(edited by plasmacutter.2709)
The best way to prevent this is to make the “rich” designation a roll of the RNG dice.
This is one of the few ways RNG actually helps games like this.
Nobody should be able to camp guaranteed-rich nodes.
Haha a D/D thief complaining about getting 12k to the face.
not seeing fractals in the chat pane in lion’s arch. The screenshot predates 11/15
Still, a bag full of precursors only proves manipulation of the market.
This is a very, very bad place for the in-game economy to be.
the distribution is beyond skewed, and i’m very, very surprised ANet did not strip the exploiters of their ill-gotten godskull gains.
No bans necessary, just prevent things like this.
More “dragon” encounters of absolutely trivial difficulty, happening at clockwork precision and giving negligible loot.
That’s exactly what we need, right?
No, they need to get rid of those, make them roaming, use an actual mob model instead of a building model, and make them dangerous and unpredictable. Make them crash DE’s, low level zones…hell, any zone. I’d be hilariously happy if they attacked cities. And don’t put em on a frakkin timer.
This. Currently they are just lazily designed. They need a complete overhaul to make them non stationary, non timed, non stuck in one location only. They are just extremely easy kills and not worth the title lieutenant of a dragon.
They typify their title actually.
You see, Zhaitan’s organization is not mlilitary, it’s CORPORATE… burn
I want to see them attacking cities randomly, maybe even in twos or threes.
They should wage campaigns that cross zones, so you have a day’s warning and a feel for the general direction they’re heading before they hit the gates.
Masquerade is incomplete, it was rushed into launch.
try using mesmer greatsword on a human female with masquerade leggings.. real humans do not have a 1 foot droop like that.
More “dragon” encounters of absolutely trivial difficulty, happening at clockwork precision and giving negligible loot.
That’s exactly what we need, right?
No, they need to get rid of those, make them roaming, use an actual mob model instead of a building model, and make them dangerous and unpredictable. Make them crash DE’s, low level zones…hell, any zone. I’d be hilariously happy if they attacked cities. And don’t put em on a frakkin timer.
plus 1 sir.
As far as the WoW combat system goes it can be summarized because of 1 mechanic:
Global Cooldown or GCD.
Every skill leads to a global cooldown of 1.5 seconds (except rogue which has 1.0s). This effectively means you have 1.5 seconds to think over the next action you’re going to take. That’s a lot of time, for most serious gamers it’s far too much. At an effective 40APM (actions per minute) it is one of the most boring games on the market because of the GCD.
If you compare to StarCraft and Diablo 2, two brilliant games by Blizzard, you see that a good StarCraft player has 150++APM while any half decent Diablo 2 player doesn’t stop clicking for half a second. These games are a lot of fun, interesting to watch and need intelligence to play.
please tell me how ridiculous twitch is “intelligence”.
Rapid decision-making does not equate to intelligence, it equates to recklessness and is directly discriminative against specific personality types and approaches to thought.
It’s not to say i’m knocking the removal of the GCD, but saying high APM= intelligent play is simply not true. (The GCD is still there, btw, you can’t perform two actions at once on the D/D Ele set, I’ve tried lightning touch + shocking aura at the same time and it simply does not work).
It’s a reflection on coordination, muscle memory, and how much jolt you’ve consumed, nothing more.
I have a razr nostromo.
This thing seems custom made for GW2 (or gw2 devs use these things).
You can re-map the keys on this thing as you please.
There’s a “15” button that i’ve re-mapped to my weapon swap.
Just a broad flick of the thumb downward and there it goes. No really fine motor skill required for it, i can do it in a panic easily.
Here’s some things WoW did wrong.
*Creating a huge gear treadmill.
*New content only access-able to the hardcore players who have played the game for years.
*Gate old content, too few players in low mid level zones.While GW2 has
*level scaling, keeps old content relevant.
*Highest level easy to reach. This ensures new content can be enjoyed by all.
*a dynamic world that I think Anet well improve on.
Items missing from the list:
-watering-down of unique roles
-the destruction of the support role (which allowed people who suck at DPS to still raid with their friends if they knew how to take orders)
-the philosophy of “homogenization” which turned everyone into a generic “melee, ranged, tank, or healer — now with slightly different names to their abilities!”
In pve, it’s best to gap-close to ranged in a pack, lure them all in, and start locking them down using the aoe cc’s D/D provides.
once you’re in melee range of all of them, you have access to the full arsenal.
They become chilled so attack more slowly, the’re periodically launched, knocked down, or stunned by your shocking aura.
TLDR version:
the cc’s and auras you have available to you should be leveraged to maximum effect, and ranged should be priority-kills because you can’t kite them forever like you can melee foes.
Except that TV doesn’t have a “Report this channel for inappropriate content” button for the “decent members of society”.
If it did, that show would have vanished the moment it was aired.
Anet however does have such a button and people should name themselves accordingly. Or at least accept the consequences when things don’t go their way. No need for a forum post about it.
If you start pushing name changes because 5 people out of 3 million consider a name that is neither profane, racial, sexist, or threatening “offensive”, you are imposing tyranny by the minority.
It’s quickly rising as a form of bullying in this game.
I was once “reported for botting” immediately after pulling off a 10 move combo on my ele involving 3 different attunements.
I’ve seen other people doing this, and there have been (in-game) chat transcripts of trolls like this abusing the mod system on this forum periodically.
There need to be objective criteria and they need to be narrow.
This is not china, freedom of speech is codified in most of the western world and is still considered an ideal even in corporate settings, and should be respected unless real lines are crossed.
Because of some trolls picking on this guy (and ANet subjecting themselves to manipulation, or simply entrusting the “offensive name” reporting system to an automated process), I missed out on a good, innocuous laugh in-game.
I get that ANet was caught off guard by the success of their game in sales, but never should a robot have a final say in governing the account of a human.
(edited by plasmacutter.2709)
I’ll grant that “Fart” is rather tame. But it’s still unacceptale and annoying and the over zealous won’t blink at reporting it.
Having a past history of being unable to make a normal name just makes a forum post highlight the massive immaturity of the person.
Anet forces the name change. Just do it. No need to flounce all over the forum saying “WOE IS ME!”.
Just grow up. Be funny if you want but utilize at least a modicum of maturity.
I hear Jersey Shore is absolutely reviled, and was forced off TV by the decent members of society — oh wait.
“maturity”, beyond the scientific meaning of the term, is subjective.
I liked the guy’s name. It reminds people not to take life and gaming so seriously. I think it’s a shame I never got a chance to see those names in-game.
I try to keep the same tradition by naming any nameable player-controlled units after the dumbest examples of politicians I can pull from the news. (in rift I named my skellie “ted stevens”)
(edited by plasmacutter.2709)
Btw, they only consider changing it if someone reports it as offensive. At least that’s what the support guy told me anyway.
So I guess someone actually found fart sparkles offensive?
This is the first game i’ve seen where there’s a widespread practice of “report trolling”.
People know ANet is overzealously ban happy, and will report people just to see how miserable they can make their lives.
No one player should have unilateral authority to say someone’s name is offensive, and ANet staff should demonstrate more autonomy and personal judgment than to simply carry on the will of a single player (or his obnoxious troll clique) in ruining someone else’s fun.
No profanity, no racial slurs, no religion-bashing, and no veiled threats in a name should be sufficient to categorize it as “non-offensive”, and people who report non-offensive names as such should be warned and banned for acting in bad faith.
Take out the dodge gimmick, and what’s the real difference between WoW combat, and GW2 combat?
-Combo system
-There are no castbars, you have to judge when to avoid damage purely by looking at your opponents animations.
-Every class has a heal
-More fluid combat (Most abilities can be cast whilst moving, You can use skills outside of combat and when you haven’t targetted something etc)
-Weapon swapping/skillsets with different weapons
-Each class has their own mechanic.
-Very few high CD skills, Elites are usually the only high CD skill.Probably missed something else, but yeah, there are a lot of differences…
And I mostly disagree with what you’re saying about the games being similar, or at least, this game is FAR from a “clone” of WoW, sure they’re similar types of MMOs, but there are some huge differences, one being how GW2 is mostly horizontal progression, whereas WoW is pretty much all vertical.
But I understand what you’re trying to stay, I believe some large scale hardcore PvE content would be great for the game, but most people (Or at least the more vocal people on the forums) would just shun the idea, saying “We don’t want this game to have a gear treadmill”, assuming that a game with raid-style content has to come along with gear progression, just because WoW had it like that.
Dragons demonstrate the scaling of mechanics to a high level need to be adjusted.
You can’t just “up the damage” on current dragon mechanics, because people would just be randomly one-shot.
And at their current damage and animation levels, dragons are simply not a real threat.
It’s like fighting a brick wall that occasionally roars and has burning debris near it.
My main’s name used to be Gód, but they made me change it after about a month ):
That kind of disappointed me because by that point the best names where taken. At least I still have Charrizard
which makes me think their definition of “offensive” came from someone who runs one of those wacko groups you see on the news ranting about how “harry potter” is sending people to hell.
We really need to have clinton start an “anti-political-correctness” movement, because the examples in this thread are severely out of hand.
I still don’t see how Fart Sparkles is offensive…
Me either.
It’s a hilarious satirical jab at the vanity and fantasy inherent in MMORPGS and social expectations.
As a girlfriend once said “my farts should smell like cinnamon? yours sure dont!”
Then why are “rock” “scissors” and “paper” all saying engineer over and over again?
yep its all subjective thats why MOST are saying Ranger or Engineer mostly.
http://en.wikipedia.org/wiki/Argumentum_ad_populum
A belief widely held by a “majority” (read: by the same 20-30 players on the forums) is not necessarily true just because a lot of people happen to be saying it.
This is why balance suggestions by the community are rarely acknowledged, much less followed to the letter. Because everyone’s riding the bandwagons and offering their own subjective opinions in lieu of actual data and numbers. There’s no discussion value in subjectivity. * snip *
Unfortunately Argumentum Ad Populum can only be invoked when you’re arguing about something measurable in objective fact.
This is a game.
A game’s success is measured by how much fun people have, and by its reception by the population playing it.
Ergo:
If the majority of people offering feedback all say the same thing about a certain aspect of the game being deficient, it is deficient by the game’s criteria for success.
It’s one thing to have even a significant minority disagreeing, but in this case everyone agrees. Even thieves who just love their ego petting are saying “man, I feel sorry for engineers/rangers”.
When a specific class in a game becomes the running euphamism for “rock bottom” among its community, that profession most definitely has a problem!
As for engineers, the opinion is crystal clear: they’re supposed to be versatile, but they:
A – have no unique niche
B – can’t measure up when fulfilling the niches of others
C – don’t deal nearly enough damage compared to whatever comparable build there is for other professions.
Their playstyle is highly dynamic, and good in concept, but the execution is lacking, and heavily tilted toward kit combat at this time.
(edited by plasmacutter.2709)
boy engi is the class with most buttons to push is all i can tell ya you have to use F1-4+ your 1-5 keys and the 6-9 to change kits like every 4-10 seconds, ah yes each kit changes your 1-5 keys adding up More buttons to push.
Agreed.
The only one to come close is ele, but with the number of hand-targeted aoes eng MUST work with (because their survival is balanced around it), you will be using more buttons.
For some of what engineer does in a simpler package, try either P/P thief or rifle warrior.
Someone pls show me a single video of a d/d ele doing this kind of dmg
http://www.youtube.com/watch?v=nL9mN67DwmU&feature=player_embedded#!
Not D/D but here is an S/D Ele doing burst faster WAY faster.
http://www.youtube.com/watch?v=DyahdHO0WHkAre you serious with this video or are you trolling me?
In the second case the video is worth a laughActually being serious my friend if you compare the two videos the ele was bursting people down faster than the mesmer. Both burst enemies down very fast but just a fair point that he was doing it faster (may not have been with D/D but S/D seems pretty hearty)
Then it wasn’t the bunker build they’re trying to nerf, because that build does not survive without also sacrificing two of 3 potential offensive stats on gear for defensive (toughness and vitality or toughness and healing power).
I have a 0/10/0/30/30 D/D ele in full exos and I’ll tell you now, the highest i’ve seen (with full might stacks and fury) is churning earth for 4.5k.
Anyone who dies to that is a glass cannon that’s supposed to be countered by bunker builds.
If they’re dying to some larger damage, I guarantee it’s either another, less survivable burst build, or the person is equipping berserker gear which means they have no toughness and 10k hp, and is tricking toolsheds into fighting him like a bunker while he goes straight in for the kill first combo.
I use the following:
left hand: razr nostromo with the key rows reverse-mapped (1 2 3 4 5) becomes (5 4 3 2 1) to match index finger position.
right hand: logitech g700. 4 conveniently placed programmable buttons at the thumb, a few more above the index finger.
typical mapping is as follows:
nostromo:
5 4 3 2 1
0 9 8 7 6 (small dodge button)
(grip) (dpad) (weapon swap button under dpad)
g700:
jump on 5
f1 to button 4
f2 to button6
f3 to button 7
f4 to buttons 8 9 and 10 (so you can just mash the general area since it’s a little awkward).
you could obviously change it to be a bit different.
It’s highly convenient, feels as natural as playing most FPS titles on xbox.
forward/reverse motion and rough steering can be done by mouse, strafing combines both hands (think master chief)
I don’t mind it if a studio decides to do something and references to other games after they first brainstorm their own ways of doing something… but the kitten this game did it, how can we do it better" is kittening kitten and anyone that thinks that way should be burned at the stake…
Come up with your own ideas first, then see if others have done it and make sure to not repeat their mistakes; not the kitten other way around.
Let me re-write what I was trying to say.
First of all. We’re in a generation where nothing is really new anymore, and new ideas are becoming less, and less.
Do you think GW2 was the first game to have DE events? Well it’s not.
GW2 has plenty of things stolen from other games, and just re-did them, and most of the time made them worse. (Dungeons, PVE, Creature AI, even now the PVP system since they stated they aren’t going to change it.)GW2 is a good WoW clone as it is, (And WoW is a good Everquest clone) and it really doesn’t have anything new to it to begin with. Dodge mechanics? Rofl! Dodge mechanics have been in games for a long time.
“Come up with your own ideas first, then see if others have done it and make sure to not repeat their mistakes; not the kitten other way around.”
You’re still taking the business model that I said. If you come up with an idea on your own, and if some one else did it, and failed. Then don’t repeat the same mistakes.
You’re still doing what you said you hated.
in 1990, the guys with ideas (nerds) ascended in prominence and for the first time in hundreds of years, many corporations became meritocratic.
Entertainment became freaking amazing, almost everything to hit consumer eyes between 1994 and 2001 had depth unseen from the time of electronics to that point, and unseen since that time.
Then there was a massive cultural backlash followed by unmitigated greed.
The writer geeks responsible for the amazing plots went on strike from not being paid their “work for hire” pittance of a couple hundred k (while the execs made millions in percent royalties), and then were all summarily fired and replaced with idiots who pushed what we have now.
Anything decent in the video space (be it movies, tv shows, or video games), gets gutted and handed to us half-baked.
If you want anything good, you’ll have to reach to british or japanese shores. I hear they still do decent titles, but definitely not in the MMO segment. You’ll want offline or single player.
Then you have our generation, which has amazing creative capacity and 50% unemployment.
if you skim the profession sub-forums, you will find at least 20% of the suggestion or brainstorming posts provide better, more balanced, more targeted decisions than ANet’s team. Good luck getting them to step off their podium to admit it through, and good luck getting hired, because creative people “rock the boat” too much!
hahaha you think people with 2G’s computers run this game well in wvw? no matter how much your computer costs, the game has zero optimization so it runs like **** with everyone. increasing performance is great but something tells me it’ll be something like 3fps increase so hard to care or see a difference.
game runs great for me in pve and wvw(no lag at all). my comp only cost 900
That just shows how badly optimized the game is.
lol well 8gb ram and 2gb vid card is more than enough for this game, and neither are that expensive.
Except for the fact that the game uses your CPU more than your GPU and its very picky about which ones you have at that.
you can pick up an i-7 3770 pretty cheap, and they run the game fine.
Ok so I already have a pc that I spent a decent amount of money on to be able to run any game I want and now I have to buy another one just to play GW2?
I have a better idea how about Anet do there job and optimize the game.
well you dont need to buy a new pc to buy a new processor. guess what, having to upgrade your computer fairly frequently is part of pc gaming. always has been unless you spend a bunch of money and over build it to prepare for future games.
You obviously didn’t spec or build your own system.
just a processor upgrade requires a motherboard upgrade which generally requires a ram upgrade.
that’s pretty much “an entire new pc”, when the 2600k i7 is eminently overclockable and can play every other contemporary title at FPS high enough to require a cap.
your insistence that the 3770 works for you is specious at best ( i want to see gpuz, cpuz, and the game running 50+ fps in a shatterer zerg, or you’re full of it )
your insistence that everyone should throw bleeding-edge hardware at the problem (at an estimated cost of 700 dollars) because god forbid a large company newly-flushed with cash from a “game of the year” get some optimization into their engine is as ludicrous as saying:
“who cares if the prius you bought is getting 5 gallons a mile, clearly you should shell out more for gas you cheapskate!”
GATEWAY FX6860-UR21P RTn is the comp i have. i dont care what you believe, if you want to see it run go track one down and find out for yourself, i got better things to do than record videos for you, and im not gonna kitten up my comp with junk programs just to record ingame footage.
paraphrased:
“I don’t need to substantiate my claims”
if you can’t be bothered to open gpuz, performance monitor, the game in window mode, go do shatterer, open options, and take a pic at your lowest FPS mark (and do that HONESTLY), then I have zero reason to believe “LOLGATEWAY” is running this thing as well as you claim.
I get a steady 50-60 FPS in crowded areas, but the minute combat starts (read, big, dynamic events, or W3), and the FPS tanks into nothingness.
Mystic toilet is another big culprit.
the fact that you get offered to enter an instance when you get to the general zone, the fact that there are waypoints and even the mysts to get you to trainers in lion’s arch, the fact that major trait slots can be swapped without visiting a trait trainer, the fact that retraining traits is so ludicrously cheap even I can do it with a “loot cursed, permanent dr” account, says all i need to know.
No, please no, I don’t want this game to go “wow clone”
You skipped my questions… if ANet provides DX11 support will it make your situation magically better? Somehow I suspect not.
DX11 has built-in optimizations for some of the performance-with-scaling issues plaguing this game.
hahaha you think people with 2G’s computers run this game well in wvw? no matter how much your computer costs, the game has zero optimization so it runs like **** with everyone. increasing performance is great but something tells me it’ll be something like 3fps increase so hard to care or see a difference.
game runs great for me in pve and wvw(no lag at all). my comp only cost 900
That just shows how badly optimized the game is.
lol well 8gb ram and 2gb vid card is more than enough for this game, and neither are that expensive.
Except for the fact that the game uses your CPU more than your GPU and its very picky about which ones you have at that.
you can pick up an i-7 3770 pretty cheap, and they run the game fine.
Ok so I already have a pc that I spent a decent amount of money on to be able to run any game I want and now I have to buy another one just to play GW2?
I have a better idea how about Anet do there job and optimize the game.
well you dont need to buy a new pc to buy a new processor. guess what, having to upgrade your computer fairly frequently is part of pc gaming. always has been unless you spend a bunch of money and over build it to prepare for future games.
You obviously didn’t spec or build your own system.
just a processor upgrade requires a motherboard upgrade which generally requires a ram upgrade.
that’s pretty much “an entire new pc”, when the 2600k i7 is eminently overclockable and can play every other contemporary title at FPS high enough to require a cap.
your insistence that the 3770 works for you is specious at best ( i want to see gpuz, cpuz, and the game running 50+ fps in a shatterer zerg, or you’re full of it )
your insistence that everyone should throw bleeding-edge hardware at the problem (at an estimated cost of 700 dollars) because god forbid a large company newly-flushed with cash from a “game of the year” get some optimization into their engine is as ludicrous as saying:
“who cares if the prius you bought is getting 5 gallons a mile, clearly you should shell out more for gas you cheapskate!”
(edited by plasmacutter.2709)
This thread is sooooo subjective. If you wan’t to make a serious attempt to promote balance-changes then you had to play every class of this game in a lot of different ways in a lot of scenarios ( pve, spvp, wvwvw ) and collect a lot of data. Also you had to try a lot of different builds and be good at them. Just trying something for 2min and failing at it and saying it is impossible/too hard is not a good way of evaluating the condition a class is in. Most people will just post here that they feel that something is bad or good, but this mostly is not grounded in reallity.
Just reminds me off
Scissor says: “Rock is overpowered nerf it. Paper is fine.”
Then why are “rock” “scissors” and “paper” all saying engineer over and over again?
Thankyou for the input.
When ANet removes the perma-dr from my account I’ll try to spend some gold on the gear and give it a shot, provided it survives the next balance patch.
All true, plus the fact we are the slowest class in the game and it has become even worse since the buffs to movement signets.
But because the skill level of the general PvP player is low and we have Portal, Mesmers have got a reputation for being some god tier OP class and that reputation has somehow seeped over to PvE even though it is the worst class in open world PvE and only brought to dungeons for boon stripping/portal/Time Warp.
Two revisions I can get behind for EVERYONE:
remove portal and quickness mechanics from the game.
They “break” otherwise balanced abilities and group comps.
Maybe then mesmers and thieves can get some proper balancing instead of band-aids.
After looking at the wiki here is my opinion on the OP’s query:
If the pick can be equipped by a level 1+ char, it’s ok. If it had a req of level 60+ and you can still equip it, this would obviously be a bug and therefore you would be exploiting.
If the pick was not meant to gather ori ore, but you was able to, then this would be an exploit. If it is intended to mine ori for level 1+ chars, as stated by the wiki, then there is absolutely no issue. You are not gaining anything more than you should be and you are using the tool within it’s set parameters.
I have a question for you though OP. How are you surviving in Southsun Cove as a level 2 character? And how are you able to get to the rich ori veins?
With a friend thief or mesmer (for invisibility), it’s pretty easy to get to the rich ori vein in southsun cove (you swim around the left part of the map, then go up from the waypoint). Most of the time on my server, people drag down the champion karka, so he’s not next to the ori vein. EDIT : Someone already posted a video showing how to get there in december : http://www.youtube.com/watch?v=CI5FbMmelqE
Back to the point : I stopped mining the ori with my low level characters until we get a clear answer… Is it intended that we can use the karma mining pick (no level restriction) to mine orichalcum?
And this, my friends, is ArenaNet’s fault.
The “rich” flag should be rare, and a subject of RNG, so you can’t “camp” a guaranteed rich node.
GW2 will get DX11 when they have nothing better to work on. It’s low priority, I wouldn’t hold your breath.
Considering working on the engine is probably a seperate team I dont see how it can be a low priority for a game released in late 2012.
The engine team is working on culling right now. After that, they probably have a ton of performance optimizations to do, and who knows what else.
Adding DX11 at this point in time would not be cost effective. It’s fluff, and they have bigger fish to fry.
Since when is optimizing the game to run on hardware that has been around since 2009 fluff?
If your rig can run DX11 without issue, then it should be plenty fast for GW2. What’s your angle exactly?
Is the game too slow on your PC?
Is the game not pretty enough on your PC?
Will DX11 change your answers above?
My machine is higher than their “best appearance” specs, and tanks to 20 fps in large zerg combat (dragon events).
it bottlenecks on the cpu (4.6ghz i7 2600) and only utilizes 2/3 of the gtx 670 oc .
That’s a major optimization issue. I should not have to buy a xeon just to drive a video card that’s 2 generations old.
People just see how hard it is to kill a bunker dd ele due to RTL + healing and cry for nerfs. What they dont want to realize is that those bunker builds deal mediocre damage.
I just love people like you, who play ele and defend their class ^ without any proper input in actual improovement.
Ele bunkers need a nerf because:
1. They can witstand 2vs1 easily, 3vs 1 with problems, meaning in pvp based on conquest enemies will need half of their resource team to take down 1 elementalist ( who thanks to knockbacks can easily take the points, and hold it)
2. At the current state, 2 ele bunkers are a part of 80-90% of the premade teams, meaning 2 safe kiting points and lots of time to switch for the rest
3. bunker ele does medium damage, but it’s not the damage here, it’s the part that he can fight 2vs1 so easily( and even manage to kill 1 in the process) for so long, it makes playing pvp in conquest mode no fun at all.Thats why they need the nerfs. But, as always, ele players will cry, that ele doesnt need nerfs ( because they play 1, and they don’t want any skill involved in their gameplay, solely balancing advantage).
The facts are, that Instagib thieves and ele bunkers are the most gameruining unbalances atm, and they need to be dealt with in order to make pvp viable.
I think it’s you who understand at all, the healing power coefficient of our minor trait has already been nerfed by 50%, not every ele use a cleric amulet anyway.
Furthermore what you and the majority of the community don’t ( or want to) understand is the fatc that eles lack any kind of survivability outside water trait investment
This is quoted for absolute truth.
They need to add survival (true evasions, blocks, and distortion) to weapon skills, particularly D/D, then strip a significant amount of passive regens from water.
I’m sure a LOT of D/D eles would love to move from bunker to offensive, but can’t because 10k hp + light armor + zero evasive maneuvers on daggers = dead ele.
Hey,
So I just started Guild Wars 2 today for the first time coming from Guild Wars 1. All I been seeing is Warriors, is this class really powerful or something? also it’s always Norns or Humans.
I’m a Asrua elementist and at the moment I’m leaning towards Norn Warrior, just because how big they look and the Armour looks so dam good!
people play warriors because it’s clear they do double the sustained AND burst damage for a given build and gear set than any other profession. (including thief).
they do ranged better than rangers, they do melee better than thieves, and ANet has made it clear they will not be buffing the other professions to keep up, and will, in fact, be nerfing many non-warrior professions in future releases despite the immanent irrelevance and utter pidgin-holeing of many of these other professions.
Average FPS On Max Settings @ 1920x1080?
in Account & Technical Support
Posted by: plasmacutter.2709
For those asking about upgrading FROM a 2500k,2550k,3570k,2600k,2700k,3930k.. to somthing else…..DONT.. just OC.
You can run GW2 the best that is possible with ANY of those CPU’s (and only those CPU’s) so long as u OC to around 4.5ghz.
*well ‘only’ ..except for the 3960X and 3970X :P but they r insanely expensive and give no performance increase.
If u have anything lower than those, OCing will still help . But depending on how far down the single thread performance tree ur current CPU is it might not be worth the effort OC’ing and would be better just buying one of the above CPU’s then OC’ing.
I have the above, all the recommended (my specs are further up this thread).
Any dragon DE (where people actually congregate) will tank my FPS to about 22 – all while the GPU hangs 30% below max.
I agree, self-(de)selection is beneficial.
It’s good for romance, it’s good for friendships, it’s GREAT for employers, and it’s even better in mmorpgs.
let the elitists slowly burn bridges until they realize they’re islands.
the rest of us will have fun.
try 5-7 am PST on a monday, or
I like how Mesmers keep getting lumped in with Warriors and Guardians as top tier just because people can’t be bothered to learn how to defeat them in sPvP. Willing 2 buy a PvP/PvE split please.
Either way Ranger is the class that still needs the most work.
I actually love playing my 80 mesmer more than any of my other professions. It’s not only a capable profession with a number of viable builds, but it’s fun, if you learn how to play one well. (I tried Mesmer in the final beta and hated it. Gaining experience in playing the game in general, with three other professions to level 80 and four other professions to various levels before starting my current Mesmer, really prepared me to play the profession. I had no problems leveling up and the profession is a blast at 80. For me anyway).
I do agree on PvE/PvP split on skills that have always been fine in PvE, but have been deemed “broken” for PvP.
Stop the PvP-related nerfs to the PvE profession and I think I could say that, for me, Mesmer is one of the best designed, fun to play professions.
BTW, capable doesn’t always mean fun-to-play. Guardian is very capable, but it can be pretty boring. I never had problems accomplishing things with my Necro, but that’s another very boring profession. Getting the professions that really need work development priority is something I agree with, but a number of professions could use some tweaking, at some point, to make them more fun to pay.
once the shine starts to wear off the clones and “omg clothie with a greatsword” concepts, mesmer is pretty boring too.
-mantras are to mesmers what elixir gun is to engineers.
-the only engaging group support spec introduced was nerfed to bejesus and back over an unrelated bug causing 200% mind wrack damage.
-the profession’s defensive cooldowns and summons can be blocked, blinded, or dodged, and their boon-radiation traits require you to plant them up the keister of your buddies.
Very, very, VERY survivable due to arbitrary and continuous summon of HP-and-aggro proxies, but once the gimmicks become old hat, you’re left with two real builds for pve:
the projectile reflect boon strip support build, and the shattercat build. (condition is a curiosity, but clumsy)
(edited by plasmacutter.2709)
I’m super tired of hearing Thief complaints.
The hate toward the class from baddies who can’t counter the easy dagger gimmick (really? how bad can one be…) really drove me away from the game.I think most of the complaints is about stealth rather than the silly burst.
I’m not even sure this will ever go away unless Anet pretty much removes stealth
This might be very true. At the very least stealth needs a slight rework because it’s unenjoyable to fight against, seeing as it has no counters. (aoe doesn’t actually counter it, and it’s about to be nerfed anyway. Best you can do is aoe snare and hope they don’t have removal if it hits) I think an easy fix would just be allowing you to know if you hit an stealthed enemy or not. That alone would make a huge difference.
Thieves in WvWvW need nerfs. Perma stealth, highest burst, fastest run speed. Not even remotely balanced.
- There is no such thing as permanent stealth, even with culling which is ridiculously exaggerated.
- Thieves don’t have the highest burst and the Backstab combo is so easy to counter that you have to be logged in while AFK to be killed by it (or just terrible at PvP… lol).
- The fastest that a Thief can run is at 33% speed with the Swiftness buff which they have less access to then most classes and the Signet of Shadows only gives 25% speed buff (like every other speed signet now). Also, Thieves are supposed to be mobile, complaining about that is like complaining that Elementalists can use magic.
- Please, stop spamming the forums about how unbalanced Thieves are; it’s ridiculous.
1. Just hit walls with CnD, or use heartseeker through a smoke field. Also, culling is very dependent on the number of people, so in large zergs it does get as bad as its made out to be (like an entire zerg rendering on top of you after 5 seconds). Obviously not perma stealth in battle, but they’re still perma stealth.
3. Fleet shadow (though it’s currently bugged) increases movement speed by 50% in stealth.
4. The above doesn’t make them OP though, imo, they actually need buffs to encourage people to do more than burst or condition spam.I think elementalists need some tweaking on non-d/d skills, especially focus which doesn’t seem to mix well with other weapons. Only having one or two good builds is never good for a profession.
Necros I’m not really sure about, but I hear they still have loads of bugs, and they don’t really seem to be very strong overall (except for boon removal). Maybe minion control would? Reworking condition damage as a whole would help them a lot, as well as some other professions.
Oh and rangers still need some work, especially spirits. That whole skill subset seems really weak.
Thieves and eles are in the same spot, really.
They’re both very, VERY squishy without their crutches.
For ele it’s a slightly overpowered 30-water trait line (specifically capacity to, use regen while not attuned to water) coupled with horribly under-survivalbe offensive weapon sets (fire and air).
For thief, any mis-twitch at all while not stealthed results in death.
For both professions, they could use a base increase in survival (the capacity to take ONE unlucky hit and live without having to spec a full 30 points in toughess/vitality – and for ele add more evasive maneuvers to weapons), and their “crutch mechanic” toned down.
And this is why Engineers who don’t play their Engineers should delete immediately. Not only do the devs think you’re “fine”, they’re using the fact that you’re waiting for them to get their act together against you! That engineer gathering dust in your character slot is being cited as proof by the devs that they don’t need to fix the class, ever!
If you aren’t playing your engi until it’s “fixed”, delete if you ever want to see it fixed.
Absolutely true. I never thought of it that way but you’re right. I deleted mine to make a thief anyway. Talk about a great profession! Nobody in this game should ever play anything but mesmer, thief or guardian (maybe the occassional warrior and ele) because they just kick so much kitten it’s stupid.
I can’t believe you put Guardian on the list!
While the warrior and elementalist do have builds that allow them to be OP under certain circumstances, guardians have had those since early on in the alpha. They have been kicking kitten longer than anybody else. Guardians are not that great in sPvP however, which is why I don’t mind that they are so great in PvE. But I’m talking about PvE in the original post. The difference in how easy it is to level my thief compared to my engineer, necromancer and even my warrior, is crazy. It’s a slaughterfest. I’m level 19 on my thief after 10 hours of playing. My guardian was about the same before I deleted him. Usually I get about one level per hour (even on my warrior).
Really?
I have a thief and what was most impressed upon me is I hadn’t seen anything squishier and more punishing of the tiniest mis-twitch than a thief.
Additionally, short bow feels both unimaginative and awkward on thief.
Compare this to engi, which can blind-and-kite tank lvl 9 vets at lvl 6.
Average FPS On Max Settings @ 1920x1080?
in Account & Technical Support
Posted by: plasmacutter.2709
zerg v zerg in wvw getting very high fps and no drops really even while frapsing @60fps
system specifics and setting specifics please. heck, upload your graphics config so I can run a diff.
I think a lot of people just “don’t get” the system of this game.
It’s quite clear there are support specializations and they differ from class to class.
Anyone who examines a classe’s trait lines can see what they would excel at if they want to do group support.
Some group-wide specializations which may or may not occur in combination:
- boon stripping
- hindering (slows, chills, knockbacks)
- projectile blocks/reflects
- jamming/combo breaking
- boon production
- condition removal
for instance:
a properly specced support mesmer can do boon stripping and projectile reflection (shutting down ranged as much as 75%) while still doing decent damage.
a 0/10/0/30/30 D/D ele or bunker-specced hammer guardian would good at boon production, healing, and jamming/combo breaking but suck at personal damage.
the list goes on and on.
if you leverage what is built-in to your profession in terms of group utility you will have much smoother runs than those who simply “build for soloing”
Some of you seem really down.. I am sorry you guys are having such bad luck.
I also weren’t too happy with the drops while leveling my main from 1 – 80.
Constant paranoia about DR almost made me put down the game for good. Then one of my friends purchased the game so I decided to run around with him while he levels.Since I was going to lower level zones, I made sure I got nice magic find accessories, magic find runes (Traveler/Noble), magic find sigil and magic find food. And so came the most fun I had in this game.
I spent only two nights running around with him. I realized the frequency of greens and bags were much better than when I first visited the area, so I wanted to go test it around the world.
It was incredible, for the first time I saw Lodestones and Exotics drop. I even had one Exotic (level 80) drop from a Moa that I accidentally pulled with my AoE damage in a level 35 zone (yet I’ve seen claims they don’t drop in lower areas). I also bag the odd Exotic from dungeons, which I never had before changing my gear.
One very important note though: Drops are noticeably worse without the MF food. It is so bad, that after killing a couple of mobs and checking the drops I can actually tell that the effect from the food has worn off (should I forget to keep an eye on the buffs).
Did that too, saw no difference.
please note that pre-11/15, I would get 3 rares an hour in orr without magic find.
Magic find itself needs to be removed and the numbers rebalanced around its absence.
It’s the most assanine stat in the game. Anti-group anti-character-progression. Self-gimping.
The structuring of a character needs to be a series of PLAYER choices, balance of attack, defence and avoidance. BUT IT MUST BE A PLAYER’S CHOICE. It would be wrong for a whole heap of passive abilities appear to mitigate AoE or any particular type of damage for that matter. Passives do NOT involve player choice and can exacerbate the original problem if not very carefully constructed….and they do not give the player any sense of reward for making the right choices whether they be skills in building a character or when abilities are used.
That said the devs need to make sure that all professions have the right mix of active/closeable/skills to enable those player choices to be obvious and meaningful.
Exactly.
This is the same issue causing D/D ele to be too suvivable while preventing viability of other ele builds.
water line has too much personal passive regen.
it involves no skill, none of them are active.
people should be required to think when they play, and flat-nerfing AOE will not do that.
Water grants regeneration, there is no other passive healing. D/D Ele healing is almost all active — D2, D5, heal on attune to water if 15 water, heal on dodge if 30 arcane and in water.
Most professions have precious-little passive healing even as bunkers, while D/D has perma-regen and the capacity to proc it at-will, and at the same time very few weapon-based evasion tools.
I repeat: Ele is innately squishier than a thief, MUCH squishier than a mesmer, but with none of the weapon-based evasions both of these professions have.
Water tree compensates so heavily for this that eles are pidgeon-holed into 20+ water builds, and again this compensation is in the “dumbest” and “least interactive” form imaginable – flat-out health regen.
It’s one thing to preserve the few traits which also benefit the party, but the ones that benefit the ele need to go in trade for active evasion tools on the weapons.
This, along with a modest HP bump for fractals, would make water-free builds far more viable and add that tiny bit of weakness to bunker builds that will stop utter immortality.
Disclaimer: I play an ele and while I love the D/D 0/10/0/30/30 play style, I don’t like feeling pidgeon-holed into low damage specs either. I want to explore the rest of the profession, too — without being rendered a floor-stain in punishment like I was at lvl 1 to 10.
(edited by plasmacutter.2709)
ANET has the capacity to log the rarity count of non-upgrade-component items from corpses and chests easily and associate them with account numbers.
Why they don’t do this yet is beyond me, if it’s not supported yet in the code it would literally be one tiny method added to the loot generation algorithm.
The results, especially if logged with player chat and zone activity ("did this person chat, did this person leave “xyz general sub-area”) would QUICKLY show buggy DR affecting roughly half the accounts out there, while the other half have amazing drop rates.. both sides of this happening consistently!
I will start doing this.
The necro can do a lot of AoE conditions which sort of makes up for how easy it is to remove conditions in this game but even then, my necro is more successful with power/toughness/vitality. I find the same three attributes are actually superior for every profession I’ve played except possibly the thief. But my thief is not 80 yet, so who knows?
bring that build on P/P or P/S to a fight against even the weakest of players with P/P or P/S and a Prec/CD/Tough gear set and the damage they do will destroy what you can do.
Please clarify who is destroying who in this statement.
I guess this is why my english teachers were so anal about misplaced modifiers in elementary school.
Engineer is the Witch Doctor (from D3) of Guild Wars.
A lot of great ideas thrown into a bag, then mercilessly beaten with a baseball bat until only a bloody, mangled pulp of “What Could Have Been” remains.
Hopefully fixing Engineers doesn’t take removing the lead dev like it did with Diablo3 and Witch Doctors.
I love this description.
I still like eng and am leveling one, but this is funny to me.
Average FPS On Max Settings @ 1920x1080?
in Account & Technical Support
Posted by: plasmacutter.2709
willis: dx9 does a terrible job at using the CPU to feed the GPU.
in today’s environment where cpu power is banching out more laterally (more cores) than vertically (higher performance per core), you will be bottlenecking yourself at gtx680 if your CPU is under 5ghz.
If you have a 690 or the latest from ATI (a single 690 is a serious “tock” in the iterative cycle and will blow even a pair of SLI’d 680’s out of the benchmarking water), you’ll probably notice in many high-demand situations such as crowded ares or large DE’s that your CPU will peg and your GPU will actually drop.
This game is severely CPU-bound in this way. It’s really quite frustrating to watch my oc’d gtx-670 drop to 30%-under-max in encounters like shatterer when my cpu is churning away at 4.6ghz.
Average FPS On Max Settings @ 1920x1080?
in Account & Technical Support
Posted by: plasmacutter.2709
your fps on your tv i based on its refresh rate so tv doesnt matter, its based on your high def tv refersh rate(hdmi cord also). as long as your fps doesnt go lower then 55 in and video game on your pc your fine. I recommend changing your fps on your video card to not go over 60. unless you fly fighter planes dont think your eye is trained to see more than 60.
The refresh rate on a plasma is 600hz. I doubt anything short of an experimental NVIDIA super-cluster could play gw2 at 600 FPS
Engineer:
~~ General PVE ~~
DPS: 4/10 <— Fis this! (fix it by fixing condition dps as a whole and BUFFING weapons – not kits — I don’t like grenades, and should not be pidgeon-holed into them )
Survivability: 5/10
Support/Utility: 5/10
Difficulty: 10/10
Fun: 8/10
(edited by Moderator)