get bigger when the enemy has to face against much more players.Any constructive idea?
They suck at dungeon design as well.
Indomitable is bad because it completely negates the ability to use CC.
Defiant, however, is just bass-ackwards – In order to have a chance of controlling a boss with Defiant, you need to build yourself so that you’re essentially able to stunlock it once it’s out of Defiant, and it’s also impossible to time control effects to be useful because of the ablative shielding.
Instead, they should design Anti-Stunlock mechanics so that they cause diminishing returns, such as applying a short-duration Indomitable after being hit by a CC effect (Stacks duration any time new skill tries CCing it), and having durations and effectiveness get reduced the more times they get hit by it – If you carefully ration use of CC to coordinate and time its use against a boss, it would be properly effective. However, if you just zergspam CC effects, it gets momentarily stunned early on, but quickly becomes an unstoppable juggernaut.
watch this. then watch it again. then keep watching. you don’t need to stunlock, you just need to co-ordinate it. if nobody else has CC, take a [mainhand]/pistol thief or a sw/sw + sw/p + daze mantra mesmer for 5 easily accessible interrupts.
defiant is fine the way it is – it stops bad players from just smashing CC skills (exhibit #1 – bearbow rangers point blanking bosses, exhibit #2 – gs mesmers pushing mobs out of a stack) and it lets organised teams control a boss.
examples such as the video i posted of a solo boss kill time on par with most peoples’ direct damage kills? and then there was the phalanx strength build which you could literally spend five minutes testing and see that the might stacking was balls to the wall insane.
but people are so resistant to change it takes them a while to accept it.
Everyone’s said “guard or war,” but nobody else has said ele, and i dont understand why. Maybe we have different ideas of the sort of pug group the OP is referring to. I was thinking of “p123, zerk only, ping or kick – no necro/engi” groups, where the pugs know how to might-stack, use FGS, and coordinate banners. Sometimes they know to knock bosses to walls, sometimes they dont, but it doesnt matter because i LH 3 push bosses to wall and FGS before they even get there. Which is why, in these sort of pugs, the best class to play is ele. You can pre-stack might, push to wall, and FGS all on you own, and the pugs are zerk and sometimes in meta, and they usually know how to use a FGS.
or, the boss moves out of the wall and you’re completely unsupported by a party full of range-ers and just explode because you have the lowest HP and armour in the game and are taking the full force of the boss’ attacks
warriors and guardians can sustain themselves much better, and wars, guards and mesmers have insane carry potential.
i love when it – my new meta threads never seem to fail in causing overreactions, just look at my phalanx warrior new meta thread from a little while ago.
they were both partially serious though – i mean since condi warrior has such good potential (as a benchmark my abom solo best which i haven’t uploaded yet is only 27 seconds slower than goku’s, and I have a 3:37 warrior belka which surprised me considering all the running back out makes all of your condis drop off) I thought maybe, just maybe it could work in pugs. but if the other pugs’ conditions will just go all over mine then i guess there’s not much point.
alphard got “fixed”
RIP challenging alphard, you allowed me to carry many pugs
Kindly keep this out of the thread. Apart from naming the guild Ani did nothing wrong and if you guys could get over your biases against him and read it for what it’s worth it would make you laugh. Please keep the frustrations with each other out of here. Thanks.
This is nothing to do with frustrations or biases – it is to do with the fact that naming individuals or groups in open forum to shame them is unacceptable.
Naming and shaming. Stay classy Anierna.
warlord dnt L E L
Do control builds even exist in the first place in gw2 pve?
Nope, Anet only wants the dps role. Support, control, healing, tank and every other role are not welcome in Anet’s game.
good thing i have videos to prove this objectively false!
look at all that support with might, fury, reflect, blinds, aegis, stability and CC’ing bosses!
Or how about we don’t give him 7 million HP because the whole point of berserker gear is that you sacrifice defense for offense and as a result you deserve to kill stuff faster.
what’s your opinion on
fashion
hey lilith
….
:)
What’s the point of studying a boss that gives me 0 reward for killing it? The boss is designed for 5 man, just because you can solo it and another 500 people in this game is already a sign that PvE is, as it’s supposed to be, easy mode. Making the game harder for yourself than it actually is, is like playing longbow ranger in tPvP.
The point is that you said PvE is faceroll, yet I know for certain you can’t faceroll it, and you outright can’t kill Lupicus is under five minutes. The fact that I can solo it means that I as a person spent the time to learn it (7h+), not that the game is easy.
So how long do you think your average Arah path would take if you were to do it now?
You’ve said you raided and roamed, yet you haven’t played WvW for 1 year, yet your forum posts go back to ‘’12 days ago’‘. So either you must have not cared about what have been said on the forums with and just went playing the game as it was, or you’re just lying atm, but I’ll just have to go with the first option;
I roamed a lot more recently (this month), and it sucked. I’m not going to inflict pug zerging on myself because of how boring it is, and I’m not in a WvW guild anymore so raiding is out of the question.
No, retalation is just being spammed. The pugs we’re fighting aren’t that stupid, and mainly those who run 50-60 man, to organise it a little bit and mainly have guards and warriors in the front line, whereas all the guardians can easily apply enough retaliation for the whole front line. Sure I can spike someone on the side, but is that a coördinated bomb? Not really. He will just get ressed up and surely our melee isn’t comming if 1 person is downed. Wasting a lot survivability to stomp the dude is also no option cause there are another 10 dudes around you who can easily target you during that stomp and you’d be dead in seconds. So what are you doing? You jump in, do the shatter bomb and jump out. Much harder than it sounds, especially when you actually try to deal damage by running in zerker gears,
Your logic appears to be that any boon someone repeatedly applies is just spamming – but if it’s a boon that’s always relevant in a situation I’d just call it chaining, not spamming. You condescendingly refer to it as spamming because it destroys you and you don’t like that.
The description of raid is not really how you described it, but then again I can imagine you never been in a good WvW guild because you prefered to stack in a corner and do aoe’s. That’s my description of pve.
Actually my description is almost perfectly accurate, though probably with a downplaying of skill involved. Making sad comments about how I “prefered to stack in a corner and do aoe’s” just because I play PvE just demonstrates you have no argument and would rather just resort to inaccurate personal remarks and ad hominems. At that point you should just step back, realise you have nothing to say and stop posting.
Tell me again how I’m hard to take serious if you come up with this. Especially knowing this is coming from someone who hasn’t been in WvW for 1 year.
You’re hard to take serious because your “arguments” are embroidered with ad hominems, inaccuracies and you’re too busy frothing at the fact that I even dare to do PvE because you’ve got nothing better to say.
And that was stated… where? Oh right, wiki. ‘’Magical Duelists’‘. Only 2 years outdated. You can’t give A and ignore B. In this case, you can’t give such powerfull skill ’’Veil’’ and ignore the B part, which is in combat fighting. We had B 1 year ago when blurred frenzy only needed a longer cooldown and confusion builds needed a slight tone down.
Yet they success in failing (as usual) and screw everything up in less than what.. 1 month? Or was it even 1 patch? ‘’Baby steps’‘, that’s what they did with warrior. ‘’bigfoot steps’‘, that’s what they did with mesmer. Resulting in people like me who play the game long enough to know that most changes that have been made the past 2 years are way too reckless.
The whole reason the balance changes were made is because people kept crying about it. And yeah, they can ignore “the B part”.
Oh believe me, they don’t care about how many crying posts will be made. Just look at the thief posts that has been going on for a while now. It’s not like arenanet is gonna nerf thief to the ground cause of mass community spam of ‘’how op it is’’.
Pistol whip was nerfed. Confusion nerfed. Retal nerfed. Dungeon bosses nerfed. Critical damage nerfed. Pretty much all of these were in response to forum outcry.
Here’s what I recommend – stop posting. Because you’re not actually posting anything constructive, just veiled (excuse the pun) insults at me and hyperbole about literally everything.
I would like to see these two things in game.
Nothing wrong with wanting it. The real question is do they want you as a customer, or me? Because what you’re asking for puts a chasm between those two outcomes.
You want to inspect me, I want to get on with doing the content rather than standing around posturing. And I carry a set of ‘zerker around with me I DON’T ACTUALLY WEAR that I can ping for you any time you’d like. Because I know my build, how to play it, and what my exact requirements are to not bring the team down by my being face-planted. Oh yeah, and zealot/keeper didn’t just take a big ol nerf bat to the face.
Really I’m more convinced people who want to inspect PUGs are double checking that some one will carry them. Reading my character sheet is the privilege of being in a guild with me… where’s your guildies?
This is actually sad to read. Just admit you don’t use berserker and leave the group, it’s people like you who are causing tension between berserker and non-berserker users.
i’ll give you a +1 trunks for making the effort to find people who share your playstyle
Literally all of you took the OP’s bait hook line and sinker.
Oh please wise stranger out of the dark. Tell me how to use blurred frenzy wisely. Show me a video how you deal with it. After 1 year of raiding I still didnt come up with a solution besides just ignoring the fact that you’re completely useless compared to the other professions in raid. Yet we’re still forced to be in the main team of a raid.
I haven’t WvW raided in like a year at this point so I don’t know if ret bombing is a thing now, but my assumption (correct me if I’m wrong) is that pug zergs just yolo in and you can frenzy away but organised groups will put up the retal you love. Therefore the logical conclusion is to not use blurred frenzy against organised groups. If pug zerg use it, well I guess don’t use it at all unless you know they don’t have it up. I can’t imagine it’s that hard to resist pressing 2.
You reply to me like it’s so ‘’easy to play’‘, yet you only come up with some pve bullkitten. I truely think you have never been in any decent guild yet and with the mindset you’re running around, I’m pretty sure you wont get in as mesmer either.
“Statements” like this are what it makes you hard to take seriously. If you can stop frothing for a few seconds and collect yourself.
Good to know though. Because selection is made itself. Those who stick with mesmer actually see what’s going on. Those who don’t just reroll because ‘’its not the meta’‘. Complaining about things that don’t make any sense in this game? Naahh, just reroll the easiest to play and easiest to burst profession and it’s all fine. That’s your mindset and I truely think that’s weak. Sorry to say, but I have no kittening idea why you are even in this topic.
Except, I do play my mesmer still, I pug dungeons with it where I can actually be useful and not a dead weight like in organised groups. Mesmer apparently works in high-end PvP as determined by the ToL and they’re still wanted for their fringe WvW application. Everything else you said is just rambling which I’m not even going to entertain.
It’s about WvW, not your pve easy mode. If you want to point out how easy it is to reroll you can go to any other pve topic. Because that’s what pve is, reroll to meta. Too bad WvW actually requires other professions than those who have the highest DPS.
I’ve raided in WvW and I’ve roamed in WvW. Roaming was literally the most boring thing ever where you either stomped bads 1v3 or got destroyed 20v1, and raiding is just classes applying the appropriate buffs, two trains crashing in to each other, back liners trying to spike other back liners and regrouping over and over again until people start slipping up and downing. It’s not exactly the epitome of skill you make it out to be, it’s listening to a raid leader and carrying out both your role and their orders as best you can while maintaining your own survival. I learnt to play my classes much more by soloing Arah and doing sPvP than WvW. Soloing Arah and sPvP force you to learn key tells to dodge and to control your bursts properly, plus I learned my traits and their synergies inside and out.
Again: there’s no ’’easy’’ fix besides blurred frenzy being immune to retaliation. If you want a long list of things being changed so mesmer is usefull then have fun waiting for another 2 years, because that’s not gonna happen soon. Mesmer is required to raids because of the veil, nothing else. So why not make it so mesmer can actually do stuff besides the veil? 1 change and those who actually can play mesmer will become close to usefull again.
Because mesmers are a dueling class? Did that not cross your mind? Do duelists operate in massive groups or something?
By the way, if they didnt care about WvW balance, please explain me the following:
Retaliation nerfed by 50%
Confusion nerfed by 50%
Shout healings nerfed so it doesnt heal up to 20 targets instead of 5
Blinding befuddlement nerfed because they thought that was the confusion proc. that made conf builds op.
Same reason for the ferocity changes, to make people crying endlessly on the forum stop complaining.
These are just a few changes out of many, but all based around WvW. None of them were based around spvp, tpvp or easy mode pve. So tell me that story of ‘’imbalanced game mode’’ again please, cause it’s really funny.
If it’s so easy mode link me your own <5 minute Lupicus kill. You won’t because the only dungeons you’ve ever done are AC and COF, and you probably do Fractal 49 by circle kiting ranging every single boss with no semblance of skill or tactics.
(edited by maha.7902)
The builds boon duration is longer and you can stack might more frequently.
Which is why when I get the tokens I’m going to go for aristocrat runes instead of undead. That gives me 45% might duration.
And no u didn’t lol the 1st time you swapped to bow u cast bow 3 before u casted F1
Yeah, I think I get cancer every single time I watch myself go arcing arrow than combustive shot, I want to re do it.
but that was once dont judge me that was my first time condi soloing T_T
I alos never saw u dropping ur banner in the fire fields.
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That brings up the issue of build diversity then does it not? That because these aren’t giving out the most burst dps possible it is there for not wanted. So by this logic if I wanted to dungeon as a thief i better only pick traits that will A) improve my stealth durations and B ) give me the most burst damage. Then if they improved the other play styles of the thief and made them more rewarding, that would get rid of the whole issue of having some mobs not being able to get stealth past. The tnt is a great example of intended to be skipped mobs, i agree with that, but what about the ones standing still that you just run or stealth past, what about those in small corridors that we do the same thing to?
Thanks to being able to retrait on the fly there is now more build diversity than there has ever been in the game, so I have no idea what you’re talking about.
There’s a diference between no consequence and 1 shotting yourself by a boon that has 100% duration uptime and is nothing but brainless boon spammed by tanky specs to kill people while facetanking their damage.
Except it’s not brainless. Clearly it’s intelligent use of a boon they know will deal massive amounts of damage since they know they’ll be getting hit from like 30 different sources all at the same time.
Retaliation should be something that is only active for a small duration of time where you would actually need to time it to do damage back to the enemy. At the moment there’s no way around it making mesmer completely ueless in large scale fights after they dropped their magical skill ’’veil’’. I can come up with a whole list of things other than this to make mesmer viable without touching retaliation at all, but that’s not gonna work out since arenanet aren’t those of applying ‘’massive changes’’ in a short time. 1 fix to have blurred frenzy deny retalation, like at start of the game, would make mesmer somewhat usefull again.
More “me me me me”. The game doesn’t revolve around you and your inability to use blurred frenzy properly.
My arguments are self centered cause I have probably more experience with raids in this game as mesmer than anyone else. I know what is going on and I know what is wrong with it.
All that experience and you can’t even resist pressing blurred frenzy and committing suicide. Your arguments are self-centred because you don’t actually care about the wider implications of changing blurred frenzy and just want to have 2.5 seconds of god mode every 9.5 seconds because that way you don’t need to put as much thought in to your own survivability.
One of them is retaliation. I never asked for a full immunity either. Making blurred frenzy so it will be immune to retal will still leave you with shocking aura and the fact that you can’t move makes the ’’immunity’’ far from what other evades are.
You’re not going to get “retaliation immunity”. It either evades all attacks or makes you invulnerable, there’s no middle ground. And we’re not getting invulnerability anymore so it’s just evasion.
So you reroll to another profession and you’re totally fne you can’t play the profession you prefer? Well sorry to say, but I’m not that weak to just move on and reroll to anything that’s in the meta. I guess that’s just the difference between pvp and pve. Casuals everywhere who cba about game balance.
lol. Isn’kitten“meta” to be playing meta classes? Wouldn’t you be the casual one since you would be too stubborn to reroll despite knowing that there are more optimal classes you can take? This isn’t anything to do with pvp vs pve, I as a gw2 player will play a class and build that is desired in whatever group content I am doing, and if that means shelving a class then I will do it. The only one who cba about game balance here is you since you want the mesmer balance to revolve around your imbalanced game mode which ANet aren’t even going to bother try balancing since it’s imbalanced by its nature.
By the way, those things you quoted from me are statements, not arguments. Maybe you should read the rest of my posts before shoutng ‘’REROLL!’’ ‘’L2P!’’
I think you need to calm down and stop frothing at me.