Showing Posts For naphack.9346:

1 enemy thief, permantely contesting keep

in WvW

Posted by: naphack.9346

naphack.9346

how about you kill him? Not that hard to do if you have an entire day to chase him around. Just grab some hard cc and hunt him down with 5 guys…

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Spirit of Nature - how does it work?

in Ranger

Posted by: naphack.9346

naphack.9346

The AoE is friggin low, when not traited, that’s the main problem with it.
It’s a great way to self-rezz or rezz nearby allies, but at range, it’s just not that good… cause you’d have to swoop there and drop your spirit.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Leg Specialist + Arrow Cart = Enemy lockdown

in WvW

Posted by: naphack.9346

naphack.9346

Give a wxp tree for increasing arrow carts power on use for anyone.
Make AC more efficient for defense. WXP AC tree needed.

Rank1 – 5wxp – A fourth attack that proc bleed and handicap for 7sec with increased based damages
Rank2 – 10wxp – range +500ft
Rank3 – 15wxp – increase radius
Rank4 – 20wxp – increase damages by 25%
Rank5 – 25wxp – 1sec immobilize when procing handicap (attack number 2 and 4 of AC)

Rank 5 – 50 wxp – zoom out further when using an arrow cart <3

better

And anet should really look at it the other way and make more traits work with siege.
(thieves got some nice trait with +10% damage while holding a bundle )

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

(edited by naphack.9346)

Invisibility= invulnerability exploitable bug

in Thief

Posted by: naphack.9346

naphack.9346

I’ve been knocking thieves out of shadow refuge all day with my ranger o.O

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

You have your speed I have my confusion

in WvW

Posted by: naphack.9346

naphack.9346

The worst thing about confusion is wanting to remove it and you end up removing 2 stacks of vulnerability. Condition removal priority would be kinda cool.

The worst thing about confusion is the following:
Thief at 30% health with 12 stacks of confusion. Decides to use a heal regardless.
Confusion pops -> falls below 25% hp -> last refuge pops -> confusion pops -> thief is dead.
Just why does confusion proc on triggered effects of traits? It’s just BS because you can’t even control whether they will proc.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

You have your speed I have my confusion

in WvW

Posted by: naphack.9346

naphack.9346

You have your op pet I have my confusion

No.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

4/5/13 FC/GoM/ET

in WvW

Posted by: naphack.9346

naphack.9346

From the looks of it, it seems pretty obvious now that the system didn’t work…
Gate of Sparta losing 66 points after dropping to T8.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Can the match-ups be rotated each week?

in WvW

Posted by: naphack.9346

naphack.9346

I agree.Fighting the same server over and over again will sooner or later end up in huge drama.if we are luck we will get 3 servers hating each other and fighting each other nonstop, while trolling them with whispers and gestures ….if you are unlucky u will face a constant 2v1(that is based on what has been said in the forums)for week after week after week.

My tier atm is balanced, but i would love to fight a few new servers as i am getting tired of the same guilds over and over and over and over and over and over again.Some people simply don’t wanna play until matchup changes.

I would love to rotate matchups…it’s getting boring!

THIS is where Anet made the mistake : SERVER Vs SERVER (sounds good but in practice things are getting slightly out of control (Especially EU where some servers are nation based)- Anyone would think Anet wanted to start a war)

THERE already existed within the game the element to create three ‘sides’ : The Vigil, Priory, and order of shadows and the battle of these 3, to be fought within each server.
NO more server animosity (sure there might still exist animosity within a server- but it WILL be friendlier)
There will be less Capping because of population time differences
More chance for GvG and G vs itself

So the story is about how an alliance between three different groups can achieve huge things and in PvP, we will get these three groups killing eachother? How can you connect one to the other properly? It would simply have even less consistency with the story than the whole mist war(why are we fighting there again?) and also, the priory would probably be outmanned all day

I for my part wonder, how a fluent matchup system with randomized pairings would have affected server populations. People mostly migrated to the big tier 1 servers in anticipation of high coverage, great organisation, and most importantly, strong opponents and the right of being called the “number one”.
I still feel like a non-tiered system would have caused less bandwagoning, established more server pride and kept the server populations a bit more balanced overall.
That whole run for the big servers started because everyone wanted to play in tier one anyway.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Weapon Skill Grind - Ugh

in Elementalist

Posted by: naphack.9346

naphack.9346

Unlocking trident was the biggest grind… followed closely by unlocking staff… Really tho, I was running around with the staff, autoattacking stuff and doing random events and for the big events(Champion of the Sun, for example) I just reverted to a fully unlocked D/D set.
If you kill the stuff you can kill easily and have an alternate set at hand which is fully unlocked, grinding the stuff is np and also does not put you at any risk… Grinding air and water attunements is tedious tho cause the damage is so friggin low…
But again, level 11, level 14 max, if you don’t drop a focus from the get-go, and you got all your skills unlocked.

At warrior: Not even sure right now whether my lev 80 warrior got his mace unlocked^^

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Let WXP scale with players [WvW]

in Suggestions

Posted by: naphack.9346

naphack.9346

Man don’t bring up such a perfectly logical point… I am trying to write some hateful essay about how bad the current system is and you point out that the alternatives are equally bad
Just how am I supposed to hate the new system from now on?

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Rejoice PvE thieves! Possibly MORE GOOD news!

in Thief

Posted by: naphack.9346

naphack.9346

I personally would love if they reverted back to how going invis/stealth worked with mobs, I do think it should reset the mobs agro so it would make it more feasible to escape combat or get up from our downed state, not to mention that’s how stealth should be, it should allow you to move in and out of combat, and allow you to escape mobs agro so that you can successfully move about, lol…

It is called stealth, not “memory erasure” or “mind control”. You only get out of their sight, doesn’t mean, they suddenly forget about everything which just happened. We’ve had enough of such poor stealth implementation in Oblivion and Skyrim.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

4/5 HoD/NSP/SF

in WvW

Posted by: naphack.9346

naphack.9346

Well, if you guys keep it down, you can recycle this thread for next week…
It’s not like anyone will leave this tier soon with the bottom server winning like this.
Especially with T8 heading towards a 920-920-920 spread.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

I give to you: THE BANANA REPUBLIC

in Thief

Posted by: naphack.9346

naphack.9346

obviouely fire wheel or something stupid… whirl finisher, 5 sec duration, 5 stack condition + 5 seconds burning on everyone around per tick, reflects projectiles and evades attacks for 1 initiative.
I’d totally run a T_T Thief… probably with T_T as alternate weapon set aswell

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

ranger has no utility to stomp uninterupted?

in Ranger

Posted by: naphack.9346

naphack.9346

’fraid, with sick ’em, a jaguar autoattacks a downed player to death faster than he could finish him

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

I give to you: THE BANANA REPUBLIC

in Thief

Posted by: naphack.9346

naphack.9346

Bonk
Mh is prolly too much tho.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

FoW - Blacktide - Vabbi

in WvW

Posted by: naphack.9346

naphack.9346

learn something new every day

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

4/5 HoD/NSP/SF

in WvW

Posted by: naphack.9346

naphack.9346

Cmon, you guys don’t even need extern trolls from europe anymore to get your threads closed…
But if you wanna break the record while you are at it, I’d gladly help :P
Anyway, score update?

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

FoW - Blacktide - Vabbi

in WvW

Posted by: naphack.9346

naphack.9346

Wut? since when?
Did this get ninja’d in with some patch or was I just unaware of that fact the whole time?

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Ideas for a WvW Survivability-Support build?

in Guardian

Posted by: naphack.9346

naphack.9346

My Guardian is still a lowbie, working on my 30’s.
That being said, I have been toying with the Build Editor while at lunches at work and have been wondering if this would be a decent support build.
I don’t have gear in mind yet other than straight up Clerics. I still have to search the forums more to see if there is a better set up for what I have in mind.
I am looking for a supportive door buster/siege defending build.
http://gw2skills.net/editor/?fUEQNAW5elcgKDHGSPEm4ESmCRCBxeYRc0GdpIhkIA;T4AgzymEMJZS1kiJqbM3Iuxej7G5NrNGfA

Maybe swap Absolute Resolution with Elite Focus?
I’m completely unschooled in Guardians so please point out the flaws
Thank you.

I’d say no matter what, get a stun breaker.
From what you are planning, grab stand your ground, it’s a friggin long stability with a very short cd and also grants retaliation while having a built-in stun breaker.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

ranger has no utility to stomp uninterupted?

in Ranger

Posted by: naphack.9346

naphack.9346

lol it would funny to have your pet eat someone’s face. OMG, having a devourer finish me would give me nightmares

pig.
Nuff said.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

FoW - Blacktide - Vabbi

in WvW

Posted by: naphack.9346

naphack.9346

Well, if you ever see a female Charr P/P thief waving and bowing at you, that’s me

Haha, awesome.. And when you’re doing that to a blonde female ranger wearing complete white armour, then that’d be me..

You mean blue armor?

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Kind of bored, help me brainstorm

in Thief

Posted by: naphack.9346

naphack.9346

go to wvw and solo a legendary defender (just need to have a REALLY evasive build and use leeching venoms to kill him slowly)
or solo the grub!

nah no idea^^

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Change "Last Refuge" to "Vampiric Precision."

in Thief

Posted by: naphack.9346

naphack.9346

rofl… I want that as 25 pt trait :>
I SO WANT IT!!!
3 sec prot I want it! GIMME GIMME GIMME ANET!

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

FoW - Blacktide - Vabbi

in WvW

Posted by: naphack.9346

naphack.9346

just curious: How many guys do you field normally?

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

What am I doing wrong?

in Thief

Posted by: naphack.9346

naphack.9346

Btw my fav stunbreak is infiltrators signet. It doubles as an initiative source when you don’t need it and allows you to get off an easy CnD, even when you get knocked back by your opponent. If the teleport part bothers you, you can always drop target before using it.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Leg Specialist + Arrow Cart = Enemy lockdown

in WvW

Posted by: naphack.9346

naphack.9346

It’s fine. Thieves can spam AoE weakness with treb, Rangers can give all siege bonus damage(spirit of frost), Engineers can have their turrets out while operating, Eles and guardians can swap out and drop some anti projectile fields… Every class got something to offer on siege…

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

What am I doing wrong?

in Thief

Posted by: naphack.9346

naphack.9346

As I said, most do not and the ones which do, that’s what the evade key is for. The DB evade is meant for crowd surfing anyway. Basically, against opponents with small weapons and fast attacks, you just jump right into the pack with 2-3 DB and then dodge roll out(caltrops) and run while they bleed.
It’s no rocket science.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

What am I doing wrong?

in Thief

Posted by: naphack.9346

naphack.9346

YOu don’t need to have the text “evaded” pop up to evade attacks.
For example disabling shot: You create distance and cripple your opponent. Yes. You certainly need to time it, so he whiffes his attack… Oh, wait, you don’t. Just use it to stay out of attack range.
As for DB: You walk towards your opponent, he prepares to fire an attack, once you reach melee range and you just jump right through him and create distance towards the other side with a dodge roll while dropping caltrops. That way, you can keep opponents pretty much in place while still “running away from them” and avoid drawing aggro of more mobs. Again. Evading opponents and evading their attacks are two different things and you don’t need a text to tell you, you successfuly evaded an attack. Just evade the opponent and you don’t have to evade his attacks. It’s friggin PvE. They do not have a bunch of distance closers and instant spells, you HAVE to evade utilizing the evade mechanic. And if they do, that’s what the evade key is for.

The only thing the evade on DB is good for is crowd surfing. Just jumping into a huge blob of opponents, bleeding them all with 2-3 spammed DB, then dodge rolling out.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

(edited by naphack.9346)

ranger has no utility to stomp uninterupted?

in Ranger

Posted by: naphack.9346

naphack.9346

There should be a shout which makes the pet stomp(I mean, there is one to make it rezz after all)

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Elementalists aren't hard to play.

in Elementalist

Posted by: naphack.9346

naphack.9346

I found playing ele is not that difficult. Staying alive is not hard, getting boons up is childs play, …
BUT… Actually dealing DAMAGE with an ele is so friggin hard, it’s not funny. Really. You can f aceroll over the keyboard and you will have 6 boons up 100% of the time while moving all across the battlefield like a headless chicken on crack. But you will deal 0 damage. Getting out a damaging combo is not as easy as it looks. Many skills got their quirks and are actually quite hard to manage against moving targets.

And yes, ranger is probably harder to master… But easier to do “fine” with. At some point, the ele’s learning curve will get ridiculously flat, while the ranger learning curve will almost go vertical. That is the insurmountable wall called stupid pet ai.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

(edited by naphack.9346)

Rejoice PvE thieves! Possibly MORE GOOD news!

in Thief

Posted by: naphack.9346

naphack.9346

Getting downed is your problem in the first place…

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

What am I doing wrong?

in Thief

Posted by: naphack.9346

naphack.9346

just buy blue armor pieces and weapons every 5 levels and buy/craft new jewelry every ~15 levels. Of course, if you drop some nice rares, you use them.
Also, if you still have problems, use food and oils to boost your stats.
As for skills, in PvE, the best ones are:
Weapon skills:
-Pistol Whip: Especially with Signet of Malice. Stun and chain-hit 3 opponents while evading stuff is great. If you heal with every hit, it’s only better(hint: Get SoM)
-Death Blossom: A condition focussed variety of Pistol Whip. More focussed on mobile warfare and less effective against ranged opponents(running around while the conditions tick is useless against range)
-Black powder shot: Just stand in it and kill stuff
-Choking Gas, Cluster Bomb: The shortbow is not to be taken lightly. AoE poison, blast finisher(weakness) and big damage with #2 really make quick work of hordes of squishies.

-Signet of Malice: Screw Hide in Shadows and Retreat, they are pvp skills. SoM is nice due to passive heal.
-Caltrops: A must have. Just get this asap. It allows you easy positioning against melees and good damage in general. Also, it triggers SoM :>
-Signet of Shadows: Must have. Really. Even more than Caltrops. Speed is everything in PvE and the active can save your neck when you are knocked down and some Ettin is swinging some big club at your head.
-Daggerstorm: Once you reach evel 50, you will never want to run around without this again. It just absolutely MURDERS everything. Cripple, bleed to keep melees at bay, bouncing attacks to clear groups quickly, ranged reflect to utterly destroy everything else. Again. This one just LOVES SoM.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Rejoice PvE thieves! Possibly MORE GOOD news!

in Thief

Posted by: naphack.9346

naphack.9346

I don’t understand why the Revealed buff exists at all in PvE. I also don’t understand why Stealth doesn’t drop aggro and why Smoke Bomb is useless to the point of being laughable.

Stealth is really the only ability in the game that needs to have different rules in PvE and PvP.

No revealed in PvE:
Skill all the initiative gain stuff: 2 initiative on stealth, 2 initiative every 10 sec, infiltrators signet, faster init reg in stealth, …
Stand behind a creep… CnD->CnD->CnD->CnD->CnD->CnD->… You could probably get up to 20 vuln stacks permanently while beint invis all the time just mashing the crap out of that 5 key.
Stealth not dropping aggro:
A design question. Ever played Skyrim/Oblivion? Sneak+Bow: PING opponent with an arrow in the chest: “who is there?” running around a bit… “Probably nothing.” PING “who is there?”
Smoke Bomb:
We are in the thief forum, not in the Engineer forum.
If Smoke Screen: Which part is useless? You can block projectiles just fine. If you only farm dragon events, you may find it laughable, but it has its moments…
If Blinding Powder: It’s an instant invisibility, much like the mesmer’s decoy. And it is friggin AoE.
If Black Powder shot: Do we play the same game?

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Change "Last Refuge" to "Vampiric Precision."

in Thief

Posted by: naphack.9346

naphack.9346

Easy fix to last refuge and some AoE aplications of stealth:

If you’re stealthed on the middle of an attack, that attack won’t activate revealed. Stealth stops your auto-attack.

You solve the trait and also allies (at least allies that try to pay some attention) won’t get rid of it instantly (though to be honest many allies won’t benefit much from stealth and will break it anyway, but at least Last Refuge won’t get you killed with this change).

1) How the kitten do you code this?
2) What if I WANT to attack? What if LR popping with that change stops me from stopping/interrupting a stomp? What if that ele gets away at 1 health because my finishing hit just got kittened up by LR?
3) What if my ranger ally just gets downed cause LR stopped him from performing his #3 GS chain to dodge an 8k damage fire grab?

Edit: Was that “stealth stops your auto attack” meant as “stealth generally stops your aa”?
Then: WHO THE HELL USES AUTOATTACK?

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Change "Last Refuge" to "Vampiric Precision."

in Thief

Posted by: naphack.9346

naphack.9346

If you aren’t a stealth thief don’t skill shadow arts…

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Increased balista range

in WvW

Posted by: naphack.9346

naphack.9346

Yes, no wxp ability works that way. However, everything which was there BEFORE that update works that way. Basically, with the update, they introduced a second documentation system for benefits which works completely contrary to what was there before.
ESPECIALLY because there is also stuff in that line, for instance, the ballista stuff, where the bonus from the previous tier is actually carried over.
THAT, ladies and mentlegen, is, what we call an INCONSISTENCY. And it makes that update only more of a joke than it already is.

And about hittable and not hittable: If you are on a tower(i.e. higher up than your target), you can hit everything, you can target, pretty much. If you are on the same level as your target, you simply can’t.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

(edited by naphack.9346)

If "reflects projectiles" worked on siege...

in WvW

Posted by: naphack.9346

naphack.9346

Trebbing your own wall to the ground by constantly firing treb shots into an axe/axe ranger?

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Survival Venom Build

in Thief

Posted by: naphack.9346

naphack.9346

Tanking stuff is a bad idea in GW2…
Especially with a thief

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Survival Venom Build

in Thief

Posted by: naphack.9346

naphack.9346

If you wanna go into survivability, you might want to get runes of the adventurer.
+50 endurance on heal = 2 dodges with 15 pt acrobatics trait.
And they give cond damage and power, which is not that bad.
Add sigils of energy and vigorous recovery and you are dodging all over the place and will regret not having specced 10 into trickery

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

(edited by naphack.9346)

Major thief bug!

in Thief

Posted by: naphack.9346

naphack.9346

Hey, just how can that guardian know I am there and push me out of the shadow refuge with his bubble?

btw troll move: Use cnd or blinding powder, drop a shadow refuge NEXT TO YOU and shadowstep away. They will blow all their AoE and knockback on the SR.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Increased balista range

in WvW

Posted by: naphack.9346

naphack.9346

why would it be that way when the rest of the game doesn’t display things that way?
It’s simply not consistent with the rest of the game.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Siegrazor... really?

in WvW

Posted by: naphack.9346

naphack.9346

Piken square is one of the highest populated medium servers…

There are less than 25% of realms in the Medium category so even if we are one of the highest medium pop realms we are still in the bottom 25% populated realms. Both of our enemies in WvW are High to Full populated realms… i repeat – we are used to fighting against higher numbers.

Breakouts are fine. They allow a outmanned group to accomplish something, even if it doesn’t mean much.

And im telling u they achieve zero at higher levels on WvW.

Its nuked to death before a tower is taken pretty much every time its activated.

Its more productive for the losing team to move to another map than to waste time with a Breakout or to quit WvW altogether and do something else, or logout completely. And this is what we need to stop. Give us a Breakout which is stronger and more effective. Something to encourage the weak team to stay on the map and fight.

Right now the best strategy is to leave the map and possibly return once u think the enemy team has got bored and left the map. Is it right that the WvW mechanics encourage players to logout?

Ofc not.

Anet needs to create a breakout system which is effective and makes it worth the weaker team staying on the map to play. I personally think they need to create something which is ALMOST unstoppable so its fun for the weak team to participate in. That tiny chance the strong team can beat it should be enough for them to try to stop it.

At the end of the day the weaker team being handed 1 tower almost for free isnt going to effect the overall score much. Especially because it can be retaken by the stronger team if theyre on the ball.

But what we r trying to achieve here is to encourage the weaker team to stay on the map and play. Dont forget that.

How about you just wait for someone from JQ to voice his opinion?
Higher tiered is not possible and as you are so proud of being from a “high tier server”, you’ll probably respect his/her opinion.
Also, 25%? Because the 25% with med pop actually compete against the 75% with high pop?
Please get your facts straight. 90% of med pop servers are in europe. So your server is actually in the top 70% of all the matchups relevant for you population wise. So much to low population server. Only cause NA has higher populations for tier 7 than we have for tier 3 doesn’t mean anything for you. Fact remains, in your possible matchups, you are still one of the higher populated servers.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Increased balista range

in WvW

Posted by: naphack.9346

naphack.9346

If the supply upgrade actually did as stated, it would be worth it. But it doesn’t.

Does it not provide you with an extra supply slot for each upgrade?

It reads +1 +2 +3 +4 +5 while providing +1 +1 +1 +1 +1.
If you look at how similar stuff in any other system in the game(runes etc) is handled, it’s clear, the guys who made the system didn’t even bother looking into how the game, they are supposed to write a feature for, displays stuff.
It’s simply disappointing to have 2 ways of displaying the same kind of stuff in the same system. As long as it reads +1 +2 +3 +4 +5, I simply regard the fact, each upgrade gives only +1 a bug, as it’s clearly supposed to give +15 when maxed, as is evident by the description.
I mean, 6 runes of divinity also give +10 all stats, right?

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Increased balista range

in WvW

Posted by: naphack.9346

naphack.9346

If the supply upgrade actually did as stated, it would be worth it. But it doesn’t.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Kind of bored, help me brainstorm

in Thief

Posted by: naphack.9346

naphack.9346

Well, you could try to solo SMC :P

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

More character slots

in Suggestions

Posted by: naphack.9346

naphack.9346

running 6 slots right now, 4 main, 2 to play around with spvp characters. If I had to, I’d just rake up some gold to buy some more slots. Not like it’s really expensive. Just gotta farm a bit.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

WvW fps getting worse?

in WvW

Posted by: naphack.9346

naphack.9346

What are your culling settings?
I’m pretty sure, every modern system would break down in a full SMC battle with culling disabled entirely and high rez textures.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Change "Last Refuge" to "Vampiric Precision."

in Thief

Posted by: naphack.9346

naphack.9346

Let’s put it this way: Thieves are strong against “side-effect” conditions…
But against a dedicated condition build, they just get steamrolled by the cover uptime.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Is T1 still better than T2?

in WvW

Posted by: naphack.9346

naphack.9346

@Pyroatheist:
Will JQ run a 695:0:0 ticker for 24/7 even in the other servers primetime?
And over the whole week JQ never loose a doylak nor a sentry (they give immediate Score points) to a party of invisible thieves?
Any score points the low-rank get will cost JQ ranking points, if you have 2000:500 at start of match

You know how ludicrous your system would be it literally allow a server to field a 5 man group to map hop killing yaks and sentries to defeat a server.

Well, that’s the current system. Welcome to WvWvW.
Guess why SF was crying all day long a couple weeks back.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

rewarding support classes

in Suggestions

Posted by: naphack.9346

naphack.9346

A banner warrior should really not complain about the lack of rewards…
You spec into banners, so you can still have a benefit from your utility skills while using a siege weapon.
Drop banner → grab an arrow cart or a ballista
Also, stronger bowstrings is in the same trait line. Drop banner → take out longbow → fire field → profit!
And befoee you say anything, I brought a warrior to 80 using full tactics spec, I know what I’m talking about.
Fire field with bow → arcing arrow(blast) → banner(blast) → banner(blast) = massive might stacks. Btw banner 5(plant) is a blast finisher too.
Also, for the active effects, your allies can use them too. It’s not like only you have to cycle through all banners to trigger their effects.
Use the longbow to get some shots out.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.