I say remove the damage shatter and add a useful utility shatter instead, then give the mesmer itself (and/or its phantasms) damage on-par with other professions.
My suggestion: Replace the damage shatter with condition removal.. one condition per active illusion. They run to you or nearby party members instead of your target.
I play a mesmer and bring a tremendous amount of utility to the table.
That said, the damage has been pathetic and I acknowledge it. We’re balanced around 3-clone shatter and that just doesn’t happen in explore modes or when its actually needed.
Add in the recent iBerserker “bug” that guts greatsword, and I’m crying ‘uncle’ here.
I’m debating guardian vs Ele leaning toward ele.
This has to be bugged as the damage reduction is just game breaking. This further ties with the general survival ability issues with phantasms that rarely lives through its second attack, so that means our phantasm’s first strike is usually our measure for our overall DPS. The damage reduction is by as much as roughly ~50% and it’s very noticeable….. It’s a major disappointment to realize that my auto attack does the SAME damage as my Berserker. It feels really lackluster to kill things with GS now and our DPS using GS went down significantly after this patch.
Edit: I also noticed the average number of hits by Berserker is reduced down to just 2-3 hits per each of its swirl. That’s the result from what I just tested at HotM. My pvp mesmer stats has 2.7k attack, 58% crit chance and +37% crit dmg. Against stationary heavy golem, the initial attack by Berserker only does roughly 500~1k and my auto attack can sometimes hit more than that. It’s just absurd how our phantasm is behaving right now. This is too much of a hit for me that I find myself unmotivated to do anything and even lost my interest in the upcoming new event.
Ditto for me.. What pisses me off is I just dropped what little gold I had on white dye for my mesmer to complete the transmute, and now I guess I burn time on my elementalist while I wait this out.
Just did a very unofficial count in my head, and both Zerker and Duelist are attacking faster with Haste than without. This was in the world, didn’t try pvp or wvw.
Wow! Now iZerker hits like a wet noodle a bit more often than it used to hit full force! /cynicism.
LOS bugs definitely need to be handled with this change for mesmer to be effective.
Still, the bigger issue here is Iberzerker (and by that virtue, greatsword) being eviscerated because it’s apparently spawning with 2 stacks of blind.
yes, please post to the bug report forum thread. The bigger it gets the more attention it gets.
I’m not playing my mesmer until this is fixed.
Confirmed. I’ve ALWAYS noted my mesmer does PATHETIC damage in PVE , but this makes iberzerker useless. I may as well use the GS auto attack and get more damage out of the same GCD.
Further analysis of this from the mesmer forums indicates this only applies to the first whirl, but the first whirl is usually the only whirl
I’m 99.5% sure it’s a bug and not one related to damage but when and where the initial “bladetrail” starts.
As a fresh 80 Mesmer with a cruddy 1700 power my first “bladetrail” did something like 600 damage to a random Cursed Shore Risen. It used to do around 2,000 damage or so.
First reaction was OMG WHAT DID THEY DO. Then I decided to let my iBerserker do all the work. Every “bladetrail” after the first did the normal ~2k it’s always done.
My best guess? The first several attacks miss due to where it spawns, afterward it’s position is better and the all land.
*All of the above done on stationary Cursed Shore Risen attacking NPC’s so the iBerserker doesn’t die instantly.
(edited by plasmacutter.2709)
I understand the LOS change for pvp balance purposes, even though it was VERY handy for stair pulls like Kohler and certain EXP paths.
This, however, needs to be fixed.
Mesmer damage in PVE is pathetic enough without 25% of its damage going byebye.
Confirmed. My Iberzerker is doing less damage than my GS auto attack.
This is pathetic.
I’m 99.5% sure it’s a bug and not one related to damage but when and where the initial “bladetrail” starts.
As a fresh 80 Mesmer with a cruddy 1700 power my first “bladetrail” did something like 600 damage to a random Cursed Shore Risen. It used to do around 2,000 damage or so.
First reaction was OMG WHAT DID THEY DO. Then I decided to let my iBerserker do all the work. Every “bladetrail” after the first did the normal ~2k it’s always done.
My best guess? The first several attacks miss due to where it spawns, afterward it’s position is better and the all land.
*All of the above done on stationary Cursed Shore Risen attacking NPC’s so the iBerserker doesn’t die instantly.
Just to clarify on this: if it doesnt die immediately after the first attack, it probably was not needed.
(edited by plasmacutter.2709)
Auto attack is doing more damage on GS than the IBerzerker is right now.
I guess I’m shelving my mesmer until they fix her primary weapon.
Iberzerker on my mesmer in basic gear was hitting before the patch for 1.5k (2.5k with lucky crits on the whirl).
It is now hitting for 800 with 950 damage on crits.
My auto attack is hitting for more, as is a single bounce of mirror blade, an attack with 4x faster recharge.
This is not in the patch notes.
Berzerker is down 50% on damage (the auto attack on greatsword does more now).
FIX THIS.
I wish they would just make blink teleport you a fixed distance in whatever direction you want to travel (mouse, dpad, or arrow depressed).
Requiring it be targeted adds two encumbrances which make it difficult to use when its most needed.
1 – the time taken to move the mouse to where you want to go when it’s supposed to be an “oh **** that warrior’s unleashing 100 blades!” button.
2 – the distinct possibility you will target an area with your cursor OUT OF RANGE and therefore nothing will happen, again leaving you eating another precious few seconds in a hundred blades.
Centaur runes sacrifice a crap ton of crit to get you that swiftness. that hurts when your dodges depend on crits.
you want to stick to power based weapons.
Your options are scepter/pistol, sword/focus and greatsword from what i’ve seen.
scepter-pistol is the more defensive option (another block and a semi-cleaving cc to add to your block and invulnerability and a power-based phantasm)
scepter-focus is a more group-centric option with warden’s feedback (another block plus a lot of projectile reflect)
greatsword is a more offensive weapon (auto attack hits harder and has 3 chances to crit to proc on-crit buffs, many abilities are aoe and can stack might)…
greatsword does have some kiting tools, but if you prefer to be in close, scepter-pistol or scepter/focus might be a better option.
For the record, I run sword/focus with greatsword.
(edited by plasmacutter.2709)
I do agree torch needs a buff. It has two long defensive cooldowns and nothing really to benefit offense. It’s phantasm is lack-luster and clashes with the melee nature of prestige. I’d sugest swapping out its phantasm, or making it a unique weapon by removing its phantasm spawn, swapping it out with a block or invuln, and making prestige an aoe offense tool (shorter cd, but no stealth) so the scepter will better complement sword.
scepter does NOT need to be buffed.
I admittedly HATE the thing because it’s so “vanilla”, but whenever I want to solo champions, scepter/sword are my go-to weapon combo.
It certainly does less damage than sword, but that’s a tradeoff for having a short cooldown block that can be paired with a SECOND short-cooldown block.
If they were to, say, put a bounce on it’s main bolt to hit 2 more times, you would see sword get marginalized.
(edited by plasmacutter.2709)
Mesmers: the good, the bad, i still want to bang my face on fighting them
in Mesmer
Posted by: plasmacutter.2709
you can’t spam 3 second invulnerability. it’s a very long cooldown on shatter, and it requires a melee weapon secondary that’s useless for ranged if it’s the weapon skill.
The sound of it is you are actually playing SKILLED mesmers if they’re using so many varied abilities at just the right time to beat you.
It’s pretty difficult to get all that timed.
Just be glad they’re not playing thief or guardian. The skill they learned by playing such an overcomplicated class (mesmers) would translate into godhood if they used another, simpler class of equal pvp prowess.
Out of this whole topic I just find it funny you claim all he has to do is run around spamming #1, but all the things you describe him doing require him to do much more then that.. Clones don’t just appear from nothing, #1 skill doesn’t invis you, you can’t teleport with #1 skill and you most certainly don’t get invulnerability from the #1 GS skill.. Might also comes from the #2 skill, and knockback is the #5..
It sure sounds to me like he’s using every hotkey on his bar(with both his weapon sets) and is able to outplay you like that, while you run around relying on 1 trick (mr warhorn) that isn’t working and claim it’s game inbalance.
and in the mean time, unlike many other professions, his stacking teleports like that renders him FAR more vulnerable to casters and condition spammers. It’s a an anti-melee build!
(edited by plasmacutter.2709)
It’s definitely hideous skill to use.
Clone won’t spawn if out of range, and that… range is tricky.
Best bet is to get little closer to target than description suggests, wait for clone to jump and then swap. Note, that it won’t let you swap if clone is still jumping.The problem with the range is that the skill icon will indicate the target is available, but the clone will still fail to spawn. I’m fairly certain that the range indicator and the clone spawn range aren’t the same. I have a theory where the clone spawn range is actually 550 or 500, but it’s hard to test range when there’s no means of measuring it precisely.
I notice uneven terrain to be the cause of spawn failure. It seems that even though the clone “jumps” into action, it still requires a path that can be walked WITHOUT jumping to spawn. The rule of thumb I’ve noticed “if you have to jump to get there, the clone wont spawn”
This is very similar to the temporal curtain projectile bug. The curtain is supposed to be a wall, but even a 5 degree high-ground to enemies results in it being useless for projectile reflects.
If it’s a combat or pvp balance issue due to all the teleports and escapes, adding an “out of combat” passive movement increase to mantra of pain (or another mantra) while charges were up would probably be the best way to go about the “quality of life” issue without upsetting balance.
I chose pain in particular because it would require you give up an escape skill to slot it.
If you are experiencing FPS drop, be sure to turn off flash!
in Account & Technical Support
Posted by: plasmacutter.2709
Just a note: flash, even with hardware acceleration off, will underclock your card to the low 500’s.
It’s a good idea to turn off anything which might cause flash to run.
Mesmers, when traited properly, scale well and adopt highly variable roles in the game. (while others are linear or slightly logarithmic in their scaling, mesmers are slightly exponential in theirs)
I dare say that, based on build, they are the most flexible in terms of play style and utility brought to a group.
The drawback of this is you have to wait until you have enough trait points to REALLY see it shine.
I strongly recommend balancing anything done in the power or crit trees with equivalent numbers in the inspiration or chaos trees for best results until much higher levels when you can stack vitality against your offensive stats.
Note that you can change the abilities you choose in your trait lines on-the-fly when you’re out of combat, so don’t be afraid to experiment with synergies between traited abilities, weapons, or both.
I also strongly recommend sticking to one type of damage on both weapons.
If you go with a condition based weapon in one set and a power based weapon in the other, chances are you will end up underwhelmed.
(edited by plasmacutter.2709)
Am I the only one having trouble finding groups for dungeons?
in Mesmer
Posted by: plasmacutter.2709
I know I make a huge difference in dungeons.
My mesmer currently has 7/20/0/20/5 (filling out power tree) and runs projectile reflect. (gs/sword-focus)
I spend most of my time early in more annoying pulls running interference and neutralizing ranged and direct damage casters, as well as using the copious defensive capabilities of both weapons to do a combination of kiting and face-tanking.
Even when there isn’t a pressing need for a given set of combo field moves, I try to maintain a steady rotation to keep the fields up.
It works out very well. Even if the boss does not use projectiles, tossing feedback on him stacks confusion like crazy and does insane damage.
(edited by plasmacutter.2709)
Feedback - Please Adjust the Staff This way instead of what's been done
in Mesmer
Posted by: plasmacutter.2709
I still think staff is not balanced correctly, and think the following would improve its balance, purpose, and play.
- Please reduce the duration of chaos storm rather than saddle it with an insanely high cooldown and compensate with a bit of upfront direct damage on the spell. This will result in fewer conditions/boons applied in pvp, and some much needed help in aoe-heavy dynamic events in ORR.
- Staff’s bounces need to be returned to their launch numbers, but tweak upward slightly the odds of vulnerability to compensate (maybe even replace burning with weakness and up the odds of bleeding). It’s too slow with only a couple targets already, removing it’s “return on investment” on large groups where it shines is not the solution to this issue. Adjusting up the odds of non-damaging effects and lowering its ability to be used for single-target burst is.
The end result would be a more defensive and aoe focused weapon with less potency in smaller-scale encounters, more balance in large scale encounters, and better performance in dynamic events and dungeons.
(edited by plasmacutter.2709)
I play GS – Sword/focus and have ZERO problems getting loot in DE’s and Dungeons unless i’m focused a lot and am forced to move instead of unloading.
My build is half inspiration, so it’s not glass cannon.
I do agree that this game rewards people for being glass cannons in large DE’s at everyone’s expense (in small ones it properly punishes them with perma-down), but otherwise it’s fine.
I still think staff is not balanced correctly, and the nerfs are not helping.
- They should have reduced the duration of chaos storm rather than its cooldown and compensated with a bit of upfront direct damage on the spell.
- They should not have touched the bounces on the staff’s attack. It’s too slow with only a couple targets already, removing it’s “return on investment” on large groups where it shines is not the solution to this issue. Adjusting up the odds of non-damaging effects is.
GW2 is still CPU Bound (straight from Nvidia)
in Account & Technical Support
Posted by: plasmacutter.2709
I have a i5-2500k @ 4.8GHZ and yeah, performance is still terrible. CPU bottleneck has been fairly obvious from the starts. My 690GTX just sits there, under clocked and with low utilization as the frame-rate plummets just traveling around certain areas (not even taking into account the horrible drops in heavy player activity). Even dungeons run like crap which is really odd since those areas should most definitely be GPU intensive.
It seems like people with high end Ivy Bridge and great OC’s are doing well… but seriously, that’s the best Anet can do in terms of optimization? It’s pretty obvious they have not put any effort into making this any better either. Ultra shadows and all reflections still cause massive camera stuttering and that issue has been around since the game launched (possibly in beta… I don’t recall).
A 690 hits 90 FPS on the heaven benchmarks. “Crappy” for a 690 in gw2 is the equivalent of “stellar” for graphics cards that DON’T cost as much alone as the vast majority of entire PC setups.
Or are you saying you drop below 50? Because if you are, I have a bridge to sell you. I limit my fps to 60 on a sandy bridge I7 at a similar clock rate and have zero issues with a card that cost 1/3 as much.
(edited by plasmacutter.2709)
Soloing champions.. it depends on the champion and the mesmer build, but the general rule is if they spam immobilize or stun, it’s not mesmer food.
I think my favorite solo moment was getting stuck in a cave where things just kept respawning every 20 seconds.. normal mobs, vets, and even a champion. (Btw, I run GS/Sword/focus .. no staff.
It took me 20 minutes to make my way out in continuous combat.
Usually if I die to anything, it’s because I stopped to try to bring up a downed person. If I don’t stop for others, I can keep a fight going for ages. I’ve kept plenty of fights going in dungeons while 4 others ran back.
(edited by plasmacutter.2709)
Spec heavy power, clone on dodge, and use lots of shatters. That should do enough to tag the mobs necessary to score a tag (and a decent participation medal where applicable). Weapon has nothing to do with it.
But agreed, they have a balancing issue with DE’s and WE’s where glass cannons get the prizes while support keep their sorry butts alive.
They will fix it, i’m sure, once they get everything working properly in everyone’s trait lines first.
I recently joined an AC group, a bunch of 80’s who had done it before, and one person (not me) who had not done explore yet.
We go through the door, and the client “loses track of the login server” twice.
After this, I restart the client, try to get in, and repeatedly end up in a separate instance from the rest of the people.
I tried leaving and rejoining party, leaving, logging, out, logging back in, and rejoining party, etc. No dice, had to tell them to go ahead and find a new person who could actually join them in THEIR instance.
GW2 is still CPU Bound (straight from Nvidia)
in Account & Technical Support
Posted by: plasmacutter.2709
Evidence to the contrary stares me straight in the face whenever I pull up gpuz.
On my hand-overclocked gtx-670 this game easily pegs the GPU in open areas, major cities, and heavy fire-fights. When the field of view is limited, the GPU does quiet down, but then again so does everything else on the system.
This sounds like a bunch of bullhockey from NVIDIA, unless you’re running a GTX-690, which is definitely a “tock” on the proverbial “tick vs tock” moore’s law scale of hardware advancement. (a single 690 outperformes a double-680 SLI setup on the heaven benchmarks).
Chances are, if you are CPU bound in this game, your vid card is beastly or your settings are screwed up.
I don’t get it… they’ve only nerfed SY to 5 seconds as opposed to 10-ish seconds in a PvP setting but in return we received 3 buffs, and people are complaining that the guardian class is dead?
Some people can never be pleased.
Or, you could look at it the other way. This game is so close to perfect that people get even MORE annoyed with what few imperfections remain. It’s the whole proximity issue. If you know you’re not going to win, you don’t really care if you lose, but if you get attached to the idea of winning, it feels like something has been taken from you.
It should be a salute to the devs that people get more melodramatic about this game than the most partisan bickerers in the current US election.
@ plasmacutter
Hit the nail on the head as far as the GS change goes. Really not more to be said, since it pretty much all has been said in many posts a gajillion times now
That said, I still say the guardian profession is in a very good place and always will be. I was still very attached to the iconic idea of a greatsword guardian, but guardian WILL be the next major project… it will just be a bit longer, because now I have to “get over” my mental ideal of a greatsword guardian because the current SoW cooldown puts the weapon behind everything but scepter — not in terms of damage, but in terms of the “full package”.
I have to give the props to the devs, the game is like a garage full of exotic cars, but it just makes it all the more glaring when I have to get annoyed that they swapped out the short-shifter for a standard one in one of my favorite models.
I like eveningstar.
To the chicken littles: This game is less than 3 months out of the gate and you’re acting like the world is ending. Give me a break! The balance is MUCH better than where wow was right now. It’s more engaging, more immersive, more rewarding of skill, and guardian in particular is in a very strong place in both elements of the game.
Between the people whining about dungeons rather than adapting and people like you.. i just don’t get it. It’s a brand new game operating off a unique system which is still fresh out of the still.
That said, it’s still decent right now, and, just like scotch, will only get better with age.
Stop being so impatient and adapt already.
A reasoned post by an adult who doesn’t think the sky is falling. Refreshing.
Good to see people like this in the community.
Because SoW -> Whirling -> Leap is an extremely strong sequence that basically degenerated the greatsword into a 234 button press sequence against 99% of the pve mobs. It was pretty much mindless. Press 234, and you lose conditions, blind foes and deal huge aoe damage from burning, retaliation and burst damage? Only the 5th skill offered more variance to general gameplay, but then it’s also optimal to use in the symbol.
Now, this sequence is still available, it is still the strongest you can make with those three skills, but you can’t do it every single time anymore. There will be times where you’ll actually whirl without the symbol, and with the leap on a lower cooldown, you’ll also leap between mobs much more often without forcing yourself into the linear symbol sequence.
In my opinion, GS was and is stronger in pve than in pvp, so the nerf shouldn’t be split. SY! drawback, however, is less relevant on smaller teamplay like in spvp, and the self-boons were too strong to the point that they would decide the winner of a 1vs1 match. The split was necessary.
Again, it wasn’t mindless, it was elegant.
The abilities in the weapon dovetailed well with one another and with its trait line.
Tone down the burst damage, sure! Adjust the boons and conditions it applies, sure!
Hobble it, filling it with “dead auto-swing time” and making it completely incongruous with the profession like they just did? Hell no!
You put governors on sports cars to make them street legal, you don’t wreck their suspension, fit them with square tires, or remove 4 of the gears from their transmission.
1. Greatsword had a mindless, overpowered #2->#3->#4 skill sequence that was the absolute best way to play it in pve. The nerf added more gameplay variation, because you no longer will be forced to press 123, 123, 123, 123 in this exact order for the best results, due to changes in recharges. The symbol was the source of the problem, because it was a combo field that fueled 3 combo finishers to aoe retaliation and a lot of condition removal. This sequence is still possible, just less frequent, giving decision making to when you want to blow off your cooldowns for a burst of retaliation + condition removal + huge aoe damage with only 3 skills.
What you call mindless, the rest of us call ‘elegant’.
The abilities in the weapon dovetailed well with one another and with its trait line.
Tone down the burst damage, sure! Adjust the boons and conditions it applies, sure!
Hobble it, filling it with “dead auto-swing time” and making it completely incongruous with the profession like they just did? Hell no!
You put governors on sports cars to make them street legal, you don’t wreck their suspension, fit them with square tires, or remove 4 of the gears from their transmission.
(edited by plasmacutter.2709)
Seriously.. i play a mesmer, and 5 seconds is the upper bound for most of my abilities like this.
People whine too much. “omg i’m going to quit, my friends are joining me” … please, go play halo 4 where you’ll get your “instant gratification”. The rest of us will be patient and enjoy the game.
Dissapointed by the way developers are addressing retaliation on Guardian
in Guardian
Posted by: plasmacutter.2709
The greatsword’s synergy with its own tree (zeal) has been severely crippled over a boon that could have simply been removed from Symbol of Wrath.
Don’t care about the other nerfs, I don’t care if they make them wear light armor and remove all blocks, but It’s important to me that greatsword be viable for more than just a ‘swap and spin’.
don’t care about the damage. They could remove the damage component entirely and make it something else. I just want the quick symbol back on the GS, because the trait line associated with it boosts symbols.
Nothing can describe how f-ed up it is to have the primary weapon for a tree no longer work with the tree.
I also hope it does not become “normal” to separate pvp and pve effectiveness like that.
I also agree that ANet should take the balancing a bit slower, and be more mindful of trait synergy when tweaking.
If it helps, necros are in worse shape right now with about half their utilities bugged.
Their public exposure pre-launch was pretty small. Like any new release you can expect to have a lot of ups and downs. I’m much less concerned about ability nerfs as massive changes or breakage of trait synergy. I’m still playing my mesmer despite doubled phantasm cooldowns and still loving it.
Still, i don’t care if they nerf the hell out of retal or SoW damage, but I want the symbol back on a low CD because the entire tree for GS was built around it.
I’m slowly losing faith in ANet. All my friends have already left the game (before this patch). I was really hoping for more from this company.
Hopefully they didn’t go back to wow.. anyone who can go back to wow after gw2 has cognitive problems.
Nope, they are just kind of in limbo, playing a single player title here and there for a few days before dropping it.
I predict they’ll eventually return. I’m not giving ANet gems until greatsword is brought back to snuff for support (I don’t care about pvp nerfs), but I’m not leaving the game.
Most of them only care about PvP. I doubt they will return. This isn’t a group of kids, it’s a group of seasoned gamers who were really disappointed by this title.
They’re “seasoned gamers” but won’t give an MMO dev 6 months to get the initial balance in place (public betas consisted of what, 3 days?). These guys seem like a “bunch of kids” to me.
I’m slowly losing faith in ANet. All my friends have already left the game (before this patch). I was really hoping for more from this company.
Hopefully they didn’t go back to wow.. anyone who can go back to wow after gw2 has cognitive problems.
Nope, they are just kind of in limbo, playing a single player title here and there for a few days before dropping it.
I predict they’ll eventually return. I’m not giving ANet gems until greatsword is brought back to snuff for support (I don’t care about pvp nerfs), but I’m not leaving the game.
I’m slowly losing faith in ANet. All my friends have already left the game (before this patch). I was really hoping for more from this company.
Hopefully they didn’t go back to wow.. anyone who can go back to wow after gw2 has cognitive problems.
I’m amused by strange things like falling through maps, getting stuck in terrain, or inexplicably healing enemies with offensive attacks.
I honestly am not being sarcastic here.
No word from the devs, now they’re trying to distract people by nerfing something else. Cute. I’m not buying it. Unsuck greatsword and zeal tree by removing retal from SoW and putting it BACK on a 10s timer.
No cash for gems until it happens. I’ve stood by it before, I stand by it now, and I urge others to join me.
Now ANet is pulling bush’s old playbook of ‘shock doctrine’.
They realize people are not “getting over” the gutting of the zeal tree in regard to GS symbol support, so they toss another nerf in guardians’ general direction to try to .
I get it, and ANet still doesn’t seem to get it. No dollars for gems until they fix greatsword support.
Welcome to the new “shock doctrine”.
They realize people are not “getting over” the gutting of the zeal tree in regard to GS symbol support, so they toss another nerf in guardians’ general direction.
I get it, and ANet still doesn’t seem to get it. No dollars for gems until they fix greatsword.
When they put cast bars on your foes so you can see exactly what they’re casting, as opposed to just noticing they’re casting “SOMETHING”, i’d agree about skill, but I could easily cast-cancel a couple other things to bait out the dodges THEN cast moa.
Their other boon, i forgot what it was, reduces the effectiveness of CC by 90%. you’re better off using a daze on their bigger hits than wasting moa on that rather than, say, a veteran add.
I would not waste moa on a champion.