The mob has spoken and the turrets shall be burnt at the stake.
The mob has spoken and the turrets shall be burnt at the stake.
thiefs combo is 3 seperate attacks -_- If that’s a single frame for you, you should maybe toss away that old C64 and buy something new :>
You can counter it at any stage without much of a problem.
Of course, I have also died to such chains without being able to do anything, but only if said opponent managed to surprise me from behind. If you see the thief approaching and he STILL manages to gib you, you should reconsider your build.
The mob has spoken and the turrets shall be burnt at the stake.
yay a missquote!
<3 you, too!
The mob has spoken and the turrets shall be burnt at the stake.
Like “Ranger” got anything to do with Range…
The mob has spoken and the turrets shall be burnt at the stake.
I would gladly take 3 pm.Would plan a guild raid for 7-8 pm but that’s just me.Midnight still sux but at least people in EU get to play for 2 hours and still get some sleep before work/school on saturday instead of nothing at all
I am not a fan of the fact that Anet needs to screw someone over in the 1st place and i really don’t understand why the reset times can’t be separate since the NA and EU servers are *completely*separate in the 1st place.You can’t even guest from NA to EU so this thing really leaves me perplexed.
But ,being from EU i can’t not be glad for getting even such a small improvement.Either way here on the old continent still have it a lot worse than you guys even with this “improvement” and im not rying to make it a justification in any way is just a personal opinion.
See the problem with this on my server will be queue’s. On a normal reset night you have to be on the button/portal to get in, if you miss getting in right at reset you are in a queue for 5-6+ hours, if you get in at all. I would actually prefer a 2am reset, that way there is no big reset push and most ppl would just log on Saturday morning and do their push.
Don’t play on a T2 server then.
Lol, kids go to school on Saturday in EU???
In some countries yes.
School on Saturday is crazy;)
T1-T6 has a long queue on reset night, so that leaves T7/T8, no thank you.
Neither T5 or T6 has queues on reset night. Don’t know about T4, but I don’t believe it’s much different, since all T4 servers have strong overnight presence rather than a strong prime time presence.
T7 does have queues on reset, mostly in EB, but also if theres a push on a certain BL, then theres a queue….
PS: Stay in your elite tier, no queue avoidance down here.[/quote]
SF != T7
the score proves, you don’t belong there either way.
The mob has spoken and the turrets shall be burnt at the stake.
Why not. It is very easy to counter for human players and it might make rangers more viable in dungeons.
Because pets critting close to 10k while ranger having around 40k ehp feels OP.
10k crits wont occur on any defensively specced class. If you are playing glasscannon and get hit by the pet then it is pretty much your own fault. What I give you is that the Jaguar is really somewaht the only pet that makes some hard to counter attacks connect due to the stealth that doesn’t break when attacking. I have a feeling that wont stay forever though, I am nearly 100% sure they will change that very soon and it wasn’t intended like that. However for all the other pets it is really your own fault if you get hit while running a glasscannon spec.
The jaguar breaks normal stealth tho and his stealth skill uses an unique buff.
The mob has spoken and the turrets shall be burnt at the stake.
You generally get PTV armor with any class and then work your way up from there.
The mob has spoken and the turrets shall be burnt at the stake.
I never leave home without it. Every weapon set has some use for the skill. Even a staff ele can cast Meteor Shower in front of themselves to attack somebody running towards them, then flash to the other side when they have been reached in order to make the opponent run back through or avoid your shower, though this is not the only use a staff ele would have for it.
go the extra way of throwing that crippling wall into the mix before channeling meteor… They will have to walk through that twice.
The mob has spoken and the turrets shall be burnt at the stake.
If you run rifle, you should grab sword+shield(mobility) or axe+shield(damage) as second weapon set. You just need that shield once things get personal.
Rifle+GS is a bad idea. Rangers might be able to run Longbow GS like np, but that is because their GS doesn’t require cc from other skills to be useful.
Heck, Warriors can run Longbow GS, cause Longbow got some more synergy with the GS than the stupid pewpew stick will ever have.
About the War Horn: You will get faceplanted… I can imagine Mace+warhorn work someway, but something like sword/warhorn won’t get you anywhere(well, it in fact will get you anywhere quite fast, but you won’t have anything you can do there, so you might aswell not be there at all)
Basically, secondary weapons to rifle:
Longbow: If you run with the zerg, you can do it.
X+Shield: Gives you a reliable block and bash to fall back on.
Mace+X, X+Mace: More offensive counterpart to X+Shield.
The mob has spoken and the turrets shall be burnt at the stake.
So why is this not ok but thief burst is?
Because there is play in thief burst. There is play there, and that spike isn’t a single attack that’s 150% your max HP in damage. Thieves need to execute a series of skills in a row, in which at any time the victim has the potential to mitigate or have some sort of play to save themselves or stop the thief. You just don’t see that with the 100nades stuff, or its a window so narrow that we as devs weren’t happy with the play from both sides of the equation as attacker/defender.
Is there none in ranger? The ranger needs to make sure that the pet can hit the enemy, by stunning/immobilizing/crippling or blocking the enemy. The stun skills the Ranger has only stun if he shoots from the side/back. What makes the thief have more play? The thief can become invisible, granting him a much greater ease of positioning himself behind the target.
From experience; the thief tries to escape if he fails with his burst whereas the ranger need to prevent the enemy from healing after the spike or drag out the fight if the spike fails until the next can be done.
“150% your max HP in damage.” What?
Do you imply that it’s bad that someone can deal huge damage to someone with glass cannon build?150% of max hp is 15k damage against light armor that doesn’t have extra toughness/vitality, i.e. runs glass cannon
Just read my post as to why a single one frame attack dealing 150% of your hp in damage is bad.
GC spec doesn’t matter. Losing 100% of your hp in one single frame is just bad.
The mob has spoken and the turrets shall be burnt at the stake.
I am often too lazy to read such animations anyway. Reacting to damage is easier than reacting to subtle animations. Mug->CnD, if it eats more than 20% of my health, I stun break or dodge(if no BV) out and heal before he can backstab me, then his mug is on cd and I can get ready to lay down CC on the thief as soon as he gets out of stealth.
Probably not the most efficient solution, cause you burn a heal, but it surely is the easiest one to pull off.
The mob has spoken and the turrets shall be burnt at the stake.
hm NSP knows where to take points from
In my defence, I’ve been trying to hit SF as much as possible, but pesky HoD keep coming to my bl and taking towers, so i always have to go back and slap them a few times, and have to restart momentum on SF again…
hey, hey, I never criticised you for anything. I just admired your readiness to take the path of least resistance to lead your server to as many points as possible.
The system rewards you for punching someone who is already on the ground, so do it!
The mob has spoken and the turrets shall be burnt at the stake.
hm NSP knows where to take points from
The mob has spoken and the turrets shall be burnt at the stake.
And then you derailing for a page because you don’t know that 100nades isn’t the name of a skill.
made my day lol
AND WHY THE HELL DO I FEEL LIKE PLAYING DEUS EX NOW?
The mob has spoken and the turrets shall be burnt at the stake.
^Sounds a bit too generic… Especially Olaf sounds VERY generic.
Raskild Raveneye
The mob has spoken and the turrets shall be burnt at the stake.
inb4 thread close
The mob has spoken and the turrets shall be burnt at the stake.
Every class can be OP when done right.
A guardian when played right will win many 1v2, 1v3 situations, even against decent players. If you don’t feel like an overpowered beast as a guardian, re-think your build and weapon sets.
I don’t enjoy playing the class because it can be almost too easy to win 1v1 situations.
From my experience, it’s more like you are FORCED to win these 1v2, 1v3 situations, cause you can’t even outrun a friggin crippled snail.
You are forced to press on and stick in there, because a guardian can only leave the fight, when all of his opponents got huge stakes stuck through their chests.
The mob has spoken and the turrets shall be burnt at the stake.
Just for the record, I play my thief mostly condition specced or D/P. Played D/D full burst onehit wonder a couple weeks ago in spvp and found it utterly weak, cause the “onehit” door swings both ways.
An opponent as much as sneezes at you and you are done for.
That being said, I don’t find thief very enjoying to play anyway, cause the class just seems too pressed to make something happen at times, where other classes could simply lean back and carefully probe their opponent.
The mob has spoken and the turrets shall be burnt at the stake.
Both are capable of being spotted at range before they hit.
Wrong. Neither can be spotted at range actually. You see an opponent, he does “something”. You can guess, it’s a backstab thief and act accordingly, you can guess, he’s a 100 nader and act accordingly. But here is the difference: You don’t need to react to the thief at all, instantly, you just need to be ready to react. As soon, as he rips a big chunk out of you with cnd mug, you can just dodge/break and heal up. There. He won’t instagib you anymore.
If it’s an engi, you do not have this luxury. You have to waste your stunbreaks and blocks on nets, overcharge shots, mag pulls etc. Even if he doesn’t plan on using 100 nades. He can simply pound you and pound you while closing in and piling up the pressure with gap closers and immobilizes, cause he “might” be specced for 100 nades.
There is no part in the 100 nade combo which can be negated besides not letting him stand in you. THAT is the big difference, you simply can not seem to get through your head. As soon, as he stands in you, your hp drop from 100% to 0 regardless. A thief can not do that. You can break out after he CnDs and heal up, you survived the stuff. You can obsidian skin/mist form/… and survived the stuff.
Sure, with the right timing, you can invuln through a 100 nades but pray, it won’t be a fraction of a second too early(so you wasted that invuln on nothing) or too late(so you are dead already).
Why can’t you simply understand that there is a difference between three bursts which come in rapid succession, taking away ~40% of your hp each(15% if it’s a facestab or Heartseeker against >25% hp) and one huge spike which takes away 150% of your hitpoints in one hit?
The mob has spoken and the turrets shall be burnt at the stake.
They are not similar at all besides being able to bring your hp from full to zero.
Guys, let’s just bury this thread and stop feeding the trolls more…
The mob has spoken and the turrets shall be burnt at the stake.
Play a Thief… i mean they like, stealth and stuff, and move really fast and and theres lots of threads on the forums to nurf them so they have to be op.
Have you played a thief? They are extremely powerful in WvW and can escape from nearly everything due to their insane stealth abilities as well as their speed (Signet of Shadows and Infiltrator’s Arrow).
Ever playet a greatsword ranger? Can escape from nearly everything due to their insane survival abilities(Rage as one, muddy terrain, LR to name a few) aswell as their speed(Signet of the Hunt) and Swoop.
Really, the days when thieves mobility was op were over the moment, most classes got a 25% speed signet too. Thieves got a bunch of shadowsteps which give them an edge in combat, but out of combat, their mobiltiy is about the same as the ones of d/d elementalist, gs ranger and gs or sword(if you really want to be fast gs+sword/warhorn lol) warrior.
The thing with Infiltrators arrow is, while it flies faster than the thief can walk, it doesn’t benefit at all from any speed boosts the thief has, while most of the movement skills(rush, whirl attack, …) in fact do.
The mob has spoken and the turrets shall be burnt at the stake.
(edited by naphack.9346)
I think Vanthian is having a tough time in PvP. But seriously, you’re right. At the moment Warriors are just Thieves without stealth and with less evades, our damage is comparable as is our healing. We have terrible ranged weapon choices in comparison, e.g they have blindness spam, unload spam, perma interrupt. We have… That really cool thing where we shoot slightly faster for a few seconds, but oh look it got interrupted anyway.
I would gladly trade my “super high base HP” for a shot at landing 90% of my bursts. But really, as long as stealth and clones exist there can be no balance.
A few minor tweaks such as making all of our attacks do exactly what they are supposed to do, buffing our healing abilities, changing +3% burst damage to at least +15%, getting rid of +50% damage taken during Frenzy, lowering the CD of SoS could start to bring us up to speed with a few of the other professions.
Do thieves have group cc, group buffs and instant revives?
Warriors got way more than dps. Just grab a hammer and see what I’m talking about.
And about Swoop: It’s one of the few really good skills, ranger actually has…
The mob has spoken and the turrets shall be burnt at the stake.
If your ears remain erect for longer than 2 hours, please see your doctor.
Sorry, couldn’t resist.
lmao
made my day
The mob has spoken and the turrets shall be burnt at the stake.
Just grab a dagger offhand, walk into some mobs, channel churning earth and see yourself die.
Then grab the same dagger, walk next to the same mobs(far enough, so you don’t get aggro), channel churning earth, and just before its finished, flash into the mobs and see THEM die.
Then see the difference.
The mob has spoken and the turrets shall be burnt at the stake.
Well, then eles churning flash, guardians banishing intervention, all the tele stomping to counter downed thieves and using skills while blocking(engineers offhand shield) has to go, too, right?
The mob has spoken and the turrets shall be burnt at the stake.
Guys, can you stop these 100nades comparison?
There is one huge difference between these:
You can say 100 nades is more than one skill as much as you want, most players will only react the moment, they actually take damage, which is too late, as within one frame, you lose all your hp to a combo with up to no cast time(one part of the combo triggers instantly anyway, the other part takes about as much time to cast as a CnD).
Get mugged? Fine, Stun break, block, dodge out(or something similar, depends on your class).
Get immobilized/pulled? Fine. Oh. dead.
There is just a huge difference in the timing. 100 nades dealt ZERO(ok, maybe jump shot/overcharge shot) damage to you till the moment, your face kissed the ground instantly.
With the thief, you have CnD, Mug, CAST TIME, Backstab, Cast Time, Heart Seeker, (CAST TIME, Heart Seeker).
With 100 nades, you got net, jump, BOOOOOOM!
Now tell me which one is easier to respond to. Just cause he did net you, doesn’t mean, it’s an actual 100 nades build, and him walking or jumping onto you might simply be a feint to get you to blow your panic button, so he starts the fight with an advantage.“Cast time” on BS? You mean the half second or so between the CnD and the backstab? Never mind that it takes about that long to throw the toolbelt Grenade Barrage. Same timespan for the result.
And as I said previously, if an engineer nets you and then approaches you, it doesn’t matter if he’s 100nades or not, you’re about to eat a Blunderbuss, double Jump Shot, or a Prybar. Regardless of their build you’d sure as kitten better be getting out of there.
And in fact your statement at the end counters what Robert Hrouda said earlier in the thread, about BS burst supposedly having “play” with feints and such when 100nades did not, and plainly 100nades had feints as well.
Bottom line, as long as both of them are instagib builds with little input on the defender’s end, BS should be compared to 100nades. And it should get the same treatment.100nades got nerfed. So did thief instagib. It isn’t exactly instant, but you get the point.
No, 100nades got deleted. And going by the standards they used for that, so should BS.
100 nades got removed cause it was never intended to work that way.
Backstab works as intended. That’s the whole difference.
And if you still wanna look at it from a balance stand point, look, what the thief can do if you get away from him after he blew his initiation and before he could backstab you and what the engi can do.
Got out of net before he got to you? Oh, wait, still got magnet pull. Got away from that? let’s grab stability and overcharge shot him.
Got away from that? well, just get the tool kit and block a bit, net should be up again in a couple seconds.
The engineer could drive you into a corner simply with the mere possibility of him using 100nades, while you’d have to use stun breaks, immob breaks and dodges on every single skill he throws at you.
Thief? Evade the backstab, he just burnt 3 long cooldowns and got nothing to fall back on besides going into stealth and running away.
I said before and I will say it again, there is a huge difference betwee them. If I had to nail the biggest difference, it’d be, that with 100 nades, you are dead, as soon, as you take the first burst of damage, cause that burst is already 120-150% of your hp. CnD, Mug, BS, HS is 3 bursts, which come in very short succession, but you can always dodge out after the first burst and use a HEAL to make the rest of the combo pointless. Tell me, how you can outheal a 100nade build.
The mob has spoken and the turrets shall be burnt at the stake.
Guys, can you stop these 100nades comparison?
There is one huge difference between these:
You can say 100 nades is more than one skill as much as you want, most players will only react the moment, they actually take damage, which is too late, as within one frame, you lose all your hp to a combo with up to no cast time(one part of the combo triggers instantly anyway, the other part takes about as much time to cast as a CnD).
Get mugged? Fine, Stun break, block, dodge out(or something similar, depends on your class).
Get immobilized/pulled? Fine. Oh. dead.
There is just a huge difference in the timing. 100 nades dealt ZERO(ok, maybe jump shot/overcharge shot) damage to you till the moment, your face kissed the ground instantly.
With the thief, you have CnD, Mug, CAST TIME, Backstab, Cast Time, Heart Seeker, (CAST TIME, Heart Seeker).
With 100 nades, you got net, jump, BOOOOOOM!
Now tell me which one is easier to respond to. Just cause he did net you, doesn’t mean, it’s an actual 100 nades build, and him walking or jumping onto you might simply be a feint to get you to blow your panic button, so he starts the fight with an advantage.
The mob has spoken and the turrets shall be burnt at the stake.
that and you can always shatter your phantasms just before they die to the guardian, if he pulls them in. It won’t do much(just don’t have any shatter traits) but it’s better than having them just die.
The mob has spoken and the turrets shall be burnt at the stake.
Few builds I’ve found viable in TPvP.
Trapper build running 0/30/30/10/0, Wolf/Hyena SB Sword/Horn with different way of looking at what runes and jewel and conmen sigils to run it proved to very nice.
Bunker build there are many viable types but one so far has shined for me I rarely lose to anyone using it extremely good at killing and holding points against several targets while backup gets there.
Spirit build is viable in TPvP, people just don’t target the spirits. But in saying that the player using the spirits needs to be mindful of there location on the map.
There are other builds sure but 3 most viable are mods of current builds I’ve seen and tested.
Really looking forward to getting a solid team running.
I will be recording match’s and uploading also hope few others can record as well so we can make solid video showing ranger team wiping the meta.
Roaming Glasscanon Ranger.
You basically drive opponents off the points, while they are engaged by your bunker.
At 1500 Range, you are pretty much free to do so anyway and the greatsword ensures enough mobility to run from point to point within seconds.
Basically, the opponents bunker will suddenly have 20 stacks of vulnerability and be under heavy fire. Your bunker can then just deliver the finishing strike.
Not much of a point holder but it was never meant to be. Just roam between points and shoot the opponents from range.
The build needs a good team composition tho. Nothing half-hearted.
The mob has spoken and the turrets shall be burnt at the stake.
On another note, I found that a GS phantasm mesmer can be a hard counter to a mesmer that uses sc/sw with sw/p
This.
So much this.
The mob has spoken and the turrets shall be burnt at the stake.
I don’t think, this build can kill a bunker guardian.
If we are talking spvp/tpvp tho, he will either have to abandon his point at some point or die. But whether he died for the sake of keeping you occupied for a couple more seconds would be his choice.
These phantasms really crit around 4k damage against solid targets(don’t ask, what they do to glass canons, just don’t… It was the quickest facemelt, I’ve seen in my life…) even without a 100 percent glass build.
Now if only phantasmal haste worked properly
The mob has spoken and the turrets shall be burnt at the stake.
the funny things, i have the same question
how is PVE fun?
u kill the same dumb mob over and over and over again.
So, if you put this together with
how is PvP fun?
you play some sort of virtual sumo match in a colored circle…
and we arrive at
how is GW2 fun?
the answer should be:
It obviously is, else we wouldn’t be playing it!
The mob has spoken and the turrets shall be burnt at the stake.
Well, I for my part like the change(selfish euro player here!!!)
Till now, I didn’t really bother with resets, cause I didn’t wanna stay up for that long only to play an hour or so.
Now I can finally be part of it, if only for 2-3 hours.
The mob has spoken and the turrets shall be burnt at the stake.
Picture it, Wolf/Hyena combo. Run in everyone proc’s Hyena F2 and now its 15 vs 5 lol…….
A bunch of friends and I did this, and just to mind kitten the other team some more, we all named the pets after one another so we all had doubles of ourselves.
Then all create a toon with the exactly same look and get very similar, long names.
Well, once you guys get rolling, could you give us Euros some vids, if possible?
I’m especially interested in whether you try to get a roaming LB/GS glass ranger into the mix.
The mob has spoken and the turrets shall be burnt at the stake.
well, imho a skeleton glam build would need at least 30 trait points(not that familiar with mesmers tho.) Level 40 seems like a good stretch.
It will still be rather lacking tho :>
The mob has spoken and the turrets shall be burnt at the stake.
You don’t get extra regen. The regen from shadow protector is only applied when you don’t have any regen on you.
Also, if you look at acrobatics, you know why Withdraw is good.
You then get pretty good vigor uptime due to the short cd on withdraw.
The mob has spoken and the turrets shall be burnt at the stake.
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=74317
My first thought when reading all the SW, SW, SA and SA stuff…
The mob has spoken and the turrets shall be burnt at the stake.
Are Engineers Slick boots pulsing?
If not, these, too(just walk through the zerg with a huge trollface while everyone kisses the ground)
The mob has spoken and the turrets shall be burnt at the stake.
Malice is more-so a PvE skill and isn’t too great in PvP compared to the others. I personally don’t like withdraw because I can’t control the direction I want it to go, and you can’t use it on ledges, JPs and etc. Hide in Shadows pretty much heals you to full HP and gives you stealth+ buffs depending on traits.
It’s not like the direction is random lol…
It’s straight to the back. It may be awkward in some situations, but I never fell off a cliff when I didn’t intend it, using withdraw.
The mob has spoken and the turrets shall be burnt at the stake.
Wake me up when other classes can one shot GCs without warning and at range.
Booooom! Shadow Refuge Killshot!
(ok that’s a 2v1)
The mob has spoken and the turrets shall be burnt at the stake.
(edited by Moderator)
lol eles op!
All roll ele so the opponents zerg levels slower!!!
The mob has spoken and the turrets shall be burnt at the stake.
If we can’t have separate reset times for NA/EU servers, then there’s little point in having NA/EU servers to begin with.
this.
Why did they bother splitting them anyway?
The only thing it causes is not allowing me to guest half the servers.
So much to “everyone should have the possibility of playing with anyone, any time”, which they stated as being their philosophy.
Basically, if I transferred to NA for wvw, I’d not be able to PvE with my friends over at the german servers.
The mob has spoken and the turrets shall be burnt at the stake.
The Tiers in WvW determine the amount of WvW activity, coverage, and skill of the various severs. Tier 1 has 24/7 coverage multiple large guilds during every timezone(Oceanic/SEA/EU/NA). Every tier below that will have less fights, coverage, and skill required to be competitive.
I’ve been in almost every tier now, and there really isn’t any connection at all with tiers and skill. Tiers are strictly population and coverage.
Tiers are strictly coverage.
The mob has spoken and the turrets shall be burnt at the stake.
i would just say that competitive fighting games……those with huge tournaments and sponsors have the opposite concept of “balanced” than devs in this game…..
i would waste my time to explain concepts that are more clearly explained in any of those games communities so i just suggest them to take some time to play a competitive FG.
It have much similarities and many ways where balance is broken.
Thief being the main offender….(not because its OP but because somehow it never takes in account defender skill UNLESS he have a counterbuild).TLDR:
Anet balance = what NAMCO/CAPCOM etc says its to avoid to get balance.
Even if applied to different games
There is two ways to create balance.
Let’s think of class balance as some ugly, jagged rock, you found somewhere.
The first way, which is the safest but leads to an extremely boring meta, is to simply knock off any of the edges until you got a perfectly round stone. Everything that stands out a bit, everything, a class is really good at, gets nerfed to the ground, while everything a class is bad at, gets buffed like crazy.
This can lead to obscure scenarios, where a perfectly balanced class is utterly op. Let me explain, why: If the classes got no weaknesses and no strength, people will alyway go and tae the safest out of them all.
The second way, which poses some risks of creating horrible abominations, who wreck everything, is to take that stone and nicely shape out the edges to make it into something unique. You don’t want a ball, you want something with an actually distinct shape. YOu want to form it, so it can serve a specific purpose.
Let’s switch games for a brief example. Let’s talk about DotA/Dota2.
[spoiler]*In Dota, there is a hero, Lycantrope, which used to be so utterly broken, he was typically banned or firstpicked in most tournaments. With the addition of powerhouses like naga siren, that trend went back a bit, but let’s keep at it.
Lycan had a couple of strengths. First off, he could generate gold quickly while farming alone in some remote corner of the map, due to his summons being able to tank for him, secondly, he has abilities, which give him and all of his summons a huge boost.
The typical route would be to grab an item which gives a boost to all allies around him, then grab an item which gave him more summons and then just wreck the opponents base within a few seconds. (with a couple more rather common items up to 500 dps against structures with barely 1.6k hp) You look away for a couple of seconds, you slip up, make a mistake, half your base is gone. No need for anything like coordinated team pushes, the team pushed somewhere to keep the opponents occupied while lycan did his thing somewhere else.
What was the fix? How did he get nerfed? Did they nerf his unparalleled damage against immobile targets, which was easily around thrice the damage, any other hero could dish out with items worth twice as much? They did not.
The change was: – Reduced Lycan Wolves’ hp by 50%, increased Lycan Wolves’ Manacost by 20.
What did this accomplish? Lycans farm is now waaay slower, his window of opportunity smaller, thus it’s harder to pull off his thing, while he still can be a powerhouse when played properly(and especially only as an effort carried by the whole team).*[/spoiler]
Let’s get back to guild wars, and the question, how to balance.
Honestly, I don’t want rounded up things. I don’t want that flat and boring “it stands out, so we chop it off” kind of balancing. Let the devs give every class an unique shape, let the classes keep their high spikes etc within reason, BUT make it so, using these strong combos/rotations takes a bit of effort on the player’s side.
Make everything round and boring and you got something like Battlefield 3, where in competitive play, you sometimes used to have(past tense cause I don’t know, how it’s right now) teams running around with all players having only a single weapon, because that weapon was the most balanced one. Moderate damage, moderate range, moderate accuracy, moderate recoil, … It simply had no weaknesses and thus was the safest choice.
So explain please, what would be YOUR balance concept?
“it’s strong, so we nerf it”?
or “It’s strong and that’s why we don’t nerf it, but rather make[…]”?
With regards to the GW2 changes, some were well thought out, some weren’t. They were nowhere close to the finesse of, let’s say, Dota changelogs, but GW2 needs to appeal to way more casual players than Dota ever will and that’s why it’s fine to me either way.
I recognize, I am nowhere near the kind of person, they try to balance this game for anyway(if it was me, I’d prefer a setting where once you die, your character is gone for good lol)
edit: why the hell doesn’t the spoiler work?
test
The mob has spoken and the turrets shall be burnt at the stake.
(edited by naphack.9346)
Don’t have 4 other players around? head to Bay and map chat “omg zerg inc bay! about 50”…. you should see a few green dots pop up all around you and then head out to take briar camp (which is probably owned by the enemy 50% of the time).
LMAO
really, that one got me
The mob has spoken and the turrets shall be burnt at the stake.
I ll ask you a thing…
Did you ever try to play an ele in www?You have tons of cond removals….and yet they are not enough….
That is because of ethereal fields are not only comboed by mesmers you know?
(rethorical question most of you knows perfectly how to use that field in www, not to mention what necro can do….).So basically you either have a daze lasting 10 seconds (or a moa morph?) or a huge dmg condition…..
WWW is not 1VS1……in 1VS1 i could maybe deal with it….
in zergs people cannot……unless they stop to cleanse and get roflstomped by opposing zerg….maybe with chaos armor and stuff.Will confusion be nerfed? i think when they will look at damage logs they will for sure change something….
But most of all
Did you read they are splitting PvE and WWW so it will possibly left untouched in PvE!
Did you ever play a mesmer? confusion mesmers are useless in like 90% of PVE. Also, when you see a condition above your utility bar and it is confusion, what do you do? Attack some more, or wait a couple seconds and retreat? You probably want to mindlessly attack some more just by mashing your buttons and then you die.
What I do when I got confusion entirely depends on the situation. WIth my warrior, I sometimes just continue to punch through the opponents. It all depends on how hard you hit and how high your hp pool is. Of course, some gimpy low hp class spamming loads of low damage attacks(shortbow gc ranger for example) should probably stop attacking with confusion, but a hammer warrior?
You gotta look for your surroundings and watch out for your condition bar, that’s true. However, sometimes just sitting through the confusion and continuing like nothing happened is the best thing, cause your team depends more on you laying down your attacks and chain disables in time than on you staying alive.
Who expects a warrior to stay alive anyway? You charge in, lay down the pain, go down and then hope for a rally… :P
The mob has spoken and the turrets shall be burnt at the stake.
1500 range, like 2x the damage of Backstab without being in danger, pierces through targets up till 1500 range (so no limits of how many people it pierces through) above all that; can be done every frickin’ 10 secs(8 secs if traited for even!).
Have you ever played a warrior?
It can only damage the first 5 targets either way. And if your full gc spec happens to eat your own killshot, you are screwed. And reflects are not THAT rare on the battlefield.
The mob has spoken and the turrets shall be burnt at the stake.
I think EU does mysteriously have a larger playerbase than the NA side. First of all there are 27 EU servers compared to 24 NA servers so there must be some reason for the 3 extra EU servers.
Whatever, just let them make the change then. The tiers are already too stagnant on the NA and EU sides already and perhaps this will shake it up a little.
there are more than 2 continents.
1) There are loads of asians and oceanics playing on us servers.
2) There are loads of south americans playing on us servers.
3) Heck, there is quite a bunch of EUROPEANS playing on US servers.
So basically, if you simply compare “only EU” to “only NA” or even “only US”, the EU probably has more players.(EU and NA not as in servers but as in geographic regions)
If you include south america, middle america etc to the equation, it should even out tho.
And if you look at it not in a continental way but simply by server populations, the NA servers probably got more players.
The mob has spoken and the turrets shall be burnt at the stake.
Thank you for the tips, I’ll take a look at some of these ideas.
“First 5 points in illusions” Oops, and thank you for the tip, I’ll start saving 5 up again.
“Once you can spend 20 points in a line…” Does this mean a total of 20 points, or 20 points in a line after 5 points in illusions?
I’ll look for port, I assume that is in the blue chevron skill tree somewhere down the line.
I’ll look for Pyro’s posts.
Again, thanks for the tips, and add any others you might think I’ll find useful :-)
Go to the trait master and ask him to reset your traits. At your level, it should cost around 40 copper.
The mob has spoken and the turrets shall be burnt at the stake.
When will people realize, thieves are not in control of the battle at all unless they run a sword build?
They can control, when they are part of the battle and when they bail out, but the conditions of the battle are entirely up to the other player, as thieves got no control outside a few short and impractical stuns.
They got lots of skills to engage and lots of skills to disengage. That’s all. Just bait some attacks, lay down some cc and laugh. If you got one thief down, just lay down some attacks. Once the ally uses SR, drop a couple traps or whatever you got, let the wolf howl, you know the drill. Theres plenty of ways to deal with thieves. ANd rangers actually got the best possible anti thief skills(traps).
The mob has spoken and the turrets shall be burnt at the stake.