Showing Posts For nearlight.3064:

Warrior Lonbow-the real culprit

in Profession Balance

Posted by: nearlight.3064

nearlight.3064

I view the longbow as a utility weapon that is taken on most successful pvp builds, similarly to the necro staff, as most successful builds will take that weapon just for utility, although the longbow is much much better for pvp than necro staff is, yet they are both mandatory to an extent.

I’d simply want combustive shot to only proc cleansing ire if it hits a target, and honestly I’d suggest toning down the power of the area denial of that skill, either by size or duration, because it forces you away from a huge area, and if you stay there you could easily get wrecked by burning thanks to celestial and might, and I just feel that’s a bit too strong. You don’t see necro marks having as raw area control and denial power as that one skill, and neither do you see wells having that effect because they match the size of a capture point and they are much shorter in duration, this having much weaker area denial power than combustive shot.

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State of Ele if Celestial is Nerfed?

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Posted by: nearlight.3064

nearlight.3064

First sry for my bad english that is following :P
If u fight vs Cele Ele the highest dmg Source is burn
If u fight vs Axe/Sword + Longbow War the highest dmg Source is after Evis in most cases Burn and Tornment and with celestial both classes are pretty tanky and have access to a rly good sustain.
In my opinion just remove Celestial from sPvP

I wouldn’t outright remove celestial, but I do agree that burn is a huge source of damage for celestial ele, warrior, engineer, and ranger. I remember when I played an almost invincible settlers spirit ranger, my top cause of death each time was almost aways burning for like 15K+ damage over a long time. And that’s mostly because burning can be reapplied so easily by most of those classes.

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Ranger Pet Ignores Invis and clones

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Posted by: nearlight.3064

nearlight.3064

My clones lose interest in a target if it gets x distance away. Beside which, it is absolutely OP to destroy my main operating method by giving the Ranger an infallible method of finding the “real” Mesmer.
That’s a BS cheat when that bloody longbow is already far too powerful.

Longbow too powerful?

HAH! What an honest joke. Zerker ranger is so far below the meta of spirits or even traps it’s hilarious that you think it’s too powerful.

Although that being said most rangers would love to not use the pet if they didn’t have to, and just add the pets DPS to their own.

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Feature Pack: is that it?

in PvP

Posted by: nearlight.3064

nearlight.3064

To be fair though, progress in all 3 game modes is lagging. The upper echelon of PvE are bored with easy as hell dungeons, even with arah, aetherpath, and 50 fractal speedruns. The LS updates are just lore updates, they don’t add anything of significant value to PvE.

WvW is also facing issues too, mainly to static match ups and the lack of real GvGs. Eotm was a failure as it’s an endless karma train, and a place for guilds to practice bombs against up levels.

And finally spvp, which suffers from a lack of anything besides conquest while game breaking issues like 4v5s and low risk high reward builds that alt tab on a capture point dominate.

Although it’s not obvious, all game modes are lagging behind, and the players in PvE are mad that spvp seems to get all the attention, even though that’s not entirely true… and people in PvE are also mad that balancing spvp without skill splits hurts many classes for PvE.

It’s kind of sad that so few people can see past the imprisoned mirror of their own community’s creation.

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How to counter other classes in pvp

in Elementalist

Posted by: nearlight.3064

nearlight.3064

Shatter mesmers are the biggest threat for eles because they are basically just purple purple boon strippers. On D/D keep in melee range and try to keep burning up on them since they have poor condition removal, and use a can trip if they try to blur frenzy you, or just dodge.

On S/F, kiting GS is counterproductive so get close and burst them to bits.

On staff, mesmers are a bit harder but spam all the AoE damage skills with low cast time to at least get an area of denial for their illusions, but since they’re at range and won’t be on point generally, it will be a much harder match up.

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Feature pack Ele "balancing"

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Posted by: nearlight.3064

nearlight.3064

Better get prepared to go back to 4 warriors and 1 mes dungeon runs after this patch. and ele going back to being mediocre in spvp to the point where people curse you out if you dare to join a game as an ele. 1 step forward, 5 steps backwards. Just the usual from our brilliant balance team. I just find it hilarious that Necro of all classes is getting its survivability boosted. Really anet? Necro doesn’t need its survivabilty boosted, i have no problem surviving on mine. it just has terrible mobility. I’d rather have mobility than be even more tanky than it already is.

Give them another balance or two and we will go to 5 wars team…just wait that they nerf guardian’s damage to make different builds “more viable” and that they nerf mesmer a little more…next step to balance game is to give warrior a good “feedback of reflection 2000” skill and they will have finally achieved “warriorbalance of the game”.
And the boost to Necro’s survivability is the proof they have no idea what they are doing, with all the problem Necros have, they went to boost the only thing they had good already.

If necromancer survivability was good, then more necromancers would be running sustain roles in pvp teams, but they aren’t. The meta for them is carrion condition-burst, or berserker death shroud builds, which fulfill a roaming/AoE DPS role.

And people can whine all they want about the second health bar, but that means very little when you have no evades, invulns, blocks, escape mechanisms, mobility or easy access to stability and vigor.

Once you get to a certain skill level in PvP it’s so easy to focus and nullify a necro completely, to the point that they need to babysat in high level teams to do anything of value. So stop complaining about something you clearly don’t understand. Although I do agree with you that their lack of support is potentially more important to fix than survivability, but they need that too.

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Highest DPS and Damage as of now in PvE

in Guild Wars 2 Discussion

Posted by: nearlight.3064

nearlight.3064

It will still be elementalist as long as ice bow, lightning hammer, and lava font don’t get nerfed in some way. Ele DPS is about 14K max in optimal situations with staff eking a head of LH a bit. Ice bow 3 is roughly a 70 K burst depending on hitbox.

All of the other classes have DPS from 9.5-11K but thief and engi are a bit higher, and thief has second highest burst.

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Tournament of Glory Sign-ups Delayed until Friday

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Posted by: nearlight.3064

nearlight.3064

I guess the working man will have to miss out on a tournament again. thanks!

Why does the working man need to miss out on this? You only need to play in one qualifier, which always take place on the weekend. Just curious!

I think shoehorning in the necro/guard changes to this weeks ready up would be the most appropiate solution and would calm alot of the disquiet.

What if the balance patch includes a nerf to bunker guardian making it no longer viable? Many people ONLY run bunker guard and this could make a lot of things awkward.

What if necro gets nerfed so it no longer fills the role of roamer? What if its sustain is buffed so it fills the role of 1v1 and 1v2 on a point? I think all this is solved by getting the balance changes for guard and necro out this week

Exactly, the developers reading this thread and others should now be aware of what a problem this is, so while acknowledging it is a great first step, now its time to DO something about it!

Such as giving us the necro/guard changes in text form!

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Give us the Necro Skill Bar Changes in Text

in Profession Balance

Posted by: nearlight.3064

nearlight.3064

Okay, so first of all, credit for this idea goes to Drarnor Kunornam, I saw him post it in the thread discussing that necromancers and guardians won’t have their ready up until 4 days before the feature patch, and I didn’t want such a good idea to be lost on the sea of QQ.

Anyway, I’m requesting for the skill bar preview changes for necromancers AND guardians in text form, sometime within the next week, so that we have an adequate amount of time to discuss these changes and offer feedback, which I know you guys consider to an extent.

Furthermore, this is imperative with the Tournament of Glory Signups being so soon, because the skill bar changes for all we know could turn necromancers in tourneys from an outclassed roamer/team fighter to fill the sustain role thought the be the core concept of the class. Without knowing what these changes are, most team comps will probably continue to not include necromancer in their team compositions, unless they have someone on the skill level of Zombify on their team that only plays necromancer.

In the sense of fairness, guardians should be included in this as well, as while they are all ready a pvp staple for their support builds, they deserve time for feedback just like any other class, its just that the lack of time will be more alienating to necromancers because they are already really niche in the current meta.

In conclusion, if you do not give us the changes in text form (as well as push back tournament of glory signups so that the changes can be understood), the necromancer will have no chance to be included in the meta that it already isn’t really a part of, so please, I speak for all necromancers when I say this, give us the changes in text forma ahead of the skill bar video so our profession has a chance of competitive inclusion for the short term future, and that we can give appropriate feedback like the other classes were able to.

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Staff skills are BORING

in Necromancer

Posted by: nearlight.3064

nearlight.3064

As most of you agreed, I only use staff on power builds because its useful, even though its kinda tiring to use on every pvp build for this class.

Sometimes I use axe/dagger (and dagger/wh) when I don’t feel like being as efficient, and so I can show off marjory’s axe and dagger together! But yeah its kinda meh, as you’re basically forced to take axe training to make it work, which limits you to the 6/2/0/0/6 death shroud build, which is kinda tiring..

Anyway I’m hopeful for the future changes possibly making the axe a bit more useful and possibly less dependent on axe training… but until anet “makes utilities grant more survivability over time”, I don’t think I’ll use necro seriously for pvp, as I’m only really interested in a pvp build thats power oriented, survivable through utilites, and offers relatively frequent boon corruption.. and I while staff and dagger/x can generally do that, I do just wish axe wasn’t as kitten y of a weapon for pvp.

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Staff ele in tpvp?

in Elementalist

Posted by: nearlight.3064

nearlight.3064

Earlier I had two kinda newish staff eles on my solo Q, and I had to babysit them to whole match, and neddless to say we lost horribly.. once again its a great spec for real teams, but for randomly made ones, it can do more harm than good unless you really know whats up.

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Fix 5v4s. There is NO Excuse

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Posted by: nearlight.3064

nearlight.3064

Easy fix: put in a forfeit option.

If your entire team forfeits, enemy team wins and you can leave punishment free.
Points are reduced to be equal to the time spent playing so it can’t be abused to farm.

yeah that works too as long as it doesn’t count towards win rate or rankings. 4v5s are a waste of time.

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Fix 5v4s. There is NO Excuse

in PvP

Posted by: nearlight.3064

nearlight.3064

In my experience in Solo queue, someone leaving and forcing a 5v4 happens considerably often, probably in a good quarter of the matches I play in. Firstly, this ruins the match for the team that faces an afk or a drop out, and secondly the team fighting against the undermanned team often loses a challenge and facerolls the enemy.

Honestly anet, if you truly are commited to making this game the MMO of e-sports, things like this cannot happen anymore. Its embarassing that you haven’t fixed this issue adequatedly by now. You should allow the ability for people to leave the match punishment free, and disable the match’s standing on rank/rewards when a 4v5 in a RANKED match occurs. Right now, when a 4v5 happens, I’m forced to stay in and try to ask the other side to have someone afk, or god forbid try to report someone whos name I can’t remember.

I know this issue has been berated to death, but it needs to be fixed, because it makes casual ranked matches a total joke.

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Tournament of Glory Sign-ups Delayed until Friday

in PvP

Posted by: nearlight.3064

nearlight.3064

At least give us the changes for necros and guardians in text form if you can’t give us the video sooner, in addition to delaying sign ups.

You may not mean to, but you’re basically pushing necromancers out of yet another tournament.

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kitten Jim I'm a ranger not a swordsman

in Ranger

Posted by: nearlight.3064

nearlight.3064

You can play how you want, but in my opinion, any double bow build is a total joke.

For WvW, I guess this could be okay for pug zerging where anything goes, but if you brought this roaming or into spvp, it’d fail to do anything of value. Thieves and even mesmers will eat you for each meal, condition classes will have their dirty way with you, you won’t be able to outdps the sustain of low risk high reward specs, and people will honestly view you as a free kill.

I play a number of spvp specs (incliding S/F burst ele with up to 13-15 seconds of projectile immunity) and I have never once lost to a ranger with a bow 1v1 unless he switched to greatsword and I messed up. So many rangers have such a sick fetsish with bows that they will sit in the bow even as you draw close, its mind boggling to me. If a ranger joined my solo Q team with such a build, I’d honestly ask them to change to something even remotely more useful..

As for shortbow, I doubt there will be any reason to use it once the feature patch comes out, as Axe/dagger will outclass it completely with the next generation of cheesey celestial might stacking builds. But if eles, warriors, engis and S/D thieves, can be invicible with 20 stacks of might, why can’t rangers?

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List the "meta" classes in order.

in Guild Wars 2 Discussion

Posted by: nearlight.3064

nearlight.3064

Necros are at the bottom for 3 reasons: 1 Lack of cleave, lack of burst dps and lack of team support (Chill/crip isnt useful in stacking fights)

Necro has decently high single target burst from wells and chaining focus 4 and warhorn 5 with dagger autos.. but everything else is right. I wish they’d get a trait that boosts allies crit damage or something like that.

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Q : Can i have a refund on my infinite coin?

in Guild Wars 2 Discussion

Posted by: nearlight.3064

nearlight.3064

I sent in a ticket, it got sent up to a GM, and it was refused saying that the plans for the future are unclear.

Still total kittening bullkitten anet.

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Ele is ready up for this friday

in Elementalist

Posted by: nearlight.3064

nearlight.3064

Even if feedback was given, it would probably not translate to real results until the feature patch after the next one…

There have been incidences in the past in which our feedback altered some things that they have previewed before it was released. One example was a propsed nerf to death shroud by the devs, but the players showed how it was a horrible idea and it was never implemented in the final patch.

Like it or not, its not fair or courteous for necromancers to have an insignificant amount of time for discussion after the ready up.

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Last 4 professions in Friday's Skill Bar?

in Profession Balance

Posted by: nearlight.3064

nearlight.3064

Anyway in general, when people try to be the very best they can be at a game mode, they don’t just do or make up whatever build they like unless they are stupid or ignorant. Most look to the high end community, that have done extensive testing to make the best builds and best strategies for each class and have shared it with the community.

No offense, but most people play the game for fun. As well, most players do not look to the “high end community” to tell them what is fun, I see many more complaints of rangers being expected to change professions then I do necros.

Okay this is getting tiring arguing with you on two threads. In each case you argue that rangers are the worst and should prioritize across the board fixes over any other class. I get that, and while rangers do need improvements, and a few of which they are getting, I think it is honestly selfish of you to say in this, and the other thread that necromancers or mesmers are less deserving of bug fixes and necessary buffs for various reasons in every game mode.

I once made a thread entitled “The Anet devs do not care about necros, rangers, or mesmer” because even though ranking which is IN ALL GAME MODES the worst is subjective, you cannot deny that all three of those classes need some significant changes to be more viable in each game mode, and its selfish and silly saying that necros and mesmers can wait while rangers get fixed, when all 3 of the classes need help.

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Balance Changes Sept.

in Profession Balance

Posted by: nearlight.3064

nearlight.3064

So what your saying is, even when we use the measurements you offerered to claim the mesmer needs the most help, the bug list, and notice there are professions with larger bug list, you will switch gears all together and find some way to discount the other professions issues and promote them as less important then your main profession.

Got it.

We simply disagree.

Stop being facetious. I never once said that the number of bugs was a measurement of the worst class, you just made that up for whatever reason.

Also mesmer is no longer my main profession, it was once over a year ago, but I couldn’t stand relying on bugged, fragile as glass illusions to do anything of value.

I’m saying that all of the classes should have their bugs fixed, but the bugs that mesmers face are a bit more crippling to their performance than the bugs faced by other professions.

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(edited by nearlight.3064)

Last 4 professions in Friday's Skill Bar?

in Profession Balance

Posted by: nearlight.3064

nearlight.3064

That is weird. I had no idea the game is designed around speed clear. I also had no idea that a speed clear guild trumped the rest of the populations opinion. So we have evidence that more necros have been restricted from groups for just being necros then rangers have for just being rangers?

I’ve been in pug groups before on my ele where a necro joins us, and then someone tells the necro to switch classes and I jump to defend them, and then that person just leaves. When I’ve pugged on a necro, I’ve had to wait much longer than on my ele to get a group, and I usually get inexperienced players running bad builds, just compared to starting an lfg as an ele.

And ONCE AGAIN, the DnT tournament is all the evidence you need to know that necromancers don’t fit into high end PvE at all. Yeah you can pug with whatever you like, and play how you want, but some people take the high end meta more seriously and many exclude classes because they have all the analysis, and group damage calculations done.

Anyway in general, when people try to be the very best they can be at a game mode, they don’t just do or make up whatever build they like unless they are stupid or ignorant. Most look to the high end community, that have done extensive testing to make the best builds and best strategies for each class and have shared it with the community.

And honestly you’re being a bit absurd if you think that rangers are worse off than necromancers in PvE. Their issue is that the bearbow builds that plague pugs are more common than bad necro builds/players because more people play ranger, and many on the lower end due to a sick fetish with using bows. There have been threads discussiong this if you’d like to learn more about GW2 social issues.

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(edited by nearlight.3064)

So about all the WvW thief whine

in Profession Balance

Posted by: nearlight.3064

nearlight.3064

point is only one:
revealed is the worst and unfair mechanic they could have ever developed.
i can understand something like a visibile debuff but prevent to use a whole traitline is just crap.
And it’s more crap that none of devs have thought about that.

Revealed is counterplay to a very useful mechanic. Yeah I understand that it blocking out a traitline is bad, but on other professions their own mechanics cancel their own traits out, like with death shroud, the necro class mechanic shutting off the siphoning traits that are the core of the blood magic line.

Its like their idea of things like zerker stance, which can be similarly thought to be unfair. The devs want you to change your strategy during that time period, which I don’t agree with, but thats what they seem to thing.

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Balance Changes Sept.

in Profession Balance

Posted by: nearlight.3064

nearlight.3064

Every bug that is listed there that effects clones, also effects spirit weapons, engineer turrets and many of those apply to ranger pets.

But if you are using a numerical list of that sort as your representation of need, then mesmers are 3rd behind the comprehensive list of engineers and rangers as well.

Some bugs are also in general to teleport skills and more mesmer specific things like temporal curtain being so bugged and not reflecting things properly. And in general these bugs go the core of the mesmer more so than other professions, although ALL bugs across all professions should be fixed in a reasonable time frame. Its ludicrous that so many bugs across the game for profession skills still exist 2 years in.

But lets not forget that EVERY mesmer spec is dependent on illusions to survive and deal respectable amounts of damage. Guardians sure as hell don’t need their spirit weapons like a mesmer needs illusions, and engi turrets don’t even move, but they aren’t needed either. A ranger has to use his pet, but when it falls to AoE, the ranger himself is at least more self-sufficient and useful than a mesmer with illusions that can’t survive to provide the mesmer’s damage output.

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Last 4 professions in Friday's Skill Bar?

in Profession Balance

Posted by: nearlight.3064

nearlight.3064

@Coglin

Its pretty much agreed upon by all top players in both PvP and PvE that necro is in the bottom spot for both gametypes. Yes its an opinion. But its pretty accurate.

No, it isn’t.

Who do you define as the unanimous top players in PvE? Where is the poll they took on this? Why does everyone else seem to think they feel the ranger is least valuable/desired in the three game modes?

Sorry to but in, but Spoj is in one of the best PvE speedclear guilds on EU, and wrote comprehensive guides about the necromancer class in regards to PvE, that have been featured on Dulfy. He knows what hes talking about in regards to the highest level of PvE in GW2.

And as many of us have said multiple times in this thread, no necros were taken for DnT’s dungeon tournament, however a small number of rangers were. The overall community may feel that rangers are the worst, but in PvE they have cleave and post might buffing, which necromancers don’kittens just bad pugs give them a bad reputation when they don’t know their meta spec. Ranger is roughly on the level of mesmer and necromancer in high end PvP, but it depends on whther the team would rather have a spirit rez, conditionfear spam, portals, or just a staff ele to win team fights for that slot from what I know of tpvp. And no serious GvG guild has EVER consistently brought a ranger into their composition, because longbow gank is a one trick pony that is hard countered by enemy thieves, and everything else they offer is outclassed by what a warrior guardian or ele could do.

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Balance Changes Sept.

in Profession Balance

Posted by: nearlight.3064

nearlight.3064

You guys need to diversify if you honestly believe that the mesmer profession is the only one that has issues of this nature. Trust me, these problems occur with every profession.

Every profession has it’s bugs yes, but if you believe there to the state of the Mesmers. than you need to play Mesmer!

I do my friend. I command with it on often occasion as well. Did so last night. perhaps you should play the other 7 professions yourself.

You sound like one of those people that play their mesmer once a month and think its fine and dandy and cool. The life of a mesmer main is pretty craptastic tbh.

And for the record if you read Neptune’s signature, he plays more than just mesmer so your argument is pretty weaksauce.

I apologies if my personal opinion upsets you, and forces you to resort to such assumptions. As well, I do not care what his signature states, I was simply utilizing his tactic back towards him.

It is a shame to see that because I disagree with either of you, you prefer to make presumptuous claims as back handed insults, instead of an actual argument, or just allowing someone to have a different opinion.

https://forum-en.gw2archive.eu/forum/support/bugs/Mesmer-Bugs-40-Updated-August-10th/first

Here is a comprehensive list of mesmer bugs that the devs have basically ignored.

Anyway besides that for an actual argument, yeah other classes have their bugs, but none are as prolific or gamebreaking as the ones faced by the mesmer. Other things that have been berated to death: In PvE memser is almost 100% outclassed by guardians, have a long ramp up time for DPS that is easily crippled by bosses with AoE or cleave. In GvGs and large scale WvW, mesmers are literally only there for veil, and if you don’t want to use veil (coordinated Shadow Refuges can work), you’re better off taking another thief on gank squads. In PvP, high end teams only take them for portal, and their actual ranged burst damage is outclassed by a thiefs melee burst or even an fresh air eles burst damage.

Also the only buff they’ve recieved was to Prismatic Understanding, which only hurt the reputation of the class, and most competent players who play mesmer want to do more with their class than be a PU cheese build scrub. Not to mention, some of their new GM traits are a joke. Anyway coglin, I mean nothing personal, but you’ve been posting a lot about people’s opinions of classes being the worst. And while its true that the overall perception of a class by the community is an opinion, you really cannot deny the fact that mesmers, as well as 2 other classes are considered niche or outclassed for most areas of the game, when looking at the opinions about these classes by the community as a whole.

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Balance Changes Sept.

in Profession Balance

Posted by: nearlight.3064

nearlight.3064

You guys need to diversify if you honestly believe that the mesmer profession is the only one that has issues of this nature. Trust me, these problems occur with every profession.

Every profession has it’s bugs yes, but if you believe there to the state of the Mesmers. than you need to play Mesmer!

I do my friend. I command with it on often occasion as well. Did so last night. perhaps you should play the other 7 professions yourself.

You sound like one of those people that play their mesmer once a month and think its fine and dandy and cool. The life of a mesmer main is pretty craptastic tbh.

And for the record if you read Neptune’s signature, he plays more than just mesmer so your argument is pretty weaksauce.

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Last 4 professions in Friday's Skill Bar?

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Posted by: nearlight.3064

nearlight.3064

That did happen to Robert Hrouda, who was very vocal about his love for the ranger. He left last august and ranger changes or even dev attention stalled since then.

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Last 4 professions in Friday's Skill Bar?

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Posted by: nearlight.3064

nearlight.3064

Guys, it’s because the necro changes are still being worked on… :>

I’m fine with that as long as they turn out to be well thought through.
If they turn out to be terrible, on the other hand…

If you’re correct on that:

It is still insulting enough that they would put off the class regarded as trash tier for 2/3rds of the game to the end, and work on changes for better off classes like thief or warrior before us.

I mean look at the DnT dungeon tournament that Anet supported with prize gems for the winners. Necro was the only class that wasn’t in ANY team for that tournament.

Unless their ostrich heads really are buried in the sand, they really can’t be ignorant to the state of the necro, which is why working on necros last when they’re obviously higher priority than anything other than mesmer or ranger, is nothing but an insult to the profession.

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Ele is ready up for this friday

in Elementalist

Posted by: nearlight.3064

nearlight.3064

Ele and mesmer were picked for this week.

Just so you all know.

But what is a travesty is that guardians and necromancers won’t be able to give feedback on their changes, which might be okay for guardians, but for necromancers, a pretty garbage tier class for most of the game, this is an insult.

ANYWAY, just pointing it out Ele community :p

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Necromancer Balance Preview is Sept. 5th

in Necromancer

Posted by: nearlight.3064

nearlight.3064

I’d say we rage and make protest posts in the general forums like the #OccupySAB2013 threads.

Anet is totally out of touch with its playerbase, and as I’ve always known, they pick certain favorites for classes and throw others out into the trash…

Lets face it, when NO ONE takes necromancers in the PvE tournament that Anet provided gem rewards for, they should know that improving the necromancer should be a bit more of a priority. And the same logic applies for their wonderful E-sports bullkitten.

Necromancer Main
Taking a break from GW2 to play various
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State of Ele if Celestial is Nerfed?

in Profession Balance

Posted by: nearlight.3064

nearlight.3064

I think celestial should be nerfed just because pvp right now is all about low risk high reward builds.

The only celestial build I don’t feel like a meta scumbag for playing is ranger..

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Last 4 professions in Friday's Skill Bar?

in Profession Balance

Posted by: nearlight.3064

nearlight.3064

Seriously Anet devs? How can you live with yourself sometimes?

Do you guys have ANY idea how niche and alienating it is to main a necromancer for most of the game’s content?

You already designed a profession that is DISCRIMINATED against by mere random PUG groups in PvE, that is also a joke for experienced players to fight against in PvE. Necromancers certainly need a lot of help, and the dagger-cleave and axe fluidity and survival utilities are certainly a great start, but feedback should be considered.

Honestly, it is total BULLkitten, that you are doing Elementalist over Necromancer first. The necromancer needs changes MUCH more drastic than the ele does, and we need the time to give you guys feedback so you don’t kitten up our class any further.

Sorry to rage at you guys, but honestly I feel like many of the things you’ve done to the Necromancer, (and mesmer to an extent), or have FAILED to do or fix, is getting out of hand and this is just another straw thats going to break the camel’s back.

I honestly feel like you guys like Warriors and Guardians far more than Necromancers, Mesmers, or even Rangers, based on mere energy levels when discussing ready up changes throughout the past. And I can’t stand for this any more, do you have any idea what it feels like to play a class that the game maker doesn’t seem to want the best for?

Necromancer Main
Taking a break from GW2 to play various
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How long to buy Gem store skins?

in Guild Wars 2 Discussion

Posted by: nearlight.3064

nearlight.3064

They better clarify. I need to know how much time I have to farm.

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How long to buy Gem store skins?

in Guild Wars 2 Discussion

Posted by: nearlight.3064

nearlight.3064

So the marjory weapons I NEED for my necro are finally out in the gemstore, as well as belinda’s katana,

Do we know how much time we’ll have to pick these up before they get removed?

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Taking a break from GW2 to play various
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Helpy me pick an underused Solo Q build.

in PvP

Posted by: nearlight.3064

nearlight.3064

For necro check leetos build in necro forums. Its the best non meta build out there. Fun & looks good

Wasn’t that a WvW roaming build though?

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Taking a break from GW2 to play various
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Helpy me pick an underused Solo Q build.

in PvP

Posted by: nearlight.3064

nearlight.3064

Okay thanks for the advice! Yeah the necro build in question uses traited spectral skills and a zerker amulet to be surprisingly tanky while still hitting really hard. It has a high swiftness uptime and with the short blurb about necros getting dagger semi – cleave and better defenses for the next patch made me interested. And it also does really well against most thieves which I struggle with on S/F ele.

Anyway thanks for the advice. I mean I can play both depending on what mood I’m in, just want to pick one to be my pvp main.

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Taking a break from GW2 to play various
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Fractal Relics for the finisheed LS Backpiece

in Living World

Posted by: nearlight.3064

nearlight.3064

This is a high end, luxury aesthetic item. I think its personally fine that you have to do it, as when you show it off, people will know that you were skilled enough to get the geodes AND do the fractals!

Necromancer Main
Taking a break from GW2 to play various
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Helpy me pick an underused Solo Q build.

in PvP

Posted by: nearlight.3064

nearlight.3064

Hey, so I’ve been getting back into pvp and I’ve been doing the dreaded solo queue.

I basically have two builds and classes in mind that I’d like to use mainly, and I’m having a very hard time deciding which one I should specialize in so to say, like which one I should attempt to master.

Basically I’m torn between glass S/F ele (Zoose’s build) and spectral power necro (a guildmates spectral oriented build). These are the playstlyes I like because they produce very high numbers on a relatively glassy character.

Which of these builds would you think would help win games more? Powe Necro has a lot more staying power because the traited spectral skills keep life force high, and the high powered auto attacks are certainly strong. S/F Ele is great for dismantling engis and rangers for its projectile hate, and is an admittedly harder build to play, that revolves more around kiting and bursting every few seconds, but has more issues with thieves than necro does.

Anyway, part of the reason why I like these builds, is that they are kind of uncommon, yet effective, and I personally find them fun. Neither is considered cheesy, and both require a decent amount of skill to perform well with.

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What will happen to FGS?

in Elementalist

Posted by: nearlight.3064

nearlight.3064

Who is this Izzy you berate?

He is the Lead Designer for Guild Wars 2. Apparently in charge of designing the systems of the game, as well as balancing all the skills.

OH! That clown! hmmm I feel like they need more people on this job..

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What will happen to FGS?

in Elementalist

Posted by: nearlight.3064

nearlight.3064

Who is this Izzy you berate?

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Taking a break from GW2 to play various
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Super Adventure Box [merged]

in Guild Wars 2 Discussion

Posted by: nearlight.3064

nearlight.3064

Well, let’s hope for those that are refunded, they don’t bring it back when SAB is active for twice the price.

I understand that, but the coin took some of the fun away from it in my opinion. I’d rather just struggle like a normal player and have real consequences, which I didn’t learn for the longest time.

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Why do you play tuerret builds?

in Engineer

Posted by: nearlight.3064

nearlight.3064

Maybe you’re not alone in this thread and I was answering to Raiff. But that’s impossible since you must be the center of the world.

In that case, let me respond. I place my enjoyment if the game over others. If an instance isn’t going our way, sure, I’ll respec if it’s needed. I would rather we try other ideas and actually use our brains rather than default to what the status quo says is imperial doctrine on the matter. As for PvP/wvw, games we lost were due to a lot of other factors, my spec being the least of them, heck, even a non-issue. So no worries there.

Why do you feel the need to pit others joy above your own? That’s a big sign of some mental issues. I can never say enough about the pros of good counseling. :-)

Or you’re just selfish. I’m pretty sure thats more of a character flaw over being selfless and doing all you can to help other people.

And I like Vee Wee’s posts for the nostalgia. Back when he trolled map chat in kaineng LA back in the day. It brings me back to a time before I lost my innocence…

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Taking a break from GW2 to play various
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Super Adventure Box [merged]

in Guild Wars 2 Discussion

Posted by: nearlight.3064

nearlight.3064

Hello all,

I sent in a ticket and the support person said the issue would require a bit of additional investigation. The person escalated my ticket for further asisstance.

So they didn’t dismiss it immediately for sure, so I’ll report back here when I have a final answer.

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Taking a break from GW2 to play various
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State of Ele if Celestial is Nerfed?

in Profession Balance

Posted by: nearlight.3064

nearlight.3064

As long as the fan boys get aroused over the idea of double daggers, this build will persist on … thief for that matter, regardless of any nerf.

Uh what? D/D thief is rarely celestial in anything except sPvP and is so in sPvP only because of stat caps which prevents D/D thief from properly utilizing more damage-optimized builds.

The problem remains ease of might stacking and very little reason for elementalists to put trait investment into any other trait line seeing as their attunement line is mandatory with none of the attunements being particularly good individually, and an ele might as well just stack defensive bonuses when all that might comes so easily.

So really the attunements and their subsequent trait lines need some reworks before the elementalist will find itself in a balanced state with build diversity.

I’m not an idiot, so let me clarify.

I was making a joke that people think running double daggers is “cool” and aesthetically great, especially amongst new players. Yea, its effective, but tons of players literally run those builds since they think it looks sick. And I didn’t mean to imply that D/D thief ran celestial, that was not at all my intention.

The rest of your post about ele I agree with completely. I personally run S/F glass ele fresh air, since the playtyle of the D/D might machine is kinda dull to me. But even that uses might stacking on zerker to a slight extent when possible..

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Mesmer Balance in September Feature Patch

in Mesmer

Posted by: nearlight.3064

nearlight.3064

Maybe maimed the disillusioned will be buffed, and move condition builds away from PU and more towards shatter.

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Feature pack Ele "balancing"

in Elementalist

Posted by: nearlight.3064

nearlight.3064

I’m going to cry tears of QQ if they let shatterstone, or kittenterstone wallow in uselessness any longer :/

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Changes in the Sept 2014 Feature Pack (WOOT!)

in Necromancer

Posted by: nearlight.3064

nearlight.3064

Oooh I might play power necro more often in pvp now. Still it’ll be interesting to see everything they plan to give us.

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I need opinions from pro elems

in Elementalist

Posted by: nearlight.3064

nearlight.3064

No , it’s not good. Cleric is selfish, and traiting for personal survivability is selfish as well. In dungeons, the best support you can bring as an ele is fire fields, might stacks, fury, projectile absorbtion, vuln, and conjures. The small healing from cleric doesn’t help against OHKO, and it’s better to avoid the damage with focus 4 for instance than healing allies after the hit. The dps of a 02066 ele is obviously awful, and you need persisting flames and weak spot if you’re the only elementalist in the group. You can play how you want, but it’s detrimental to your team.

Playing devil’s advocate, on the flip side, always being down is VERY detrimental to your team in every aspect including DPS (not much DPS from a corpe now is there?). If you can’t play Zerker you are better of with anything else. At least you will do something for the team. Sure it will take a few more seconds to complete encounters, but if someone seriously play a game like it’s a business where every minutes count they have issues IMHO and are themselves super selfish and theefore in no position to point any fingers on the matter.

It’s called dodging and avoiding kittenty groups. Against some bosses, yeah you will go down if your team can’t do enough damage, like the slave driver or god forbid simin in arah.

If you can’t handle zerker gear, then don’t join zerker parties in clerics gear. For casualer runs, if you can’t survive, do valkyrie or knights with zerker trinkets if you can’t handle surviving…

Clerics is honestly kittenty for Pve unless you’re soloing the orb in arah.

Haviz/Zelyhn have beginner builds in their guide on dulfy you should read. Also in general D/F will be most helpful for a beginner maintaining surviability and damage in full zerk. Also icebows are a must for most builds if you didn’t know that.

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Taking a break from GW2 to play various
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What light class should i play as?

in Profession Balance

Posted by: nearlight.3064

nearlight.3064

Elementalist if you PVP / WVW / PVE Equally.

Mesmer if you PVP more than you PVE/WvW. [Note: If you hate thieves, go Elementalist. A good thief vs. A good mesmer = A good warrior vs. a bad Ranger.]

Necro if you PVE/WvW more than you PVP, PVP but like skyhammer, or can tolerate melting under focus with the tradeoff of being magnificent in support roles/when you are not focus.

Except that necro is considered the worst pve class as far as dungeons and faptals go.

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Taking a break from GW2 to play various
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Super Adventure Box [merged]

in Guild Wars 2 Discussion

Posted by: nearlight.3064

nearlight.3064

Let’s do it! Let’s all rush the support team with asks for a refund and see what they do!

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..