The economy would just crash and burn. Everyone will swim in gold and things like Dusk would be listed at 10,000 g. If anet puts in more gold sinks to compensate, it’ll end up like now, but even more messed up.
Quaggans > Largoes for playable race!
Let the Largoes remain mysterious, its their flavour. Quaggan underwater city hoo! Quaggan coo!
But please, make the ‘doors’ (or more accurately, holes) to their buildings bigger. Such a pain to get inside
@ AlfredKlios.9657
Correctly traited, rangers excel really, really well in conditions. With traps and the correct weapons, they have access to fast bleeds (can stack 13+ in seconds), poison, chill, burning… And all these are AOE.
Warriors have very good burst and damage, thats the first thing that comes to my mind when I think of Warriors.
Even when it does work as intended, I still wouldn’t really use it. There are better runes imo.
Probably using Golem as slaves, asura are ingenious and somewhat evil
Lets hope it won’t turn out like The Matrix
It’ll be awesome if pain inverter could be usable in PVP….imagine a thief jumping up on you to spam his backstab combo…pop pain inverter and he’ll kill himself lol
Actually, the thief is pretty much the only class that has any hopes of just DPSing down bunkers, other classes can’t even come close to it.
Ahaha…nope. Bunkers are the hard foil to BS thieves. Want to kill a bunker? Grab a necro.
Legendary precursors cost at least 200 gold.
Nope…you can probably get the underwater spears/tridents for like 35+g. A torch is like 75g? Warhorn is around 45g. Get one of those and stop complaining when you’re going for the things that everyone else is going for. Supply and demand, you understand?
Can’t wait for the nov 15 patch. PVP needs alot of love, features and balance from the devs, to entice new players and to make games more fun. No newbie would enjoy getting killed in the time he takes to blink.
By doing some research(mainly looking at your other posts), I found out that you did actually think “every one should be able to get a legendary relatively easy”. So chillax and work for it then.
No, I don’t, and I have never said so. I have always advocated that it needs to require a large time- and dedication investment, but that 1 year+ requirement is simply unsustainable and medieval. More to the point, it runs counter to everything Anet said they wanted to accomplish.
I don’t know why you keep twisting people’s word into something that suits you, but I have, once again, made my distinction for you. I think 3 months – 6 tops – is what can be required of a legendary, provided one plays 3 hour every single day. No, that is still not casual by the way. What you seem to argue is that that is too easy. I’d argue it precludes any sensible individual with anything even remotely resembling a life.
You expect someone who invests 3 hrs/day to be able to get a legendary within 6 months? wow…if thats the case 70% of the playing population would have a legendary within half a year, thats just stupid design in a game that would last for >5 years. One function of the legendaries is to keep interested people playing for long periods of time. ANET is running a business here. What you find unacceptable, others are fine with it. You are indeed saying “every one should be able to get a legendary relatively easy”. For a ultimate in skin rarity, 3/hrs a day x 6 months is nothing. You put the same amount of hours in games like WOW, and you wouldn’t even be halfway there. In WOW’s case its even more exclusive, since you have to be in the top raiding guilds and be the foremost in the guild to even be considered a candidate.
I’m hoping for a Crab pet! I miss my Pinchy from GW1. XD
A crab pet would be AWESOME
@Nimraphel.7819
well duh, a casual player shouldnt be able to get a legendary within months. IF thats the case, everyone will be running around with a legendary. Then they wouldn’t be legendary anymore, would they? a newly dinged 80 shouldn’t even be looking at legendaries, but rather normal rares and exotics. Its not like legendaries have any more stats than exotics, they are a want rather than a need. Nobody is forcing anyone to go after legendaries.
Please keep legendaries exclusive, tyvm.
You obviously didn’t pay attention to what I wrote.
I said that the average player wasn’t the intended target for a legendary BUT that the currenty entry-barrier for legendaries is obnoxiously high, even for the most dedicated no-lifer.
And I would hardly say that a guy averaging 3 hours/day every single day is casual. Far from it. He would be amongst the segment that should definitely have a shot at legendaries; 3 hours/day/365 days a year is not compatible with serious studies, family, career, work or whatever. It’s unsustainable. The hypothetical guy in my example would be a prime candidate for a legendary over considerable time. Considerable time, however, is not one year. As I said it’s an unsustainable model, particularly when alot of people exploited MF to acquire precursors early.
Right now, however, abovestated guy won’t have a regular shot at it. The entry barrier is so high he might as well not try, as it all hinges on MF luck and a volatile market.
Besides, how would you describe Average Joe playing 1 day/week who gets lucky and acquires a precursor? He could have just dinged 80 and acquired it. He might even – gosh, I know, it’s hard to fathom – be a casual player. Wow. Oh well, you’ve dictated he’s not the audience, so uhm… Yeah. Legendaries are skill and dedication y’know? Oh waitYou should reread what I wrote; would save you the time writing banalities and I wouldn’t have to endure repetition.
Average Joe would still have the rest of the materials to get, he still would not be able to get the legendary in months if he’s casual. My point still stands.
Of course; my point with the example was to show that legendary right now is not solely about dedication and a reasonably large time investment; it’s about luck and an obnoxious time-investment.
Besides, you conveniently ignored everything else – as well as the other post by Thrognar highlighting the problem in a coherent way. I can only assume you have no refutation for that.
Legendaries are OPTIONAL. They are only for the rich and dedicated. No, 3hrs a day is still fairly semi casual. There are people who play for 16 hrs a day. If you can’t afford the dedication they aren’t for you. Period.
Can only afford to spend 3hrs/day? You can still have your legendary, you just need to keep at it for a longer time. Don’t have the patience? well then don’t try. Legendaries are meant as a long-term goal, something to work on when you have the time.
Personally I’m not even aiming for them.
(edited by monepipi.5160)
@Nimraphel.7819
well duh, a casual player shouldnt be able to get a legendary within months. IF thats the case, everyone will be running around with a legendary. Then they wouldn’t be legendary anymore, would they? a newly dinged 80 shouldn’t even be looking at legendaries, but rather normal rares and exotics. Its not like legendaries have any more stats than exotics, they are a want rather than a need. Nobody is forcing anyone to go after legendaries.
Please keep legendaries exclusive, tyvm.
You obviously didn’t pay attention to what I wrote.
I said that the average player wasn’t the intended target for a legendary BUT that the currenty entry-barrier for legendaries is obnoxiously high, even for the most dedicated no-lifer.
And I would hardly say that a guy averaging 3 hours/day every single day is casual. Far from it. He would be amongst the segment that should definitely have a shot at legendaries; 3 hours/day/365 days a year is not compatible with serious studies, family, career, work or whatever. It’s unsustainable. The hypothetical guy in my example would be a prime candidate for a legendary over considerable time. Considerable time, however, is not one year. As I said it’s an unsustainable model, particularly when alot of people exploited MF to acquire precursors early.
Right now, however, abovestated guy won’t have a regular shot at it. The entry barrier is so high he might as well not try, as it all hinges on MF luck and a volatile market.
Besides, how would you describe Average Joe playing 1 day/week who gets lucky and acquires a precursor? He could have just dinged 80 and acquired it. He might even – gosh, I know, it’s hard to fathom – be a casual player. Wow. Oh well, you’ve dictated he’s not the audience, so uhm… Yeah. Legendaries are skill and dedication y’know? Oh waitYou should reread what I wrote; would save you the time writing banalities and I wouldn’t have to endure repetition.
Average Joe would still have the rest of the materials to get, he still would not be able to get the legendary in months if he’s casual. My point still stands.
Some very good points and reasonable suggestions have already been made above. The bots provided the supply to meet the demand from max-leveled characters, whether they be garbage rares for the mystic forge or crafting materials for exotics. With this supply gone, prices have already gone up and will continue to rise as demand builds. This is great news for people who like to farm, as their profits will be greater for now, but this is just the tip of the iceberg. The math says that if 12S garbage rares result in 150-300G precursors, 17S garbage rares will soon cause an proportional adjustment in precursor prices as well. And it doesn’t stop there either, as other commodities will also catch up in price as well. If I have to pay more for an item, I have to sell my own items for more. It’s all relative.
I can understand if players want to farm for a Legendary Skin, because they are truly optional and don’t affect gameplay. Yes, the cost to build one is excessive, but it’s still a personal choice to pursue that particular endgame objective. On the other hand, I feel that a full set of exotics for a level 80 character is absolutely essential. It is required to stay competitive in WvW, dungeons, and improve overall playability. Throw in a full set of superior runes and sigils as well, and you could be running into a significant financial barrier for many players. The price increases of crafting materials directly influence the cost of obtaining end-game exotic gear. Fewer garbage rares, lodestones, and fine crafting materials will result in decreased supply of ectoplasm, runes, sigils, and exotics. This obviously doesn’t affect the hardcore players as much, since they will farm items to sell at inflated prices if they have to, but hits the casuals the hardest since they are on a fixed income of event rewards and vendor trash. I mean, seriously, who does higher prices hurt more, the Cursed Shore farmer who sells his proportionally priced rares at the TP, or the casual player who earns 1S 98C from selling the green item to the game vendor?
In the end, Mr. Smith indicates that we get one result from the loss of bots: the rise of more player farmers, hardcore and casual alike. Veterans will need to farm for their ambitious legendaries, and newly minted 80’s will need to farm for their competitive gear. Really? ANET wants more farmers? Are we are simply replacing bot farmers with player farmers, and all the while the price hikes will be felt across every aspect of the game, from eggs to ectoplasm? At least the bots didn’t increase demand. Is this a reversal in ideology, where farming is now definitely required of any player who wants to be competitive. I thought we could be competitive without grinding too much, if at all –wasn’t that what was originally advertised?
Despite what I just read, I still believe this is a supply problem, amplified by the ambitious and taxing requirements needed for building end-game gear (legendary or othewise), that was once alleviated by bots. Without increasing greater supply, or reducing demand, prices will continue to rise, and a vicious inflationary cycle continues. But, are people going to stop throwing rares into the mystic forge? No, but when they pull out a garbage exotic, they’ll sell it at a price proportional to how much the ingredients cost. Therefore, you can’t limit demand and the only other option is to fix the supply issue. While the idea to lessen the effect of diminishing returns or delay the effect of diminishing returns would help, that just further encourages grinding and farming. Even better would be a revamped loot table to allow for increased fine material and rare/exotic drops, such that casuals and semi-hardcore players would not have to rely so much on the trading post to get their materials. Having higher priced materials on the trading post doesn’t address the fundamental issue of low supply, it just makes everything, and I mean EVERYTHING, cost more. This doesn’t hurt player farmers, it hurts everyone else, especially the casuals, newly-minted 80’s, and especially the people who bought gems with real money. Their cash/gems/gold now has less buying power.
C’mon ANET, we’re happy you got rid of the bots, but please fix the supply problem too.
You don’t need exotics to run a dungeon, or for general PVE. Cheap rares and even greens work, as long as you aren’t a terribly bad player. Run dungeons in rares, get tokens to exchange for exotics, save the gold you’ve earned during the dungeon for your accessories.
Whats the problem? when I first hit 80 I didnt have straight up exotics, I went through dungeons for them. If you are a new player and you’ve just hit 80, and you expect yourself to be immediately decked out in exotics……you’re just pampered.
@Nimraphel.7819
well duh, a casual player shouldnt be able to get a legendary within months. IF thats the case, everyone will be running around with a legendary. Then they wouldn’t be legendary anymore, would they? a newly dinged 80 shouldn’t even be looking at legendaries, but rather normal rares and exotics. Its not like legendaries have any more stats than exotics, they are a want rather than a need. Nobody is forcing anyone to go after legendaries.
Please keep legendaries exclusive, tyvm.
Here are the locations where u can find juvenile lynxes to tame
http://wiki.guildwars2.com/wiki/Juvenile_Lynx
Lynxes are very good dps pets and they stack a lot of bleed. You also might want a second tankier pet (bears etc) for stronger mobs.
OP, you need more practise, tbh
I play a ranger, and ranger’s down state is one of the better ones right now—you still have access to your pet and all your pet commands. I can recall multiple times where my wolf will knock down the guy trying to stomp me. All the while I’m spamming 1 to stack as much bleed as I can. They come back, F2 fear with wolf, continue spamming 1. They come back again, interrupt them. If they go down now you’ll have a pretty good chance to win—hit 3 and let your pet regen you. Most people forget about it. You will win them by out-regening and with the amount of bleed damage that’s ticking.
I can recall even more times where my wolf just regularly attacked because I have no control over when my wolf pounces. I also read a post earlier where someone said to use the wolfs fear while I am downed. Well I can’t see when it is ready or about be be used. I was spamming F2. But I probably canceled it by accident. Otherwise I have to run around and not use my Wolfs F2 ability at all. I am also pretty sure that the wolf F2 ability has a longer cooldown than your 2 downed ability lol. Btw. REALLY? I am beginning to think you are not a Ranger. I have never ever out healed someone with my 3 ability, by the time I get to use it my pet is either down because of a melee class smacking me and it as well because it is on top of me. Or I do what you did so I can get some time so I can use the 3 ability, but by then I have already blown all my cooldowns. That doesn’t work.
You expect to win every time you’re downed? Yes, my main is a lvl 80 ranger, feel free to pm and party me in game. Stop complaining when you blow your pet’s F2 without thinking/not swapping pets (yes, you can SWAP pets when you’re downed). Your wolf will go into animation if its up. I’ve ran into this situation lots of times now, enough to see that our class’s downed state is balanced.
Btw, use a krytan hound or raven when running around, and put wolf as your secondary. That way when you’re downed, you can instantly F4 and have your fresh wolf right next to you.
First sentence you say something I never said or even hinted at. Thank you, I still want my little bit of DPS I have so I will not rely on one pet when I am speced in Beast Mastery. Now because of that one sentence in the beginning I will now be ignoring you.
lol, BM built? well thats your problem, relying on the dps of the terrible attack animation flaw of pets and ignoring legitmate suggestions. I can totally see you running around being a glass cannon relying on pets and then complaining on the forums when you get downed in a snap.
OP, you need more practise, tbh
I play a ranger, and ranger’s down state is one of the better ones right now—you still have access to your pet and all your pet commands. I can recall multiple times where my wolf will knock down the guy trying to stomp me. All the while I’m spamming 1 to stack as much bleed as I can. They come back, F2 fear with wolf, continue spamming 1. They come back again, interrupt them. If they go down now you’ll have a pretty good chance to win—hit 3 and let your pet regen you. Most people forget about it. You will win them by out-regening and with the amount of bleed damage that’s ticking.
I can recall even more times where my wolf just regularly attacked because I have no control over when my wolf pounces. I also read a post earlier where someone said to use the wolfs fear while I am downed. Well I can’t see when it is ready or about be be used. I was spamming F2. But I probably canceled it by accident. Otherwise I have to run around and not use my Wolfs F2 ability at all. I am also pretty sure that the wolf F2 ability has a longer cooldown than your 2 downed ability lol. Btw. REALLY? I am beginning to think you are not a Ranger. I have never ever out healed someone with my 3 ability, by the time I get to use it my pet is either down because of a melee class smacking me and it as well because it is on top of me. Or I do what you did so I can get some time so I can use the 3 ability, but by then I have already blown all my cooldowns. That doesn’t work.
You expect to win every time you’re downed? Yes, my main is a lvl 80 ranger, feel free to pm and party me in game. Stop complaining when you blow your pet’s F2 without thinking/not swapping pets (yes, you can SWAP pets when you’re downed). Your wolf will go into animation if its up. I’ve ran into this situation lots of times now, enough to see that our class’s downed state is balanced.
Btw, use a krytan hound or raven when running around, and put wolf as your secondary. That way when you’re downed, you can instantly F4 and have your fresh wolf right next to you.
(edited by monepipi.5160)
Warriors can’t use Vengence right off the bat when they’re down, you know. If I remember correctly (correct me if I’m wrong), it starts off already in cooldown, the warrior has to wait for a while before he can pop it. Anyway, if its a warrior you should expect it.
Vengeance Question – why do warriors seem to be immune to CC once they get back up under the effects of vengeance even though there’s no stability boon?
bumping. I’d really like an answer to this question.
You get ~5 seconds of invulnerability when you vengeance.
that’s just kittened up…
what’s the point of a downed state if certain classes don’t need teammates to revive them?
Lol, its not a revive….its borrowed time and a delayed death. Just CC or move away, after 15 secs the warrior will expire at your feet.
OP, you need more practise, tbh
I play a ranger, and ranger’s down state is one of the better ones right now—you still have access to your pet and all your pet commands. I can recall multiple times where my wolf will knock down the guy trying to stomp me. All the while I’m spamming 1 to stack as much bleed as I can. They come back, F2 fear with wolf, continue spamming 1. They come back again, interrupt them. If they go down now you’ll have a pretty good chance to win—hit 3 and let your pet regen you. Most people forget about it. You will win them by out-regening and with the amount of bleed damage that’s ticking.
(edited by monepipi.5160)
What? this thread again?
ilJumperMT, did your wife run off with a warrior or something? I’m pretty sure I’ve seen multiple posts by you on this very same subject just like the one here.
Personally, the only weak matchup for me now is unicorn thieves, or a very dedicated condition build.
Rangers can roam quite well. They also complement a necro for some anti bunker action…that said, no, I wouldnt discard any profession for a ranger. Maybe a warrior.
You can excel in PVP with a ranger. Just don’t expect it to be as faceroll as a guardian or a thief. If you want a spot in tpvp, go with friends/guildmates.
The advice I’ll give on builds is :
Don’t go glass cannon in PVP, unless you have superhuman reflexes and you’re very good. If you are glass cannon, thieves will 1 shot you. Think outside the usual box – we have access to many weapons, not just bows. Tailor your traits and gear for survivability. Skills like [Protect Me], traited [Sigil of Stone], [Muddy Terrain] and the traps are all golden.
I won’t tell you my exact personal trait build. You must experiment and learn for yourself, to make your own. You will learn a lot by doing this. Open your trait window and look through all of them. Imagine the scenarios you run into and build accordingly.
(P.S put 5 points into BM. Quickness is awesome)
The general trait layout is 20/25/15/0/5. Take the trap traits, obviously, but the rest can be tailored to what you need.
As for weapons, Shortbow with Axe/Torch, Sword/Torch, or Axe/Warhorn depending on what you want.
Why not 30 into the precision tree?
[XI]Trap Potency - Conditions caused by traps last twice as long and traps recharge 20% faster.
IMO this is vital. Its too good to miss out. Twice as long means twice the damage, alongside the shortened CD. This is the thing that will make traps very deadly.
I don’t know how people can still try and claim Ranger is alright when the devs themselves have made a thread saying that utilities and weapons need changing to bring the Ranger up to par.
Rangers need a little love on some skills, but they are still very viable in PVP.
@section
Looks like you need more practice. Lots of it.
Besides things like condi thief, I have no problem killing most classes—even bunkers. Its all in the build.
Orr is the heart of the Risen, so they wanted it to be really a challenge, etc. Not a walk in the park smelling the flowers. For me it was really annoying when I first got to the place, but I got kinda used to it as I leveled to 80. I even re-traited to a tankier build.
I still dont like it now, but it has the best farming there is, so its still necessary to visit. If you really can’t stand it, you can try leveling in Frostgorge Sound, it is much more peaceful and serene.
Squishy, and to a certain extent, non condition rangers will have a lot problems with AC 1 due to the bugged burrows. Plus theres a lot of aoe needed to clear the gravellings. The person might have had bad experience with rangers in the past, hence he didn’t want any more rangers.
Personally I like Sunrise more…its less “angsty”, if you know what I mean. Lots of people will be going for Twilight.
Why are players so soft nowadays?
This is a MMO, not everyone is going to be nice and give you hugs, get used to it. Next time when your side has control you can do it too, it sounds like fun tbh.
seriously?
Just dump like 15+ g from your main char and do most of your leveling up via crafting if you’re so lazy…you can do it in a day even. This game has very little leveling grind already, everything gives exp…
i will have to say that pigs are the most useless pet, the forage ability is “neat” but in a movement oriented game the pig may drop something for me but i have moved way to far to grab it or what not, id prefer an attack or a buff thats useful…personally i wish i could use my jelly fish on land. the heals it has are awesome and its F2 is just pure beauty
Lol that’ll be funny as hell to watch. LAND JELLYFISH! or they can give as a land octopus and it’ll be like invasion of mini cthulhus
Just take it as a misunderstanding and move on. Try joining rooms that are 14/16 or 15/16 instead.
other possible good ones (I have not really tested them out in PVP though)
-krytan hound for the aoe immobilise
-another hound for even more knockdowns (maybe alpine wolf? aoe chill)
-brown bear for cc removal (ie BS thief protection)
-jungle/black widow spider for the stun
-eagle (less dps than raven, but has spammable bleed)
wolf for fear and knockdown (makes it very annoying for people to stomp me)
raven cos its small, hard to click on and it does great damage
My lynx can crit for 2k (A move of 2 swipes, 1k ea) already, and I’m not even BM (just 10 points). A dedicated BM build with might stacks and other buffs/debuffs might be very well able to reach that number…
50% of how you win in PVP for wow consists of
-who has better and smarter macros (executing 3 skills in 1 button? why not?)
-who has better add-ons
For raiding, you must have DBM and a threat meter. For healers you need a healing add-on as well.
I think purely UI is okay, as long as there isnt any unfair advantage over someone without add-ons. But the ones that show you the direction of where the damage you’re taking is coming from, the cooldowns of the skills that thee other player has…no. It isnt good.
I…honestly hate the Risen, as well, but it strangely hasn’t ruined the game for me…though I still have yet to finish the three Orr maps. sigh Not looking forward to it. I feel your pain, I really do. I’m planning on begging my bf to run with me so I don’t have to face everything alone, lol.
You should complete them, map complete for them gives very good rewards (2x lvl 70-80 exotics and random materials). I’ve earned like 3g just from map complete for some of them. One even gave me 40 ori for the random material. My friend got 40 gossamer.
Jaguar’s stealth ensures a almost guaranteed crit….its good for burst damage..its actually quite good.
I would say the pigs and their F2
Axe/torch with SB
LB for Orr loot tagging (barrage)
If they want the GS to be more viable in PVP, it has to do more damage and skill #2 needs to inflict more stacks of bleed. I mean, it is usable if you really want to, but there are better weapons to use. Sword does more dps and gives more evasive abilities— if you practice with it you can even do a “swoop like” move (double skill 2). (Although sword has its own buggy problems as well. ) Axe MH gives 5 stacks of bleed instantly, alongside chill and weakness debuff. And both of them will allow you to use the OH of your choice (dagger/torch/WH), giving more flexibility.
Please, no more Risen
I’m sick and tired of Risen. Doesn’t help that the best karma and loot farming in is Orr. I actually prefer Frostgorge Sound for my own personal farming just because there. is. no. kittening. Risen.
You can’t just say ‘make them harder’ as a blanket difficulty increase. As that would seriously affect some people in a very bad way truth be told.
I am on Vabbi and even at peak time, I have fought Claw of Jormag or the Shatterer with as few as 5-6 people. Then spent 10-15 minutes during the fight calling in map for reinforcements and in total, taking 1hr10 minutes killing Claw of Jormag. I’d see maybe 20 tops by the end of the fight if reinforcements do turn up. Also, the quickest i’ve seen claw of Jormag killed on Vabbi in all of the encounters i’ve took part in is 45 minutes. Shatterer, 20 minutes. I’m sure there are quicker fights at times though. But I play in EU peak time. But I have also seen the other side of the coin too. My first Shatterer encounter was on Desolation and was a 90 second zergfest.
If the difficulty is drastically increased by default, for us on the lower pop servers, the dragons will become impossible to complete, or take so long to do, they will become pointless. If the difficulty is changed at all, if should be tweaked depending on how many people are in combat. Maybe something like
Players > 20 = Boss Health x10, Minions Spawned x 2, x2 Champions
Players > 40 = Boss Health x20, Minions Spawned x 4, x3 ChampionsIf a system like that was added it wouldn’t affect low pop servers where the groups are small, but give the zergs a challenge on busy servers, especially if you have 3-4 Champions running around with the swarm, especially if some people think they can afk the boss.
Jormag in 45 mins???? I feel for you low pop servers….
Come over to SBI, lol.
Yes, this suggestion will be good. It’ll make the event more fun (thats why people play a game right?) Now, on my server dragons like the Shatterer die way too fast. It gets boring after u do it for a few weeks. I understand people want to farm asap, but the drops arent good either.
Maybe there should be increased time between spawn, but better drop rates. It’ll feel more like a epic fight/rarer/special event worthy of a dragon, and everyone gets better loot.
(edited by monepipi.5160)
I’ll be honest, when I first started this game, the sole reason for me creating and playing smallest asura is to be small and irritating in PVP, that was what went through my head. I didn’t pick asura because they are cute or whatever (although my asura has grown on me after so much play time) Now, if you go PVP, its very common to see tons of asuras. Even if hitboxes are the same, just being visually small helps. The human mind subconsciously locks onto the biggest target. If you are big and brightly coloured (as is everyone in pvp), you’ll get picked on.
Of course people are going to play smallest asura for other reasons. If they wanted a bigger character they most likely would have gone for another race. Also, smaller = cuter so most people will have it on smallest. Same reason why you see max sized Norn all the time. (big = badass)
(edited by monepipi.5160)
It is very odd for a game like this not to have a duel/ 1 v 1 option. People WANT to duel their friends for fun and to improve each other’s skills, test out builds, etc. Right now if you want to 1 v 1 you’ll have to go on a empty server, but any outsider can just join in, so you’ll have to switch to another empty server if you wish to continue.
Yes, I agree with OP. Melee classes (not just warriors) should have a minimum of rooted channeling skills, as its a liability to them—their damage and ability to even hit comes from having to be in melee range. To counter, ranged classes already have their own CC or pushback or w/e. Ideally all melee skills should be instant cast or near instant cast, save for a few special skills. There’s already cooldown to control the frequency of usage. Even if it gets changed to less damage, it makes playing more fluid and gets rid of frustration. Rooted channelling skills should be more of a ranged/caster thing.
@monepipi
Rly? ive never seen that
Its in the skill description.
ive read the past 10 pages and its comical.. Legendary is supposed to be extremely rare and hard to get and changing the method for gaining 1 is ridiculous.. The current method is perfectly fine..
To add to that a legendary is a pure SKIN!! no real dmg gain so spending thousands of gold and hundreds of hours for a skin is personal choice but in doing so knowing it is only a SKIN dont QQ bout drop rate or RNG’s..
Legendary aint meant to be held by everyone therefore working hard for it and actually gaining 1 can be a monumental achievment..
well, luck??
If your neighbour won 20million dollars on the lottery on first attempt on purchasing a ticket. Where as you spent thousands of dollars and never won a single dollar, would you QQ to “The National Lottery” ?
I think not, you have 2 choices either keep trying and spending thousands OR just stop all together.. Same principal with one big difference, you would be throwing away VIRTUAL currency not real hard earned $$$
So back to the friendly reminder it is only a SKIN with shiny colours, so try enjoying all the game has to offer and not ruining your experience by monotonous farming or addicted gambling.. Spread it out WvWvW, PvP, PVE, DE’s, Dungeons and set yourself a limit on what to spend or throw at the forge..
To add one more point, if your determined to get one to be different and among the few people that hold one, you have no place QQ in this thread as you know what your in for and what it takes to get 1..
Thanks, enjoy
Yes, its funny how people talk like they HAVE to have a legendary- with the mindset of “Nothing more, nothing less, get it or die trying”. Really? There are lots of people playing this game perfectly happy not wanting some legendary, myself included. There are other skins, other named exotics to get. ( jormag’s needle, vision of the mist etc ) Why torture yourself trying to get something that you can’t afford to go for?
No, the legendaries should remain exceedingly difficult to get. They are the ultimate skins, and they are not for everyone.
To the people endlessly complaining non-stop : Maybe ANET should just put every single legendary in your inventory when you create a character and save you the trouble and pain. There, now everyone has one and everyone is happy!