Showing Posts For mbh.8301:

Double golem health please

in PvP

Posted by: mbh.8301

mbh.8301

In gw1 there was a master of damage, he was (pretty much) invulnerable but he’d tell you what your damage and damage per second was against a light armor target.

http://wiki.guildwars.com/wiki/Master_of_Damage

edit: He was really good for measuring team spikes and combos.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

(edited by mbh.8301)

Guild Wars 2 E-sport.

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Posted by: mbh.8301

mbh.8301

— What percentage of gw2 population has even set foot in the heart of the mists?

There were tons of people who were initially interested in spvp and bout the game mainly for that reason. Most left simply because there was no ladder and it was hard to find competitive matches. There was nothing in between farming pugs or getting rolled by the few hardcore teams.

What I meant was more “of all copies sold of gw2, how many of those users even went to the heart of the mists? 5%? 10%?”

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

Guild Wars 2 E-sport.

in PvP

Posted by: mbh.8301

mbh.8301

It looks like people want gw2 to be an e-sport, which is fine and dandy, but I don’t understand how. Below is a flurry of rant-like questions, to which I would like to hear answers from you.

I might edit it later if people want me to.

Can a game become an e-sport so far after release with such a small player-base?
If the game became perfect tomorrow, how would you give the game enough life to become an e-sport?
Would the return of all the players who quit attract new players? What percentage of gw2 population has even set foot in the heart of the mists?

Is pvp viewer friendly? probably the most important question
Does watching a match between strong players excite bad players? Does it excite good players? How obvious are big plays? Is there enough action? Is there too much action (would viewers feel lost, overwhelmed, or like they’re missing action if they don’t have 5 monitors)?

What about potential sponsors who monitored the game after release and decided against investing? Will those sponsors still be interested? Will their lack of initial interest repel other potential moneybags? Does it even matter if there are sponsors (probably need to build a viewership first anyway)?

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]