You can sell them to the merchant you unlock when you’re top 10 in the fractals leaderboard.
Everytime I need to read 3 or 4 posts before checking the timestamp, I’m easily baited.
Making mace 3 a daze would also ruin it for pve.
Flashing ds is useful for self fury stacking in pve, just saying.
I think we might fall into two categories.
- The “race for the roses” type of gamer, players who rush through content as quickly as possible to get to the top level, end game, etc.
- “The “stop and smell the roses” sort of gamer, players who take their time and probably engage more in the environment, story, personal interaction, etc.
“Different strokes for different folks,” as the old saying goes. I fall into the second category and I admit it, sometimes it makes me a little sad to know how much some people miss by not savoring the moment, as least with one character.
Then there’s people rushing to do the new rewarding and challenging endgame conten… oh, wait.
oh, it’s the same guy. Explains a lot.
For pve: Both engi and ele have high aoe dps. Eles are the best aoe dps in the game and are in a rough competition with thief for the first single target dps. Eles are wanted everywhere for their offensive support and superior damage; engis are a harder class meaning only a few people master it enough to actually use it, but it has more cool tricks and niche utilities than ele. Guardian is a defensive support class, meaning their dps isn’t as high but they are always wanted for the smoothness of a run.
For pvp: all 3 classes are wanted in the meta. Personally, I’ve more fun playing guardian than the other 2 classes, but it’s only my opinion.
WwW: engis are good at roaming, eles and guardians are good at both roaming and zerg, even thoug guard lacks the mobility to disengage making it less suited for solo roaming. Devastating in a group, though.
Guardian is also super easy to level.
Gear-checking 99 players would be a pain, though.
It is. You will eventually pull even more mobs on your teammates, and you’ll miss stealth/swiftness stacking by wandering on your own.
As an ele, I’d like to take a moment to say that not everyone stacks might BEFORE getting to the boss. You know why? That screws the initiation of our damage! If you go S/D to get the maximum out of might stacking, there are a lot of heavy-damage close range burst skills, which if popped early will be such a waste! The combo is usually finished with an AoE knockdown+Churning Earth for a great amount of damage. So, if you’ve been wondering, there is a reason to stack might onto the boss.
Not that I like it, I hope HoT redefines gameplay effectively wiping zerker meta (i.e. full zerker party).
If you use churning earth, your damage is lower than a necromancer’s minion.
Don’t forget to put light fields in dungeons when an elementalist is about to blast. It gives area retaliation, wich means a dps gain from the party, and you can stack a lot of it!
I sometimes put people that I’ve reported onto friends list so that I can see if they disappear for a few days. Stalking for the win!
lol, lets just make him more paranoid
Sometimes, I put people on my follower list to note what they do everyday for months. I then put myself on their schedule, try to play with them, because I suffer from obsession whenever I meet someone. When I know what they do, I try to guess their name and adress using reverse psychology, and I get a mad pleasure stalking them.
Focusing squishy targets is broken and cheesy, it allows people to kill the most damaging classes without having to deal with the nomad pug warriors, I think eles/necros/rangers should be invulnerable to damage until every warrior/guardian in the zerg is dead and waypointed.
Posting in a bingo thread.
Don’t use trading post with a web navigator open. Or within 10 seconds of closing another trading post window. Or too many times a day. Actually if you’re playing on a mac don’t use trading post at all.
You’ll have to learn what attacks you can safely facetank and what you have to dodge. Greatsword 3 on warrior is a great skill, because it allows you to deal damage and avoid attacks at the same time, make good use of it. Having a competent guardian/thief/elementalist in the group helps as well; it’s a team game after all. You can also use dungeon specific potions for up to 10% less damage taken.
You can keep vallog at 1% by staying at range in combat and sidestrafing his projectiles. Or you could do cm p2 since it requires you to trigger the cage to end the path. Ta trees are easily maintained in combat as well. Arah p2 brie can also be put at 1%.
Everyone fell for it, good job.
Meanwhile someone got baited by my post in the other anti berserker thread.
Make it a base thing for longbow ranger 4 and I’m set.
Got to love General discussion.
Looks like this has flared up again.
Oh Yumiko. I hereby officially nominate her for PHIW Of The Year.
edit I’ve been informed that Yumiko has lady bits. Post updated accordingly.
I just re-skimmed that thread. It seems like it will get worse before it gets better.
I couldn’t resist, had to post on that thread.
I’m seriously tired of those zerker elitists teaching me how to play. My build I created is great at support ( it’s a minion master/signet necromancer build focusing on healing with deathshroud, and I’ve enough condi damage to take advantage of my staff’s damage) but people don’t care about it and just want dps. Sure, my dps isn’t the best like a warrior would be, but I’m contributing and I’m always ressing those “pros” that keep dying to the boss while I safely range the boss with conditions and keep myself alive with heals. My propositions are:
-make berserker deals less damage than every other gear. It’s obvious that a single gear stat is the problem to everything, and people supporting others while not getting any personal survivability in the process disgusts me.
-make support a part of gear. This will allow trinity again and make the game better.
-allow people to craft items to help skipping hard bosses. Not everyone is a tryhard and has time to learn hard bosses like spider queen. This would also make crafting rewarding and give new ways to complete dungeons.
-end stacking. The zerk meta exists because of that single exploit.
-make mob reveals you if you reach a certain point without killing them to prevent skipping.
Also, they could add some nice stuff like having a legendary allows you to get more rewards, or rewars tied on AP to reward their high level playerbase.
Support comes from traits and utilities. Mostly, the virtue traitline offers a lot of support ( condition removal on f2, stability on f3). Hammer is also a really supportive weapon for hard hitting bosses or trashmobs that can’t be blind, however it comes with a permanent light field wich will annoy most people, so don’t use it when can live without. Healing is simply a poor form of support in this game, focusing on it isn’t a good idea if you want to be useful. There’s also blinds when you invest in radiance. All of that gives you a base of x/3/x/x/4, and you can orientate yourself with 4/5/0/0/5 for a good all purpose supportive build. Armor would be berserker with scholar runes ( as healing doesn’t matter) with greatsword+ sword/scepter/mace focus. Utilities depending on the situation, as Garth Thurgen said.
That was okayish I guess, -1 for easy berserker meta.
( Seriously, that was really fast, good job)
It’s mostly synergy between traits and skills, then how well you can achieve the role your build is trying to focus on compared to other classes. For exemple, you could possibly buy a “tank thief”, by taking a defensive amulet and trait setup, but it wouldn’t work since other classes just do it million times better and you can focus on other things better. A build without stunbreaker is a bad build, and teleports are indeed very useful to travel across the map or getting out of aoes ( and some of them also break stuns), so most pvp builds will try to have at least one of the two. Condi removal isn’t necessarily needed depending on the class.
You can’t really build or gear anything below level 80, hence just taking power to be done with leveling faster and finally being able to play with builds.
You can make a tanky guardian, but you can’t make a tank guardian. Know the difference.
Crafting. Tomes of knowledge. Swapping in a dungeon. I hate leveling.
most dangerous ranged party would be 4 staff eles and mesmer/another ele, depending on the lenght of the fight.
Actually bothered to mail them. Wow I really annoyed someone XD
You won’t laugh when she brings her esport friends :>
My friends said they don’t want to be involved with PvE people. They even left DnT. /shrugs.
can’t you follow your friends and stop being involved with us pve scrubs then?
Actually bothered to mail them. Wow I really annoyed someone XD
You won’t laugh when she brings her esport friends :>
For pve, your gear is fine. However, dagger/dagger is a pvp set. It can work in open world pve because it has good mobility, but get used to other weapons, mostly staff, and focus offhand. Dagger/dagger simply doesn’t have the tools to survive and be successful at a significant pve encounter compared to dagger/focus, staff, scepter/focus conjurer, etc. You don’t have to do all the quests to unlock traits, just get some skillpoints doing events like silverwastes or xp from dungeon and buy them at your profession trainer in each major city. There’s a good amount of guides for pve eles, all dungeons builds are also good for open world with minor changes. Your utilities are, however, awful. Glyph of storms is nice in dungeons for either vulnerability burst on bosses or mass blinds on trashmobs, but it’s near useless in open world.Arcane shield is a nice skill, and a good lifesaver when practicising, but if you want to do damage, you may want to take a damaging skill ( conjure icebow, arcane wave, signet of fire) instead. The other glyph ( forgot his name) is simply awful except for a few niche encounters, drop it completely.
Moving on to WwW, dagger dagger is good for roaming and small scale encounter. For any medium or large scale ( 10,15+) encounter staff is easier to play and bring a lot more to the table. You can still play d/d in those groups, but it’s harder to be effective. Your gear is far too offensive for any pvp gamemode. IF you’re into www, get a few defensive pieces, for instance a mix of soldiers+knights+celestials until you’re survivable enough. The build will also be totally different.
All your survivability in pve comes from active defense. You have to use blinds, blocks, invulns ( focus earth 5, for instance), controls to keep yourself alive.
At least that way we know that the meta won’t change for guardian, no specialization to theorycraft..
You’ll eventually start looting some when you climb up the leaderboard.
Can’t the PHIW leave this forum already and go back to explaining how shoutbow is the best dungeon build back in the game discussion forum? This isn’t even fun anymore.
“we’re looking into it”
“nothing is off the table”
“this game is different, we have a rewarding and challenging endgame content”
Guys with legendaries like you and I could run at max difficulty, while casuals would run it at normal.
I’m surprised no no one sarcastically commented on that, I guess it’s my turn.
Yeah, i’m tired to play with<15k ap pugs. They don’t ping their banner when they enter as a third warrior in my lfg, and it means I don’t know if I can take dolyak signet of not. Most of them don’t dare pming me when I show them my epic juggernaut, though.
lol, what I see in dungeons is people auto-kicking and booting non-level 80’s. Lots of demands to verify full berserker gear and occasionally random hate and mockery of newer players.
Just so the toxic elitists know before they start saying I must never run dungeons, I got all ascended gear and I’ve run the dungeons hundreds of times. Even though I know the dungeons inside out, I am still very frustrated by the “Meta”. People should be able to play any build any use any type of gear. If players actually supported each other and played through the dungeon and understood if newer players died instead of kicking them or just leaving them behind as they run the dungeon the dungeons wouldn’t be such a frustrating experience for most newer and casual players.
^ exact exemple of who we won’t help, and a great instance of someone being obnoxious then blaming it on the dungeoneers. Thanks for not being like that.
Yes. Both are too low to matter, though.
quick disclaimer: full berserker guardian can “tank” pretty well by rotating blocks, and it’s actually really fun to do, managing cooldowns to survive without dodging ( because dodging may break aggro).
Hello,
I’ll try to answer your questions one by one but I often get lost in grumbling, so excuse me in advance.
The community of gw2, and mostly the dungeon forum community, is one of the nicest and most helpful ( there’s obviously exceptions- the most vocals are, in general, helpful persons) community I’ve seen in any multiplayer game. However, I, and I guess I can speak for everyone in that, don’t tolerate people coming in here and asking to adapt the content to their level instead of trying. Wich is why we have that “elitist” reputation.
You’ll, eventually, start teaching people. Everyone was a noob at some point and as players became better, they also had a lot more free time and knowledge to teach others.
If you want to add me, I’m on EU too, and I can help you starting dungeons, I’ve done it multiple times. My schedule is quite busy on gw2 at the moment, since the game disgusts me more and more and I still have a regular group to play with, meaning less idling. I’ll be glad to help on any free time I have, though.
There’s a meta in gw2 like any other game. Generally speaking, the meta is about taking as much support as possible without loosing any dps, or as much dps as possible without loosing any support. Gearwise, it’ll always be either berserker ( power/prec/ferocity) or assassin ( prec/power/ferocity), as gear doesn’t give you more support and survivability isn’t needed when you know the fights. We’re currently in an icebow meta, where we stack the ele conjures for high burst aoe damage and the best cc skill in the game ( deepfreeze, ice bow 5). Eles also have really high damage on their own, so in casual runs it’s the only class “stackable”. Most parties for non speedruns are 2 eles, 1 war, 1 thief, 1 guard. There’s multiple meta builds for each class depending on the situation and the group composition, but not running meta isn’t needed to finish the content. It’s just more supportive, and more helpful to the group. And, obviously, you finish faster than a non- meta group.
Signet of malice. If it’s really annoying, invigorating precision.
Personally I love min maxing in any other game. But I hate it in GW2. Ideally, I would prefer to run my own build, where I combine offense with a bit of defense. But in GW2 you need to maximize your damage, and I hate it.
I hate it when I do AC with random players, only to find out that we are not doing enough collective power as a group to destroy the burrows in time. Either they have too little offense in their build, or their survivability is so poor, that they are eating dirt in mere seconds. I don’t even think it’s a case of them being bad players. They just happen to have a build that does not maximize damage enough for them to finish the dungeon.
There’s something incredibly boring about tweaking your character to only maximize the damage output. Especially when the combat system is already pretty shallow, and the build variety is equally poor.
AC burrows are doable with a full uplevel group. It doesn’t require any (significant) dps thresold, and if it did, burrows can’t be crit, meaning a berserker geared character does the same damage than a soldier geared character, not counting the small dps gain of oils for the soldier’s. The meta is about maximising party support without loosing dps. People claiming the meta is only about dps either don’t play the game or believe phalanx warrior and guardians are used for their incredible damage output. There’s build variety as well, and efficient runners swap build for every encounter. But you decided to ignore that.
It does, but posting it on an official forum is slowly attracting attention on it and will eventually fix it.
@wauwi
you’re*
Having a Inspect Gear option would do NOTHING to force players into min-maxing … except making those players LEAVE GW2.
Seems like a great thing to happen.
If your ignorant I guess. How long do you think the game would last if it didn’t appeal to it’s core market anymore?
you’re*
No.
Learn to be more tolerant and instructive. The reward is more tangible than game gold.
Translation: carry people not willing to learn because they should have everything without doing any effort?
I’m away from keyboard for a week, holidays for y’all.
