The mob has spoken and the turrets shall be burnt at the stake.
The mob has spoken and the turrets shall be burnt at the stake.
Well, if he asks, it’s not stealing anymore, right?
So he is not a true thief of heart and should go back to being the honest guardian who never finds his mace after an encounter with a thief…
(you can steal the same mace over and over again, do they have a stash somewhere?)
The mob has spoken and the turrets shall be burnt at the stake.
hey do you guys mind if I steal these jokes?
signature: Guardian and Elementalist…
And I was wondering, why he bothered asking…
The mob has spoken and the turrets shall be burnt at the stake.
You have 10 guys start the event, have 7 or 8 run with him, while your zerg rushes bay. Just drop Siegerazer as a bait and go for the tower on the other side. Drop Siegerazer, cap a couple supply camps. Of course, Siegerazer will fail, because the opponent will call in reinforcements once the bugger shows up. That time can be used to swing in somewhere else.
The point stands, Siegerazer allows you to have a better footing in enemy bl’s and having such a powerful strategic tool activated by a single player would be beyond stupid.
You actually want the tower? Bring a golem alongside siegerazer… Bring a zerg… There is enough possibilities to use the event any way you can imagine. Be creative.
Even if the event itself fails, already the fact, it exists, puts some pressure on the enemy.
The mob has spoken and the turrets shall be burnt at the stake.
Seigerazor sucks and its totally weak!
Whenever my realm has used Seigerazor hes been nuked down before he can be of any use. If anything they need to create a totally new and more useful method of ‘Breakout’, something which actually helps the weaker team.
For example, why should it require 10 people to activate?
If ur losing then ur generally Outmanned and finding 10 people often isnt even possible! Having a population requirement for ‘Breakout’ is stupid.
If you are outmanned, you can not take and defend a tower with less than 10 players anyway
So my point that Seiegrazor dies before hes any use missed u right?
Im guessing ur playing at low tiers because at higher tiers Seigerazor is a joke cos hes killed so easily anyway. The seige protection falls before u can even do 50% damage to the target tower too… again its bad game design.
A Breakout event should not have any form of population requirement, end of discussion.
Its counter productive.
Oh and for the record ive seen plenty of examples where 5 people have defended a tower, so your point is both ignorant and uninformed.
So you want to tell me, higher tier servers got such a high population, that Siegerazer dies before he can reach the tower yet you can not manage to field 10 players to trigger the event?
just what did you smoke, man?
The mob has spoken and the turrets shall be burnt at the stake.
Just had an interesting thought before stumbling over this…
Warriors leg specialist does affect arrow carts. Using a siege weapon is considered holding a bundle…
Does this trait work on siege?
The mob has spoken and the turrets shall be burnt at the stake.
Dear friend,
What is time you playing? If all the time, then T2, if NA time, then T3, if our time, then T4. If no time then go lower.
Peace sincerely
Tier 1:
“The day has 24 hours, if that’s not enough, we will add the night!!! WE NEED MORE COVERAGE!!!!”
“But… we run full 3 hour queues 24/7 already…”
“MOAR COVERAGE!!!!!!!”
The mob has spoken and the turrets shall be burnt at the stake.
Remove Siegerazer and return orbs!
Or leave orbs out and leave Siegerazer in.
We need one little thing to actually get us to set foot in an enemy borderland. Either a good foothold(Siegerazer) or an actual reason to fight there(orbs).
The mob has spoken and the turrets shall be burnt at the stake.
You guys need to stop calling Dungeon play player vs AI.
It is NOT players battling an AI.
You are insulting every single modern AI by doing so. It’s basically players rolling against a predetermined script using a random selection of predefined patterns and running on ridiculously overscaled numbers to even pose any challenge.
You could call it players vs big hp bar.
On the other hand, WvW is a fight against the unknown. You won’t know what will happen until you actually got an arrow in your knee/a dagger in your back.
The mob has spoken and the turrets shall be burnt at the stake.
Seigerazor sucks and its totally weak!
Whenever my realm has used Seigerazor hes been nuked down before he can be of any use. If anything they need to create a totally new and more useful method of ‘Breakout’, something which actually helps the weaker team.
For example, why should it require 10 people to activate?
If ur losing then ur generally Outmanned and finding 10 people often isnt even possible! Having a population requirement for ‘Breakout’ is stupid.
If you are outmanned, you can not take and defend a tower with less than 10 players anyway
The mob has spoken and the turrets shall be burnt at the stake.
probably some beta leftovers…
If you stand below it while it gets destroyed, the rocks will squash you good!
JK. No idea :P
The mob has spoken and the turrets shall be burnt at the stake.
t1 vs t8/9 should NEVER happen.
If it happened, I’d actually transfer to the t8/t9 server just for the hell of it. Every single killed dolyak almost being worth a full ranking point for the server… Already that thrill would be worth it. Every single step you took outside the spawn would have meaning.
@Asglarek: You know Glicko? If you let a t8 server score ~10k points on you, you already lose around 100-150 ranking points like np.
And trust me, if that matchup happens, there will probably be a bunch of transfers to the t8 server just for that exact reason. Dethroning JQ in one week simply by slapping a couple dolyaks.
The mob has spoken and the turrets shall be burnt at the stake.
(edited by naphack.9346)
Thief devs are always in the forum, but they abuse perma-stealth
Beware or you get bursted down by an invisible moderator…
The mob has spoken and the turrets shall be burnt at the stake.
So basically, the matchup roll can be everywhere between 0 and your score, then these numbers are used to determine the next matchup?
RNT (Random Number Trolling)
I can already see JQ losing points to FC and GOM because they can not beat them by 650k points(only by 620k)
The mob has spoken and the turrets shall be burnt at the stake.
As for map completion, just ask your opponents kindly whether you can cap some stuff shortly before reset. Your points are so low, it won’t matter much to them anyway.
As for the rest, rally the server and get some comunication. A simple first step would be operation turtle(or “the Yak”, cause Yaks Bend did a good job beating stronger servers all the time with fighting spirit alone): Nothing leaves your borderland alive, nothing gets into your borderland without shedding some skins. Get a server-wide teamspeak going and try to get some guilds to WvW. There is not much more, you can do anyway. All you need is a sizeable zerg and some small havoc squads to kill roamers/scout for zergs. If you can not get that bare minimum of organization needed to claw your way up against a stronger server and keep control of your BL all the time, you at least know the reason, you sit at the bottom of the bottom of the ladder.
Claw your way out or die trying, that’s the only advice, I can give you, if you truly want to achieve something as a server.
Also, there is a second server down in the gutter right now. T9 is basically 2 servers getting trampled at by ever changing servers. Try talking to them. Try allying with them. Any point, you take from your mutual enemy will give your servers great rewards.
Also, actually getting out of T9 is probably impossible, unless you beat your opponents by 400k+ points each week. But that shouldn’t disencourage you. SF ran against the wall countless times. Just bashing the head against the glicko wall, trying to break it. Then Anet extended a helping hand to them. Just concentrate on the opponent in front of you and be warned that you will fight the same matchup for the next 8-16 weeks once you actually start winning.
Your opponents are worse than Ring of Fire and Ring of Fire gets beaten around by a bunch of people as unorganized as us Drakkars. With some organisation, you can surely beat them. Don’t think about superior numbers, just rally your forces at one point, farm a commander tag, if needed, and just concentrate on holding your borderland. If you manage to actually hold stuff in WvW, you will probably experience an influx of PvE players, as low as your total pop may be. Just get people to WvW. That’s all you need to do. 50 man + 10 roamers = 60 guys. With such a force, you should be able to hold your BL forever in the lower tiers. Just try to get that many people to WvW and see how it plays out.
The mob has spoken and the turrets shall be burnt at the stake.
(edited by naphack.9346)
20/0/30/20/0 or 25/0/30/15/0 are probably your best bet for cond damage.
In PvP, that is… For PvE, the caltrops on dodge should probably have priority… 15/0/30/15/10 or 20/0/25/15/10 or something.
Also working on getting the gear for a cond thief.(heck, if that CoF or SE gear didn’t look so kitten ugly, I’d probably grind these till I got full carrion exotics, even tho I hate dungeons)
Right now, I got the options of grinding Orr to craft the stuff or running WvW to get the gear with badges. Well, gonna be a bit of a grind to get it but the greens, I have right now should hold till I got my hands on exotics…
The mob has spoken and the turrets shall be burnt at the stake.
(edited by naphack.9346)
do WvW :P
//15char
The mob has spoken and the turrets shall be burnt at the stake.
Oh they didn’t “change” the system they “adjusted” it ah I see now!
I don’t think anyone for a minute was suggesting you move a guild from T1-6 into Tier 8, but moving SF up high enough to give them some competition is sure the right thing to do for all parties concerned, and move everyone else down one place.
Nothankyouverymuch. ANet did what they had to do to help the Glicko Ghetto and close the gap between T8 and T7. It’s a bandaid fix until they come up with a permanent solution to the entire ranking system. No further rating adjustments should be made unless another Glicko Ghetto issue is seen in one of the tiers. And sorry, T7 just doesn’t seem to be experiencing Glicko Ghetto right now. Now if we find ourselves stuck in this tier for an extended period of time and are winning by large margins for the majority of the time, then let’s talk.
To make further rating adjustments to just SF just because you’re unhappy we’re here is unfair to the other servers in the ladder and robs us of the opportunity to learn/grow as a server. The Glicko Ghetto is resolved (for now)…the rest of our rating progression should be on our own steam.
Didn’t you get bored of dominating underpopulated servers in T8? dont get me wrong I take nothing away from you guys you show up to WvW in force week in week out and that deserves respect but surely you would like some competition in terms of numbers? all Anet seem to have done is “moved the problem” it isn’t a fix of any sorts not even short term. SF are still in exactly the same position as before, but HoD and NSP are now in the position of ET and FC.
Yes, we did get bored dominating underpopulated servers in T8. Hence why we’re seeing a WvW resurgence on our server now that we’re in T7 and are seeing a LOT of names that we haven’t seen in a long time.
But you guys are by no means “underpopulated” and are nowhere near the position that ET and FC were when we were in T8. We were winning by 200K margins (on average) in that tier. That is not happening here. You guys are more of a challenge than pre-server transfer ET and FC and are FAR more populated. Also, and your ratings are not beaten so down into the dirt like ET and FC, so I hightly doubt your scores will be a huge rating drag for whoever ends up in the first place spot. This ain’t no Glicko Ghetto.
HoD had transfers open at the same time as ET & FC I have no doubt that NSP have similar numbers to us.
Its not happening here yet, and to anyone that says “do something about it” its a joke, there is nothing any amount of skill can do vs huge zergs in every BL. (ask your buddies ET&FC)
As I mentioned before Attack/defend 1 keep/tower and get faced by huge defense while 2-3 other towers/keeps are being zerged down. With the numbers HoD & NSP have we cannot be in 3 places at once. I’m bored of repeating myself, you know what i mean even if you do not chose to admit it.
I hope the system works and SF move up and out to servers that are of similar population to theirs. Why we need to “wait” for weeks to allow this to happen “naturally” is beyond me. However remember that T6 teams do not have to follow suit and if their ratings stay above yours in the “honeymoon period” of T7 you will end up in the exact same situation as T8, where week on week you dominate but your rating will become stagnant. (Flaws of the system) as HoD & NSP rating will decline down to nothing, thus just expanding the boundary of the ghetto to T7 as well.
I said it earlier, if you want to know, what a low pop server can do against a bigger one, ask the Yaks for advice. They must know.
The mob has spoken and the turrets shall be burnt at the stake.
Message Body length must be less than 5001… Sorry for not quoting :P
No-one is disputing that something had to be changed, that is not the issue, but like I have said before they have now just moved the problem to T7. It wasn’t fair on ET/FC so why is it fair on HoD/NSP?
Again, kittening again and kittening again: There is no problem in T7 right now and nothing got transferred.
Which problem are you talking about?
At the current rate, SF will punch through T7 in 3-4 weeks. If you spend more time whining on the forums than actually playing, maybe 2 weeks already. If you man the kitten up, maybe 5 weeks. There is no freaking problem here, the point spread is small enough, so SF can get points just by beating the living daylight out of you without having to resort to camping your spawn or anything to make sure, you don’t even touch a single yak or they’d drop by 50 points just for not utterly decimating their opposition(or just for there still being any opposition left).
If you do not know the nature of the problem, T8 faced, do not bother crying about the problem being transferred to T7. It wasn’t.
The mob has spoken and the turrets shall be burnt at the stake.
Oh they didn’t “change” the system they “adjusted” it ah I see now!
I don’t think anyone for a minute was suggesting you move a guild from T1-6 into Tier 8, but moving SF up high enough to give them some competition is sure the right thing to do for all parties concerned, and move everyone else down one place.
Nothankyouverymuch. ANet did what they had to do to help the Glicko Ghetto and close the gap between T8 and T7. It’s a bandaid fix until they come up with a permanent solution to the entire ranking system. No further rating adjustments should be made unless another Glicko Ghetto issue is seen in one of the tiers. And sorry, T7 just doesn’t seem to be experiencing Glicko Ghetto right now. Now if we find ourselves stuck in this tier for an extended period of time and are winning by large margins for the majority of the time, then let’s talk.
To make further rating adjustments to just SF just because you’re unhappy we’re here is unfair to the other servers in the ladder and robs us of the opportunity to learn/grow as a server. The Glicko Ghetto is resolved (for now)…the rest of our rating progression should be on our own steam.
Didn’t you get bored of dominating underpopulated servers in T8? dont get me wrong I take nothing away from you guys you show up to WvW in force week in week out and that deserves respect but surely you would like some competition in terms of numbers? all Anet seem to have done is “moved the problem” it isn’t a fix of any sorts not even short term. SF are still in exactly the same position as before, but HoD and NSP are now in the position of ET and FC.
They didn’t move any problem. It’s not like you guys got 400 less points than SF and SF just can’t make progress anymore by beating you.
WHen will you learn, the problem was not the matchup being a landslide victory for SF but the problem was SF actually LOSING point for beating the living daylight out of ET and FC.
If SF simply beat ET and SF while steadily gaining points, ANet would not have cared in the slightest.You don’t think the same thing is going to happen?
They need to leech 100 to 140 points off you. They need to beat both of you back to ~1000 points and reach around 1.2k points. Should take them around 3 -4 weeks, if the current point spread stays as it is and IOJ doesn’t move towards them :>
The mob has spoken and the turrets shall be burnt at the stake.
Oh they didn’t “change” the system they “adjusted” it ah I see now!
I don’t think anyone for a minute was suggesting you move a guild from T1-6 into Tier 8, but moving SF up high enough to give them some competition is sure the right thing to do for all parties concerned, and move everyone else down one place.
Nothankyouverymuch. ANet did what they had to do to help the Glicko Ghetto and close the gap between T8 and T7. It’s a bandaid fix until they come up with a permanent solution to the entire ranking system. No further rating adjustments should be made unless another Glicko Ghetto issue is seen in one of the tiers. And sorry, T7 just doesn’t seem to be experiencing Glicko Ghetto right now. Now if we find ourselves stuck in this tier for an extended period of time and are winning by large margins for the majority of the time, then let’s talk.
To make further rating adjustments to just SF just because you’re unhappy we’re here is unfair to the other servers in the ladder and robs us of the opportunity to learn/grow as a server. The Glicko Ghetto is resolved (for now)…the rest of our rating progression should be on our own steam.
Didn’t you get bored of dominating underpopulated servers in T8? dont get me wrong I take nothing away from you guys you show up to WvW in force week in week out and that deserves respect but surely you would like some competition in terms of numbers? all Anet seem to have done is “moved the problem” it isn’t a fix of any sorts not even short term. SF are still in exactly the same position as before, but HoD and NSP are now in the position of ET and FC.
They didn’t move any problem. It’s not like you guys got 400 less points than SF and SF just can’t make progress anymore by beating you.
WHen will you learn, the problem was not the matchup being a landslide victory for SF but the problem was SF actually LOSING point for beating the living daylight out of ET and FC.
If SF simply beat ET and SF while steadily gaining points, ANet would not have cared in the slightest.
The mob has spoken and the turrets shall be burnt at the stake.
Once you got dagger storm, it gets better:D:D
Just gotta ball up these first 50 or so levels^^
The mob has spoken and the turrets shall be burnt at the stake.
hahaha
d/d cond build against some random level 12 svanir on a cliff…
And then a scream!
Good times!
The mob has spoken and the turrets shall be burnt at the stake.
If you run into 55 with 5 guys, you are supposed to die…
I don’t see any argument for you being able to win against such odds without heavy terrain advantage.
The mob has spoken and the turrets shall be burnt at the stake.
Anet can not simply ignore the system, they put into place, that’s something, you need to understand. Servers had to fight their way through weaker tiers from the beginning and other servers had to sit through thrashings from the beginning. That’s the reality of WvW and it has always been that way. There is no way to make “fixed” matches. Matches will arrange themselves over time, so if you do not intend on playing a matchup, please do us a favor and do not blame Anet for your lack of fighting spirit.
Except that’s not quite true. Anet can adjust the system in any way they see fit. In fact, the only reason SF moved up a tier is because Anet made such an adjustment. With the final scores from last week (without adjustments) SF finished the week losing 30.5 rank points to fall to 957.680 (behind GoM’s 1020.609). However, prior to the new matchups being calculated, Anet made an adjustment (I believe they added 300 rank points to each of ET and FC) which caused SF to move into T7. Quite literally, Anet moved SF out of T8 and into T7, and there’s no reason why they couldn’t make any other move they so choose if they deem it to be in the best interest of the game.
They did not change the system as it is. They just made the most minimal adjustment to it which would solve the issue and push SF out of T8.
If you read closely, he demanded something like “move SF to a higher tier, no matter what”, which, honestly, is just a change to the whole system.
Adding points to SF, so they get moved to t6 would have done nothing, as I stated in the post which got criticized so sharply by him.
GOM would have dropped to T8 and been stuck there forever due to ET and SF still having 500 points, IOJ would have dropped to T7 and possibly done the same to you, SF does right now. Maybe, maybe not, do not know about that one.
But no matter what, that guy basically said “our matchup was fine, so why change it?” without realizing, the only way to keep that matchup while getting SF out of T8 would have been swapping a server from above T7 with SF. Now let’s think for a moment. If you were in a T6 server…
And suddenly got moved to a T8 server…
Because some kid in a T7 server deemed it necessary to keep their matchup at all costs…
How would you feel?
SF rising will send some ripples through the system and loosen up some stale matchups. In what way is that bad? It’s a big opportunity! Get out there, get as many points as possible and once SF kicks the behinds of the T6 guys, your server gets to move up!
Show some spirit!
no guts, no glory!
The mob has spoken and the turrets shall be burnt at the stake.
Btw, what’s the record on closed threads in one week? just curious…
@Luke: I’d gladly counter arguments, if there were any to begin with.
All you did was say
“Anet did this, Anet did that”
“Move SF to another tier but leave T7 as it is” <- how is that supposed to happen anyway? Put JQ to T8?
“They are more than us, so why should we bother trying anyway”
“SF is full of scrubs and idiots, they only got the numbers!”
Anet can not simply ignore the system, they put into place, that’s something, you need to understand. Servers had to fight their way through weaker tiers from the beginning and other servers had to sit through thrashings from the beginning. That’s the reality of WvW and it has always been that way. There is no way to make “fixed” matches. Matches will arrange themselves over time, so if you do not intend on playing a matchup, please do us a favor and do not blame Anet for your lack of fighting spirit.
The mob has spoken and the turrets shall be burnt at the stake.
All I read here is whining. Either get some balls(just ask the Yaks for advice, if you wanna learn how to ball up against superior numbers. From what I heard, they take great pride in their defense) or go to PvE, which will serve three purposes:
1) You get to have some fun, even if the mobs outnumber you, too!
2) SF will move up faster
3) less whining on the forums
The mob has spoken and the turrets shall be burnt at the stake.
It’s not only the fact, the line is a toughness line…
It’s also a stealth based line, with the focus clearly on defense and group support(venom share with leeching venom gives the group lifesteal, for example).
The only minor traits, I found which are on-crit and outside of crit lines are on the elementalist(25pt arcana) and guardian(vigor on crit, 5 pt into vit line).
Let’s have a look at these.
The elementalist is not as hard about applying side conditions with normal attacks as the necro, but it’s still one of their defining points. The guardian is designed to never be able to only support or only deal damage. You will always have a part of the second aspect, that’s why this trait is actually fitting.
About the respective trait lines, these are in:
Elementalist: Arcana has 2 defining characteristics: firstly, arcane spells, and secondly, Adding side-effects to other aspects of the class. That’s what that trait does nicely. Arcane spells are built around critting(guaranteed crits mostly) and other aspects of the class have a chance to deal conditions. Fits nicely into the line.
I don’t need to say that a vigor source in the same line which grants heal on evade is a good fit for a guardian, having it proc on crit is simply a question of design. Guardian is built to always combine supportive aspects with damaging ones, so vigor on crit is not that far off. Fits here aswell.
Now for the suggestion: Heal on crit in a traitline which is built around group support and stealth? It just doesn’t fit. If you make it something selfish, make it stealth based or it’s better put into the critical hits or acrobatics line.
The mob has spoken and the turrets shall be burnt at the stake.
(edited by naphack.9346)
Executioner is for the evasive type of play, where you stick to your target and deal sustained damage. If you want bursts, get the 100% crit trait…
Btw, I once thought about ditching 100% crit and getting S/D+D/P.
CnD with s/d, swap to D/P, which conveniently got a sigil of intelligence → guaranteed crit opener…
The mob has spoken and the turrets shall be burnt at the stake.
They are simply frustrated they couldn’t find ANY small group action coming from SF.
I will reiterate this sentiment.
Despite my multiple posts about boycotting this week, I’ve found it very hard to stay away from WvW (I’ve played -just- WvW for about eight hours this week)… but I’ve yet to have -any- encounter with SF that had less than twenty-five.Like a post I said earlier – I imagine that a lot of your players have skill; but amidst all the zerging, I’ve yet to be able to confirm this. I’m not looking for a 5HoD vs 1SP fight – but when my group of twelve -only- runs into 25+, skill no longer becomes a factor. It’s all about numbers.
Again (and I’m doing this for all my posts, because I don’t want this to be taken in a bad light), I’m not saying your players aren’t skillful. I’m saying that, because of your numbers, I can’t tell if they are.
I agree with this completely. SF’s tactics of strength by numbers gets boring fast. I’ve played a lot this week, but I gotta say I had much more fun with the GoM, HoD match up. I’m not trying to say SF are bad players, only that their tactics are dull and lead to blob zerg stalemates. GoM and HoD have a more intellectual, strategic approach to WvW, sending off small groups of 5-8 to cap camps, create distractions, hunt yaks, cap NPC’s, etc. With GoM, NSP, & HoD when Hylek or Dredge were up it seemed imperative to grab them because every extra NPC player could be the difference in the smaller, more balanced clashes. Skill use and exact placement of siege seemed to matter much more. With SF, when I notice Hylek up I’m like, “Oh… guess we COULD go cap them although it won’t really matter much.” Plus 5 v 5 fights really allow you to sense a player’s psychological approach to combat. And I do have to say that HoD and GoM rarely camped our spawn points. They always allowed us the ability to defend our keeps. Fighting SF is like fighting a giant slug that lurks on your doorstep and eats your garbage. They are always there, always a massive zerg, always camping spawn. Plus, as this thread proves, I don’t like their general attitude on the forums. Too much bluster, bragging, and trash talk. I look forward to SF’s departure from our tier so we can get back to more balanced and enjoyable WvW.
Amen,
Anet should have just put SF in T1 and let them work their way down instead of ruining one of the most fun and balanced tiers in WvW.
That would however go against the system, anet created.
Matchups are decided by points. That can not change. However, giving SF +2k points does not change anything with the fundamental problem of T8. ET ans FC would still have 500 points and GOM would be trapped in the Glicko Ghetto, while IOJ would take the green spot in T7.
What do you want to accomplish by that?
There was no way to preserve your little T7 matchup either way besides messing with the system VERY badly. Fixing T8 would have dropped GOM either way.
Just fixing whats broken(FC’s and ET’s ridiculously low points in this case) and letting the system rearrange itself was the most logical thing to do.
And I am pretty sure, the bragging of you T7 guys about how SF would lose either way, motivated ANet into some “what if…” kind of thinking, so they just went ahead and kicked SF into T7 to see whether you guys can live up to your words.
The mob has spoken and the turrets shall be burnt at the stake.
(edited by naphack.9346)
with these numbers(11 supply camps for et, 11 towers for GOM) I’d love to have the map to see the full spread…
The mob has spoken and the turrets shall be burnt at the stake.
If you were a true ranger, the question would not be that self-centered and more like
“What build should I pick to supplement my pet?”
/thread.
Red Moas are a nice asset for dps builds due to the fury uptime… But with 20 sec cd on pet swap, I’m afraid, theres not much room to play around with.
Dogs or bears are probably your safest bet here.
I just don’t see that much space for a pet in this build, the way, you selfishly allotted all the trait points for yourself. :P Your pet must feel really unwanted.
All the trolling aside, get some dog/bear action going and swap them out when needed. You can not run around with a single type of pet all the time, get what the situation needs. Even pigs got their moments :>
The mob has spoken and the turrets shall be burnt at the stake.
I vote for “revealed immunity” – 2-5 sec (not more than that).
then you just stand next to him and chain CnD?
like whackwhackwhackwhack, 15 sec invis npnp.
The mob has spoken and the turrets shall be burnt at the stake.
Are you guys even answering this seriously?
This is the answer, you are looking for:
This was Eternal Battlefields and their only other WP was not available since it was contested. There was no other way to reenter the battlefield besides getting killed by the squad.
The other WP was contested. Why? Because it was under attack by your server, perhaps?
So if your guys are killing a defender in their keep, where does he go?
He respawns at the spawn. So, if your team can not capture the keep fast, their server will have the upper hand due to having short respawn routes back from their spawn and an easy way to call in reinforcements.
To counter the possibility of fighting an endless army of constantly respawning banner warriors possibly rezzing the keep lord 20 or more times, or to counter any reinforcements which might come to defend the keep, the commander decided to seal their spawn, so your server can take the keep without any problems.
The mob has spoken and the turrets shall be burnt at the stake.
When in doubt, look at the tail.
It doesn’t lie.
Fluffy=female.
The mob has spoken and the turrets shall be burnt at the stake.
After a looooot of looking around for some decent armor that doesn’t look like a trench coat with rubber boots…
I would have loved to go for the tier3 human cultural armor (it was the main reason i started a human actually…) but that price just seems so high :/
Had to buy a legging with my other character at the Vigil and a coat with another character at Whispers and transmute them to give to my thief, but i think it was well worth it, i am very pleased with the results.
Is that a thief or a prostitute?
:D
The mob has spoken and the turrets shall be burnt at the stake.
give the lb auto a 100% projectile finisher and it’d be fine for doing what it’s designed for.
The mob has spoken and the turrets shall be burnt at the stake.
if you go s/p, make sure to grab a signet of malice. That passive just loves pistol whip.
The mob has spoken and the turrets shall be burnt at the stake.
To me, this seems like a case of bad design.
Why do runes, among other things, which display stats, display the bonus of the respective investment, while the world xp bonus displays the accumulated bonus?
Can you ask your devs, why they made that decision?
How they can possibly think about using two different approaches for the same thing within the same game?
rune of divinity:
(1) +10 all stats, […]
(2) +10 all stats, […]
(3) +10 all stats, […]
(4) +10 all stats, […]
(5) +10 all stats, […]
(6) +10 all stats, […]
—————————————-
total: +60 all stats
world xp supply bonus:
(1) +1
(2) +2
(3) +3
(4) +4
(5) +5
——————-
total: +5(?)
Also, no way to refund, unfriendly for alts, etc, etc, …
Do these guys even work?
The mob has spoken and the turrets shall be burnt at the stake.
whats your runes? Sigils? How many might stacks?
The mob has spoken and the turrets shall be burnt at the stake.
You got caltrops already? If you don’t, do some skill challenges to get in some skill points.
With caltrops+[insert ranged weapon set here], you can defeat any PvE content that is not a champion easily. Champions might need a little bit more effort but that’s not the point of this thread.
Even if you run a power build, get caltrops. The cripple is crazy and allows you to kite melee opponents easily while killing the ranged stuff.
Also, as stated already, when in doubt, get a pistol in your off-hand to spam blind.
The mob has spoken and the turrets shall be burnt at the stake.
If you stumble upon a corpse, it might be nice to know, which server they are from, tho(especially when moving in enemy borderlands)
Just gray it out a little bit and you got easily distinguishable texts for defeated players.
The mob has spoken and the turrets shall be burnt at the stake.
Would be awesome if warbanner resssed you up from vengenace
downed-vengeance-drop banner
“Can’t keep a good warrior down :>”
The mob has spoken and the turrets shall be burnt at the stake.
The union of european wvw forum warriors demands a score update!
The mob has spoken and the turrets shall be burnt at the stake.
I just had a very evil idea…
Something like “whenever you attack out of stealth, your attacks cause poison for 3 seconds”.
Once you think about the possible applications, you know, how great it is.
And even if it’s only to prevent healing during a backstab combo or to cover up the bleeds from a pistol sneak attack.
The mob has spoken and the turrets shall be burnt at the stake.
I am so glad, you are not a dev.
I mean, seriously. Putting a critical based trait as a minor into a toughness line?
And your reasoning for doing this is a Grandmaster major trait from ANOTHER TRAITLINE?
I don’t know what you smoke, but I want some of it.
2-3 seconds vigor on stealth sounds pretty decent, actually. Give it a 6-10 seconds ICD, perhaps, so shadow refuge and other ways of chained stealth don’t screw it too much.
Leave it as a “selfish” trait. YOU gain vigor, when YOU gain stealth. It’s a 5-pointer after all. No “give allies vigor when you stealth them”. BUT you’d also gain vigor if someone else stealths you, which is perfectly fine with me.
The mob has spoken and the turrets shall be burnt at the stake.
The reset time is horrible for EU for many reasons. First it’s 1 am, but that’s sorta ok because it’s Saturday night and you can still go out and come home early drunk and have a laugh with your guild. But the worst part is the early morning squads that eventually win the match up, look at T1 EU. You have a kitten load of SFR guilds who actually GET UP EARLY to out cap the VZ guys who GET UP EARLY and leave all us hung over Deso guys out to dry, fact is we win prime time, maybe because we are just that pro (Even while being obviously double teamed atm by most of the top guilds from both) or they are too tired to play after being up from 5 am lol.
I’m sure you could either do away with the silly EU/US divide or make EU reset earlier IF you really wanted too :p
Sure, they don’t simply have more russians?
The mob has spoken and the turrets shall be burnt at the stake.
depends on whether you use caltrops… With a caltrop build, 25 stacks is easily done. Drop caltrops and go afk. it will stack up to 20+ anyway, if you specced high enough into cond duration.
If you are planning on using the build for PvP, I’d actually run with 75% duration, which is way easier to achieve(20 pt in DA, 10% from sigils, 45% from runes).
The mob has spoken and the turrets shall be burnt at the stake.
most fun I ever had was running a level 16 S/P thief in a small zerg…
Pre-whip-nerf… good times!
between infiltrators strike, tac strike and scorp wire, there was not much the opponents could do. I pin them down, the zerg delivers the damage.
The mob has spoken and the turrets shall be burnt at the stake.
A thieves guild might be interesting…
Running a 40 thieves zerg in WvW VENOM SHARE, kittenES!!!
The mob has spoken and the turrets shall be burnt at the stake.