Showing Posts For mbh.8301:

PvP, rewards, and you

in PvP

Posted by: mbh.8301

mbh.8301

cosmetic effects are not everything for dwayna’s sake

In PvP respect is essential, there’s no two ways about it.

We have no tournaments, the winners of which would have their names engraved on the wall of champions (why is that even there? is there some big beta tournament they forgot to tell us about?).

So, what’s left? How does a seasoned bear differentiate himself from some nobody rabbit? Cosmetic effects are the only remaining difference between bears and rabbits, and even that is diminished to some degree with the easy access to paid tournament tokens.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

Ever wonder why so many thieves

in PvP

Posted by: mbh.8301

mbh.8301

Since when did only the high level matter? If there’s a problem at lower levels it deserves to be addressed because there are people playing there too.

At a low level balance isn’t the cause of people winning or losing; disparity in skill is.
If I play with sufficiently bad people (aka WvW), then I can kill more people on bad builds than I could in “paids”

My builds must obviously be more OP if I’m against bad people and therefore need balance.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

PvP, rewards, and you

in PvP

Posted by: mbh.8301

mbh.8301

Actually there’s only one soul in the world at 60+. And he’s pushing to r70 now.

People like this in pve have 2 or 3 legendaries by now.
Why does it suck to pvp?

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

PvP, rewards, and you

in PvP

Posted by: mbh.8301

mbh.8301

Should pvp give comparable gold income to pve? Assuming that you’re winning, that is.

Would this bring pvers to pvp?

Would it bring pvers to pvp for a short while until they realize that they can get more gold income while farming the same dungeon over and over?

Should pvp dailies not be such a joke in comparison with pve dailies?

Should pvp get something analogous to the pve laurels which we can use on supercool gear?

Would it reduce the QQ about the fact that account-bound rewards are super lame and the fact that half the items in the game are set at arbitrarily high glory ranks which nobody will achieve unless anet introduces monthly tournaments with rewards so enormous that it could level you from rabbit to shark with a single monthly championship win? Or maybe automatically grant +10 ranks of glory.

Should we get an analog to the wiki.guildwars.com/wiki/Zaishen_Chest which doesn’t give account / soul bound rewards?

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

Un-Soulbound item on Gem Store?

in Suggestions

Posted by: mbh.8301

mbh.8301

It would destroy the economy. Apart from that … win-win???

What economy?
Does it matter that each gold piece has less buying power now than it did at the start of the game? No.
If all players had 20% more gold, would it matter? No.
Does it make sense to care about the economy when you can buy gold through anet? …No?

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

How to balance GW2

in PvP

Posted by: mbh.8301

mbh.8301

The OP asserts that the number of options in GW2 causes imbalance. I’m arguing that that doesn’t really matter that much in terms of the health of the game, and that good balance doesn’t have to mean every single skill/weapon set/etc. must be balanced. As long as enough things are balanced, the fact that some things are underpowered is ok because they are enough other balanced options for players. Variety is key to keeping players interested in playing. There are always underpowered things even in very mature, balanced games. However currently the proportion of things that are underpowered in GW2 right now is too high.

Yes “you” is the devs obviously.

I don’t mean each hero has only 1 role. I mean the possible roles they fill are clearly defined. Some are semi-carries, some are full-carries, whatever. But people know their strengths and weaknesses right off the bat.

I hope we all agree that OP’s idea is the opposite of true. It is untruthy or, as some would say, false.

As far as the possible roles that any gw2 class can play; what roles do we even have? There’s bunker and damage. On top of that, every class can play both of these roles. The player-imposed convention is that guardians are bunkers, but some players don’t care about that opinion and play sword/torch + scepter/focus (I think) and do fat damage.

To a large degree roles in mobas are also player-imposed. They see a top team, who has crafted a strategy based on some idea / their own playstyle, and shove it down the throat of every public they get in a game with – complete with loud hissyfits and capslock.

Example which exemplifies the nonsense of player-imposed roles:
There’s a player in HoN, Emperor. His favorite hero was considered to be only good for tanking. One day he decided to unleash a carry build on that hero so fierce that it was nerfed shortly thereafter.

When all classes have access to the same palette of abilities (healing, damage, damage mitigation) then the only roles you have will be decided by players.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

Guesting Exploiting Dragons

in Suggestions

Posted by: mbh.8301

mbh.8301

Hypothetical:

Player selected a world which doesn’t have people doing event
Player had no way of knowing that his server would die within a couple months of the game
Player now has to pay for a server transfer in order to get access to content

seems legit.

Pve shouldn’t be separated by server in the first place. There should be districts (like in gw1) and once a district fills up, another opens. This way everyone gets to experience pve with other players in sight. If that change is implemented then dragons should just be on one big timer.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

WvW Maps

in Suggestions

Posted by: mbh.8301

mbh.8301

Strategy ofc is important in WvW .

What strategy?
“guys! there’s an icon on the map saying that our two opponents are doing battle! let’s go <not there> and cap a bunch of stuff!”

This is constant for all maps and I see no reason why it should be said otherwise.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

When are we getting new playstyles?

in PvP

Posted by: mbh.8301

mbh.8301

Less choice is actually better in the case of balance.

No.
Stop it.
Tell your friends to stop it.

When you restrict player choices it means that the balance team has to perfectly balance the game on their own. When players have more options then the devteam has much more leeway with balance because the meta will regulate itself within some acceptable margin.

I’d love to quote& paste one of my other comments, but I’ve already posted it 10 times and it doesn’t seem to make a bit of difference since you people don’t read it.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

How to balance GW2

in PvP

Posted by: mbh.8301

mbh.8301

Yeah I’m with you here. Restricting options isn’t a good thing. Options are just that, options.

Can you expand on this? What is this meant to convey?

You can maintain balance since you can only equip 3 utilites + 1 elite and equip 2 weapon sets.

Who is “you” ? Is it the devs/balance team? Did you intend for it to refer to the player? My first quote in this thread shows that the burden of balance falls entirely on the dev/balance team.

LoL/DotA have a ton of heroes/options, but that hasn’t stopped their success. What LoL/DotA does have however is clearly defined roles of each hero.

There’s a fair number of heroes who can play any position. They can play support roles, they can be in push teams, they can babysit, they can initiate and sometimes even carry. The only things that define your role in a moba is how much gold you have and how your team wants to use your buttons.

Also; can you expand on this? Are you saying that classes in GW2 need to be more defined? How would you try to do that? By no longer having the holy trinity be consolidated into each class? Is there another way to do it?

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

Jumping Puzzles of the Mist

in Suggestions

Posted by: mbh.8301

mbh.8301

Jumping puzzle races.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

node variety

in PvP

Posted by: mbh.8301

mbh.8301

Id rather see a a node where you could knockback enemies down a hole or smthg

Downside: players would be even more restricted with what weapons they can bring.

Engineers could no longer play p/p
Mesmers have to bring a greatsword
Elementalists would have to use a staff? Maybe they could get away with /d
Necromancers would have to have miraculous fears
Guardians would probably play scepter/shield + hammer
Warriors could no longer…be picked?

This is assuming that the reward for knocking someone down a hole is good enough to be worth all this effort, otherwise players will just ignore it and keep doing whatever’s been working.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

How to balance GW2

in PvP

Posted by: mbh.8301

mbh.8301

i know i’m rambling now, but compare this game to other mmos pvp.
Usually the player has a WALL of icons across their screen showing 30+ abilitys at any one time they can click during combat. Is guild wars 2 pvp LESS competitive because you only have 10 (to 14) abilitys on your screen? No, the game doesnt need it, theres enough going on.

The number of abilities doesn’t directly correlate with being competitive, but the players don’t get to choose any of them. You decide which weapons you want to use, whether or not another weapon does that better, and then build your traits and runes around a skill set that someone else designed. This balance decision makes GW2 pvp less competitive, since the creative option is yanked away from the player so that they don’t use skills in an unanticipated way.

This is a (shaky) analogy, for those of you who still think I’m full of it:

Imagine if blizzard released sc2, but you could only choose between one of three builds. You could cheese, do a timing, or macro. That’s it. The players have no input in balance because the meta is dictated by blizzard and a counter meta isn’t given the opportunity to evolve. What do the players do now? They can’t make new and exciting builds because blizzard has given them 3 to choose from. The only task that remains is to find out which of the 3 builds is strongest for your race.

The analogy isn’t perfect, but I already referenced gw1 above and nobody seemed to care.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

The LFG status

in Suggestions

Posted by: mbh.8301

mbh.8301

Bumping because I got shafted from the pvp forum.
This idea is only meant to make LFG status usable in the mists, since there’s only one thing people are doing (pvp) and only two things they care about (class / rank – the latter of which is missing).

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

How to balance GW2

in PvP

Posted by: mbh.8301

mbh.8301

Devs are too focused on balance.

The interesting thing is that GW1 gave a lot of leeway in terms of balance because it was self balancing to some degree.

Look at: http://www.gw-memorial.net/builds/mAT/2009/August/356/ (when you hover over the skills it shows how they are currently, so you need to look a bit lower on the page to see how they were pre-nerf)

That ranger bar was the silliest nonsense. Everyone was running it. It was stupid. It moved fast, it attacked fast, it died slow. But look at that necromancer bar and that mesmer bar; those guys has buttons which are good against that overpowered ranger bar. Both teams knew this, and whichever team was better prepared for the mirror match won. Yes, this was a meta which was HEAVILY impacted by the presence of a grossly overpowered build.

In gw2, builds are made by the devs. Players have very little to do as far as being creative goes. Players have the task of figuring out how each weapon loadout is meant to be played and what gear / utility / traits maximizes that role (which normally comes down to maximizing damage in some way or another).

By giving the players few options, the burden of balance falls to the devs. Ironic, in a way.

Removing item customization will do nothing to improve balance, it will just make it easier to figure out what the optimum configuration is for a given character.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

Time to add GvG+HA

in Suggestions

Posted by: mbh.8301

mbh.8301

Bumping because thread was moved into a new subforum.
I dished out something closely resembling insight above, and I hope some of you will find it a useful perspective.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

How GW2 SPvP could be the next LoL~

in PvP

Posted by: mbh.8301

mbh.8301

However, a lot of LoL-players (who are also former WoW players) would like to be able to design their own characters, customize their class, and play in a non-isometric UI. Gw2 has the perfect chance to sweep in and do this, but it’s missing the major feature that keeps people playing LoL: The ability to play with your friends.

1. You can play with your friends just fine in everything except WvW (for which you have the option to change worlds anyway, could be worse). Guesting is free, even if it’s way late.

2. Allowing players to design their own avatars leads to balance concerns regarding (the already convoluted) interpretation of combat. This means that Anet would have to put in a bunch of limitations on how much customization is possible and it would probably result in a level of customization which isn’t all that different from what is available now.

3. Are you saying that if the interface was inspired by an Apollonian gasket the game would be more popular? I somehow don’t think so.

4. People have been quitting the game in droves for reasons unrelated to character customization and an “isometric UI”

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

Man these 1v1 matchups are so competitive

in PvP

Posted by: mbh.8301

mbh.8301

Well, they have twice as many mesmers so they definitely have the leg up there. If you can get one of the warriors to hold aggro I think you can pull it off.

we all just afk’d

Dishonorable!

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

Man these 1v1 matchups are so competitive

in PvP

Posted by: mbh.8301

mbh.8301

Well, they have twice as many mesmers so they definitely have the leg up there. If you can get one of the warriors to hold aggro I think you can pull it off.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

Time to add GvG+HA

in Suggestions

Posted by: mbh.8301

mbh.8301

Millions of builds were possible because of the free skill system, and that was 50% of GW1 PVP making an awesome build! God why have they changed everything that made gw1 truly unique! ><

Most of the possible builds were bad, and players were very elitist in terms of running what was considered to be the best at the time. Additionally, as you said, making your build is 50% of the game. Meanwhile market research revealed that big numbers and hitting stuff is the best way to sell your game. There’s no difference between having a health pool of 600 and hitting for 100 versus a health pool of 23,000 and hitting for 4,000 but one of those numbers makes PvErs feel super cool and the other doesn’t.

I don’t blame anet for fulfilling their fiscal obligation to their investors I think we all just wish that the pvp part of the game was a greater success – and maybe remembered a lot of the fundamental lessons it learned from it’s predecessor. It was probably 4 or 5 years ago that Anet removed redundant skill descriptions from GW1 (things like “negative conditions” – all conditions are…negative…) and yet here we are, in GW2, and something so small is still wrong.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

Time to add GvG+HA

in Suggestions

Posted by: mbh.8301

mbh.8301

Devs are too focused on balance.

The interesting thing is that GW1 gave a lot of leeway in terms of balance because it was self balancing to some degree.

Look at: http://www.gw-memorial.net/builds/mAT/2009/August/356/ (when you hover over the skills it shows how they are currently, so you need to look a bit lower on the page to see how they were pre-nerf)

That ranger bar was the silliest nonsense. Everyone was running it. It was stupid. It moved fast, it attacked fast, it died slow. But look at that necromancer bar and that mesmer bar; those guys has buttons which are good against that overpowered ranger bar. Both teams knew this, and whichever team was better prepared for the mirror match won. Yes, this was a meta which was HEAVILY impacted by the presence of a grossly overpowered build.

In gw2, builds are made by the devs. Players have very little to do as far as being creative goes. Players have the task of figuring out how each weapon loadout is meant to be played and what gear / utility / traits maximizes that role (which normally comes down to maximizing damage in some way or another).

By giving the players few options, the burden of balance falls to the devs. Ironic, in a way.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

Time to add GvG+HA

in Suggestions

Posted by: mbh.8301

mbh.8301

Lol nerd rage hardcore mode activated.

No ones arguing about how the these game modes will work, so what if they are unbalanced? So what if u think its “not possible”, who cares?

You know WHY gw1 was so popular? it was <FUN>!

This gw2 “mode” (singular being imparitive because yes we only have ONE game mode) is stale and boring, and you know WHY they only have one game mode? Because they are “TRYING” to make this game into an “e-sport” before it is even fun.

Well, they tried that route and its boring….and people have left…..and now its dead.

GZ! We need to make a <FUN> pvp mode and build a <PLAYERBASE> before you can nerdrage about balance.

I never intended to talk about balance, and I’m pretty sure I didn’t. What I did want to show was that the person I was quoting was just throwing around names of formats in GW1 without thinking about their feasibility in GW2.

If you want the TL;DR version of my post you can read on below:

What will the following GW1 modes bring to GW2?

GvG – will put the guild back in Guild Wars, all other dimensions of this format are lost.
HA – will bring a superior / more inviting reward system, all other considerations are lost.
JQ – a reasonable candidate for transfer into GW2.
FA – another reasonable candidate for transfer into GW2.
Codex – not enough skill variety in GW2 to make it an actual option.
New: AB – conquest, but with 3x more players.

Most of the listed game modes don’t translate into GW2.
Additionally; I must object to your assertion that Anet is actually TRYING to make this an e-sport. They are clearly not trying all too hard regarding pvp.

However, you are right in one way – GW1 was popular because it was fun. You just don’t seem to care too much about what make it fun. Maybe in your mental rendering of how video games are made there’s a guy who presses a button that says “FUN!” and it just makes the game enjoyable. GW1 was deeply rooted in the fun there was to be had in theory-crafting and build making, if you ignore the impact that this had on its game modes then you are being a dufus.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

(edited by mbh.8301)

The LFG status

in Suggestions

Posted by: mbh.8301

mbh.8301

I think if it displayed your rank in the LFG list (can be seen in the second tab – I think – of the friends list menu) it would actually be used. The reason is that people only get added to groups if they’re a certain rank.

Actually, this is now a “how do we make the LFG status used” thread, or a “why LFG status is stupid and should be ignored anyway” thread.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

(edited by mbh.8301)

Auto-Attack in PvP

in PvP

Posted by: mbh.8301

mbh.8301

I think that the auto attack is an accident/oversight.
At some point during development, gw2 had mana. With this system you needed to have an auto attack in order to do damage while not using mana, but that dimension of combat doesn’t exist anymore so it’s superfluous to some degree. That said, I couldn’t imagine the game without it.

Your notion of effective skill use doesn’t really exist. As long as a player isn’t dodging or invulnerable you can’t really mess up button pressing. If it’s off cooldown, press it (unless you’re trying to do some kind of burst, in which case you should press them all at the same time).

Also; the idea that you need to reduce the number of skills to focus on absolutely silly. If you remove auto attack from your list of things to think about, you still have to worry about rotating your camera, dodging, not targeting pets or minions, trying to assemble a crack team of cryptographers to interpret combat, keeping track of your opponent’s boons, keeping track of your conditions, counting their dodges. You have 20 things to do at any given time, is reducing that to 19 really going to make a difference?

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

(edited by mbh.8301)

node variety

in PvP

Posted by: mbh.8301

mbh.8301

bump

no one else thinks this is a massive design flaw which should be addressed quickly?

Anet is putting out new maps every now and then so it shouldnt be hard to implement in the future..

Most of the stuff the community is asking for isn’t hard to implement. Unlike you, most people care more about changes which will bring back players who quit or attract new players.

In essence: this isn’t what the game needs right now so it shouldn’t be bumped.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

Give us the ladder...

in PvP

Posted by: mbh.8301

mbh.8301

If players are given enough options to customize their skill loadout then the game balances itself, since a meta and counter meta eventually form. People need to stop assuming that the only reason a game is not succeeding is because of lack of balance when it’s impossible in this type of game.

Those of you who played magic: the gathering should see some parallels between it and gw1. This is less true in gw2 since players don’t have as much control over their skills, but the concept of balance in both games is the same.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

What size bags do glory vendors offer

in PvP

Posted by: mbh.8301

mbh.8301

Bags have been purchasable with glory since release.

r30 has 15 slots

So I would assume r40 – 18 slot, and r50 – 20 slot.
And then I’d assume it’ll stop there until the increase the maximum size of bag overall, since 20 is the largest size you can craft – but getting larger bags due to putting that much effort into pvping, because you’d be r60 at that point, would be a really nice incentive. We’ll see what happens.

The majority of your equipment in pvp is either salvaged, deposited, or kept in the reward chests that you’ve been too lazy to open (you know who you are). The bags also suck; there’s no option for invisible bags (which are handy in their own way) and they’re account bound.

Even if you can buy bags which exceed the maximum allowed by pve crafting, pvpers have no use for such an absurd amount of storage and they cannot be sold to pvers. Where is the nice incentive?

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

[SOTG] Questions Poll

in PvP

Posted by: mbh.8301

mbh.8301

1. Why is it that half the problems we are having are lessons that were learned by the gw1 dev team, and the rest are lessons that should have been learned from them?

2. Have there been any second thoughts about giving players skill bars (since there isn’t much weapon variety)? Was this intended to solve the problem of unanticipated combinations causing balance problems?

edit: 3. If balance over time were represented graphically on the x-y plane with the x axis being perfect balance, gw1 balance could be modeled by balance(t) = nx sin(x). Will gw2 attempt to be modeled by balance(t) = n/x sin(x) ?

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

(edited by mbh.8301)

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: mbh.8301

mbh.8301

Few classes have strong team oriented condition removal, usually having lengthy cds. I don’t think I have seen team coordinate this type of play. Also the thing that really makes you go huh, warriors have arguably the best team oriented condi removal. How does that work?

I think the main speedbump here is that skill bars are given to players via the weapons, there really aren’t any decisions to be made. In gw1 if a team chose to run condition overload, they would have to give up a lot of other utility / variety of damage, this decision simply doesn’t exist in gw2.

Why did I decide to bring up condition builds? Because a condition build will always have tons of conditions on you – they are not defeated by removing conditions en masse. Instead you must either nascar better than them, or explode them before you crumble to the pressure.

It seems to me that access to lots of conditions is just too easy and doesn’t give a lot up – if I’m just talking crazy though, do tell me.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

PvP game modes

in PvP

Posted by: mbh.8301

mbh.8301

There’s no guarantee that adding new maps will increase the number of people playing pvp. As it stands now, adding modes will only segregate the community and create unbearable wait times until people begrudgingly play the game mode which is most active.

Otherwise, yes – variety would be nice.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

Matchmaking system question

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Posted by: mbh.8301

mbh.8301

how am I expected to improve my ratings to its proper level?

If you are winning ~half your games, you’re at your “proper” level.

who goes around +1’ing replys like this? Not trying to be mean, but whether or not I think I played well is irrelevant. What I am interested in is getting my rating (which is presumably based off of winning and score in the game) to a point where my team and opponent are of similar skill level. And no I’m not Jesus, whatever that means……

This isn’t reddit or some other care bear society like Imgur, nobody cares about +1s and nobody can see them.

Re: your topic.
If you think you performed admirably in the face of an overwhelming foe, you should take some satisfaction from that. That is the best part about playing against top teams.

Meanwhile, if big numbers give you satisfaction, then go on reddit and make a post about how your girlfriend cheated on you with the professor of your 6am micro-quantum-biology lecture and you found out after saving an old lady’s kitten from a tree which resembles Minas Tirith to some degree which you were only able to accomplish because of your inspirational/miraculous weight loss story.

Again, I reiterate the fundamental principle of ladder gameplay: you win until people are better than you, then you lose and oscillate within some margin of your “proper” mmr level. If you don’t like experiencing some combination of winning / losing, then pvp with mmr* might not be for you.

*we don’t even know if there’s mmr, anet just kindof said there was – so this whole discussion could be a farce

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

Separating Solo and Premade; Ques and MMR

in PvP

Posted by: mbh.8301

mbh.8301

Not all servers are like Anvil Rock NA where there are people readily in the HotM so it’ll make queing from outer servers easier.

This particular concern can be addressed with free guesting. If we elect AR to be the pvp capital in NA and EU elects their own active district, then there won’t be a problem with pugging.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

Matchmaking system question

in PvP

Posted by: mbh.8301

mbh.8301

how am I expected to improve my ratings to its proper level?

If you are winning ~half your games, you’re at your “proper” level. You’re not Jesus.
You, as a presumably experienced player, should know what playing good looks like – if you can look back on your game and say “yeah, son, I did mad work” then I don’t think you can expect anything more from solo queuing.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

(edited by mbh.8301)

Brand new idea for spvp: heroes ascent!

in PvP

Posted by: mbh.8301

mbh.8301

I agree that glory ranks don’t have any prestige, and you might otherwise be on to something here.

In tombs, when you won on the last map for more than 5 matches you used to grant favor of the gods to your continent. This granted your server (NA, EU, Japan, Taiwan – I think?) access to the primo pve farming and adventuring in the underworld /that other place which wasn’t nearly as cool. The reintroduction of this to GW2 could generate interest in pvp. http://wiki.guildwars.com/wiki/Hero%27s_Ascent

Problem: too many servers for only one to be allowed access to some meaningful buff / zone.
Solution: Reunite NA against the villany of EU

In Hero’s Ascent there were lots of maps with changing objectives, this meant that you had to have a versatile team composition to get to the final map (becauseyou couldn’t switch skills between matches). There isn’t an analog for this in gw2 since you can pretty much play all current game modes with the same 5 characters. Unfortunately, without an order for the maps resulting in a final map, the pursuit of favor of the gods would turn into some arbitrary game of tag in a map rotation where streaking teams might have to wait for their chance to take on the current holders of favor. Even if streaking teams were constantly being matched against one another (2s against 2s and so on) the small pvp populace having restrictions on match availability will only increase wait times.

TL;DR HA can’t be reproduced because the maps don’t play differently enough from each other to ensure only versatile builds get through, but the idea of prestige / glory by maintaining a win-streak could attract new players.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

premades now proud of beating solo´s

in PvP

Posted by: mbh.8301

mbh.8301

People need to stop being such kittencats.
It’s too often that people say something to the effect of “OH MY KITTEN <some player> IS ON THE OTHER TEAM OMG GG GIVE UP CY@”

What are you going to complain about when you start losing to solo queue teams?
Additionally; take your loses with some dignity / a grain of salt. Just do the best button pressing you know how and move on to the next game. If you played against 5 strong players and got wrecked, then find some small victory in what happened, like griefing Powerr or Ostrich Eggs. If you didn’t get wrecked and lost by 150 points or so, it’s really not that big of a deal and your team performed admirably against your enemy.

If you want to feel like a superstar; play hotjoins all day.

I wish I had composed this post well enough for it to have some implied promise of parting wisdom, the lack of which would force you to grow up a little – which is what you need to do.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

gw 1.5 pvp, what would you want?

in PvP

Posted by: mbh.8301

mbh.8301

I would make Sealed Draft a gvg format instead of a bad codex arena.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

Reason to play tournaments?

in PvP

Posted by: mbh.8301

mbh.8301

why? because they’ve no idea what to do with game.
they need to disable 3 round tournies, and schedule them at pre-set times with higher rewards.
i’ve no idea who’s idea it was to leave them in the game.

Yet another GW1 idea to be imported:

Automated Tournaments

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

I tested the "Join solo" and recorded results

in PvP

Posted by: mbh.8301

mbh.8301

How gw2 pvp community thinks ladder works: ‘’OMG MY MMR ISN’T ONLY GOING UP THE GAME MUST BE BROKEN I’M SO GOOD I SHOULD BE NUMBER ONE RATING I SHOULDN’T LOSE TO PLAYERS BETTER THAN ME WHAT THE KITTEN IS GOING THE KITTEN IN THE KITTEN KITTEN KITEEN"

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

State of the Game w/ J Sharp & Tyler Bearce

in PvP

Posted by: mbh.8301

mbh.8301

I hope one of them speaks out for the forsaken ranger community.

Can you expand on this?

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

"Solo" Que

in PvP

Posted by: mbh.8301

mbh.8301

HoN had a system where you could thumbs up/thumbs down certain options, specifically an option for “fairer matches” which resulted in longer queues and a closer mmr gap between teams.

If I don’t care who I play against, I don’t have to thumbs up fairer matches.

Everyone wins?

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

threats and intimidation in PVP arenas

in PvP

Posted by: mbh.8301

mbh.8301

You don’t get it.
They want to practice or test something out or demonstrate dominance. Anet hasn’t provided an environment to do this, so they do what they can – then you bollocks it all up.

End thread.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

Wouldn't solo queue ruin my MMR?

in PvP

Posted by: mbh.8301

mbh.8301

‘Carrying’ a team has little meaning at all in this game because it doesn’t involve snowballing.

Carrying the team means that one person does so much work that he wins despite the performance of his other 4 players.

In mobas this has different meanings because of the mechanics are different, but if you played thief against a bunch of rabbits and were capping and winning 2v1s all game then you would have carried your team to victory. Obviously this example is exaggerated, but it’s definitely possible to carry a team if you outclass your opponents by a large enough margin.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

Wouldn't solo queue ruin my MMR?

in PvP

Posted by: mbh.8301

mbh.8301

  • If they start to win then will once again face pre-mades until they are knocked back down.*

Sorry, but this isn’t the type of gameplay that motivates people to stick around.

This is literally the fundamental principle of ladder systems. I’ll outline it below:

beat bads
get higher mmr
oscillate at approximately your “actual” skill level
If mmr becomes inflated, lose to people better than you because you shouldn’t be there in the first place.

The only problem with gw2 is there isn’t any conventional meta like there is in sc2 or mobas with build openings or lanes respectively. I call this a problem because there isn’t some fundamental plan on Spirit Watch that people can just execute without voip (I think so anyway, I’ve lost in all kinds of ways).

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

Wouldn't solo queue ruin my MMR?

in PvP

Posted by: mbh.8301

mbh.8301

I’ve lost games with a bunch of deer on my team, and I’ve lost games with bears and wolves. Mechanically I don’t really see a difference between these two, so I suspect that the deer I play with are wvw players that have pressed their buttons before. Otherwise, because winning is so heavily associated with fun, I interpret the complaints I see here as “I’m too good, I don’t want to play against other good players.”

1. Who cares what your mmr is, other than to try and measure your kitten? It’s just a tool to [over time] evaluate your performance and match you up against similar players.

2. In moba games, you can still get to a high mmr while soloing, what’s the reason that gw2 should be any different? Played korean-way (no voip) lots of times in gw1, HoN, dota and it never really seemed to make a difference as far as rating/winning goes.

Ultimately I think that the problem is there aren’t enough people playing at a high level for them to only be matched up with each other.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

(edited by mbh.8301)

Spirits Watch is the least fun map yet

in PvP

Posted by: mbh.8301

mbh.8301

The strategies on this map are more fluid than “hold 2 points for 10 minutes, win game”

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

Double golem health please

in PvP

Posted by: mbh.8301

mbh.8301

The only problem would be that in gw1 it was an instanced zone and in gw2 it aint :p

Then put in 15 masters of damage in the heart of the mists.
Problem solved.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

PvP Rewards Are Lacking

in PvP

Posted by: mbh.8301

mbh.8301

In gw1 there was a problem with not having anything to spend Balthazar faction points on (glory).

The solution they came up with was http://wiki.guildwars.com/wiki/Zaishen_Chest
Keys used to open this chest were in demand by pvers because it gave a title (and, more importantly, an emote) and the chance for some exclusive loot.

People want a way to get pve money and people also want a glory sink. The z-chest did exactly that.

Edit: Of course, this was back when you could get rewards which weren’t account bound (craziness).

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

Guild Wars 2 E-sport.

in PvP

Posted by: mbh.8301

mbh.8301

You have to start with the FUN factor then you add in balance viewer friendly stuff. but unless it’s FUN for players no one will care and it will not be esport.

So why do we like this game enough to make posts nobody in power will read?
Why do pvpers play?

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

How to make spvp more intense

in Suggestions

Posted by: mbh.8301

mbh.8301

A small concern, you shouldn’t hurt the other team by scoring kills on them, you should receive a benefit for your team instead. That just puts players in the mindset of “don’t die” rather than “kill”. (ie. encouraging bunkers)

-Conquest already rewards defensive play (mostly)
-you know those matches where you just ran around killing stuff but they had you 3 capped the whole time? Those matches would be less one sided from a score standpoint.

-Which is why we need to encourage more offensive play, or are you enjoying the 4 bunker meta?

-Hotjoin

All I wanted to point out is that your criticism of the idea rewarding defensive play didn’t make sense to me.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

How to make spvp more intense

in Suggestions

Posted by: mbh.8301

mbh.8301

A small concern, you shouldn’t hurt the other team by scoring kills on them, you should receive a benefit for your team instead. That just puts players in the mindset of “don’t die” rather than “kill”. (ie. encouraging bunkers)

-Conquest already rewards defensive play (mostly)
-you know those matches where you just ran around killing stuff but they had you 3 capped the whole time? Those matches would be less one sided from a score standpoint.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]