Showing Posts For plasmacutter.2709:

It is now too depressing to log in, goodbye.

in Guild Wars 2 Discussion

Posted by: plasmacutter.2709

plasmacutter.2709

This change is now the third major “balance” change which completely gutted unrelated builds.

Nerfs to “bunker” eles have kicked unrelated glass cannon and PVE auramancer support builds in the groin.

Before that, mesmers lost the ability to provide might batteries to the group because of a completely unrelated bug that caused 200% shatter damage to a subset of exploiters, because ANet was too impatient to “wait and see” (and before that, mesmers were crippled by extra penalties which prevented them summoning pets while blind – even though half the phantasms are purely defensive)

Before that, the symbol support builds for guardian greatsword were gutted by a doubling of symbol of wrath cooldown. The target, perma-retal, was missed wide when this build was made extinct.

Is the game still fun to play right now, YES, but after 15 minutes, it becomes hard to do so, because I become acutely aware of the inevitability of ANet taking it away because of some unrelated build, because their balance team is apparently incapable of nuance and proper trait targeting.

Given it’s management who usually make these decisions, It’s not surprising given the glassdoor ratings for the company. Dysfunction within leads to dysfunctional results to the customer base.

I’ve filed for my refund, I hope ANet learns from me, because I can generally take a pretty heavy beating as a customer before moving on.

Comfirmed- Nothing being done re: conditions

in Guild Wars 2 Discussion

Posted by: plasmacutter.2709

plasmacutter.2709

There’s a cap on condition stacks of 25. In a scenario where you have two thieves attacking a boss and one of them can achieve a stack of 25 by themselves, the other one essentially becomes useless because they’ve got nothing to stack on. Is anything being done to address that to make them less redundant?

Colin: Currently no. Interesting statistic for you: every condition in the game costs server bandwidth. ‘Cause we have to track how often the condition is running, what the duration of that condition is and what the stack is. So the more stacks we allow them more expensive it gets because we’re tracking every additional stack on there. And so we could, say, you can have infinite stacks. Number one: that becomes really unbalanced. But number two: it’s actually extremely expensive for us, on a performance basis. That’s one of those weird, kind of back-end server issues that can help make game designer decisions regardless of what you want to do with it.

One of the things people have been talking about is having their own individual stack limit that they can apply, rather than an infinite amount on one boss.

Colin: Yes, it’s tough. It’s certainly something we can look at, it does drastically change the way that the professions play, right? It does say “you can no longer stack all of one type of condition”. It might change the skills on each profession if we were to do that. It would encourage a little more group play to some extent. It’s not something we’re really talking about, but it’s an interesting idea. I’d have to think a lot about what the effects of that would be overall, but it’s an interesting… interesting idea.

So we can derive at least 2 things from this:

*Colin himself doesn’t actually understand his own game and doesn’t realize that 5 condition builds in a party without a condition cap would be outputting equivalent damage as 5 direct damage builds because on an individual level they are equal

*He seems to think it’s perfectly okay to leave it as terrible as it is because fixing it would make hosting more expensive. I.E., it’s okay to leave things completely unbalanced.

Or it would cost just a LITTLE bit of dev time developing a much better optimized method for stacking-type conditions. (hint, you can cut the cpu time exponentially by removing the tracking of stacks individually at 25 per enemy unit and simply increasing the intensity of the ONE condition with some arithmatic operations — operatons which are already done based on previously confirmed “strongest condition already takes precedence” calculations)

Seriously? My parent company does big data and I do a better job optimizing my basic operations scripts than this guy’s team!

(edited by plasmacutter.2709)

Guild Wars Gamer Murders rival gamer in NZ

in Guild Wars 2 Discussion

Posted by: plasmacutter.2709

plasmacutter.2709

Right Guild wars a G-rated game is considered violent. It shows how ignorant the media types are. If I were a parent I would be much more concerned about games where you could chop cyborgs up into little pieces with blood and gore in full hd glory and rip out their spines. Even better still bank robbery simulators shooting civilians, cops and guards dead etc. I dont need to name the games: if you watch Youtube game reviewers / read gaming news online / own Steam, you probably know what their names are. Btw what is GTA?

This is what Rupert Murdoch has done to news internationally.

Sure and CNN is such a font of knowledge when it comes to games. Or for unbiased news for that matter. And btw: http://en.wikipedia.org/wiki/Fairfax_Media_Limited

If GW2 can be blamed for murder, I suppose chess or checkers could be too.

Someone above listed the bugbears by decade but got one a bit wrong. In the 80s it wasn’t music and TV that was the root of all evil, it was heavy metal music and Dungeons & Dragons. So, yes, apparently board games can cause people to worship the devil and become murderers, as well as encouraging suicide.

As for Murdoch… Murdoch did change the news media, with the help of Roger Ailes. Fox News is simply the end result of a decades long move from actual news to newstainment. Murdoch’s background is in tabloids where scandal, gossip and manufactured stories are the bread and butter of the business. He took the tabloid format from print and applied it to the screen.

Fun fact: Fox News’ slogan of “Fair & Balanced” is often mocked, but it is usually factually correct. The news content generally is “fair & balanced”, the problem is that 95% of what is on Fox News is not news. They give you the news story, during a news break, and the few seconds that the story lasts for generally covers everything to appropriate jounalistic standards. But then those few seconds of balance are thrown out the window by hours of one-sided discussion.

What they choose to cover (or ignore) is also a form of imbalance.

I also don’t term it “appropriate journalistic standards” to parrot unsubstantiated musings on extremist blogs.

Khal’s counterpoint of CNN is true though.

Since FNC pretty much all major news outlets have left investigative integrity, critical thought, and fact-checking in their lockers.

CNN for example will often parrot corporate press releases without fact-check, treats nutjobs from places like hot air as “equally distinguished” as Ph.D.s from our finest institutions, and has never in the past 15 years exhibited any effort to truly dissect the arguments advanced by the idiots in office (and they’re in office DUE to that lack of effort on CNN’s part)

(edited by plasmacutter.2709)

What Creature is This?

in Lore

Posted by: plasmacutter.2709

plasmacutter.2709

i’m seeing familiar washer-structures from orr behind him.

some minion of zhaitain, perhaps based on reanimated charr?

Was this always here?

in Lore

Posted by: plasmacutter.2709

plasmacutter.2709

Yes, that NPC’s been there since the BWEs. If you wait long enough, that shipment after arrives where she complains and the caravan head mentions something about being stalled but the shipment’s still safe.

Is it a quaggan sleeping in a box?

if it is that would be hilarious.l

Most hated and favorite NPC

in Lore

Posted by: plasmacutter.2709

plasmacutter.2709

The Charr tend to prefer to do things themselves anyway and they have made alot of progress towards dealing with the ghost problems through technology.

The ghosts they dispatch are never truly “slain”.

They will “respawn” over an unsubstantiated period of time.

The charr are tilting at windmills thinking they will win any measure of strategic victory, no matter how many ghosts they neutralize tactically at any one time.

They will never know peace, and they deserve never to know peace until they learn remorse for using WMD’s against a civilian populace. (they still consider this legitimate)

The Rift

in Lore

Posted by: plasmacutter.2709

plasmacutter.2709

They’re not after glory or power. You ignore a very common – far more common than glory – reasons for conquest: resources – which is more or less what one of the two things they’re after: food (aka resource). Another common reason for conquest that you overlooked is just simply territory and control – which is also something they’re after, as well as just general destruction.

They seem to be working under a “I’ll make everything mine, and if I can’t, I’ll destroy it!” mentality – though this is a very general and, imo, poor view on their mentality and they do so for different reasons (by all accounts) and have different methods.

Exactly, you need to have some reason to make everything yours.

If they’re after “food” (starving), how are they strong enough to plan and be this strategic rather than bee-lining for food and not caring about the ants beneath their feet?

Are there “neighbor jones” elder dragons one planet over with a porsche and an immaculate lawn they’re competing against here?

Or maybe they’re just so agorophobic and worried about being judged by us mere mortals that they aim to corrupt us all just so none of us can point and laugh and say “tentacle head.. haha!”

(edited by plasmacutter.2709)

Human female voice

in Human

Posted by: plasmacutter.2709

plasmacutter.2709

I like the voice, too. But that might be because I usually make young looking characters, and the voice sounds a bit young ranged 18-25.

The voice sounds 30-40.

it definitely does NOT sound 18-25.

Do you feel bad for the Ghosts of Ascalon?

in Human

Posted by: plasmacutter.2709

plasmacutter.2709

The charr still do not acknowledge the searing as a terrible act. (using wmds to indiscriminately burn and render uninhabitable large primarily civillian areas)

Rhytlock’s sword was plundered from ascalon, and if he were not so stubborn as to continue to cling to it, he could arrange with logan to have Jennah bear this sword to Ascalon and lift the foefire’s curse — freeing both the Ascalonians and the Charr.

No, I believe until the charr grow a concience regarding this issue, the ghosts will continue to act as their conscience for them, making sure the black citadel and its surroundings never know peace, as the ghosts of their victims manifest in their homes and attack their cubs while they sleep.

For the part of the ghosts… they are in no worse a situation than had Adelberne ordered a surrender.

(edited by plasmacutter.2709)

So this war with the centaurs.....

in Human

Posted by: plasmacutter.2709

plasmacutter.2709

…centaurs. There’s some evidence that this may change – there’s a centaur in Lion’s Arch who saw the writing on the wall with the charr-human treaty, …

There is centaur in Kessex Hill, I think in Kessex Haven, that has a conversation indicating a cease fire or something like that.

They’ve got a ceasefire with Lion’s Arch, but that’s purely so that they can be free to attack Kryta without Lion’s Arch intervening. They’re not even holding to their side of the agreement (they’re supposed to be leaving caravans on the Lionguard-defended commerce routes alone, but they’re still attacking them).

That’s about right.

The centaurs are hardly noble, and are nearly as dangerous as zhaitan’s minions.

I say the collective kingdoms of tyria just charter a “McCentaur’s” and declare open season.

MMMMMM…. centaur-burgers. I hear the meat is sweet and lean.

Most hated and favorite NPC

in Lore

Posted by: plasmacutter.2709

plasmacutter.2709

RE: Traherne; no, I don’t know why everyone hates him. But yes, everyone seems to. Why?

You go from hero to lackey, and it ceases to be the story of you, and instead the story of Traherne, through the lackey’s eyes.

Is it realistic? yes, but this is a fantasy game.

Most loved: Rytlock, he is the only member of Destiny’s Edge that didn’t screw up.

Depends on your definition of screwed up. That sword he wields holds the key to freeing his people from the ghosts of ascalon, but he wont surrender it to the humans out of pure arrogance.

Is Zhaitan's return viable lore-wise?

in Lore

Posted by: plasmacutter.2709

plasmacutter.2709

“Orr was only a setback!”

The Rift

in Lore

Posted by: plasmacutter.2709

plasmacutter.2709

The entire elder dragon motivation seems a bit strange to me.

They get power and conquer everything and then….

People who engage in conquest do so for glory, or for power, but everything they corrupt becomes magically bent to their will. It’s like going to a forum and winning a troll war with sock puppet accounts.

Guild Wars Gamer Murders rival gamer in NZ

in Guild Wars 2 Discussion

Posted by: plasmacutter.2709

plasmacutter.2709

I am waiting for it to be like the 60’s Put your GW2 disk in backwards and it installs a demonic cult game…..Gotta love our main stream media. I agree The Adam Lanza reference was poor journalism at best.

It’s a new godwin’s law:

the longer a murder is discussed, the probability of blaming xyz media approaches 1.

in the 50’s it was rock & roll and comics

in the 80’s and 90’s it was tv and movies

2005 forward its gaming. (and in japan, they have a special offshoot for blaming anime otaku)

don’t forget the 2% payroll tax increase affects middle class families too, but most of the cuts have been to education.

What cuts? There have been no cuts yet.

Besides, do you mean the education system which has regularly seen above-inflation level budget increases per year for decades yet has at best remained stagnant in its results,

I’m not referring to primary and secondary education, i’m referring to post-secondary (as in universities).

over the past decade or so, public funding per pupil at universities has been slashed an average of 21% (depending on the state) at both the federal and state level.

People blame university administrative pay, but the real driving force behind the inflation of college tuition is that the shortfall of government funding has to be made up somewhere.

http://www.cbsnews.com/8301-505145_162-57517032/why-college-tuition-keeps-rising/

Because nothing says “we want to nurture a thriving middle class” more than penalizing the industrious half of our children with crippling student debt that chains them to their parents’ basements.

(edited by plasmacutter.2709)

Stop nerfing classes

in Suggestions

Posted by: plasmacutter.2709

plasmacutter.2709

for everyone else every enemy unit in pve feels like an epic boss fight.

seriously, try killing something with a staff ele or condie pistol eng and let me know how that goes compared to warrior or guardian.

I have no problems killing things in PvE with my staff necro, and most things I’ve read, even in this thread, indicate necro is about the weakest of all the professions. In fact, I’ve soloed the protect-the-camp events for both Jofast and Shelter. Drops still sucked, but that was solely due to crappy RNG and bad luck. My biggest grip is loot, necros simply don’t have that burst damage and as a result tend to get crappy drops from group events like Penitent/Shelter/Jofast, that tend to be densely populated with warriors. I have soloed a couple champions, though I tend to avoid them as they’re too much work for too little gain.

Group events and groups in general don’t tend to be terribly rewarding since I have to share the damage and since my damages comes so slowly regular mobs tend to be dead before I register any decent amount. This is why I’ve been saying for a long time, that including damage in the loot drop considerations automatically favors some professions over others and, well, pure support builds are just screwed. The professions need to be rebalanced and the RNG needs to be adjusted to take more things in to consideration when deciding rewards.

Staff is one of necro’s strongest weapons. Necro also has an unusual amount of HP.

Staff is one of the many weapons for ele that are useless (every weapon but D/D), primarily because staff was nerfed into oblivion, along with scepter, in the time between bwe1 and now.

still not hearing you on pistol engineer.

For reference, there are people in the eng forums who have glass cannon p/p crit damage thieves who do more bleed damage than condie engineers.

Guild Wars Gamer Murders rival gamer in NZ

in Guild Wars 2 Discussion

Posted by: plasmacutter.2709

plasmacutter.2709

tldr: another stupid journalist writes another stupid summary of what they believe happened, thousands of ignorant people (older generation) believe everything they see on the news and thus begins the moronic spiral of how video games are apparently “bad”

This. Movies are far more to blame, alongside dwindling economic opportunities, but meanwhile Hollywood gets another tax break on the backs of American small businesses.

don’t forget the 2% payroll tax increase affects middle class families too, but most of the cuts have been to education.

Stop nerfing classes

in Suggestions

Posted by: plasmacutter.2709

plasmacutter.2709

You are viewing balancing only from PvP point of view. If they buff all of them together, they would have to buff PvE difficultly too. 90% of balance they did so far, they nerfed something and buffed another thing in one proffesion.

Most people use similar build, because it is “the best”. By nerfing & buffing together they can make more viable builds to play with.

PVE is already at a level which was based on pre-BWE 1 and has not been nerfed.

I think the only professions which still have the damage levels they had in BWE1 are warriors, guardians, and thieves.

for everyone else every enemy unit in pve feels like an epic boss fight.

seriously, try killing something with a staff ele or condie pistol eng and let me know how that goes compared to warrior or guardian.

Class balances on Feb 26 ?

in Guild Wars 2 Discussion

Posted by: plasmacutter.2709

plasmacutter.2709

There is one thing to note about the off hand dagger for eles.
RTL is actually 1500 range not 1200 range, you can test this with a nade-engineer friend.

I do believe that Anet should nerf D/D ele the weapon skills themselves, not the traits.
Traits should be revised in general in my opinion through all the classes.

Yes, because there are so many D/D eles WITHOUT water traits.

RTL btw is not an evasion — you can immob an ele when RTL starts and it turns into a self-stun, or just dps them through RTL with a ranged weapon.

They need to reduce ele’s dependence on healing. This means reducing source of personal regeneration (personal only, not group-wide) and adding evasive skills to ele weapon sets.

ele is being strangled on build potential by the power of its own water tree and the weakness of its weapon skills. For reference, nearly every weapon set mesmer has has a defense — either a kiting tool or two for ranged, or a block/evade for melee.

(edited by plasmacutter.2709)

Guild Wars Gamer Murders rival gamer in NZ

in Guild Wars 2 Discussion

Posted by: plasmacutter.2709

plasmacutter.2709

At the end of the day, it doesn’t matter whether it is true or not. There is a very loud minority in the US that sees gaming as the new dancing, in the (original) Footloose sense, and another, larger, minority that sees it as a way to deflect debate from the real issues. This latest article just feeds into the echo-chamber. Stay tuned for the “if the victim had a gun, this wouldn’t have happened” claptrap.

Exactly, it’s a more complicated “look, a flying pig!” to distract you while they help ship more jobs to china, import people under work visas so new grads have to work fast food, protect incumbent industry from both competition and bankruptcy, and do nothing to stop the trend of declining real median wage plus skyrocketing housing costs.

(edited by plasmacutter.2709)

PLEASE fix the grenade kit

in Engineer

Posted by: plasmacutter.2709

plasmacutter.2709

The grenade kit has good damage to effort return?

Maybe 5 months ago, not now.

If they want to return the damage to what it was, sure, but they’re not.

Anything that does not apply a cripple or chill should be target-based at this point.

Try any other class’ ranged options. Nothing even compares to Grenade Kit at range. It really did need a nerf, although the travel time somewhat irks me with PvP purposes at such large distances. If you want to go into melee, you can make the difference between yourself and a warrior quite hastily with point blank grenade barrages, prybar, blunderbuss, both portions of jump shot, throw wrench, elixir F, and acid bomb. The difference in ranged damage is blatantly clear in the Jade Maw fight, when one grenade engineer will take down a tentacle while a ranger, guardian, and warrior pewpew down another – and the engineer finishes first.

Try tossing grenades at “range” in wvw or spvp — see how well that works against anyone who is not AFK.

LOL @ comparing nade damage to kill shot.

Btw, please meet thief cluster bombs.

[PVE]The "Sickman" syndrome

in Engineer

Posted by: plasmacutter.2709

plasmacutter.2709

it’s true. any “proc” sigil will share cooldown with a swap sigil.

it’s been theorycrafted to death on the elementalist forums.

This is why the ele guides suggest a stacking sigil to go with their sigils of battle.

PLEASE fix the grenade kit

in Engineer

Posted by: plasmacutter.2709

plasmacutter.2709

I’d prefer it as it is. If people don’t wanna play a class with such a high skill ceiling, they shouldn’t be engineers. Starting to get a little sick of the most rewarding kit (in terms of ranged damage output to the aiming required) being ‘too hard to use’ for players supposedly, when I’ve been using it nonstop since I hit level 60 within a few days of launch. Grenades are the only weapon with a skillshot auto attack in the game, and I’d like to keep at least one option present with such a method.

If you don’t like pushing the same button over and over, I’d hate to see you play an FPS.

The grenade kit has good damage to effort return?

Maybe 5 months ago, not now.

If they want to return the damage to what it was, sure, but they’re not.

Anything that does not apply a cripple or chill should be target-based at this point.

man what is going on with thief?

in PvP

Posted by: plasmacutter.2709

plasmacutter.2709

Replying in a thread where many people (who probably play thieves) actually think ANY burst combo that can drop someone before the packets hit their game client is “balanced” or “fun”.

In every other game bursts like that are hotfixed within the week, but apparently not at ANet.

ANet: You are not develping an FPS here. We don’t have “head” hit boxes, and weaving and bunnyhopping don’t stop thief attacks connecting!

Multiboxing

in Guild Wars 2 Discussion

Posted by: plasmacutter.2709

plasmacutter.2709

On the one hand that looks bad, on the other hand it might be worth leaving them like that to monitor their behavior patterns so you can improve your bot detection tools.

To an extent I agree… It worked quite well for Valve (catching more fish with one net) but at the same time I am a bit disappointed because a lot of “botting” (incl. the gathering bots) should be caught by serverside “sanity-checks”.
(You don’t do sanitychecks for every client action but periodical checks should be: Ok, client #12332 moved from point A to point B with a velocity of 1402 m/sec… is that sane?"

Sanity checks would kill most of the GW2 bots/multihacks instantly but I have NO knowledge of how hard it would be to implement at this time – I can only wonder why it wasn’t at design time.
And sure: They should NOT start adding (extra?) sanitychecks while they struggle with culling bugs… Better fix culling issues!

There is a middle ground for this.

If you know a bot is a bot and under observation, you could “flag” its account in a way in which its economic impact is segregated.

E.G. — it posts things to the trading post, but the materials don’t actually go there, instead they’re pitched down a black hole and never exposed to players. Heck, you could even have rng-based “bots” on the fake TP environment buying the goods with flagged gold, then follow that gold through the entire network like a RICO investigation.

Class balances on Feb 26 ?

in Guild Wars 2 Discussion

Posted by: plasmacutter.2709

plasmacutter.2709

I’m not gonna spend anymore money on the gem store untill they make some proper class balancing.

If they “dumb down” the D/D ele build or otherwise break it, rather than buffing the codie/control builds that counter it, I will leave this game, period.

0/10/0/30/30 ele is the gold standard of how everyone else should be.

If they destroy this build rather than incorporating proper synergy-breakers like corrupt boon is for this build, and adding synergy like this to other builds, I will be forced to conclude ANet is too lazy to enter the AAA mmo arena, and simply leave.

I’ve been let down too many times, and will probably swap to books, because even console games are starting to get nerfed post-launch.

Meanwhile thieves have been in terrible shape — pidgeon-holed into mug+backstab which everyone hates (including many thieves who would prefer more useful weapon combinations to one ‘iwin button’)

(edited by plasmacutter.2709)

Guild Wars Gamer Murders rival gamer in NZ

in Guild Wars 2 Discussion

Posted by: plasmacutter.2709

plasmacutter.2709

Typical lazy journalism.

Why dig investigatively into important subjects, carefully analyzing arguments through the lens of fact to inform the public about things which may actually impact them, when you can publish a shallow puff piece that vaguely demonizes a pastime of a significant minority group.

This is what Rupert Murdoch has done to news internationally.

No wonder the western world is circling the S-Bend.

(edited by plasmacutter.2709)

Devs: Ele's too good, nerfs incoming.

in Elementalist

Posted by: plasmacutter.2709

plasmacutter.2709

The one and only warranted nerf against bunker eles would be to fix their condition removal . like said countless times before the pvp trinity of guild wars should be bunker>glass cannon, condition> bunker, glass cannon> condition.

If you nerf eles condition removal , wich is absurd as it is now playing one myself, you basicly keep everything that makes this skill setup viable for tanking burst but it opens them up to more condition builds other than necros with corrupted boon.

I completely agree on that D/D eles survivability is too good as it is now but that isnt because of the sustained heals but because of a kittenton of condition removal ontop of it.

If you take away the heals/tankability and leave the condition removal as it is you basicly solve nothing other than keeping eles somewhat good vs condition specs (that arent necros) while making them bad vs glass cannons , i dont see the point in that. I hope the dev´s make the smart decision and take some of our condition removal and actually try to establish some kind of PvP dynamic instead of nerfing yet another weapon set to oblivion.

I question this:

Keep in mind eles have the lowest hp and armor in the game.

Bunker Guardians don’t have the kind of condition removal bunker eles have, but they also have TONS of aegis, which serves as resistance to condition application.

I’d like to see some real math, which takes into account a bunker guard’s effective toughness disparity with their condition removal, area blocks, and aegis into account.

(edited by plasmacutter.2709)

Engi's role in dungeons? Assistance needed!

in Engineer

Posted by: plasmacutter.2709

plasmacutter.2709

Engineer support is like a cross between mesmer and elementalist support.

Engi’s provide more boons than a mesmer, fewer ranged reflects than a mesmer, but FAR MORE control than a mesmer, and that’s nothing to sneeze at.

I think people who consider CC to be useless have been buried in fractals too long or something.

There are quite a few explorables where CC is exceedingly valuable.

I can pick the most annoying targets and “jam” them for very long periods of time on my control builds (on quite a few professions) and it’s worth a heck of a lot more than regen or protection.

PLEASE fix the grenade kit

in Engineer

Posted by: plasmacutter.2709

plasmacutter.2709

I’d rather the rename it “rocket kit” and have faster flight times, THEN make 1 into a targeted aoe projectile so you can auto attack with it.

it no longer has enough damage to justify the ground-target requirements or ludicrous flight times.

The tool belt skill can renamed “lob warheads” and retain its mechanics, because it still does reasonable damage.

New engineer looking for build.

in Engineer

Posted by: plasmacutter.2709

plasmacutter.2709

I’ve been tinkering with my own builds because I don’t think elixirs grant enough boons from my experiements to be worth the sacrifice in offensive power.

Rather, I sacrifice some elixirs for things like rocket boots, which provide more control/kiting tools and more sources of burning.

Elites

in Engineer

Posted by: plasmacutter.2709

plasmacutter.2709

Im not quite sure if there’s already a forum post for this…
but engis need an elite skill rework!!!

Basically there’s only one skill that is useful (supply crate)

The mortar is actually more of a disatvantage if u use it in pvp.. using it has absolutely no point.
Same for the elexir x… why on earth would i use such a skill?!

Compared to other classes (thief: Daggerstorm very strong, thieves guild very strong, basilisk venom very useful, Mesmer: Time warp extremely strong, moa strong… i could go on) it doesn’t seem very fair that the engi only has one real elite.
(and telling me that it depends on the build ur running… nah, it does NOT! the only viable elite is crate.
the 2 others need a complete rework.

This is true for pretty much everyone OP.

Ele elites are just as bad (only fire sword is really any good, tornado is LOL)

Mesmers have it WORSE actually, their entire profession in pvp is being balanced around time warp. That SUCKS for them!

Is engineer that bad? common

in Engineer

Posted by: plasmacutter.2709

plasmacutter.2709

Engineer does not “suck” per-say..

It’s the DEV ATTIUDE to the class that leaves something to be desired — they seem to have “elementalist blinders” on when they approach engi — they are treating our kits as the entire class, like attunements are for elementalist – except they ARE NOT for eng.

eng has gadgets, toolbelt, base weapons, and turrets, and they deserve viability too, otherwise ANet should dispense with them and make our kits F1-F4 like ele attunements.

Because they treat our kits as the entire profession’s ability set, they dismiss legitimate desires expressed that kit-free builds be made fully viable and that our base weapons scale properly.

This is the sore spot for engineers.

it’s not that the class is not “viable” right now, it’s that the only viable builds require kits, and those kits get nerfed all the time.

As an eng who prefers gadgets and wants to use my weapons, I don’t like being shoehorned into kits, and think my main weapon attacks should be viable and scale at least as well as mesmer weapons — which is really saying something, considering how bad mesmer individual damage is due to balancing around their shatters.

It’s that the class lacks scaling and a coherent design philosophy.

Things i’d like to see:

  • i’d like to see elixir support builds able to maintain boons like a D/D support elementalist. (they just DON’T right now, and that’s a crime!)
  • i’d like to see our base weapons be worth using, rifle needs to have damage upped to compete with kits (the kits have just as much control as rifle, but more damage), but pistol is crap .. thieves do more condie damage with their pistols in zerker builds. than eng does with full condie builds.
  • I’d like to see our turrets be more useful – they should either be more durable, or squishy ones like the healing turret should have regeneration baseline (LOL @ a healing turret that can’t heal itself).
  • Our downed state is crap — the cooldown that starts on ability 3 when you first go down should be cut to 1 second just to prvent accidentally using it, and it should cause us to move as well.
  • Our grenade kit needs to have its damage looked at – it should not be mindless spam of 1 like it was before the nerfs, but right now its crap. Maybe if 1 did more damage to targets with at least 1 condition, or maybe if they replaced the grenades with rockets so they flew faster.

One thing nice I can say about what the devs have for the profession:

The underwater combat is one of the few i’ve seen that does NOT suck.

It’s very powerful and NOT boring.

(edited by plasmacutter.2709)

Unique Snowflake Syndrome

in Engineer

Posted by: plasmacutter.2709

plasmacutter.2709

(and studies show that most people believe they are above average at everything, even though that can’t be true)

Studies on this show that, under the high 90’th percentile, confidence tends to be inversely related to competence (or in the case of green-horns, potential). (sadly, any managers who have never been on the ground will gravitate toward the confidence — hence dilbert)

Well, I’m using this as an advantage:

I have some succes playing tPvP as a bunker. I play full defense/self healing. I can overheal most of the damage I get. And I made my team win many matches because too many enemies tried to take me down.

Mostly of it it’s because, instead of putting pressure, I just run around like a headless chicken. People see me as a easy kill and try to burst me down.

Many times, after they kill me (in a 4v1 XD) someone makes fun on the fact I run around.

Seems like bunkering with the “easy kill” class means success without even trying!XD

This is an engineer’s mentality. It’s not just playing your profession, it’s “playing” the meta to your advantage.

Similar to the D/D’s that bottom out their defense in favor of crit damage — they rush in and everyone prepares for a long bunker fight, only to be bursted down in a few seconds.

(edited by plasmacutter.2709)

Engeneeir weapon swap during combat

in Engineer

Posted by: plasmacutter.2709

plasmacutter.2709

Elementalists don’t have weapon kits in the same sense as ours, they have summoned weapons. They get one copy of the weapon, and a second one is dropped on the ground for someone else to use.

That being said, I’m not sure if that counts into the “swapping weapons” or not. That is a grey spot in my knowledge.

It isn’t. conjured weapons are not counted as weapon swaps.

Further, attunement swaps while using conjured weapons do not swap abilities, only any passives which might be present in that attunement.

I’d rather we have our weapons do worthwhile damage, and our turrets have enough staying power to be non-trivial to kill.

kits are not our F1-F4, we should not be balanced around the REQUIREMENT to equip them.

Time to fix engineer downed state abilities

in Engineer

Posted by: plasmacutter.2709

plasmacutter.2709

Move ability 3 to 2, with 2’s timer.

This ^
We can’t run. We can’t hide. But we’re good at blowing stuff up.

Make supply drop the new 3.

Fun . . . but seriously OP.
Now dropping a single turret with a short life, that could be useful.

Which reminds me: ANet, when are you going to replace the useless Always Prepared downed trait with one that might actually be useful to take.

More OP than ranger downed #3, which is basically “blow a stun or its a free res, even 1v3”?

difficulty of class!looking for information

in Engineer

Posted by: plasmacutter.2709

plasmacutter.2709

i have convinced a friend to buy guild wars 2 pretty much on the idea that there are turrets,grenades,pistols and rifles present in it,he researched the game and decided he wanted to play engineer,he is completely new to rpgs and mmos ,is this actually a very hard class to play effectively in any situation(i would like info from all areas of the game)

Also what class synergises well with an engineer,i play necromancer and ranger would either of these have good combos with each other

Thanks in advance for whatever input you have

The class has the highest learning curve but is also THE most fun and versatile at early level.

I pulled grenade kit as my first utility running pistol/pistol and betweeen kiting and blinding pretty much nothing could hit me. (about 50% kiting, 50% blinding).

with the exception of champion mobs with unshakeable (due to blindness reduction of that buff) the ONLY limit to what I could kill was whether my conditions could hit. (you go high enough over your level and they start to show “immune” to your conditions)

engineers excel at control. as you get higher up in levels you get access to more chills and cripples.

The only problems I have are with ranged champions with shots that hit like trucks, but only mesmer and guardian are really good with those types of mobs.

I remember one time swearing at how much damage I was taking on my eng, then realizing the mob was 25% higher level than my toon and laughing, because I was still killing it with minimal danger. (this is unheard of with many other profs, like warrior)

The only other profession I consider as engaging is elementalist, and while I like ele for different reasons, ele takes until at least 35 to feel “complete”, while eng gets some really cool toys baseline. (eng’s problem is scaling in endgame, but the idea they’ll continue to suck in this dept as the game goes on is ludicrous. getting in on the ground floor and waiting for the buffs is a good idea)

(edited by plasmacutter.2709)

skill ceiling vs skill floor

in PvP

Posted by: plasmacutter.2709

plasmacutter.2709

^then you havent seen 2 eles duel..where one severely outplays the other one and it still ends in a draw due to build comps..Basically every non glass canon or heavy dps ele fight is a draw.
Also whats the difference between an average ele and a very good ele against a warrior..they both will own him(in the current warrior uverused build) with the worse one having blown a cd or more.
What im trying to say is that you might be able to pull of something amazing skill wise with a class and the end result would be just better than doing your normal rotation in another build.
That shouldnt be the case..For example there are ele builds that are based on arcanes/elem surge that require great timing that lets you land heavy fire bursts but are all outshadowed by evasive arcana.
In short ele has high skill ceiling imo but the drawback of not being there is not harsh at all.In fact i see people all the time face rolling at far point while still doing a great job at doing exactly what they are aiming for..
Engie on the other hand while having just similar complexity and skill combo options is much harder if you ..kitten up!

All I can say to this is you’ve been watching bad warriors, and your witnessed duels were not of people with different levels of skill.

Then there’s your rant on far point — i’m so sorry nobody on your teams has the time, flexibility, or inclination to learn the power of combo-breaking, ranged-focus-fire, burn spamming, or timed immobilize. This only backs my thought that the skill floor for other professions should be upped dramatically, because so many low-skill-floor professions can get where they need to go without learning to play.

(edited by plasmacutter.2709)

skill ceiling vs skill floor

in PvP

Posted by: plasmacutter.2709

plasmacutter.2709

My list on classes skill floor ceiling Combos
(Skill Floor in Order from Lowest to Highest):
1. Thief
2. Guard (any spec)
3. Warrior
4. Necro
5. Ranger
6. Mesmer
7. Ele
8. Engi

Skill Ceiling
1. Thief
2. Warrior
3. Guard
4. Ele (once you get attunement swaps down there’s not much more to it)
5. Necro
6. Ranger (Dat amazing pet management is unbeatable)
7. Mesmer (Learning the class mechanics is great… Knowing how to use them ALL to your advantage. Most never get here.)
8. Engi (By far the hardest pvp class to master but oh man can they handle business)

Agree on skill floor list, vastly disagree on skill ceiling list.

The comment on ele is insulting. Your playstyle will shift VASTLY depending upon what you are trying to accomplish if you are any good at the profession. It is not simply cycling attunements.

skill ceiling list revised:

Skill Ceiling
1. guard (most of their skill synergy is on auto-pilot from their builds)
2. Warrior
3. Ranger (pet management is really nothing compared to necro pet management, or ability management for professions with more skill bar paging than one weapon swap)
4. thief (outside the backstab build, very unforgiving of mistakes)
5. Necro (less forgiving of mistakes than thief)
6. Ele (if you try to cycle standard rotations you will be destroyed)
7. Mesmer (Learning the class mechanics is great… Knowing how to use them ALL to your advantage. Most never get here.)
8. Engi (By far the hardest pvp class to master but oh man can they handle business)

.So essentially a good ele and an average ele have similar levels of effectiveness

hah! not even close. Anyone who learns the basics of ele and tries to pvp with it will end up combo-broken on every step by anyone who actually knows how to play.

(edited by plasmacutter.2709)

The possibility of an outreach program?

in PvP

Posted by: plasmacutter.2709

plasmacutter.2709

The biggest outreach they can do is putting an end to “global” combos.

Competitive communities develop when new entrants don’t get killed in 2 seconds from nowhere wondering what the heck happened, then immediately leave never to return.

Burst needs to be toned down in this game, no matter what the cost.

After that, bunkers can be addressed, but ANet sends the wrong message to people when they go ask one-trick mug+backstab thieves how they want to play while taking a sledge hammer to builds used by everyone who do not play thieves to live long enough to experience actual game-play.

Not to be rude, but I don’t think you get the point of this Thread.

This Thread is about reaching People that DON’T play the game yet. It’s about reaching potential PvP-Players and introducing them to the game, it’s basically totally independant from the game itself. The Game itself only comes into play, when you’ve already reached those Players and got them to play it; then stuff like that becomes important.

Actions speak louder than words.

You can’t generate hype for an online game when the word-of-mouth “viral” aspect of advertising has a much more magnified role than it does in, say, restauranteuring.

You will not generate interest when someone’s friend turns around and tells them “haha, gw2 pvp, where you get killed by one-shot combos before the packets reach your computer”

Devs: Ele's too good, nerfs incoming.

in Elementalist

Posted by: plasmacutter.2709

plasmacutter.2709

Don’t worry. They announced that the ranger was having too much worthless skills that would get looked at months ago. Judging from this, any projected nerf to eles won’t happen sooner then maybe the 3rd expansion.

this is actually why people is angry..

If they remotely suspects womething is strong even if they are not sure they knee kerk it in few days….

If something is unviable (maybe doue to their knee jerk nerfs) they look into it in months……..

Their politic is nerf asap, rebalance later maybe one day when and if they will have time….

See staff, see engineer.

I worked in a software house which for years had the same “if we have the time” philosophy.

they will never ‘get the time’

(edited by plasmacutter.2709)

Tornado Vs. Confusion

in Elementalist

Posted by: plasmacutter.2709

plasmacutter.2709

I just imagined dorothy confusing the tornado and never going to oz.

God kitten chill

in PvP

Posted by: plasmacutter.2709

plasmacutter.2709

All I see is Ele’s that think their op qualities are just their skill coming through the class, just like browser build thieves in hotjoins, and people who are complaining about Frost Armor which is legitimate. Every other source of Chill is perfectly fine. Frost armor is one button that doesnt require a target and puts max stacks of chill on a gs mesmer/sb ranger in a few auto attacks, which means for the regular person its still ridiculous.

One button, no target, lots of skill. Right? Eles require skill, right? LOL

more “punishment mechanics” like this are needed in the game.

mesmers have confusion btw, makes frost armor look merciful by comparison.

Engineer Condi Guide by Vöz

in PvP

Posted by: plasmacutter.2709

plasmacutter.2709

: ( why do people not post links to their builds and just their builds.

Youtube uses predominantly flash.

if you load flash on most computers, even with hardware acceleration “off”, it will underclock your GPU and cause your FPS to tank unless you completely reload the driver.

What happened to the game?

in PvP

Posted by: plasmacutter.2709

plasmacutter.2709

what happened was 1hko combos continued to persist for 6 months when even gaming houses like big blue got rid of them within 1 month whenever they showed up in the meta.

This resulted in a meta dominated by two types:
bursters and bunkers

ANet then did the worst thing you can possibly do in a situation where people were quitting in frustration after not seeing what killed them for the umpteenth time:

They nerfed the few builds that could survive the burst and announced a war against any future builds which might arise to do this.

It’s no wonder nobody engages in PVP outside a WVW zerg.

Eles healing - not op

in PvP

Posted by: plasmacutter.2709

plasmacutter.2709

So we started the eles in beta and they were awesome but got damage nerfed. Then we stuck with our elementalists even though everyone said they were underpowered and not worth playing. Then we built defensively to stop those 1 shotters. Now we got some bug fixes and we are OP again.

Before it was QQ about theives 1 shotting you or “Running Away”. Now its QQ about eles not dieing or “Running Away”? What the, is it you just don’t like making a kill? Is that all this is about? You don’t just leave the D/D or S/D alone and kill someone else?

QFT it’s getting ridiculous.

RTL is not an immunity mechanic.

RTL can’t be cancelled when activated.

RTL is like a highly mobile 3 second self-daze.

Eles take full damage while in RTL, and are still subject to immobilize.

People need to learn to save an immob for RTL, because it turns eles into “fun-pinatas”.

People should stop calling for nerfs to a profession because they don’t want to build, play, or slot utils to kill this build.

immobilizes
corrupt boon
arcane thievery
spam-burning
well timed confusion immediately after water attunement
focus fire from range.

or simply take out their teammates and laugh as they tickle you, unless you are running a glass cannon build, in which case you deserve to die against your counter.

This next patch will be make or break with me. If I see the same utter build destruction wrought on D/D as has happened with greatsword symbol support on guard or staff on ele due to inflexible petulance on the part of a bunch of glass cannons, I will leave this game behind and not look back.

Ele has no other viable meta build outside of 0/10/0/30/30, and outside of certain eng builds D/D is the most complicated, twitchy, highest skill-ceilinged gameplay in the game.

This build deserves to counter backstab thieves, and if it’s prevented from doing so I’ll know the balance team just doesn’t give a —-t, because they continue to tiptoe around the thief forums and ignore the elephant-in-the-room of “instagib” combos destroying their pvp balance.

(edited by plasmacutter.2709)

The possibility of an outreach program?

in PvP

Posted by: plasmacutter.2709

plasmacutter.2709

The biggest outreach they can do is putting an end to “global” combos.

Competitive communities develop when new entrants don’t get killed in 2 seconds from nowhere wondering what the heck happened, then immediately leave never to return.

Burst needs to be toned down in this game, no matter what the cost.

After that, bunkers can be addressed, but ANet sends the wrong message to people when they go ask one-trick mug+backstab thieves how they want to play while taking a sledge hammer to builds used by everyone who do not play thieves to live long enough to experience actual game-play.

Damage, Loot, and the Trinity

in Guild Wars 2 Discussion

Posted by: plasmacutter.2709

plasmacutter.2709

It not the more damage you do, the better lot you get. It you gotta do a certain amount of damage to be able to get the loot.

Which I am a bunker/support build in PvE and I always do enough damage to get loot. So I spend a lot of time supporting others and tanking the mob and boss.

While not attacking much at all.

yet ive always done enough to gt lot.

Funny, I do enough damage to get loot and ALWAYS, CONSISTENTLY, for months on end, get whites and blues while my buddies get 6 ectos a run.

Elementalist Balance

in PvP

Posted by: plasmacutter.2709

plasmacutter.2709

yes, let’s blanket nerf the WEAPON SET because of what it does when you trait a full 30 into the HEALING LINE.

that will certainly encourage grater elementalist build diversity and really make those fire and air lines more attractive!

LOL @ lingering attunements — that will simply guarantee that NOBODY ever does a 25 arcane build, because 25 points into arcane is not worth the extra soothing mists.

Why would you run 25 arcane build now? As it is now you either go 20 arcane or 30 arcane. That would not change.

Lingering attunements is debatable as it is NOW because it only affects soothing mists. It’s nearly useless as it is. I guarantee though that moving it to 25 will accomplish the following:

It will make glass cannon builds which devs have already called “non-viable” even squishier, and it will guarantee anyone who does not go for evasive arcana will not have this trait.

you may as well just advocate removing it from the game, because at the end of the day 0/10/0/30/30 will still have lingering soothing mists, but every NON-BUNKER spec will no longer have it, further pidgeon-holing everyone into the bunker build.

The adjustment is meant to increase the value of putting 30 in arcana because of the evasive nerf. Soothing mist has little no impact on glass cannon builds with or without these changes. Yes, your right no one who passes on evasive arcana will ever put 25 in arcana… which is the exact same as how it is now.

Oh you wanted to nerf EA again? I didn’t catch that, I was too busy being incredibly incensed at your desire to neuter the weapon set straight away when it has nothing to do with the staying power of the spec.

Making arcana traits and weapon sets suck, btw, will not make eles want to put more into air or fire. It will just drop ele to the worst profession in the game.

Elementalist Balance

in PvP

Posted by: plasmacutter.2709

plasmacutter.2709

yes, let’s blanket nerf the WEAPON SET because of what it does when you trait a full 30 into the HEALING LINE.

that will certainly encourage grater elementalist build diversity and really make those fire and air lines more attractive!

LOL @ lingering attunements — that will simply guarantee that NOBODY ever does a 25 arcane build, because 25 points into arcane is not worth the extra soothing mists.

Why would you run 25 arcane build now? As it is now you either go 20 arcane or 30 arcane. That would not change.

Lingering attunements is debatable as it is NOW because it only affects soothing mists. It’s nearly useless as it is. I guarantee though that moving it to 25 will accomplish the following:

It will make glass cannon builds which devs have already called “non-viable” even squishier, and it will guarantee anyone who does not go for evasive arcana will not have this trait.

you may as well just advocate removing it from the game, because at the end of the day 0/10/0/30/30 will still have lingering soothing mists, but every NON-BUNKER spec will no longer have it, further pidgeon-holing everyone into the bunker build.

Add to that the straight nerfs you want to the WEAPON SET… which is already weak without the bunker build to support it, and you have just made elementalist as a profession worse-off than engineers.

You are pidgeon-holeing them into bunker, then making that bunker build suck.

(edited by plasmacutter.2709)

Elementalist Balance

in PvP

Posted by: plasmacutter.2709

plasmacutter.2709

yes, let’s blanket nerf the WEAPON SET because of what it does when you trait a full 30 into the HEALING LINE.

that will certainly encourage grater elementalist build diversity and really make those fire and air lines more attractive!

LOL @ lingering attunements — that will simply guarantee that NOBODY ever does a 25 arcane build, because 25 points into arcane is not worth the extra soothing mists.

(edited by plasmacutter.2709)