Because soloing is good to gain experience, because it’s fun, because you have trouble finding a group, because you want to sell or give the dungeon at the end, because you’re bored, because you want to test something about a build or a boss mechanic, and because it’s faster than a pug group.
Creates a max height character> complains about their character being too big
Nah. Even I join “anyone welcome” groups sometimes, and there’s plenty of them. The problem lies when you get mad because someone tells you the build will be terrible. It will be awful. But since you don’t care about efficiency, it’s just a friendly reminder. Grab a scepter/torch staff build ( probably sinister stats and givers weapons), and play with it. Just don’t expect anyone to come and tell you how awesome it is for group pve.
The mesmer cleanse ability has nothing to do with caltrops not breaking stealth. P/d thief is cheesy as hell, and caltrops have nothing to do with that. You’re ranting about a single utility when your problem is from a whole encounter.
I guess running forward for 2 seconds is too confusing for new players?
http://wiki.guildwars2.com/wiki/Stealth
Hitting a foe with an attack breaks stealth; if the attack missed, was blocked, or was evaded, they will not break stealth. Abilities that do not deal direct damage (like Caltrops, or the Traps which do not deal direct damage)
It’s intended. Walk out the kittening caltrop.
You can do everything with suboptimal builds, not suboptimal players.
Posting in a celestial shoutheal thread
Experienced it a lot in dungeons. I think it has something to do with moving right when you start the skill, but i’m not sure.
Oh, so something managed to hit you while you were at 2100 range? sucks.
(hint: play engi if you want to feel what retal is)
6/6/0/0/2 with revealed training, use mug to get the revealed effect before backstabbing. That’s the maximum dps and burst you can get.
Shields aren’t used for both. Warrior’s shield has nich uses, mainly trash skips and some bosses where sword block isn’t enough, and guardian’s shield is a joke. Guardian is indeed built for damage and defensive support at the same time. Not so much heal, but lots of mitigation and cleanses. Race really doesn’t matter, you can portal to any other capital city and do quests there without penalty. Asuras are the rulers of the world, remember that.
After some experience, you’ll be able to take absolutely 0 damage in melee, no matter the numbers and strenght of mobs. You can swap a sword for scepter though, going scepter-focus/greatsword.
Trash mobs refer to the non champion mobs between bosses in dungeons. All open world pve mobs are trash mobs. You can either use staff, or just melee with gs/ sw-f. You have enough blinds to survive melee. Go in with gs 3, pull mobs with gs 5, use gs 2 and 4, refresh the blind with f1 when traited, swap to sword focus, use sword 2 and focus 5 if needed, auto attack, use focus 4, aegis/shelter if mobs are still not dead, swap to gs and start again.
Don’t take scepter for trash mobs. The main damage from scepter is smite, and each hit is single target. Scepter torch against trash mobs is the lowest dps, lowest utilities you can get.
Scepter torch+staff works great in www roaming. It’s a cheesy low risk build, and you can’t die in anything less than 1v3 or 4. Litteraly.
Sword has a blind on the 2nd ability. it’s useful for trash mobs. When you get your first trait point, put it in radiance, and open the fight with greatsword to pull mobs on you, do some damage and blind them with gs3. Switch to x/focus, and use either focus 4/5 sword 2/ mace 3/ your F1 to keep them blinded and yourself protected. Aegis will still break if you use mace 3, so wait for the aegis to be gone. Take shelter for your heal, and practise using it as a block.
5k condi ticks? That’s less than a dagger auto attack.
Wow. Just…wow.
I run fractals with my ele and do fine, thanks.
For dungeons duo, warrior/ele, warrior/guard or guard/ele are my favorite choices. Everything works as said earlier, but those 3 classes are the fastest. Warrior has great selfbuffing, making pugs under the impression it has the best dps ( it’s not true in group contents, but in solo where they stack 25 might on themselves, it is). Elementalist is an offensive support class, with lots of fire fields, blasts, might, fury, and everything you want to bring at some point. Guardian is a defensive support class, having one in a duo helps a lot as you don’t have to focus as much. If you want to play a tank, pick guardian. Tanks don’t exist, and if you want to be optimal/useful you need offensive gear, but you give party wide blocks and projectile defense, condi cleanses, etc. The guardian is the most supportive class for defense, so it probably suits you.
I don’t count leveling as soloing. It’s easy. I was refering to dungeons.
Soloing as a necro is harder than other classes, but it’s doable.
Put a mystic forge in DR and watch everyone going there instead of LA.
Short answer: no support.
Find them, kill them again, /shrug, and move on to the next problem.
Because using a cast time to loose health isn’t really smart. Using Healing signet is a big “hey, focus me” sign over your head. You’re also loosing dps doing that, and since pugs already lack this, Leurent becomes a dps race.
GS+ sword focus for the extra mobility, save yourselves, retreat and judge’s intervention as utilities, 4/5/0/0/5, and berserker gear would be the fastest. Good swift uptime with retreat and sy, 2 teleports and a leap, good damage, condi cleanse on f2 to leave combat faster.
Something to take into consideration is how close the scales between damage outputs actually are. For this comparison, I’ll use a 6/6/2/0/0 thief build in exotic gear, and compare the effective power of both.
Full Zerker: http://gw2skills.net/editor/?fZAQNAV4Yl8Mp6pFOxxJ0PNRLRtdIEdfAXzg2PQAEiA-ThRDwAP3fIhSweK/ep+DIdPAM/BA-e
Full Soldier:http://gw2skills.net/editor/?fZAQNAV4Yl8Mp6pFOxxJ0PNRLRtdIEdfAXzg2PQAEiA-ThxDwAN3f4juHeK/cp+DClgAM/BA-e
Zerker has 2584 power, 60% crit chance and 2.23 crit damage, comes to 4491 effective power.
Soldier has 2524 Power, 34% crit chance and 1.77 crit damage, comes to 3185 effective power.In raw stats alone, zerker only does 41% more damage than soldiers. Now, factoring Keen Eye (5% crit rate), 1/3rd fury uptime (6.7% crit chance), revealed training (+200 power). we’ll get 5250 effective power for zerkers, 3689 effective power for soldiers, and a total difference of… 42%.
Go for broke (full might, banners, food, perma fury, swap trait to flanking strikes, Empower Allies, Spotter), you’ll get 11090 EP for zerkers, 8265 effective power for Soldiers, which comes to a 34% difference in effective power.
This is one of the design decision Anet made early on: to prevent hard tank/heal/other classes from forming, gear and stats were designed in such a way that the relative scale between two extremes wasn’t that far. I’ve come from previous games where the scales in effective health and effective power can be an order of magnitude different between classes. I imagine other people are coming from those games, too, which is why some players consider anything but zerk to be leeching. If everything else is equal, if a dungeon run has a full minute of combat in full zerker gear, then full soldier gear will only add 25 seconds to the run time.
Build and tactics are far more important than gear. Enforcing gear diversity is an issue, but it isn’t an extremely big one, which is why Anet hasn’t devoted too much time to fixing old content for it.
That’s…
Wow…
I’ve never actually seen the math behind gear like this, and it’s awesome to actually see it put in simple terms.
But I do have two questions:
1. Does your math factor in crit damage as well as crit chance?
2. If this math is true, then why is everyone so bent out of shape over a few seconds?
1) The math is right, and apply to most classes with various degrees.
2) Because believe it or not, some people play for the challenge of being squishy and the satisfaction of completing content fast with proper team support.
I’m sick of that anti potato elitist. I started the game playing a french fry, and I got insulted for that. Now, everytime I open a lfg, I only see “no potatoes” lfg. I’m sick of this flawed design. The anti potatoes elitists are enforcing their gameplay on others. Playing without potato is bypassing the game content, and not playing it how it’s mean to be played.
Sincerely, a chips.
(Am I doing it right?)
5 sec of superspeed or some longer lasting water fields have absolutely no impact on pve, though.
Why would the white weapon be berserker? Elitist.
I’d be able to post here though, so I don’t mind.
Here’s a post about condis and their flaws: https://forum-en.gw2archive.eu/forum/professions/necromancer/No-love-for-scepter/first#post4538655
Doing a full dungeon tour usually yields about 100g for me, all paths excepted se p2.
This game cat-ears to hackers anyway. I hope they will meowve on to the next problem.
This is ameowsing.
There’s no tank in this game.
So you don’t mind being kicked from the parties you leeched from the meta players? As they formed the group with expectations that were being met. Or are you so special this rule doesn’t apply to you? I guess so, according to what you said.
Did I ever say I joined speedruns if I wasn’t running a meta build? No, I did not. If they’re advertsing for a speed run and I don’t feel like meeting that expectation, I don’t join. You’re doing an excellent job of shoving words into someone else’s mouth.
I wasn’t adressing to you. I was refering to this:
Actually I’ve joined hundreds of zerker parties under a tanky condition build, and so long as I am the only condition build in the party, I don’t slow them down at all, never been kicked, never even been noticed.
I’ll be honest when I joined zerker parties for the first time I didn’t know it would work and and was fulling expecting to be kicked, but I wasn’t because I did nothing contrary to what the party wanted. No rule requires that I nor anyone else need to cater to your ill-informed obsession.
So you don’t mind being kicked from the parties you leeched from the meta players? As they formed the group with expectations that were being met. Or are you so special this rule doesn’t apply to you? I guess so, according to what you said.
I’m coming from the game discussion subforum.. The things I’ve seen…
If standards doesn’t matter as no one has to care about them, why are you attacking the meta? Keep yourself away from it. Until Any berserker player comes into your group and kick you, because it’s perfectly his right to do so, since he had different standards than you but it doesn’t matter. Right?
That’s mainly because you don’t even understand what you are saying. You just said earlier you went into parties advertised as berserker only, and you were fine getting carried in those. So, you made 4 people loose their time, and if any wipe occured, it could have been prevented by you going meta. You leeched the party, and feel like it’s totally acceptable. Fine. But don’t blame the mechanics when you can’t do it every time.
IF those aoes did significant damage and weren’t with long cooldowns, and if conditions were worth anything in group pve, then yes. But condis suck and you’d be better with dagger small cleave and wells.
You’re enforcing " Play how I want", not play how you want. The difference is your philosophy is " duck my teammates, I play how i want", and ours is “i’m playing any class i want with the strats my team and I chose, but I’ll make sure to bring the maximum support so they don’t have to compensate for my spot”.
It’s not that is bad per say, It’s not suited for pve.
You keep them on the whole fight except if I decide to cap 20 bleeds on my own with my engineer. Oh, and I’ve 100% uptime on burning as well, so you better have luck and get those conditions for yourself. You obviously don’t know how to play your class in a group setting.
I wonder how long are you thinking those great suggestions, but it’s been 2 years and you still all don’t get why it won’t work.
Mobs get unavoidable attacks along with their normal avoidables hits> the goal is to take the less damage possible> go berserker, ice bow, mob is dead> enforces the berserker meta
And your dps was awfully low each time a guardian proc’d his own burning or a war stole 10 bleed stacks from you. Yay.
Deathshroud is a cool mechanic… totally not suited for gw2 pve. All classes rely on active defense ( blinds, block, dodges via weaponskills/vigor). Necro has to facetank with ds. In low level dungeons you’re invincible, but in fractal 50, where you get crit’s for 50k in some encounters, all that passive health buff doesn’t help. Their main advantage is great burst and sustained dps, selfish portal tricks with wurm and spectral walk like thieves and mesmers can do, control, boonhate, condi management and a bit of vuln stacking. Staffmancer is a pretty bad build for pve. Dagger auto attack is the best dps you can get coupled with warhorn 5 and focus 4, and since you’re a dps focused class, you better have the maximum dps possible.