Showing Posts For naphack.9346:

Ranger update march 26

in Ranger

Posted by: naphack.9346

naphack.9346

To suggest the quickness nerf effects Rangers more than any other class is asinine. Pretty safe to say that more Warriors relied on their haste than Rangers. Same with Thiefs.

At worst, the effect is a draw. ie it effects all classes equally. In no way can it be considered a nerf if other classes got the same nerf.

98% of ranger builds had 5 points in beastmastery.
If you say, 98% of warriors use haste, I can assure you, that’s not the case.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Chat language barrier solution for WvW

in WvW

Posted by: naphack.9346

naphack.9346

everyone who plays online games should understand a [server] inc at [location] from[location].
It’s not like I don’t know what you are talking about.
I played enough DotA and still do to know how painful it is to have russians in the team who don’t speak a single word of english.
You just gotta learn to deal with it. If they clutter the chat, put them on ignore. At least, it’s GW2 and not DotA. A few guys who cannot communicate won’t destroy your team… Because, well, your team has more than 5 members :>

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Chat language barrier solution for WvW

in WvW

Posted by: naphack.9346

naphack.9346

Whats your problem?
I play on a german server.
Here, there’s players using the german names, players using the english names, players with german localisation trying to translate the names to horrible english and players with english localisation trying to translate the names to german.

the linking system s nice actually, USE IT!

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Rescale Quickening Zephyr

in Suggestions

Posted by: naphack.9346

naphack.9346

How about change quickness for the classes that it needed to be changed on?
Most of us saw the video where the devs laughed when longbow damage came up in that recent Q&A and said it needed some love.
Due to the fact we are all stuck having no choice but to use the very broken and somewhat useless pet the change to quickness for any ranger using a ranged weapon is a major nerf.
Other classes have core abilities that are awesome and work great like warriors adrenaline stacked major attack or a thief with sneaky stealth etc etc but the rangers defining and core abilitiy is the kittenty pet that dies within seconds of any encounter in WvW or any aoe attacks everywhere else.
If you want to balance our abilities equally with all the other classes then buff our damage, give us some traits and signets and spirits that are actually usefull to a group and us.
And for gods sake give us the CHOICE to use a pet or have a build that doesnt.

There is no changing boons for specific classes only.
That’s the problem of a boon driven system. Having unikittenfects for specific spells would make this possible… But it would lead to possibly unwanted synergies and stacking effects.
It was a design decision to have the game run with set of boons, which are used to achieve any number of effects for abilities, so now the devs need to deal with it and balance around it.
And not flat out stomp all over it, knocking over innocent bystanders left and right…

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

RL rich = ingame Rich and vice-versa

in Guild Wars 2 Discussion

Posted by: naphack.9346

naphack.9346

So you want to pay monthly fees for GW2?

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Henge of Denravi welcomes you!

in WvW

Posted by: naphack.9346

naphack.9346

Might be guesting HoD later and try the connection while having some fun running around your PvE :>
If there is no issues with the people I meet while doing so or the connection, I’ll probably drop by. Not that Drakkar Lake is bad, it’s just, it’s just that it’s a german server, which in itself is bad. The people here are nice guys, too, but I want more diversity(and more flexibility when seriously starting with WvW again) :>

edit: I appreciate, you didn’t capitalize the first letter of my name. I hate it, when people do that. However, you misspelled my name. Server rating dropped by 0.0001%!!

Might make a difference in the end!

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Henge of Denravi welcomes you!

in WvW

Posted by: naphack.9346

naphack.9346

You guys got any europeans?

I wanna get away from that stupid mapchat with locations being submitted in 2 and a half languages… I don’t get, why people would play this game in german language anway. It’s bad. Seriously.
And then there is the coverage problem…

Prolly gonna roll a new char first tho before I can jump into the fray, cause I outright hate both my guardian and my warrior right now…

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Ranger update march 26

in Ranger

Posted by: naphack.9346

naphack.9346

Just dropped a suggestion over at the suggestions forum.
You may want to look at it.

https://forum-en.gw2archive.eu/forum/game/suggestions/Rescale-Quickening-Zephyr/first#post1713208

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Rescale Quickening Zephyr

in Suggestions

Posted by: naphack.9346

naphack.9346

The last patch nerfed Quickness, which in itself is fine.
Before, it used to reduce (almost) all animation times by 50%, now by 33%.(math is complicated, so don’t bother asking, do the math yourselves)
The fact, shortbow on ranger does not get the full effect of quickness is not the issue here, so ignore the “almost” in the previous statement, it was just for the sake of completeness.

The nerf to quickness was then rebalanced by slightly increasing the values of some quickness skills and making them overall more useful.

The three(four) skills in question are:
Note, quickness is not listed as an effect as it should be obvious.

Haste(Thief): Stunbreak, reduces endurance to 0, disables endurance regeneration, 5 sec duration, 60 sec cd
Frenzy(Warrior): Stunbreak, increases incoming damage, 5 sec duration, 60 sec cd
Quickening Zephyr(Ranger): Stunbreak, immune to healing, 5 sec duration, 60 sec cd
Elixir U(Engineer): Stunbreak, Haste OR Frenzy, 5 sec duration, 60 sec cd

text = change.

So basically, these skills pretty much do the same and always did, except, they don’t. They are on different professions, yet ANet applied the very same flat change to all of them, regardless of profession. Simply 1 sec more duration.

The question has to be: Does this even make sense?

Thief: Short bursts, then escaping and re-evaluating the situation, waiting for cooldowns, increasing the effectiveness of one overall burst is the right thing to do. So 1 sec more is fine.

Warrior: Facetank anything and then suddenly burst it down in one huge spike. Warrior was always do or die, so adding 1 more second to the drawback does no harm. Fine.

Engineer: Burst, burst, burst! same as above.

Ranger: Sustained damage? Wait… WHAT? Survival? But we just increased the time, you can not be healed! Deal with it, maybe?
Ranger is no burst class, so why has the quickness nerf been offset with exactly the same changes applied to the 3 big bad bursters? Even worse, it’s the ability with the negative sideeffect affected the MOST by the increased duration. The only saving grace is the added stun breaker, which makes the current state a slight bit short of an outright NERF to the ability.

What I still don’t get is why it has to be this way.
Why do they all need the same baseline duration, cooldown and design? Ranger was never meant to do big bursts. They slowly take down their prey with small bursts and constant pressure. So why did it have the same baseline stats as these other skills again?
Probably because of elixir U previously having a chance to grant Zephyr.
With that off the table, we are free to try something new, right?

The main problem with QZ in its current state is the fact, QZ poses the biggest risk of all the quickness skills. 4 seconds might still have been a time, you can overlook and gauge, whether you will need a heal or not. Whether there might be a big heal from an ally incoming or not. 5 seconds seems ridiculously long.

My proposed change:
Quickening Zephyr:
-Quickness
-Immune to heals
-4 seconds duration
-breaks stuns
-40 seconds cooldown

Alternatively 45 or 50 seconds cooldown… But 40 should be about right.
With this, the recently added stun breaker gets some increased value. Note, however, as a stun breaker, it’s still vastly outmatched by the other quickness skills, as generally, when you need a stun breaker, you probably also need a heal, because spike damage will be thrown at you left and right. Some may argue, haste is a worse stun breaker, cause after breaking stun, you’d want to dodge, but thief got plenty of ways to get out even without dodges, as ranger got plenty of ways to get out of the line of fire even without heals, to be fair, unless you play, like, axe/axe longbow beastmaster build or something similarly ridiculous. The difference is, however, thief can engage again just fine, using the quickness to attack, while ranger would have to run off and wait for a heal.

The change itself will allow the ranger to use short bursts more frequently, which fits the theme of small attacks and constant pressure.

TL;DR:
Instead of offsetting the nerf on quickness with a duration increase on QZ, it would be a better idea to lower the cooldown instead, as this would be more in line with the ranger theme of constant pressure.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

(edited by naphack.9346)

BM Zephyr’s Speed Trait needs improvement

in Ranger

Posted by: naphack.9346

naphack.9346

well, before, that one minor trait was capable of up to 13.33% overall damage increase (or 10% untraited) while also giving boosts to a ton of other actions.
I actually don’t see that much of a need to bring this 5 point(!) minor trait back to what it used to be. HOWEVER, there should be some sort of compensation for it. And I do not mean greatsword.

Buff spirits, fix sick ’em queue issues, fix some quirky pet ai behaviors, buff longbow #1 or the whole weapon while we are at it.
Then we are talking.

Zephyr’s Speed wasn’t only for damage, it was perhaps even more used for quickness stomping and quick ressing, at least for me. I’ll miss the speed for those actions more than the actual damage increase tbh.

I never said, it was only for damage.
But just look at the facts, even when just autoattacking, it can boost your attacks by anything between 8%(if the pet is being stupid after swap) and 13%.
What other 5 point minor trait can achieve such a thing?
The only thing I say is, it’s probably still plenty strong even after the patch.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

More pets/Pet customiziation

in Suggestions

Posted by: naphack.9346

naphack.9346

I’d be happy enough if I could get a rock dog pet…

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Soulbound -> Account Bound BLTC Conversion

in Suggestions

Posted by: naphack.9346

naphack.9346

don’t know whether it still works for high level gear cause I never bothered testing but the starting items(necro masks etc) can be transmuted onto white rarity items, making them account bound.
However, I don’t know, how filled upgrade slots would affect that.
You’d still need to get exotics and another set of transmutation stones to transmute them back to proper stats, even if it works.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Feminine Armor for Female Asura

in Suggestions

Posted by: naphack.9346

naphack.9346

It’s still a bit in the genes will attract the male!

The asurettes must have their little “trick” for them has attracted the male has to choose anyway! = o

It’s all about the ears, man, it’s all about the ears.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

BM Zephyr’s Speed Trait needs improvement

in Ranger

Posted by: naphack.9346

naphack.9346

well, before, that one minor trait was capable of up to 13.33% overall damage increase (or 10% untraited) while also giving boosts to a ton of other actions.
I actually don’t see that much of a need to bring this 5 point(!) minor trait back to what it used to be. HOWEVER, there should be some sort of compensation for it. And I do not mean greatsword.

Buff spirits, fix sick ’em queue issues, fix some quirky pet ai behaviors, buff longbow #1 or the whole weapon while we are at it.
Then we are talking.

I disagree, they clearly stated that reducing quickness down to 50% to give enemys a chance to react, but at the same time increasing the duration to compensate. All other skills were compensated EXCEPT Zephyr’s Speed. My guess is it was overlooked and they will address it.

Did they compensate Time Warp?
Your point is invalid.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

BM Zephyr’s Speed Trait needs improvement

in Ranger

Posted by: naphack.9346

naphack.9346

well, before, that one minor trait was capable of up to 13.33% overall damage increase (or 10% untraited) while also giving boosts to a ton of other actions.
I actually don’t see that much of a need to bring this 5 point(!) minor trait back to what it used to be. HOWEVER, there should be some sort of compensation for it. And I do not mean greatsword.

Buff spirits, fix sick ’em queue issues, fix some quirky pet ai behaviors, buff longbow #1 or the whole weapon while we are at it.
Then we are talking.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Ranger update march 26

in Ranger

Posted by: naphack.9346

naphack.9346

I have all class at 80s.Before this patch my main was Ranger.
I need a suggestion, which class can i play for raise a WvW rank?

Necro or Staff guardian if all you want is run with the zerg and tag people.
Else play what is actually FUN for you and don’t go with all that 100% efficiency bullcrap.

@Quickening Zephyr nerf:
I have a simple question, which probably noone here can answer.
Why didn’t they give it more utility instead of making it more kittenty?

Prev zephyr:
4 sec no heal and -50% animation time, 60 sec cd

Current zephyr:
5 sec no heal and -25% animation time, breaks stuns, 60 sec cd

Why not:
for 4 seconds, heal effectiveness is reduced by 80%.
-25% animation time, breaks stun, 40(!) sec cd

Would be way more useful in its own right and would feel more “ranger like”.
I mean, the other classes with quickness all got exactly the same outline, shouldn’t rangers be more about having it at hand more often instead of having one big burst?

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Banners buffed, Spirits still crap.

in Ranger

Posted by: naphack.9346

naphack.9346

jup…
traited banner of discipline should be about the power of 3 spirits now. Huge bonus to crit chance and crit damage, regen, fury, swiftness, … AND it’s indestructible.
100% uptime, huge AoE.
Go figure.
@Above: The thing is not about trappers or whatnot. The problem is the friggin numbers.
Just compare the damage boost of a planted banner of discipline with the damage boost of a frost spirit.
Ignore the regen, fury, swiftness, ignore the fact, it can be replaced at will and has 100% uptime while being indestructible. Just compare the raw damage boost.
Then come back and say again, it is NOT a proplem with simple numbers.
The spirits are weak. Even without being fragile and all, first and foremost, they are weak. Heck, even our ultimate is almost outmatched by a banner.
Almost as in the revive part is probably stronger for our spirit

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

(edited by naphack.9346)

Sword vs Greatsword

in Ranger

Posted by: naphack.9346

naphack.9346

the differences now?
imo now, you can not compare them directly anymore.
The buffs to the “control” skills of GS require you to factor in the offhand weapon you wanna roll aswell.
GS now really makes a difference.
You can not simply ask “GS or sword” anymore, the question is, whether you need the block and bash.
Kinda funny now that GS is pretty much a “sword and shield” weapon set now :>

Treat it as such!

Do you want “sword+shield”?
or do you want support+damage? burning? cripple+poison? damage+reflect?

If anything, this patch made the decision easier by buffing GS.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Ranger update march 26

in Ranger

Posted by: naphack.9346

naphack.9346

Thanks for trying to help out Robert, but next time I’d suggest bringing a wooden plank to the meetings and smack some people in the face with it.

THat would hold no meaning… He should bring a jaguar…
Or a bear…

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Discuss WvW patch notes- march 26 here!

in WvW

Posted by: naphack.9346

naphack.9346

I heard talk on the reveal being placed on the end of stealth regardless of how stealth ended. It’s not in the patch notes so I take it that didn’t happen?

a dev dropped a comment on that in the thief forums…
Something along the lines of the changes being deemed too extreme and unpredictable in comjunction with culling fix, so they settled for the 1 sec revealed increase instead.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Discuss WvW patch notes- march 26 here!

in WvW

Posted by: naphack.9346

naphack.9346

Outmanned buff!
Free suicides into siege!

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Best and worst classes for WvW

in WvW

Posted by: naphack.9346

naphack.9346

Hey,
I won’t tell my favourite/best class for WvW, but I’ll talk about pros/cons of the 3 classes I play. It’s not objective, it’s only my opinion, concerning what I’m looking for in WvW so take it as opinion and not as advice.

Mesmer (using GS & S/F)
Pros : Stealth, mobility , swiftness/control (focus), very fast ranged tag (#1 GS), survivability, reflect
Cons : Pretty hard to reliably tag in AOE (shatter, GS #4 … then you wait :P), condition removal (if you get spammed while running I mean, with immobilize, you’re kittened :P), no reliable stability

Elementalist (Staff or S/F)
Pros : Very high survivability (almost godlike with earth focus :P), insane condition removal (ER), great mobility, swiftness (sigil of the air), lots of control (staff) and good AOE = good tagging in zergs and good damage while defending/attacking towers, not subject to reflect in fire/air (scepter), Swirling Winds (focus)

Cons : Slow to tag (staff and scepter), “only” 900 range (scepter), lack of reliable ways to tag in zergs (scepter)

Guardian (Staff & Hammer)
Pros : lots of support, reflect, boons, great survivability (especially with AH), not bad condition removal, block ennemy moves (staff & hammer), insanely reliable tag in zergs, mobility, swiftness, stability for allies

Cons : cannot reliably tag from ranged (over 600)

That’s all I remember at the moment, but I probably forgot some points. Also these are only my thoughts, please share advice if you know “fixes” to my cons.

No matter, how you look at it, you missed the point.
Being able to tag != being useful.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Xaoc wants to create a new alliance

in WvW

Posted by: naphack.9346

naphack.9346

Just go over to NA t8. They are dug up in a Glicko hole and an equalizer would make sure, they stay that way^^
Btw, I’m also thinking about leaving EU… Just can’t get myself to play WvW on (or against) a german server. Maybe we meet there :P

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Convince me, Med-pop servers.

in WvW

Posted by: naphack.9346

naphack.9346

Come to Ferguson’s Crossing because:
we are Red.
Not just any red, #FF0000 red! (the perfect red).
Red is the colour of love and we love WvW and our server!
Red is the colour of heat and we are hot in WvW skillz (and some of us are hawt)
Red is the colour of roses and we not only smell nice, but we don’t have stinky attitudes.
Red is the colour blood and we give blood for our server as well as paint the battlefield red with our enemy’s blood.
Red is the colour of fire trucks and we too have 6 men squads that make a great noise as we tear down walls and rez the fallen.
Red is the colour of Paddington Bear’s boots – cute and fuzzy – who does not like Paddington Bear?

So join FC if you want to be Red and proud! (that is until we are blue then green in which case I will say a bunch of nice things about those colours too).

Rule #1 of WvW: Red is dead!
just sayin :>

Btw, still thinking about hopping over to some US server cause I can’t stand playing WvW at german servers(both due to coverage issues and names of locations being written in chat in 2 diff languages which is utterly confusing… There is people who only know the english name like me, people who only know the german name, people who try to write the english name but fail due to having the german version and people who try to write the german name but fail due to having the english version…) but also don’t want to play against them either(knowing, how kittenty it is, I couldn’t bring myself to crush the poor fellas)… Seriously, server localisation was the worst idea ever.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

The Forty Thieves Guild on Blackgate

in WvW

Posted by: naphack.9346

naphack.9346

TL; DR – Ali Baba infiltrated your guild and stole them golems.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

WvW related ranger "fix"

in Ranger

Posted by: naphack.9346

naphack.9346

Hey did you know that longbow 5 is the only AoE ranger has? Crap. Better stop using those other AoE skills. Apparently they don’t work.

Yeah man I just sold my 2 axes, torch, all my traps, GS, sword, short bow, piercing arrows trait and all my traps because their AoEs clearly aren’t very good!! /end sarcasm

btw ty Person who corrected my FAIL on entangle CD

holy kitten, you managed to sell your traps?
TWICE?

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

WvW related ranger "fix"

in Ranger

Posted by: naphack.9346

naphack.9346

The only changes our weapons need is a blast finisher on maul and a 100% projectile finisher or some conceptual rework on long bow #1.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Introducing the Phantom Catmaster

in Ranger

Posted by: naphack.9346

naphack.9346

First, does GS 5 cancel sick ‘em?
Can’t test rite now.

Second, ever thought about using “Guard” with built in 8 sec stealth+protection?
Especially, if you run a wolf, Guard is nice cause you can run the infamous “pet torpedo”.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

World experience acquisition

in WvW

Posted by: naphack.9346

naphack.9346

You can not fix something you broke with the same way of thinking you used when you broke it.
Anet needs to realise this or the march patch will be the nail in the coffin for WvW.
“everyone gets the same wxp?”

Dude a: “oh, hey, guys, I managed to solo cap this supply camp!”
Dude b: “Nice job, man!”
Dude c: “You kitten! We could have gotten 30000 wxp taking it with our zerg!”
Dude d: “Yes! Don’t ruin our game, you idiot!”
Dude b: “Hey now, hey now, chill, guys!”
Dude c: “HOW AM I SUPPOSED TO CHILL IF THAT kitten TAKES AWAY MY WXP?”
Dude d: “Screw this, I’m going fractals! You can’t even farm in here because of these kitten idiots.”
Dude b: “Screw you guys, I’m back to Dota.”
Dude a: “Screw you, I’m back to WoW.”

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Name for Charr Mesmer?

in Charr

Posted by: naphack.9346

naphack.9346

Shina Soulshredder of the shred warband…

Ed.: Something like Sorek for a male

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

(edited by naphack.9346)

Rank 27 makes you a scout in WvW

in WvW

Posted by: naphack.9346

naphack.9346

1-10: Militia
11-20: Recruit
21-30: Scout
31-40: Solider
41: Cannon fooder
42: The answer to everything
43-50: Officer
51-60: ???
61-70: General
71-79: Commander
80: GOD OF WAR

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Stealth finishers need to go

in Thief

Posted by: naphack.9346

naphack.9346

So let’s get this straight
Thief: Stealth stomp, (stability stomp), haste stomp
Ele: Stability stomp, invul stomp, reflect stomp, havesumlava(!), bonus points if he invul stomps you while he is downed himself
Engi: Stability stomp, invul stomp, stealth stomp
Mesmer: Stealth stomp, (stability stomp), (invul stomp)
Warrior: Semi-invul-stomp, stability stomp, haste stomp, 100bladeyoface(!)
Necro: Shroud-stomp, dropawellonyoulol
Ranger: 15 sec cd haste stomps, stability stomp, sayhellotomylittlefriend
Guardian: Aegis stomp, stability stomp, spinninroundandround, tenthousandfists

Bottom line, there is plenty of these around and stealth is by far not the hardest to counter(try countering a tiny dunk without any movement skills)

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

A simple fix to (some) pet control issues

in Ranger

Posted by: naphack.9346

naphack.9346

Well, currently, I am trying to find any love for a ranger for the third time…
It’s just not meant to be

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

To all Asura Engineers - Which Elite??

in Asura

Posted by: naphack.9346

naphack.9346

Coupling a profession with bad elites with a race with bad elites is actually not the best idea :>
Anyway, the only halfway usable elite is supply crate, cause it’s a 2 second stun.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

A simple fix to (some) pet control issues

in Ranger

Posted by: naphack.9346

naphack.9346

Fine, forget it, my pet just bugs out sometimes and it irritates me.
If the first part is a big no anyway, this thread can be buried right here.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Toughness not mitigate backstab damage?

in Thief

Posted by: naphack.9346

naphack.9346

I made my thief build especially for some average resistance to stay longer on battlefield. I have 1400 toughness (full exotic) which I think is quite high for this class and yet I have been destroyed by some some glass canon hitting me by Steal 8000, CnD 5500, BS 10200(1vs1 match). I never experienced this with my previous build with 900 t. If +500 t. makes no difference what is the point to have it? If I had my previous build i would be BS by 12000? steal 10000?
Other side is hitting someone in light armor (power 3000, critic. 90%) and doing him 3000 damage by BS. I found that I got Higher damage on warriors then on mesmers or necros. STRANGE INDEED!?

Backstab damage is doubled if you are behind your target
Skill damage coeficient is 1.2 – facestab // 2.4 backstab
Considering an thief can get over 3200 power -120 critical damage (full glas cannon)
we add food buff / 25 bloodlust staks / 25 might stacks – thief can reach 4200-4500 power / 120 crit damage
add 5% (dagger training)+ 5%(flanking strikes) +10% (exposed weakness) +10%(first strikes) + 20%(executioner) from traits = 50% damage modifier , mathematicly is posible to hit with same skill for 5k damage or 20 k damage .
Direct damage formula is – Damage done = (weapon damage) * Power * (skill-specific coefficient) / (target’s Armor)
SITUATION 1
DAMAGE DONE = 952 (weapon dmaage) * 4300 (power ) * 2.4 (backstab skill coeficent) * 150% (traits ) * 2.7 (Critical ) / 2400 armor = result an 16579 backstab
SITUATION 2
DAMAGE DONE = 952 (weapon dmaage) 3200 ( no bloodlust/might stacks) 1.2 (facestab skill coeficient)* 115% (traits- no flanking strikes / target got no condition/ you don’t have over 6 initiative /target got over 50% hp) * 2.7 (critical ) =5517 face backstab (Critical ) -2000 non critical
ofc you can get more power – i belive you can reach 4700 full ascended /ruby orbs
Also i did not took in consideration sigil of force 5% damage or any defensive buffs /protection -signet of judgement / -% damage under ….. etc .
And vulnerability /frenzy (take extra 50% damage)
Those could increase even more the damage diference from same player to same target

I’ve seen a warrior Kill Shot someone for 33,000 damage, the worst part is that he did it from a safe distance .

this was a bug with pierce…
Don’t know, how exactly it bugged out, but the damage would keep growing as you pierced additional targets.
Plus, it was probably an upleveled lev 10^^

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Improvements for necro staff skills

in Necromancer

Posted by: naphack.9346

naphack.9346

Don’t get your problem. I like actually having a set of similar skills on a weapon for once. The only other sets which achieve something like that are nade and bomb kit.
It may not look cool but if you want to look cool, necro is not the profession for it anyway. Necromancers are about thirst for power/efficiency, not about being attention kittens.
If you want to have some flashy skills, go play mezz.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Stealth finishers need to go

in Thief

Posted by: naphack.9346

naphack.9346

Everything has a counter.

Stability finisher? Fear (it’s a condition) or Stealth the downed player
Stealth? Do lots of damage in that area or use an area/conal CC/fear
Distortion? Stealth the downed player.

I’ll admit my Mesmer is the best at this with distortion shatter … but it also requires me to invest a full set of illusions and a long cooldown. If you can’t stealth your friend, his butt belongs to my spike.

Umm you can’t be feared when you have stability up try again. Fear counts as a condition and CC.

Are you 100% sure on this? I was pretty positive that you could be feared even with stablity.

You can… Just not by skills which cause fear.
(might sound strange, but trust me, it’s true. With stability on you, you can be feared by skills which do not fear you.)

Sphinx asks: “What can fear you when it doesn’t fear you and even pierce stability?”


Corrupt boon. Stability -> Fear

It’s basically one of the Sphinx’s favourite riddles after “Why should I let you live?”

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Predict: When will SF move out of Tier 8?

in WvW

Posted by: naphack.9346

naphack.9346

35th May…

Seriously, tho, I’m not that interested…
What I’m more interested in is, how hard they will grind the overconfident guys at t7 when they manage to get out…

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Role of the Ranger?

in Ranger

Posted by: naphack.9346

naphack.9346

Ranger have no “special” role, they are doing all the “normal things” other professions can do as well.

Ele can protect siege (uniqe)
Mesmer have portal and timefield (uniqe)
Guard have a lot of bubbles (uniqe)
Thief can stealth a lot(uniqe)

All of this can change the outcome of a battle by using it tactical, so there is a special role for this 4 professions.

Necro, Ranger, Engineer and Warrior lack this kind of abilities, they can do damage, heal, tank or support, better or worse, but thats not enough to fill a “special” role.

Necro: Area denial and boon/condition control

Engi: The glassiest glass cannon or the tankiest tank…

Warrior: Facetank anything and pray, you come out on top

Ranger: Speed-dunk/speed-build/speed-rez with pet swap… Also pet torpedo.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

FC-it's time

in WvW

Posted by: naphack.9346

naphack.9346

hahaha gl with that :>
Tho, as stupid as it may sound, let SF get out of t8 hell and wait for some easier prey to drop down :>
Not like I play in any of these tiers, it’d just make the forums more enjoyable.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

GW2 rewards the Zerg - an incomplete list

in WvW

Posted by: naphack.9346

naphack.9346

Just had an interesting idea:
You mentioned the scoring system.
An possible change would be:
-You need to hold a tower/supply camp for at least 15(30?) minutes until it will generate points for your team.
-You need to hold a keep/Stonemist for at least 30(60?) minutes until it will generate points for your team.
-Re-capturing a tower/camp before this time elapses will have the following effects:
—Karma, XP and Gold gain for the re-capturing is halved
—The Objective will not generate points for your team for x minutes, where x is the time the objective was controlled by an opponent

What does this mean?
Simply flipping objectives will not give your server any benefit. If 2 servers constantly flip eachothers objectives, while the third one bunkers the Keep in EB and their own borderland, that third server will win the match due to the fact, point gain for the other servers will be largely down.
However, you can golem rush a keep without bothering about defending much to take away point gain from your opponents. They, on the other hand, need to take it back asap for every minute they don’t control it counts double.
Also, as the overall point gain by servers will be lower in heavily contested games, Dolyak intercepting will be more rewarding for the servers.

Basically, this change promotes defensive play simply because of the fact, that in a heavily contested game, the one who kept to the same objectives for longer will have an advantage over the one who had more objectives at any given time but these were flipping back and forth between servers.
Might even add more point gain for long term ownership of objectives… But here I’m sceptical, as this might benefit the servers with the strongest off-time coverage.

Basically, the change would mean that taking stuff from a server weakens that server but it will not net you an advantage over the third server unless you are willing to defend it.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

(edited by naphack.9346)

Warrior, Does it suck in WvW?

in Warrior

Posted by: naphack.9346

naphack.9346

Just skill Leg Specialist and go grab an arrowcart and you will do fine :>

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

World completion help in WvW

in WvW

Posted by: naphack.9346

naphack.9346

I did World Completion last week while I was off work sick for two days. It was a good distraction.

Pretty much what the other posters said – just chip away at it. Log on and run with the zerg to start. Listen to what the commanders are saying in chat. Keep an eye on the maps and if an objective you need opens up, grab it.

By the time I went back to work, I had only two points of interest and a vista left. They were the Blue Keep and associated areas in EB. I could have waited but they rarely change hands and my server has been Green for weeks on end, so I decided to server transfer for a week to finish things up. Going back on Thursday.

Hope this helps, good luck!

If you can still do world completion, you aren’t sick!
Don’t let this become a habit

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Leg Specialist + Arrow Cart = Enemy lockdown

in WvW

Posted by: naphack.9346

naphack.9346

So, if you were to make a specialist arrowcart warrior, what traits would you get? equip? slot skills?

As for the slot skills, probably all banners.
Full condition duration spec?

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

give servers a shot at the next tier!

in WvW

Posted by: naphack.9346

naphack.9346

The current matchmaking system is flawed. The reasons are widely known, so I won’t put much effort into explaining why.
First off, the system will cause “tier islands” to form. 3 servers will be dragged into an endless slugfest unless a server comes in from the outside. With the server transfers now being shut off, the tiers will only solidify more and more. Especially tier 8 servers are being stuck in this because for them, the only change they can hope for is for some server to drop down from the higher rankings.

snip.

This would only help T8. Alot of the other tiers are having good matches at the moment. This would mean 2 weeks out of the month the fist and third place server would roflstomp/get destroyed. How would that be fun.

EditL:

Honestly at this point I wish this would happen for a week so HoD could move down roflstomp the kitten out of T8 and we can move on past these threads. There will be no more wondering.

Just sayin, I’m not even a t8 player.
Just thought, this change might help actually comparing the servers…
And if the t8 guys get crushed… At least, they got no right to complain anymore, right?
win-win. The t8 whining will stop either way, while servers get some more incentive to actually win a week’s match.

And honestly, your second sentence just made me realize, you didn’t read my post anyway, as it is only one match per month that will be scrambled up a bit.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

give servers a shot at the next tier!

in WvW

Posted by: naphack.9346

naphack.9346

The current matchmaking system is flawed. The reasons are widely known, so I won’t put much effort into explaining why.
First off, the system will cause “tier islands” to form. 3 servers will be dragged into an endless slugfest unless a server comes in from the outside. With the server transfers now being shut off, the tiers will only solidify more and more. Especially tier 8 servers are being stuck in this because for them, the only change they can hope for is for some server to drop down from the higher rankings.

The ranking system is made to rate skill according to random matches, not according to fixed rankings, so it might cause matchups to float indefinitely as it is used now.

So basically what I suggest:
Give servers a shot at other tiers. Instead of waiting for the servers to drop to a point where their points overlap, just throw them into the matches and have the rating system take care of the rest.
I don’t want a system of constant chaos. What I am asking for is only a slightly more aggressive approach:
Once in a month, matchups will not be decided by points but by who won/lost the last matches in their tier.
The winner gets a shot at the next tier while the loser will have to show their worth in a lower tier.
In the next match, the servers are matched according to points again.

What does it change?
Well, let’s say, there are these 3 awesome servers, who for some random matter are stuck in a very low tier. The servers above them never played them. They just slug it out with each other, cause they are almost at equal strength. However, there is no way to compare their strength. They are “floating”, while the rest of the servers are seperated by a wall of points.
Now we have one match, where one of the three servers gets matched up against the higher tier. If the server actually steamrolls the higher tier, it will get lots of points. Possibly even enough to stay there in the next match. If it gets stomped, that’s that.
Same for the other server. It needs to earn its right to stay in a higher tier. If it loses, the point loss will be severe because it has more points than the opponents.

What did we do?
By adding one semi-random encounter into the equation, we solidified the integtity of the glicko rating, while allowing the servers to actually prove their worth.

What would change?
Say, the wildcard match is always the first matchup of the month.
The last matchup of the month will be contested heavily because dropping down a tier for one match might pose a huge risk to a server, if the tiers below are actually competitive. Rising up a tier is a huge chance for a server to prove its worth, so everyone will try to get that spot which will allow them to shine. It’s suddenly not merely a matter of just playing good consistently, it’s one match which can change the fate of the server. The outcome of this one match will decide who gets to prove their strength. Then comes the next week. A heavily contested match. Maybe one sided but the server gets a fair chance to prove its worth. The Glicko rating will make sure, no matter the outcome, the server will get a rating according to the performance.

With the first match of the month over, there might have been huge changes in the matchup(a lower tier server 400k-100k-100k’ing the higher tier, rising by 4 ranks in the progress, for example), there might have been not, but the matches will now continue normally until the end of the month, where the servers will once again compete for a shot at the throne.

What are the risks?
There might be one sided matches. Seriously, that’s all, I can think of.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Looking for An Engineer Perspective

in Engineer

Posted by: naphack.9346

naphack.9346

I’d say Mischwoof!
At least, he’s the guy who made me consider rolling an engineer in the first place.
Also, he has vast knowledge of the defensive side of engineer. Be it blocking, invulnerability or simply dodging, he’s a master of it.
Sadly, his offense is mostly limited to smacking a prybar into his opponents face.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Dead players nameplate color.

in Suggestions

Posted by: naphack.9346

naphack.9346

Had that idea a few months ago too but never bothered posting it here…
Thing is, I got good hardware… Doesn’t bother me much.
Now that there is “nameplate only rendering”, it would be sweet to have these in a slightly darker tone, so people with bad systems can distinguish.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Yak's Bend Needs Oceanic Transfers!

in WvW

Posted by: naphack.9346

naphack.9346

you don’t know, how infinitely provincial the regoin I’m gonna move to is… Like… The black spot of germany, internet-wise:D

Right now, I’m in a small town… pretty much the same area but I can use the insane net connection of my university :> That will be over in a month I’m so gonna miss loading a big update in like 10 seconds, now it’s gonna be more like 20 minutes.

Well. That’s that and this is this. If you are interested in a german translation of the recruitment post, just ask me. I simply like the way you guys act at the forums, so even if I won’t join your server, I’m still gonna help you out to try and get some players in crucial time frames.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.