Something should be added to the free transfers towards medium servers, or to be more precies to the consequences this has for WvW and which probably was already trouble on high population servers.
To be honest I understand why they did it and ofcourse its a good reason. No doubt some smaller servers got their kitten handed to them during WvW or couldnt group all that well or get their guild up in numbers.
I however dislike the fact that we now have constant que in WvW which we never had, and which wasnt needed for us to be pretty high up in the rankings as a medium population server.
I vote for more maps in WvW rather than the medium servers though. I think adding 1 or 2 maps, will first of all split up those CRAZY huge zergs of 50-80 people. And it can provide more room for players to join wvw rather than stand in Que most of the day (especially casuals with only 1 or 2 hours to spare).
I get it that Ques are needed so medium servers dont get run over, or less WvW focussed servers, but now it is like holding out on content people did pay for.
Been asking for more guild info a lot and this person actually brought up some great ideas to go with it.
Guild should be first priority, this stuff needs to be in there A.S.A.P.!!
Posted this somewhere else but this might fit better:
To be honest I understand why they did it and ofcourse its a good reason. No doubt some smaller servers got their kitten handed to them during WvW or couldnt group all that well or get their guild up in numbers.
I however dislike the fact that we now have constant que in WvW which we never had, and which wasnt needed for us to be pretty high up in the rankings as a medium population server.
I vote for more maps in WvW rather than the medium servers though. I think adding 1 or 2 maps, will first of all split up those CRAZY huge zergs of 50-80 people. And it can provide more room for players to join wvw rather than stand in Que most of the day (especially casuals with only 1 or 2 hours to spare).
I get it that Ques are needed so medium servers dont get run over, or less WvW focussed servers, but now it is like holding out on content people did pay for.
To be honest I understand why they did it and ofcourse its a good reason. No doubt some smaller servers got their kitten handed to them during WvW or couldnt group all that well or get their guild up in numbers.
I however dislike the fact that we now have constant que in WvW which we never had, and which wasnt needed for us to be pretty high up in the rankings as a medium population server.
I vote for more maps in WvW rather than the medium servers though. I think adding 1 or 2 maps, will first of all split up those CRAZY huge zergs of 50-80 people. And it can provide more room for players to join wvw rather than stand in Que most of the day (especially casuals with only 1 or 2 hours to spare).
I get it that Ques are needed so medium servers dont get run over, or less WvW focussed servers, but now it is like holding out on content people did pay for.
This used to give about 11 seconds of stealth if u where actually in the circle.
Mine currently seems to pop off with 4-6 seconds left on the invisiblity icon buff.
Its counting down but when it reaches 6, 5 or 4s left, I just pop up from hide, and the icon dissapears.
Counter bugged, or duration shortened, or do you have to stay within a certain perimiter? Haven’t read about a change on SR =|
your rotation is messed up?? rotation = wow. there is already a game where you can macro your whole dps chain to 1 button. i think they expect you to think on your feet about the best thing to do. not have a 1 2 3 button rotation that = braindead. maybe im mistaken. i know that "rotation"isnt the only thing this hurt. adapt and evolve.
In that case they might need a slowmotion option for some bosses and skills, or we need insane reflexes. Besides the game can be amazingly repetitive which they create themselves. 1200 badges for a full dungeon gear, if you just want 1 set. That means you gotta run the same path a kittenload of times and most paths even look-a-like.
In that case you go numb for it (take fractals, even better example) and instead of improvisation and quick thinking U will be really slow and use the same rotation because you have seen enough of the dungeon/boss.
The first few times its challenging, but considering the rewards, and best rewards being the tokens which U need lots of I can understand people who wont use different skill setups each time.
Dont get me wrong, I played my warrior in dungeons for a long time, changing skills & build so my play changed in the dungeons, but the dungeons dont change. On my thief I have also played crit d/d, crit p/p and a condition build, and with different utility going along and so a different playstyle.
That doesnt change the fact that certain rotations work, and U dont want to have to keep changing it if not for a different challenge (new boss, new skills etc).
Come on guys…. just nut up and learn to use it, we needed this nerf.
You have my support on this one — from a PvP perspective only.
Just try to understand that the reason thieves are upset at this has nothing to do with PvP (or at least for me). It has to do all with PvE.
To give you an example, our typical dagger DPS in dungeons consists of spamming of the following:
Cloak and Dagger —> Backstab -- > Autoattack — > Repeat after revealed wears off.
You have my support in that it was needed for the purpose of PvP — but it is a very significant hit to PvE DPS — and this is why many people, including myself, are a bit peeved.
If you’re hitting the target dummies in Lion Arch, I would agree with you. Seriously, we don’t stand in one place indefinitely and spam that combo…
Wait what….? We don’t…? DANG IT! Im doing it wrong all over again!
I think thiefs should at least give it a week, but without culling in WvW im SCARED!
Been in WvW the past couple of hours. I’ve noticed ZERO impact on my gameplay.
Guess people rather complain first than test it a little better
Exactly my point, I couldnt enter WvW so couldnt see how culling changed.
Because I meant that culling might have given us stealth on other people their screens while we no longer had it. Which would mean we would get spotted sooner now.
On the other hand I dont think it will influence the playstyle because of course I work with what I see on my own screen, meaning when Hide dissapears, be ready for attacks and start attacking.
Also I dont think the 1 second extra on the revealed debuffs makes a huge impact. Sure, I gotta change my timing because I was already used to the 3seconds without checking on the debuff. This will take a week, and then I will have the feeling for 4 seconds just fine.
In any case I dont see all that much trouble coming from this. I do from my 15 → 10 sec caltrops, which where nice on bosses 2
Allthough its easier to have the same set-up in PVE & PVP so the feeling doesnt change and causes mistakes, I can understand the thiefs being mad about everything working the same in PVE & PVP as the reason for changing doesnt have to apply in both.
But perhaps they can live with this update as well as long as they try 2 for a week or so
Think confusion is bollox anyway, its hard at times to properly stop auto attacking and a few stacks hurt way 2 much considering other conditions arent all that bad (except for 25 bleed stacks, but a little cleansing now and then fixes that amount of damage).
I think its funny I can handle poison, burning and a little bit of bleed at the same time, but confusion…. miAUWTSJ!
Besides why dont poison & burning work with stacks? Same as bleeds & confusions?
Don’t auto attack or simply press escape. Confusion only works against unaware, lazy or plain stupid enemies.
Its possible to get confusion to do 3k damage on skill use
At my ~1900 condition damage, it’s ~416 damage per stack per skill use according to the wiki. If I’m lucky and really blow out all skills, I can apply 14-18 stacks of confusion to a single enemy, which would be about 7500 damage per skill use. Which sounds enormous. Problem is: you won’t be able to do that 95% of the time unless you’re in a controlled situation like PvE, confusion duration is extremely short and the enemy can simply avoid the damage by doing nothing at all. Or let’s take Confusing Images for example, that’s a three second channel for five stacks of confusion which is easily interruptable. It only lasts so such a short time, when I’m done using all my skills, the first stack will already start to wear off again. Imo confusion isn’t really meant to blow up people (though it works when they’re just unaware) but it has an enormous potential for stopping power, especially when combined with a staff (chaos armor) for maximum survivability. A single stack of confusion doesn’t really hurt, and once you apply high stacks of confusion, all relevant skills will be in cooldown for way longer than the short time it lasts, so you’re pretty much screwed then. So nobody does that really, unless you realize your enemy has no idea how confusion works (which happens more often than I’d guessed). But hey, you still see people standing next to an iWarden or within a Feedback dome (or both, which is probably enough to kill yourself instantly considering ethereal field + whirl finisher also applies confusion), stupidity never dies.
People just shouldn’t come to the forums complaining about how “op” confusion is when they’ve never actually played a class/build that relies on it. A glamour build mesmer has an easy time tagging for loot in a dumb zerg (which only brings it en par with every other class that has some kind of AoE which we almost completely lack), but is probably one of the most demanding options to play in PvE or small scale WvW because there’s no faceroll rotation and you need perfect timing (again, unless the enemy is exceptionally dumb).
In any other case I use a simple mouseclick to catch NO target at all but that doesnt seem to work, however escape might be a simple solution (doh >.> cheers). Should avoid the problem of autoattacks eating my HP.
But I wouldnt be surprised if most people complain about it because they shred themselves with skills because they do not notice the confusion in time.
Confusion works very different, which kinda validates your point that people should play a class with the confusion condition. I did myself (mesmer) unfortunately I cant say I really enjoyed the mesmer =D
I seriously want more input into this as nothing seems to change. Currently you can get nuked with controle skills in PVP and dye before being able to do anything (hammer warrior duo, engineer turrets, etc).
Now I hope people have good suggestions because I cant think of something that would work well. The controle build is there for a reason but seems to me that 3 hammer warriors for example, have way 2 much controle, and you cannot out dodge it.
Same goes for roots and other stuff, its rather annoying in PVP & WvW (hell even the bloody veteran trees root you in wvw which is bloody annoying). You cannot just cleanse and do something because you get cced again. For example 3 second immunity would be nice, but I can see complications with 2 little time, or 2 much time (controle builds would become useless).
In PVE its reversed, there is so much controle, yet you need 10 skills 2 finally put a boss down for a second or 2. 3 controle warriors means he goes down 2 seconds out of 20 or 30? Depending on cooldown of skills and the amount of unshakeable stacks.
Is it worthy removing those stacks in PVE/bosses and giving less CC skills so -> less trouble in PVP?
Just spitballing because I dont play the classes with most controle, so I wouldnt know the snowball effects this might have on the gameplay in general.
Agreed, among with lots of other rank options and guild options
Come on guys…. just nut up and learn to use it, we needed this nerf.
You have my support on this one — from a PvP perspective only.
Just try to understand that the reason thieves are upset at this has nothing to do with PvP (or at least for me). It has to do all with PvE.
To give you an example, our typical dagger DPS in dungeons consists of spamming of the following:
Cloak and Dagger —> Backstab -- > Autoattack — > Repeat after revealed wears off.
You have my support in that it was needed for the purpose of PvP — but it is a very significant hit to PvE DPS — and this is why many people, including myself, are a bit peeved.
If you’re hitting the target dummies in Lion Arch, I would agree with you. Seriously, we don’t stand in one place indefinitely and spam that combo…
Wait what….? We don’t…? DANG IT! Im doing it wrong all over again!
I think thiefs should at least give it a week, but without culling in WvW im SCARED!
Besides just lowering the backstab damage slightly, or at least not giving it the double damage might help (or give it 150% damage, still viable but less OP).
Cause it seems like people are really kitten about the backstabbing & HSing. I guess those are mostly players that play squishy power builds as well, so just giving the BS a tiny nerf (dont go all out) should make everyone slightly happier?
That way s/d build doesnt get hit so hard either as mentioned before, cause I dont see anyone mentioning that as the OP build.
Anyway for now just try and work with it and see if you can work around the problem, I for one will
Not a fan of nerfs though, I vote for buffs on all classes! And 1 button, 20 pve kills buff!
(edited by miniL.7361)
The whole ballancing post is just reminding me of WoW, nerf because everyone cries. Did work great in WoW (not). People will always complain, they just should leave it the way it is for a long time and then decide what really needs to be done. Or buff other classes instead of the nerfs as always.
Now they nerf first, and then suddenly stop…..
So now we will get the classes that got hard nerfs, complaining about the classes that didnt, gimme my popcorn! ^.^
Think confusion is bollox anyway, its hard at times to properly stop auto attacking and a few stacks hurt way 2 much considering other conditions arent all that bad (except for 25 bleed stacks, but a little cleansing now and then fixes that amount of damage).
I think its funny I can handle poison, burning and a little bit of bleed at the same time, but confusion…. miAUWTSJ!
Besides why dont poison & burning work with stacks? Same as bleeds & confusions?
I know, this may be beating a dead horse, but I feel it deserves more scrutiny.
Every class has some form of stomper skill. Thieves however need only hit cloack & dagger ONCE and BOOM, 5 secs of stealth – Well enough to stomp. What sits a bit wrong with me, and I suspect others as well, is that they can do it so frequently while the other classes have to fall back on lengthy cooldowns. Engineers have elixir S, Elementalists have mist form, Rangers have Fight together as one, etc. Thief though? One skills that has no CD whatsoever. They don’t even need to use a utility slot for it, unlike the rest of us.So how does one interpret this? Should it just be considered a class feature? Does the thief really need class specific features like that, considering they are pretty strong already? I’m not so sure. What do you guys think?
Strong in damage, not in defense, you cannot compare the same way you do other classes. Its completely other defense mechanic and on top of that a thief (medium armor) probably can take less than light armor wearers.
On top of that thers initiative and immunity to the cloak & dagger which means its not endlessly spammable, and needs timing and thus a certain amount of focus/skill to do it right. Immunity (activating 2 soon) will result in losing 5 initiative and getting nothing in return.
Have to agree, its a shame p/p seems so bad compared to all others. I mean the general thief encounter is BACKSTAB BACKSTAB HEARTSEEKER HEARTSEEKER HEARTSEEKER HEARTSEEKER Stealh & finish.
D/D is used 2 much because conditions dont seem all that interesting in general. Dont get me wrong I like the whole idea and it gives a nice bang on thief (I play it myself) but condition gear drops power for more condition damage. That makes non living targets harder to kill. Next to that condition is kinda meeeeh in kill speed compared to BS BS HS HS HS HS as you just see the effect right away and if ur enemy is afk u notice the difference in speed.
Other side is that condition build gives more survivability cuz of a little range you can add when using p/d. Downside is that it doesnt go so well when ur vs a ranged and you need to be up in his face anyway :P
Anyway P/P is defo last option and needs some boosting, d/d perhaps some nerfing. Other options seem ok, depends on how you like to play, seen some good sword/dagger, or other sword combos
I am a thief, but since that wasnt my first character (warrior) I have to agree that stealth finisher (and perhaps some others) should be “immuned”.
However while were at it you might as well add more CC, because comparing it to other stun/kb classes were short a lot, same for defense.
So on that point, people should stop japping & whining about stealth, its the one of the few survivability options, next to movement (which can be countered with before mentioned CC), that a thief has.
Dont make this a kittening nerf game like WoW, makes PVE & PVP a lot more annoying instead of fun. More stuff should be addes for classes that might lack things, rather than nerfing everything.
I have an idea For more guild events,
The game is called Guild wars but there isn’t alot to do for the guild’s .
So i started thinking.We should let guilds fight to each other to earn lands from Tyria.
The benefits to have a piece of land can be a free teleport to all the waypoints for the guild if they own that piece of land.And some weekly rewards sended to the guild leader for each land they own.+ The guild logo showed so other people can get intrested to join that guild .How sould it worke ?
there sould be a moment that every guild leader from the game can singn up to participate. They can choose a land to atack .If this land is ownd by an other guild they will fight that guild .If not then they will have to fight mobs and bosses.More about the gamplay
There will be 2 headquarters
1 for the red team 1 for the bleu (as you can see in the pic)
each headquarters has 3 gates to enter (showed with the numbers 2,3,4,7,8,9)
In each headquarters there will be a crystal that has to get killed. You can give each headquarters 8 catapult. that can be draged by a player (To drag a catapult you sould have a catascroll or somthing .This scroll can be given by the guild leader or somthing so he/she can decide witch player can drag a catapult) .the player with the catapult sould be get slowed a bit not too much but they sould run slower as the normal players.If the player withe the catapult got killed there catapult will be left behind and die slowly ( so the player has a chanche to pic up his catapult again ). If the player that was draginng the catapult die the other team could destroy there cata .When it got destroyed there will be a respawn time on the catapult.Also you can see there will be 3 main road’s (A,B,C) At each road there will be a tower that the each team can build for blue this will be the numbers 1and 5.
For red it will be 10 and 6 . (maybe you can also put towers infront of each of the 6 gates)
each tower has 2 options slow or damage the player. also each tower can be build only once if the other team takes 1 out i sould be gone for ever.
The goal from the atacker is to push into the enemy base and take down there crystal if they do so the game is over and they are the new owners from that land.
If the defened guild can defend till the time is up (maybe 3 houres or somthing ).then they will keep there lands or if the defened guild can kill the attackers crystal they will win too and keep there land .To make it all a bit harder you can make it as example.When a guild owns more then 1 land as example 5 then each other guild can atack 1 land but becaus they have 5 lands they can be atackt on 5 difrent lands so you have to choose witch one you will defend and witch one you will let go . but spread it a bit so they have like example 30 mins the time between each atack so when a guild is realy good they have a chanche to defend the 5 lands and maybe lose 1
(I was talking about catapults but maybe you can use golems they are already slowed and it would be nice too )
Oke this took me a realy long time to worke out the idea+ I’m not english so i tried to write it in my best english posible .Sorry for the spelling mistakes and i hope you can do somthing with it
What you mention feels to me like something close to WvW, which is already there and can just be expanded. I do agree guilds need a lot more options, but not just in missions for example and things they can do.
The guild system needs to be reviewed imo and as a priority. There is a really limited way for the guild leader to manage his guild/ranks. And on top of that the guild bank is even worse and needs a lot more layers to be nice & effective in my eyes.
Guilds should be able to customize everything as in ranks and settings for the guild.
And the guild message of the day, if you keep it on 1 day barely anyone will read it.
A nice idea for example would be to display it in the chat when you log in to that guild.
Another way would be a popup, but that would be turning 180, straight to annoyance of the members rather than the guild leaders
I agree with a lot of the points mentioned, so the ones I mention will be those I disagree with :
lvl80: just state that you only want lvl80 in your lfg post, otherwise it’s your problem.
leaving a party: sorry but you’re not the master of anyone, if we don’t like your group we are free to leave, simple as that.
starting the instance: asking to leave will just show suspicion as to whether you’re the type to kick right before the end and we’ll just leave the party.
- commander tag
If the presence of an innocent tag on the map makes you angry, you have serious issues and I say that as someone who does NOT have said commander tag. I just don’t give a kitten. If you felt that something like that was worth mentioning that says a lot about you, and I certainly don’t want to run with someone like you.You don’t like pugs, they don’t like you either, just recruit more people into your guild, pugs aren’t slaves that have to submit to your every desire.
The points about combat strategy (rez, not splitting mob, not being ranged all the time) are sound though. But you are out of your mind if you think that we are your little slave to your crappy guild run. The pugs you recruit are not your tool, if they hate your group they are free to leave. Most of the pugging is done with other pugs, if pugs stumble upon things like being extra little slave to a small time but highly controlling guild they are free to leave and you’ll have no say whatsoever in that decision.
Think this just said it all, you make some valid points but…. just read the above, dont need to add anything actually =|
I liked the boxing stuff on my asura, it looks funny when he acts like a raging midget when using the 4th skill in a costume brawl. I would enjoy seeing way more options, but dont forget that different people like different stuff.
Just because most of what fits ur liking arent there, doesnt mean they wont come.
A namechange items as Lexandro said, would be a great idea as well, and probably a hot to get item (specially as he states that its being asked for since launch). Cause to be honest, my name is still ok, but by now I would love to change it as well.
Not sure wether those things are priority things, and people should try and stay a little patient.
I like thief in pvp/wvw however he indeed seems to lack in dungeons besides the obvious things (ppl like my stealth in dredge fractal for example). Mostly you’ll just be avoided for some dungeons due to the massive power most bring and little durability.
As I like pvp en wvw, I end up just running a nuke build and staying out of large aoe/zergs. So power/crit/crit damage are my gear and allthough I do have some toughness from traits Im just mostly full power.
However I still got some traits that blind on stealth, and ofcourse normal dodging will easily give more survivability. Due to a lot of thiefs not caring for pve (hell why do u take a thief if not for pvp mostly) and lots of thiefs probably failing to stay alive or at least standing in pve for more than 70% of the time U wont get asked all that much by pugs.
Some better support could come in handy so that the pve sided players will perhaps get a look at the better pve thiefs, and dont go all raging about not wanting thiefs because they die to fast (which is nonsense if you play it right). If thiefs can bring more I hope they get asked more rather than the regular zerk warriors/guardians/mesmers or elementalists getting asked
You never see: LF Thief to go dungeon X
Would love to be able to run more trait builds, even though it might ruin the whole being unique thing, it will help every class being able to fill each roll without having to pay everytime to reset traits. 1 support sheet build, 1 dps build, 1 control build.
Or for that matter a PVE & PVP build.
Not sure how much is true, but the amount of rares dropping should either be decreased or somethign should change with the world events.
On a sidenote its NUTS that you get a rare almost every time while DUNGEONs barely give any
These events dont take long so its kinda farming rares easily, and the dungeons arent worth the work. All the work put into AC is of no use because it now actually takes longer and events got much more worthwhile.
The ballance between those was pretty ok, barely rares from the world events, yet rares and exotics did drop now and then in dungeons. But the increase we see in rares @ world events is fun, but now dungeons are absolete.
There has to be a better way to make ppl go back to certain areas and events, rather than emptying dungeons, and the other way around, dont pull everyone into dungeons, make the events worthwhile but at the same time also interesting, yet less favorable compared to dungeon loot. Worth the time…..
Yeah its fun but the lob skill is just complete bollox, on the other hand the passing and catching is easy as you catch if someone passes it right at you.
This supports teamplay, lob howevers supports exploiting it for solo use
Still the range makes no sense (even saw a throw from 1 side to the other pretty much now). Kinda gets the teamwork out of it, which I thought was highly valued.
Thats why I like the first skill which actually doesnt go far but gets you to pass across to ur teammates easily. Besides when I use the inaccurate one it tends to not go so crazily far as I see some ppl throw it. Not that I intend to use it as I use quick target @ ground location which seems to even make me throw backwards sometimes with that skill xD
Ok I did this early game a lot, and thought I go back to it again.
However it seems that since I last played months back, it changed.
How come you can throw the kegs from MIDFIELD all the way to the goalie these days?
How in godsname is it fun when the game is over within a few seconds?
And why the F did they increase the throwing range this much? Its crazy.
You used to pass it from player to player to get it across and only throw the last bit, now I see ppl pick it up, walk 5 steps and throw it all the way
That quote kinda makes sense in first topic cause so far I have to agree that anet lies.
Allthough guild missions seem a lot of fun, by now a guild feature of showing how long since last login of members is more usefull so you can kick the GAME QUITTERS from your guild cuz they never log in anymore….
Not joking on the last part either, 200 guild members, roughly estimation of 100 never logging in anymore.
High lvl it becomes a pain in the kitten anet keeps saying you wont get punished playing with friends but you DO. without certain classes its not possible, as a thief I can say sure, dredge part is easy for me. With my warrior its a pain in the kitten
But I do not have 2 hours a day for 1 bloody dungeon that has a little above average loot. I mean you give dungeons a level below 80 yet every new player gets blocked from joining dungeons, gets bored and leaves the game.
Old players just farm it for loot or tokens, and the 1 thing that does have some challenge level (fractals, each level a bit harder) gets ruined because you make them 2 random and hard and they take 2 long. Ascalon, water fractal and swamp can be done so fast, and cliffside, volcanic and dredge just take ages and ruin the time you have to spend on it.
Instead of fixing the bugs and exploits (sure needs a fix at some point, but first get the dungeon to be enjoyable)! 2 hours in there with pugs and then getting kicked for example, not gaining a level, is 2 hours of fun down the drain.
Ok perhaps as dungeons are turning toward pain in the kitten it might be an idea to put up a timer for ressing like 45-50 seconds before a player can res and make ress time about 15 seconds?
Currently I find myself often in fractals dying on boss, and today 2 players didnt make it to the boss in aquatic fractal. They ressed but where ported before the dolphin part, having to do that with 2 players, both died and boss was killed with 3 players. 1 of the players managed to ress after death when out of combat, and get the chest, the other player couldnt.
Its a SERIOUS pain in the kitten to not be able to ress due to kittenty combat bugs and its lame to not get ur chest.
Besides that I dont feel the personal reward lvl has 2 much influince? Does it work on the chests or the mobs? Because my loot is mostly trash these days. Not to weird as im playing under my usual level which gave me some proper loot as far as most GW2 dungeons go…..
Add legendary armor to the dungeon chests, perhaps ppl actually get the feeling they are being rewarded for doing the hard, long and boring dungeons!
Also when you dont have healer/tank, make it better workable without them, and we certainly need better scales, that goes for dungeons (especially fractals, they make 0 sense when it comes to difficulties, specially noticeable on higher lvl) and for classes. Some classes have some must have skills for dungeons, and will get the “healer/tank” type invites as those are the needed ones in other games. They will most likely find a group, other are being cut out because of the lack in those skills.
If something works well, dont change it, if it doesnt work, fix it!
To get on topic with this: Volcanic fractal is indeed badly made, I guess most people already considered the dungeon patch in general messed up, including me. Volcanic fractal on the other hand is completely crap → when ur in the fire you cannot even be ressed anymore or respawn unless everyone dies. Ressing wont work due to -10K ticks and i guess that keeps u in combat as well as the respawn when everyone else was out of combat didnt work either.
Fractals need a lot better scaling anyway because people are now just re-entering till they first get an easy one (might start doing that as well with all my groups because they also take WAY 2 long now).
Now that I think of it, certain paths are barely played and its hard to find a group for them (take cof p3, took me ages to find a group to do it with and finish it). Are we now slowly going towards all dungeon paths barely being played? One of the few things that was still fun…
I thought dungeons would be changed so PUGs, and low level players (hello lvl 80s only in AC, others get kicked 90% of the time?), undergeared players etc, get to join in making it more alive and perhaps a fun experience for everyone? If people get bored with it, give them a hardmode path or something which gives them a really painfull challenge they can work on for a few months.
At least wouldnt hurt new players who quick because of a lack in available dungeons for them.
Dungeons where hard enough as they where, now its crazy. But the most important thing are the levels they are made for. They barely match, would love to see a lvl 35 group do all AC paths when they are still leveling and dont have the money to gear up for it.
Thought dungeons where also a way to progress towards better gear while leveling. It seems most dungeons are just end game, even story mode can be a pain allthough in some cases its just long (which isnt bad unless you help others and do them multiple times).
Pretty much completely what I tried to say but started ranting about in a different topic which I didnt read over and probably barely makes sense, however this is given properly imo. Daily became a pain in the kitten not being finishible in dungeons and wvw indeed! Used to be an easy all in one, now its just annoying. But more importantly, FIX THE DUNGEONS PUHLEASE!
It was the only greatly enjoyable thing left in GW2!
Anet is killing their own game thats what I think of your patch. Before the game was released lots of promises where made about it not being a grind, and being available for casual and hardcore players. Now that is a really hard part because you can in no way satisfy both in my oppinion but you guys are topping it off by killing it for both slowly.
Hardcore players obv want everything best and need to grind for it in some way. As im in between, I say fine with me, got the legendary after a couple months now. Not the first with it as im not that hardcore that I would have it within 1 or 2 months but I finally got it. Same for ascended gear, takes a while but we get there.
Suddenly tier6 start to become available everywhere, same for lodestones and everything that was hard to get. Thats where your hardcore followers worked hard for and now see a lot of their work gone to waste. More important though (for my personal interest that is) you will find something new to appease (or try to) the hardcore players which will make the run start all over for the more casual players. New grind, new items, new something to grind on if you want it, STOP DOING THAT, it creates more trouble than it fixes.
Most important problem are the dungeons. You set out for guild wars to be about guilds, but also community and teamplay. You canNOT however also combine this just like casual and hardcore. It needs to be friendly for both. Aside to the guilds still not having recieved much of an update yet which is SERIOUSLY need for a game called GUILD wars the biggest problem comes to teamwork/community in dungeons.
I started grouping after the patch and seen buckets of ppl kicked due to lack of a couple dodges. I tend to be a little above average in most dungeons, so wasnt my turn to get kicked YET. But even I miss dodges, some bosses more than others (trust me I kick kohlers but in AC though). It is however no fun, if you get stuck in a dungeon, have to quit because its simply to hard only because 1 or 2 players are not that good at it yet.
Without healing and tanking mechanism, we need the respawns to make it work at some points, or someone who goes DOWN should be invulnerable to AOE and AGRO because ress time is simply S*** at some point. AOE’s that go over the whole map, need to be dodged, but down players just die and hey, we now have a bucket of ress time. No problem yet, if the player ressing didn get bashed in his face while doing so and not being able to dodge.
Also nice example is volcanic fractal. 30 AR yet the imbued shaman thinks I look like a great target. Arrow → dodge, fire aoe → dodge, arrow → in my face, random fire patch → dodge and then 2 more arrows in my face which i cannot dodge. I go down, get another fire patch under me and die within seconds just because at some point we need either a certain group (guardian/mesmers for reflect) because it works BETTER than with other classes.
I liked the whole no bulls*** with needing healer or tank or certain classes. Easy for grouping thats for sure, but now it just gets annoying or we still need certain classes. Apparently without being able to dodge enough, the fun becomes annoyance rather quickly as a little skill at dodging and skills (even got healing shouts) just isnt enough but becomes WORK rather than play time.
When you said dungeons would be changed, I expected a proper change so I could expect going back there and having pugs in there, and group with my lower level guildies. In this case STORYMODE might have better rewards for returning players because some ppl just cant get their story’s done unless guildies help them. Instead you say kitten you to the lower level and ungeared players, kitten you to Casual PUG players and most of all HAHA L***** to everyone who believed the promises of a community feeling.
Don’t get me wrong, I enjoyed playing with a lot of people in dungeons, but unless someone is being an A******* kicking should NEVER be needed, and its a shame Arenanet doesnt seem to grasp the importance for 90% of the players in dungeons. Having fun, not a long drag and ppl getting left out, and especially not such a bad update after so much waiting.
I thought after wintersday event with tixx & apocalypse and an average difficulty jumping puzzle that you guys where starting to get the point. This patch dissapointed me more than ever and just made me decide I wont be spending time in dungeons (and thus pretty much in game as I got bored with WvW due to those bloody free transfers and now huge Ques) untill this is changed.
If it doesnt, im done. But hey who cares, should need more skills in dungeons otherwise you arent worthy of the blue’s and greens dropping 90% of the time! Go get some MF gear so you will get kicked…. At least you got yellow drops….
Wanna hook on to this post because this has been on my mind since my first ascended ring. I dont see the fun in doing the whole game over with a new profession so no rings needed for alts.
Yet i had a ring with stats i didnt need, no worries there because I would farm on till i got the right ones. However I try to salvage the ascened for hopefully a nice amount of globs → no go. Then you try selling on TP, not an option either, and worth 4s at a vendor.
Can you please do something about at least salvaging the stuff because the current ascened system is rubbish in my eyes, getting endless rings with no use in them at all.
And indeed, theres a nice amount of the relics and pristine tokens by now, please make sure they dont become trash as well. At least I can use the other dungeon tokens to get exotics which i can salvage for some globs. Making it not entirely useless to help guildies in some runs.
Just because people complain its to hard to get anet decides to give legendaries away 2 goldbuyers. Their war against bots is obviously not against goldsellers who no doubt are earning accounts back quickly……
1). I thought it was fun to say the least, went for the achievements as I like to do and somehow I did jumping puzzle untill i had 80+ presents on the first day alone xD
Love the jumping puzzle, on later tries somehow the box was completely empty while it was my first jump that day after reset which was a bit of a bummer but im not sure if that was a bug or not. Happened twice but someone else had it as well.
I liked how anet seemed to have listened to the criticism and feedback from other events, even if it was the clouds of people in the halloween jumping puzzle which they split up in smaller groups and gave a bit more time for the jumping.
Personally I enjoyed the halloween jumping puzzle more because i liked the challenge and this 1 was rather easy (only failed when I tried it late at night when being tired). However I guess this is part of the change neccessary for other people. 3 modes (easy, normal, hard) would be nice though for the troubled jumpers, and the more skilled ones so at least everyone can reach the achievement, and perhaps different rewards can be added.
The dungeon was fun but I did find a lack in diversity having to do pretty much the same thing 5 times. I did enjoy the toypocalypse a lot though because it was just insanely funny. Managed to get the achievement without any of the dolyaks dying on the first day after 2 tries. Did it with 4 random people and after I shortly explained my idea on strategy we soon had all dolyaks covered by ice blocks and siege all around to quickly take out approaching enemies.
I’d say they at least made this event a succes when it comes to being complete and pretty close to bugless. I also think thats the most important thing in the first place and therefor this was a great success.
Lost shore was big and exciting but ofcourse was a different content addition and not just holliday event, but was also incomplete, and felt buggy. Halloween had its troubles 2 and it was refreshing to see wintersday bring a whole new feeling about new content to the game.
Bell choir was ok for a short time, did like the pvp for the first few days as well.
Can only say they should keep it up like this and expand on what they did with wintersday, adding more different events/things and a bit more varying events. Adding more fun is always good.
Thing the biggest difference can be noted during events near pentinent & shelter. There used to be lots of rares dropping there, thinking an avarage of 1 each event with my MF set & candy.
Lately it just seems off as stated in other posts multiple runs giving none at all at currently its not even measurable anymore because people have stopped going there most of the time so the numbers are less and as the event scales I guess there will be less mobs/drops in general by now?
Still might have been pure random but somehow doesnt feel like it, ppl do get rares from critters yet when I dropped the champion karka which is a PAIN in the kitten I can tell you with his armor first and then his normal health bar. And he drops 1 blue item and none of the other 4 who helped (yes lostshore is rather empty and I guess due to the mobs being harder yet LESS rewarding) had any different. 2 even got trash/scraps an no blue/green at all.
I mean random is fine and all, but kitten if people solo a bloody veteran they want a reward matching the time being put in that effort. If 10 people kill a so called CHAMPION mob, they dont just want to have the good feeling about it, but also a matching reward. Either some rare item, or just a couple blue/green or high level materials for that matter would be nice.
The tougher the mobs the more rewarding it should be but even thats random at this point. Veterans all 2 often drop nothing at all and I have had much better luck with mobs and champions on that before.
In short GW2 just starts feeling more like grinding and less rewarding than before and I seriously cannot believe nothing has changed. Even heared people mention that drop rates where lowered so more gems where being bought.
Promise was that GW2 would not feel like a grind though and I liked that promise =[
Some people want JP to be hard, tbh I liked clocktower a lot cuz it was a little hard and I didnt make it every single run I tried. This one I barely ever go down and almost every day I do it once and I finish the first time.
If you are no good at it, then just don’t do it, or try harder because in the end, practice makes perfect and will probably help you with coming jumping puzzles as well.
I’d say achievements do not add much to the game anyway, neither do the titles. Its fun to hunt them, but if you cannot make the jumping puzzle, than the achievement isn’t for you. And in this case you dont miss out on a title so I dont really see the problem.
If you cannot finish a certain dungeon cause you’re no good at it, it doesnt mean you should get the achievement or the loot in it?
Cant say I have trouble with CoF path 1 unless the DPS your party has just sux, cuz you dont even need to kill crystals if u nuke him fully, throw in some bleeds and poison and it should be easy.
Fractal difficulty scale I agree on, 1 is more challenging than the other, and I would almost say let us choose which 3 maps we play instead of giving them random but that would ruin the surprise xD
However the difficulties need to scale better, specially as lower lvls can get in. Had a group with 3 lower levels and it was a disaster on difficulty 1. Was trying to help them up in fractals but couldnt manage it. Cliffside boss now also had some white light aoe thingy that downed those 3 players almost every time.
Lower lvls should be easy so they can progress and start higher levels on 80 when they need to get the good stuff. Or just make it a lvl 80 dungeon =|
If you can run past its ok, agro resets for a reason in the dungeons I guess
You were supposed to get 2, you bought 3 which was intended, they fixed problems for players getting not enough cogs so they got 2 as well, sell your cog as the way you got your mini’s is the way it was intended in the first place!
Why does that stuff never happen to me? Now I wanna be wrapped 2! =[
Don’t see the whole grind problem, if you dont like it skip the whole wintersday. Otherwise you can enjoy the jumping puzzle which I just love and gives me karma on top (love jumping puzzles, also loved the clocktower as it was much more challenging).
It brings new things to the game which is interesing at least, and they cant get everyone happy obviously because gamers are a whining bunch in general. They got millions of players and they still listen to most of us ranting on how we dont like what they cooked up.
I say when they have buggy events ok, sure complain, but otherwise give some proper feedback or dont enter the holliday events like you already stated.
If I say the last events and complaints, and I look for example and this jumping puzzle compared to the clocktower (which had lots of complaints from less experienced/talented jumpers) then all I can say is GJ anet for trying to fix a kittenload of the complaints varying from camera trouble having big ppl in the way (solved by splitting players up in 3 ways) and also they gave more time for error compared to the clocktower.
Enjoyed both PVP events, choir bells are pretty funny and new if you know how to go at it after a bit. And the dungeon is a lot less bugged if at all compared to halloween, and thank god theres not an event which gets everyone killed 10 times, or crashes you before the precursor & exotic chest loots
And on top of that, toypocalypse is so much fun even though you barely get anything from it, fun is the reward rather than gifts or loot! So all I can say is they did an epic job on this event working on all the suggestions and complaints they got so far.
Read the rest of the forums with suggestions and complaints, than put yourself in there shoes for a bit. I respect them at least for listening to the players in such obvious ways and actually doing something about it even though it takes time theres finally the feeling they are working on this for us.
And if you are just grinding for skins etc, just go buy them, they are so cheap its crazy. Not like the 20g a piece for halloween, so I really dont see where you need to grind here unless you just HAVE to have some crazy items.
PS: got some free skins out of a gift from the jumping puzzle which I didnt do at all for the skins → dont try to go for certain items, just pick a game you like instead and keep playing it.
I think I already saw a forum post with ideas for this, but as I cannot find it with the search option I thought I just drop another suggestion right here.
Next to the increase in guild options that I think where already considered and coming I also think a commander needs a few more options. It costs a bucket of money to acquire a commander book so a little more perfection to its system cant hurt.
Its already a nice feature but as they are being used in pve as well for several reasons and apparently people complain a lot at commanders and their icons. I suggest adding at least the option to put off the commander icon without disbanding the whole squad.
This way in PVE you could run an event with your guild if you wish as I have seen posted in another topic, and wont be bothered with whispers from people bothering the commanders that they have to be in WVW 24/7 just because they have a commander title. You can just invite the guildmates and perhaps some other that are willing to participate in the event (look at the lost shores events, I enjoyed the big squads and tbh found the icons usefull as to where the event was at that point) and have a big party/squad during the event.
Also named was the chat type, and if you are running with full guild just using guild chat would suffice I guess, but in the other topic it was mentioned that toggling return chat on and off would be usefull for a commander.
Perhaps changing color on Icon would also be usefull, like giving a red or green icon for when you are working in pve on events and stuff, and remain blue for in wvw?
No doubt people have more ideas and think some of the ideas might be useless, but I guess throwing everything in here that comes to mind might be usefull to making commanders live a bit easier rather than making him look like someone with a big EGO. Most of them are no doubt just trying to help the server/guilds or guild (they are in).
I can imagine the pain in the **** for them, but ofcourse (lets be fair) this is mainly self interest as I’ve been chosen as guild commander and I wouldnt mind working with small squads first without a visible icon hovering over me and with that ruining the tactics in WVW for the rest of the server :P No doubt enemy servers would love the chaos that follows when Im running a squad into their fortified keep defenses getting everyone killed! :o
Think this is a great suggestion as well as a “bug” that needs looking in to. Allthough a maximum for price on items….. Not so sure if that is all that great, but mats sky rocketing might be a bit 2 crazy too. Escpecially if 1 person has 600 gold and can just buy all the materials of 1 type and put them up for his price easily.
Also it was said the account bound items couldnt be ordered on TP anymore and wel that obviously went wrong here. And wherent the older orders going to be removed? Because this way first page on TP will soon be useless except for money hoarders/botters that want 2 store their cash more easily.
Than at least stop the account bound crap so I can lift their bloody money and actually spend it! Spending is what keeps things going!
1. Inspect option ingame so you can check other peoples gear and traits etc.
2. Guild Wars 2 armory: Inspect peoples gear and traits online.
3. 1vs1 Duel system.Other then that I’m really enjoying the game so far!
This + bigger bug fix squad would be endless joy for a long time.
Biggest problem with bugs/patches are that they aren’t daily? So many bugs aren’t fixed yet, but every day I start GW2 and im waiting for another patch but the gaps are huge.
I doubt that there aren’t fixes available so why aren’t they implemented daily. It would ofcourse be annoying to have a reboot every hour, but once a day wouldnt be that bad. The download time would be small and patch time, yet we get some improvements daily and get a feeling things get done.
Cause currently I feel like theres a load of problems considering events, dungeons, fractal d/c’s and quests that dont work and even skills as I read above, but it feels like they aren’t being fixed at all.
The testing will be done by the players when its released, and the reaction time should just be smaller, bugs get posted again, fix and patch etc etc.
Just takes way 2 long for the patches to come, and I just cannot believe it takes a week to address a single one of these bugs.
People have to wait so long they just stop waiting, and currently it feels pretty empty (server piken square) as if we barely get population. Its even bloody hard to get a dungeon group. Most bigger/harder events never get done or are stuck.
Pitty because you defo had an amazing game with GW2, but it looks like new content is more important than fixing important stuff first. And ofcourse the new content is amazing and you guys think about much more amazing stuff, but Id rather see things fixed first before more (perhaps also bugged) content gets in.
And I’m afraid many more players look at it this way. More patches and perhaps exact patchnotes on fixes would helkittenTTENload
You switch map/sides every time so every 3 weeks you can have a character completed, dont see how this causes you any problems at all….
If you don’t think you can get the shards from the temple of Balthazar, ANET has given you a second option:
– Go to Lion’s Arch
– Take the portal into Fractals of the Mist
– Buy the shards fromBUY-4373 for 15 Fractal Relic’s each.If that’s too much grind for you, tough luck. Legendary weapons are cosmetic only.
Right, add new content, leave old kitten broken & let everyone sit with those millions of karma. Problem is their seems to be more focus on ADDING than FIXING. Add a dungeon and a new island, while a lot of events get bugged & even dungeons have a bug here and there or can use the tweaking.
Yeah when you put it like that, makes complete sense farming those fractals…. Except the dungeon is ALSO broken when you have 1 player leaving or d/cing.
Fixing >>>> adding!
Would be nice to see a detailed list of what they know & are working on to fix…
Think this is the right place and I would love to hear devs about an update on this. Trying to help guildmembers out doing lower lvl fractal runs. First run someone crashed or ragequit after first boss when we entered the swamp map.
Second try someone had to leave and we got stuck with 4 again.
Third time we had another D/C and he couldnt reconnect (due to diff overflow?) while we had finished first map.
Fourth time we guild leader d/ced and couldnt reconnect due to overflow as well, that was halfway towards 2nd boss. We did 2nd boss with 4, but we did the run for guild leader and another member who where stuck on 2 from the first run mentioned. After 2nd boss we still had to go 2 more and as he still couldnt reconnect, we just called it a day again….
Thats in 2 days so far, and I think this issue need quick fixing, everytime someone quits, or leaves or d/cs or crashes ur run is over and as they sometimes take quite a while it feels like wasted time when not getting the level up.
Is anet working on this? =[ Or are you guys not even aware of this problem yet?