I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
In some cases your assertion is that all conditions should exist in a way that they counter whatever their correlating boon is, which is silly because that’s what enchantment removal is for.
In other cases your logic makes no sense:
Blind being random dodges: are you telling me that a blind person can’t tell the difference between rolling backwards, forwards, or sideways? That’s….wrong.
Your open wound condition is grossly overpowered. Once you get to maximum damage on bleeds your damage magically doubles? I think that 25 ticks per second is quite enough.
Your suggestions to fear already exist, I think.
Cripple: being crippled doesn’t make you tired. Dodges consume energy. Energy is lacking when you are weak. Semantically, this adjustment is unnecessary.
Many conditions suffer from redundancy which is something I find more annoying than their perceived strength. Fears, knockdowns, blowouts, and dazes (unless i’m forgetting one) all do the same thing.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
What different gameplay does this offer?
In short, I don’t think any.
You keep saying that it’s different from a necromancer but the autoattack you described for scepter seems like having the autoattack from necro axe and saying a spirit did it because he had a bad day in the mists.
You can’t just paste lore on existing mechanics and call it a new class, no matter how long you’ve been thinking about it.
What it sounds like: “here’s this profession, it uses heavy armor and a greatsword and has a skill which allows him to unleash a flurry of attacks while remaining still. He’s different from a warrior because he’s blue.”
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
Weren’t the generic gw1 builds considered balanced?
“Generic” builds in gw1 were known as “balanced” but this does not necessarily mean that the build was balanced. Running honorbalance meant that you had 2 warriors, 2 monks, one runner and 3 midline. Those 3 characters in the midline could be any combination of rangers, eles, mesmers, ritualists, paragons and necros with a lot of variety coming from multiclassing.
These “generic” builds were generally considered honorable (since they weren’t all-in or cheesy), but they didn’t have to be balanced.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
(edited by mbh.8301)
Should the toss effect for elixirs be something you can choose between before the match starts? I envisioned each batman belt skill being changeable.
Maybe?
Best I could come up with.Idk sounds like a huge mechanic overall.
Just making it something reliable and not RNG would be good enough.
That just turns into:
Toss elixir S = stability
Toss elixir heal = protection
Toss elixir B = swiftness
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
Should the toss effect for elixers be something you can choose between before the match starts? I envisioned each batman belt skill being changeable.
Maybe?
Best I could come up with.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
What about all the pvping that we’ve already done? Would they retroactively grant us experience / gold based on our matches / glory earned per character? That’s kindof where I see this issue going next – were it ever approved.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
Alleged hidden MMR i guess?!
Call me Felix fiXXorz
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
I always try to play the right way regardless of score.
Please enlighten me. What is the “right way” to play?
If your team is getting disassembled in teamfights, you should stand by your honor and continue feeding them points?
Does the “right way” involve being mentally rigid and unwavering?
Does the “right way” involve losing because you’re stubborn?
The whole premise of the “right way” to play is absurd. This is a game that has fluid situations and ever-changing dynamics when it comes to positioning. Why should there be one “right way” to play.
What the hell, man?
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
An arenanet dev made a post about two-three weeks ago where he said that they ’’don’t yet have the feature to randomize maps’’
So no, they’re just absolutely incapable developers that can’t add something that exists in atari games.
In the last SOTG the topic of randomized maps came up.
They brought up concerns about not wanting players to feel forced into running generic builds (these concerns remain baseless)
I relayed that sentiment here only because people wanted the dev reason.
#complicated
#hash tag
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
(edited by mbh.8301)
It blows my mind honestly that we can’t just have random maps or even a different map everyday. Every other game has been able to generate maps randomly it can’t be that hard.
Did they ever say that they actually can’t do random maps or is it like this for a specific reason?
[/quote]
They think that having random maps would cause teams to run more generic / more balanced builds.
Of course this is absurd since most people only play one class and the only build that won’t be run is the ranger that ran orbs real good. They’re in a gw1 mentality since gw2 ‘builds’ are way more flexible than gw1 builds were.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
(edited by mbh.8301)
Thing GW2 has that other games it’s often compared to don’t:
- PvE
- WvW
Pretty sure you can pve all day in dota and be considered one of the greatest pubstars of all time.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
Like glory or gems to get a PvP legendary. and make it cost like $30 in gems. If your like me you wouldn’t mind giving them more money for direct results.
This won’t happen because:
-pvpers are elitist and typically look down on pvers
-legendaries are supposed to be the ultimate status / farm symbol for pvers
-if you put a pricetag on the legendary (even if it’s just for pvp) then the pvers would get sad / mad
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
Today I had a match with 4 thieves.
At the start 3 people capped home point.
We ended up losing by 15 points.
We can’t say for certain that the game would’ve gone better if only one had capped home point, but your idea has merit.
Bunkers won’t feel as sad when they finish the game with 10 points.
It’s unclear whether or not it would have an impact on the hotjoin mentality, but it seems like a good start.
You would need to double the glory reward post (rank point reward can remain unchanged) match though, that way everyone is even happier.
Arent the boxes enough incentive to win?
The issue which he’s trying to address is not giving rewards for a losing strategy.
Besides, if the box with nothing of value was enough of an incentive to win we wouldn’t have this problem.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
(edited by mbh.8301)
I don’t hate stealth, but this is the only game where you have stealth and no radar. It’s very annoying.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
I feel these kinds of people should be treated along the same lines as bots.
So you’re telling me that my options are pay 30g for a server swap, or be denied access to content because my server is a desolate wasteland?
Who are you? Some self righteous pver?
I can’t believe people are still talking about this.
Bottom line: everyone deserves access to the same content and to experience a populated world – not just for boring lagfest dragons.
Solution: make the world a giant overflow, so that everyone can made friendship bracelets with everyone else. Put dragons on a universal timer. Have pompous pver complain that nobody else should have access to things he does.
This thread needs to stop.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
If pvers wanted to pvp, then they would.
What incentive would you give them? Something that isn’t account bound? That would just give pvpers a source of gold instead of useless glory.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
Does Anet have access to work done by other ncsoft teams?
A more compelling argument would be to ask for features which are present in other ncsoft releases.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
i would love to hear a statement to the promises in this thread
https://forum-en.gw2archive.eu/forum/pvp/pvp/s-tPvP-Support-Is-it-coming/first#post53495or discuss it at least
I can answer those for you
“it’s farther along / coming sooner than you think”
“It’s coming out so soon that I can’t talk about it”
“I want to say more, but yes this is being worked on”
“it’s not a matter of if, but when”
I like to believe that things are happening behind the scenes, but 5 months is quite a long time for a blogpost.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
(edited by mbh.8301)
Downed state is anet’s attempt to include some element of healing / res in the game. As a result, I wouldn’t bet on seeing it removed.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
This looks like a 100b bar, except with a spear.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
You think Gw1 is better? Then go and play it with the, oh, maybe 50 out of 50 thousand people still online in Gw1 who feel the same way.
If the game had been managed by a company who didn’t despise pvp then nobody would have left. What happened in gw1 was systematic dumbing down and neglect which happened to a game which was otherwise an accidental masterpiece.
There’s 5 or 6 years worth of examples I could give, but I don’t need to preach to the proverbial choir or try to explain the beauty of the game to a nerf herder like you.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
Guild wars 2 is definitely better. Don’t let nostalgia glasses cloud your judgment. Hey, I wonder why it is most people who played Gw1 moved to Gw2 when it came out?
Anyways, I agree. sPVP is very fun for me
. It’s an excellent place to have fun with friends and to try out new class builds.
8/10 I almost wrote a reply which thought you were being serious about gw2 being better than gw1 in any regard other than potential graphics quality and jumping.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
Obsidian shards are account bound.
Buy them with one character and then deposit.
???
Profit.
Granted; this only helps in the pursuit of your legendary. There isn’t really anything that great from karma merchants otherwise though.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
It would be nice from a variety standpoint, however I suspect the devs have restricted utilities to 3 spots for a specific reason and they would not want to hand out a 4th utility slot so freely.
They restricted because they are trying a flawed premise for balance.
The idea is that if the player is given few options, the game is easier to balance.
Sure, the game will have fewer interactions to keep track of, but the burden of balance lies squarely on the shoulders of the development team.
Given many options, the game may be to complex to fully understand, but it will also balance itself to some degree.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
I’ll take that as no
Bumping to double check
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
Precursors are so high in cost because of how expensive it is to craft a rare weapon (tier 5 mats are expensive since the ban of bots).
If tier 5 mats went to the price that they had in September then you would see a dramatic drop in the price of precursors.
Yes and no, there is only a 0.023% chance to get a precursor from 4 80 rares. That is a huge number actually but that is the jist and that was from a guildwars guru site
If price is cheap (to make a rare)
more people try to make precursors
more precursors get sold on tp
price drops
boom
science
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
First off: How many people actually use server guesting for what it is ‘meant’ for?
Never, because it took so long to implement that all my friends stopped playing.
The only real solution to this is to have all world events be on a set timer and fill up districts of explorable areas as players get in. In other words: every area should be an outflow server.
Benefits: all servers experience the same level of activity when they go out on adventures AND nobody misses out on their dragon events.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
Precursors are so high in cost because of how expensive it is to craft a rare weapon (tier 5 mats are expensive since the ban of bots).
If tier 5 mats went to the price that they had in September then you would see a dramatic drop in the price of precursors.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
Removing the need to get the WvW POIs and Vista’s is a spit in the face to the PvP’ers.
Insinuating that WvW playerse are PvPers is a spit in the face to the PvPers.
Don’t worry, I’m mostly joking. Many WvW players are pleasantly competent mechanically, or unpleasantly depending on if I’m trying to kill them.
On topic:
Making badges of honor a requirement for legendaries was an attempt at some cross pollination of pve into WvW, the latter of which requires enormous amounts of people to be functional in any way.
Is it crazy that Anet wants a player who has achieved the ultimate item-based goal of GW2 to have at least dabbled in all of the available content? Not really. I’m sorry that you hate WvW so much, but you should probably stop posting this thread.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
Many elites in this game have fat cooldowns and cause such monumental surges in power that most players are too timid to use them, because they want to save it for “that time when they really need it.” Given the option, players can choose to have a more consistent level of power (and resulting style of play) as well as avoid being locked into a single underwater elite.
The idea of giving the player an entire degree of freedom can be scary. considering that for the most part you’re locked into 2/3 of your utility skills and choosing an elite is often a contest of deciphering which 2 skills are the least pickable.
I’m sure someone will want to reply to this by saying “I use <terrible elite> in pve and it works just fine!” News flash; everything works in pve, that’s what makes it casual. In terms of picking for optimization, it’s not a choice so much as a problem that needs solving.
While I’m here: it would also be nice to make NECRO STAFF NOISES QUIETER OH MY GOD I CAN’T HEAR A THING WHEN NECROS AND STAVES ARE IN THE SAME PLACE AT THE SAME TIME.
Thanks for reading.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
Glory and Rankpoints are different things, just to clear this out. And to get a dragon is much easier in gw2 than in gw1. Just because you can farm the whole day hot-join not even need to understand tactics and being good. Where in gw1, rank was something meaningful, here it’s just a matter of being jobless.
How is rank meaningful in GW1? How many idiot fire eles got r9 and thought they were cool kids? There were so many builds which were just meant to farm for those titles by betting to win on certain maps, something which can’t happen to the same degree in GW2.
Here’s some math for your prestigious GW1 dragon: you would need to win 2,509 times consecutively to gain the 100,000 fame needed (there was a bonus for consecutive wins which increased up to 40 fame per win after 13) or 21 days worth of winning halls.
Hitting dragon in GW2 needs almost 9 million glory, which means that people who hit bear are less than 10% of the way. Java, with 10 hours a day, would only need 70 days (obviously nobody wins every single game, though assuming he would win as much in tombs as he has in GW2) in GW1 to hit dragon. That’s 2 months and a bit. It has been seven months and the grindiest players in the game are 1/5 of the way at best. It’s not even close.
I haven’t even mentioned the subjective element of what you said, since tombs and conquest are equally involving strategically.
Game modes in tombs:
-deathmatch
-relic running
-cap points
Not exactly tactically rich by comparison to conquest.
TL;DR you’re wrong
PS: the only time rank points and glory aren’t equal is when you use a glory booster. Tournaments reward the same amount of glory and rank points, so I’m sorry for not explicitly stating that I was going to assume the monthly maintained that standard – although I guess it could just give rank points, since glory is in abundance and useless anyway.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
Most classes are pretty constrained regarding skill / weapon accessibility as it is. If you play engineer or ele then there are only three weapons you can use. If you make this profession then anet will lock you into 5 skills to use for your entire playtime with that class. Does that seem like fun? Probably not.
Also; apart from your F1-4 suggestions, there’s no reason to make this a separate class instead of giving warriors brass knuckles. That’s ok though, because your suggestions for F1-4 are grossly overpowered – not that pvp is a consideration often taken into account in this game.
To wrap it up: intuitively, the name makes the reader think about warriors which causes the whole idea to seem derivative when it’s compounded by the fact that many of your skill suggestions are “kindof like that other skill.” If you have a really solid reason for why this should be a class and not just a facet of the warrior (or thief, now that I think about it) then you should reply.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
There’s probably no point in bringing up pvp reward threads since the whole pvp reward system is built around the assumption that there are monthly tournaments with enormous prizes for winning.
The only reason that glory ranks are so unattainable is because anet hasn’t introduced the monthly tournament yet. In GW1 the monthly tournament granted you the equivalent of 4.5 million pve money. If we assume that 1 GW1 pve money = 1 GW2 glory then winning the monthly tournament would take you from rank 0 to somewhere in the phoenix rank (high 70s).
Evaluating the estimate:
So, the hypothesized reward is quite substantial and it’s reasonable to conclude that the translation from GW1 gold to GW2 glory isn’t exactly a good model. However, it doesn’t seem too strange that the only reasonable way to get to dragon is to win two or three monthly tournaments.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
when you queue with a team you always play a team at a similar level.
No
This is an excellent example of untruthiness.
It is, in fact, a lie.
Lots of us have the experience of playing against the same people, solo or not.
If you tell me otherwise then you’re being arrogant.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
It is not a troll. I was really wondering what other people tend to do. It’s frustrating. How do others cope?
You clearly didn’t read my first reply particularly well.
When I am facing opponents who grossly outskill me I follow one of these two plans:
Step 1: find out where the enemy is
Step 2: don’t go there
or
Step 1: get demoralized because I thought I was playing kinda good and I just got blasted off the map.
Step 2: run into the enemy a couple times after respawn.
Step 3: regroup emotionally and execute the above plan.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
The devs love this format for advise, so please take some time and play along.
Lets work together fill this list with 50+ great improvements!
The reason we’re not getting new content / features isn’t because the devs don’t know / don’t care.
However, my favorite suggestion that I saw on here was making it so that you could make a roster (and enter a tournament) from anywhere in the game – probably through the pvp tab. Talking to NPCs is annoying and not obvious enough for newcomers.
I would also trade the current minimap for an actual radar in a heartbeat, even if it didn’t grant zoom / dragging in pvp.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
(edited by mbh.8301)
During the last SOTG one of the Jons said “just because another game might have a lot of infrastructure set up for something, that doesn’t mean that we could just have it.”
I would like to know why GW1 is included in the list of games from which GW2 cannot borrow code / art / etc. Honestly, it would probably explain a lot.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
Anet found out about this more than a week ago.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
Do they have to say “soon” or can “sooner” also win, because generally things are expected to occur sooner than we think (probably because most people have their bets on never)
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
In a couple days this thread will be moved to the suggestion forums where it will be buried forever.
I like your UI idea a lot a lot.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
I like riding lightning.
Far as I can tell, the only problem is that the player base is a little smaller than everyone would prefer – it’s probably the central cause of all the skill discrepancies between players that we constantly hear about here.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
The show would be pointless if we just brought devs on to roast them by asking them why their team is inferior to the team that designed gw1.
That’s not even what I was trying to do. I don’t hate anyone. I just feel like too many answers were just freely taken and not put under any pressure to expand on.
“just because another game might have a lot of infrastructure set up for something, that doesn’t mean that we could just have it.”
It’s not immediately obvious to me why resources in GW1 (such as an existing automated tournament infrastructure) cannot be borrowed for GW2, and I don’t think it would’ve been a big deal to ask why.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
it’s extremely hard to think up good questions/answers to responses on the spot
What I typed above were things that I took issue with as soon as I heard it. I would never have said “fair enough”
Also, you have to remember that grouch has to respect these devs in order for them to actually be willing to participate in future shows. You think the Jons would come back if every time they said something like “we can’t talk about this” Grouch interrogated them for information?
That’s why I said it was futile to ask questions about upcoming / expected content, because we already know the answer to those questions.
The point of the show is to provide at least some assurance to the players that the devs know the actual state of the game, not a place for them to drop a bunch of announcements or give sneek peaks (legal conflicts between NCsoft and Curse prevent this).
I don’t feel assured.
Also; see above for that sneak peak nonsense.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
I think I also remember some argument presented by the Jons against having random maps for paid tournaments. Something about causing people to run more generic builds?
I don’t think I’ve played with any teams who would change a character out depending on the map – especially since many players only play one class.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
We’ve had a couple posts asking for questions. I want to know what you think of the questions which are being submitted and getting some kind of asurance (heh) that you won’t just be afk like Grouch, Java and Lowell were.
Before anyone reads further I just want to clarify some of my feelings:
-I don’t hate the Jons. In fact, some of what you guys said had something which resembled merit to some degree.
-I think Java is a kittencat for only saying “I really like this. I really like that. You did a good job with __” It’s like his only problem was the fact that he was playing 10 hours a day.
-I think Grouch was kindof winging it and found everything to be “fair enough”
-I think that Lowell was watching camgirls or something
Do you have questions to which Anet can’t respond with
“it’s not a question of if, it’s a question of when”
or
“it’s further along than you think and I can’t talk about it”
DINGDINGDING! That’s right! You can’t ask about new features!
If I could ask one question it would be “why is it that the majority of the problems GW2 has are lessons which were learned by the GW1 development team?” of which there are probably about 50 examples.
I’m sure I will get called out on not being able to do a better job since I’m a nobody in the community, but it doesn’t change how easy it was to be more demanding of the Jons. Besides, that’s just, like, your opinion, man. Now it’s too late, we have a thread full of bad questions and they won’t have to answer anything hard (or they can use one of the above responses for 90% of them – like all those questions about banner warriors).
“we had these 8 team tournaments and it wasn’t the right fit, and we kindof learned and moved to team versus team”
This would’ve been a good time to mention that 8 team tournaments are no problem if the player base is big enough. Or maybe it would’ve been a good time to mention that 8 team paid tournaments had a huge intimidation factor for publics and ask why that hadn’t been addressed in any way (until the removal of the sign up cost months later)? Did they not know publics would be intimidated by paid tournaments? Did they do any kind of polling / survey / anything to try and find out? Since, you know, it caused paids to become very inactive.
“just because another game might have a lot of infrastructure set up for something, that doesn’t mean that we could just have it.”
This would’ve been a great time to mention the fact that GW1 and GW2 are…..well…
“we can’t borrow their code and borrow their art. We have to build those things ourselves.”
GW1….GW2….hmmmmm
30-40 minutes is where the above took place, after which I stopped listening.
http://www.youtube.com/watch?v=I0togRMEc_o
Thanks for reading, sorry that it’s long and rambly.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
The most basic of principles: for a company to succeed, it is necessary to provide what the majority of its customers want.
Ree Soesbee from ArenaNet: “The most important thing in any game should be the player. We have built a game for them.”
Apparently from their actions, ArenaNet do not see PvPers as customers nor players.
We should go to Washington and picket outside their building for equal rights.
I’d settle for 1/4 of what pvers get.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
Hidden rank definately exists, but its crude, and often doesnt give you good matchsups.
Doesn’t mater if the ranking is perfect, if only ten people are playing then you’ll play the same team over and over.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
Use skills, get kills.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
NOOOO NO NO NO NO NO!!! Exactly how Star Wars Galaxies DIED! Don’t dumb down the game because its too much for you to handle.
As it is now, I wouldn’t say that the game is ‘smart’ so much as it is convoluted.
When you made your build, what did you do?
What considerations did you take into account?
Did you pick all the skills you wanted to use?
Did you pick a couple, and then get stuck with 4 more by necessity?
Were you unable to choose the weapons that you wanted because of a single undesirable skill?
Did you make your decision based on which weapon sets offer the best performance?
Did you spend the rest of the time doing math and trying to figure out what gear made the biggest numbers? Did you sacrifice big numbers for the neato effects of some rune?
Did you even have to think about which attribute lines to invest in, or was it dictated to you by the weapons that you chose?
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]