….Why would you want something that Ele already has but no one hardly uses? They would have to nerf the hell out of it. Give it specific skills. Increase cool downs, add in number of skills allowed to be used.
Trust me, you don’t want Conjures. They suck on ele and they would suck on Guardian.
Wtf u smoking, hardly use? Don’t FGS, Ice Bow and lightning hammer comes mind?
As of right now spirit weapon are of no use outside of SOA, so why not improve by making a new trait option to let u personally wield ur spirit weapon or maybe implement a 4th virtua that let u select which spirit weapon u want to summon and wield on activation. Heck it can ever be treated like a 3rd weapon swap.You know what, when an ELITE is used MORE to run away than it is to fight it says something. I see the odd person using a Frost bow, cant remember the last peron i saw using LH and those that use FGS use it more to run than to fight…
Yeah they are in a GREAT spot…
You sir have apparently never run a dungeon with an ele before. I suggest you play GW2 or watch a video or two and rethink your responses
EDIT: Just to show an example and I note a single example out of many that I could find off the top of my head, here you go kid.
https://www.youtube.com/watch?v=bBMwRiqAWhEThe dungeons are SO easy, its not needed to run specific builds nor is it a requirement to run certain skills. Sure some of them are made easier with them but they arent a requirement.
Then again, i stopped doing dungeons a long time ago. They were SO boring that they just had no interest in doing many more.
Because you’re not interested in dungeons that means conjures aren’t very good?
Conjures are literally god-mode.
I don’t think you’re aware that me and Rezardi both play from europe on NA service, and he plays on a craptop and I play on a toaster, so that isn’t even a real excuse.
As far as I’m aware, most of those attacks you mentioned are extremely easy to mitigate with simple blinds or dodging.
You will always be welcome to any parties I make. You can also carry berserker players in a condition build if they all eat the floor since anet thought it would be clever to make a stat combination with damage almost equal to glass cannon berserker but with toughness instead of power.
If you like to do a lot of soloing, rabid is very good. If you see yourself doing solos along with group content, you want berserker.
I never use that combo and don’t see the point in her pulling her hair out trying to get the timing right. You can honestly just drop a warden, roll in with sword and just destroy whatever is in front of you.
Only one boon is affected by healing power so how exactly does it make clerics support?
And here we see the basic perversity laid bare that this game is so lacking in risk/danger that cannot be completely negated by dodging that the only question being asked of “support” is “How can you help me DPS HARDER?”
I tend to see handing out stacks of might as part of the DPS role, myself…
tank holds aggro
healer heals tank/dps, gives buffs
dps’ers dps
tank and healer are designed to help the dps do more dps
I guess the tank and healer are part of the dps role.
Why the need to question him/her as if she must be the culprit in your eyes? Just because she wasn’t the Berserker in the group he/she was “the bad”? To be honest, if they died so much it was on them, and it would be silly to use the lone Carrion player as the scapegoat.
I’m not calling them “the bad”, I am stating what the use of a mesmer is in dungeons and asking whether they fulfilled their role. If they did, the other players have nobody to blame but themselves, but if penelopehannibal wasn’t doing any of these things, that means they were putting the whole team’s survival in jeopardy and when they say “[zerkers] claiming they carry people who aren’t zerker when in my experience, it’s been the other way round” it strongly implies that since their party ate the floor and they were the last one alive, they think they were carrying.
Also, this talk of carrying others is stupid arrogance. Nobody carries anyone in Dungeons, regardless gear. I rather not play in ANY group where a guy/gal claims he/she is carrying the group.
I never claim it or tell them, because there’s no need to (your actions will speak for themselves, and if you mess up then well they didn’t expect you to do anything special anyway) – but if I recorded every single one of my pug runs I would literally have a terrabyte of carry footage – so you’re completely incorrect saying nobody carries anyone in dungeons. Gear though – correct – it’s irrelevant. I’ve soloed Lupicus for groups in both berserker and rabid gear. If someone was full cleric, knew the fight and their party ate the floor, they could solo it too.
We have a horrible reputation because months ago, we fought back.
Instead, we now just upload video resources, written guides and try to help people. Nevertheless, we still get “elitist” bile thrown at us because, well we need something to complain about so let’s use efficient players as a boogeyman.
What you see on the LFG aren’t actual speed runners, speed running and “fast pug runs” are two different things entirely.
Not dying doesn’t mean you carried them or that you were useful. Mesmers are an extremely precision reliant class and are taken for reflect, mob positioning and condition cleansing generally – so were you doing any of those things?
And yet I showed you three videos demonstrating that damage per second isn’t the only role and you completely dismissed them. Do I need to link more videos and explain in every single one of them the control and support aspects present?
Yes. Please link me more videos of might stacking zerkers using reflects and dodging to “prove” to me that there are other roles in this game.
Reflects are support, might stacking is support. Protection from hammer guards in FOTM is support. Dropping stability against bosses that can ragdoll you is support.
So now that we’ve got that out the way – my original point is that control exists in this game.
The difference is, you don’t have a buffbot, you don’t have a control bot, you don’t have a healer. You don’t have players who are just dedicated 100% to one thing and suck at doing anything else – you’re expected to pull your weight in all three departments.
“Just DPS” is what you do in bad groups. They don’t support each other effectively (or at all). They don’t control bosses. They just smash keys and hope everything dies. If you want to play the game to a good standard however, support and control are integral parts of boss fights.
And yet I showed you three videos demonstrating that damage per second isn’t the only role and you completely dismissed them. Do I need to link more videos and explain in every single one of them the control and support aspects present?
But you just said a stat combination was a role. It’s not. Why did you call a stat combination a role? Does this mean “soldier” is a role in WvW? Does this mean when I do PvP I play the “rabid” role?
Straight up DPS is the role. For example if Defiant weren’t so prohibitive, CC could be a role.
“we decided to remove Monk. We saw a lot of players LF monk…LF monk..this looked like players waiting to have fun, but not having fun…”
See what I did there?..making dungeosn that now requires non zerker set up= LF monk, LF monk,.LF non zerker..LF non zerker..
Defies the whole point of removing monk in the first place.
Yeah, well Anet’s intention was to remove the trinity by making a multitude of builds viable. Instead of having the game restricted to 3 roles, they wanted many many roles. But what did we end up with? One role. Zerker.
How is a stat combination a role? Like, literally what made you draw that conclusion? If apothecary was the meta would that mean that “apothecary” was this supposed one role?
Should have ran to abom, soloed it, ran away from the warrior pulling the champ to you and let them die.
ah yes, the elusive “one shotters” which nobody in the game can ever give reference to
Warrior/guardians are the only winners forever.
You might want a single ele for FGS but you don t really care what else it does.Its all about the skill floor/ceiling.
Warrior has the lowest of both and guard is not that far in pve.
You don t really notice if you have good or bad ones.Current meta is based on the least use of skill possible.
And i doubt anything will ever beat heavy professions.
(even DPS ele is way dumber than any balanced profession…unfortunately its also more effective).P.S. i recently leveled a war… is WAY easier than i thougt.
P.P.S. in the past we had fotm parties asking for 7000 AP (were a lot at that time) when Fractal basically gave no AP and no fractal player could have those much XD.
If it was based on the least use of skill possible, why is it that dungeon guilds can complete, say, Arah paths 2x, 3x, if not 4x or more faster than your average berserker group?
Id say mesmer is the second easiest class to survive with. But yeah going from ele to warrior is a huge difference. I dont mind warrior being so strong solo, but surely the other classes should be stronger seeing as they arent quite so easy to survive with. The risk vs reward balance is so screwed when you compare classes. Ele is the only one that makes sense compared to warrior but thats only when you have fgs against a wall.
Not so much:
-you still have 0 margin (oneshot by most stuff)
-While you have more evades etc, you are also responsible of many on reaction reflects.
Missing them is worse than being downed.
-blurred frenzy animation is longer than evades frame and has a 0,5 activationAnd if you’ll have to ress someone for whatever reason, just hope you are really really lucky, because 3 seconds of distortion won’t be enough to stop more than one attack.
You’re not one-shot by most things at all, stop making things up.
1hko mechanics like what? there’s hardly any in this game.
Yada Yada, again missing the point
It isn’t about how hard or easy the spider queen is
It’s that it is ALWAYS most convenient to wear pure DPS, in all situations
more defensive stats, less damage
less defensive stats, more damage
sounds fine to me
There is a need for non-zerk players.
I myself run Soldier’s gear, because I like to do a lot of WvW and EoTM, and during 6 dungeon runs in the past week, everyone in the party has got downed by a powerful attack, except me, and ive had to run round reviving everyone.
“Zerker is the best dps”
Sorry, dead people don’t do DPS, get out of my dungeon group.
“But you can dodge, even with zerker gear”
Yes, you can dodge twice in roughly 15 seconds without Vigor…Then what?…If the boss decides they want to attack for a 3rd time in a row, you’re downed. Im seriously debating about refusing players with berserker’s stat armour from my dungeon groups, just because im sick of having to revive players who refuse to embrace a toughness stat.
Energy sigil, endurance food, weapon evades, weapon blocks, vigour on crit traits.
Please tell us more about how bad players in your party went down, it would have happened no matter what gear they were wearing, it’s nothing to do with “dead dps = no dps”.
ignoring the above post since he has no experience in the situation you’re talking about -
you need swiftness to effectively kite the entities. that means either just using temporal curtain or dumping your centaur set on for perma-swiftness and then gradually killing the mobs with sword cleave; since you have no phantasm DPS it’ll take a while.
Mehh i think at least 20% can solo lupi by now, but maybe thats just due to me not finding it a challenge anymore, no but honestly most lupi soloers get carried by warrior anyway.
I really doubt that. Just because we find it easy and everyone in our guilds can solo doesn’t mean your average player can in the slightest.
Defiant is fine and does not need fixing. It promotes intelligent use of CC and not braindead spam.
I’ll need you to elaborate as it’s coming across as a troll post to me.
It’s not a troll post.
When people complain about “fixing” defiance, what they mean is they want to take a mace/mace + hammer warrior with stomp, kick and fear me in to dungeons and just ragdoll bosses.
The whole point of defiant is to stop stupid things like that, and it stops your local GS mesmer from pushing a boss out of a stack, your bearbow rangers from point blanking bosses out of melee range, etc.
Watch this. You need to peel the stacks off to interrupt his enrage, not just smash interrupts over and over again.
Defiant is fine and does not need fixing. It promotes intelligent use of CC and not braindead spam.
You claim that ‘99.9% of players cannot solo a boss like Lupi’ (paraphrasing here). I’ll wager that a large percentage could if they learnt how to and spent time practicing. Lupi has set stages and skills he cycles through. The same is true for every mob in the game as far as I am aware. Learn what he is going to do, when he’s going to do it and how to counter it and thats it. There is no random element that takes skill, cunning and a smart mind to counter.
I can’t speak Italian. If I spent time practicing, I could.
The point is, a lot of people can’t solo him – whether they could with practice is irrelevant – the fact is that at this moment in time, most people can’t do it – and most people have no interest in doing it.
There is no random element that takes skill, cunning and a smart mind to counter.
If you don’t think there’s RNG to Lupicus, I doubt you’ve even fought him. Hell, you can actually get to the point where if you can solo him fast enough you’re literally just rolling for good RNG each time you attempt for a time faster than your previous.
Im merely saying that in the grand scheme of things GW2 boss encounters arent designed at all well.
And I’m saying that the “people can solo therefore the boss is bad” arguments are stupid because it’s a miniscule number of people who are even capable of doing that in the first place.
EDIT: For those that think id like bosses to not be solo’able youre reading between the lines. Im saying that boss AI in GW2 makes it a hell of a lot easier than if the encounters were designed to truly challenge the most skillful of players. Unpredictability, changing environments, added minions, bosses that react to what the player is doing and where the player is positioned…. even just a subset of these would create a situation where the player has to think and react on a second-by-second basis. This would be a true test of player skill.
The day that happens is the day that the whining on this forum reaches catastrophic levels and there’ll be conspiracies of “ANet catering to the berserkers” because berserker users are the boogeyman that this forum loves using.
BHB detected
You joined a party asking for ele, war or guard and you were on your ranger.
No sympathy.
Oh well good thing there are mobs/bosses designed with damage/support/control trinity then, and that conditions aren’t broken.
A great anything is better than a bad anything.
I’d take a good ranger over a bad mesmer.
If they’re a bad anything and I’m looking for decent players, I don’t want you no matter what class you’re on.
There’s no need to discriminate on classes if you can’t think of a practical reason not to take them, rather than just personal dislike.
guardian, mesmer = T1
ele, thief, warrior, engi = T2
ranger, necro = T3
not sure why you thought warrior was t1.
Rangers though? I’ll take a condi necro before I take one of those abominations.
well apparently, rangers can cleave, necros can’t, and fractals have a lot of trash mobs.
I am so kitten sick of stacking.
It effectively ruins all the dungeon content in the game. No more fighting the boss as it was designed. Nope, gotta all sit in a weird corner watching my cooldowns go off. Oh, and this time it decided to magically not work, so we have to go try it again.
I know all you professional dungeon runners are in love with the idea of cheesing down content to get it done faster, but for all of us that actually enjoy fighting bosses and doing PvE content, stacking is killing our love for this game.
I just have to wonder why ANet lets this kind of thing go. Why are they just enabling their playerbase to just cheat their way through dungeons? Doesn’t that go against everything game designers and developers are supposed to stand for?
I don’t know. I’m just so kitten sick of cheesing my way through every bit of content in this game.
“Magically not work” he says.
Sounds like someone who has no idea why people stack.
I’ve stacked perfectly multiple times in a row and sometimes it just doesn’t work. That’s probably the worst part. If it worked 100% every time I’d understand but basically people are gambling on the system breaking and sometimes that doesn’t happen and the boss creams you because, guess what, you’re all just standing in one spot.
You know, like what’s supposed to happen.
Explain to us why groups stack:
hint #1 – it’s nothing to do with exploiting bosses.
I am so kitten sick of stacking.
It effectively ruins all the dungeon content in the game. No more fighting the boss as it was designed. Nope, gotta all sit in a weird corner watching my cooldowns go off. Oh, and this time it decided to magically not work, so we have to go try it again.
I know all you professional dungeon runners are in love with the idea of cheesing down content to get it done faster, but for all of us that actually enjoy fighting bosses and doing PvE content, stacking is killing our love for this game.
I just have to wonder why ANet lets this kind of thing go. Why are they just enabling their playerbase to just cheat their way through dungeons? Doesn’t that go against everything game designers and developers are supposed to stand for?
I don’t know. I’m just so kitten sick of cheesing my way through every bit of content in this game.
“Magically not work” he says.
Sounds like someone who has no idea why people stack.
Fractals are the one niche where mesmers are pretty kitten solid. In prolonged fights where people can’t maintain scholar or their DPS rotations, the sustained DPS of mesmers shines, plus their actual utility is pretty great.
I like how you purposely omit parts of my post just to make your post look rational. I already wrote that a 30/30/0/10/0 war is 12.9k, 30/30/0/0/10 d/f + d/wh necro is 10.8k and that the 30/20/0/20/0 war is 12.4k but that lich form nec is like 14k – so at least point out the fact that I gave the numbers for non-lich form too.
The point is, necromancer DPS is perfectly fine.
Well yeah, it’s doable when you sit on an afk spot and just reflect it to death.
A full melee solo on the other hand.
(edited by maha.7902)
“I’ve never heard of you, so you obviously can’t teach.”
I doubt so.
Well, more or less.
I’m actually amazed I could find that post, given this forum’s fantastic search abilities xD
That’s not even close to what you said. Tree wrote that he wanted to know how we can trust them, i.e. if they have any credentials like youtube videos, not “I don’t know you so don’t teach”.
Well I can mention staffing on imbued shaman, full ranging the imbued shaman, 50,000 resets on ascalon (if you have to reset that many times then it kind of seems questionable how good your strategy is), ranging archdiviner, ranging the three champions and veteran in uncategorised too. Then on guardian, the shout build.
And then suggesting safe spots against Old Tom, that’s basically saying “if you can’t kill fast enough, resort to exploits, sit in this safe spot and afk range”.
So I watched the swamp fractal and:
1. On bloomhunger you didn’t reflect anything despite being a mesmer
2. On Mossman you again didn’t reflect anything despite being a mesmer
3. You used null field and blink on your bar for no reason
4. You did not have a single mantra on your bar – so no damage modifiers from empowering mantras.
lol it got deleted.
never gets old seeing people trying to claim you can pug speed runs – 3 minute CM runs and 10 1/2 minute arah runs are speed runs, not the one hour crap you get in “lf zerkers speed run” groups, lmao.
So because in ‘every’ MMO (im guessing youve played them all to know this) you can solo bosses that means every MMO going forward has to be the same? How are games meant to evolve if you keep giving excuses based on what other games have done in the past?
When you’ve done everything worth doing and you want to solo encounters which 99.9% of players can’t do, why should you basically be locked out of doing so because the boss is just that stupidly strong that you need someone else?
You should be able, with adequate preparation to solo every single fight in the game. If this means using endurance regen food, energy sigils, weapons with blocks/reflects/evades, vigour, etc. then so be it – you shouldn’t just be flat out locked from being able to kill a boss (player requirement bosses like the legendary shoggroth just annoy the hell out of me).
The fact of the matter is, it’s an extremely minor elite who are going to be able to pull this off, it doesn’t reflect badly on a game at all if only a small crack group of hardcores can solo boss fights, it only reflects badly if any random idiot can, which luckily isn’t the case for a lot of bosses.
Did you ever solo The Marionette?
“You can solo bosses in every single MMO ever” =/= “You can solo every boss in every MMO ever”
Nobody is asking for that.
People just want gear that maybe shows a bit of skin, accentuates certain features, that kind of thing. Not that tasteless trash in the link you posted.
And sure, +1 for gender equality, give male characters the same treatment, I would have no problem with that.
*arah boss solos
easy =/= fun
i find basically everything besides boss solos in this game terrible and i just want the runes
if anyone on NA is willing to sell these paths to me
please please please whisper me when you’re ready
i need CM tokens for aristocracy runes and i can’t be bothered to play the game to get them
Remove everything in defense, stick 10 more points in to arms for attack of opportunity and rending strikes, you can change the VI to … I dunno, it probably would work fine.
That leaves you with 0/30/0/30/0
so stick the remaining 10 points either in strength or discipline
but beyond that, yeah, phalanx strength is pretty great.
The reason it’s possible is because players put the time in to it and have the skill to do so, it’s nothing to do with badly designed AI before you open up that hornet’s nest.
You can solo bosses in every single MMO ever.
Well yeah, but female outfits relative to males are revealing in literally every single fantasy game ever.
And you’re on about one outfit. How many are in the game? The only skimpy ones I can think of are winged and light human t3. everything else isn’t.
A little cleavage and back showing isn’t skimpy.
So I’ve been taking my condition warrior in to Arah pugs today and haven’t been kicked once.
Can someone tell me where this “zerker or gtfo” mentality is, because I’m not seeing it.