I have DR bug, and now even the few places where I USED to get loot are dropping nothing but blues or worse.
I mean it. Not. One. Thing. Over. Blue. in 3 hours of play last night.
guy might have been running 0/20/0/30/20, or even 20/20/0/30/0 to be bursting like a thief.
Thanks, I’ll give those a try. What about gear? I get that PVT really helps with survivability but is there enough damage with that gear to stack it that much?
I don’t go that way, but I know quite a few eles who like to play the engineered expectations game.
They go GC and equip D/D, and trick people into gearing up to fight long-term, only to burst them down and run instead.
It’s not my thing, so I’d ask around.
There are too many videos of engineers in PvP and WvW owning groups, if we were in that bad of a place, it wouldn’t matter how good or bad players are, it wouldn’t happen.
This game rewards skill over innate profession power much more heavily than others.
I suspect if you put these people behind the wheel of any other profession they would go from “pwning face” to “ANet devs rolled back the server to put an end to this player’s rampage thinking a raid boss had escaped from blizzard headquarters next door”
I’m a new lvl 80 D/D ele. I really enjoy this class and how dynamic the gameplay is. I really appreciate the depth of this guide and found it quite helpful tho once hitting 80, I went in a different direction as far as gear and, to some extent, my build.
Instead of the 0/10/0/30/30 and getting all PVT gear I went with 0/10/10/30/20 and a couple PTV and a lot of power/precision/condition damage.
For how fast paced the gameplay is, my damage output just doesn’t seem to match up. Did I gear up wrong? I usually PvE but, occasionally do a bit of sPvP. I was in one today on my mesmer and went up against a D/D and this guy had the burst damage of a thief or a warrior. I’d never seen anything like it.
I really want to stick with this class but I feel like I’ve hit a wall. I’m obviously doing something wrong. I could really use some help.
guy might have been running 0/20/0/30/20, or even 20/20/0/30/0 to be bursting like a thief.
GOR is highly situational.
It should be buffed fully back to its former state and made an ELITE.
its entire function and the situational power it provides SCREAMS elite skill.
I started the patcher today and saw it downloading a sizeable patch.
At first I though it was redownloading the whole game: I extrapolated the amount downloaded im meg against the percentage and ended up with 13G total download.
As the download continued, the percentage went down exponentially compared to the amount .
3% at around 440 meg
83% at 900 meg
this does not compute.
Someone got a CS degree while flunking their percents in algebra?
I smell a nerf to DD Ele’s more than anything else. I wouldn’t be surprised if some abilities lose their AoE damage or get a much smaller area AoE + less damage. Right now, there are only a few ways to play Ele:
DD //*/30/30 or a variation of that… with or without evasive arcana.
Staff (PvE/Ranged WvW)
and Swirling Winds Focus in WvWvW… the most boring job ever.There’s little to no point playing other spec’s since their traits are weak.
I’d say Scepter/Dagger or Focus could use some work. Staff abilities could be improved. Dagger/Dagger doesn’t need a nerf directly, I’d say it needs to be
more focused on single target damage. Because right now, DD literally has
everything: damage, mobility, healing, survivability. At least from a PvP standpoint.
You ignore the massive achilles heel of D/D :
anyone who keeps you at range can melt you with impunity.
Since this game is about node control, that greatsword mesmer and rifle warrior just need to double-team from different sides and outside the control point.
If you leave the point, they take it, if you don’t you’re dead with nothing you can do.
D/D is far from overpowered.
get a friend.
this game isnt built for 1v1 combat any way I mean a warrior grouped up with say a mezzmer useing something like timewarp is at lest 3 time’s stronger than a warrior on his own.
because you know… combow fields are a thing
This game isn’t built for 1v1 combat… except for thieves.
Why doesn’t the thief require a friend?
in-combat stealth skills need to be capped – revealed needs to least at minimum 10 seconds to be fair to everyone else who must fight something and must acquire a target.
What I don’t like about it is that it is completely account-based. I have 3 level 80 characters and I want a laurel necklace for at least two of them. Maybe even several of them for at least one char when I’m switching my gear…
Other than that I’m fine with it. It is a long term goal you can work towards in easy and fast steps… though I’d really like being able to do that on each of my characters…
This, very much this.
They should base it on character, or increase the rate.
There’s a sticky post on the general forum that was “re-started” from a perpetually living one that went on for 2 months after the 11/15 patch that borked the drop rates.
It’s still there and still receiving posts.
I have to quote this here because Devs need to see this, it’s dead on accurate in the way the vast majority of the community sees this.
You complain about AOE stomping in zergs but subject alpha in your own dungeons does this, and it’s definitely an L2P issue, not an AOE issue.
Nerfing AoE (not just on the ele), shows a clear disconnect in how the game plays and how the devs see things. Their disconnect with reality is doubled down when they talk about AoEing downed players as a problem. If a bunch of horribles want to run up and try to revive people under heavy AoE , that is a massive L2P issue, not a game balance issue. Use a rez signet like a halfway intelligent person. Push enemies back or suppress them with counter fire before you attempt to revive.
It’s not just their conclusion that is terrible, it’s the incredibly ignorant and nonsensical logic that they use to validated it. ANet has shown repeatedly that they don’t understand how to balance the game. When they come out and say that they plan to make a shockingly bad gameplay adjustment like this, everyone should be up in arms. They’re clearly not going to reach a good decision on their own.
That was on the 18th.
I sincerely hope the massive blowback from the community on this has tempered their burning desire to allow zergs to become immortal and prevent us from playing the profession we were expecting when we chose our toons.
So this was added. Purchased with karma. It spits out items, including ones that give karma. Less than you spent on the boxes, but still a significant amount.
It also spits out a junk item. An item that has exactly one use: Vendor it, creating gold.
Lots of people have karma stashes with nothing to spend them on. That, and this is a way to spend karma on Obsidian shards without needing the temple of balthazar to be open. So people will be dumping their karma into these boxes. Creating quite a lot of gold, which will get fed into the economy causing inflation.
If ANET even trying to fight inflation ?
Inflation is good at killing wealth gaps. BRING IT ON!
Condition Damage Merged into Power.
Every single idea you had was good except for this. Why? You realize how much this would throw off the balance of some builds and weapons?
How?
Weapons which mix power and condition damage are generally shunned in this game due to “wasting” offensive power in two damage types which can’t be efficiently mixed.
Agenda:
General:
Magic find removed from the game – all drop rates rebalanced to account for this
Crit damage has been removed from the game – All damage re-balanced to account for this.
Condition Damage Merged into Power.
DR removed from the game – drop agorithm re-engineered to flatten out bad-good streaks in RNG.
Precursors made craftable, lodestones purchasable by tokens badges and laurels at reasonable but not bargain prices.
- Engineer:
1 – all weapon(not kit) skill damage increased by 60%
2 – grenade 1 stacks vulnerability
3 – all condition on crit traits increased to 100% chance - Thief:
1 – nerf backstab by 50% period (remove spvp split)
2 – decouple survival from stealth.
3 – reavealed debuff increased from 3 seconds to 10 - Elementalist:
To make full GC ele builds more viable, and bunkers less Immortal:
1 – non-group-wide regeneration sources in water trait line changed to something else (there’s still plenty of regen in the group-wide side, this just lowers ele dependence upon the water line for survival)
To Balance This:
2 – all movement skills on weapons provide evasion
3 – all auras provide block
4 – spread an extra 15% damage (each) into the air and fire traits
5 – increase base HP to that of mesmer
And anyways, who said your character should automatically become more powerful when they level up? People somehow have gotten it into their head that having a higher-level character automatically grants them some god-given right to be over-powered in lower-level zones.
Who ?…well maybe most of the RPG since DnD first ed…….If you go to the end of your logic then take out the leveling system altogether (like in Zelda by example) .
Leveling is there to mimic the obvious fact that “practice makes perfect”…that a highly trained commando GI will kill somebody a lot faster and easier that me …but in a fantasy world…so yes I think it’s logical that a level 80 would be more efficient than a level 5 at killing a level 1 monster.
That said, I have to agree that this system was working well giving you a better play experience…but I still think it was already well balanced and didn’t need any of those so call “improvement”.
well said
Zsymon plays a warrior, where everyone else seems to be talking about another profession.
Are we seeing a bug that disproportionately affects warriors?
This is really bad, especially at low level. Warriors are highly dependent on “kill them before they kill you” tactics.
Right now, the game is unplayable for anyone that is not lvl80 in exotics. Even in zones
where you are not downleveled, you’re still much weaker since the patch, since the stats
you got from leveling, have no effect on your skill damage right now. Only stats from
gear and from boons affect your skill damage.Our characters are weaker than the ‘god-like’ ones they were before the patch?
No, on lower level zones you are much weaker than normal characters were before. When they corrected for the godlike ones, they went too much the other way for anyone that wasn’t max level/stats already.
That’s the thing.
I think the issue that caused them to adjust it down was the thing was properly calibrated before to downlevel your player and gear independently.
It’s just that the lower level areas are not balanced for the presence of a full set of exotics.
No matter what ANet does (short of reverting this part of the change), it will still bork people who are not fully geared, regardless of level, when leveling down.
ANet does not like to acknowledge the gear factor in this game, they prefer to treat the curve as shallow, but it’s quite clear it is not the case.
Right now? No. A year from now? Some people will have laurels just sitting around, collecting dust. No harm in putting things in that they may want for an alt or something, when the day comes.
Don’t you mean “we’ll have most of the playerbase ‘sitting on their laurels’”?
eh?
ehhh?
The change to mist form to not return HP when down is a pretty big nerf that’s pretty much pvp only. (in pve bosses either don’t chase you to stomp you, or conjure massive aoes on you after you’re down to auto-stomp you)
So they were aware of it and didn’t fix it.
Now they’re talking about nerfing the remaining trait lines that DO work.
Nice.
Maybe these guys left the company?
Their water magic healing, boons spam and condi removal needs to be changed. The rest is fine.
So everything that makes elementalist elementalist.
Got it.
Whats funny is the fact that most of you dont understand what removeing this rng would do to the economy in this game
If its properly balanced, it would only do tremendous good for it.
I’m sure people are tired of comparison to “big blue”, but WoW all be it eliminated RNG from their endgame loot and their economies were fine (at least on servers that were not dead – not an issue with GW2’s global tp system)
If you can try before you buy then do it, I got a Nostromo and it’s sitting there catching dust because the palm rest felt wrong, the G13 is perfect for me, I ended up getting the hubby one and he loves it too.
@Plasmacutter
Does your G700 have good battery life? I’m starting to think I got a dud because mine is eating through batteries like they’re going out of style.
I use the usb cable that came with it. Being a main heal in other mmos made me swear off full wireless for gaming.
I have to hand it to logitech though.. the g700 fits this game like a glove. I can’t imagine playing ele without it.
What is this thread I don’t even….
Posting in a thread that will be locked.
Hmm how does that mentality actually help the public discourse or even any discussion ?
If one was to think that posting of anything semi controversial will eventually be pointless because it will be locked, then the only thing we would end up reading is puff pieces about how Anet is full of rainbows and daisies.
Sorry while yes there are quite a few personal attacks in this thread, its just a simple matter for mods to delete the offensive postings. Granted the heavy handed mods do tend to just close threads instead of modifying them, i think its just out of laziness.
Not just personal attacks sir, but identification of someone by personal photo and a couple other pseudonyms on the filename.
This crosses the line on some cyberbullying legislation on the books in local areas, and is in a grey area on things such as inciting to violence/riot, federal harassment laws, civil code regarding defamation, and I believe there are a few other internet and information systems laws as well.
Whoever posted the pictures and started identifying someone beyond their pseudonym on this board will be lucky if they get off with just a ban from the forums.
I was making examples, and there are ways to guard against exploitation.
Just because you could find holes in my completely off the cuff examples does not make your assertion that “only things involving massive gold sinks or time investment” will guarantee rarity.
What it has guaranteed so far is exploitation and people spending most of their time watching gw2spidy instead of playing the zones ANet’s dev team toiled for years to create.
I quoted your examples just to show how easily they can be exploited. Believe me, game design is a passion of mine and I have put a lot of thought in how certain systems work and why.
You MUST make all prestige gear available to everyone, but not easy to attain. You must not make certain prestige rewards available only to people with certain skills, or make it too easily obtained because that simply shatters the whole point of having prestige items and alienates a good portion of your playerbase.
Good game design would tackle this with multiple skill-specific ways to attain the same rewards, so that’s what ANet did not do well, they funneled the effort into one avenue only, which is not good; but the way they did it was the cheapest and simplest for them so that’s why they used it.
Maybe they will change things up with the scavenger hunt, but I totally believe them when they say it is not a simple problem with an easy solution.
Personally, I would go with player-specific procedural questing (read: randomized quests). That way you can generate a ton of non-repetitive, impossible to farm and unique content per player. No online guides, no bots, just people playing the game.
Of course the whole system would have to be very carefully designed or there would be a ton of complaints that some people got it easy and some didn’t. Everyone would have to be very challenged by the system, but on an equal level, something that is definitely not easy to accomplish using any kind of randomization and procedural generation of content, especially in the context of a multiplayer environment.
Your last proposal is all fine and good.
Your arguments for the current system leave the elephant in the room that is inflation vs someone who has a real job, and thus can’t play a game like a second job.
I make about 20 gold a week doing nothing but casual play of few hours a day… let’s say about 20 hours per week.
So it would take me about 19 months of that to get that amount of gold, for the op with 8 hours per week that would be 8g/week = 47months or roughly 4 years.So yeah, you can’t get that kind of money just by playing the game.
My suggestions for your available time would be to flip the TP, you can make ton more gold that way than through usual PvE.
If I wanted an experience similar to GW2spidy, there are plenty of online communities dedicated to fantasy-wall street.
I created this game to explore the world, slay dragons, and perhaps slay fellow players, and that’s the point of this thread.
What it has guaranteed so far is exploitation and people spending most of their time watching gw2spidy instead of playing the zones ANet’s dev team toiled for years to create.
The thing is, if they made them more “available” everyone would have them in no time. The trick for me is to balance the difficulty to get them, now to get those items it’s not difficult in terms of challenge, even a braindead person can get Infite Light, Legendaries, whatever, but instead it takes a lot of time. What they should do is add a challenging way to acquire the materials, more challenge better rewards, less challenge less rewards.
For me that’s what is missing from the game now. As much as I hate that people can get Legendaries by paying real life money, I wouldn’t want them either to get acquired by people just farming one or two locations for a few days. A compromise is needed.
Fair enough, and the dialogue should be had, but the current system is obscenely broken, and holds the gameplay of the vast majority of the playerbase to “the black lion 1%”.
I don’t think this game should be in serious need of “occupy lion’s arch”, but right now it is.
I think many people don’t really consider the implications of game design. The end goal with desirable prestige items is:
1. To keep them rare
2. To make it so that everyone can get them.Seemingly opposing goals. The only way to ensure that both goals are met is to create a system which is basic enough so that anyone, regardless of their gaming skills and preferences, can get the prestige items and yet difficult enough so that those items do not become common.
The ONLY way this can be achieved is to introduce some sort of long term requirements. Whether you create a quest that literally has about a 1000 game hours in it, or create a system which requires player to gather crafting materials for the same 1000 hours or more, is irrelevant.
Now consider how much content would be involved in a quest that has 1000 gameplay hours included. And then consider the cost of paying a team to write, produce, code and Q&A said quest.
And finally compare that cost to the cost of paying a single programmer to adjust some numbers in a database table.And now on to some finer points:
Wheres the reward for 10-on-1 victory in wvw.
You mean when people set things up with their pals from another server to have “10 vs 1” victories where 10 people stand and wait to be killed, so that everyone in the group can have cool rewards?
Where’s the reward for jumping puzzle meta-completion (and it’s cooler reward for timed)
Let us say that I am way smarter than you. I like to amuse myself with quantum physics conundrums before breakfast just to warm myself up. So now let us say that ANet places a nice quantum physics related puzzle in the game with a cool reward (and a Nobel prize) at the end.
Would you like that? Would you think it is fair?No. Well, some people find jumping puzzles extremely difficult. They might have disabilities, or might just be very, very bad at them. And now you just have content that is impossible to get by a portion of your playerbase.
Where’s the reward for soloing x group events.
Remember all the rage people spew in other games over “loot tagging”, “loot stealing” etc.?
Multiply that by ten and you begin to approach the amount of rage people would be spewing for “X ruined my group event solo attempt” and “Y is trolling people trying to solo group events”Where’s the reward ONLY associated with reaching fractal 40, or 80.
So you think funelling everyone and their dog into fractals is a good idea? People are already complaining about the open world being empty because everyone is running fractals for the ascended jewelry. And you’d add even more exclusive gear to that?
So please, think things through in the context of players abusing the hell out of everything you do before you post suggestions on how things should be done in an MMO. Sad, but true.
I was making examples, and there are ways to guard against exploitation.
Just because you could find holes in my completely off the cuff examples does not make your assertion that “only things involving massive gold sinks or time investment” will guarantee rarity.
What it has guaranteed so far is exploitation and people spending most of their time watching gw2spidy instead of playing the zones ANet’s dev team toiled for years to create.
Please do your research on mats for infusions, upcoming recipes, etc.
The MM-matrix has you, Nibiru. Free your mind.
You should do your research first, because you clearly haven’t done it.\
If you disregard your quest to get a legendary, the gold cost for making an infusion or infusing anything isn’t high. But of course, the main problem we have is that players are saving for their legendaries, and then complain that everything else is also expensive when it isn’t. Stop saving for a legendary and suddenly everything will be super cheap, yes even that 20g Abyss dye isn’t very expensive once you stop hoarding your gold and instead try using it.
Please google the mats for infinite light and the foefire series, among others.
Nearly every skin worth having requires stacks of lodestones that go between 2.9 and 4g a pop.
ifinite light costs more than a legendary.
My math, Plasma, says you are farming 2mins a day to stretch 100 Lodestones out that long. Though I was assuming Lodestones drop roughly half as often as many report them to currently.
My playtime is about 8-9 hours a week in 4-5 hour blocks.
Bad idea, but yes, you “can”.
May as well also put a big neon sign screaming for nerdowells of the internets to do you serious harm though.
Pseudonyms are a good thing.
This game was supposed to break this mold, and it comes pretty close, but the 11/15 patch sort of messed this up by introducing DR bugs and ascended gear that requires ludicrous amounts of T6 mats.
This is so FALSE, one item the back piece requires a high amount of mats, only if you want to infuse it, and more if you want it to glow. Rings drop and can be infused in the forge from mats that also drop in the fractals.
Clearly you’ve never done fractals and your quoting other people that are as clueless as you?
Please do your research on mats for infusions, upcoming recipes, etc.
The MM-matrix has you, Nibiru. Free your mind.
razr nosromo and logitech g700 with a standard 10 buck keyboard.
Makes the finer points of character movement feel like halo.
Can I just quickly ask why everyone seems to not want to do something they find fun if it doesn’t give a reward?
I remember people playing Quake 3 a lot (and still playing) and it sure as hell didn’t give you any kind of internet money for winning a game.
Grinding things you don’t like just because they give you gold sounds too much like work too me. Is this the mentality of every mmo player? I’m new to mmos.
The MMO industry has been dominated by blizzard, which was not a very creative gaming house. Their idea of content was to run the same thing over and over for 6 months to get more powerful gear so you could become a player-controlled raid boss in PVP.
For those of us who played other action rpgs like FFCC or FPS games, the concept of playing for the gaming experience is not foreign, but to those swallowed by the likes of wow it’s a very, very foreign concept. There were a good 40% of threads prior to 11/15 complaining they had no “gear treadmill”.
Like the denizens of the matrix, they have become so dependent upon the system they are literally fighting those of us trying to free them, and ourselves, from that stupid paradigm.
This game was supposed to break this mold, and it comes pretty close, but the 11/15 patch sort of messed this up by introducing DR bugs and ascended gear that requires ludicrous amounts of T6 mats.
One can only hope ANet turns this around and learns how to say “no” to people who honestly don’t want to play the game they designed.
I thought from the title this thread would be about my girlfriend’s mother, or the hyper-partisan GOP government shutdown threats, but instead I got an even dryer topic.
Reacting to mods in the open forum is against forum rules, I believe.
“It’s fine for me so everyone else should go pound sand” is not a sound argument.
That argument works both ways.
Same as saying, the game is too hard so it must change because I’m too lazy to work (emphasis mine) for my stuff. I want everything in 3 months, stuff everyone else if they get bored because the game is too easy.
If people want to play an easy to complete game, go play ofline games and complete them in 3 days, others like me enjoy the chase.
I provided mathematical proof that the goal was unattainable at the current personal drop rate. 16 years… I could have a kid next year, and perhaps see my lodestone weapon when she’s almost ready for college.
I emphasized “work” for a reason.
from Merriam Webster:
game
noun \?g?m\
Definition of GAME
1
a (1) : activity engaged in for diversion or amusement : play
You believe your “fun” should be “work”.
What is this I don’t even…
I did the math on this in “Unattainable Goals 2” thread.
If I “just play the game” the way anet wants me to, it will take as long as 16 years (if i’m generous enough to DOUBLE my drop rate on lodestones, it’s 8 years) to get one of these worth-while weapons (legendaries are a subset of these).
What is this thread I don’t even….
Posting in a thread that will be locked.
lol i put another 9g in the bank yesterday, and i honestly can’t remember how I got it, it’s that easy, all i did was 2 dungeon runs (working towards the all dungeon path achievement), 1 fractal daily in hope of a skin and 100% map completion (working on 100% world completion).
I did a bit of everything, nothing that I would class as a grind or boring, I had fun and still made plenty of gold.
I did the math based on my current rate of personal gather for charged lodestones, and it will take me 16 years at the rate of 0.5 a month from “just playing the game” to gather 100. Infinite light requires a lot more than that. Of course, by that time, the relevance of this game will be long gone.
lol 0.5 per month, do 1 fractal run and you would have the gold to buy 2 (1-2 hours having fun)
Its a great game, if you all honestly dont like it go back to GW1 or WoW?
Not everyone wants the END GAME armour/weapons within 3 months, thats just sad.
“It’s fine for me so everyone else should go pound sand” is not a sound argument. I’m sure this economic crash was “just fine” from the personal experiences of the bailed-out execs of Goldman and AIG
if they limit the application of healing or regen to either your skill 6 or being in water, the build would be fine.
removing regen from cantrips (nerfing water trait 3) would fix this build in a much more targeted, measured way.
You use cantrips generally as “oh crap” buttons. I think it’s a little much to, when stunned, hit armor of earth, gain protection, break the stun, gain stability, AND gain regen while getting the opportunity to open a gap and kite.
It’s the regen on cantrips which pushes the build’s survivability “over the edge”
Boons based survival it’s an integral part of the whole profession, you can’t simply delete a good trait to fix a broken because that will destroy many viable builds at the same time.
The main problem is the rune stacking, by simply moving the 15% boon duration bonus to rune 6, you’d kill the ability of bunker eles to maintain regeneration/protection for 30+s, also moving the zephyr’s boon trait to master would force 0/10/0/30/30 users to make important choices, or they lose EA or they lose Cleansing water grandmaster trait, but if the sytll want to use both those trait they will lose the ability of stacking fury boon
Moving zephyr’s boon would bork other builds. It’s definitely not worth masters in its current state. to be masters it should have in-built potential to maintain perma-fury, not just weapon dependent. (and its duration is still bugged)
The end of this is, they need to add more survivability to DPS weapon sets.
mesmers are on the second HP tier and have blocks and evasion galore on their melee weapons in addition to their clones mixing things up.
Eles have only one evasion in updraft.
They should have RTL and burning speed do evasion on daggers, add block to shocking and frost aura, and evasion to drakes breath. We have 10k hp in GC gear, it IS balanced to do this if you reduce the healing from water by about 30%.
This will stop bunker builds AND make D/D glass cannons viable.
Extend this to scepter combinations and you have the makings of MUCH MORE build diversity.
They could also balance the above addition of evasive skills with the idea of simply upping ele base HP.
Ele’s base HP was based on nearly 100% higher damage in GC builds than ele has at this point thanks to the “massive damage nerf”. Since they can’t burst like thieves anymore, it makes zero sense for them to have 10k hp.
(edited by plasmacutter.2709)
+3 because ANet should apply some logic:
“I’m an elementalist, I’m a master of FIRE; What’s this stick with a bright thing on the end, I don’t know how to use it, owwie when I touch the bright end it HURTS”
I’ve already started leveling a warrior.
If they nerf D/D ele to the point it breaks the build (which is THE most fun build to play in pve IN THE GAME), I will build an all cleric’s bunker warrior, spread the build, and once my build becomes abused enough, i’ll be asking ANet what was so op’d about D/D. By that time, everyone and their dead grandmothers will be lining up for the nerf-warriors choo-choo, and posting the “i regret nerfing eles” threads.
I’m a little confused at OP.
You like pvp, but you complain about lacking endgame.
I thought PVP was the endgame. You level up, learn to play, gear up, and pvp.
Perhaps the issue is build variety. Because of the way ANet utterly destroys builds instead of doing a proper job ‘toning them down’, and never buffs builds until all the rest are utter trash, you end up with everyone in a given profession running the same build.
I can see how it can become monotonous I guess if you can always count on the same combos from the same profession.
There are very few people who like to adapt. It’s a problem.
Thank you, they won’t break the game, just adapt.
Your class will still be there when you log on :p
More insults.
If I buy an SUV from BMW, they don’t come by every month at midnight and strip out things like cargo space, suspension, etc, until I have a sub-compact.
Can I still “adapt” to a sub-compact? Yes. But that’s NOT what I bought.
Adjustments should not force people out of specific builds. If they would, then the answer is to buff the people who lose against them.
credibility and competency is at the heart of it for me. I remember when they said there was 5 pages of fixes/nerfs for the ranger alone. Didnt happen.
Or how they force into cheese builds by removing some of the more fun builds and your stuck with what they want you to play. Think thief backstab issue.Every new round of nerfs seems to break more things than they fix and most of the time leave you saying eh?
It limits your options and combine that with how much it costs resource wise for ascend gear you are stuck at 1 build.
Stuck with a monotonous build leads to stagnation. So so called balance and VP cause a significant loss in variation of play.
Sad Panda.
And this guy not only hit the nail on the head, he buried it into the 2×4 in one.
There are very few people who like to adapt. It’s a problem.
This post is insulting.
People go for a specific build or profession due to the way it feels to play it.
When these builds or professions are nerfed due to subjective value judgments by the devs on how they think the game should be played, this robs people of the feel they were targeting when playing the game.
Abilities should only be nerfed in VERY targeted manners, and only when the playerbase can’t adapt to them, not just because vocal whiners who can’t be bothered to learn to play properly don’t like it.
- You stand in a red circle with 40 of your friends and don’t bother to use the dodge button? You ALL deserve to die swift deaths.
- You can’t be bothered to break stun? You should die to pistol whip thieves.
- You spec glass cannon and can’t be bothered to slot condition clears? You SHOULD die swiftly to bunkers.
- You can’t be bothered to use CC and boon strips? Yeah, that bunker ele DESERVED to eat your face.
Just throwing this out there, but they may nerf your build/playstyle enough to make you have to change how you play completely by getting a new equipment set. This = an awful lot of grind.
With ascended coming out I need to make it very clear what build I’m going to stick with so I’m not SOL and have to do weeks of grinding repetitive dungeons to change it.
It’s not just an aweful lot of grind, it’s a betrayal of their manifesto:
They claim they want to reward you for playing the way you like.
I don’t call destroying the synergy of the build you like rewarding you for playing how you like.
Instead of only intervening when the community can’t come up with their own strategies to deal with certain mechanics or builds, they step in and swing the nerf hammer (blindly, I may add) at anything in sight, often missing their targets and hitting innocent and balanced builds in the process (SOW nerf on guardians targeting “perma-retal” destroying symbol support anyone?)
why are people worried about nerfs?
I’ve been playing MMO’s for quite a while now (some might say too long) and in all that time I can honestly say that I have never seen a nerf take place that actually improved the fun aspect of the game for the players. They may make the devs stats look better but that’s not why most of us play the game…
BINGO!
The targeting of AOE is strictly a narrow-minded “value judgment” on the part of the devs.
We have 5 skills on our bars at a time. You nerf aoe you’re going to change that to 1 or 2 skills, because most are AOE.
Meanwhile, single-target professions like thief and warrior are positively out of control in their burst and sustained damage while aoe professions barely hold on by bunkering up, and they’re telling us they want to nerf the bunker builds AND the aoe they use to do damage.
Which makes those of us who play the game scream:
“Do they even play their own game? W… T… F…”
I haven’t logged on in a week. I would usually be playing right now, but I’m simply burnt-out with the bugged DR since 11/15.
I’ve received fewer rares in the 2 months since 11/15 than in the 2 weeks I had at 80 prior to the 11/15 patch.
I’m a dungeon crawler, yet have received fewer lodestones over the entire course of my career in game than most people get in a few runs.
I don’t care if it’s bugged DR or a failure to put in adjustments to the drop algorithm to “smooth out” bad RNG streaks, but it needs fixing, and it should definitely be prioritized over the invented AOE issue.