3 seconds is too long to catch in an immob? Are you drunk or geriatric?
RTL lasts three seconds but within the first second the ele is already 400 away and unless you are right on top of the ele and you have an instant immob he is out of range. Think before you post.
Right, because so many immobilizes have a long cast time.
Health bars filled could be added to damage dealt pretty easily. They just don’t do it.
It does sound like it will take an awful amount of time to get a complete set of ascended gear for multiple characters.
No, it generally becomes easier the more characters you have since dailies are character specific. Meaning you can do the daily multiple times a day!
Also keep in mind only a few ascended items have been released (rings, amulets, and backpacks).
It took me just over two weeks of just doing the dailies with my two characters to gear them completely.
cough this is not true at all
Dailies are now account wide, and laurels are account wide.
This means that you are perma-blocked, and the more toons you have, the worse off you are.
Start a character in the starting zone, clickthe pvp icon, go to the heart of the mists, done.
Hello.
Try that with some gear/trait variation:
0/30/20/20/0
Utility:elixier H, B, S, net turret;
Gear: full knight, berserker rifle.
Rune:superior rune of the air
Food:rare vaggie pizza, to increase immobilize/cripple duration.
Accessory:full cavalier jewels+ vitality / power/crit dmg upgrade.
Rifle trait for 1200 range, cripple on immobilize, and shorter rifle CD;
Turret trait:-30% dmg on turret, turret self heal;
Elixier trait: -20% cd on elixier, 409 formula.
You should have 2900pw; 40% crit chance; 2790 armor; 49% crit dmg.
You will get roflstomped by any condition damage enemy if u don’t pay attenction using the elixiers for dispell.
I also run a variation of this build using kits, but u are not intrested in that.
I apologize for my english, and sorry if i don’t remember traits name but i’m writing from phone.I hope it can be of some help for you.
Regards.
Why not healing turret?
The tool belt pre-turret cast (last I read) should clear conditions, the turret itself has an overcharge to clear conditions, the regen will help counter damage over time, and will be applied group-wide. You also get a periodic water field from the turret for finishers and a detonate for the burst heal.
409 + elixir H gets you one cleanse for your heal, but you’d get double the condie cleanse with the turret per cooldown and added group utility.
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I thought ele had the lowest base hp and were extremely squishy?
Eles can only be tanky due to that one effing build, kill the build and let the QQ stop already.
Ele melee is a real match for me in this game.
If they kill it I will leave this game and probably the genre, because I’m tired of gaming houses telling me I can’t play how I want.
you need to cross static field off that list.
the nerf is actually reasonable. a full aoe stun field is really crazy in wvw. if it would still be in place it would be abused to no end. how many timed eles do you need to effectivly kill a whole zerg? anyone who has played daoc knows what i am talking about – if you can effectivly shut down multiples for 5-6s you can have the rest of an organized group dish out so much damage that everything dies.
5- eles teams incomming… 3 staffies 2 d/d – there would be so much whine, tyria would drown …
by the time the zerg reacts you have 3 eles in position fireing aoes all over the place while 2 dd eles rip through everything comboing on a bunch of fields…
EXACTLY. people who clump up and zerg deserve to die the most ignominious deaths imaginable. If I could make the attacks debit their bank accounts in real life I would.
Zergs are destroying pvp.
CoE explorables I’d say.
3 seconds is too long to catch in an immob? Are you drunk or geriatric?
Try running an ele without at least 20 in water and 20 in arcana, i dare you.
You die if anyone looks at you. Buff overall survability (ie base health or toughness increase, nerf 1.0 ratio to .75 or .50 on heals (increase base by 10%—lets dmg eles sustain a tiny bit) nerf RTL to a 20 second cool down. Problem solved
Change warrior movement skills to not be effected by conditions, gg.
^ This. There should be a middle ground somewhere between the way Eles and Warriors are balanced. Warriors have great base stats, so their weapon and utility skills suck. Eles have low base HP and innate toughness, but their abilities make up for the natural weaknesses ten-fold.
Devs need to find that middle ground, which is not that far away, and gg. Balanced.
I’d rather have some immunity or escape mechanics built into the melee weapons like they do with mesmer. (blurs, blocks, weapon-based protection boon) rather than more base health.
It encourages more intelligent play. (the way I gear up my engi so I can spam blind non-stop)
Why don’t you change your build when you go to farm Orr events? I don’t know if necromancers have high burst builds, but…
Sadly, necros don’t have any burst weapons.
BTW, a full set of exotic armor, weapons and trinkets to match the build will run about 50G, which a few more than a few silver. I just speced out and built a MF set.
twin daggers? those things hit pretty hard in power builds.
It only unbalances the classes if your loot credit algorithm is terrible
That makes no sense…come again?
you can’t F’in target them and they’re burning you with conditions. In other games this is described as hacking. In GW2’s tortured idea of “balance” it’s described as a legitimate build.
One of the fastest ways to improve reputation would be to openly declare war on ANY one-shot combo in the game.
Nobody should be flatly laid out by cheese combos such as mug→c&d→backstab or haste + 2 2 2 2 2 or what have you before the packets reach you from the server.
1hko burst should simply not be in the game.
This is something I agree with, but it’s something that needs to be addressed among multiple classes at the same time. Thieves, Engis, Warriors, Eles, and Mesmers all to my knowledge have fantastic burst combos that can one shot someone in certain builds. Some of those builds are much more viable then others on the grand scale, but I don’t think anyone should be completely one shot.
I agree that 100 Nades is too much, but only if multiple other burst builds are too strong as well. If the devs decide that the other burst builds are fine, then since in my opinion the Engi one is inferior with all factors combined I’d consider it fine as well.
Agreed.
And Ele’s STILL have the best downed state in the game by far. If you can’t see that then I don’t think it is possible to have a rational discussion with you.
outside of vapor form, it’s the WORST downed state in the game.
“Outside of the best downed state skill in the game, it’s the worst downed state in the game.”
Makes sense.
I think that is actually ranger down #3, especially in water.
let me know when YOUR downed state heals you faster than DPS from two to three people.
Ele downstate has won a few matches for teams I’ve played against in tourneys. The ability to remove your body from AoE fields to run behind your team to get rezzed is something that shouldn’t be taken lightly. I’m not saying that ranger down 3 isn’t great, I just think you’re downplaying how good yours is.
Buddy, ranger 3 doesn’t even require they retreat. They will outheal a couple 11B.
Mesmers can’t remove boons unless they use a sword and get the third chain off, which removes 1 boon; using utilities like null field, arcane thievery, or phantasmal disenchanter (lol); or putting 20 points into domination just for a trait that removes boons on shattering. If you run a confusion build, you PROBABLY don’t have that 20 point trait because you’d rather your glamours cause more confusion…
I’ve tried running support builds for boon removal and they suck. Classes that rely on boons (engineer, guardian, ele) can spam them so much you never get that stability off, which is the one we care about… They’d have to buff boon removal to make it a counter because 1 at a time isn’t enough against yall who spam boons on yourselves.
Epic fail, master trait under dueling tree provides you boon strips on your many, many shatters. Sword clones also cycle the full 3 strike combo, meaning they’re like a condition that removes boons every couple seconds.
BTW, to the poster above me: RTL does not render you invulnerable. You can be IMMOB during RTL and then are stuck there doing nothing, unable to break RTL, it becomes a self stun.
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I have a Guardian and Thief.
- Guardian’s are too powerful in FOTM right now. Wall of Reflection, Shield of Avenger, shouts, and other stuff makes the encounters much easier especially if you got multiple ones chaining them.
- Thief really just has Shadow Refuge and no other utility besides straight damage (which they’re very good at). FOTM you don’t need to use Shadow Refuge, but in Arah’s it makes so much easier.
No, they just need to undo the nerf they did to stealth with “Aggro Target Does Damage”. Before this, thieves were sought.
Didn’t FOTM (rofl at the insulting acronym) already do enough to turn this game into “Lion’s Arch Wars”?
Welcome to the “perceived” club. Seriously that’s all you’ll hear is three things from now into eternity.
“our data collection shows nothing”
“we’re still gathering data”
“the investigation is ongoing”That’s what’s been happening now for about 5 months when dealing with loot drops, permaDR account wide, wooden chests that drop things like whites or porous skulls, veterans/champions that drop nothing or something insignificant when you do get something to drop etc etc. The list goes on ad infinitum.
Yep, and this is a red quote for what they think of you and your loot problems:
Thats true, but why now? why only after patch ppl start to complain about the loot!?
People have been complaining about bad loot since day 1 of the fractals. It isn’t new, and generally I don’t bother to answer those questions since it is just RNG and speculation. Some people find a precursor in that chest, and others get blues. Just the nature of RNG whenever you open that chest.
I’ll ask around tomorrow to see if anything changed, but looking at it right now I see no changes to the fractal chest loot.
Thats true, but why now? why only after patch ppl start to complain about the loot!?
People have been complaining about bad loot since day 1 of the fractals. It isn’t new, and generally I don’t bother to answer those questions since it is just RNG and speculation. Some people find a precursor in that chest, and others get blues. Just the nature of RNG whenever you open that chest.
I’ll ask around tomorrow to see if anything changed, but looking at it right now I see no changes to the fractal chest loot.
So. if you think this is going to fix the 720 fold drop in rares half of us have experienced you are mistaken.
(the normal rate before 11/15 was 3 rares an hour, it is now consistently for MONTHS 3-6 rares per MONTH – that’s a 310 fold to 720 fold drop in rates for those of us with the “DR Bug”).
Thats true, but why now? why only after patch ppl start to complain about the loot!?
People have been complaining about bad loot since day 1 of the fractals. It isn’t new, and generally I don’t bother to answer those questions since it is just RNG and speculation. Some people find a precursor in that chest, and others get blues. Just the nature of RNG whenever you open that chest.
I’ll ask around tomorrow to see if anything changed, but looking at it right now I see no changes to the fractal chest loot.
This is insulting.
RNG is “Random”.
I don’t consider it “Random” that the rate of rare drop across my entire account has plummeted, literally, 720 fold, since the 11/15 patch. (I used to get 3 rares an hour, now I get 3 rares a month – that’s 720 fold).
If it were “random”, I’d have some good luck streaks, but I don’t. Half of my friends suffered from this, the other half did not, for some arbitrary reason. The half that did not continued, also for months unabated, to receive 3 rares an hour.
Again, “RNG” is not by nature “consistent”, this behavior has been “consistent” for months.
When ya’ll did this “tweaking” ya’ll broke dragon DR.
The issue with the dragon chests should only effect people who park characters at dragons and don’t play them anywhere else. Is this what you are doing?
When someone reaches 80, they’re supposed to be rewarded for what they like.
What if what they like is slaying huge dragons?
-Remember the old Orrian armor that was too skimpy so they changed it?
So this is the reason why we don’t have a SINGLE heavy armor set that looks like the light “apprentice” set?… a bunch of prudish missourians who can’t keep their overboard christianity to themselves?
I loved it during the 90’s when we told people like that to “get bent” and shoved them back into the caves where they belonged.
i’m going to give you this tidbit of info… USE A DAZE OR STUN ON THE PET, it shuts them up instantly and makes them easy pickings, i know i’ve gotten into so many downed ranger vs ranger battles underwater, won every one of them because i’d wait until after they use their lightning flash before using Lick Wounds and then daze their pet so he can’t heal them… so many “Wtf how u outheal? hax!!”
I’ve had my pet be dazed, knocked back, sunk, etc and still had it come back to keep on ressing, at least underwater.
this is underwater, you gotta daze or stun the pet, pulls, knock backs, launches etc WILL NOT STOP HIM.
Ele’s don’t have stuns nor dazes underwater on demand, what do?
(air 5 won’t work)
In fact, I don’t think many classes have stuns or dazes underwater…
Yes you do, Lightning Cage + Air Bubble, do you play underwater?
1 – air bubble won’t stop the pet res, as sink doesn’t either.
2 – lightning cage only stuns if something enters the area, not on something already in the area.
And Ele’s STILL have the best downed state in the game by far. If you can’t see that then I don’t think it is possible to have a rational discussion with you.
outside of vapor form, it’s the WORST downed state in the game.
“Outside of the best downed state skill in the game, it’s the worst downed state in the game.”
Makes sense.
I think that is actually ranger down #3, especially in water.
let me know when YOUR downed state heals you faster than DPS from two to three people.
And Ele’s STILL have the best downed state in the game by far. If you can’t see that then I don’t think it is possible to have a rational discussion with you.
outside of vapor form, it’s the WORST downed state in the game.
try it without a team, or in a pug. It feels like an inexorable march to death.
they also have the lowest HP and armor in the game.
You seem to think the profession with the lowest HP and armor in the game should not be afforded at least a tiny edge in the ability to escape.
If you think bringing an ele is essential to competitive play, then you need to wait another month and see what happens when condi engis start nullifying them.
The secret is out.
Why should every ele suffer yet another nerf to the only remaining viable spec because people like you bandwagon on the tears of, of all people, mug+backstab thieves who just can’t STAND the idea of something being able to recover from them and kick their tails.
-Increase RTL CD to 20s, reduce range to 900
-Nerf Evasive Arcana’s version of Cleansing Wave
-Reduce duration or movement speed of Ele’s downed state vapor formThat’s really all that’s needed.
Reduce all thief MUG/backstab combo damage to 7k total.
Reduce thief to light armor
increase cooldown on stealth to 20 seconds.
See how long they last.
Because this is what you are asking for on eles (everything but the analogous stealth cool down is already in the live game for eles!).
Or you could build to kill eles rather than selfishly demanding nerfs because you don’t want to be put out the cost of a new build for an evolving meta game.
I think the main reason why people started the thread was because they didn’t like DR.
Well the solution didn’t specify anything to fix DR, so I predict a massive amount of ensuing complaints.
The thing is, I think DR may have been a whipping boy for something it wasn’t doing. If you saw yourself doing damage to targets, getting XP for kills, but getting no loot…. it feels like something is wrong, and that must be DR right?
But Colin’s post seems to indicate it had more to do with how we were flagged as ‘loot eligible’ and less with a notion of DR at all.
I’ll reserve final coments for what we see in the patch notes and what the game play actually feels like, but I think this can’t be anything but a good thing.
70% of that thread was not about “no loot”, it was about the proportion of vendor trash items to rares compared to the “other half” of the population.
11/15 was when I went from 3 rares an hour in orr to 1-3 rares a month across my entire account in every zone.
I predict a great deal of continued complaints when it becomes clear this issue of “RNG not being so random” is not resolved.
saw the update, It did not address the utter dearth of rares for many while it rains rares for others, consistently, for months on end
This was not at all addressed.
I’m happy to see some resolution, but this is NOT what is plaguing my account, and the accounts of many, many other players, since 11/15.
I also notice the massive thread is now buried. Nice..
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I’m sorry to say, but as an ele main ALL of your suggestions would bork non-bunker builds worse than bunkers.
They are a perfect recipe for:
“nobody will ever go beyond air 10, or put ANY points into fire, ever again, unless they want to be laughed so far out of game their grandparents hear it”
Better way to do it:
soothing disruption no longer grats regeneration
this does the following:
Cantrips no longer reset the fight by healing you to full.
Cantrips no longer double as condition removal for eles with 30 in water.
This targets bunkers and only bunkers without utterly borking evasion based glass cannon builds, which really need MORE help, not more nerfs.
The sigil of battle change is just… no.. it will simply make the sigil “sigil of vendor trash”
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He’s being deliberately intellectually dishonest in pretty much every response he’s made
Your opinion.
He uses the exact same tactics as Fox News (liberal use of fallacies, attacking the credibility of academic institutions and proven science, careful marginalization of plainly evident fact, wrapping it all up in a “pleasant looking” bow).
If you are swayed by him i’m afraid to say it doesn’t reflect well upon you.
I’m afraid Mr. Gish would very easily convert you to creationism.
Also @plasmacutter. Mourningcry may be disagreeing with you, but he’s being respectful about it. Throwing around insults like that just belittles your own arguments and makes you seem petty.
PS Is John Smith a troll too?
Your opinion.
I don’t see one modicum of respect in Mourningcry’s arguments. He’s being deliberately intellectually dishonest in pretty much every response he’s made (that is, of course, when they had a point rather than meandering verbosely like well bs-ed english report). His digs against formal education in ranked institutions don’t engender my respect either.
I acknowledge John Smith’s and ANet’s efforts but their “adjustments” have been terrible in the following ways:
- They are regressive (they generally make it harder for people just starting out to get ahead, expanding the advantage of people who got in at head-start and pre-11/15)
- They produce massive shocks which are exploitable.
- The information on upcoming patches always ends up out early, increasing the exploitation.
- They take zero action to repossess ill-gotten gold from massive distortions such as godskull and snowflake exploitation.
I’m sure JS would have more to say if not being muzzled by the PR guys.
(edited by plasmacutter.2709)
Remember when elementalist GC damage made it worth it to trait and gear that way?
Remember when engineers were viable?
Remember when blind didn’t triple-penalize mesmers?
Ride the Lightning CD increased to 25 seconds (oportunity cost).
Ride the Lightning is now affected by slows.
Ta da!+1!
as a warrior all of my speed boosts are effected by slows,
give the D/D noobs the same treatment!
dont give them special exceptions,
they’re already playing the easiest spec in the game.
How about we also give your warrior light armor and 10k base HP.
There’s a ranger spec pretty much comparable to d/d. A lot of heals, high protection up time, high toughness high passive hp regen, a lot of mobility skills(from sword or greatsword and shortbow) and high damage (even higher than d/d). Why is that no one complains about this? But instead complain on eles when they use light armor and have half of a ranger’s hp.
QFMFT
I’m posting in a thread full of bads who can’t adapt and just want ANet to play the game for them with patches.
You know, when freaking condi engies (you know.. engi.. the joke profession?) can mop the floor with D/D bunkers consistently, and you can’t kill one, you are BAD.
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WoW started going downhill when arena came out.
It’s the object lesson in balacing around only one game mode (in that case, team deathmatch, in ANet’s case, team conquest)
We suddenly started seeing every other aspect of pvp (ctf, conquest) suffering in the balance department because their entire balance philosophy centered around deathmatch.
It was stupid. We saw dot specs neutered, hunters made gods, healers becoming immortal juggernauts.
GW2 balance is already suffering due to a focus on conquest. They need to STOP NERFING.. IMMEDIATELY, and add other game modes. Then they can make balance decisions from there.
I believe one of the most sorely missing pieces of the metagame are counter-mechanics. They just weren’t thought out very well.
Rather than introduce counter-mechanics, ANet seems obsessed with making sure nobody actually has a fully synergistic kit, which is a dumb QOL issue.
(edited by plasmacutter.2709)
The problem is you can break apart the other gifts and slowly buy the parts you need. For the precursors people need to save up a lump sum, and most people don’t have the self control to do that. They spend spend spend, instead of saving. If you actually have the other 2 gifts then you are capable of getting your precursor, you just need to stop spending and start saving.
HAHAHAHAHAHA…. the precursors rise much faster than most peoples’ gold income. You can have all the self control on the world and NEVER reach the price of a precursor unless you’re a basement dwelling NEET or abusing the cash shop liberally.
Note:
I’ve run into this a few times and believe it has to do with connection limits on the database at the heart of the TP.
you can get rid of the error by clicking any other item in your inventory, then clicking on the stack that you want to sell and trying again.
I seriously doubt it’s an “anti-bot” feature.
With all due respect, the discussion seems to have shifted more toward Legendary acquisition, and while still a valid component of the TP & economy it’s a very niche component. And as stated numerous times throughout this thread, they are not a necessity, a requirement, or in any way a mandatory component of play.
Further, and most importantly, acquisition of the legendary components via the TP in no way precludes players from all the other aspects of the game (JP, dungeons, quests, etc.). While there is little argument that it offers a faster time to acquisition of these items, it also allows a player to participate in other aspects of the game, while using gains from those endeavors to still acquire, albeit at a slower rate, items they would otherwise not have gotten via these others methods.
Simply put, without the TP, participation in activities other then those directly associated with required components of a Legendary would be undesirable for those in that niche. As it stands now, which is undeniable, the TP offers the option of doing other activities while still allowing acquisition of said components. This is a good thing as it offers options and choice.
once again the problem is not that the TP allows you to trade time etc, the problem is that rewards are designed so that you cant achieve much without using the TP. also, activities arent designed to be rewarding in terms of earning gold.
The endgame has way to large a focus on competitive gold earning.The tp or gold will always be the primary metric for trading time and effort between players, in this game there is even less choice about that without secure trading. In this game it will always be that. The problem is not the fact that TP exists, it is that the basics of the economny are extremely flawed.
biggest flaw of economy. It is difficult to consciously meet any specific demand.
ie, the majority of creations of goods are either totally random, or have enough random ways of obtaining it that not obtaining it randomly is of less value.You cant trade your good or service because the game doesnt allow you to have a good or service.
materials supplier? a great many materials are awarded randomly by scavenging
item crafter? a great many items are awarded randomly by enemy drops
drop hunter? almost every drop is awarded randomly, so being the best ele hunter, or dragon hunter is worthless.the game is primarily controlled by predetermined random rates, you cant even choose which type of gambling you prefer. The only winners are the lucky, and the people who stand outside of the game, the merchants. Some would say grinders are winners, but they arent really the winners, they just are the manufacturers, the blue collar guys who put in the hours. The game design forced them to work in a gold factory, and the wealthiest players decided how long they have to work in the factory.
Don’t waste your time talking to a wall on this.
I’ve already illustrated this to him 4 pages ago and he invented some wild reason why it doesn’t apply… something about DR being the same as “high cost of entry” in the real world economy, and this somehow made the current economy fine.
Of course, it takes a crew of 10 and heavy machinery to mine the actual point out of his posts, but that’s expected of a sophist (or perhaps an intentional troll).
(edited by plasmacutter.2709)
Simply put, without the TP, participation in activities other then those directly associated with required components of a Legendary would be undesirable for those in that niche. As it stands now, which is undeniable, the TP offers the option of doing other activities while still allowing acquisition of said components. This is a good thing as it offers options and choice.
More pseudo-intellectual babble. Look at this, i’ve chopped two whole unnecessary paragraphs from your post.
The issue here is the design of the legendary acquisition process is what is driving the god-aweful markets. (if precursors weren’t insane, people wouldn’t be compelled to manipulate the TP)
Everything is RNG, chickens drop better loot than dragons, and the reward system “stiffs” those who engage in the most challening content, while rewarding people who go to play “AIG Executive” at the trading post.
It is the signature of bad in-game reward design and economy.
The dependence of crafting upon horrendous lodestone drops for anything worth having, with no capacity to substitute (and no, transmuting is NOT valid, it’s way, WAY too expensive to be viable) is just plain bad.
What exactly is the point of having crafting if you have a better chance of outright finding a named exotic rather than crafting one?
Why is ANet afraid to make crafting itself valuable?
(edited by plasmacutter.2709)
Again, if we are dependent upon kits, this is a major issue.
Our kits are not F1-F4. Until they are, and are not taking up utility slots, we should have viable builds which don’t utilize any.
Anything less from the devs is laziness and a cop-out.
Because PvE content in this game is just so hard we need to make it even easier… right?
We need to make condition specs capable of getting credit sir.
Right now, you get 300 people whacking away at a dragon. They all clobber one another’s bleeds, and the only person who gets credit is the one with the highest condition damage on his gear.
meanwhile, the fight takes for EVER because the max cap is 25 per mob.
That’s pretty f-in stupid.
Either make it 25 max per attacker on champion rank and above, or simply move the condition cap to 65535 on champion rank or above.
(edited by plasmacutter.2709)
If the condition caps were increased/removed Epidemic would have to be nerfed into the ground or even removed though. Imagine being able to spread 50+ bleeds on 5 enemies.
That said, conditions are worse off than direct damage builds in almost every way atm. Not just because of the cap, but because there is hardly any synergy for damaging conditions.
The synergies for direct damage are too good, mainly because of +%crit damage on top of everything else.
Conditions:
- condition damage
- condition duration (although even without any of this you can easily go over 15 bleed stacks with a single necro).Direct damage:
- power
- precision
- crit damage increase
- vulnerabilityTwice as many for direct damage and they all increase the potential of one another. Couple that with the fact so much condition damage is wasted (by hitting the cap, by the target simply dying with multiple stacks on him or by cleansing) and the small advantage of conditions bypassing mitigation just isn’t enough to compare.
The main reason you still see condition builds at all is some classes are being very forcefully pushed in that direction by the utilities and traits they get and that’s mostly because of the tPvP meta which is all about very focused small scale combat.
If they lifted the condition cap only on champions and legendary mobs, you would not have this issue.
champions don’t ragequit when they get nerfed.
300 people stacking conditions on a dragon the size of a medium fortification with a max cap of 25 stacks is “S T O O P I D” stupid.
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My impression from storyline quests and quests in asura territory indicate the inquest’s more questionable methods are reminiscent of the underside of politics in the US.
Everyone with a brain knows what is going on, but they maintain credibility by pretending it does not exist and carefully marginalize those who call out what is actually going on because there are some who believe the ends justify the means.
so..
You still have no competition for broadband in most of the us.
Too big to fail banks are still around soaking the middle class and working poor for bailouts.
and the Inquest are still there doing experiments on living sentient beings.
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Just pile your guardian in giant metal and stone washers : ) … that seems to be the dominant theme of today’s orr.
Yeah, the Searing was a kitten move, but that doesn’t automatically make Humans goody-two-shoes or justify the Foefire
They nuked civilians, men, women, and children, they slowly and utterly destroyed anyone they captured in battle following this to the point there were no future generations.
The humans caught in the foefire most certainly have a better fate than what awaited them in charr hands.
Their ghosts respawning in the parlors of charr families and destroying their homes is a lasting reminder to them that, even in war, there are some tactics you just don’t use.
Since the charr have no conscience, even to this day, the ghosts of the foefire are their conscience, and will continue to rip at the heart of the black citadel until either it is destroyed or the charr learn remorse.
I’m also finding it hard to believe that you’re suggesting genocide (the foefire). Is more justifiable than the Charr turning to higher powers (the titans), and committing the searing, to gain lands that were once theirs.
The Charr ate, worked to death or killed for sport every human they captured. GW1, especially the bonus mission pack, made that clear. GW2 reinforced the stupidity of surrendering to the Charr. The Charr conquered a lot of human land, but where are the human descendants of the slaves they took?. Surrender was never an option. The Charr would have killed every human the Foefire did, anyway. The Foefire killed people that were about to be butchered, be worked to death or suffer other atrocity and it killed a military force. The Searing destroyed everything – the civilians, the towns, the forests, the fields – everything. Rytlock complained that Aldeburn would not surrender, but, let’s face it, the Charr never gave them that option. The Foefire was like the victim shooting the killer as the victim dies.
Ah someone who gets it.
Adelberne was a genius, not a madman. This would probably end if the charr grew a capacity for remorse, marched unarmed into the catacombs, presented adelberne with his son’s sword, and formally declared penitence for their atrocities.
Would like some clarity on this, but me and my friends always assumed that it wasn’t even worth it. We would use our abilities to get defiant off just so we could interrupt /one/ of the bosses abilities? Then his defiant goes back up? Just dps the boss down and forget defiant ever existed. Crappy mechanic. I guess it’s cool ever now and then to use the number 4 skill as a guardian and see a big kitten dungeon boss go flying, other than that, I don’t see a use in coordinating anything, we’ve been doing fine putting defiant on the back burner.
Story mode of TA is where you really MUST do this.
The boss will come down and start charging up a resurrect on some of the guys you kill.
If you don’t break through defiant to interrupt, you end up fighting in that boss fight forever.
Guild Wars has always been about balanced builds, rather than focused builds. I believe this is one of the reasons you can’t get a full set of one armor from some sources, or that different armors don’t exist at all.
A lot of people want to focus there stats, even though higher stats have diminishing returns. A lot of people want glass cannon builds. But having a piece of armor up a stat that you’re using a little less probably won’t greatly hurt you and may indeed help you.
I’m a big fan, personally, of balanced builds rather than focused builds. I find myself more survivable in harder areas, while at the same time putting out a reasonable amount of damage.
Anet may not be lazy. They may be making the game they want to make.
Is that the reason why the first ascended gear was “berserker”? They wanted to encourage “balanced” builds?
final rest is useless for necro. the scythe effect is already built-in to the profession.