Yeah, I really don’t get the draw of guild halls. I mean, I will look at one, go inside…walk around, perhaps once, then nada. I hate guild missions…hard to coordinate at times.
Weapon skills appear pretty early. And at lower levels 10 vulnerability hardly will be able to have a strong effect on the thickest class in the game.
The only problem is in cooldown now. -33% trait will be available only on 51(?).
Perhaps. Just seems to be a change for change sake. Can’t fathom the rationale behind it. It’s not like it was overpowered or anything.
But in what way should a heal skill apply self-conditions? Do any other classes have this same issue? It’s a heal skill. One that will be used by new players, especially early on. So, most of these won’t have access to any of those skills that will mitigate the conditions.
I will enjoy my necro very much after patch.
Really? Have you gone onto the Necro forums? You really need to show just about everyone else why these changes are good.
Yeah. I won’t be buying. Maybe ever. Not with how they all but killed Necros. The price-point was the final straw. Will spend my money on Fallout 4.
Anet: Don’t play a Necro. None of us do, so you shouldn’t either.
Watching Robert Gee just casually dismiss the changes to Consume Conditions like it “ain’t a thing”, then turn around and remove Spectral Walk’s ability to pop mid-air for no other reason than…just ’cause no other skills can pop mid-air, so ’nyah, on top of his ability to talk about the other changes to Necros like they are awesome leads me to believe no Anet mains a necro.
Well, at least Fallout 4 is coming.
Not only are the changes to CC a bad, bad decision…especially as it’s now the starting heal, but removing the ability to pop Spectral Walk mid-fall is just petty to the point of being antagonistic.
…and they nerfed the one skill that gave us that “ooo…cool” ability. No longer will you be able to drop off a high cliff, and 3/4 of the way down pop Spectral Walk, then, before you go splat, pop the return so you can land safely at the bottom. I mean, really…we don’t have stealth, we don’t have a port away from danger (worm and Dark Path don’t count…they basically pull you towards danger…unless you are quick enough to pick an ambient away from the heat of battle before popping Dark Path), so Anet’s response: nerf Spectral Walk…just ’cause.
So…10 pages…not going to read them all…but the lesson I think Anet is giving us based on the nerfs and damage done to necros is: “Don’t play a necro”. They totally messed up the skills “Consume Conditions” and “Spectral Walk” so much they are useless. And, to add insult to injury, some idiot thought it was a great idea to have that as a new Necro’s starting heal skill. Awesome job. On what magical planet does a heal skill make it so you’re totally squishy in a heated battle??
Really appreciate the effort and the presentation, but the majority of these changes seem to be overboard (as in way too powerful), especially the quest for a reliable blast finisher.
Here’s my condensed list: Make Consume Conditions uncategorized. Give it a cooldown of 25 seconds. Remove the Vulnerability. Please.
Yeah. And as they mentioned, Consume Conditions is now the starting healing skill for Necromancers. Interesting that they would give new players a starting skill that applies 10 stacks of Vulnerability to themselves. “Oh oh. Need to heal. There we go…hey…what the..? I JUST consumed conditions – why do I have 10 stacks of a condition on me.”
Seems to be a poor design.
Ah. So simply leveling will give you the 400 points. Isn’t that exactly the process we had before (different only in the number of points)? I love the fact that Anet is going back to the old way of unlocking traits without actually acknowledging that they are doing so. They’re just folding it into the whole HoT changes.
No. The Hero Challenges are the current Skill Challenges.
Really? I didn’t think there were 400+ skill challenges in the game. They must be adding some?
So that means unlocks are automatic per level, you just spend hero points that you acquire through hero challenges…which I knew. What they don’t say is what will be “hero challenges”.
They do say “Rather than completing specific content for specific unlocks, everything will be unlocked by spending Hero Points on these new reward tracks.”.
But these “hero challenges” could be: 100% map completion, kill a specific mob (that requires a zerg to accomplish), etc. So, these hero challenges could be as annoying as the current Trait unlock. In fact, they could be the exact same events we need to do now, they just won’t be tied to specific traits. I guess that is, technically, a change.
With Colin’s rather vague announcement in the now-closed, 80+ page anti-Trait Unlock thread about changes to Trait Unlocks vis-a-vis the new Masteries system…I wonder if that means we shouldn’t, at all, spend Gold and Skill Points to unlock traits for any of our alts?
I have a newly-minted level 80 thief with about 10 traits unlocked…all through EOTM or some minor, early level PVE content. I was about to spend gold and SP to get a few more traits, but decided to revisit the forums to see if there had been any official announcement on cleaning this crap up.
Dulfy led me to a 3 month old, seemingly off-hand comment from Colin about a revamp in which he writes: “In doing so: we’re going to be removing the current trait unlocking system currently on live and replacing it with a more simplified system that supports where skills-traits-specializations are going in the future.”
So, “simplified” is incredibly vague. Simplified does not imply “less annoying” (I do NOT want to do zone completion for every character I create – that kind of unlock is simple AND annoying).
Have I missed a post since that last one 3 months ago? Is there more info on how we will unlock traits at all? I really want to play/tweak my thief but am loathe to spend the gold and SPs on doing so if it will be a waste.
The cause of the “NPC coup” bug (enemy guards at some objectives) has been identified. We’re working on testing and moving the fix towards the Live game.
I would love to know how it got into the game in the first place. It didn’t appear that the release notes mentioned WvW at all. Was there anything else that was “tweaked” for WvW in the May 19th release?
Given the huge number of game breaking bugs introduced on May 19th – which appeared to be a relatively minor patch – I would suggest that if you do return pre-HoT, you come with a grim sense of humor. The issues that are happening, seemingly everywhere, do not, in my opinion, bode well for HoT. I can only imagine the number of game breaking bugs that will appear once HoT drops.
ANet seriously needs to have a full beta-server before any and all releases. Designated players should be able to log into the beta server to play around, and find and report bugs.
And as for why we aren’t getting fixes…when has WvW seen any love from Anet? Their big “changes” coming up for HoT include getting rid of Applied Strength and Fortitude. That is some awesome changes, right there. Exactly what the community wante…wait…no…we didn’t want that at all.
Hello Anet? Anyone home?
Wow. I develop (not games) for a living. If I introduced such a bug and was unable to fix it quickly, I would be fired. Here’s some pseudo-code for you:
Select Case vKeepOwner
Case Blue
DoSpawn vblueguards
Case Red
DoSpawn vRedguards
Case Green
DoSpawn vGreenGuards
End Select
Sub DoSpawn(vGuardsToSpawn)
<some sort of timer based on when the guard(s) were killed>
There. Fixed. Simple. Tips would be appreciated.
Yeah. I saw that thread, hadn’t realized it was more than the Supply bug. My mistake. Should have kept reading through the long chain.
I opened a topic in the bug report forum, with screenshots. Seems to be happening only in EB, as far as I can see.
Note: the guards that appear actually damage the gates. WC’s gate was down about 10-15%.
Towers in EB keep getting enemy guards appearing inside the towers, and at the gates. Screenshots attached. You can see that the tower is blue, but an enemy guard suddenly appears.
Not sure if this has been asked/discussed or not: but why the slow speed on the cleave abilities? Unless these are uninterruptible, won’t they be next to useless. Maybe I have to see it in practice, but won’t the slow times mean opposing players have either time to cast Fear, or any other number of interrupts, and/or just move out of the way?
Dunno if suggested: GrimReaper
52…almost 52…here.
They messed up the loot system in this game. Rewards for content, RNG mechanics, all of it. Its all very very bad, very very unrewarding and very very unsatisfactory. Just like real life, the 1% get everything handed to them while the other 99% have to grind and scrape to get anything.
Yeah. Loot is bad. Very bad. Remember in a recent chapter of the Living Story, when you save the delegates from the different nations? I remember getting a yellow, a green, some blues, and a whole pile of goop. So rewarding.
Yes, random loot for certain things. But it should be balanced with static loot that is guaranteed to drop for certain events. The higher the risk, the greater the reward.
You kill Zhaitan (not really difficult, I know) and you get something to make yourself something. “Thanks for saving Tyria! Here’s a trinket. Go make yourself something pretty.”
Love these videos. Interesting build!
I am almost tempted to take the final 2 points out of Curses (getting rid of Path of Corruption – just don’t know about a trait that only affects one single skill in DS). I would probably move those 2 points to Soul Reaping – there are quite a few options there to grab and play with. Or maybe even, as flow suggested, add 2 more points to Death Magic and take Staff Mastery, but that’s just me…I love to tinker.
Just for clarity I am on HoD also. We ran last night on CD BL it was dead so we qued for EB. The about 20 of us took around 30 min to get everyone into EBG. Once we all get there it was dead and we just stated running laps for the next hour praying that NSP and CD would come out of their keeps and play with us.
Why would we bother (NSP I mean)? We rarely number more than 20 people at a time on a BL…even that would seem abnormally blob-ish. Since the last tournament, fewer and fewer people are playing. In fact, I don’t think we have had a queue to get into a BL in quite some time.
So, we log in, see the map is entirely red and we are ticking 10 or less, and just go PvE instead.
Until Anet figures out a viable handicap feature, there’s little fun to be had 2 vs 15 like it was this afternoon in our BL – though it was CD outnumbering us there.
Have you read all the different new traits? Especially the Necro ones. There are few, if any, really good Grandmaster traits mentioned. As per usual with a necro.
Frankly, unless they totally rework the traits entirely, Necros are once again pooched, moreso without the ability to take 2 master or 2 adept traits in a line.
What will happen is LESS build diversity – they’ve certainly messed up condi necros. The only viable build for WvW would be power. They’ve seemed to have buffed minions – but few necros run a minion-build in WvW.
It changed absolutely nothing. When a post on gw2wvw was brought to our attention that has a DB community leader quite explicitly saying that “HoD has no leadership” and that they planned to “take over,” we basically said to stay the hell away. It didn’t work. You should have read our BL map chat on reset, it was absolutely toxic.
Oh. Well, that sucks. I know some similar overture was made to NSP, and people here said “No thanks”. I retract my comment earlier then. It isn’t HoD-ites (HoD-ers? HoD-ians?), it’s the bandwagon xfers that I am laughing at – and unfortunately these xfers have affected your queues.
My apologies for lumping HoD-ites in with the new blob that has shown up. You know, you could always xfer to NSP
At least we will be able to experience what I believe to be horrible changes (or lack thereof) to necros before laying down a dime. If the shaft given to necros is as bad as I think, at least I didn’t spend money to experience it.
Ah well. GW2 was fun while it lasted.
The blogpost also mentions that Focused Rituals will be getting removed. Is this trait geting replaced with something else?
From the blogpost:
“For example, the necromancer’s wells will all become ground targeted and the trait allowing ground targeting will be removed. "
Does anyone know what is happening with Focused Rituals? It appears to have been removed from its Trait line. Will all Wells now be focused automatically?
yes
And where did Anet point that out? About wells and ground targeting?
http://dulfy.net/2015/04/23/gw2-specializations-part-one-a-primer/
Thanks. That’ll teach me to search for “Focused Rituals” instead of simply “ground targeting”.
Does anyone know what is happening with Focused Rituals? It appears to have been removed from its Trait line. Will all Wells now be focused automatically?
yes
And where did Anet point that out? About wells and ground targeting?
I asked this in another thread, but will ask this here as well. Does anyone know why they removed Focused Rituals? It used to be in the Curses, minor trait VI. Gone now. Will wells now always have ground targeting? Anyone know if this question has been asked to Anet?
Edit: Nevermind. Saw the mention of Ground Targeting.
(edited by misterman.1530)
Does anyone know what is happening with Focused Rituals? It appears to have been removed from its Trait line. Will all Wells now be focused automatically?
Poor HoD. Queues so you can come into a BL and steamroll the 10 who show up from the other server(s). My heart bleeds.
Though, it was fun facing you open field time-and-time again while outnumbered 2 to 1 (ok, maybe 1.5 to 1) and wiping you. At least we get that satisfaction. Little else.
And now, what…5th week in a row. Love this matching system. So robust. Makes me feel all warm and cozy about HoT and all the awesome changes coming.
Don't you do it anet! (spec blog feedback)
in Guild Wars 2: Heart of Thorns
Posted by: misterman.1530
I read the blog posts. Twice. My summary:
What?
So confused.
What it sounds like is a player has to have a Grandmaster trait and cannot slot an additional Master Trait, as we do now in many build choices – because some of the Grandmaster traits are horrible.
Also, it sounds like a player cannot have more than 3 trait lines active. So, you cannot slot 2 points in a 4th trait line to get something from it you want (Say Ele’s, Blasting Staff, or Engineer’s Speedy Kits). We are constrained to 3 trait lines.
(edited by misterman.1530)
So Mag ran into a gatekeeper they couldn’t “run rule” into submission, and are bored?
Not Mag…not me. Unless this was directed elsewhere.
There never was a title, though there was a series of achievements:
https://wiki.guildwars2.com/wiki/Guide_to_Slayer_achievements and they were, oddly enough, called <mob> Slayer.
The most interesting thing about this thread, is that the OP has expressed and issue with being in unbalanced matchups recently. OP are you suggesting it is dull because you are set against an uneven match up and fell that moving down a tier would do you justice, or you wanting to fight new servers for the sake of fighting new servers?
No, not an issue with unbalanced. It’s actually pretty close. Been close for the three weeks. It’s just boring to always face the same 2 servers – so, yeah…would be nice to face a new server. I mean, the difference between 10-14 (and possibly even 15) isn’t that bad. You would think that at some point we would face one of those. I think the last time we faced a 13 we also faced 9th, which was a bit much (and I would assume frustrating for #13).
Anyways, I understand the rankings and how, vaguely, the algorithm determines the next match, but at some point the program has to cough up a “Umm…you might want to switch it up” to a developer/administrator.
I guess this is how tier 1 feels though, so really shouldn’t complain.
I still think there should be a handicap given: so, if server 14 faces server 9, server 14 gets some sort of handicap. Perhaps boosts to power, toughness, or vitality. Lower supply cost (10%?). Something. That would help balance the matchups and provide a break from the tedium of always facing the same servers.
Just my 2 cents.
….three weeks in a row, same NA T3 matchup. Seriously. It’s not as if WvW wasn’t frustrating enough at times, this just caps it all.
Come on, Anet. This needs some attention.
I am still holding out hope that HoT will address many of my concerns, but given Dry Top/Silverwastes, am not so sure.
I find Silverwastes to be one of the few areas they did right personally. Dry Top is another story, it is just poorly designed.
My concern regarding Silverwastes is that it requires way too much group coordination for any success. Given Megaserver, sometimes you get into a situation in which you cannot successfully even navigate SW let alone successfully complete a defense or offense against a keep. As for Dry Top, as you say, it is badly designed. I am so scared that Maguuma is going to be one, big jumping puzzle.
I’m sorry, but for those of us unhappy with the game in its current state…we’ve grown tired of staring at the “roach” in our “food” and being told that it will be addressed, eventually.
This is how I look at it too. I was a very avid player, much involved in theorycrafting and trying out new builds. But I can’t explore the world a third time – 2 of my characters have explored everything and finished the personal story. It felt…like a let down. I tried WvW for quite a while, but that has so many issues that it has become more frustrating than pleasurable. I am still holding out hope that HoT will address many of my concerns, but given Dry Top/Silverwastes, am not so sure.
But, the OP is correct. The alternatives are worse. Tried ESO (wow…they so blew that one), Rift, and a couple of others. Not nearly as smooth as GW2. So, am stuck in that limbo state of wanting to play an MMO, but not really enjoying the one I am playing.
“Grind” is not challenging. Grind is easy, so easy that you could have a bot doing it. It only takes time. Which means, legendaries will still be easy to make, only more time consuming than they already are.
…snip…
Kids have a life in which they have a lot of time and little of anything else, so they really enjoy that kind of thing. Adults, in other hand, understand that “time” is the most important commodity you have – everything else you can get back, but time just goes away. Hence the thing people call “effort” being translated to literally a waste of time – it’s not a challenge and it’s not fun, so it’s not worth doing.
This. Totally this. Grind is NOT challenging. Grind is, by its very definition, dull. The new precursor collection system seems unnecessarily grind-like. Not what I was hoping for. I HOPED you would get a legendary for doing something…well…legendary…
For instance, we defeat Zhaitan and get basically nothing. It should have at least provided a precursor of our choice. But noooope.
I hoped acquiring a precursor would involve a series of tough challenges – defeating bosses, etc. But it just sounds like a grind. So sad.
I, too, am concerned. I don’t think I will jump on the HoT bandwagon when it finally releases. I think I will wait a week or 2. Read the comments about it.
I really don’t like the look of the new WvW. Nothing I can point out exactly, but it seems to be one big jumping puzzle…as does Maguuma. Perhaps I am wrong, but the pessimist in me is winning out so far. Been only logging in sporadically, jumping into WvW when I can. Mostly playing standalone games – even went back and am playing Fallout New Vegas. I am just more worried than excited about HoT.
First post doesn’t make me a troll buddy it just means I after many years of gaming have learned to avoid forums for the most part. However, I needed to vent after this last weeks match up with my server facing Fort Aspen and being completely out done by nothing more then numbers. 20 Alpha Golems in a single zerg seriously???
I am glad to see my post generated some positive discussion though.
You got that matchup because SoS has a high enough rating that it will sometimes get a T2 fight, which means that a T2 server will be displaced. You just had the lucky to get FA is all – it has to go somewhere.
This week T3 and T4 are pretty much back to normal, so you’ve got a regular week in front of you.
rofl. maybe T4. t3 isnt normal. unless this is what the score is supposed to look like every week.
Why does everyone think, that just because SOS is the weakest of the T2 servers that are around, that them being in T3 means the tier is balanced? You’re all kidding yourselves
Yeah. Am on the other outnumbered server to this matchup than you, and I agree. The only way we could possibly compete against a T2 (almost 3) server would be to work together. Given the absurdity of coordinating that kind of effort, I don’t see it happening. My suggestion was this:
1. We go into each other’s BLs. Help take towers and garri back – help siege, fight the common enemy where possible, each cap our own stuff.
2. The BL of the T2 server is split in half – we help, but caps are half and half. Their garri is open to either
3. EB is split as well, our stuff, your stuff. SM and T2 side are fair game.
This would require coordinating attacks on T2 stuff. I dunno. Maybe this wouldn’t work at all.
To really work, Anet would have to allow for a “temporary alliance agreement” between servers – only available when one server is out-ticking the other two like in your screenshot – so we can chat and no-friendly fire. Once there is a point tick balance, the temporary alliance is turned off.